Application method and application device of game props
By receiving target touch operations and purchase operations in the game interface, and displaying and applying props directly in the game interface, the problem of needing to exit the game interface to purchase props in the prior art is solved, and the user experience and convenience are improved.
Patent Information
- Application Number
- CN202210994633.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-08-18
- Publication Date
- 2025-02-11
- Estimated Expiration
- 2042-08-18
AI Technical Summary
In the prior art, the purchase of game props requires the user to exit the current game interface, resulting in inconvenient user experience.
By receiving the target touch operation in the game interface, displaying the target props, and receiving the purchase operation, directly apply the props to the target character in the game interface.
It realizes the direct purchase and application of props in the game interface, avoiding the step of quitting the game interface to purchase props, and improving user experience and convenience.
Smart Images

Figure CN115253274B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of Internet, and in particular to an application method and an application device of a game prop. Background Art
[0002] Currently, more and more users like to play games as entertainment. During the game, many users like to buy props to obtain the desired game effect.
[0003] In the prior art, purchasing props requires the user to enter a specific interactive interface to complete the purchase operation, which often requires the user to exit the current game interface, interrupting the progress of the game and causing great inconvenience to the user. Summary of the invention
[0004] The embodiments of the present invention provide a method and device for applying game props, so as to solve the problem that the existing props purchasing method often requires the user to exit the current game interface, causing inconvenience to the user.
[0005] On the one hand, a method for applying a game prop is provided, comprising:
[0006] In a game interface of a target game, receiving a target touch operation, wherein the target touch operation is an operation for triggering display of a target prop of the target game;
[0007] According to the target touch operation, display the target props;
[0008] Receiving a designated operation for purchasing the target item;
[0009] According to the specified operation, the target prop is applied to the target character in the game interface.
[0010] Optionally, in an embodiment of the present application, the target touch operation includes:
[0011] The user performs multiple sliding operations on the screen, and the time interval between any two adjacent sliding operations in the multiple sliding operations is less than a first preset value;
[0012] Alternatively, the user's finger clicks on the screen multiple times, and the time interval between two clicks is less than a second preset value.
[0013] Optionally, in one embodiment of the present application, after displaying the target prop, the application method further includes:
[0014] Displaying a purchase button for the target item, wherein a distance between the purchase button and the target item is less than a threshold;
[0015] The receiving of the designated operation for purchasing the target item includes:
[0016] Receiving a click operation on the purchase button;
[0017] Wherein, the click operation is used to purchase the target item.
[0018] Optionally, in one embodiment of the present application, after displaying the target prop, the application method further includes:
[0019] Displaying target guidance information, wherein the target guidance information is used to indicate that the target prop is applicable to a target part of a target character in the game interface;
[0020] According to the specified operation, applying the target prop to the target character in the game interface includes:
[0021] According to the designated operation, the target prop is applied to a target part of a target character in the game interface.
[0022] Optionally, in one embodiment of the present application, after applying the target prop to the target part of the target character in the game interface according to the specified operation, the application method further includes:
[0023] On the game interface, the target character having the target item on the target part continues to play the game.
[0024] Optionally, in one embodiment of the present application, the target prop includes an acceleration prop, and the target part includes a foot.
[0025] On the other hand, a game prop application device is provided, comprising:
[0026] A receiving module, used for receiving a target touch operation in a game interface of a target game, wherein the target touch operation is an operation for triggering display of a target item of the target game;
[0027] A display module, used to display the target props according to the target touch operation;
[0028] The receiving module is further used to receive a designated operation for purchasing the target item;
[0029] A processing module is used to apply the target prop to the target character in the game interface according to the specified operation.
[0030] Optionally, in an embodiment of the present application, the target touch operation includes:
[0031] The user performs multiple sliding operations on the screen, and the time interval between any two adjacent sliding operations in the multiple sliding operations is less than a first preset value;
[0032] Alternatively, the user's finger clicks on the screen multiple times, and the time interval between two clicks is less than a second preset value.
