Game information interaction control system based on meta universe
By using a game information interaction control system based on the metaverse, the issues of player information exchange and security have been resolved, resulting in an immersive user experience, system optimization, and enhanced game market competitiveness.
Patent Information
- Application Number
- CN202411393737.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-08
- Publication Date
- 2025-01-10
AI Technical Summary
Existing technologies lack effective management of information exchange and security between players in games, which affects the gaming experience and user immersion.
The game information interaction control system based on the metaverse is adopted, including a human-computer interaction module, a smart terminal, a back-end management module, a distributed database, a data analysis module, and a monitoring module, to realize player information exchange, data security, and system monitoring.
It enhanced user immersion, improved the gaming experience and information security, optimized game strategies, and boosted market competitiveness.
Smart Images

Figure CN119280789A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of information interaction technology, and in particular to a game information interaction control system based on a metaverse. Background Art
[0002] The game information control system is a system used to manage and control various information in the game. It can help game developers effectively organize and process data in the game, improve the playability of the game and the user experience. Metaverse, named Lingjing by Qian Xuesen, refers to a virtual world built by humans using digital technology, which is mapped by or transcends the real world and can interact with the real world. It is a digital living space with a new social system. The metaverse itself is not a new technology, but an integration of a large number of existing technologies, including 5G, cloud computing, artificial intelligence, virtual reality, blockchain, digital currency, Internet of Things, human-computer interaction, etc.
[0003] Game information has the characteristics of diversity, dynamism, real-time, and interactivity. At present, the existing technology can effectively manage information data, but lacks simultaneous research on issues such as game experience, information exchange between players, and information security. The ultimate goal of the game is to better serve the players and enable them to experience the game more immersively. Therefore, the present invention proposes a game information interaction control system based on the metaverse to solve the above problems. Summary of the invention
[0004] In order to overcome the shortcomings of the prior art, the purpose of the present invention is to provide a game information interaction control system based on the metaverse, which can realize information exchange between players, improve the game experience and the security of game information while effectively managing game information data, and can also monitor system failures and user behaviors, optimize game strategies in real time, better serve users, and improve the market competitiveness of games.
[0005] To achieve the above-mentioned purpose, the present invention provides a game information interaction control system based on the metaverse, comprising: a human-computer interaction module, an intelligent terminal, a back-end management module, a distributed database based on a decentralized trust mechanism, a data analysis module and a monitoring module, wherein the human-computer interaction module, the intelligent terminal, the back-end management module, the distributed database, the data analysis module and the monitoring module are interconnected;
[0006] The human-computer interaction module is used to send and receive the user's login information, and process the user's interaction request with other users according to the game character matching library;
[0007] The smart terminal is used to convert the game interaction interface into a three-dimensional image to realize the application of virtual reality. The smart terminal includes VR glasses, an intelligent voice system and a smart camera;
[0008] The backend management module is used to manage game data and user data;
[0009] The distributed database is used for data backup and data encryption;
[0010] The data analysis module is used to analyze the user needs and game performance;
[0011] The monitoring module is used to discover network problems and illegal behaviors and take solutions.
[0012] Optionally, the human-computer interaction module includes an information sending unit, an information receiving unit, an information intercommunication unit and a player client, and the login information includes a login name and a password;
[0013] The information sending unit is used to use the player client to input the login information and enter the first user ID interface, and transmit the first user ID and the information sending instruction to the back-end management module. The back-end management module authenticates the first user ID and detects whether the IP address of the first user ID is safe through the monitoring module. If the detection result is yes, the back-end management module approves the user's login request, and if the detection result is no, the back-end management module rejects the user's login request;
[0014] The information receiving unit is used to receive the information sending instruction sent by the information sending unit, and transmit the information sending instruction to the player client for the next operation;
[0015] The information intercommunication unit is provided with the game character matching library, and the game information matching library is used to store the character matching information created by the user. The information intercommunication unit is used to send the information interaction request of the first user ID to the second user ID, and the second user ID receives the information interaction request and identifies the game character of the first user ID, and determines whether the game character of the first user ID is in the character matching information library. If the determination result is yes, the information interaction request is approved, and the first user ID and the second user ID are bound. If the determination result is no, the information interaction request is rejected;
[0016] The player client includes a mobile terminal and a PC terminal.
