Anti-squinting control method and system for mixed reality head display
Through the anti-strangulation control method of mixed reality headsets, the eye muscle training is performed using crossed training lines and color gaze balls, which solves the problem that wearing glasses in the existing technology cannot prevent and treat strangulation in the long term, and achieves simple and effective prevention effects , suitable for users who do not like to wear eye tools for a long time.
Patent Information
- Application Number
- CN202310627307.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-05-29
- Publication Date
- 2025-01-10
- Estimated Expiration
- 2043-05-29
AI Technical Summary
The prior art cannot effectively prevent and treat strabismus problems in children through long-term wearing of glasses, and is a burden for people who do not like to wear eye tools for a long time.
A method of anti-strangulation control for mixed reality headsets is adopted. By forming cross-training lines, each training line is arranged in sequence. The user takes a look at different colors of spheres when wearing the headset. Muscle training to relieve visual fatigue and prevent strabismus.
It has effectively prevented strabismus, the control process is simple and the user is convenient to operate, which meets the needs of some users not to like wearing eye tools for a long time, and solves the problem of insufficient effects in the existing technology.
Smart Images

Figure CN116755553B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of anti-squint control methods, and in particular to an anti-squint control method and system for a mixed reality head display. Background Art
[0002] Nowadays, living space is small, which leads to people spending most of their time indoors. They often use their eyes at close range, and the human eye is highly adaptable and will adjust itself to close distances. At the same time, the popularity of electronic products has greatly increased the chances of playing with electronic products indoors. In addition, the distance and posture issues are not taken seriously, which can easily lead to excessive eye fatigue, resulting in eye diseases becoming more common, and the age group is getting younger and younger. This undoubtedly poses a potential threat to the health of adolescents who are in the developmental period. Especially for children, if eye diseases are not discovered and controlled early, they are likely to cause children to suffer from amblyopia and strabismus. These eye diseases can cause lifelong damage to children's visual function and even affect brain development.
[0003] Intermittent exotropia is a common eye disease in children. It is a type of strabismus between common exotropia and exophoria, which refers to the state of separation of the visual axis. It often occurs when looking far away in the early stage of the disease and progresses with the progression of the disease. The most prominent feature of intermittent strabismus is that the angle of strabismus changes greatly, but there is still partial ability to control the eye position. If the disease continues to develop, it may become constant exotropia and completely lose binocular vision function. At present, there are many methods to prevent strabismus on the market, mainly to improve the glasses worn by children, so as to intervene by improving the structure of the glasses. However, this solution does not take into account the eye position problems of myopic and strabismus children and the balance of eye adjustment and convergence when the human eye looks at close range, so it cannot achieve the effect of prevention and treatment or the effect is not obvious, and this solution requires children to wear the glasses all the time, which is obviously a burden for people who do not like to wear eye tools for a long time.
[0004] Therefore, it is necessary to propose a control scheme for preventing the eyes from squinting to solve the above technical problems. Summary of the invention
[0005] The purpose of the present invention is to provide an anti-strabismus control method and system for a mixed reality head display, so as to solve the problem in the prior art that the effect of preventing and treating eye strabismus cannot be achieved or the effect is not obvious by wearing glasses for a long time.
[0006] To achieve the above objectives, in a first aspect, the present invention provides an anti-squint control method for a mixed reality head display, the method comprising:
[0007] In response to the target input, two training lines are formed that intersect at the vertex, each training line having three-color fixation balls arranged equidistantly in the order of red, yellow, and green, wherein the red fixation ball is at the vertex of the training line;
[0008] After the red fixation ball is fixed on for a preset time, the two training lines are controlled to move to intersect at the yellow fixation ball;
[0009] After the yellow fixation ball is fixed on for the preset time, the two training lines are controlled to move to intersect at the green fixation ball, so that the green fixation ball is fixed on for the preset time;
[0010] The distance between the red fixation ball and the target object is equal to the distance between adjacent fixation balls.
