Bracelet device, virtual reality system, control method and device of virtual reality system and storage medium
By designing a bracelet device, collecting hand motion data and combining projection input components, the problem of poor interaction convenience of virtual reality devices is solved, and higher interaction freedom and convenience are achieved.
Patent Information
- Application Number
- CN202310992981.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-08-08
- Publication Date
- 2025-02-18
AI Technical Summary
The interactive convenience of virtual reality devices is poor, and the existing handle interaction mode is solidified, resulting in low interaction freedom and poor convenience.
A bracelet device is designed, including the bracelet body and hand shooting components, collect hand motion data through a camera array, and project a virtual keyboard on the arm in combination with the projection input components to realize information input.
Through the gesture recognition and projection input components of the bracelet device, the interactive convenience and freedom of virtual reality devices are improved, covering more interactive scenarios, and user operations are more natural and intuitive.
Smart Images

Figure CN119472976A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of virtual reality technology, and in particular to a wristband device, a virtual reality system, and a control method, device, and storage medium thereof. Background Art
[0002] With the development of computer technology, virtual reality technology has gradually gained more and more attention in different industries such as games, industry, and education. However, most VR (Virtual Reality) devices use controllers to achieve interaction, and the interaction methods of controllers are often relatively rigid, such as using buttons combined with up, down, left, and right movements to interact, resulting in poor interaction convenience. Summary of the invention
[0003] The main purpose of the present application is to provide a control method, device, equipment and computer-readable storage medium for a virtual reality system, aiming to solve the technical problem of poor interactive convenience of virtual reality devices.
[0004] To achieve the above-mentioned purpose, in a first aspect, the present application provides a wristband device, the wristband device comprising a wristband body and a hand shooting component;
[0005] The hand shooting component is arranged on the side of the wristband body facing the hand.
[0006] According to a first aspect, the hand shooting assembly includes a camera array consisting of at least two first cameras arranged at intervals of a first preset angle on a first annular side surface of the bracelet body facing the hand.
[0007] According to the first aspect, or any implementation of the first aspect above, an outer ring shooting component is provided on the outer ring surface of the wristband device.
[0008] According to the first aspect, or any implementation of the first aspect above, the outer ring shooting component includes a camera array consisting of at least two second cameras arranged on the outer ring surface at second preset angle intervals.
[0009] According to the first aspect, or any implementation of the first aspect above, the wristband device further includes a projection input component;
[0010] The projection input component is arranged on the side of the bracelet body facing the arm to project a preset virtual keyboard on the arm for information input.
[0011] In a second aspect, the present application also provides a virtual reality system, which includes a virtual reality device and at least one bracelet device as described above.
[0012] In a third aspect, the present application further provides a control method for a virtual reality system, which is applied to the virtual reality system as described above, and the control method comprises:
[0013] In response to the gesture recognition instruction of the virtual reality device, collecting hand motion data based on the hand shooting component of the wristband device;
[0014] Corresponding gesture information is determined according to the hand motion data.
[0015] According to a third aspect, the wristband device further includes a projection input component, and the projection input component is arranged on the side of the wristband body facing the arm;
[0016] The control method further comprises:
[0017] Controlling the virtual reality device to enter a perspective mode;
[0018] In response to an information input instruction of the virtual reality device, projecting a preset virtual keyboard on the arm based on the projection input component;
[0019] Collecting input operation information of the user on the preset virtual keyboard in the perspective mode based on the projection input component;
[0020] According to the input operation information, corresponding user input information is determined.
[0021] In a fourth aspect, the present application further provides a control device for a virtual reality system, the control device for the virtual reality system comprising: a memory, a processor, and a program for a control method for the virtual reality system stored in the memory and executable on the processor, wherein the program for the control method for the virtual reality system can implement the steps of the control method for the virtual reality system as described above when executed by the processor.
[0022] In a fifth aspect, the present application also provides a computer-readable storage medium, on which is stored a program for implementing a method for controlling a virtual reality system. When the program for the method for controlling a virtual reality system is executed by a processor, the steps of the method for controlling a virtual reality system as described above are implemented.
