Dynamic VR racing experience device

A dynamic and blowing device technology, applied in the VR field, can solve the problems of easy damage of electric cylinders or pneumatic cylinders, high installation process requirements, and high costs, and achieve the effect of increasing the user's somatosensory experience, facilitating use, and increasing the somatosensory experience.

CN111068303AInactive Publication Date: 2020-04-28李明江
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Publication Date
2020-04-28
Estimated Expiration
Not applicable · inactive patent

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Abstract

The invention relates to the technical field of VR. The invention relates to a dynamic VR racing experience device. The device comprises a base, a mounting base and a control box, the mounting base isfixedly mounted on the front side of the base, an accelerator pedal, a brake pedal and a clutch pedal are fixedly mounted at the top end of the mounting base in sequence, telescopic supporting legs are fixedly mounted on the two sides of the base and the mounting base, the control box is fixedly mounted at the upper part of the rear side of the base, a hand gear transmission is fixedly mounted onone side, close to the control box, of the base, a vibration motor is fixedly mounted in the control box, a storage battery is fixedly installed on the side, close to the vibration motor, in the control box, a power line is fixedly connected to one side of the storage battery, supporting seats are fixedly installed on the two sides of the upper portion of the control box, seats are fixedly installed on the upper portions of the supporting seats, and a second adjusting knob is arranged at the joint of the seats. The whole device is easy to operate, good in experience effect and high in stability and practicability and has a certain promotion value.
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Description

technical field

[0001] The invention relates to the technical field of VR, in particular to a dynamic VR racing experience device. Background technique

[0002] Virtual reality technology is an important direction of simulation technology. It is a collection of simulation technology, computer graphics, man-machine interface technology, multimedia technology, sensor technology, network technology, and other technologies. It is a challenging interdisciplinary frontier discipline and research field. Virtual reality technology (VR) mainly includes aspects such as simulated environment, perception, natural skills and sensing equipment. The simulated environment is a real-time dynamic three-dimensional realistic image generated by a computer. Perception means that ideal VR should have the perception that all human beings have. In addition to the visual perception generated by computer graphics technology, there are also perceptions such as hearing, touch, force, movement, and e...

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Embodiment Construction

[0022] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some of the embodiments of the present invention, not all of them. Based on The embodiments of the present invention and all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0023] see Figure 1-3 , the present invention provides a technical solution:

[0024] A dynamic VR racing experience device, comprising a base 1, a mounting base 2 and a control box 3, characterized in that: the front side of the base 1 is fixedly installed with the mounting base 2, and the top of the mounting base 2 is fixedly installed with an accelerator pedal 201 and Brake pedal 202 and clutch pedal 203, telescopic support feet 8 are fixed...