Information interaction method and device in game, electronic equipment and storage medium

By setting multiple roulette areas in the game information roulette and dynamically adjusting the size, the contradiction between the number of information roulettes and the richness of display information in the prior art is solved, and more efficient and convenient information interaction is achieved.

CN119548811APending Publication Date: 2025-03-04NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202311133004.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-09-04
Publication Date
2025-03-04

AI Technical Summary

Technical Problem

The existing information roulette setting method in the game causes players to need to remember too many call buttons, and there are fewer display items after merging multiple roulettes, which limits the display resources in the game.

Method used

By including multiple roulette areas in the information roulette, each roulette area is configured with at least 2 interactive identifiers, the relative size of the roulette area is dynamically adjusted to enhance the operation identification area, and the transmission of interactive information is realized.

Benefits of technology

It reduces the total number of information roulettes, improves the convenience of information roulettes and the richness of display information, and reduces the memory cost of players.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides an information interaction method and device in a game, electronic equipment and a storage medium. The method comprises the following steps: providing a graphical user interface of a game through terminal equipment, and displaying an information wheel disc on the graphical user interface in response to a call-out operation for the information wheel disc; the information wheel disc comprises a plurality of wheel disc areas, each wheel disc area is used for configuring at least two interaction identifiers, and each interaction identifier corresponds to one piece of interaction information; in response to a first trigger operation for a target wheel disc area in the plurality of wheel disc areas, controlling and adjusting the relative sizes of the plurality of wheel disc areas in the information wheel disc so as to lift an operation identification area corresponding to the target wheel disc area; wherein the operation identification area is used for triggering an interaction identifier configured in the target wheel disc area; and in response to a second trigger operation for the target interaction identifier in the plurality of wheel disc regions, controlling to send interaction information corresponding to the target interaction identifier. According to the technology, the number of the information roulette and the richness of the displayed information can be considered, and the use convenience of the information roulette is improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to an information interaction method, device, electronic device and storage medium in a game. Background Art

[0002] There are usually multiple different types of information wheels in existing PC games, especially shooting games. Common types of information wheels include: quick communication, action, voice, spray paint, etc. Each type of information wheel is usually divided into four equal parts to trigger different information in the wheel of that type. Different types of information wheels use different buttons to control the call-out (i.e., displayed on the game interface). In addition, in some games, the three types of information wheels, action, voice, and spray paint, are combined into one information wheel, which is divided into eight equal parts to trigger different information. At the same time, the game can also include a quick communication wheel, and these information wheels use different buttons to control the call-out.

[0003] In the above common information wheel setting methods, if different types of information wheels are set separately, players need to remember too many call-out buttons, which is a heavy memory burden. If multiple different types of information wheels are divided into eight equal parts and merged into one information wheel, although the memory burden of the call-out button is reduced to a certain extent, because the wheel (the wheel shared by actions, voice, and spraying) has only eight empty spaces, it often leads to fewer display items that players can configure, limiting the number of display resources carried in the game. How to balance the number of information wheels and the richness of displayed information, there is no effective solution yet. Summary of the invention

[0004] The purpose of the present disclosure is to provide a method, device, electronic device and storage medium for information interaction in a game, so as to balance the number of information wheels and the richness of displayed information, and improve the convenience of using the information wheels.

[0005] An embodiment of the present disclosure provides an information interaction method in a game, which provides a graphical user interface of the game through a terminal device, and the method comprises: in response to a call-out operation on an information wheel, displaying the information wheel on the graphical user interface; the information wheel includes a plurality of wheel areas, each wheel area is used to configure at least two interaction identifiers, and each interaction identifier corresponds to an interaction information; in response to a first trigger operation on a target wheel area among the plurality of wheel areas, controlling to adjust the relative sizes between the plurality of wheel areas in the information wheel to increase the operation identification area corresponding to the target wheel area; wherein the operation identification area is used to trigger the interaction identifier configured in the target wheel area; and in response to a second trigger operation on a target interaction identifier in the plurality of wheel areas, controlling to send the interaction information corresponding to the target interaction identifier.

[0006] In a second aspect, an embodiment of the present disclosure further provides an information interaction device in a game, which provides a graphical user interface of the game through a terminal device, and the device includes: a roulette call-out module, which is used to display the information roulette in the graphical user interface in response to a call-out operation on the information roulette; the information roulette includes multiple roulette areas, each roulette area is used to configure at least 2 interaction identifiers, and each interaction identifier corresponds to an interaction information; a roulette adjustment module is used to control the adjustment of the relative sizes between the multiple roulette areas in the information roulette in response to a first trigger operation on a target roulette area among the multiple roulette areas, so as to increase the operation identification area corresponding to the target roulette area; wherein the operation identification area is used to trigger the interaction identifier configured in the target roulette area; an information sending module is used to control the sending of the interaction information corresponding to the target interaction identifier in response to a second trigger operation on the target interaction identifier in the multiple roulette areas.

[0007] In a third aspect, an embodiment of the present disclosure further provides an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the information interaction method in the above-mentioned game.

[0008] In a fourth aspect, the embodiments of the present disclosure further provide a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the information interaction method in the above-mentioned game.

[0009] The disclosed embodiments provide a method, device, electronic device, and storage medium for information interaction in a game. By including multiple roulette areas in the information wheel, each roulette area is used to configure at least two interaction identifiers corresponding to the interaction information, so that the information wheel can accommodate a large number of interaction identifiers, which can reduce the number of information wheels configured in the game, and reduce the memory cost of calling out different information wheels to a certain extent. At the same time, when a trigger operation is performed on a target roulette area in the information wheel, the relative sizes between the multiple roulette areas in the information wheel can be adjusted, thereby increasing the operation identification area corresponding to the target roulette area. This method allows the operation identification area corresponding to the roulette area to change dynamically, making it easier to send the interaction information corresponding to the interaction identifier in the target roulette area. Therefore, the above method improves the convenience of using the information wheel while taking into account the number of information wheels and the richness of displayed information. BRIEF DESCRIPTION OF THE DRAWINGS

[0010] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0011] Figure 1 A flowchart of an information interaction method in a game provided by an embodiment of the present disclosure;

[0012] Figure 2 A schematic diagram of an information wheel provided in an embodiment of the present disclosure;

[0013] Figure 3 A schematic diagram of a graphical user interface provided in an embodiment of the present disclosure;

[0014] Figure 4 A schematic diagram of another information wheel provided in an embodiment of the present disclosure;

[0015] Figure 5 A schematic diagram of an information wheel with identification areas arranged in an upper and lower manner provided by an embodiment of the present disclosure;

[0016] Figure 6 A schematic diagram of an information wheel in a first presentation state provided by an embodiment of the present disclosure;

[0017] Figure 7 A schematic diagram of an information wheel in a second presentation state provided by an embodiment of the present disclosure;

[0018] Figure 8 A schematic diagram of another information wheel in a second presentation state provided by an embodiment of the present disclosure;

[0019] Fig. 9 A schematic diagram of an information wheel in a third presentation state provided by an embodiment of the present disclosure;

[0020] Fig.10 A schematic diagram of another information wheel in a second presentation state provided by an embodiment of the present disclosure;

[0021] Fig.11 A schematic diagram of another information wheel in a first presentation state provided by an embodiment of the present disclosure;

[0022] Fig.12 A schematic diagram of the structure of an information interaction device in a game provided by an embodiment of the present disclosure;

[0023] Fig.13 A schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION

[0024] The technical solution of the present disclosure will be clearly and completely described below in conjunction with the embodiments. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in the field without creative work are within the scope of protection of the present disclosure.

[0025] In the game, different players (such as teammates) usually need to communicate and exchange information frequently. In order to facilitate players to quickly interact with other players, some information wheels are set in the game. These information wheels include fast wheels for fast communication, action wheels for communicating action-related information, voice wheels for interactive voice information, and paint wheels for showing off resources such as pictures. Usually, these wheels will not be displayed on the game interface when not in use. When they need to be used, they can be called out by triggering specific buttons (such as keyboard buttons or virtual controls in the game interface). This method of independently setting multiple wheels requires players to remember more buttons for calling out wheels. In order to simplify the number of wheels, some games will merge multiple wheels into one wheel. The wheel is usually divided into multiple blocks, each block corresponding to a type of interactive information. This merged wheel method supports limited information for interaction. In order to take into account the number of information wheels and the richness of displayed information, the embodiments of the present disclosure provide a method, device, electronic device and storage medium for information interaction in a game. The technology provided by the embodiments of the present disclosure dynamically adjusts the information wheel so that the information wheel can display richer information. This technology can be applied to information interaction scenarios in games. It can meet the actual interaction needs of players while reducing the total number of information wheels.

[0026] In one embodiment of the present disclosure, the information interaction method in the game can be run on a terminal device or a server. The terminal device can be a local terminal device. When the information interaction method in the game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0027] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the information interaction method in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the terminal device for information processing is a cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0028] In an optional embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0029] The virtual scene presented in the above game screen can be regarded as a primary interface. During the game, the player presses a button (usually the button can be freely configured) to expand a secondary interface including an information wheel. At this time, the secondary interface is located at the top of the game screen, and the player can interact with the information in the information wheel.

[0030] Figure 1 This is a flow chart of an information interaction method in a game provided by an embodiment of the present disclosure, in which a graphical user interface of the game is provided through a terminal device, in which a game scene, virtual objects in the game scene, and menus or controls related to the game can be displayed. Figure 1 , the method comprises the following steps:

[0031] Step S102, in response to a call-out operation on the information wheel, the information wheel is displayed on the graphical user interface. The information wheel includes a plurality of wheel areas, each wheel area is used to configure at least two interaction identifiers, and each interaction identifier corresponds to an interaction information.

[0032] The above-mentioned calling out operation for the information wheel can be achieved by pressing the first specific key on the keyboard, or by clicking the mouse or touching the virtual control in the graphical user interface. The specific calling out operation method can be defined or modified in the game setting interface.

[0033] Each roulette area in the above-mentioned information roulette is configured with a different interactive identifier, and each roulette area can be divided into multiple sub-areas (also called equal blocks or blocks), and each sub-area can correspond to an interactive identifier. In specific implementation, the roulette area can be divided according to the number of interactive identifiers displayed. The above-mentioned interactive identifiers can be system interactive identifiers corresponding to urgent information such as retreat, support, and life-saving. Usually, the system interactive identifier is set during the process of making the game. The system interactive identifier is used to trigger the sending of interactive information corresponding to the interactive identifier configured by the system. The urgency of this type of interactive information is relatively high, and the interactive information corresponding to these interactive identifiers is usually triggered in the game battle. The interactive identifier is displayed in the equal blocks. The interactive identifier in the embodiment of the present disclosure can be an abbreviation and / or icon of the interactive information.