[0023] In a sixth aspect, the present application also provides a computer program product, including a computer program, which implements the steps of the control method of the virtual reality system as described above when the computer program is executed by a processor.
[0024] The present application provides a wristband device, a virtual reality system and its control method, device and storage medium, wherein the wristband device includes a wristband body and a hand shooting component; the hand shooting component is provided on the side of the wristband body facing the hand. Thus, the wristband device can collect the user's hand motion data through the hand shooting component, and then determine the corresponding gesture information according to the hand motion data, so that the user can achieve interaction through hand motion by wearing the wristband device. Compared with the more solidified interaction method of the handle, the method of realizing interaction through gesture recognition by the wristband device in the present application has a higher degree of freedom, can cover more interaction scenarios, and has stronger interaction convenience. Thus, the present application solves the technical problem of poor interaction convenience of virtual reality devices. BRIEF DESCRIPTION OF THE DRAWINGS
[0025] The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present application and, together with the description, serve to explain the principles of the present application.
[0026] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, for ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative labor.
[0027] Figure 1 This is a front view of an embodiment of the wristband device of the present application;
[0028] Figure 2 A side view of an embodiment of a wristband device of the present application;
[0029] Figure 3 A top view of an embodiment of a wristband device of the present application;
[0030] Figure 4 This is a rear view of an embodiment of the wristband device of the present application;
[0031] Figure 5 This is a flow chart of an embodiment of a control method of a virtual reality system of the present application;
[0032] Figure 6 This is a schematic diagram of a shooting scene of a hand shooting component involved in an embodiment of the present application;
[0033] Figure 7 A schematic diagram of a shooting scene of an outer ring shooting component involved in an embodiment of the present application;
[0034] Figure 8 A flowchart of another embodiment of the control method of the virtual reality system of the present application;
[0035] Fig. 9 A schematic diagram of a scene of another embodiment of the control method of the virtual reality system of the present application;
[0036] Fig.10 This is a schematic diagram of the structure of the control device of the virtual reality system of this application.
[0037] Description of Figure Numbers:
[0038] Label name Label name 10 Bracelet body 40 Second annular side 20 First annular side 41 Laser Projector 21 First Camera 42 Infrared transmitter 30 Outer ring 43 Distance measurement camera 31 Second camera 50 Preset virtual keyboard
[0039] The purpose, features and advantages of this application will be further described in conjunction with the embodiments and with reference to the accompanying drawings. DETAILED DESCRIPTION
[0040] In order to make the above-mentioned purposes, features and advantages of the present application more obvious and understandable, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work belong to the scope of protection of this application.
[0041] Reference Figure 1 , Figure 1 This is a front view of an embodiment of a wristband device of the present application. The embodiment of the present application provides a wristband device, the wristband device comprising a wristband body 10 and the hand shooting component;
[0042] The hand shooting component is arranged on the side of the wristband body 10 facing the hand.
[0043] In this embodiment, the wristband body 10 may include four outer surfaces, namely, an inner ring surface, an outer ring surface 30, a first ring surface 20 facing the hand side, and a second annular side surface 40 facing the arm side. The hand shooting component may be at least one first camera 21, and the hand shooting component is arranged on the side of the wristband body 10 facing the hand, so as to realize the collection of the user's hand motion data, and to identify the user's corresponding gesture information.
[0044] The hand shooting component includes a camera array consisting of at least two first cameras 21 arranged at intervals of a first preset angle on a first annular side surface 20 of the wristband body 10 facing the hand.
[0045] In this embodiment, since a single camera cannot capture a complete gesture image due to a blocked viewing angle, at least two first cameras 21 arranged at a first preset angle on the first annular side surface 20 of the wristband body 10 facing the hand can form a camera array as the hand shooting component. For example, Figure 1 As shown, the number of the first cameras 21 is 6, and the first preset angle is 60°. The hand shooting component can be a camera array composed of 6 first cameras 21 arranged at 60° intervals on the first annular side 20 of the wristband body 10 facing the hand. In addition, it can be understood that the wristband device can also include an inertial measurement unit (IMU, InertialMeasurement Unit) for detecting hand motion data such as hand acceleration and angular velocity. By combining the inertial measurement unit and the hand shooting component, more types of gestures can be recognized to broaden the coverage of interactive scenes that can be recognized by the wristband device.
