Game recommendation method, device, readable medium, and electronic device

By displaying multiple tags on the client interface of the online game platform and filtering games in response to user operations, combining the popularity and retention rate of candidate games, it solves the problem that users find it difficult for them to independently find interesting games, and improves the fun of game recommendations sex and conversion rate.

CN113901313BActive Publication Date: 2025-01-14BEIJING YOUZHUJU NETWORK TECH CO LTD
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Patent Information

Application Number
CN202111162352.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-09-30
Publication Date
2025-01-14
Estimated Expiration
2041-09-30

AI Technical Summary

Technical Problem

It is difficult for users to independently find games of interest in online game platforms, resulting in a lack of fun and efficiency in game recommendation process, which in turn reduces the game distribution conversion rate.

Method used

By displaying multiple moving tags on the client's visual interface, the user allows the user to select the target tag and responds to the user's preset operations to display the candidate games corresponding to the target tag, filter out the games of interest, and combine the popularity of the candidate games and Feature information such as retention rate is recommended.

Benefits of technology

It improves the fun and efficiency of users in the game recommendation process, enhances users' satisfaction with the target game, and improves the game distribution conversion rate of the game platform.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure relates to a game recommendation method, device, readable medium, and electronic device, the method comprising: displaying at least a plurality of moving tags on a visual interface of a client; the tags are related to game categories; determining a target tag selected by a current user from the plurality of tags; in response to a preset operation of the current user on the client, displaying a screen of a target game screened from at least one candidate game corresponding to the target tag on the visual interface; and displaying the target game on the visual interface. The method of the present disclosure can enhance the fun of users in searching for games, thereby improving the distribution conversion rate of games.
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Description

Technical Field

[0001] The present disclosure relates to the field of Internet technology, and in particular, to a game recommendation method, device, readable medium, and electronic device. Background Art

[0002] With the rapid development of network technology, online games have become one of the main ways of leisure and entertainment for people. In order to meet people's gaming needs, game operation platforms have launched a large number of games. Generally, in order to quickly find the games that users are interested in from a large number of games, the platform will recommend games to users. However, users can only passively receive the platform's recommendations and cannot independently customize various games and find the games they are interested in.

[0003] To this end, the present disclosure proposes a game recommendation method, device, readable medium, and electronic device, which can make game recommendations based on the interactive operations between users and clients, thereby improving the fun of users in searching for games and thereby improving the distribution conversion rate of games. Summary of the invention

[0004] This summary is provided to introduce concepts in a brief form that will be described in detail in the detailed description below. This summary is not intended to identify key features or essential features of the claimed technical solution, nor is it intended to limit the scope of the claimed technical solution.

[0005] In a first aspect, the present disclosure provides a game recommendation method, comprising:

[0006] Displaying at least a plurality of moving tags on a visual interface of a client; the tags are related to game categories;

[0007] Determine a target tag selected by the current user from the multiple tags;

[0008] In response to a preset operation of the current user on the client, displaying on the visualization interface a screen of a target game selected from at least one candidate game corresponding to the target tag;

[0009] The target game is displayed on the visualization interface.

[0010] In a second aspect, the present disclosure provides a game recommendation device, comprising:

[0011] A label display module, configured to display at least a plurality of moving labels on a visual interface of a client; the labels are related to game categories;

[0012] A determination module, configured to determine a target tag selected by the current user from the multiple tags;

[0013] A screen display module, configured to display, on the visual interface, a screen of a target game selected from at least one candidate game corresponding to the target tag in response to a preset operation of the current user on the client;

[0014] The game display module is configured to display the target game on the visualization interface.

[0015] In a third aspect, the present disclosure provides a computer-readable medium having a computer program stored thereon, which, when executed by a processing device, implements the steps of the method described in the first aspect.

[0016] In a fourth aspect, the present disclosure provides an electronic device, including:

[0017] a storage device having a computer program stored thereon;

[0018] A processing device is used to execute the computer program in the storage device to implement the steps of the method described in the first aspect.

[0019] Through the above technical solution, multiple moving tags are displayed on the client's visual interface, and a large number of tags can be displayed on the same screen, which is convenient for users to determine the target tag and also convenient for users to view the selected target tag, further improving the efficiency of users determining the target tag. By displaying the screen of the target game screened from at least one candidate game corresponding to the target tag on the visual interface, it can avoid users feeling bored while waiting for the target game, thereby improving the fun of users looking for games. At the same time, through interactive operations such as user selection of target tags and preset operations, the current user is found from the candidate games. The fun of the user's search for the target game is increased, which is conducive to improving the game distribution conversion rate of the game platform.