[0034] The above-mentioned interaction identifiers may also include but are not limited to display-type virtual resources, such as custom interaction identifiers corresponding to ostentatious content such as paint, action, and voice. The custom interaction identifier is an interaction identifier customized by the user of the terminal device. The custom interaction identifier is used to trigger the sending of interaction information corresponding to the user-defined interaction identifier, for example, when the player's virtual character is in the battle preparation stage or the end stage, or the character is in a non-dangerous presentation state, the custom interaction identifier is triggered.

[0035] The information wheel displayed by the call-out operation is the initial presentation state or the default presentation state. The information wheel in this presentation state can mainly display the wheel area corresponding to the system interaction logo. Figure 2A schematic diagram of an information wheel is shown, in which the information wheel in the figure includes a first wheel area 21 (the area outside the shaded area and within the solid circle) and a second wheel area 22 (the shaded area), wherein the area ratio of the first wheel area 21 in the information wheel is greater than the area ratio of the second wheel area 22 in the information wheel, so that the interactive identifier in the first wheel area 21 can be highlighted in the information wheel. As shown in the figure, the first wheel area 21 includes four sub-areas, which are the areas where the four interactive identifiers of Support 1, Someone 1, Collection 1 and Help 1 are located; and the interactive identifier in the second wheel area 22 is in a hidden state. The number of interactive identifiers configured in the first wheel area 21 and the number of interactive identifiers configured in the second wheel area 22 can be set as needed. The interactive identifier in the first wheel area 21 is usually a system interactive identifier, which is an interactive identifier corresponding to a more urgent interactive information.

[0036] During the game, the information wheel can be called out through the above-mentioned calling out operation, for example Figure 2 As shown in the information wheel, in emergency scenarios such as virtual character combat, since the first wheel area is relatively large, players can also accurately select the required logo from the four interactive logos of Support 1, Someone 1, Gather 1 and Help 1 shown in the figure according to their needs to send relevant interactive information.

[0037] Step S104, in response to a first trigger operation on a target roulette area among the multiple roulette areas, controlling to adjust the relative sizes between the multiple roulette areas in the above-mentioned information roulette to enhance the operation identification area corresponding to the target roulette area; wherein the operation identification area is used to trigger the interaction mark configured in the target roulette area.

[0038] The first trigger operation for the target wheel area may be a mouse movement operation or a touch point movement operation from other wheel areas to the target wheel area, or an operation of pressing a second specific key on the keyboard, or an operation of clicking a mouse or touching a specified virtual control in a graphical user interface. The specific first trigger operation method may be defined or modified in the game setting interface.

[0039] The above-mentioned roulette areas all correspond to operation identification areas, and the operation identification areas may be the same size as the corresponding roulette areas, for example: the locations of the roulette areas are all operation identification areas of the roulette areas. The operation identification area may also be different from the corresponding roulette areas. Usually, in order to improve the responsiveness to the interactive identifiers in the roulette area, the operation identification area corresponding to the roulette area is larger than the roulette area displayed in the information roulette. The operation identification area may not be displayed on the information roulette, or it may be displayed on the information roulette or graphical user interface in a display manner different from the multiple roulette areas in the information roulette. Based on the operation identification area corresponding to the above-mentioned roulette area, if the roulette area includes multiple interactive identifiers, each interactive identifier also corresponds to an operation identification area. As a possible implementation method, the sub-area where the interactive identifier is located is the operation identification area of ​​the interactive identifier. If the operation identification area corresponding to the roulette area is larger than the roulette area, the operation identification area corresponding to the interactive identifier in the roulette area is also larger than the sub-area where the interactive identifier is located.

[0040] See also Figure 3 A schematic diagram of a graphical user interface is shown, wherein the information wheel displayed in the graphical user interface is Figure 2 The information wheel in the figure includes a first wheel area 21 (the area outside the shaded area and within the solid circle) and a second wheel area 22 (the shaded area). At the same time, the graphical user interface also displays an operation identification area 23 corresponding to the first wheel area 21. The operation identification area 23 includes the first wheel area 21 and the area between the outer boundary of the first wheel area 21 and the dotted circle. Based on this, if the mouse 24 is at the position shown in the figure, the sub-area where person 1 is located is selected, that is, the operation identification area corresponding to person 1 includes the sub-area where person 1 is located and the area between the outer side of the sub-area of ​​person 1 and the operation identification area 23. If the sending operation is triggered at this time, the sending of the interaction information corresponding to person 1 will be triggered.

[0041] The relative sizes of the multiple wheel areas in the above-mentioned information wheel are adjusted to enhance or expand the operation identification area corresponding to the target wheel area. Specifically, the adjustment method may include: only expanding the target wheel area, while the operation identification area corresponding to the target wheel area expands with the expansion of the target wheel area, for example: the operation identification area expands in the same proportion as the target wheel area. Alternatively, the sizes of other wheel areas outside the target wheel area are reduced to drive the expansion of the target wheel area, thereby expanding the operation identification area corresponding to the target wheel area.

[0042] See also Figure 4 Another information wheel schematic diagram is shown. In this embodiment, the operation identification area corresponding to the first wheel area 41 and the second wheel area 42 is taken as an example for explanation. The information wheel in this figure is assumed to be Figure 2Based on the information shown on the roulette wheel, Figure 2 The second roulette area 22 in the figure is determined to be the size adjustment corresponding to the target roulette area. In the figure, the second roulette area 22 is enlarged to obtain the second roulette area 42, so that the area proportion of the first roulette area 41 in the information roulette is larger than that of the target roulette area. Figure 2 The area of ​​the information wheel becomes smaller, and the second wheel area 42 is Figure 4 The area of ​​the information wheel is compared to Figure 2 The area of ​​the information wheel becomes larger. At the same time, 8 interactive symbols are displayed in the second wheel area 42, namely, action 1, action 2 and action 3, voice 1 and voice 2, spray 1, spray 2 and spray 3 in the eight equal blocks of the second wheel area 42; in the first wheel area 41, four interactive symbols, support 2, people 2, collection 2 and help 2, are displayed. Among them, support 2, people 2, collection 2 and help 2 are Figure 2 Among them, support 1, someone 1, assembly 1 and rescue 1 may be partially the same, entirely the same, or all different.

[0043] Step S106, in response to a second trigger operation on target interaction identifiers in a plurality of roulette areas, controlling the sending of interaction information corresponding to the target interaction identifiers.

[0044] For a terminal device without a touch function, the second trigger operation may be the mouse hovering over the operation identification area corresponding to the target interaction identifier for a set period of time, or the release event of the first specific key position, or the left mouse click on the operation identification area corresponding to the target interaction identifier. For a terminal device with a touch function, the second trigger operation may be a long press event or a sliding operation event on the operation identification area corresponding to the target interaction identifier.

[0045] With the above Figures 2 to 4 For example, the target interaction identifier may be an interaction identifier in the first wheel area or an interaction identifier in the second wheel area, which is not limited in this embodiment.

[0046] The information interaction method in the above-mentioned game includes multiple roulette areas in the information wheel, and each roulette area is used to configure at least 2 interactive identifiers corresponding to the interactive information, so that the information wheel can accommodate a large number of interactive identifiers, which can reduce the number of information wheels configured in the game, and reduce the memory cost of calling out different information wheels to a certain extent. At the same time, when the trigger operation is performed on the target roulette area in the information wheel, the relative size between the multiple roulette areas in the information wheel can be adjusted, thereby increasing the operation identification area corresponding to the target roulette area. This method allows the operation identification area corresponding to the roulette area to change dynamically, making it easier to send the interactive information corresponding to the interactive identifier in the target roulette area. Therefore, the above-mentioned method improves the convenience of using the information wheel while taking into account the number of information wheels and the richness of displayed information.

[0047] As a possible implementation, the above-mentioned information wheel includes a first wheel area and a second wheel area; accordingly, the above-mentioned step of displaying the information wheel in the graphical user interface may include: determining the display position of the information wheel in the graphical user interface; displaying the information wheel at the display position; wherein the first wheel area is marked with a preset first color, and the second wheel area is marked with a preset second color; wherein the first wheel area is located at the periphery of the first wheel area. Through the above-mentioned color marking method, the recognition of the wheel area can be enhanced. For an information wheel with an outer boundary, the display position of the information wheel can be the center of the graphical user interface as the center of the information wheel, or a certain position point of the graphical user interface can be used as the center of the information wheel. For an information wheel without an outer boundary, the size of the information wheel is the same as the size of the graphical user interface of the terminal device displaying the game scene, and the display position of the information wheel can be the center of the graphical user interface as the center of the information wheel. By using two wheel areas with different color areas, it is more intuitive and clear. The information wheel form in which the first wheel area is located at the periphery of the second wheel area (see the above Figures 2 to 4 ), which is more convenient for players to operate.

[0048] As a possible implementation, the first wheel area and the second wheel area in the information wheel can also be arranged vertically or horizontally, see Figure 5 The diagram shows an information wheel with wheel areas arranged up and down. In the diagram, the first wheel area 51 and the second wheel area 52 are arranged up and down. The first wheel area 51 is divided into four sub-areas, which are the locations of the four interactive signs: support, people, assembly and help. The second wheel area 52 is divided into eight sub-areas, which are the locations of action 1, action 2 and action 3, voice 1 and voice 2, and spray paint 1, spray paint 2 and spray paint 3. When adjusting the size of the wheel area, you can Figure 5The second roulette area 52 is reduced in the up-down direction, and the second roulette area 52 may be divided into only two sub-areas to expand the length of the first roulette area 51 in the up-down direction.

[0049] As a possible implementation, the interaction identifier in the first roulette area is a system interaction identifier set in the process of making the game, and the system interaction identifier is used to trigger the sending of the interaction information corresponding to the interaction identifier configured by the system; accordingly, the interaction identifier in the second roulette area is a user-defined interaction identifier of the terminal device, and the user-defined interaction identifier is used to trigger the sending of the interaction information corresponding to the user-defined interaction identifier. This configuration mode of the roulette area and the interaction identifier can make the interaction identifier corresponding to the first roulette area an identifier corresponding to more urgent interaction information, and the interaction identifier corresponding to the second roulette area an identifier corresponding to non-urgent information. For example: the information corresponding to the interaction identifier configured in the first roulette area mainly includes but is not limited to some brief communication information, such as: retreat, support, life-saving and other urgent information, which are usually triggered in combat. The information corresponding to the interaction identifier configured in the second roulette area mainly includes but is not limited to display virtual resources, such as spray paint, action, voice and other ostentatious content, which are usually used when the player's virtual character is in the battle preparation stage or the end stage, or when the character is in a non-dangerous presentation state.