[0046] In this embodiment, the wristband device includes a wristband body 10 and a hand shooting component; the hand shooting component is provided on the side of the wristband body 10 facing the hand. Thus, the wristband device can collect the user's hand motion data through the hand shooting component, and then determine the corresponding gesture information according to the hand motion data, so that the user can interact through hand motions by wearing the wristband device. Compared with the more solidified interaction method of the handle, the method of realizing interaction through gesture recognition by the wristband device in this embodiment has a higher degree of freedom, can cover more interaction scenarios, and is more convenient for interaction.
[0047] See also Figure 2 and Figure 3 , Figure 2 This is a side view of an embodiment of the wristband device of the present application. Figure 3 This is a top view of an embodiment of a wristband device of the present application.
[0048] In a wristband device provided in another embodiment of the present application, an outer ring surface 30 of the wristband device is provided with an outer ring shooting component.
[0049] Since the wristband device is usually used in pairs at the same time, that is, one wristband device is worn on each hand. Therefore, in order to further improve the recognition accuracy of the user's hand motion data. In this embodiment, an outer ring shooting component is provided on the outer ring surface 30 of the wristband device, and the outer ring shooting component is at least one second camera 31. By setting the outer ring shooting component on the outer ring surface 30 of the wristband body 10, data collection of the hand motion of the user's other hand (that is, the hand of the user not wearing the wristband device) is realized as supplementary hand data, and the hand motion data collected by the hand shooting component is supplemented to improve the recognition accuracy of the gesture information corresponding to the user. Exemplarily, the user's first hand (such as the left hand) wears a first wristband device, and the second hand (such as the right hand) wears a second wristband device. Then, the supplementary hand data of the second hand can be obtained based on the outer ring shooting component of the first wristband device, and / or the supplementary hand data of the first hand can be obtained based on the outer ring shooting component of the second wristband device. Therefore, in this embodiment, the supplementary hand data collected by the outer ring shooting component and the hand motion data collected by the hand shooting component can be used as new hand motion data for gesture recognition, thereby effectively improving the recognition accuracy of the gesture information corresponding to the user.
[0050] The outer ring shooting component includes a camera array composed of at least two second cameras 31 arranged on the outer ring surface 30 at a second preset angle interval.
[0051] In this embodiment, if only one second camera 31 is provided on the outer ring surface 30, the user's other hand may not be photographed due to the obstruction of the viewing angle. Therefore, at least two second cameras 31 arranged at intervals of a second preset angle on the outer ring surface 30 of the wristband body 10 may form a camera array as the outer ring photographing component. For example, Figure 2 and Figure 3 As shown, the number of the second cameras 31 is 6, and the second preset angle is 60°. The outer ring shooting component can be a camera array composed of 6 second cameras 31 arranged at 60° intervals on the outer ring surface of the wristband body.
[0052] In this embodiment, an outer ring shooting component is provided on the outer ring surface 30 of the wristband device, so that supplementary hand data of the user's other hand can be collected based on the outer ring shooting component of the wristband device, thereby effectively improving the recognition accuracy of the gesture information corresponding to the user.
[0053] See also Figure 4 , Figure 4 This is a rear view of an embodiment of the wristband device of the present application. Figure 4 This is a rear view of an embodiment of the wristband device of the present application.
[0054] In a wristband device provided in another embodiment of the present application, the wristband device further includes a projection input component;
[0055] The projection input component is arranged on the side of the bracelet body 10 facing the arm, so as to project a preset virtual keyboard on the arm for information input.