[0020] Other features and advantages of the present disclosure will be described in detail in the following detailed description. BRIEF DESCRIPTION OF THE DRAWINGS

[0021] The above and other features, advantages and aspects of the embodiments of the present disclosure will become more apparent with reference to the following detailed description in conjunction with the accompanying drawings. Throughout the drawings, the same or similar reference numerals represent the same or similar elements. It should be understood that the drawings are schematic and the originals and elements are not necessarily drawn to scale. In the drawings:

[0022] Figure 1 is a flowchart of a game recommendation method according to some embodiments of the present disclosure;

[0023] Figure 2 is a flow chart showing multiple labels moving according to some embodiments of the present disclosure;

[0024] Figure 3 is an exemplary schematic diagram of a screen of a screening process according to some embodiments of the present disclosure;

[0025] Figure 4 is an exemplary schematic diagram of determining a target tag according to some embodiments of the present disclosure;

[0026] Figure 5 is a block diagram of a game recommendation device according to some embodiments of the present disclosure;

[0027] Figure 6 It is a schematic diagram of the structure of an electronic device according to some embodiments of the present disclosure. DETAILED DESCRIPTION

[0028] Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although certain embodiments of the present disclosure are shown in the accompanying drawings, it should be understood that the present disclosure can be implemented in various forms and should not be construed as being limited to the embodiments described herein, which are instead provided for a more thorough and complete understanding of the present disclosure. It should be understood that the drawings and embodiments of the present disclosure are only for exemplary purposes and are not intended to limit the scope of protection of the present disclosure.

[0029] It should be understood that the various steps described in the method embodiments of the present disclosure may be performed in different orders and / or in parallel. In addition, the method embodiments may include additional steps and / or omit the steps shown. The scope of the present disclosure is not limited in this respect.

[0030] The term "including" and its variations used herein are open inclusions, i.e., "including but not limited to". The term "based on" means "based at least in part on". The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; the term "some embodiments" means "at least some embodiments". The relevant definitions of other terms will be given in the following description.

[0031] It should be noted that the concepts such as "first" and "second" mentioned in the present disclosure are only used to distinguish different devices, modules or units, and are not used to limit the order or interdependence of the functions performed by these devices, modules or units.

[0032] It should be noted that the modifications of "one" and "plurality" mentioned in the present disclosure are illustrative rather than restrictive, and those skilled in the art should understand that unless otherwise clearly indicated in the context, it should be understood as "one or more".

[0033] The names of the messages or information exchanged between multiple devices in the embodiments of the present disclosure are only used for illustrative purposes and are not used to limit the scope of these messages or information.

[0034] The technical solution disclosed in the embodiments of the present disclosure can be applied to the scenario where the user interacts with the server through the client and obtains the game provided by the server. The server can be a game platform. In some embodiments, the game platform can be an application installed in the client. For example, the game platform can be a system game application that comes with the client. For another example, the game platform can be a third-party application downloaded and installed by the user, such as a game market. In some embodiments, the game platform can also be a small program called out by the application. The embodiments of the present disclosure do not impose any restrictions on the type of game platform. It is worth noting that the client can include the game platform locally, that is, the client can integrate all the functions of the server locally. Therefore, the technical solution disclosed in the embodiments of the present disclosure can also be applied to the scenario where the user interacts directly with the client.

[0035] Figure 1 is a flowchart of a game recommendation method according to some embodiments of the present disclosure. Figure 1 As shown, the process may include the following steps:

[0036] Step 101: Display at least a plurality of moving tags on a visual interface of a client; the tags are related to game categories.

[0037] In some embodiments, the client may be a device for user interaction, such as a mobile phone, a tablet computer, a laptop computer, a smart watch, etc. In some embodiments, the visual interface of the client may include a screen display interface of the client or an operation display interface of a game platform.

[0038] In some embodiments, the tag may be related to the game category, and the game category may be specifically set according to the actual situation. For example, the game category may include but is not limited to style, subject matter, feature, manufacturer, independent game, interactive image, e-sports, etc.

[0039] In some embodiments, the game category may include multiple main categories, each of which may include multiple subcategories. It is understandable that the main category may be a broad category definition, and the subcategory may be a more fine-grained category definition under the main category. For example, the main category may include features, and the main category "features" may include subcategories "independent games, interactive images, e-sports", etc.

[0040] In some embodiments, the main category and subcategory can be flexibly set by the operator of the game platform and / or the user of the game platform, and the present disclosure does not impose any restrictions on this. By dividing the games into main categories and subcategories, a fine-grained division of game categories is achieved, making the corresponding tags more hierarchical, so that users can more accurately find tags corresponding to the game types they are interested in.

[0041] In some embodiments, the visual interface of the client may include a first area, and multiple moving labels may be displayed in the first area through multiple bubbles. For details about displaying multiple moving labels, see Figure 2 By displaying the moving tags on the visual interface of the client, a large number of tags can be displayed on the same screen, which is convenient for users to determine the target tags and also convenient for users to view the selected target tags, further improving the efficiency of users determining the target tags.

[0042] In some embodiments, in response to a preset trigger operation of the user on the game platform, at least multiple moving tags can be displayed on the visual interface of the client. In some embodiments, the preset trigger operation can be specifically set according to actual needs. The preset trigger operation can include starting and / or entering the game matching interface of the game platform.

[0043] Step 102: Determine the target tag selected by the current user from the multiple tags.