[0050] As a possible implementation, the operation identification area corresponding to the first roulette area is larger than the area where the displayed first roulette area is located, so that the first roulette area has a larger operation space, which is convenient for the user to send the interaction information corresponding to the system interaction identifier.

[0051] As a possible implementation, the graphical user interface displays a crosshair, which is used to indicate the aiming direction of the virtual object controlled by the terminal device, and the aiming direction indicated by the crosshair moves with the movement control of the user of the terminal device; accordingly, in response to the outgoing operation for the information wheel, the step of displaying the information wheel in the graphical user interface includes: in response to the outgoing operation for the information wheel, displaying the above-mentioned information wheel in the graphical user interface and canceling the display of the above-mentioned crosshair. Usually, in shooting games, the crosshair will be in the middle of the graphical user interface of the terminal device to help the user aim at the target and shoot. When the information wheel is displayed, it means that the user needs to send interactive information. During the sending of the interactive information, no shooting or other operations are performed, so there is no need to display the above-mentioned crosshair. This method can reduce the interference of the crosshair on the content displayed on the information wheel and reduce misoperation.

[0052] As another possible implementation, an information wheel may be displayed on the interface displaying the crosshairs, and the information wheel may directly cover the crosshairs without canceling the display of the crosshairs, so as to simplify the processing task of the device.

[0053] In order to enable the player to observe the information wheel more clearly, the above method also includes: during the display of the information wheel, providing a virtual cursor in the graphical user interface and configuring the virtual cursor to move following the movement control of the user of the terminal device; wherein the virtual cursor is a mouse cursor or a touch cursor. The initial display position of the above virtual cursor can be the center of the information wheel or other set positions of the information wheel. In this way, the player can intuitively determine the current position of the virtual cursor, and can realize the relevant functions by moving the virtual cursor in a targeted manner.

[0054] The above virtual cursor will be displayed on the information wheel during the information wheel display process. When the information wheel is closed, that is, the information wheel display is canceled, the virtual cursor will be canceled at the same time. Accordingly, the display and movement control of the above crosshairs can be restored.

[0055] When the virtual cursor is displayed, the step of controlling the relative size adjustment between the multiple wheel areas in the information wheel in response to the first trigger operation on the target wheel area in the multiple wheel areas includes: controlling the virtual cursor to move in the information wheel in response to the movement control operation on the virtual cursor; determining the target wheel area from the multiple wheel areas based on the real-time movement position of the virtual cursor, and controlling the relative size adjustment between the multiple wheel areas in the information wheel. For example, the wheel area corresponding to the position where the virtual cursor stops is determined as the target wheel area. In this way, the target wheel area can be selected more conveniently.

[0056] As a possible implementation, the step of controlling and adjusting the relative sizes of the multiple roulette areas in the information roulette includes at least one of the following: (1) increasing the size of the target roulette area and / or decreasing the size of other roulette areas; wherein the other roulette areas are roulette areas in the information roulette except the target roulette area; for example, Figure 4 The second roulette area in Figure 2 The second wheel area in the game gets bigger. Figure 4 The first roulette area in Figure 2 (2) The size of the target wheel area is increased by increasing the overall size of the information wheel; each wheel area in the information wheel can be increased by increasing the overall size of the information wheel. The above methods can effectively increase the operation recognition area corresponding to the target wheel.

[0057] As a possible implementation, in response to a first trigger operation on a target wheel area among multiple wheel areas, controlling to adjust the relative sizes between the multiple wheel areas in the information wheel to increase the operation identification area corresponding to the target wheel area includes: in response to a virtual cursor moving from one wheel area to another wheel area among multiple wheel areas, triggering the first trigger operation and the other wheel area being the target wheel area, controlling to adjust the relative sizes between the multiple wheel areas in the information wheel to increase the operation identification area corresponding to the target wheel area. In this way, when the virtual cursor moves across wheel areas, the target wheel area can be determined, and then the relative sizes between the multiple wheel areas can be determined, and the operation identification area corresponding to the target wheel area can be increased, so that the size of the operation identification area of ​​the target wheel area is more in line with the user's operation intention corresponding to moving the virtual cursor, thereby improving the user experience.

[0058] As a possible implementation, the step of displaying the information wheel in the graphical user interface in response to a call-out operation on the information wheel includes: displaying the information wheel in a first presentation state in the graphical user interface in response to a first call-out operation on the information wheel; and / or, displaying the information wheel in a second presentation state in the graphical user interface in response to a second call-out operation on the information wheel; wherein the information wheel in the first presentation state and the information wheel in the second presentation state have at least one wheel area with a different display size. For example, Figure 2 It can be regarded as an information wheel in the first presentation state. Figure 4 It can be regarded as an information wheel in the second presentation state, wherein the display size of the second wheel area is different. In this way, the interactive identification displayed by the information wheel can be enriched.

[0059] As a possible implementation, the operation types of the first outgoing operation and the second outgoing operation are different, or the operation durations of the first outgoing operation and the second outgoing operation are different. The different operation types here may include: different operation objects, for example: both operations are implemented through the keyboard, but the keyboard keys pressed by the two operations are different; or both operations are operations on the virtual controls displayed on the graphical user interface, but the virtual controls touched by the two operations are different. Alternatively, one of the two operations is an operation on a keyboard key, and the other is a mouse operation, etc., which are all different operation types. In this way, information wheels with different presentation states can be displayed relatively simply.

[0060] For example, if the terminal device is a non-touch device, the step of displaying an information wheel in a graphical user interface in response to a call-out operation on the information wheel may include: in response to a first call-out operation on the information wheel, displaying the information wheel in a first presentation state in the graphical user interface; wherein the first call-out operation is an operation of pressing a designated key position on a keyboard of the terminal device for a period of time less than a first period of time threshold; in response to a second call-out operation following the first call-out operation, displaying the information wheel in a second presentation state in the graphical user interface; wherein the second call-out operation is an operation of pressing the designated key position for a period of time greater than or equal to the first period of time threshold; wherein the information wheel in the first presentation state and the information wheel in the second presentation state have at least one wheel area that is different in display size. In this way, when the information roulette is called out for the first time, it is in the first presentation state. According to the needs of the player, the information roulette in the first presentation state can be switched to the information roulette in the second presentation state. The size of at least one roulette area in the two presentation states is different. Roulette areas of different sizes can be configured with different numbers of interactive identifiers, so that the interactive identifiers carried by the information roulette are richer. The player can choose to display the information roulette in the first presentation state or the information roulette in the second presentation state as needed. The operation is more flexible and applicable to more scenarios. Therefore, there is no need to configure multiple independent information roulettes, which reduces the memory cost of the player's calling out roulette operation.

[0061] As a possible implementation, the method further includes: in the process of displaying the information wheel in the first presentation state and / or in the second presentation state, providing a virtual cursor in the graphical user interface and configuring the virtual cursor to move following the movement control of the user of the terminal device; wherein the virtual cursor is a mouse cursor or a touch cursor. In this way, the user can clearly understand the current movement control effect, and it is convenient for the user to quickly select the target wheel area and / or the target interaction mark.

[0062] In a specific implementation, when displaying the information wheel in the first presentation state, an interaction mark in a wheel area is given priority, such as the first wheel area mentioned above. The interaction mark in the wheel area is a system interaction mark. Based on this, the method includes the following steps:

[0063] (1) in response to a portion of the virtual cursor being located in the first roulette wheel area and another portion of the virtual cursor being located in the second roulette wheel area, determining that the virtual cursor is located in the first roulette wheel area;

[0064] In the process of displaying the information wheel in the first presentation state, in order to facilitate triggering the interactive mark in the first wheel area, the junction of the first wheel area and the second wheel area will also be used as the operation identification area of ​​the first wheel area, and then when a part of the virtual cursor is located in the first wheel area and the other part of the virtual cursor is located in the second wheel area, it is determined that the virtual cursor is located in the first wheel area.

[0065] (2) In response to the virtual cursor being located in the first wheel area, a selection mark is set in the sub-area where the interaction mark corresponding to the position of the virtual cursor is located.

[0066] The above selected mark can be a color mark, a text mark or a pattern mark. Figure 6 A schematic diagram of an information wheel in a first presentation state is shown. In this presentation state, the second wheel area 62 will be relatively small and can be marked in green (filled with dots in the figure). The area outside the outer boundary of the second wheel area 62 is used as the operation identification area of ​​the first wheel area 61, which can be marked in red (filled with diagonal lines in the figure). The current mouse cursor 64 is located at the position of the interactive mark "someone" in the first wheel area 61, so the sub-area where "someone" is located is selected, and the color of the sub-area is set to darken. Figure 6 Filling with grid lines indicates that the sub-area is selected. Figure 6 The first roulette area 61 is divided into four equal parts, and the number of the equal parts is not limited to the description, and can also be two, six, eight, etc. according to the game requirements.

[0067] (3) In response to the virtual cursor moving to the second roulette area, it is determined that the first trigger operation occurs and the target roulette area is the second roulette area.

[0068] When the virtual cursor moves to the second wheel area, the first trigger operation occurs and the target wheel area is the second wheel area. At this time, the second wheel area can be enlarged to increase the operation recognition area corresponding to the second wheel area.

[0069] In response to the second trigger operation for the target interaction identifiers in the multiple wheel areas, controlling the sending of the interaction information corresponding to the target interaction identifier includes: in response to the second trigger operation for the first interaction identifier corresponding to the position of the virtual cursor, determining the first interaction identifier as the target interaction identifier, and controlling the sending of the interaction information corresponding to the target interaction identifier. The second trigger operation can be an operation of clicking the mouse, an operation of releasing a specific key of the outgoing information wheel, or an operation of lifting a finger corresponding to the touch cursor, etc. Through this method of determining the target interaction identifier, the user can move the virtual cursor to the corresponding position as needed. When the second trigger operation is triggered, the terminal device can accurately determine the interaction identifier corresponding to the current position of the virtual cursor as the object selected by the user, and send the relevant information. The entire information sending process is intuitive and clear, and is not prone to errors.

[0070] In order to make the display position of the virtual cursor clearer, the above method further includes: during the process of displaying the virtual cursor of the terminal device, displaying a preset identification line from the center of the information wheel to the origin of the virtual cursor. Figure 6The dotted line 65 in the figure is the identification line, which is used to enhance visual guidance and indicate the current position of the mouse cursor 64. Through the identification line, the user is more aware of the current position of the virtual cursor, and controlling the movement of the virtual cursor will be clearer and more intuitive, which can reduce misoperation to a certain extent.