[0056] In this embodiment, the projection input component is used to project a preset virtual keyboard on the arm and receive user operation actions on the preset virtual keyboard to implement information input. Figure 4 As shown, the projection input component includes a laser projector 41, an infrared transmitter 42 and a distance measuring camera 43 arranged on the second annular side surface 40 of the wristband body 10 facing the arm. The laser projector 41 is used to project a preset virtual keyboard on the arm, and the infrared transmitter 42 is used to emit an infrared signal to cover the preset virtual keyboard. Since the infrared signal will be reflected by the finger, when the user operates the preset virtual keyboard, the distance measuring camera 43 is used to detect the emission signal of the infrared signal and measure the distance of the emission signal to identify the user's operation action on the preset virtual keyboard and obtain the user's input operation information on the preset virtual keyboard.
[0057] In this embodiment, in view of the fact that it is too cumbersome and difficult to input information using a handle in an existing virtual reality device, a projection input component is provided on the side of the wristband body 10 facing the arm to project a preset virtual keyboard on the arm for information input. Thus, the convenience of information input in the virtual reality device is improved.
[0058] In addition, the present application also provides a virtual reality system, which includes a virtual reality device and at least one bracelet device as described above. It can be understood that the virtual reality device is a device that can create and experience a virtual world. In the case where the virtual reality system includes multiple bracelet devices, the components configured in each bracelet device in the virtual reality system may be the same or different. Exemplarily, the bracelet device in the virtual reality system includes a first bracelet device and a second bracelet device. The first bracelet device includes a first bracelet body, a first hand shooting component, and a first outer ring shooting component; the second bracelet device includes a second bracelet body, a second hand shooting component, a second outer ring shooting component, and a projection input component.
[0059] Reference Figure 5 , Figure 5 This is a flowchart of an embodiment of a control method for a virtual reality system of the present application. It should be noted that although a logical sequence is shown in the flowchart, in some cases, the steps shown or described may be performed in a different order than that shown here.
[0060] In one embodiment of the present application, a control method for a virtual reality system is provided, which is applied to the virtual reality system as described above. The control method includes:
[0061] Step S100, in response to the gesture recognition instruction of the virtual reality device, collecting hand motion data based on the hand shooting component of the wristband device;
[0062] Step S200: determining corresponding gesture information according to the hand motion data.
[0063] In this embodiment, after the virtual reality device issues a gesture recognition instruction, the hand motion data can be collected based on the hand shooting component of the wristband device in response to the gesture recognition instruction of the virtual reality device. Figure 6 , Figure 6 6, the first shooting range F1 (i.e. Figure 6 If the area between the two thin solid lines at an angle in the figure includes the user's hand, the hand shooting component can collect the hand motion data of the user's hand.
[0064] Then, the gesture information corresponding to the user wearing the bracelet device can be identified according to the hand motion data. The hand motion data may include the hand motion image captured by the hand shooting component. Exemplarily, the hand motion data may be input into a pre-trained gesture recognition model to obtain the gesture information corresponding to the hand motion data. It is also possible to use the gesture model corresponding to the hand motion data component as the gesture information corresponding to the hand motion data. In this embodiment, it can be understood that step S200 can be performed by the bracelet device, that is, the hand shooting component of the bracelet device collects the hand motion data, and determines the corresponding gesture information according to the hand motion data. Then the bracelet device sends the gesture information to the virtual reality device. Step S200 can also be performed by the virtual reality device, that is, the hand shooting component of the bracelet device collects the hand motion data and sends the hand motion data to the virtual reality device; the virtual reality device determines the corresponding gesture information according to the hand motion data. In addition, the bracelet device may also include an inertial measurement unit for detecting hand motion data such as acceleration and angular velocity of the hand. Then the hand motion data and the hand action data are used as new hand action data to perform subsequent operations. By combining the inertial measurement unit and the hand shooting component, more types of gestures can be identified to broaden the interactive scene coverage that the wristband device can identify.