[0044] In some embodiments, the current user may be a user who is currently searching for a game. In some embodiments, the target tag selected by the current user from multiple tags may be determined in response to the current user's visualization operation on any tag among the multiple tags. The visualization operation may include clicking and / or dragging. Among them, the click may include a single click or a double click, etc. It can be understood that setting the visualization operation to a single click can minimize the complexity of the operation when the user selects the target tag; setting the visualization operation to a double click can avoid determining the tag that the user accidentally clicks as the target tag, further improving the accuracy of the determined target tag.

[0045] In some embodiments, the visualization interface may further include a second area, so that the target tag can be determined by dragging any of the multiple tags through the second area. Specifically, in response to the current user moving any of the multiple tags to the second area, the tag moved to the second area can be determined as the target tag. In some embodiments, the second area can be an area that accommodates the target tag, and the second area and the first area do not overlap. For example, Figure 4 For example, in response to the current user moving the tag “small capacity” to the second area 412 , the tag “small capacity” may be determined as a target tag.

[0046] Step 103, in response to a preset operation of the current user on the client, a screen of a target game screened from at least one candidate game corresponding to the target tag is displayed on the visual interface.

[0047] In some embodiments, the preset operation can be specifically set according to the actual situation. The preset operation may include, but is not limited to, one of the following: changing the displacement of the client and triggering the target control of the client. In some embodiments, the displacement of the client can be changed in a variety of ways. For example, shaking the client, moving the client in any direction (for example, up, down, left, and right), etc. The target control can be specifically set according to the actual situation. For example, the target control can be a preset control (such as an OK key) included in the visual interface of the client. For another example, the target control can be a volume key, a power button, etc. included in the client. The embodiments of the present disclosure do not impose any restrictions on the target control.

[0048] In some embodiments, the candidate game may be a selectable game provided by the game platform to the user. The candidate game may have a preset mapping relationship with the tag. In some embodiments, any target tag determined may have one or more candidate games. In some embodiments, a screen of the target game screened from at least one candidate game is displayed on the visual interface, that is, a screen of the screening process is displayed, which is a dynamic screen. By displaying a dynamic screen, the user can avoid being bored while waiting for the target game, thereby enhancing the fun of the user in finding the game.

[0049] Specifically, in some embodiments, a screen of the following screening process may be displayed on a visualization interface, wherein the screening process includes: determining at least one candidate game based on a target tag, and screening a target game from at least one candidate game based at least on first feature information of at least one candidate game.

[0050] In some embodiments, the first feature information may reflect the degree to which the candidate game is liked by the user. In some embodiments, the degree to which the candidate game is liked by the user may refer to the degree to which the user of the game platform likes the candidate game, and the user may include but is not limited to registered users and non-registered users of the game platform. In some embodiments, the first feature information may include but is not limited to the popularity and retention rate of the candidate game.

[0051] The popularity of the candidate game can be evaluated based on the evaluation dimension. In some embodiments, the evaluation dimension may include but is not limited to one of the following: the search ranking of the candidate game in the game platform, the number of collections of the candidate game in the game platform, the number of downloads of the candidate game in the game platform, and the number of users of the candidate game in the candidate platform.

[0052] In some embodiments, the popularity of the candidate games can be determined based on one or more evaluation dimensions. For example, the candidate games can be sorted based on the search ranking to obtain the popularity ranking results of the candidate games. For another example, the comprehensive scores of the above four evaluation dimensions can be calculated, and the candidate games can be sorted based on the comprehensive scores to obtain the popularity ranking results of the candidate games. It can be understood that the higher the popularity of the candidate game, the more popular the candidate game is among users.

[0053] In some embodiments, retention may refer to users who have registered within a certain period of time and continue to play the candidate game after a period of time. The retention rate refers to the proportion of users who continue to play the candidate game to the number of new users added during the preset period of time. The preset period of time can be specifically set according to actual needs, for example, three days, seven days, thirty days, etc., and the corresponding retention rates are three-day retention rate, seven-day retention rate, and thirty-day retention rate, respectively. It can be understood that the higher the retention rate of the candidate game, the more popular the candidate game is with users.

[0054] In some embodiments, the target game can be screened from at least one candidate game based on the popularity and retention rate of at least one candidate game. For example, the popularity and retention rate can be normalized to obtain normalized values ​​of the same dimension; the normalized values ​​are weighted and averaged to obtain the average scores of the popularity and retention rate; and the candidate game with the highest average score is determined as the target game. For another example, at least one candidate game can be ranked based on popularity and retention rate, and the candidate game with the highest comprehensive ranking can be determined as the target game.

[0055] The popularity and retention rate of the candidate games can be used to intuitively represent the degree to which the current user likes the candidate games. The higher the current user's preference for the candidate games, the more interested the current user may be in the candidate games. Therefore, based on the popularity and retention rate, the target game can be quickly screened from at least one candidate game, saving the user's time in searching for the target game and further improving the user's experience.