[0071] As a possible implementation, when the first roulette area is mainly configured with system interaction identifiers, and the second roulette area is mainly configured with custom interaction identifiers, the interaction identifiers configured in the second roulette area in the information roulette in the first presentation state are hidden; and the information roulette in the second presentation state displays some or all of the interaction identifiers configured in the second roulette area. In the information roulette in the second presentation state, the second roulette area can be divided into multiple sub-areas according to the number of interaction identifiers configured in the second roulette area, and an interaction identifier is placed in each sub-area. If the number of interaction identifiers configured in the second roulette area is large, some of the interaction identifiers configured in the second roulette area are displayed in the information roulette in the second presentation state. The method of displaying some of the interaction identifiers mainly considers that the second roulette area is divided into too many sub-areas, which may make the sub-areas relatively small and inconvenient to operate.

[0072] For other interaction identifiers that are not displayed, when the second roulette area is used as the target roulette area, they can be displayed by increasing the size of the second roulette area, or by other associated methods. Based on this, the above method also includes: in the information roulette display process of the second presentation state, in response to the virtual cursor staying in the sub-area where the second interaction identifier is located in the second roulette area, at least one associated interaction identifier corresponding to the second interaction identifier is displayed; wherein the interaction identifiers displayed in the second roulette area do not include the associated interaction identifier. In this display method, an associated interaction identifier can be configured in advance for the interaction identifier directly displayed in the second roulette area. When the virtual cursor moves to the location of the second interaction identifier, the associated interaction identifier can be displayed in a secondary display method such as a drop-down menu. This display method of associated interaction identifiers can enrich the number of interaction identifiers displayed on the information roulette and better meet the needs of users.

[0073] For the above-mentioned scenario where the associated interaction identifier is displayed, the above-mentioned method also includes: in response to the rotation selection operation (such as the operation of rolling the mouse wheel) for the second interaction identifier and the associated interaction identifier, the second interaction identifier and the associated interaction identifier are rotated and displayed as a selected state; in response to the third trigger operation (such as releasing the specific key of the outgoing information wheel or the mouse click operation, etc.) for the third interaction identifier in the selected state, the interaction information corresponding to the third interaction identifier is sent; wherein the third interaction identifier is one of the second interaction identifier and the associated interaction identifier. In this way, when it is necessary to send the associated interaction identifier, the associated interaction identifier can be selected through the rotation selection operation, and the sending of the information corresponding to the associated interaction identifier can be triggered by the second trigger operation, so that the types of information that can be sent by the information wheel are increased, and the sending of more types of information can be achieved through the above-mentioned information wheel without adding other information wheels.

[0074] The second target interaction identifier and the associated interaction identifier are in a parallel relationship, and are both interaction identifiers corresponding to the second wheel area, that is, the second target interaction identifier and the associated interaction identifier are both user-defined interaction identifiers, and the urgency of the corresponding information is relatively low.

[0075] The above method further includes: in response to the virtual cursor moving out of the sub-region where the second interaction mark is located in the second wheel region, canceling the display of the associated interaction mark corresponding to the second interaction mark. In this manner, the virtual cursor moves out of the sub-region where the second interaction mark is located, indicating that there is no need to operate the associated interaction mark at present, and canceling the display of the associated interaction mark can make the interface of the information wheel clearer and more reasonable.

[0076] The above method also includes: during the display of the information wheel in the second presentation state, detecting a first distance between the virtual cursor and a first set position point of the information wheel (such as the center of the information wheel); in response to the first distance being within a preset first distance range, determining the interaction identifier corresponding to the current hovering position of the virtual cursor as the above second interaction identifier; wherein the first distance range is the range corresponding to the second wheel area in the information wheel in the second presentation state. For example: the information wheel in the second presentation state is Figure 3 As shown, and the radius of the circle corresponding to the second roulette area is r, then the first distance range is (0, r). By detecting the first distance between the virtual cursor and the first set position point, it is possible to accurately determine whether the virtual cursor falls within the second roulette area. When it is determined that the virtual cursor falls within the second roulette area, the interaction mark at the position of the virtual cursor can be determined as the second interaction mark. The second interaction mark can be located more accurately by determining the distance corresponding to the mouse cursor.

[0077] In order to more clearly view the location of the second interaction identifier, after the above step of determining the interaction identifier at the current hovering position of the virtual cursor as the second interaction identifier, the method further includes: displaying a preset stay selection identifier in the sub-area where the second interaction identifier is located; wherein the stay selection identifier includes at least one of the following: a mark box, a mark special effect, and a mark character. The above-mentioned stay selection identifier displayed is mainly used to prompt the user that the virtual cursor is currently staying at the second interaction identifier. If a confirmation sending operation (i.e., an operation for triggering information sending) is performed at this time, the information content corresponding to the second interaction identifier will be sent. By displaying the identifier in this way, the player can clearly view the current location of the virtual cursor, providing reliable information for the user's subsequent operations.

[0078] In order to facilitate players to close the display of the information roulette, the above-displayed information roulette also includes a cancel roulette area. Accordingly, the above-mentioned method also includes: in response to a selection operation on the cancel roulette area, canceling the display of the information roulette. The selection operation can be an operation corresponding to moving the mouse cursor to the cancel mark area and clicking the left mouse button. Alternatively, the selection operation can also be an operation of lifting the finger after the touch point moves to the cancel mark area. This method allows players to close the information roulette at any time as needed. For example, when the information roulette is called out by mistake, in order to quickly close the information roulette, the cancel mark area can be selected to close the information roulette.

[0079] In addition to closing the information wheel through the cancellation mark area, the information wheel can also be automatically closed after sending the interactive information through the information wheel. Based on this, the above method also includes: responding to the event that the interactive information corresponding to the target interactive mark has been sent, canceling the display of the information wheel. By automatically canceling the display of the information wheel, the player's operation can be reduced and the convenience of using the information wheel can be improved.

[0080] The first wheel area can be regarded as an emergency wheel, and the second wheel area can be regarded as a non-emergency wheel. In the embodiment of the present disclosure, taking the terminal device as a non-touch device as an example, the information processing process of the first stage is briefly described as follows:

[0081] (1) The player presses and holds the call-out key (e.g., C key) on the keyboard for the information wheel. When the time is less than 0.2 seconds (the time can be freely adjusted according to different games), the information wheel is called out and displayed in the graphical user interface in the first presentation state. At the same time, the mouse cursor is displayed, and the interactive mark at the position of the mouse cursor is displayed as the selected presentation state.

[0082] (2) For the information wheel in the first presentation state, the following processing operations are included:

[0083] If the player directly clicks the first wheel area with the mouse, the interactive information of the interactive mark corresponding to the mouse click position is sent. Figure 6 For example, the corresponding information of "someone" is sent. At the same time, the interface of the information wheel is closed (that is, the display of the information wheel is cancelled).

[0084] If the player does not click the interface with the mouse, but directly releases the above-mentioned call-out key, the interactive information of the interactive identifier corresponding to the mouse click position will also be sent out. Figure 6 For example, the corresponding information of "someone" is sent and the interface of the information wheel is closed.

[0085] In some cases, if the mouse cursor falls into the overlapping position of the first roulette area and the second roulette area (i.e., the outer boundary line of the second roulette area), the mouse cursor is deemed to be in the first roulette area, that is, the second roulette area will not take effect on any interactive information at this time, and the second roulette area is only a visual area guidance prompt content.

[0086] (3) In addition, other information about the information wheel interface when it is expanded is described as follows in a non-restrictive manner: If the mouse cursor slides to the second wheel area, the information wheel is switched to the second presentation state. In this embodiment, the center of the information wheel is the cancel wheel area. If the player clicks on this area, the information wheel interface is closed and no interactive information is triggered. To call out the information wheel again, the call-out key must be long pressed again. A marking line can be drawn from the center of the information wheel to the origin of the mouse cursor, such as Figure 6 The dotted line 65 in FIG.

[0087] Continuing with the previous example, the terminal device is a non-touch device. When the player holds down the call-out key (e.g., C on the keyboard) for more than 0.2 seconds (this time is the same as the previous example), the information wheel enters the second presentation state, and the mouse cursor continues to be displayed. Figure 7 A schematic diagram of an information wheel in a second presentation state is shown, in which the second wheel area is expanded to a normal presentation state, in which thumbnails or icons of virtual resources can be placed normally, such as Figure 7The spray paint and actions in the are configured with corresponding thumbnails, and the voice interaction logo is represented by the corresponding text voice 1 and voice 2. In actual applications, the voice 1 and voice 2 can be replaced by the corresponding voice abbreviations. At this time, there is a clear area boundary between the first roulette area and the second roulette area. Among them, the area where the large circle is located is the second roulette area, which can be filled with green; the outer area of ​​the circle is the first roulette area, which can be filled with red. The innermost circle is the cancellation mark area, which can be filled with gray. An identification line is displayed between the position of the mouse cursor and the center of the information roulette, which is the dotted line in the figure. When the mouse cursor falls into the first roulette area, you can refer to the processing flow corresponding to the first roulette area in the information roulette in the first presentation state mentioned above. When the mouse falls into the second roulette area, the interactive function of the second roulette area in the second presentation state corresponds to the following processing:

[0088] 1. Move the mouse cursor to the second wheel area, determine the interaction mark at the position of the mouse cursor as the second interaction mark, set the second interaction mark to a temporary selection state, for example, set a stay selection mark (mark box, mark special effect or mark character) in the sub-area of ​​the second interaction mark to distinguish it from the states of other interaction marks in the second wheel area, such as Figure 8 Another schematic diagram of the information wheel in the second presentation state is shown in FIG. Figure 7 Similar, the difference is that the current mouse cursor moves to the sub-area where "Voice 2" is located, and then the sub-area is set with a stay selection mark, such as Figure 8 The middle marking line is set outside the sub-area where "Voice 2" is located. At the same time, the associated interaction identifiers of "Voice 2" - Voice 3 and Voice 4 are also displayed outside the marking line. These two interaction identifiers can be set in the two slots expanded outside the sub-area where "Voice 2" is located. Among them, the number of associated interaction identifiers can be customized according to the game, and this embodiment does not limit this.

[0089] 2. Since the current mouse cursor is in the sub-area where "Voice 2" is located, if the player releases the above-mentioned call-out key at this time, or directly clicks the left mouse button, the information corresponding to "Voice 2" on the information wheel will be triggered. If the player does not release the call-out key on the keyboard or clicks the left mouse button at this time, but rolls the mouse wheel, "Voice 2", "Voice 3" and "Voice 4" will be displayed in rotation as the selected state, and the selected state can be expressed as the color of the location where the interactive logo is located being darkened. The selected state is switched by the mouse wheel to rotate between "Voice 2", "Voice 3" and "Voice 4". When the player releases the call-out key on the keyboard or directly clicks the left mouse button at this time, the voice content currently in the selected state will be sent.