[0011] As a further improvement of the present invention, after the green watching ball is watched for the preset time period, the method further comprises:
[0012] The two training lines are repeatedly controlled to move to the red fixation ball, the yellow fixation ball, and the green fixation ball to intersect each other, so that the red fixation ball, the yellow fixation ball, and the green fixation ball are fixed on for the preset time period respectively.
[0013] As a further improvement of the present invention, it also includes:
[0014] Control the two training lines to return to a position where the red fixation ball is an intersection node and control the two training lines to move closer to the target object at a first preset distance;
[0015] After the red fixation ball is fixed on for a preset time, the two training lines are controlled to move in sequence to intersect at the yellow fixation ball and the green fixation ball respectively, so that the yellow fixation ball and the green fixation ball are fixed on for the preset time respectively.
[0016] As a further improvement of the present invention, after sequentially controlling the two training lines to move to intersect at the yellow fixation ball and the green fixation ball respectively so that the yellow fixation ball and the green fixation ball are fixed on for a preset time, the operation further includes:
[0017] Repeat the control of the two training lines to return to the position with the red fixation ball as the intersection node and repeat the control of the two training lines to approach the target object at the first preset distance until the distance between the red fixation ball and the target object does not exceed the second preset distance.
[0018] As a further improvement of the present invention, the second preset distance does not exceed the first preset distance, and the first preset distance does not exceed the distance between adjacent fixation balls.
[0019] As a further improvement of the present invention, it also includes:
[0020] Before each fixation ball is fixed on, voice prompt information for prompting the user to fixate on the fixation ball of the target color is output to the target object.
[0021] As a further improvement of the present invention, it also includes:
[0022] Output eye protection science information to the target object.
[0023] In a second aspect, the present invention provides an anti-squinting control system for a mixed reality head display, comprising: a generating unit, in response to a target input, forming two training lines that intersect at a vertex, each training line having three-color gaze balls that are equidistantly arranged in the order of red, yellow, and green, wherein the red gaze ball is at the vertex of the training line;
[0024] A first control unit is used to control the two training lines to move to intersect at the yellow gaze ball after the red gaze ball has been gazed at for a preset time, and the distance between the red gaze ball and the target object is equal to the distance between adjacent gaze balls;
[0025] The second control unit is used for controlling the two training lines to move to intersect at the green fixation ball after the yellow fixation ball is fixed on for the preset time, so that the green fixation ball is fixed on for the preset time.
[0026] In a third aspect, the present invention provides a terminal device, comprising: a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the computer program, when executed by the processor, implements the steps of the method described in the first aspect.
[0027] In a fourth aspect, the present invention provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the steps of the method described in the second aspect are implemented.
[0028] The beneficial effects of the present invention are:
[0029] The anti-strabismus control method for a mixed reality head display of the present invention first responds to the target input to form two training lines, both of which have three-color gaze balls arranged equidistantly in the order of red, yellow, and green, and intersect at the vertex, so that the user gazes at the red gaze ball at the vertex for a preset time, and then controls the two training lines to move to the yellow gaze ball to intersect, and then controls the user to gaze at the yellow gaze ball for a preset time, and then controls the two training lines to move to the green gaze ball to intersect, so that the user gazes at the green gaze ball for a preset time. In this way, the user can perform eye muscle training according to actual needs by wearing a head display equipped with an anti-strabismus control method to relieve visual fatigue and achieve the purpose of effectively preventing strabismus. The anti-strabismus control method of the present invention has a simple control process and is easy for users to operate, which solves the problem that the effect of preventing and treating eye strabismus cannot be achieved or the effect is not obvious by wearing glasses for a long time in the prior art. At the same time, since the anti-strabismus control method of the present invention only wears a head display equipped with an anti-strabismus control method for simulation training when the user needs training, it can meet the needs of some users who do not like to wear eye tools for a long time. BRIEF DESCRIPTION OF THE DRAWINGS
[0030] Figure 1 A schematic flow chart of an anti-squint control method for a mixed reality head display according to an embodiment of the present invention;