[0056] In some embodiments, the target game can be screened from at least one candidate game based on the first feature information of at least one candidate game and the second feature information of the current user. For the first feature information, please refer to the above-mentioned relevant instructions, which will not be repeated here. In some embodiments, the second feature information may include personal attributes and / or historical game behavior of the current user. The personal attributes of the current user are obtained with the authorization of the current user, and the personal attributes of the current user are non-sensitive information. In some embodiments, historical game behavior may refer to the historical game behavior of the current user on the game platform. Historical game behavior may include games that the current user has historically liked, games that have been historically shared, games that have been historically commented on, games that have been historically played, etc.

[0057] In some embodiments, the first feature information of at least one candidate game and the second feature information of the current user may be processed based on a pre-trained screening model to determine at least one prediction value; based on the at least one prediction value, a target game may be screened from the at least one candidate game. In some embodiments, the prediction value may represent the probability of the candidate game being clicked by the current user. Here, "click" may be understood as the user accepting the candidate game.

[0058] In some embodiments, the screening model may be a pre-trained machine learning model. In some embodiments, the screening model may be obtained by training based on a plurality of labeled training samples, each training sample including the first feature information of a sample candidate game and the second feature information of a sample user, and the label may be the probability of the sample candidate game being clicked by the sample user. Specifically, the parameters of the initial screening model may be iteratively updated based on a plurality of training samples so that the loss function of the model meets preset conditions, for example, the loss function converges, or the loss function value is less than a preset value. When the loss function meets the preset conditions, the model training is completed, and a trained screening model is obtained.

[0059] By considering not only the popularity and retention rate of candidate games but also the second characteristic information of current users in the process of screening target games, we can screen out target games that are more in line with the interests of current users and further improve the current users' satisfaction with the target games.

[0060] In some embodiments, a screen of the screening process may be displayed in the second area. Figure 3 As an example, the screen showing the screening process in the second area is exemplified. Assuming that the current user's preset operation on the client is shaking, in response to the current user shaking the client, the visual interface may display the following: Figure 3 The interface of the change of the first screen S1→the second screen S2→the third screen S3 is shown. Specifically, when the current user just starts to shake the client, the first interface S1 is displayed on the visual interface, and the second area 412 in the first interface S1 displays the target tags including parkour games, small capacity and independent games; as the current user continues to shake the client, the second interface S2 is displayed on the visual interface, and the second area 412 in the second interface S2 displays at least one candidate game determined based on the target tags "parkour games, small capacity and independent games" as candidate games S21, S22, S23 and S24; further, as the current user continues to shake the client, the third interface S3 is displayed on the visual interface, and the second area 412 in the third interface S3 displays the target game S21 screened from the candidate games S21, S22, S23 and S24.

[0061] In some embodiments, in addition to displaying the screen of the screening process, the visual interface may also display the progress prompt information corresponding to the screen of the screening process. The progress prompt information may reflect the degree of completion of the calculation from the current screen to the final screen. Figure 3 For example, the progress prompt information "calculating 30%", "calculating 80%" and "calculating 100%" can be displayed in the first interface S1, the second interface S2 and the third interface S3 respectively. By displaying the progress prompt information on the visual interface, the current user can intuitively understand the current progress of generating the target game, which enhances the interaction fun between the user and the client.

[0062] Step 104: display the target game on the visualization interface.

[0063] By displaying the target game on the visual interface, the current user can directly enter the game interface through the displayed target game and start the game. Through the game recommendation method shown in the embodiment of this specification, the current user can flexibly select the target tag and customize the personalized game, and through the interactive operations such as the current user selecting the tag and the current user's preset operation on the client, the current user can find the game of interest from a large number of candidate games, which increases the fun of the user in the process of searching for the target game, and is conducive to improving the game distribution conversion rate of the game platform.

[0064] In some embodiments, after the target game is displayed on the visualization interface, the game recommendation method further includes: when feedback information characterizing dissatisfaction of the current user is received, in response to a preset operation of the current user on the client, re-determining the target game from other candidate games based on first feature information of other candidate games; wherein the other candidate games are candidate games other than the historically determined target game in at least one candidate game.

[0065] In some embodiments, feedback information indicating current user dissatisfaction may be received in a variety of ways. For example, the user clicks on a control on the visual interface indicating current user dissatisfaction, such as a "change" control or an "unsatisfied" control. For another example, a preset gesture of the user is recognized, such as an open palm or a clenched fist.

[0066] In some embodiments, the historically determined target game may be a target game historically determined by the current user. When the user is dissatisfied, the target game is re-determined based on the first feature information of other candidate games in response to the current user's preset operation on the client, such as shaking or moving. When the user is dissatisfied, a new target game can be replaced in time to improve the user's experience satisfaction.

[0067] Figure 2 FIG. 1 is a flow chart showing multiple labels moving according to some embodiments of the present disclosure. Figure 2 As shown, the process may include the following steps:

[0068] Step 201 : determining a plurality of bubbles having an initial size, and adding the plurality of labels into the plurality of bubbles.

[0069] Step 202: In the first area, move the multiple bubbles along a preset trajectory to display the multiple moving labels.