[0090] For the information wheel of the first wheel area and the second wheel area distributed vertically or horizontally, the above-mentioned associated interaction logo can also be displayed in a manner similar to the above-mentioned expansion slots. The specific display method of the associated interaction logo can be adjusted according to actual applications, and this embodiment does not limit this.

[0091] 3. When the mouse cursor moves out of the second wheel area, the newly added slots (i.e. the expanded "Voice 3" and "Voice 4") will be hidden, and the stay selection mark at the second interaction mark will be cancelled.

[0092] 4. If the mouse cursor moves from the second wheel area to the first wheel area, the interactive identifier at the current position of the mouse cursor is set to the selected state. If the mouse wheel is rolled at this time, the selected state rotates among the four interactive identifiers in the first wheel area. When the mouse starts to move again, the currently selected interactive identifier can be determined according to the position of the mouse cursor.

[0093] The above method introduces the corresponding operations of the information wheel in two presentation states. By first displaying the information wheel in the first presentation state, the system interaction identifier can be provided to the player first, so that the player can quickly send relevant information to teammates in a tense combat scenario. When the player wants to send a custom interactive message with a lower urgency, the information wheel can be switched to the second presentation state by long pressing the call-out key or other triggering methods. In the second presentation state, a large number of custom interactive identifiers will be provided in the second wheel area for the player to select. In order to further enrich the number of interactive identifiers in the information wheel, at least one second interactive identifier in the second wheel area is also configured with an associated interactive identifier. When the associated interactive identifier is triggered, it can be displayed in the information wheel in the form of a secondary menu extension, or it can be hidden when not needed. Through this display method of the associated interactive identifier, the number of information that can be sent by the information wheel is very large, so there is no need to configure other information wheels in the game. Players only need to remember the call-out method of this information wheel to meet the information interaction needs in actual applications, and the memory cost is low.

[0094] As a possible implementation, the method further includes: during the display of the information wheel in the second presentation state, detecting the second distance between the virtual cursor and the second set position point of the information wheel; in response to the second distance being within the preset second distance range, switching the information wheel in the second presentation state to the information wheel in the third presentation state; wherein the size of the second wheel area in the information wheel in the third presentation state is smaller than the size of the second wheel area in the information wheel in the second presentation state, and larger than the size of the second wheel area in the information wheel in the first presentation state; the second distance range is the range corresponding to the first wheel area in the information wheel in the second presentation state. In this way, the second wheel area can be relatively reduced, the first wheel area can be increased, and the probability of misoperation of sending the information corresponding to the system interaction identifier can be reduced.

[0095] The second distance range is the range corresponding to the first wheel area in the information wheel in the second presentation state, that is, the second distance range can be determined according to the size of the first wheel area. Figure 7 or Figure 8 For example, if the radius of the second roulette area is r, the first roulette area has no outer boundary, and the resolution of the terminal device display screen is 1920*1080, the second distance range may be (r, 1920 / 2).

[0096] As a possible implementation, the interactive logo displayed in the second wheel area of ​​the information wheel in the second presentation state is reduced to a set size or hidden in the information wheel in the third presentation state. In this way, the reduced second wheel area can be made more concise and the interface of the information wheel can be clearer.

[0097] The method further includes: in the process of displaying the information wheel in the third presentation state, in response to the virtual cursor being located in the second wheel area of ​​the information wheel, switching the information wheel in the third presentation state to the information wheel in the second continuous state. In this way, the information wheel in the third presentation state can be switched back to the second presentation state at any time as needed, which is easy to operate.

[0098] Assuming that the terminal device is a non-touch device, the information wheel of the second presentation state refers to Figure 7 As shown in FIG. 8 , in this embodiment, when the second wheel area is normally expanded, the distance from the center of the information wheel to the origin of the mouse cursor is the second distance. If the length of the second distance is greater than the radius of the circle corresponding to the second wheel area, it means that the mouse cursor falls into the first wheel area, and the second wheel area in the information wheel can be retracted by half of its length, as shown in FIG. Fig. 9 A schematic diagram of an information wheel in a third presentation state is shown. Fig. 9 With the above Figure 7Based on, wherein the dotted circle 91 is the circle corresponding to the second roulette area in the information roulette of the second presentation state, and the solid circle 93 is the circle corresponding to the second roulette area in the information roulette of the third presentation state. When the mouse cursor 92 is outside the dotted circle 91, the information roulette switches from the second presentation state to the third presentation state, and the radius of the circle corresponding to the first roulette area is reduced to half of the original value (the reduction value can be set according to different game requirements, and can be set to be greater than the radius of the second roulette area in the above-mentioned first presentation state, and less than any value between the radius of the dotted circle 91). At this time, the first roulette area becomes larger accordingly, and the virtual resources in the second roulette area (i.e., the above-mentioned interactive identifier) ​​can be reduced or hidden. In this embodiment, when the information roulette is in the third presentation state, the mouse moves into the second roulette area again, and the information roulette will switch from the third presentation state back to the second presentation state. The information roulette of the second presentation state is as described above, and will not be repeated here.

[0099] The above-mentioned information wheel presentation state switching and related processing are mainly described by taking the example of a non-touch device as the terminal device. If the terminal device is a touch device, the mouse and keyboard may not be configured, and the corresponding operation mode may be adjusted to touch-related operations. For example: press and hold the call-out key (C key) on the keyboard, that is, there is no need to wait after pressing it, that is, pressing the call-out key can trigger the information wheel display. This operation on a touch terminal can be pressing and holding a virtual control in a graphical user interface. The above-mentioned mouse click operation can be releasing the finger. Usually, releasing the finger in the corresponding area means confirming the triggering of the selection of the content in the area. The presentation state of the mouse hovering can be hovering when the finger falls on the content area.

[0100] In actual applications, players can press and hold the virtual control to call out the information wheel in the first presentation state, and switch the information wheel to the second presentation state by moving the finger to the second wheel area of ​​the information wheel. Move the finger out of the second wheel area to the first wheel area to switch the information wheel to the third presentation state. Taking the finger in the first wheel area as an example, when the finger moves to the sub-area where the corresponding interactive mark is located, it is hovering, and releasing the finger triggers the sending of the information content corresponding to the selected interactive mark.

[0101] For the information wheel displayed on the touch terminal, a mapping wheel of the information wheel can be displayed below the finger, and the mapping wheel is a thumbnail of the information wheel, so that the player can operate the information wheel by moving the finger in the mapping wheel, and the position of the finger touch point in the mapping wheel is mapped back to the information wheel, thereby determining the position of the touch point on the information wheel. Based on this, when the above-mentioned terminal device is a touch device, a preset identification line and a mapping wheel of the information wheel are displayed in the information wheel, wherein the mapping wheel is located at the location of the touch point, the first endpoint of the identification line is located at the center of the information wheel, and the second endpoint of the identification line is located at the current mapping position, and the current mapping position is the first position of the touch point in the mapping wheel corresponding to the second position in the information wheel. This method does not require the finger to move the operation in the entire information wheel, and the operation is more convenient.

[0102] See also Fig.10 Another schematic diagram of an information wheel in a second presentation state is shown in FIG. Figure 7-9 Similarly, the mapping wheel 11 is located below the finger. When the finger moves in the mapping wheel, the arrow of the identification line 12 (i.e., the second endpoint) will also drive the identification line to move, while the first endpoint of the identification line is fixed at the center of the information wheel. The terminal device switches the selected interactive identifier according to the position of the arrow of the identification line. Through the coordinated use of the mapping wheel and the identification line, it can clearly indicate the position of the current finger operation mapped to the information wheel. Therefore, the player can control the finger movement direction according to the position of the identification line and the currently selected interactive identifier. When the finger is released, the information content corresponding to the currently selected interactive identifier can be sent.

[0103] The overall size of the information wheel in the above-mentioned different presentation states is the same. In this embodiment, for an information wheel with an outer border or without an outer border, when the presentation state of the information wheel is switched, the overall size of the information wheel can remain unchanged. In this way, the switching of different presentation states of the information wheel can adjust the size of different wheel areas, which is more in line with actual application scenarios and has better visual effects.

[0104] As a possible implementation, the second wheel area in the information wheel in the first presentation state displays a first number of interaction identifiers; the second wheel area in the information wheel in the second presentation state displays a second number of interaction identifiers; wherein the second number is greater than the first number.

[0105] As another possible implementation, a smaller number of interaction identifiers may also be displayed in the second wheel area of ​​the information wheel in the first presentation state, see Fig.11Another schematic diagram of an information wheel in a first presentation state is shown, wherein the area where the first wheel area 111 is located is the area except the second wheel area 112, and the first wheel area 111 has no outer boundary, that is, the size of the information wheel can be the same as the display screen of the terminal device, such as Fig.11 As shown, the circular area is the second wheel area 112, which is divided into two sub-areas, which are the locations of the two interactive marks of action and voice. The first wheel area 111 is divided into four sub-areas, which are the locations of the four interactive marks of support, people, assembly and help.

[0106] If an interactive logo is displayed in the second wheel area of ​​the information wheel in the first presentation state, the switching of the above presentation state can be determined by the duration of pressing a specific key on the keyboard, for example: when the duration of pressing a specific key on the keyboard (such as the C key) is less than 0.2s, the information wheel in the first presentation state is displayed on the graphical user interface. When the specific key on the keyboard is pressed for greater than or equal to 0.2s, the information wheel in the first presentation state is switched to the information wheel in the second presentation state. Alternatively, if the terminal device is a touch device, the above presentation state switching operation can be an operation of specifying a virtual control in the touch graphical user interface.

[0107] As a possible implementation, the first number of interaction identifiers and the second number of interaction identifiers do not overlap. The interaction identifiers displayed in the first wheel area of ​​the information wheel in the first presentation state are the same or partially the same as the interaction identifiers displayed in the first wheel area of ​​the information wheel in the second presentation state. Fig.11 The information wheel in the first presentation state is shown and Figure 4 As an example, the information wheel in the second presentation state shown in FIG. Fig.11 The interactive mark in the second wheel area may not appear in Figure 4In the second roulette area in the first presentation state, the number of interactive identifiers displayed can be further increased. Alternatively, the interactive identifier in the first roulette area of ​​the information roulette in the first presentation state can be different from the interactive identifier in the first roulette area of ​​the information roulette in the second presentation state. If the interactive identifiers in the first roulette area in the first presentation state and the first roulette area in the second presentation state are different, then the interactive identifiers corresponding to the first roulette area in the two presentation states are 4×2=8; similarly, if the interactive identifiers in the second roulette area in the first presentation state and the second roulette area in the second presentation state are different, then the interactive identifiers corresponding to the second roulette area in the two presentation states are 2+8=10, that is, the information roulette in the two presentation states can display a total of 18 interactive identifiers, which is significantly richer than the information roulette in the prior art that can only display up to 8 interactive identifiers. When players buy a lot of high-quality resources and want to show off virtual resources (such as spray paint) to each other, they can define the interactive identifiers in each roulette area in the information roulette in the two presentation states through the game setting interface, and switch the information roulette presentation state as needed to send the corresponding information. Different numbers of interactive identifiers can be displayed through the information wheel in the first presentation state and the second presentation state.