[0031] Figure 2 The schematic principle of the anti-squinting control method for a mixed reality head display according to an embodiment of the present invention is as follows: Figure 1 ;
[0032] Figure 3 The schematic principle of the anti-squinting control method for a mixed reality head display according to an embodiment of the present invention is as follows: Figure 2 ;
[0033] Figure 4 The schematic principle of the anti-squinting control method for a mixed reality head display according to an embodiment of the present invention is as follows: Figure 3 ;
[0034] Figure 5 is a schematic flow chart of an anti-squint control method for a mixed reality head display according to another embodiment of the present invention;
[0035] Figure 6 This is a schematic flow chart of an anti-squint control method for a mixed reality head display according to another embodiment of the present invention;
[0036] Figure 7 This is a schematic flow chart of an anti-squint control method for a mixed reality head display according to another embodiment of the present invention;
[0037] Figure 81 is a schematic structural block diagram of an anti-squint control system for a mixed reality head display according to an embodiment of the present invention;
[0038] Fig. 9 A topological structure diagram of a computer-readable storage medium disclosed in the present invention. DETAILED DESCRIPTION
[0039] The present invention is described in detail below in conjunction with the various embodiments shown in the accompanying drawings, but it should be noted that these embodiments are not limitations of the present invention, and any equivalent transformations or substitutions in functions, methods, or structures made by ordinary technicians in the field based on these embodiments are all within the scope of protection of the present invention.
[0040] The technical solutions provided by various embodiments of the present invention are described in detail below in conjunction with the accompanying drawings.
[0041] Embodiment 1:
[0042] Figure 1 The present invention is a schematic flow chart of an anti-squinting control method for a mixed reality head display, combined with Figure 1 and Figure 2 To illustrate, the method includes:
[0043] Step 102. In response to the target input, two training lines (training line L1 and training line L2) are formed that intersect at the vertex. Each training line has three-color fixation balls that are arranged equidistantly in the order of red, yellow, and green. Figure 1 As shown, the red fixation ball R is at the vertices of the training lines (training line L1 and training line L2).
[0044] Step 104. After the red gaze ball R is gazed at for a preset time, the two training lines are controlled to move to intersect at the yellow gaze ball Y, as shown in FIG. Figure 3 shown.
[0045] Step 106. After the yellow gaze ball Y is gazed at for a preset time, the two training lines are controlled to move to intersect at the green gaze ball G (eg Figure 4 As shown), the green gaze ball G is gazed for a preset time. The preset time involved in this embodiment can be configured as 5 to 10 seconds. Of course, the specific gaze time can be set according to actual training needs and is not limited to the scope defined in this embodiment.
[0046] The distance between the red gaze ball R and the target object 100 is equal to the distance between adjacent gaze balls. The distance between the red gaze ball R and the target object 100 is configured as Figure 2 The target object 100 looks at the red looking ball R at a looking distance, or is configured as Figure 3 or Figure 4The vertical distance between the target object 100 and the two red fixation balls R. The target object 100 is generally a user, and may also be other objects that can use the anti-squinting control method of this embodiment, which will not be described one by one.
[0047] It should be understood that the anti-strabismus control method for a mixed reality head display of this embodiment first responds to the target input to form two training lines, both of which have three-color gaze balls arranged equidistantly in the order of red, yellow, and green, and intersect at the vertex, so that the user gazes at the red gaze ball R at the vertex for a preset time, and then controls the two training lines to move to intersect at the yellow gaze ball Y, and then controls the user to gaze at the yellow gaze ball for a preset time, and then controls the two training lines to move to intersect at the green gaze ball G, so that the user gazes at the green gaze ball for a preset time. In this way, the user can perform eye muscle training (i.e., binocular vision training) according to actual needs by wearing a head display equipped with the anti-strabismus control method. Since binocular vision training utilizes the principle of visual perception learning, it can relieve visual fatigue and achieve the purpose of effectively preventing strabismus by training the user in binocular separation, interactive balance, etc., and the anti-strabismus control method of this embodiment has a simple control process and is easy for the user to operate, which solves the problem that the effect of preventing and treating eye strabismus cannot be achieved or the effect is not obvious by wearing glasses for a long time in the prior art. At the same time, since the anti-strabismus control method of this embodiment only requires the user to wear a head display equipped with the anti-strabismus control method for simulated training when the user needs training, it can meet the needs of some users who do not like to wear eye tools for a long time.