[0017] Optionally, the VR glasses are wirelessly connected to the player client, and the VR glasses are used to receive and display a game interaction interface, wherein the game interaction interface includes a game map, game scene information, game character information, game prop information, game status information, interactive element information, and screen special effect information. The VR glasses use built-in sensors to track the rotation position of the user's head in real time and change the viewing angle of the VR glasses to achieve a virtual reality experience;
[0018] The intelligent voice system is arranged on the VR glasses, and the intelligent voice system is used to identify the game character status of the user according to the game interaction interface of the VR glasses, determine the next operation of the game character according to the game character status, and convert the next operation into voice form for playback, so as to realize intelligent voice service;
[0019] The smart camera is set on the player client, and the smart camera is used to collect facial information of the user and save the facial information in the distributed database. The facial information is set with a facial key in the distributed database, and the facial information is used to identify facial information to achieve security monitoring of the user.
[0020] Optionally, the backend management module includes a user data management unit, a game data management unit, a game server management unit and a game log management unit:
[0021] The user management unit is used to identify and manage the user ID information and login records, and send the user ID information to the monitoring module for security monitoring;
[0022] The game data management unit is used to save game data and updated game data in real time, and publish game activities in real time;
[0023] The game server management unit is used to monitor and manage the running status, load status and performance monitoring of the game server, and display the monitoring results in real time to achieve timely management operations;
[0024] The log management unit is used to save game operation logs and event logs, analyze user behavior in real time, and send the user behavior to the monitoring module for security detection.
[0025] Optionally, the distributed database includes a data backup module and an encryption module:
[0026] The data backup module is provided with a mirror backup space for restoring the backend processing module, a remote backup space for backing up data to a remote server or cloud storage, and a timed backup space for the user to set a time interval independently;
[0027] The encryption module is used to set a key for the data backup module using an encryption tool.
[0028] Optionally, the data analysis module includes a user data analysis unit and a game data analysis unit:
[0029] The user data analysis unit is used to analyze game characters, game character behaviors, game duration, item usage, payment behaviors, and user interactions, and analyze the user retention rate and churn rate;
[0030] The game data analysis unit is used to analyze game performance, event triggering conditions and game payment ratio.
[0031] Optionally, the monitoring module includes a network monitoring unit, an abnormality monitoring unit and a market feedback monitoring unit:
[0032] The network monitoring unit is used to monitor network connection problems during game operation, including ad pop-up monitoring, network crash monitoring, and network error prompts;
[0033] The abnormal monitoring unit is used to monitor the user behavior, the information sending instructions and the daily management of the distribution database, and determine whether there is any illegal behavior. If the judgment result is yes, the behavior is stopped and the illegal behavior is fed back to the back-end management module in real time. If the judgment result is no, the human-computer interaction module and the back-end management module operate normally;
[0034] The market feedback unit is used to monitor and analyze the user's feedback and comments, and adjust game strategies and operational activities.
[0035] The present invention discloses the following technical effects by providing a game information interaction control system based on the metaverse:
[0036] 1. The present invention can allow users to experience the virtual world of the game in an immersive way by setting up smart terminals, VR glasses and intelligent voice systems. Through 360-degree panoramic viewing angle and stereo sound, an immersive feeling is created, thereby enhancing the user's sense of immersion and participation.
[0037] 2. The present invention can realize decentralized game data storage by setting up a distributed database, thereby improving the security and reliability of data; at the same time, through the data backup module and the encryption module, it can prevent data loss and data non-tampering, thereby ensuring the security of user information and game information.
[0038] 3. By setting up a data analysis module, the present invention can analyze and mine user behavior and game data, discover potential trends, patterns and associations, provide managers with more accurate information and decision support, optimize game operation efficiency, reduce costs, and improve user satisfaction.