[0108] The information wheel in the above embodiment has multiple presentation states. The first wheel area and the second wheel area of ​​the information wheel in different presentation states have different performances. For example, in different presentation states, the first wheel area and the second wheel area occupy different areas in the information wheel. In the configuration of the interactive identifier, it can be configured according to the urgency of the information corresponding to the interactive identifier. For example, the first wheel area is configured with a system interactive identifier with a higher urgency, while the second wheel area is configured with a user-defined interactive identifier with a lower urgency. Based on this, the interactive identifier corresponding to the first wheel area includes at least one of the following: a support type identifier, a collection type identifier, a life-saving type identifier, and a human type identifier; the second interactive identifier corresponding to the second wheel area includes at least one of the following: a spray paint type identifier, an action type identifier, and a voice type identifier. In this way, the identifier of the interactive information that is more commonly used in the battle process can be corresponded to the first wheel area, and the identifier of the interactive information that may be used outside the battle can be corresponded to the second wheel area, so as to achieve a clear distinction between the two types of interactive identifiers in the operation area and reduce misoperation.

[0109] The above-mentioned information roulette is mainly explained by taking the first roulette area and the second roulette area as examples. According to different games, the information roulette can also be divided into more roulette areas. For example, the information roulette includes three roulette areas. In specific applications, the number of roulette areas and the number of interactive identifiers included in each roulette area can be configured as needed, and this embodiment does not limit this.

[0110] The above method can observe the specific position of the mouse when calling out the information wheel (i.e. displaying the secondary interface of the information wheel), and in addition to obtaining the direction of the mouse (such as: eight directions: up, down, left, right, upper left, lower left, upper right, and lower right), the relative distance between the mouse and the center of the information wheel can also be obtained. Compared with the existing information wheel technology, the only variable type that can be controlled by the mouse is the direction. In the embodiment of the present disclosure, more mouse parameters can be obtained. Therefore, the method provided in the embodiment of the present disclosure can accurately locate the wheel area where the mouse is located and the specific sub-area in the wheel area, and supports configuring two or more wheel areas in the information wheel.

[0111] In addition, in the existing information wheel technology, after calling out the information wheel, the information wheel is always in a single form, that is, the information wheel will not change from calling out to completing the operation (no matter how long the operation takes). However, the information wheel in the embodiment of the present disclosure will dynamically change according to the key press time and the position of the virtual cursor, and can switch between different presentation forms such as the first presentation state, the second presentation state or the third presentation state.

[0112] For touch terminals, in the existing information roulette technology, players may distinguish the type of roulette that is called out by long pressing or short pressing. The characteristic of this type of roulette is that if no other interactive operations are performed (clicking a blank space / selecting an item / clicking to close, etc.), the roulette interface will remain resident. This interactive method has low fault tolerance. If the roulette opened due to an operational error is not the target roulette, it is necessary to close the current roulette first and then re-operate to call out the target roulette, and the interactive operation is cumbersome. In the disclosed technology, only one information roulette needs to be configured in the game, and the information roulette can include identifiers corresponding to multiple different types of interactive information. The selection of the identifier corresponding to the target information by the position distance of the mouse or touch point can effectively improve the fault tolerance rate and simplify the operation process.

[0113] In summary, the above method improves the convenience and efficiency of operation while ensuring the operation experience and accuracy of players in different situations. In addition, by switching the presentation state of the information wheel, the number of interactive information on the information wheel is effectively expanded, alleviating the problem of a small number of interactive information due to limited space on the information wheel, and improving the player's better gaming experience.

[0114] Based on the above method embodiment, the present disclosure also provides an information interaction device in a game, which provides a graphical user interface of the game through a terminal device, see Fig.12 As shown, the above device comprises:

[0115] The wheel calling module 1201 is used to display the information wheel on the graphical user interface in response to a calling operation on the information wheel; the information wheel includes a plurality of wheel areas, each wheel area is used to configure at least two interaction identifiers, and each interaction identifier corresponds to an interaction information;

[0116] The roulette adjustment module 1202 is used for controlling the adjustment of the relative sizes between the plurality of roulette areas in the information roulette in response to a first triggering operation on a target roulette area among the plurality of roulette areas, so as to increase the operation identification area corresponding to the target roulette area; wherein the operation identification area is used to trigger the interaction mark configured in the target roulette area;

[0117] The information sending module 1203 is used to control the sending of the interaction information corresponding to the target interaction identifier in the multiple roulette areas in response to the second trigger operation on the target interaction identifier.

[0118] The above device includes multiple roulette areas in the information roulette, and each roulette area is used to configure at least 2 interactive identifiers corresponding to the interactive information, so that the information roulette can accommodate a large number of interactive identifiers, which can reduce the number of information roulettes configured in the game, and reduce the memory cost of calling out different information roulettes to a certain extent. At the same time, when the trigger operation is performed on the target roulette area in the information roulette, the relative size between the multiple roulette areas in the information roulette can be adjusted, thereby increasing the operation identification area corresponding to the target roulette area. This method allows the operation identification area corresponding to the roulette area to change dynamically, making it easier to send the interactive information corresponding to the interactive identifier in the target roulette area. Therefore, the above method improves the convenience of using the information roulette while taking into account the number of information roulettes and the richness of displayed information.

[0119] As a possible implementation, the information wheel includes a first wheel area and a second wheel area; accordingly, the wheel calling module 1201 is also used to determine the display position of the information wheel in the graphical user interface; display the information wheel at the display position; wherein the first wheel area is marked with a preset first color, and the second wheel area is marked with a preset second color; wherein the first wheel area is located at the periphery of the first wheel area. Through the above-mentioned color identification method, the recognition of the wheel area can be enhanced. For an information wheel with an outer boundary, the display position of the information wheel can be the center of the graphical user interface as the center of the information wheel, or a certain position point of the graphical user interface can be used as the center of the information wheel. For an information wheel without an outer boundary, the size of the information wheel is the same as the size of the graphical user interface of the terminal device displaying the game scene, and the display position of the information wheel can be the center of the graphical user interface as the center of the information wheel. By using two wheel areas with different color areas, it is more intuitive and clear.

[0120] As a possible implementation, the interaction identifier in the first roulette area is a system interaction identifier set in the process of making the game, and the system interaction identifier is used to trigger the sending of interaction information corresponding to the interaction identifier configured by the system; the interaction identifier in the second roulette area is a user-defined interaction identifier of the terminal device, and the user-defined interaction identifier is used to trigger the sending of interaction information corresponding to the user-defined interaction identifier. This configuration of roulette areas and interaction identifiers can make the interaction identifier corresponding to the first roulette area an identifier corresponding to more urgent interaction information, while the interaction identifier corresponding to the second roulette area is an identifier corresponding to non-urgent information.

[0121] As a possible implementation, the graphical user interface displays a crosshair, which is used to indicate the aiming direction of the virtual object controlled by the terminal device, and the aiming direction indicated by the crosshair moves along with the movement control of the user of the terminal device; accordingly, the wheel calling module 1201 is also used to respond to the calling operation for the information wheel, display the information wheel on the graphical user interface and cancel the display of the crosshair. This method can reduce the interference of the crosshair on the displayed content of the information wheel and reduce misoperation.

[0122] As a possible implementation, the above-mentioned roulette calling module 1201 is also used to provide a virtual cursor in the graphical user interface during the display of the information roulette, and configure the virtual cursor to move following the movement control of the user of the terminal device; wherein the virtual cursor is a mouse cursor or a touch cursor. In this way, the player can intuitively determine the current position of the virtual cursor, and can realize the relevant functions by moving the virtual cursor in a targeted manner.

[0123] As a possible implementation, the wheel adjustment module 1202 is further configured to control the movement of the virtual cursor in the information wheel in response to a movement control operation on the virtual cursor; determine the target wheel area from the multiple wheel areas based on the real-time movement position of the virtual cursor, and control the adjustment of the relative sizes between the multiple wheel areas in the information wheel. In this way, the target wheel area can be selected more conveniently.

[0124] As a possible implementation, the wheel adjustment module 1202 is further configured to adopt at least one of the following methods: increasing the size of the target wheel area and / or reducing the size of other wheel areas; wherein the other wheel areas are wheel areas in the information wheel except the target wheel area; or increasing the size of the target wheel area by increasing the overall size of the information wheel. Through the above methods, the operation recognition area corresponding to the target wheel can be effectively improved.

[0125] As a possible implementation, the wheel calling module 1201 is further used to display the information wheel in a first presentation state in the graphical user interface in response to a first calling operation on the information wheel; and / or, in response to a second calling operation on the information wheel, display the information wheel in a second presentation state in the graphical user interface; wherein the information wheel in the first presentation state and the information wheel in the second presentation state have at least one wheel area with a different display size. In this way, the interactive identification displayed by the information wheel can be enriched.

[0126] As a possible implementation, the first outgoing call operation and the second outgoing call operation have different operation types, or the first outgoing call operation and the second outgoing call operation have different operation durations. In this way, the information wheel in different presentation states can be displayed relatively simply.

[0127] As a possible implementation, the above-mentioned wheel calling module 1201 is also used to provide a virtual cursor in the graphical user interface and configure the virtual cursor to move following the movement control of the user of the terminal device during the process of displaying the information wheel in the first presentation state and / or in the second presentation state; wherein the virtual cursor is a mouse cursor or a touch cursor. In this way, the user can clearly understand the current movement control effect, which is convenient for the user to quickly select the target wheel area and / or target interaction mark.

[0128] As a possible implementation, the above-mentioned wheel calling module 1201 is also used for, in the process of displaying the information wheel in the first presentation state, in response to a part of the virtual cursor being located in the first wheel area and another part of the virtual cursor being located in the second wheel area, determining that the virtual cursor is located in the first wheel area; in response to the virtual cursor being located in the first wheel area, setting a selection mark in the sub-area where the interactive mark corresponding to the position of the virtual cursor is located; in response to the virtual cursor moving to the second wheel area, determining that the first trigger operation occurs and the target wheel area is the second wheel area. This method performs relevant processing based on the current position of the virtual cursor, and the operation is more intuitive and clear.