[0048] In the above embodiment, if Figure 5 As shown, the operation after step 106 further includes:
[0049] Step 108. Repeat the control of the two training lines to move to the red gaze ball, the yellow gaze ball, and the green gaze ball to intersect, so that the red gaze ball, the yellow gaze ball, and the green gaze ball are gazed for a preset time. That is, the training is repeated n times in the order of step 102, step 104, and step 106, and the time for gazing at different gaze balls each time can be a preset time. The value of n can be 2 to 10. Further, the value of n can be 3 to 5, and preferably, the value of n is 4.
[0050] like Figure 6 As shown, after step 106, the anti-squint control method for a mixed reality head display in this embodiment further includes:
[0051] Step 110: Control the two training lines to return to the position where the red fixation ball is the intersection node and control the two training lines to move closer to the target object 100 at a first preset distance.
[0052] Step 112. After the red fixation ball is fixed on for a preset time, the two training lines are controlled to move in sequence to intersect at the yellow fixation ball and the green fixation ball respectively, so that the yellow fixation ball and the green fixation ball are fixed on for the preset time respectively.
[0053] After the three-color gazing balls are gazed at for a preset time in sequence, the two training lines with the three-color gazing balls are simultaneously moved a certain distance toward the target object 100, and the training is continued again in the order of step 102, step 104, and step 106. It should be noted that step 110 and the corresponding step 112 can also be performed after step 108, that is, after the three-color gazing balls are gazed at for a preset time in sequence, the training is repeated n times in the order of step 102, step 104, and step 106, and after the training n times, the two training lines with the three-color gazing balls are simultaneously moved a certain distance toward the target object 100, and the training is continued n times in the order of step 102, step 104, and step 106.
[0054] Furthermore, the operations after step 112 also include:
[0055] Step 114. Repeat the control of the two training lines to restore to the position with the red gaze ball as the intersection node and repeat the control of the two training lines to move closer to the target object at the first preset distance until the distance between the red gaze ball and the target object does not exceed the second preset distance.
[0056] That is, after the yellow gaze ball and the green gaze ball have been stared at for a preset time, the two training lines are controlled again to return to the position with the red gaze ball as the intersection node, and the two training lines are controlled to continue to approach the target object at a first preset distance, so that after staring at the three-color gaze balls in the order of red, yellow and green for a preset time, the operation is repeated until the distance between the red gaze ball and the target object does not exceed the second preset distance.
[0057] Among them, the second preset distance does not exceed the first preset distance, and the first preset distance does not exceed the distance between adjacent gaze balls. Specifically, the first preset distance is configured to be 3 to 6 cm, the second preset distance is 1.5 to 2.5 cm, and further, the first preset distance is configured to be 5 cm, and the second preset distance is configured to be 2.5 cm. In the initial state, the distance between the red gaze ball and the target object, and the distance between adjacent gaze balls on each training line are any value between 20 and 50 cm. Further, the distance between the red gaze ball and the target object and the distance between adjacent gaze balls on each training line are configured to be 30 cm.
[0058] The anti-squint control method for a mixed reality head display of this embodiment also includes:
[0059] Before each fixation ball is fixed, a voice prompt message is output to the target object to prompt the user to fixate on the target color fixation ball. In order to prevent the user from being unclear or forgetting the steps in the anti-strabismus control method, before each time the user needs to fixate, the user is reminded by voice prompt which annotation ball to fixate on. Alternatively, when the anti-strabismus control method is actually used for training, the user may be prompted by voice prompt messages for matters that need to be emphasized (such as training with both eyes at the same time during training, or fixing the eyes with force when fixing the near fixation ball, etc.). Of course, the operation may also be performed by text reminders and other methods, which will not be described in detail one by one.