[0033] Optionally, in one embodiment of the present application, the display module is further used for:
[0034] After displaying the target item, displaying a purchase button of the target item, wherein the distance between the purchase button and the target item is less than a threshold;
[0035] In the process of receiving the designated operation for purchasing the target item, the receiving module is specifically used to:
[0036] Receiving a click operation on the purchase button;
[0037] Wherein, the click operation is used to purchase the target item.
[0038] Optionally, in one embodiment of the present application, the display module is further used for:
[0039] After displaying the target prop, displaying target guidance information, wherein the target guidance information is used to indicate that the target prop is applicable to a target part of a target character in the game interface;
[0040] In the process of applying the target prop to the target character in the game interface according to the specified operation, the processing module is specifically used for:
[0041] According to the designated operation, the target prop is applied to a target part of a target character in the game interface.
[0042] Optionally, in one embodiment of the present application, the processing module is further configured to:
[0043] After the target item is applied to the target part of the target character in the game interface according to the designated operation, the game is continued on the game interface using the target character having the target item on the target part.
[0044] Optionally, in one embodiment of the present application, the target prop includes an acceleration prop, and the target part includes a foot.
[0045] The technical solution provided by the embodiment of the present invention has the following beneficial effects:
[0046] In an embodiment of the present application, in the game interface of the target game, a target touch operation is received, wherein the target touch operation is an operation for triggering the display of the target props of the target game; according to the target touch operation, the target props are displayed; a designated operation for purchasing the target props is received; according to the designated operation, the target props are applied to the target character in the game interface. In this process, the target props can be directly displayed in the game interface of the target game through the target touch operation, and then the target props can be applied to the target character based on the designated operation. In this way, props can be purchased directly in the game interface without entering a specific interactive interface to purchase props. Thus, the problem that the existing prop purchase method often requires the user to exit the current game interface, which brings inconvenience to the user, can be solved. On the other hand, after purchasing the props, the purchased props can be directly used for the target character without the user entering the equipment interface to equip the purchased props to the target character, which further brings convenience to the game users. BRIEF DESCRIPTION OF THE DRAWINGS
[0047] In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work.
[0048] Figure 1 is a flow chart of a method for applying game props provided by an embodiment of the present invention;
[0049] Figure 2 It is a schematic diagram of the interface of the method for applying game props provided in the embodiment of the present application;
[0050] Figure 3 It is a structural block diagram of an application device of a game prop provided in an embodiment of the present application. DETAILED DESCRIPTION
[0051] In order to make the objectives, technical solutions and advantages of the present invention more clear, the embodiments of the present invention will be further described in detail below with reference to the accompanying drawings.
[0052] Figure 1 is a flow chart of a method for applying game props provided by an embodiment of the present invention. The method for applying game props provided by an embodiment of the present invention can be executed by an electronic device, and the electronic device can be a mobile terminal such as a mobile phone. Figure 1 , a method for applying a game prop provided by an embodiment of the present invention includes:
[0053] Step 110, receiving a target touch operation in the game interface of the target game, wherein the target touch operation is an operation for triggering display of a target item of the target game;
[0054] The target game may be any game suitable for touch operation.
[0055] Among them, the target touch operation may include: multiple sliding operations of the user on the screen, and the time interval between any two adjacent sliding operations in the multiple sliding operations is less than a first preset value; or, multiple clicking operations of the user's fingers on the screen, and the time interval between two clicks is less than a second preset value.
[0056] The first preset value and the second preset value can be set as needed. For example, the first preset value is 1 second, and the second preset value is 0.9 seconds.
[0057] Taking the first preset value of 1 second as an example, if the time interval between any two adjacent sliding operations in the multiple sliding operations is greater than 1 second, the target props of the target game may not be triggered to be displayed; if the time interval between any two adjacent sliding operations in the multiple sliding operations is less than 1 second, the target props of the target game may be triggered to be displayed.