[0129] As a possible implementation, the information sending module 1203 is also used to respond to the second trigger operation of the first interaction identifier corresponding to the position of the virtual cursor, determine the first interaction identifier as the target interaction identifier, and control the sending of the interaction information corresponding to the target interaction identifier. This method can accurately determine the interaction identifier corresponding to the current position of the virtual cursor as the object selected by the user, and send relevant information. The entire information sending process is intuitive and clear, and is not prone to errors.

[0130] As a possible implementation, the wheel calling module 1201 is also used to display a preset identification line from the center of the information wheel to the origin of the virtual cursor during the display of the virtual cursor of the terminal device. Through the identification line, the user is more aware of the current position of the virtual cursor, and controlling the movement of the virtual cursor will be clearer and more intuitive, which can reduce misoperation to a certain extent.

[0131] As a possible implementation, the interactive identifiers configured in the second wheel area of ​​the information wheel in the first presentation state are hidden; and some or all of the interactive identifiers configured in the second wheel area are displayed in the information wheel in the second presentation state. This method can make the display content of the information wheel clearer.

[0132] As a possible implementation, the above-mentioned wheel adjustment module 1202 is also used for displaying at least one associated interaction identifier corresponding to the second interaction identifier in response to the virtual cursor staying in the sub-area where the second interaction identifier is located in the second wheel area during the display process of the information wheel in the second presentation state; the associated interaction identifier is not included in the interaction identifier displayed in the second wheel area. In this display mode, an associated interaction identifier can be configured in advance for the interaction identifier directly displayed in the second wheel area. When the virtual cursor moves to the position where the second interaction identifier is located, the associated interaction identifier can be displayed in a secondary display mode such as a drop-down menu. This display mode of associated interaction identifiers can enrich the number of interaction identifiers displayed on the information wheel and better meet the needs of users.

[0133] As a possible implementation, the above-mentioned wheel adjustment module 1202 is also used to respond to the rotation selection operation for the second interaction identifier and the associated interaction identifier, and rotate and display the second interaction identifier and the associated interaction identifier as a selected state; in response to the third trigger operation for the third interaction identifier in the selected state, send the interaction information corresponding to the third interaction identifier; wherein the third interaction identifier is one of the second interaction identifier and the associated interaction identifier. In this way, when it is necessary to send the associated interaction identifier, the associated interaction identifier can be selected through the rotation selection operation, and the sending of the information corresponding to the associated interaction identifier can be triggered through the second trigger operation, so that the types of information that can be sent by the information wheel are increased, and the sending of more types of information can be achieved through the above-mentioned information wheel without adding other information wheels.

[0134] As a possible implementation, the wheel adjustment module 1202 is further configured to cancel the display of the associated interaction identifier corresponding to the second interaction identifier in response to the virtual cursor moving out of the sub-region where the second interaction identifier is located in the second wheel region. In this manner, the virtual cursor moves out of the sub-region where the second interaction identifier is located, indicating that there is no need to operate the associated interaction identifier at present, and canceling the display of the associated interaction identifier can make the interface of the information wheel clearer and more reasonable.

[0135] As a possible implementation, the wheel adjustment module 1202 is further used to detect the first distance between the virtual cursor and the first set position point of the information wheel during the display process of the information wheel in the second presentation state; in response to the first distance being within a preset first distance range, determine the interaction mark corresponding to the current hovering position of the virtual cursor as the second interaction mark; wherein the first distance range is the range corresponding to the second wheel area in the information wheel in the second presentation state. In this way, the second interaction mark can be located more accurately.

[0136] As a possible implementation, the wheel adjustment module 1202 is further configured to, after determining the interaction mark corresponding to the current hovering position of the virtual cursor as the second interaction mark, display a preset stop selection mark in the sub-region where the second interaction mark is located; wherein the stop selection mark includes at least one of the following: a mark box, a mark special effect, and a mark character. By displaying the mark in this way, the player can clearly view the current position of the virtual cursor, providing reliable information for the user's subsequent operations.

[0137] As a possible implementation, the wheel adjustment module 1202 is also used to detect the second distance between the virtual cursor and the second set position point of the information wheel during the display of the information wheel in the second presentation state; in response to the second distance being within the preset second distance range, switch the information wheel in the second presentation state to the information wheel in the third presentation state; wherein the size of the second wheel area in the information wheel in the third presentation state is smaller than the size of the second wheel area in the information wheel in the second presentation state, and larger than the size of the second wheel area in the information wheel in the first presentation state; the second distance range is the range corresponding to the first wheel area in the information wheel in the second presentation state. In this way, the second wheel area can be relatively reduced, the first wheel area can be increased, and the probability of misoperation of sending the corresponding information of the system interaction identifier can be reduced.

[0138] As a possible implementation, the interactive logo displayed in the second wheel area of ​​the information wheel in the second presentation state is reduced to a set size or hidden in the information wheel in the third presentation state. In this way, the reduced second wheel area can be made more concise and the interface of the information wheel can be clearer.

[0139] As a possible implementation, the wheel adjustment module 1202 is further configured to switch the information wheel in the third presentation state to the information wheel in the second continuous state in response to the virtual cursor being located in the second wheel area of ​​the information wheel during the display process of the information wheel in the third presentation state. In this way, the information wheel in the third presentation state can be switched back to the second presentation state at any time as needed, which is convenient for operation.

[0140] As a possible implementation, the above-mentioned wheel adjustment module 1202 is also used for controlling and adjusting the relative sizes between the multiple wheel areas in the information wheel in response to the virtual cursor moving from one wheel area to another wheel area among the multiple wheel areas, triggering the first trigger operation and the other wheel area being the target wheel area, so as to increase the operation recognition area corresponding to the target wheel area. In this way, when the virtual cursor moves across wheel areas, the target wheel area can be determined, and then the relative sizes between the multiple wheel areas can be determined, and the operation recognition area corresponding to the target wheel area can be increased, so that the size of the operation recognition area of ​​the target wheel area is more in line with the user's operation intention corresponding to moving the virtual cursor, thereby improving the user experience.

[0141] As a possible implementation, the displayed information wheel also includes a cancel wheel area, and accordingly, the information sending module 1203 is further configured to cancel the display of the information wheel in response to a selection operation on the cancel wheel area. This method can realize the rapid cancellation of the information wheel.

[0142] As a possible implementation, the information sending module 1203 is further used to cancel the display of the information wheel in response to the sending event of the interactive information corresponding to the target interactive identifier. By automatically canceling the display of the information wheel, the player's operation can be reduced and the convenience of using the information wheel can be improved.

[0143] As a possible implementation, the terminal device is a touch device, and the information wheel displays a preset identification line and a mapping wheel of the information wheel, wherein the mapping wheel is located at the location of the touch point, the first end point of the identification line is located at the center of the information wheel, and the second end point of the identification line is located at the current mapping position, and the current mapping position is the first position of the touch point in the mapping wheel corresponding to the second position in the information wheel. This method does not require the finger to move the entire information wheel, and the operation is more convenient.

[0144] As a possible implementation, the second wheel area in the information wheel in the first presentation state displays a first number of interaction identifiers; the second wheel area in the information wheel in the second presentation state displays a second number of interaction identifiers; wherein the second number is greater than the first number. For example, there is no intersection between the first number of interaction identifiers and the second number of interaction identifiers. Through the above-mentioned information wheels in the first presentation state and the second presentation state, different numbers of interaction identifiers can be displayed.

[0145] As a possible implementation, the interaction identifiers displayed in the first wheel area of ​​the information wheel in the first presentation state are the same or partially the same as the interaction identifiers displayed in the first wheel area of ​​the information wheel in the second presentation state. Different numbers of interaction identifiers can be displayed through the information wheels in the first presentation state and the second presentation state.

[0146] As a possible implementation, the operation identification area corresponding to the first wheel area is larger than the area where the first wheel area is displayed. This can give the first wheel area a larger operation space, making it easier for the user to send interaction information corresponding to the system interaction identifier.

[0147] The information interaction device in the game provided by the embodiment of the present disclosure has the same implementation principle and technical effects as those of the aforementioned method embodiment. For the sake of brief description, for parts not mentioned in the embodiment of the information interaction device in the game, reference may be made to the corresponding contents in the aforementioned information interaction method embodiment in the game.

[0148] The term "and / or" herein is only a description of the association relationship of the associated objects, indicating that there may be three relationships. For example, A and / or B can represent: A exists alone, A and B exist at the same time, and B exists alone. In addition, the term "at least one" herein represents any combination of at least two of any one or more of a plurality of. For example, including at least one of A, B, and C can represent including any one or more elements selected from the set consisting of A, B, and C.

[0149] The present disclosure also provides an electronic device, such as Fig.13 As shown, it is a schematic diagram of the structure of the electronic device, wherein the electronic device includes a processor 131 and a memory 130, the memory 130 stores computer executable instructions that can be executed by the processor 131, and the processor 131 executes the computer executable instructions to implement the information interaction method in the above-mentioned game.

[0150] exist Fig.13 In the illustrated embodiment, the electronic device further includes a bus 132 and a communication interface 133 , wherein the processor 131 , the communication interface 133 and the memory 130 are connected via the bus 132 .

[0151] Among them, the memory 130 may include a high-speed random access memory (RAM), and may also include a non-volatile memory (non-volatile memory), such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 133 (which can be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 132 can be an ISA (Industry Standard Architecture) bus, a PCI (Peripheral Component Interconnect) bus or an EISA (Extended Industry Standard Architecture) bus, etc. The bus 132 can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig.13 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0152] The processor 131 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 131. The above processor 131 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in conjunction with the embodiment of the present disclosure can be directly embodied as a hardware decoding processor to be executed, or the hardware and software modules in the decoding processor are combined and executed. The software module can be located in a mature storage medium in the field such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory, and the processor 131 reads the information in the memory and completes the steps of the information interaction method in the game in the above-mentioned embodiment in combination with its hardware.

[0153] The embodiments of the present disclosure also provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the information interaction method in the above-mentioned game. The specific implementation can be found in the aforementioned method embodiment, which will not be described in detail here.

[0154] The computer program product of the information interaction method, device and electronic device in the game provided by the embodiments of the present disclosure includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the previous method embodiments. The specific implementation can be found in the method embodiments, which will not be repeated here.

[0155] Unless otherwise specifically stated, the relative steps, numerical expressions and numerical values ​​of the components and steps set forth in these embodiments do not limit the scope of the present disclosure.

[0156] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium that is executable by a processor. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0157] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation of the present disclosure. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.

[0158] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the above-described embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-described embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.