[0060] The anti-squinting control method for a mixed reality head display of this embodiment further includes: outputting eye protection science popularization information to the target object. The eye protection science popularization information mainly includes daily eye protection knowledge popularization, popularization of reading posture precautions, and popularization of precautions for watching electronic products.
[0061] In a specific embodiment, the anti-squint control method for a mixed reality head display mainly includes:
[0062] First, after starting the head display, enter the application menu, and click the application icon in the menu where the anti-strabismus control method software of this embodiment is installed to enter the training page. The page forms two training routes L1 and L2 that intersect at the vertex. Each training route has three-color gaze balls that are arranged equidistantly in the order of red, yellow, and green. The distance between the red gaze ball and the user (such as the tip of the nose or the center of the eyebrows or the center of the two eyes) and the distance between adjacent gaze balls are all configured to be 30 cm. The red gaze ball R is at the vertex of the training route, such as Figure 2 shown.
[0063] Secondly, after the red fixation ball is fixed for 5 seconds, the two training lines are controlled to move to intersect at the yellow fixation ball Y (e.g. Figure 3 As shown), and after the yellow fixation ball Y is fixed for 5 seconds, the two training lines are controlled to move to intersect at the green fixation ball G (as shown Figure 4 Then, the two training lines are repeatedly controlled to move to the red, yellow, and green gaze balls respectively, and the red, yellow, and green gaze balls are repeatedly gazed 3 to 5 times in order.
[0064] Finally, the two training lines are controlled to return to the position where the red fixation ball R is the intersection node and the two training lines are controlled to move 5 cm closer to the user, and then the two training lines are repeatedly controlled to move to the red fixation ball R, the yellow fixation ball Y, and the green fixation ball G to intersect, so that the red fixation ball, the yellow fixation ball, and the green fixation ball are repeatedly fixed in sequence for 3 to 5 times. Then, the two training lines are repeatedly controlled to return to the position where the red fixation ball is the intersection node and the two training lines are repeatedly controlled to move 5 cm closer to the user again, until the distance between the red fixation ball and the user does not exceed 2 cm.
[0065] In this way, the user can perform eye muscle training by wearing a head mounted with the anti-strabismus control method to relieve visual fatigue and achieve the purpose of effectively preventing strabismus. The anti-strabismus control method of this embodiment has a simple control process and is easy for the user to operate, which solves the problem in the prior art that the effect of preventing and treating eye strabismus cannot be achieved or the effect is not obvious by wearing glasses for a long time. At the same time, since the anti-strabismus control method of this embodiment only requires the user to wear the head mounted with the anti-strabismus control method for simulated training when training is needed, it can meet the needs of some users who do not like to wear eye tools for a long time.
[0066] In addition, the "three-color gaze ball" involved in this embodiment can also be configured with other colors, not limited to the color range specified in this embodiment, as long as the spectrum color is satisfied, otherwise the color cast will easily cause visual fatigue to the user. The "training line L1" and "training line L2" involved in this embodiment are both straight lines or approximate straight lines.
[0067] Embodiment 2:
[0068] like Figure 8 As shown, the present embodiment further provides an anti-squint control system 800 for a mixed reality head display (hereinafter referred to as the "anti-squint control system" or "system"), comprising: a generating unit 801, which forms two training lines that intersect at the vertex in response to a target input, each training line having three-color gaze balls arranged equidistantly in the order of red, yellow, and green, wherein the red gaze ball R is at the vertex of the training line; a first control unit 802, which is used to control the two training lines to move to intersect at the yellow gaze ball Y after the red gaze ball is gazed for a preset time, and control the two training lines to move to intersect at the green gaze ball G after the yellow gaze ball is gazed for a preset time, so that the green gaze ball is gazed for a preset time. In this embodiment, the distance between the red gaze ball and the target object is equal to the distance between adjacent gaze balls.
[0069] The system 100 of this embodiment further includes: a second control unit 803, which is used to control the voice prompt unit 804 to output voice prompt information to the target object 100 when or before the three-color gaze ball is gazed, based on the two training lines that intersect at the vertex formed by the generation unit 801, so that the target object 100 is trained based on the voice prompt information. The system of this embodiment further includes: a popular science unit 805, which is used to output popular science information on eye protection to the target object 100 in a controlled manner.