[0058] For example, if the target touch operation is multiple sliding operations and the target prop is an accelerated movement prop, when the sliding operation indicates movement, generally, if it is detected that the user slides the screen frequently, that is, after the last sliding operation and before the interval time expires, the user slides the screen multiple times, indicating that the user wants the target character in the target game to move faster. At this time, the accelerated movement prop of the target game can be displayed, allowing the user to obtain the corresponding prop by quickly purchasing the prop, and apply the prop to increase the movement speed.
[0059] Step 120, displaying a target item according to the target touch operation;
[0060] The target props may be applicable to various types of props of game characters. For example, game props may be various shoes for acceleration, various weapons for enhancing attacking ability, and the like.
[0061] Step 130, receiving a designated operation for purchasing the target item;
[0062] The specified operation may be various operations, such as single-click, double-click, etc.
[0063] In an embodiment of the present application, the operation object targeted by the designated operation may be the target item or may not be the target item. That is, the designated operation may be performed on the target item to select the target item. Alternatively, instead of performing the designated operation on the target item, designated operations may be performed on other objects around the item to select the target item. Among them, the other objects around the item may be purchase buttons or other equivalent objects. Among them, other equivalent objects may be icons indicating purchase, such as arrows, etc. The purchase button may be a button for purchasing the target item, and the embodiment of the present application does not limit the specific form of the purchase button.
[0064] After step 130, the resources required to purchase the target item may be deducted from the game user's account. The resources may be in various forms such as gold coins or game coins.
[0065] Step 140: Apply the target prop to the target character in the game interface according to the specified operation.
[0066] In the embodiment of the present application, after step 140, the game can be continued on the game interface using the target character having the target prop on the target part. In this way, the game effect expected by the game user can be quickly achieved.
[0067] In an embodiment of the present application, in the game interface of the target game, a target touch operation is received, wherein the target touch operation is an operation for triggering the display of the target props of the target game; according to the target touch operation, the target props are displayed; a designated operation for purchasing the target props is received; according to the designated operation, the target props are applied to the target character in the game interface. In this process, the target props can be directly displayed in the game interface of the target game through the target touch operation, and then the target props can be applied to the target character based on the designated operation. In this way, props can be purchased directly in the game interface without entering a specific interactive interface to purchase props. Thus, the problem that the existing prop purchase method often requires the user to exit the current game interface, which brings inconvenience to the user, can be solved. On the other hand, after purchasing the props, the purchased props can be directly used for the target character without the user entering the equipment interface to equip the purchased props to the target character, which further brings convenience to the game users.
[0068] Optionally, in an embodiment of the present application, after the target item is displayed in step 120, the application method further includes: displaying a purchase button for the target item, wherein a distance between the purchase button and the target item is less than a threshold.
[0069] Accordingly, the step 130 of receiving the designated operation for purchasing the target item may include: receiving a click operation on the purchase button; wherein the click operation is used to purchase the target item. In this way, the purchase button can be used to let the user know that the target item can be purchased, and the click operation can be used to quickly purchase the target item.
[0070] Optionally, in one embodiment of the present application, after the target prop is displayed in step 120, the application method further includes: displaying target guidance information, wherein the target guidance information is used to indicate that the target prop is applicable to a target part of a target character in the game interface.
[0071] Correspondingly, applying the target item to the target character in the game interface according to the specified operation in step 140 includes: applying the target item to the target part of the target character in the game interface according to the specified operation.
[0072] The target props may be applicable to various types of props of the game character. For example, the game props may be various shoes for acceleration, various weapons for enhancing attack capabilities, etc. For example, the target props include acceleration props, and the target part includes feet. For example, the target props include attack props, and the target part includes arms, etc.
[0073] As can be seen from the above, the game prop application method provided by the embodiment of the present application can not only conveniently equip the target prop, but also let the user know the specific part equipped with the target prop through the target guidance information, so as to conveniently know the characteristics of the target prop. At the same time, the target prop can be directly applied to the target part of the target character in the game interface, so that after purchasing the prop, the purchased prop can be directly used for the target character without the user exiting the game and entering the equipment interface to equip the purchased prop to the target character, which further brings convenience to game users.
