Method and system for controlling a motion-sensing game console to enhance interactive experience
By configuring game characters, setting themes, and collecting operation information in various ways on the motion-sensing game console, and combining this with game rules for task analysis and display updates, the problem of poor interactive experience has been solved, achieving a deeply immersive gaming experience.
Patent Information
- Application Number
- CN202510172038.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2025-02-17
- Publication Date
- 2026-02-10
- Estimated Expiration
- 2045-02-17
AI Technical Summary
Existing motion-sensing game consoles offer a poor interactive experience, making it difficult for players to become fully immersed in the game.
By identifying target games, configuring game characters and setting themes, collecting and recognizing player operation information, combining it with game rules for task analysis and display updates, and employing multiple methods for operation information collection and predictive display, the interactive experience is enhanced.
It enhances the interactive experience between players and the game console, enabling players to deeply immerse themselves in the game, improve the visual experience and operational effectiveness, and avoid operational delays and unresponsiveness.
Smart Images

Figure CN119701327B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of game technology, and in particular to a control method and control system for motion-sensing game consoles that enhances the interactive experience. Background Technology
[0002] In the digital age, artificial intelligence technology is being widely applied, becoming a new direction leading future technological trends. Against this backdrop, motion-sensing game consoles, integrating multiple innovative technologies, are becoming a new form of healthy entertainment.
[0003] Motion-sensing game consoles rely on high-tech video motion capture technology to analyze player body movements or gestures through camera data. This allows the game system to reflect these movements in real time, enabling direct human-computer interaction. Simultaneously, with the continuous iteration and updates of technologies such as artificial intelligence, metaverse, augmented reality, and virtual reality, immersive interactive experience design has gained widespread attention. However, currently, motion-sensing game consoles offer a relatively poor interactive experience, making it difficult for players to become fully immersed in the game. Therefore, this invention proposes a motion-sensing game console control method and control system to improve the interactive experience. This method employs multiple approaches to collect player operation information, improving the effectiveness of player actions and ensuring timely updates to the displayed game scene after player actions. This enhances the interactive experience between the player and the motion-sensing game console, making it easier for players to become fully immersed in the target game. Summary of the Invention
[0004] The purpose of this invention is to provide a motion-sensing game console control method and control system that enhances the interactive experience, thereby solving the problems mentioned in the background art.
[0005] To achieve the above objectives, the present invention provides the following technical solution: a method for controlling a motion-sensing game console to enhance the interactive experience, comprising:
[0006] Identify the target game, and configure the game characters and game theme for the target game to obtain game configuration information;
[0007] The game scene is displayed according to the game configuration information;
[0008] Multiple methods are used to collect player operation information, which is then identified and effectively analyzed to determine the valid game operation information.
[0009] By combining effective game operation information with game rules, game tasks are analyzed to obtain game control information;
[0010] The game scene is updated according to the game tasks based on the game control information.
[0011] Furthermore, the game character configuration includes configuring the target character and the target character's modifiers, and the game theme settings include setting the target game progress and the target game scene atmosphere information. When configuring the game character and setting the game theme for the target game, the configuration information for the player is obtained based on the game character, resulting in the target character and the target character's modifiers. Based on the target character's modifiers, a game scene atmosphere recommendation is made, resulting in recommended game scene atmosphere information. Then, based on the recommended game scene atmosphere information and the game progress, recommended game theme information is generated, thereby obtaining the game theme settings information determined by the player based on the recommended game theme information, and thus obtaining the target game progress and the target game scene atmosphere information.
[0012] Furthermore, the collected player action information is identified and effectively analyzed, including:
[0013] The player action information is identified and analyzed based on its type to determine the specific player action information.
[0014] Analyze the number of player action information to obtain the total number of player action information;
[0015] When the number of player operation information is one, the player operation information is considered valid game operation information;
[0016] When there are two or more player action information entries, analyze whether the player action information is the same to obtain the first analysis result;
[0017] When the first analysis result shows that the player operation information is the same, the player operation information is the valid game operation information;
[0018] When the first analysis result shows that the player operation information is different, a second analysis is performed on the player operation information to analyze the similarity of the player operation information, and the information is filtered and classified according to the similarity to obtain the second analysis result;
[0019] In the second analysis, the size of the categorical subsets is analyzed and sorted according to their size to obtain a sequence of categorical subset sizes;
[0020] If the maximum value in the size sequence of the classification subset is unique, then analyze the operation characteristics of the player operation information of the classification subset corresponding to the maximum value, determine the target player operation characteristics, and use the target player operation characteristics as valid game operation information;
[0021] If the maximum value in the size sequence of the classification subset is not unique, the position of the player operation information corresponding to the main collection method is analyzed in the classification subset corresponding to the maximum value to determine the target classification subset. Then, player operation features are extracted for the target classification subset to obtain the target player operation features, and the target player operation features are used as valid game operation information.