[0070] In some embodiments, the preset trajectory can be flexibly set according to actual conditions. For example, the preset trajectory can be from left to right, from top to bottom, or a preset curve trajectory. The embodiments of the present disclosure do not impose any restrictions on the preset trajectory. Figure 4 An example of displaying multiple labels is given below. Figure 4 As shown, the visualization interface 410 may include a first area 411 and a second area 422. The first area 411 includes a plurality of bubbles with a plurality of initial sizes, and the plurality of bubbles respectively include labels: independent games, interactive images, e-sports, fishing games, parkour games, plots, small capacity, personal development, etc. In the first area 411, the plurality of bubbles may be moved along a preset track (e.g., from left to right) to display the moving plurality of labels.

[0071] In some embodiments, in response to the current user's sliding operation in the first area, the tags in the sliding area can be displayed. Through the current user's sliding operation in the first area, the tags that cannot be fully displayed in the first area can be quickly displayed to the user, which facilitates the user to quickly view multiple tags and improves the efficiency of the user in selecting the target tag.

[0072] In some embodiments, after determining a plurality of bubbles with initial sizes and adding a plurality of tags to the plurality of bubbles, the method further includes: adjusting the initial size of the bubbles corresponding to the tags of interest of the current user based on a preset rule, the tags of interest being determined based on the second characteristic information of the current user; wherein the second characteristic information includes the personal attributes and / or historical game behavior of the current user. For specific details of the second characteristic information, please refer to the above step 103 and its related description, which will not be repeated here.

[0073] In some embodiments, the current user's interest tag can be determined based on the current user's second feature. For example, if the current user's historical gaming behavior indicates that the current user has played e-sports games, the current user's interest tag may include "e-sports". For another example, if the current user's personal attribute indicates that the current user's historically selected game tag is "personal development", the current user's interest tag may include "personal development".

[0074] In some embodiments, the preset rules can be specifically set according to actual conditions. For example, the preset rules can be to enlarge the initial size of the bubble corresponding to the current user's tags of interest to 2 times or to a preset size. By adjusting the initial size of the bubble corresponding to the current user's tags of interest, the user can more clearly see the tags that he may be interested in, which is convenient for the user to select the tags of interest, and improves the efficiency of the user in selecting the target tag.

[0075] In some embodiments, the visualization interface may further include a third area, and the third area is used to display operation guidance information. The operation guidance information may be used to guide the interactive operation of the current user. For example, the operation guidance information may include prompt information prompting the current user to select a target tag from multiple tags, prompt information prompting the current user to perform a preset operation on the client, etc. In some embodiments, the first area, the second area, and the third area do not overlap. For example, referring to Figure 4 The visualization interface 410 may further include a third area 413 , in which operation guidance information may be displayed.

[0076] Based on the same inventive concept, the present disclosure also provides a game recommendation device. Figure 5 is a block diagram of a game recommendation device shown in the present disclosure, such as Figure 5 As shown, the device 500 includes:

[0077] The tag display module 501 is configured to display at least a plurality of moving tags on the visual interface of the client; the tags are related to the game category;

[0078] A determination module 502 is configured to determine a target tag selected by the current user from the multiple tags;

[0079] A screen display module 503 is configured to display, on the visual interface, a screen of a target game selected from at least one candidate game corresponding to the target tag in response to a preset operation of the current user on the client;

[0080] The game display module 504 is configured to display the target game on the visual interface.

[0081] Optionally, the screen display module 503 includes:

[0082] The screen display subunit is configured to display the following screen of the screening process on the visualization interface, wherein the screening process includes:

[0083] Determine the at least one candidate game based on the target tag, and select the target game from the at least one candidate game based on at least the first feature information of the at least one candidate game;

[0084] The first feature information reflects the degree to which the candidate game is liked by the user.

[0085] Optionally, the visual interface includes a first area, and the label display module 501 includes:

[0086] a bubble determination subunit, configured to determine a plurality of bubbles having an initial size, and add the plurality of labels into the plurality of bubbles;

[0087] The label display subunit is configured to move the plurality of bubbles in the first area according to a preset track to display the plurality of moving labels.

[0088] Optionally, the device 500 further includes:

[0089] an adjustment module, configured to adjust, based on a preset rule, an initial size of the bubble corresponding to the tag of interest of the current user, the tag of interest being determined based on the second feature information of the current user;

[0090] The second characteristic information includes personal attributes and / or historical gaming behaviors of the current user.

[0091] Optionally, the visualization interface further includes a second area, and the determining module 502 includes:

[0092] The determination subunit is configured to, in response to the current user's operation of moving any one of the multiple tags to the second area, determine the tag moved to the second area as the target tag.

[0093] Optionally, the device 500 further includes:

[0094] a redetermining module, configured to, when receiving feedback information indicating that the current user is dissatisfied, redetermine the target game from other candidate games based on the first feature information of the other candidate games in response to the preset operation of the current user on the client;

[0095] The other candidate games are candidate games among the at least one candidate game except the target game determined historically.

[0096] Optionally, the first feature information includes but is not limited to the popularity and retention rate of the candidate game.