Claims

1. A method for information interaction in a game, characterized in that: Providing a graphical user interface of a game through a terminal device, the method comprising: In response to a call-out operation for the information wheel, the information wheel is displayed on the graphical user interface; the information wheel includes a plurality of wheel areas, each wheel area is used to configure at least two interaction identifiers, and each interaction identifier corresponds to an interaction information; In response to a first trigger operation on a target wheel area among the multiple wheel areas, controlling to adjust the relative sizes between the multiple wheel areas in the information wheel to increase the operation identification area corresponding to the target wheel area; wherein the operation identification area is used to trigger the interaction mark configured in the target wheel area; In response to a second trigger operation on the target interaction identifiers in the plurality of roulette areas, control sending of interaction information corresponding to the target interaction identifiers.

2. The method according to claim 1, characterized in that The information wheel includes a first wheel area and a second wheel area; and displaying the information wheel on the graphical user interface includes: determining a display position of the information wheel in the graphical user interface; The information wheel is displayed at the display position; wherein the first wheel area is marked with a preset first color, and the second wheel area is marked with a preset second color; wherein the first wheel area is located outside the first wheel area.

3. The method according to claim 2, characterized in that The interaction mark in the first wheel area is a system interaction mark set in the process of making the game, and the system interaction mark is used to trigger the sending of interaction information corresponding to the interaction mark configured by the system; The interaction identifier in the second wheel area is a user-defined interaction identifier of the terminal device, and the user-defined interaction identifier is used to trigger the sending of interaction information corresponding to the user-defined interaction identifier.

4. The method according to claim 3, characterized in that The graphical user interface displays a crosshair, the crosshair is used to indicate the aiming direction of the virtual object controlled by the terminal device, and the aiming direction indicated by the crosshair moves following the movement control of the user of the terminal device; The step of displaying the information wheel on the graphical user interface in response to a call-out operation for the information wheel comprises: In response to a call-out operation for an information wheel, the information wheel is displayed on the graphical user interface and the crosshair is canceled.

5. The method according to claim 4, characterized in that The method further comprises: During the information wheel display process, a virtual cursor is provided in the graphical user interface and configured to move following the movement control of the user of the terminal device; wherein the virtual cursor is a mouse cursor or a touch cursor.

6. The method according to claim 5, characterized in that The step of controlling the adjustment of the relative sizes between the plurality of roulette areas in the information roulette in response to a first trigger operation on a target roulette area among the plurality of roulette areas comprises: In response to a movement control operation on the virtual cursor, controlling the virtual cursor to move within the information wheel; The target wheel area is determined from the plurality of wheel areas based on the real-time moving position of the virtual cursor, and the relative sizes between the plurality of wheel areas in the information wheel are controlled and adjusted.

7. The method according to claim 1 or 6, characterized in that: The step of controlling and adjusting the relative sizes between the plurality of wheel areas in the information wheel comprises at least one of the following: Increase the size of the target wheel area and / or reduce the size of other wheel areas; wherein the other wheel areas are wheel areas in the information wheel except the target wheel area; The size of the target wheel area is increased in a manner that increases the overall size of the information wheel.

8. The method according to claim 2, characterized in that: The step of displaying the information wheel on the graphical user interface in response to a call-out operation on the information wheel comprises: In response to a first call-out operation on the information wheel, displaying the information wheel in a first presentation state in the graphical user interface; and / or In response to a second call-out operation on the information wheel, displaying the information wheel in a second presentation state in the graphical user interface; The information wheel in the first presentation state and the information wheel in the second presentation state have at least one wheel area that is different in display size.

9. The method according to claim 8, characterized in that The operation types of the first outgoing call operation and the second outgoing call operation are different, or the operation durations of the first outgoing call operation and the second outgoing call operation are different.

10. The method according to claim 8, characterized in that The method further comprises: When displaying the information wheel in the first presentation state and / or in the second presentation state, a virtual cursor is provided in the graphical user interface and configured to move following the movement control of the user of the terminal device; wherein the virtual cursor is a mouse cursor or a touch cursor.

11. The method according to claim 10, characterized in that In the process of displaying the information wheel in the first presentation state, the method includes: In response to a portion of the virtual cursor being located in the first roulette area and another portion of the virtual cursor being located in the second roulette area, determining that the virtual cursor is located in the first roulette area; In response to the virtual cursor being located in the first wheel area, setting a selection mark in the sub-area where the interaction mark corresponding to the position of the virtual cursor is located; In response to the virtual cursor moving to the second roulette area, it is determined that the first trigger operation occurs and the target roulette area is the second roulette area.

12. The method according to claim 5 or 10, characterized in that: In response to a second trigger operation on the target interaction identifiers in the plurality of roulette areas, controlling the sending of the interaction information corresponding to the target interaction identifiers includes: In response to a second trigger operation on a first interaction identifier corresponding to the position of the virtual cursor, the first interaction identifier is determined as a target interaction identifier, and control is performed to send interaction information corresponding to the target interaction identifier.

13. The method according to claim 5 or 10, characterized in that: The method further comprises: During the process of displaying the virtual cursor of the terminal device, a preset identification line is displayed from the center of the information wheel to the origin of the virtual cursor.

14. The method according to claim 8, characterized in that In the information wheel in the first presentation state, the interaction identifiers configured in the second wheel area are hidden; in the information wheel in the second presentation state, some or all of the interaction identifiers configured in the second wheel area are displayed.

15. The method according to claim 10, characterized in that The method further comprises: During the information wheel display process in the second presentation state, in response to the virtual cursor staying in the sub-area where the second interaction identifier is located in the second wheel area, at least one associated interaction identifier corresponding to the second interaction identifier is displayed; the associated interaction identifier is not included in the interaction identifiers displayed in the second wheel area.

16. The method according to claim 15, characterized in that The method further comprises: In response to the rotation selection operation on the second interaction identifier and the associated interaction identifier, the second interaction identifier and the associated interaction identifier are displayed in rotation as a selected state; In response to a third trigger operation on a third interaction identifier in a selected state, interaction information corresponding to the third interaction identifier is sent; wherein the third interaction identifier is one of the second interaction identifier and the associated interaction identifier.

17. The method according to claim 15, characterized in that The method further comprises: In response to the virtual cursor moving out of the sub-region where the second interaction identifier is located in the second wheel region, the associated interaction identifier corresponding to the second interaction identifier is cancelled.

18. The method according to claim 15, characterized in that The method further comprises: During the display of the information wheel in the second presentation state, detecting a first distance between the virtual cursor and a first set position point of the information wheel; In response to the first distance being within a preset first distance range, determining the interaction identifier corresponding to the current hovering position of the virtual cursor as a second interaction identifier; wherein the first distance range is a range corresponding to the second wheel area in the information wheel in the second presentation state.

19. The method according to claim 18, characterized in that After the step of determining the interaction identifier corresponding to the current hovering position of the virtual cursor as the second interaction identifier, the method further includes: A preset stay selection mark is displayed in the sub-area where the second interaction mark is located; wherein the stay selection mark includes at least one of the following: a mark box, a mark special effect, and a mark character.

20. The method according to claim 10, characterized in that The method further comprises: During the display of the information wheel in the second presentation state, detecting a second distance between the virtual cursor and a second set position point of the information wheel; In response to the second distance being within a preset second distance range, the information wheel in the second presentation state is switched to the information wheel in the third presentation state; wherein the size of the second wheel area in the information wheel in the third presentation state is smaller than the size of the second wheel area in the information wheel in the second presentation state, and larger than the size of the second wheel area in the information wheel in the first presentation state; and the second distance range is the range corresponding to the first wheel area in the information wheel in the second presentation state.

21. The method according to claim 20, characterized in that The interactive identifier displayed in the second wheel area of ​​the information wheel in the second presentation state is reduced to a set size or hidden in the information wheel in the third presentation state.

22. The method according to claim 20, characterized in that The method further comprises: During the display of the information wheel in the third presentation state, in response to the virtual cursor being located in the second wheel area of ​​the information wheel, the information wheel in the third presentation state is switched to the information wheel in the second continuous state.

23. The method according to claim 10, characterized in that In response to a first trigger operation on a target wheel area among the multiple wheel areas, controlling to adjust the relative sizes between the multiple wheel areas in the information wheel to increase the operation identification area corresponding to the target wheel area includes: In response to the virtual cursor moving from one of the multiple roulette areas to another roulette area, triggering a first trigger operation and the other roulette area being a target roulette area, the relative sizes between the multiple roulette areas in the information wheel are controlled to be adjusted to increase the operation recognition area corresponding to the target roulette area.

24. The method according to claim 1, characterized in that The displayed information wheel also includes a cancel wheel area, and the method further includes: In response to a selection operation on the cancel wheel area, the information wheel is canceled from being displayed.

25. The method according to claim 1, characterized in that The method further includes: in response to a sending event of the interaction information corresponding to the target interaction identifier, canceling the display of the information wheel.

26. The method according to claim 1, characterized in that The terminal device is a touch device, and the information wheel displays a preset identification line and a mapping wheel of the information wheel, wherein the mapping wheel is located at the position of the touch point, the first endpoint of the identification line is located at the center of the information wheel, and the second endpoint of the identification line is located at the current mapping position, and the current mapping position is the first position of the touch point in the mapping wheel corresponding to the second position in the information wheel.

27. The method according to claim 8, characterized in that The second wheel area in the information wheel in the first presentation state displays a first number of interaction identifiers; the second wheel area in the information wheel in the second presentation state displays a second number of interaction identifiers; wherein the second number is greater than the first number.

28. The method according to claim 27, characterized in that There is no intersection between the first number of interaction identifiers and the second number of interaction identifiers.

29. The method according to claim 8, characterized in that The interaction mark displayed in the first wheel area of ​​the information wheel in the first presentation state is the same or partially the same as the interaction mark displayed in the first wheel area of ​​the information wheel in the second presentation state.

30. The method according to claim 3, characterized in that The operation identification area corresponding to the first wheel area is larger than the area where the first wheel area is displayed.

31. An information interaction device in a game, characterized in that: A graphical user interface for a game is provided through a terminal device, the device comprising: A wheel calling module, for displaying the information wheel on the graphical user interface in response to a calling operation on the information wheel; the information wheel includes a plurality of wheel areas, each wheel area is used to configure at least two interaction identifiers, and each interaction identifier corresponds to an interaction information; a roulette adjustment module, configured to control and adjust the relative sizes of the plurality of roulette areas in the information roulette in response to a first trigger operation on a target roulette area among the plurality of roulette areas, so as to increase the operation identification area corresponding to the target roulette area; wherein the operation identification area is used to trigger the interaction mark configured in the target roulette area; The information sending module is used to respond to the second trigger operation on the target interaction identifiers in the multiple roulette areas and control the sending of the interaction information corresponding to the target interaction identifiers.

32. An electronic device, characterized in that: The invention comprises a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the method according to any one of claims 1 to 30.

33. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the method according to any one of claims 1 to 30.