[0039] 4. The present invention can realize real-time monitoring function by setting up a monitoring module, timely discover system problems and ensure the safe operation status of the system; at the same time, it can also monitor the illegal behavior of users and stop it in time; collect user feedback and adjust the operation strategy in time to better serve players.
[0040] The technical solution of the present invention is further described in detail below through the accompanying drawings and embodiments. BRIEF DESCRIPTION OF THE DRAWINGS
[0041] In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings required for use in the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative labor.
[0042] Figure 1 A system architecture diagram provided for an embodiment of the present invention. DETAILED DESCRIPTION
[0043] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.
[0044] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, the present invention is further described in detail below with reference to the accompanying drawings and specific embodiments.
[0045] Figure 1 A system architecture diagram provided for an embodiment of the present invention, such as Figure 1 As shown, the present invention provides a game information interaction control system based on the metaverse, including: a human-computer interaction module, an intelligent terminal, a back-end management module, a distributed database based on a decentralized trust mechanism, a data analysis module and a monitoring module, wherein the human-computer interaction module, the intelligent terminal, the back-end management module, the distributed database, the data analysis module and the monitoring module are interconnected.
[0046] 1. The human-computer interaction module is used to send and receive the user's login information, and process the user's interaction request with other users according to the game character matching library; the human-computer interaction module includes an information sending unit, an information receiving unit, an information intercommunication unit and a player client, and the login information includes a login name and a password.
[0047] The information sending unit is used to use the player client to input the login information and enter the first user ID interface, and transmit the first user ID and the information sending instruction to the back-end management module. The back-end management module authenticates the first user ID and detects whether the IP address of the first user ID is safe through the monitoring module. If the detection result is yes, the back-end management module approves the user's login request. If the detection result is no, the back-end management module rejects the user's login request.
[0048] The information receiving unit is used to receive the information sending instruction sent by the information sending unit, and transmit the information sending instruction to the player client for the next step of operation.
[0049] The game character matching library is set in the information intercommunication unit, and the game information matching library is used to store the character matching information created by users. The information intercommunication unit is used to send the information interaction request of the first user ID to the second user ID, and the second user ID receives the information interaction request and identifies the game character of the first user ID, and determines whether the game character of the first user ID is in the character matching information library. If the judgment result is yes, the information interaction request is approved and the first user ID and the second user ID are bound. If the judgment result is no, the information interaction request is rejected.
[0050] The exchange of game information can bring players a richer and more convenient gaming experience and promote the development and interaction of the gaming community.
[0051] The player client includes a mobile terminal and a PC terminal.
[0052] 2. The smart terminal is used to convert the game interaction interface into a three-dimensional image to realize the application of virtual reality. The smart terminal includes VR glasses, an intelligent voice system and a smart camera.
[0053] The VR glasses are wirelessly connected to the player client, and are used to receive and display the game interaction interface, which includes game maps, game scene information, game character information, game props information, game status information, interactive element information, and screen special effects information. The VR glasses use built-in sensors to track the rotation position of the user's head in real time and change the perspective of the VR glasses to achieve a virtual reality experience. VR glasses are widely used in the field of virtual games. Players can enter the virtual game world through the glasses, interact with the characters in the game, and experience a more real and exciting game experience.
[0054] The intelligent voice system is set on the VR glasses. The intelligent voice system is used to identify the game character status of the user according to the game interaction interface of the VR glasses, determine the next operation of the game character according to the game character status, and convert the next operation into voice form for playback to realize intelligent voice service.
[0055] The smart camera is set on the player client, and the smart camera is used to collect facial information of the user and save the facial information in the distributed database. The facial information is set with a facial key in the distributed database, and the facial information is used to identify facial information to achieve security monitoring of the user.
[0056] 3. The back-end management module is used to manage game data and user data; the back-end management module includes a user data management unit, a game data management unit, a game server management unit and a game log management unit.