[0097] Optionally, the screen display subunit is further configured as:

[0098] The target game is obtained by screening out from the at least one candidate game based on the first characteristic information of the at least one candidate game and the second characteristic information of the current user.

[0099] Reference below Figure 6 , which shows an electronic device (eg, Figure 1 The client in the embodiment of the present disclosure may include but is not limited to mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), vehicle-mounted terminals (such as vehicle-mounted navigation terminals), etc., and fixed terminals such as digital TVs, desktop computers, etc. Figure 6 The electronic device shown is only an example and should not bring any limitation to the functions and scope of use of the embodiments of the present disclosure.

[0100] like Figure 6 As shown, the electronic device 600 may include a processing device (e.g., a central processing unit, a graphics processing unit, etc.) 601, which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM) 602 or a program loaded from a storage device 608 into a random access memory (RAM) 603. In the RAM 603, various programs and data required for the operation of the electronic device 600 are also stored. The processing device 601, the ROM 602, and the RAM 603 are connected to each other via a bus 604. An input / output (I / O) interface 605 is also connected to the bus 604.

[0101] Typically, the following devices may be connected to the I / O interface 605: an input device 606 including, for example, a touch screen, a touch pad, a keyboard, a mouse, a camera, a microphone, an accelerometer, a gyroscope, etc.; an output device 607 including, for example, a liquid crystal display (LCD), a speaker, a vibrator, etc.; a storage device 608 including, for example, a magnetic tape, a hard disk, etc.; and a communication device 609. The communication device 609 may allow the electronic device 600 to communicate with other devices wirelessly or by wire to exchange data. Although Figure 6 The electronic device 600 is shown with various devices, but it should be understood that it is not required to implement or possess all the devices shown. More or fewer devices may be implemented or possessed instead.

[0102] In particular, according to an embodiment of the present disclosure, the process described above with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a non-transitory computer-readable medium, and the computer program contains program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network through a communication device 609, or installed from a storage device 608, or installed from a ROM 602. When the computer program is executed by the processing device 601, the above-mentioned functions defined in the method of the embodiment of the present disclosure are executed.

[0103] It should be noted that the computer-readable medium disclosed above may be a computer-readable signal medium or a computer-readable storage medium or any combination of the above two. The computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination of the above. More specific examples of computer-readable storage media may include, but are not limited to: an electrical connection with one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above. In the present disclosure, a computer-readable storage medium may be any tangible medium containing or storing a program that may be used by or in combination with an instruction execution system, device or device. In the present disclosure, a computer-readable signal medium may include a data signal propagated in a baseband or as part of a carrier wave, in which a computer-readable program code is carried. This propagated data signal may take a variety of forms, including but not limited to an electromagnetic signal, an optical signal, or any suitable combination of the above. The computer readable signal medium may also be any computer readable medium other than a computer readable storage medium, which may send, propagate or transmit a program for use by or in conjunction with an instruction execution system, apparatus or device. The program code contained on the computer readable medium may be transmitted using any suitable medium, including but not limited to: wires, optical cables, RF (radio frequency), etc., or any suitable combination of the above.

[0104] In some embodiments, the client can communicate using any currently known or future developed network protocol such as HTTP (HyperText Transfer Protocol), and can be interconnected with any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), an internet (e.g., the Internet), and a peer-to-peer network (e.g., an ad hoc peer-to-peer network), as well as any currently known or future developed network.

[0105] The computer-readable medium may be included in the electronic device, or may exist independently without being incorporated into the electronic device.

[0106] The computer-readable medium carries one or more programs. When the one or more programs are executed by the electronic device, the electronic device: displays at least a plurality of moving tags on a visualization interface of a client; the tags are related to game categories; determines a target tag selected by a current user from the plurality of tags; displays a screen of a target game screened from at least one candidate game corresponding to the target tag on the visualization interface in response to a preset operation of the current user on the client; and displays the target game on the visualization interface.

[0107] Computer program code for performing the operations of the present disclosure may be written in one or more programming languages ​​or a combination thereof, including, but not limited to, object-oriented programming languages, such as Java, Smalltalk, C++, and conventional procedural programming languages, such as "C" or similar programming languages. The program code may be executed entirely on the user's computer, partially on the user's computer, as a separate software package, partially on the user's computer and partially on a remote computer, or entirely on a remote computer or server. In cases involving a remote computer, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (e.g., via the Internet using an Internet service provider).

[0108] The flow chart and block diagram in the accompanying drawings illustrate the possible architecture, function and operation of the system, method and computer program product according to various embodiments of the present disclosure. In this regard, each square box in the flow chart or block diagram can represent a module, a program segment or a part of a code, and the module, the program segment or a part of the code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some implementations as replacements, the functions marked in the square box can also occur in a sequence different from that marked in the accompanying drawings. For example, two square boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each square box in the block diagram and / or flow chart, and the combination of the square boxes in the block diagram and / or flow chart can be implemented with a dedicated hardware-based system that performs a specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.

[0109] The modules involved in the embodiments described in the present disclosure may be implemented by software or hardware. The name of the module does not limit the module itself in some cases. For example, the determination module may also be described as "a module for determining the target tag selected by the current user from the multiple tags".