[0070] It should be understood that the anti-strabismus control system 100 for a mixed reality head display of this embodiment forms two training lines each having three-color gaze balls arranged equidistantly in the order of red, yellow, and green and intersecting at the vertex through a generating unit in response to a target input, so that the first control unit controls the two training lines to move to the yellow gaze ball and intersect after the user gazes at the red gaze ball at the vertex for a preset time, and then the second control unit controls the two training lines to move to the green gaze ball and intersect after the user gazes at the yellow gaze ball for a preset time, so that the user gazes at the green gaze ball for a preset time. In this way, the user can train according to actual needs by wearing a head display equipped with an anti-strabismus control system to relieve visual fatigue and achieve the purpose of effectively preventing strabismus. The control process of the anti-strabismus control system of this embodiment is simple, and the user is easy to operate, which solves the problem that the effect of preventing and treating eye strabismus cannot be achieved or the effect is not obvious by wearing glasses for a long time in the prior art. At the same time, since the anti-strabismus control system of this embodiment only wears a head display equipped with an anti-strabismus control method for simulation training when the user needs training, it can meet the needs of some users who do not like to wear eye tools for a long time.
[0071] It should be noted that, for the technical solutions of the anti-squint control system of this embodiment and the same parts as those in the first embodiment, please refer to the first embodiment, which will not be repeated here.
[0072] Embodiment three:
[0073] The embodiment of the present invention further provides a terminal device, which may include a processor, a memory, and a computer program stored in the memory and executable on the processor, wherein the computer program is executed by the processor to implement the above Figure 1 The various processes of the method embodiment shown can achieve the same technical effect, and will not be described again here to avoid repetition.
[0074] Embodiment 4:
[0075] Combination Fig. 9As shown, this embodiment also discloses a specific implementation of a computer-readable storage medium 900. The computer-readable storage medium 900 can be configured in whole or in part in a physical computer, server, cluster server or data center.
[0076] In this embodiment, the computer-readable storage medium 900 stores computer program instructions 901. When the computer program instructions 901 are read and executed by a processor 902, the steps in the anti-squint control method disclosed in the first embodiment are executed.
[0077] Optionally, the computer-readable storage medium 900 can be configured as a server, and the server runs on a physical device for building a private cloud, a hybrid cloud, or a public cloud. At the same time, the computer-readable storage medium 900 can also be configured as a random access memory (Random Access Memory, RAM), a read-only memory (Read Only Memory, ROM), a programmable read-only memory (Programmable Read-Only Memory, PROM), an erasable read-only memory (ErasableProgrammable Read-Only Memory, EPROM), an electrically erasable read-only memory (Electric ErasableProgrammable Read-Only Memory, EEPROM), etc.
[0078] The computer-readable storage medium 900 is used to store programs, and the processor 902 executes the anti-squinting control method disclosed in the first embodiment after receiving the execution instruction.
[0079] At the same time, the processor 902 disclosed in this embodiment may be an integrated circuit chip with signal processing capabilities. The processor 902 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present invention may be implemented or executed. The general-purpose processor may be a microprocessor or the general-purpose processor may also be any conventional processor.
[0080] For the technical solutions of the computer-readable storage medium 900 disclosed in this embodiment that are the same as those in Embodiment 1 and / or Embodiment 2, please refer to Embodiment 1 and / or Embodiment 2, which will not be repeated here.
[0081] The series of detailed descriptions listed above are only specific descriptions of feasible implementation methods of the present invention. They are not intended to limit the scope of protection of the present invention. Any equivalent implementation methods or changes that do not deviate from the technical spirit of the present invention should be included in the scope of protection of the present invention.