[0065] Furthermore, since the wristband devices are usually used in pairs at the same time, i.e., one wristband device is worn on each hand. In order to further improve the accuracy of the user's hand motion data, an outer ring shooting component can be provided on the outer ring surface of the wristband device. In this embodiment, the supplementary hand data collected by the outer ring shooting component can be used to supplement the hand motion data collected by the hand shooting component, thereby improving the recognition accuracy of the user's corresponding gesture information. Figure 7 , Figure 7 Schematic diagram of the shooting scene of the outer ring shooting component involved in the embodiment of the present application. In Figure 7, the wristband device in the virtual reality system includes a first wristband device B1 and a second wristband device B2. The first wristband device B1 includes a first wristband body, a first hand shooting component and a first outer ring shooting component; the second wristband device B2 includes a second wristband body, a second hand shooting component and a second outer ring shooting component. Figure 7 In the example, the user's first hand (such as the left hand) wears a first bracelet device B1, and the second hand (such as the right hand) wears a second bracelet device B2. Figure 7 It can be seen that the second shooting range F2 (i.e. Figure 7 If the shooting range of the first outer ring shooting component of the first wristband device B1 also includes the user's second hand, then the first wristband device B1 can capture the supplementary hand data of the second hand through the first outer ring shooting component, and then the hand motion data of the first hand and the supplementary hand data of the first hand can be captured by the first hand shooting component of the first wristband device B1 as new hand motion data of the first hand. Similarly, the shooting range of the first outer ring shooting component of the first wristband device B1 will also include the user's second hand, then the first wristband device B1 can capture the supplementary hand data of the second hand through the first outer ring shooting component, and then the hand motion data of the second hand and the supplementary hand data of the second hand can be captured by the second hand shooting component of the second wristband device B2 as new hand motion data of the first hand. Therefore, in this embodiment, the supplementary hand data collected by the outer ring shooting component and the hand motion data collected by the hand shooting component can be used as new hand motion data for gesture recognition, thereby effectively improving the recognition accuracy of the gesture information corresponding to the user.
[0066] In this embodiment, by responding to the gesture recognition instruction of the virtual reality device, hand motion data is collected based on the hand shooting component of the bracelet device; and the corresponding gesture information is determined according to the hand motion data. Thus, the user can interact through hand movements by wearing the bracelet device. Compared with the more rigid interaction method of the handle, the method of realizing interaction through gesture recognition of the bracelet device in this embodiment has a higher degree of freedom, can cover more interaction scenarios, and is more convenient for interaction.
[0067] Reference Figure 8 , Figure 8 This is a flow chart of another embodiment of the control method of the virtual reality system of the present application. It should be noted that the same or similar contents as the above embodiment can be referred to the above introduction and will not be repeated in the following.
[0068] In another embodiment of the present application, a control method for a virtual reality system is provided, wherein the wristband device further includes a projection input component, and the projection input component is disposed on a side of the wristband body facing the arm;
[0069] The control method further comprises:
[0070] Step A10, controlling the virtual reality device to enter a perspective mode;
[0071] Step A20, in response to the information input instruction of the virtual reality device, projecting a preset virtual keyboard on the arm based on the projection input component;
[0072] Step A30, collecting input operation information of the user on the preset virtual keyboard in the perspective mode based on the projection input component;
[0073] Step A40: determining corresponding user input information according to the input operation information.
[0074] In this embodiment, it should be noted that the perspective mode is a mode in which the virtual reality device captures an external environment image of the external environment through a camera and displays the external environment image on the display screen of the virtual reality device, so as to achieve the effect of a user seeing through the external environment when using the virtual reality device.
[0075] Exemplarily, since the user cannot see the external environment when using the virtual reality device, it is necessary to control the virtual reality device to enter the perspective mode to achieve the effect of the user seeing through the external environment. After the virtual reality device sends an information input instruction, in response to the information input instruction of the virtual reality device, a preset virtual keyboard is projected on the arm based on the projection input component. It can be understood that step A10 and step A20 can be executed simultaneously, or step A10 can be executed first and then step A20, or step A20 can be executed first and then step A10. The projection input component includes a laser projector, an infrared transmitter and a ranging camera arranged on the second annular side surface of the bracelet body facing the arm. See. Fig. 9 , Fig. 9 This is a scene diagram of another embodiment of the control method of the virtual reality system of the present application. The laser projector is used to project a preset virtual keyboard 50 on the arm, and the infrared transmitter is used to send an infrared signal (i.e. Fig. 9 The area between the two thick solid lines at an angle in the figure) covers the preset virtual keyboard 50. Since the infrared signal will be reflected by the finger, when the user operates the preset virtual keyboard 50, the ranging camera is used to detect the emission signal of the infrared signal and measure the emission signal to identify the user's operation action on the preset virtual keyboard 50, and obtain the user's input operation information on the preset virtual keyboard 50. Among them, the input operation information may include the operation coordinates when the user operates the preset virtual keyboard. Then, the input operation information can be matched with the coordinates of each key on the preset virtual keyboard to obtain the corresponding user input information. In this embodiment, it can be understood that step A40 can be performed by the wristband device, that is, the wristband device determines the corresponding user input information according to the input operation information. Then the wristband device sends the user input information to the virtual reality device. Step S200 can also be performed by the virtual reality device, and the wristband device sends the input operation information to the virtual reality device, and the virtual reality device determines the corresponding user input information according to the input operation information.