[0110] The functions described above herein may be performed at least in part by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: field programmable gate arrays (FPGAs), application specific integrated circuits (ASICs), application specific standard products (ASSPs), systems on chips (SOCs), complex programmable logic devices (CPLDs), and the like.

[0111] In the context of the present disclosure, a machine-readable medium may be a tangible medium that may contain or store a program for use by or in conjunction with an instruction execution system, device, or equipment. A machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or equipment, or any suitable combination of the foregoing. A more specific example of a machine-readable storage medium may include an electrical connection based on one or more lines, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.

[0112] According to one or more embodiments of the present disclosure, Example 1 provides a game recommendation method, including:

[0113] Displaying at least a plurality of moving tags on a visual interface of a client; the tags are related to game categories;

[0114] Determine a target tag selected by the current user from the multiple tags;

[0115] In response to a preset operation of the current user on the client, displaying on the visualization interface a screen of a target game selected from at least one candidate game corresponding to the target tag;

[0116] The target game is displayed on the visualization interface.

[0117] According to one or more embodiments of the present disclosure, Example 2 provides the method of Example 1, wherein displaying a screen of a target game obtained by screening from at least one candidate game corresponding to the target tag on the visualization interface includes:

[0118] The following screen of the screening process is displayed on the visual interface, and the screening process includes:

[0119] Determine the at least one candidate game based on the target tag, and select the target game from the at least one candidate game based on at least the first feature information of the at least one candidate game;

[0120] The first feature information reflects the degree to which the candidate game is liked by the user.

[0121] According to one or more embodiments of the present disclosure, Example 3 provides the method of Example 1, wherein the visualization interface includes a first area, and the displaying at least a plurality of moving labels on the visualization interface of the client includes:

[0122] Determine a plurality of bubbles having initial sizes, and add the plurality of labels into the plurality of bubbles;

[0123] In the first area, the plurality of bubbles are moved along a preset track to display the plurality of moving labels.

[0124] According to one or more embodiments of the present disclosure, Example 4 provides the method of Example 3, and after determining a plurality of bubbles having an initial size and adding the plurality of labels to the plurality of bubbles, the method further includes:

[0125] Based on a preset rule, adjusting an initial size of the bubble corresponding to the tag of interest of the current user, the tag of interest being determined based on the second feature information of the current user;

[0126] The second characteristic information includes personal attributes and / or historical gaming behaviors of the current user.

[0127] According to one or more embodiments of the present disclosure, Example 5 provides the method of Example 3, wherein the visualization interface further includes a second area, and determining the target tag selected by the current user from the multiple tags includes:

[0128] In response to the current user's operation of moving any one of the multiple tags to the second area, the tag moved to the second area is determined as the target tag.

[0129] According to one or more embodiments of the present disclosure, Example 6 provides the method of Example 1, and after displaying the target game on the visualization interface, the method further includes:

[0130] When feedback information indicating that the current user is dissatisfied is received, in response to the preset operation of the current user on the client, re-determine the target game from other candidate games based on the first feature information of the other candidate games;

[0131] The other candidate games are candidate games among the at least one candidate game except the target game determined historically.

[0132] According to one or more embodiments of the present disclosure, Example 7 provides the method of Example 2, wherein the first feature information includes but is not limited to the popularity and retention rate of the candidate game.

[0133] According to one or more embodiments of the present disclosure, Example 8 provides the method of Example 2, wherein the step of selecting the target game from the at least one candidate game based on at least the first feature information of the at least one candidate game includes:

[0134] The target game is obtained by screening out from the at least one candidate game based on the first characteristic information of the at least one candidate game and the second characteristic information of the current user.

[0135] According to one or more embodiments of the present disclosure, Example 9 provides a game recommendation device, including:

[0136] A label display module, configured to display at least a plurality of moving labels on a visual interface of a client; the labels are related to game categories;

[0137] A determination module, configured to determine a target tag selected by the current user from the multiple tags;

[0138] A screen display module, configured to display, on the visual interface, a screen of a target game selected from at least one candidate game corresponding to the target tag in response to a preset operation of the current user on the client;

[0139] The game display module is configured to display the target game on the visualization interface.

[0140] According to one or more embodiments of the present disclosure, Example 10 provides a computer-readable medium having a computer program stored thereon, wherein the program implements the steps of any one of the methods described in Examples 1 to 8 when executed by a processing device.

[0141] According to one or more embodiments of the present disclosure, Example 11 provides an electronic device, including:

[0142] a storage device having a computer program stored thereon;

[0143] A processing device is used to execute the computer program in the storage device to implement the steps of the method described in any one of Examples 1 to 8.

[0144] The above description is only a preferred embodiment of the present disclosure and an explanation of the technical principles used. Those skilled in the art should understand that the scope of disclosure involved in the present disclosure is not limited to the technical solutions formed by a specific combination of the above technical features, but should also cover other technical solutions formed by any combination of the above technical features or their equivalent features without departing from the above disclosed concept. For example, the above features are replaced with the technical features with similar functions disclosed in the present disclosure (but not limited to) by each other to form a technical solution.