[0082] It will be apparent to those skilled in the art that the invention is not limited to the details of the exemplary embodiments described above and that the invention can be implemented in other specific forms without departing from the spirit or essential features of the invention. Therefore, the embodiments should be considered exemplary and non-limiting in all respects, and the scope of the invention is defined by the appended claims rather than the foregoing description, and it is intended that all variations falling within the meaning and scope of the equivalent elements of the claims be included in the invention. Any reference numeral in a claim should not be considered as limiting the claim to which it relates.
[0083] In addition, it should be understood that although the present specification is described according to implementation modes, not every implementation mode contains only one independent technical solution. This description of the specification is only for the sake of clarity. Those skilled in the art should regard the specification as a whole. The technical solutions in each embodiment may also be appropriately combined to form other implementation modes that can be understood by those skilled in the art.
Claims
1. A method for preventing strabismus control for a mixed reality head display, characterized in that: The method comprises: In response to the target input, two training lines are formed that intersect at the vertex, each training line having three-color fixation balls arranged equidistantly in the order of red, yellow, and green, wherein the red fixation ball is at the vertex of the training line; After the red fixation ball is fixed on for a preset time, the two training lines are controlled to move to intersect at the yellow fixation ball; After the yellow fixation ball is fixed on for the preset time, the two training lines are controlled to move to intersect at the green fixation ball, so that the green fixation ball is fixed on for the preset time; The distance between the red fixation ball and the target object is equal to the distance between adjacent fixation balls.
2. The anti-squinting control method according to claim 1, characterized in that: After the green fixation ball is fixed on for the preset time, the method further includes: The two training lines are repeatedly controlled to move to the red fixation ball, the yellow fixation ball, and the green fixation ball to intersect each other, so that the red fixation ball, the yellow fixation ball, and the green fixation ball are fixed on for the preset time period respectively.
3. The anti-squinting control method according to claim 1 or 2, characterized in that: Also includes: Control the two training lines to return to a position where the red fixation ball is an intersection node and control the two training lines to move closer to the target object at a first preset distance; After the red fixation ball is fixed on for a preset time, the two training lines are controlled to move in sequence to intersect at the yellow fixation ball and the green fixation ball respectively, so that the yellow fixation ball and the green fixation ball are fixed on for the preset time respectively.
4. The anti-squinting control method according to claim 3, characterized in that: After sequentially controlling the two training lines to move so as to intersect at the yellow fixation ball and the green fixation ball respectively so as to make the yellow fixation ball and the green fixation ball be fixed on for a preset time, the operation further includes: Repeat the control of the two training lines to return to the position with the red fixation ball as the intersection node and repeat the control of the two training lines to move closer to the target object at the first preset distance until the distance between the red fixation ball and the target object does not exceed the second preset distance.
5. The anti-squinting control method according to claim 4, characterized in that: The second preset distance does not exceed the first preset distance, and the first preset distance does not exceed the distance between adjacent fixation balls.
6. The anti-squinting control method according to claim 1, characterized in that: Also includes: Before each fixation ball is fixed on, voice prompt information for prompting the user to fixate on the fixation ball of the target color is output to the target object.
7. The anti-squinting control method according to claim 1, characterized in that: Also includes: Output eye protection science information to the target object.
8. An anti-squint control system for a mixed reality head display, characterized in that: include: A generating unit, in response to a target input, forms two training lines that intersect at a vertex, each training line having three-color fixation balls that are equidistantly arranged in the order of red, yellow, and green, wherein the red fixation ball is at the vertex of the training line; A first control unit is used to control the two training lines to move to intersect at the yellow gaze ball after the red gaze ball has been gazed at for a preset time, and the distance between the red gaze ball and the target object is equal to the distance between adjacent gaze balls; The second control unit is used for controlling the two training lines to move to intersect at the green fixation ball after the yellow fixation ball is fixed on for the preset time, so that the green fixation ball is fixed on for the preset time.
9. A terminal device, comprising: A memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the computer program implements the steps of the method according to claim 1 when executed by the processor.
10. A computer-readable storage medium storing a computer program, wherein the computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the method according to claim 1 are implemented.
Citation Information
Patent Citations
Visual training method and system combining adjustment training and convergence training
CN114028181A
Concentrating and dispersing ball
CN208864755U