[0022] Furthermore, game task analysis is conducted by combining effective game operation information with game rules, including:
[0023] Analyze the current state of the displayed game scene, obtain the current display information of the game scene, and determine the current game progress;
[0024] The game rules are filtered according to the current game progress to obtain the game rules that are suitable for the current game progress, thus obtaining the target game rules.
[0025] Key information analysis is performed on the effective operation information of the game to obtain key information on the effective operation of the game. The key information on the effective operation of the game is then verified in combination with the target game rules to obtain the third analysis result.
[0026] When the third analysis result is verified, the initial information of the operation control command is obtained by combining the effective operation information of the game with the control command retrieved from the game task.
[0027] By combining the current displayed information of the game scene with the initial information of the operation control commands, the game control information is obtained.
[0028] Furthermore, the motion-sensing game console control method also includes predictive display, including:
[0029] Determine the prediction data collection method;
[0030] Player actions are monitored using a predictive data collection method to obtain player action monitoring information.
[0031] Player operation prediction information is determined by analyzing player operation monitoring information.
[0032] Based on the player's operation prediction information and the current display information of the game scene, a virtual demonstration is performed to obtain the prediction information;
[0033] The prediction information is overlaid on the currently displayed game scene.
[0034] A motion-sensing game console control system for enhancing interactive experience includes: a confirmation settings module, a game display module, a data acquisition and analysis module, a control center module, and a display update module;
[0035] The confirmation settings module is used to determine the target game, configure the game character and game theme for the target game, and obtain game configuration information;
[0036] The game display module is used to display game scenes according to game configuration information;
[0037] The data collection and analysis module is used to collect player operation information in multiple ways, obtain player operation information, identify and effectively analyze the player operation information, and determine the valid game operation information.
[0038] The control center module is used to analyze game tasks by combining effective game operation information with game rules to obtain game control information;
[0039] The display update module is used to update the display of the game scene in the game display module according to the game task based on the game control information.
[0040] Furthermore, the confirmation setting module includes: a confirmation unit and a setting unit;
[0041] The confirmation unit is used to determine the target game;
[0042] The setting unit is used to configure game characters and set game themes for a target game. The game character configuration includes configuring the target character and the target character's modifiers. The game theme setting includes setting the target game progress and the target game scene atmosphere information. When configuring game characters and setting game themes for a target game, the unit obtains configuration information for the player based on the game character to obtain the target character and the target character's modifiers. Based on the target character's modifiers, the unit recommends a game scene atmosphere to obtain recommended game scene atmosphere information. Then, based on the recommended game scene atmosphere information and the game progress, the unit generates recommended game theme information, thereby obtaining the game theme setting information determined by the player based on the recommended game theme information, and thus obtaining the target game progress and the target game scene atmosphere information.
[0043] Furthermore, the acquisition and analysis module includes: an acquisition unit and an analysis unit;
[0044] The collection unit is used to collect player operation information using multiple methods to obtain player operation collection information.
[0045] The analysis unit is used to identify and effectively analyze the information collected from player operations, and includes: an identification subunit, a first analysis subunit, a second analysis subunit, a third analysis subunit, a fourth analysis subunit, a fifth analysis subunit, a sixth analysis subunit, and a seventh analysis subunit.
[0046] The identification subunit is used to identify and analyze the player operation information in combination with the information type of the player operation information to determine the player operation information; and to analyze the number of player operation information to obtain the number of player operation information.
[0047] The first analysis subunit is configured to define the player operation information as valid game operation information when the number of player operation information is one.
[0048] The second analysis subunit is used to analyze whether the player operation information is the same when there are two or more player operation information, and to obtain the first analysis result;
[0049] The third analysis subunit is used to determine that when the first analysis result shows that the player operation information is the same, the player operation information is considered as valid game operation information.
[0050] The fourth analysis subunit is used to perform a further analysis on the player operation information when the first analysis result shows that the player operation information is different, analyze the similarity of the player operation information, and filter and classify it according to the similarity to obtain the second analysis result;
[0051] The fifth analysis subunit is used to analyze the size of the classification subsets in the second analysis result, and sort them according to the size of the classification subsets to obtain a classification subset size sequence;
[0052] The sixth analysis subunit is used to analyze the operation characteristics of the player operation information of the category subset corresponding to the maximum value when the maximum value is unique in the category subset size sequence, determine the target player operation characteristics, and use the target player operation characteristics as valid game operation information.