[0076] In addition, since the dominant hand of the user is different, step S200 includes: in response to the information input instruction of the virtual reality device, obtaining the wearing hand of the bracelet device provided with the projection input component; if the wearing hand is the left hand, projecting a first preset virtual keyboard on the arm of the wearing hand based on the projection input component; if the wearing hand is the right hand, projecting a second preset virtual keyboard on the arm of the wearing hand based on the projection input component, wherein the first preset virtual keyboard and the second preset virtual keyboard are symmetrical images. This embodiment can adapt to users with different dominant hands, avoid the inconvenience of operation caused by different dominant hands of users, and improve the convenience of interaction.
[0077] In this embodiment, the virtual reality device is controlled to enter the perspective mode; in response to the information input command of the virtual reality device, a preset virtual keyboard is projected on the arm based on the projection input component; the user's input operation information on the preset virtual keyboard in the perspective mode is collected based on the projection input component; and the corresponding user input information is determined according to the input operation information. In view of the fact that the existing virtual reality device uses a handle to input information, which is too cumbersome and difficult, this embodiment improves the convenience of information input of the virtual reality device by projecting a virtual keyboard on the arm to realize information input.
[0078] like Fig.10 As shown, Fig.10 This is a schematic diagram of the structure of the control device of the virtual reality system of this application.
[0079] Exemplarily, the control device of the virtual reality system may be a VR (Virtual Reality) device, a PC (Personal Computer), a tablet computer, a portable computer, or a server.
[0080] like Fig.10 As shown, the control device of the virtual reality system may include: a processor 1001, such as a central processing unit (CPU), a communication bus 1002, a user interface 1003, a network interface 1004, and a memory 1005. Among them, the communication bus 1002 is used to realize the connection and communication between these components. The user interface 1003 may include a display screen (Display), an input unit such as a keyboard (Keyboard), and the optional user interface 1003 may also include a standard wired interface and a wireless interface. The network interface 1004 may optionally include a standard wired interface and a wireless interface (such as a wireless fidelity (Wireless-Fidelity, Wi-Fi) interface). The memory 1005 may be a high-speed random access memory (Random Access Memory, RAM) memory, or a stable non-volatile memory (Non-Volatile Memory, NVM), such as a disk memory. The memory 1005 may also be a storage device independent of the aforementioned processor 1001.
[0081] Those skilled in the art will understand that Fig.10 The device structure shown in the figure does not constitute a limitation on the control device of the virtual reality system, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.
[0082] like Fig.10 As shown, the memory 1005 as a computer storage medium may include an operating system, a network communication module, a user interface module, and a control application of the virtual reality system.
[0083] exist Fig.10 In the device shown, the network interface 1004 is mainly used to connect to the background server and communicate data with the background server; the user interface 1003 is mainly used to connect to the client and communicate data with the client; and the processor 1001 can be used to call the control program of the virtual reality system stored in the memory 1005 to implement the operations in the control method of the virtual reality system provided in the above embodiment.
[0084] In addition, an embodiment of the present application further proposes a computer storage medium, on which a computer program is stored. When the computer program is executed by a processor, the operations in the control method of the virtual reality system provided in the above embodiment are implemented. The specific steps are not repeated here.