[0057] The user management unit is used to identify and manage the user ID information and login records, and send the user ID information to the monitoring module for security monitoring.
[0058] The game data management unit is used to save game data and updated game data in real time, and publish game activities in real time.
[0059] The game server management unit is used to monitor and manage the running status, load condition and performance monitoring of the game server, and display the monitoring results in real time to achieve timely management operations.
[0060] The log management unit is used to save game operation logs and event logs, analyze user behavior in real time, and send the user behavior to the monitoring module for security detection.
[0061] 4. The distributed database is used for data backup and data encryption; the distributed database includes a data backup module and an encryption module.
[0062] The data backup module is provided with a mirror backup space for restoring the back-end processing module, a remote backup space for backing up data to a remote server or cloud storage, and a scheduled backup space for the user to set the time interval independently.
[0063] The encryption module is used to set a key for the data backup module using an encryption tool.
[0064] 5. The data analysis module is used to analyze the user needs and game performance; the data analysis module includes a user data analysis unit and a game data analysis unit.
[0065] The user data analysis unit is used to analyze game characters, game character behaviors, game duration, item usage, payment behaviors, and user interactions, and to analyze the user retention rate and churn rate. The game data analysis unit is used to analyze game performance, event triggering, and game payment ratio.
[0066] Game data and user data analysis plays a vital role in game development and operation. By analyzing data such as user behavior and user preferences, it can help the game development team better understand player needs, optimize game content, and improve user experience. It also helps the game operation team to develop more effective marketing strategies and improve game profitability.
[0067] 6. The monitoring module is used to discover network problems and illegal behaviors and take solutions; the monitoring module includes a network monitoring unit, an abnormality monitoring unit and a market feedback monitoring unit.
[0068] The network monitoring unit is used to monitor network connection problems when the game is running, including advertising pop-up monitoring, network crash monitoring, and network error prompts.
[0069] The abnormal monitoring unit is used to monitor the user behavior, the information sending instructions and the daily management of the distributed database, and to determine whether there is any illegal behavior. If the judgment result is yes, the behavior is stopped and the illegal behavior is fed back to the back-end management module in real time. If the judgment result is no, the human-computer interaction module and the back-end management module operate normally.
[0070] The market feedback unit is used to monitor and analyze the feedback and comments of the users, and timely adjust the game strategies and operational activities to better serve the players.
[0071] Therefore, the present invention provides a game information interaction control system based on the metaverse, which can achieve information exchange between players, improve the game experience and the security of game information while effectively managing game information data. It can also monitor system failures and user behaviors, optimize game strategies in real time, better serve users, and improve the market competitiveness of games.
[0072] The various embodiments in this specification are described in a progressive manner, and each embodiment focuses on the differences from other embodiments. The same or similar parts between the various embodiments can be referenced to each other.
[0073] The principles and implementation methods of the present invention are described in this article using specific examples. The description of the above embodiments is only used to help understand the method and core idea of the present invention. At the same time, for those skilled in the art, according to the idea of the present invention, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as limiting the present invention.
Claims
1. A game information interactive control system based on the metaverse, characterized in that: include: A human-computer interaction module, an intelligent terminal, a backend management module, a distributed database based on a decentralized trust mechanism, a data analysis module and a monitoring module, wherein the human-computer interaction module, the intelligent terminal, the backend management module, the distributed database, the data analysis module and the monitoring module are interconnected; The human-computer interaction module is used to send and receive the user's login information, and process the user's interaction request with other users according to the game character matching library; The smart terminal is used to convert the game interaction interface into a three-dimensional image to realize the application of virtual reality. The smart terminal includes VR glasses, an intelligent voice system and a smart camera; The backend management module is used to manage game data and user data; The distributed database is used for data backup and data encryption; The data analysis module is used to analyze the user needs and game performance; The monitoring module is used to discover network problems and illegal behaviors and take solutions.