[0053] The seventh analysis subunit is used to analyze the position of player operation information corresponding to the main collection method in the classification subset corresponding to the maximum value when the maximum value is not unique in the classification subset size sequence, determine the target classification subset, and then extract player operation features for the target classification subset to obtain the target player operation features, and use the target player operation features as valid game operation information.
[0054] Furthermore, the control center module includes: a current confirmation unit, a rule filtering unit, a first analysis unit, a second analysis unit, and a control adjustment unit;
[0055] The current confirmation unit is used to analyze the current status of the displayed game scene, obtain the current display information of the game scene, and determine the current game progress;
[0056] The rule filtering unit is used to filter game rules according to the current game progress, obtain game rules that are suitable for the current game progress, and obtain the target game rules.
[0057] The first analysis unit is used to perform key information analysis on the effective operation information of the game, obtain key information on the effective operation of the game, and verify the key information on the effective operation of the game in combination with the target game rules to obtain the third analysis result;
[0058] The second analysis unit is used to retrieve control instructions based on valid game operation information and game task when the third analysis result is verified to pass, and obtain the initial information of operation control instructions.
[0059] The control adjustment unit is used to adjust the initial information of the operation control command in conjunction with the current display information of the game scene to obtain game control information.
[0060] Furthermore, the motion-sensing game console control system also includes: a display prediction module, which performs predictive display in the game display module based on prediction information, including:
[0061] Determine the prediction data collection method;
[0062] Player actions are monitored using a predictive data collection method to obtain player action monitoring information.
[0063] Player operation prediction information is determined by analyzing player operation monitoring information.
[0064] Based on the player's operation prediction information and the current display information of the game scene, a virtual demonstration is performed to obtain the prediction information;
[0065] The prediction information is overlaid on the currently displayed game scene.
[0066] This invention enhances the interactive experience between players and motion-sensing game consoles, enabling players to achieve a deeply immersive experience.
[0067] This invention configures game characters and sets game themes for a target game, enabling the game scene to be displayed according to the player's preferences, thus enhancing the player's visual experience. Furthermore, it employs multiple methods to collect player operation information, improving the effectiveness of player actions and preventing the target game from becoming unresponsive after player input. This allows the displayed game scene to be updated promptly based on effective player input, improving the effectiveness of player-game interaction and enhancing the player's interactive experience with the motion-sensing game console, making it easier for players to immerse themselves in the target game.
[0068] Other features and advantages of the invention will be set forth in the following description, and will be apparent in part from the description, or may be learned by practicing the invention. The objects and other advantages of the invention may be realized and obtained by means of the structures particularly pointed out in the written description and the accompanying drawings.
[0069] The technical solution of the present invention will be further described in detail below with reference to the accompanying drawings and embodiments. Attached Figure Description
[0070] The accompanying drawings are provided to further illustrate the invention and form part of the specification. They are used in conjunction with embodiments of the invention to explain the invention and do not constitute a limitation thereof. In the drawings:
[0071] Figure 1 This is a schematic diagram illustrating the steps of the motion-sensing game console control method described in this invention;
[0072] Figure 2 This is a flowchart illustrating step three of the motion-sensing game console control method described in this invention.
[0073] Figure 3 This is a schematic diagram of step four in the motion-sensing game console control method of the present invention;
[0074] Figure 4 This is a schematic diagram of the predictive display step in the motion-sensing game console control method of the present invention;
[0075] Figure 5 This is a schematic diagram of the motion-sensing game console control system described in this invention;
[0076] Figure 6 This is another schematic diagram of the motion-sensing game console control system described in this invention. Detailed Implementation
[0077] The preferred embodiments of the present invention will be described below with reference to the accompanying drawings. It should be understood that the preferred embodiments described herein are for illustration and explanation only and are not intended to limit the present invention.
[0078] like Figure 1 As shown, this embodiment of the invention provides a motion-sensing game console control method to enhance the interactive experience, including:
[0079] Step 1: Identify the target game, and configure the game characters and game theme accordingly to obtain the game configuration information;
[0080] Step 2: Display the game scene according to the game configuration information;
[0081] Step 3: Collect player operation information using multiple methods to obtain player operation information, identify and effectively analyze the player operation information to determine the valid game operation information;
[0082] Step 4: Analyze the game tasks based on the effective operation information and game rules to obtain game control information;
[0083] Step 5: Update the game scene display according to the game tasks based on the game control information.
[0084] In the above technical solution, the game rules are determined based on the target game matching.
[0085] The game scenes displayed in the above technical solutions are multi-dimensional application scenarios, such as 3D and 4D.
[0086] The above technical solutions employ various methods to collect player operation information, including: manual operation devices, infrared sensors, cameras, and recording devices.