[0145] In addition, although each operation is described in a specific order, this should not be understood as requiring these operations to be performed in the specific order shown or in a sequential order. Under certain circumstances, multitasking and parallel processing may be advantageous. Similarly, although some specific implementation details are included in the above discussion, these should not be interpreted as limiting the scope of the present disclosure. Some features described in the context of a separate embodiment can also be implemented in a single embodiment in combination. On the contrary, the various features described in the context of a single embodiment can also be implemented in multiple embodiments individually or in any suitable sub-combination mode.

[0146] Although the subject matter has been described in language specific to structural features and / or method logic actions, it should be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or actions described above. On the contrary, the specific features and actions described above are merely example forms of implementing the claims. Regarding the device in the above embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.

Claims

1. A game recommendation method, characterized in that: include: Displaying at least a plurality of tags moving along a preset trajectory in a first area on a visual interface of a client; The tags are related to the game category; Determine a target tag selected by a current user from the multiple tags, the target tag being a tag among the multiple tags that is moved to the second area on the visualization interface; In response to a preset operation of the current user on the client, a screen of a target game screened from at least one candidate game corresponding to the target tag is displayed on the visualization interface, the preset operation includes changing the displacement of the client, and the preset operation is used to trigger the display of a first interface, a second interface, and a third interface on the visualization interface, in the first interface, the second area displays the target tag, in the second interface, the second area displays at least one candidate game determined based on the target tag, and in the third interface, the second area displays the target game; The target game is displayed on the visualization interface.

2. The method according to claim 1, characterized in that: The step of displaying, on the visualization interface, a screen of a target game obtained by screening at least one candidate game corresponding to the target tag, comprises: The following screen of the screening process is displayed on the visual interface, and the screening process includes: Determine the at least one candidate game based on the target tag, and select the target game from the at least one candidate game based on at least the first feature information of the at least one candidate game; The first feature information reflects the degree to which the candidate game is liked by the user.

3. The method according to claim 2, characterized in that The step of selecting the target game from the at least one candidate game based at least on the first feature information of the at least one candidate game comprises: The target game is obtained by screening from the at least one candidate game based on the first characteristic information of the at least one candidate game and the second characteristic information of the current user.

4. The method according to claim 1, characterized in that The visualization interface includes a first area, and the displaying of at least a plurality of moving tags on the visualization interface of the client includes: Determine a plurality of bubbles having initial sizes, and add the plurality of labels into the plurality of bubbles; In the first area, the multiple bubbles are moved along the preset track to display the multiple moving labels.

5. The method according to claim 4, characterized in that After determining a plurality of bubbles having an initial size and adding the plurality of labels to the plurality of bubbles, the method further includes: Based on a preset rule, adjusting an initial size of the bubble corresponding to the tag of interest of the current user, the tag of interest being determined based on the second feature information of the current user; The second characteristic information includes personal attributes and / or historical gaming behaviors of the current user.

6. The method according to claim 4, characterized in that The visualization interface further includes a second area, and the determining the target tag selected by the current user from the multiple tags includes: In response to the current user's operation of moving any one of the multiple tags to the second area, the tag moved to the second area is determined as the target tag.

7. The method according to claim 1, characterized in that After displaying the target game on the visualization interface, the method further includes: When feedback information indicating that the current user is dissatisfied is received, in response to the preset operation of the current user on the client, re-determine the target game from the other candidate games based on the first feature information of the other candidate games; The other candidate games are candidate games among the at least one candidate game except the target game determined historically.

8. The method according to claim 2 or 7, characterized in that: The first feature information includes but is not limited to the popularity and retention rate of the candidate game.

9. A game recommendation device, characterized in that: include: A label display module, configured to display at least a plurality of labels moving along a preset trajectory in a first area on a visual interface of a client; The tags are related to the game category; A determination module is configured to determine a target tag selected by a current user from the multiple tags, wherein the target tag is a tag among the multiple tags that is moved to the second area on the visualization interface; A screen display module, configured to display, in response to a preset operation of the current user on the client, a screen of a target game screened from at least one candidate game corresponding to the target tag on the visualization interface, wherein the preset operation includes changing the displacement of the client, and the preset operation is used to trigger the display of a first interface, a second interface, and a third interface on the visualization interface, wherein in the first interface, the second area displays the target tag, in the second interface, the second area displays at least one candidate game determined based on the target tag, and in the third interface, the second area displays the target game; The game display module is configured to display the target game on the visualization interface.

10. A computer readable medium having a computer program stored thereon, characterized in that: When the program is executed by a processing device, the steps of the method described in any one of claims 1 to 8 are implemented.

11. An electronic device, characterized in that: include: a storage device having a computer program stored thereon; A processing device, configured to execute the computer program in the storage device to implement the steps of the method according to any one of claims 1 to 8.

Citation Information

Patent Citations

  • Label display method and device, electronic equipment and computer readable medium

    CN111291220A