[0074] In one embodiment of the present application, after applying the target prop to the target part of the target character in the game interface according to the specified operation, the application method may further include: continuing the game on the game interface using the target character with the target prop on the target part.
[0075] Figure 2 Schematic diagram of the application method of the game props provided in the embodiment of the present application. Taking the target game as a treasure hunt game as an example, refer to Figure 2 By default, the user can only see four plots on the island when searching for treasure, and the interval between each swipe is a fixed value, such as 2 seconds. If it is detected that the user repeatedly swipes the screen in a short period of time (a target touch operation, such as Figure 2 ), indicating that the user wants to speed up the treasure hunt. At this time, you can recommend to the user target items that can be purchased and meet the user's potential needs. Figure 2 As shown, the target item is shoes, and the shoes can be displayed next to the target character. In this process, it can be further indicated on which part of the game character the item is used, such as displaying the text "shoes can be used on the feet". The user clicks to confirm, for example, the user clicks on the shoes to directly purchase the item. It should be understood that in the embodiment of the present application, if Figure 2 As shown, a buy button can also be displayed, for example Figure 2 The +1 button in the example above can be any other type of button. After purchasing the prop, the user can directly apply the shoes to the character's feet. Figure 2 The cartoon characters in the game can directly put on shoes, and the game users can continue to control the cartoon characters wearing shoes to play the game.
[0076] From the above, we can see that Figure 2 In the game, by detecting the user's screen sliding operation, if the interval between two screen sliding operations is less than a first preset value, it is determined that the user wants to purchase a prop that can speed up the travel speed. The corresponding props are displayed on the game interface, and a purchase button, such as a "+1" button, is displayed. At the same time, it can also be displayed which part of the game character the prop is suitable for. After the user clicks the "+1" button and confirms, the prop purchase is completed. In this process, the game character directly uses the prop purchased quickly, and the user does not need to assign the prop to the game character. In this way, the prop purchase process is accelerated, the game is not interrupted, and the user experience is improved.
[0077] Figure 3 : is a structural block diagram of a game prop application device provided by an embodiment of the present invention. The game prop application device provided by an embodiment of the present invention may include:
[0078] The receiving module 310 is used to receive a target touch operation in the game interface of the target game, wherein the target touch operation is an operation for triggering the display of a target item of the target game;
[0079] A display module 320, used to display a target prop according to the target touch operation;
[0080] The receiving module 310 is further used to receive a designated operation for purchasing the target item;
[0081] The processing module 330 is used to apply the target prop to the target character in the game interface according to the specified operation.
[0082] In the application device of game props provided in the embodiment of the present application, the target props can be directly displayed in the game interface of the target game through the target touch operation, and then the target props can be applied to the target character based on the specified operation. In this way, props can be purchased directly in the game interface without entering a specific interactive interface to purchase props. Thus, the problem that the existing prop purchase method often requires the user to exit the current game interface, which brings inconvenience to the user, can be solved. On the other hand, after purchasing the props, the purchased props can be directly used for the target character without the user entering the equipment interface to equip the purchased props to the target character, which further brings convenience to game users.
[0083] Optionally, in an embodiment of the present application, the target touch operation includes:
[0084] The user performs multiple sliding operations on the screen, and the time interval between any two adjacent sliding operations in the multiple sliding operations is less than a first preset value;
[0085] Alternatively, the user's finger clicks on the screen multiple times, and the time interval between two clicks is less than a second preset value.
[0086] Optionally, in one embodiment of the present application, the display module 320 is further used for:
[0087] After displaying the target item, displaying a purchase button of the target item, wherein the distance between the purchase button and the target item is less than a threshold;
[0088] In the process of receiving the designated operation for purchasing the target item, the receiving module is specifically used to:
[0089] Receiving a click operation on the purchase button;
[0090] Wherein, the click operation is used to purchase the target item.