[0085] It should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity / operation / object from another entity / operation / object, and do not necessarily require or imply any such actual relationship or order between these entities / operations / objects; the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or system including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or system. In the absence of further restrictions, an element defined by the sentence "comprises a ..." does not exclude the existence of other identical elements in the process, method, article or system including the element.
[0086] As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment. The device embodiment described above is only schematic, and the units described as separate components may or may not be physically separated. Some or all of the modules can be selected according to actual needs to achieve the purpose of the present application scheme. Those of ordinary skill in the art can understand and implement it without paying creative work.
[0087] The serial numbers of the above-mentioned embodiments of the present application are for description only and do not represent the advantages or disadvantages of the embodiments.
[0088] Through the description of the above implementation methods, those skilled in the art can clearly understand that the above-mentioned embodiment methods can be implemented by means of software plus a necessary general hardware platform, and of course by hardware, but in many cases the former is a better implementation method. Based on such an understanding, the technical solution of the present application is essentially or the part that contributes to the prior art can be embodied in the form of a software product, which is stored in a storage medium (such as ROM / RAM, magnetic disk, optical disk) as described above, including a number of instructions for enabling a terminal device (which can be a mobile phone, computer, server or network device, etc.) to execute the methods described in each embodiment of the present application.
[0089] The above are only preferred embodiments of the present application, and are not intended to limit the patent scope of the present application. Any equivalent structure or equivalent process transformation made using the contents of the present application specification and drawings, or directly or indirectly applied in other related technical fields, are also included in the patent protection scope of the present application.
Claims
1. A wristband device, characterized in that: The wristband device comprises a wristband body and a hand shooting component; The hand shooting component is arranged on the side of the wristband body facing the hand.
2. The wristband device according to claim 1, characterized in that: The hand shooting assembly includes a camera array consisting of at least two first cameras arranged at intervals of a first preset angle on a first annular side surface of the wristband body facing the hand.
3. The wristband device according to claim 1, characterized in that: An outer ring shooting component is arranged on the outer ring surface of the wristband device.
4. The wristband device as claimed in claim 3, characterized in that: The outer ring shooting component includes a camera array consisting of at least two second cameras arranged on the outer ring surface at a second preset angle interval.
5. The wristband device according to claim 1, characterized in that: The wristband device also includes a projection input component; The projection input component is arranged on the side of the bracelet body facing the arm to project a preset virtual keyboard on the arm for information input.
6. A virtual reality system, characterized in that: The virtual reality system comprises a virtual reality device and at least one wristband device as claimed in any one of claims 1 to 5.
7. A control method for a virtual reality system, characterized in that: Applied to the virtual reality system as claimed in claim 6, the control method comprises: In response to the gesture recognition instruction of the virtual reality device, collecting hand motion data based on the hand shooting component of the wristband device; Corresponding gesture information is determined according to the hand motion data.
8. The control method according to claim 7, characterized in that: The wristband device further comprises a projection input component, and the projection input component is arranged on the side of the wristband body facing the arm; The control method further comprises: Controlling the virtual reality device to enter a perspective mode; In response to an information input instruction of the virtual reality device, projecting a preset virtual keyboard on the arm based on the projection input component; Collecting input operation information of the user on the preset virtual keyboard in the perspective mode based on the projection input component; According to the input operation information, corresponding user input information is determined.
9. A control device for a virtual reality system, characterized in that: The control device of the virtual reality system includes: a memory and a processor, wherein the memory stores a computer program that can be run on the processor, and when the computer program is executed by the processor, the steps of the control method of the virtual reality system as described in any one of claims 7 to 8 are implemented.
10. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a control program of the virtual reality system, and when the control program of the virtual reality system is executed by the processor, the steps of the control method of the virtual reality system as described in any one of claims 7 to 8 are implemented.
Citation Information
Patent Citations
Gesture recognition method based on computer vision and gesture recognition wristband
CN110989828A
Smart bracelet with screen projection function
CN214253148U
Antimicrobial composition containing plasma radical solution and natural extract
KR1020240000763A
Cited By
Gesture recognition method and device, equipment and medium
CN117133045A