2. A game information interactive control system based on metaverse according to claim 1, characterized in that: The human-computer interaction module includes an information sending unit, an information receiving unit, an information intercommunication unit and a player client, and the login information includes a login name and a password; The information sending unit is used to use the player client to input the login information and enter the first user ID interface, and transmit the first user ID and the information sending instruction to the back-end management module. The back-end management module authenticates the first user ID and detects whether the IP address of the first user ID is safe through the monitoring module. If the detection result is yes, the back-end management module approves the user's login request, and if the detection result is no, the back-end management module rejects the user's login request; The information receiving unit is used to receive the information sending instruction sent by the information sending unit, and transmit the information sending instruction to the player client for the next operation; The information intercommunication unit is provided with the game character matching library, and the game information matching library is used to store the character matching information created by the user. The information intercommunication unit is used to send the information interaction request of the first user ID to the second user ID, and the second user ID receives the information interaction request and identifies the game character of the first user ID, and determines whether the game character of the first user ID is in the character matching information library. If the determination result is yes, the information interaction request is approved, and the first user ID and the second user ID are bound. If the determination result is no, the information interaction request is rejected; The player client includes a mobile terminal and a PC terminal.
3. A game information interactive control system based on metaverse according to claim 2, characterized in that: The VR glasses are wirelessly connected to the player client, and are used to receive and display a game interaction interface, wherein the game interaction interface includes a game map, game scene information, game character information, game prop information, game status information, interactive element information, and screen special effect information. The VR glasses use built-in sensors to track the rotation position of the user's head in real time and change the viewing angle of the VR glasses to achieve a virtual reality experience; The intelligent voice system is arranged on the VR glasses, and the intelligent voice system is used to identify the game character status of the user according to the game interaction interface of the VR glasses, determine the next operation of the game character according to the game character status, and convert the next operation into voice form for playback, so as to realize intelligent voice service; The smart camera is set on the player client, and the smart camera is used to collect facial information of the user and save the facial information in the distributed database. The facial information is set with a facial key in the distributed database, and the facial information is used to identify facial information to achieve security monitoring of the user.
4. A game information interactive control system based on metaverse according to claim 3, characterized in that: The backend management module includes a user data management unit, a game data management unit, a game server management unit and a game log management unit: The user management unit is used to identify and manage the user ID information and login records, and send the user ID information to the monitoring module for security monitoring; The game data management unit is used to save game data and updated game data in real time, and publish game activities in real time; The game server management unit is used to monitor and manage the running status, load status and performance monitoring of the game server, and display the monitoring results in real time to achieve timely management operations; The log management unit is used to save game operation logs and event logs, analyze user behavior in real time, and send the user behavior to the monitoring module for security detection.
5. A game information interactive control system based on metaverse according to claim 4, characterized in that: The distributed database includes a data backup module and an encryption module: The data backup module is provided with a mirror backup space for restoring the backend processing module, a remote backup space for backing up data to a remote server or cloud storage, and a timed backup space for the user to set a time interval independently; The encryption module is used to set a key for the data backup module using an encryption tool.
6. A game information interactive control system based on metaverse according to claim 5, characterized in that: The data analysis module includes a user data analysis unit and a game data analysis unit: The user data analysis unit is used to analyze game characters, game character behaviors, game duration, item usage, payment behaviors, and user interactions, and analyze the user retention rate and churn rate; The game data analysis unit is used to analyze game performance, event triggering conditions and game payment ratio.
7. A game information interactive control system based on metaverse according to claim 6, characterized in that: The monitoring module includes a network monitoring unit, an abnormality monitoring unit and a market feedback monitoring unit: The network monitoring unit is used to monitor network connection problems during game operation, including ad pop-up monitoring, network crash monitoring, and network error prompts; The abnormal monitoring unit is used to monitor the user behavior, the information sending instructions and the daily management of the distribution database, and determine whether there is any illegal behavior. If the judgment result is yes, the behavior is stopped and the illegal behavior is fed back to the back-end management module in real time. If the judgment result is no, the human-computer interaction module and the back-end management module operate normally; The market feedback unit is used to monitor and analyze the user's feedback and comments, and adjust game strategies and operational activities.