[0091] Optionally, in one embodiment of the present application, the display module 320 is further used for:
[0092] After displaying the target prop, displaying target guidance information, wherein the target guidance information is used to indicate that the target prop is applicable to a target part of a target character in the game interface;
[0093] In the process of applying the target prop to the target character in the game interface according to the specified operation, the processing module 330 is specifically used for:
[0094] According to the designated operation, the target prop is applied to a target part of a target character in the game interface.
[0095] Optionally, in one embodiment of the present application, the processing module 330 is further configured to:
[0096] After the target item is applied to the target part of the target character in the game interface according to the designated operation, the game is continued on the game interface using the target character having the target item on the target part.
[0097] Optionally, in one embodiment of the present application, the target prop includes an acceleration prop, and the target part includes a foot.
[0098] It should be noted that the commodity transfer and auction device and the game props application method embodiments provided in the above embodiments belong to the same concept, and the specific implementation process is detailed in the method embodiments, which will not be repeated here.
[0099] It should be noted that each embodiment in this specification is described in a progressive manner, and each embodiment focuses on the differences from other embodiments, and the same or similar parts between the embodiments can be referred to each other. For the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.
[0100] It should be noted that, in this article, the terms "include", "comprises" or any other variations thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, an element defined by the sentence "comprises a ..." does not exclude the existence of other identical elements in the process, method, article or device including the element.
[0101] A person skilled in the art will understand that all or part of the steps to implement the above embodiments may be accomplished by hardware or by instructing related hardware through a program, and the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a disk or an optical disk, etc.
[0102] The above description is only a preferred embodiment of the present invention and is not intended to limit the present invention. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principle of the present invention should be included in the protection scope of the present invention.
Claims
1. A method for applying game props, characterized in that: include: In a game interface of a target game, receiving a target touch operation, wherein the target touch operation is an operation for triggering display of a target prop of the target game; According to the target touch operation, display the target props; Displaying target guidance information, wherein the target guidance information is used to indicate that the target prop is applicable to a target part of a target character in the game interface; Receiving a designated operation for purchasing the target item; According to the specified operation, applying the target prop to the target part of the target character in the game interface; Among them, the target touch operation includes: multiple sliding operations of the user on the screen, and the time interval between any two adjacent sliding operations in the multiple sliding operations is less than a first preset value; or, multiple clicking operations of the user's fingers on the screen, and the time interval between two clicks is less than a second preset value.
2. The application method according to claim 1, characterized in that: After displaying the target prop, the application method further includes: Displaying a purchase button for the target item, wherein a distance between the purchase button and the target item is less than a threshold; The receiving of the designated operation for purchasing the target item includes: Receiving a click operation on the purchase button; Wherein, the click operation is used to purchase the target item.
3. The application method according to claim 1, characterized in that: After applying the target prop to the target part of the target character in the game interface according to the specified operation, the application method further includes: On the game interface, the target character having the target item on the target part continues to play the game.
4. The application method according to claim 3, characterized in that: The target props include acceleration props, and the target part includes feet.
5. A game prop application device, characterized in that: include: A receiving module, used for receiving a target touch operation in a game interface of a target game, wherein the target touch operation is an operation for triggering display of a target item of the target game; A display module, used for displaying a target prop according to the target touch operation; after displaying the target prop, displaying target guidance information, wherein the target guidance information is used to indicate that the target prop is applicable to a target part of a target character in the game interface; The receiving module is further used to receive a designated operation for purchasing the target item; A processing module, used for applying the target prop to a target part of a target character in the game interface according to the specified operation; Among them, the target touch operation includes: multiple sliding operations of the user on the screen, and the time interval between any two adjacent sliding operations in the multiple sliding operations is less than a first preset value; or, multiple clicking operations of the user's fingers on the screen, and the time interval between two clicks is less than a second preset value.
6. The application device according to claim 5, characterized in that: The display module is also used for: After displaying the target item, displaying a purchase button of the target item, wherein the distance between the purchase button and the target item is less than a threshold; In the process of receiving the designated operation for purchasing the target item, the receiving module is specifically used to: Receiving a click operation on the purchase button; Wherein, the click operation is used to purchase the target item.