[0087] The aforementioned technical solution enhances the interactive experience between players and motion-sensing game consoles, enabling a deeper immersive experience. By configuring game characters and setting game themes for the target game, the game scene can be displayed according to the player's preferences, improving the visual experience. Furthermore, by collecting player operation information through multiple methods, the effectiveness of player actions is improved, preventing the target game from becoming unresponsive after player input. This ensures that the displayed game scene updates promptly based on effective player actions, enhancing the effectiveness of player-game interaction and improving the overall interactive experience between the player and the motion-sensing game console, making it easier for players to immerse themselves in the target game.
[0088] Furthermore, based on game control information, the display in the game scene is updated according to the game tasks, including:
[0089] By combining game control information with game tasks, a type analysis is performed to determine whether the game control information is the execution control information of the game task or the termination information of the game task, and the type analysis results are obtained.
[0090] When the type analysis result indicates that the game control information is the execution control information of a game task, the current game scene information is obtained, and operation matching is performed in the current game scene information based on the game control information to determine the control start point of the game control information. Then, the game control display information is determined based on the game control information, and game task operation analysis is performed on the game control display information to determine whether the game control display information is an update operation or an iterative operation, thus obtaining the operation analysis type. According to the operation analysis type, the display update of the game control information in the current game scene is performed based on the control start point.
[0091] When the type analysis result indicates that the game control information is the termination information of the game task, determine whether the game control information indicates a game restart or the termination of the current task. If the game control information indicates a game restart, return the current game scene to the main game page and update the display according to the main game page. If the game control information indicates the termination of the current task, obtain the task termination display information and iteratively display it in the current game scene according to the task termination display information.
[0092] The aforementioned type analysis enables different display updates based on different game control information when updating the display in the game scene according to game tasks. This enriches the display update scenarios, allowing motion-sensing game consoles to provide various forms of display for players, enhancing their visual experience, and ultimately allowing them to immerse themselves more easily in the game.
[0093] In one embodiment of the present invention, the game character configuration includes configuring a target character and the target character's modifier information, and the game theme setting includes setting the target game progress and the target game scene atmosphere information. When configuring the game character and setting the game theme for the target game, the configuration information is obtained for the player based on the game character to obtain the target character and the target character's modifier information. The game scene atmosphere is recommended based on the target character's modifier information to obtain game scene atmosphere recommendation information. Then, game theme recommendation information is generated based on the game scene atmosphere recommendation information and the game progress, thereby obtaining the game theme setting information determined by the player based on the game theme recommendation information, and obtaining the target game progress and the target game scene atmosphere information.
[0094] In the aforementioned technical solution, each game in the motion-sensing game console features multiple different game characters, which players can customize to their liking. Furthermore, each game offers multiple themes, such as a low-light atmosphere for beginner difficulty, a backlit atmosphere for intermediate difficulty, and a warm-light atmosphere for advanced difficulty.
[0095] In the above technical solution, after generating game theme recommendation information based on game scene atmosphere recommendation information and game progress, if the player does not set game theme information based on the game theme recommendation information within a preset time, the default game progress will be used as the target game progress. At the same time, the best game scene atmosphere will be determined based on the game scene atmosphere recommendation information, and the best game scene atmosphere will be used as the target game scene atmosphere information.
[0096] In the above technical solution, when configuring game characters and setting game themes for a target game, the system can also obtain player setting information based on the game theme to obtain target game progress and target game scene atmosphere information. Based on the target game scene atmosphere information, the system can make character modification recommendations to obtain character modification recommendation information. Then, based on the character modification recommendation information and character characteristics, the system can generate game character recommendation information. Based on the game character recommendation information, the system can obtain the player's settings for the game character to obtain the target character and the target character's modification information.
[0097] In the above technical solution, after generating game character recommendation information based on character modification recommendation information and character characteristics, if the player does not determine the game character settings information based on the game character recommendation information within a preset time, the default character will be used as the target character. At the same time, the best character modification will be determined based on the character modification recommendation information and used as the modification information of the target character.
[0098] The aforementioned technical solution, by configuring game characters and setting game themes for the target game, enables the target game to display game scenes according to the player's preferences, thereby enhancing the player's visual experience. Furthermore, after setting the game characters, the solution recommends game scene atmospheres based on the target character's appearance information, ensuring that the target game scene atmosphere information matches the target character's appearance information. This avoids a negative experience caused by a mismatch between the game scene atmosphere and the character's appearance. In addition, players can configure game characters and set game themes according to their own preferences, allowing them to be in their favorite visual atmosphere while playing the game, further enhancing their visual experience.
[0099] like Figure 2 As shown, in one embodiment of the present invention, the identification and effective analysis of player operation data includes:
[0100] The player action information is identified and analyzed based on its type to determine the specific player action information.
[0101] Analyze the number of player action information to obtain the total number of player action information;
[0102] When the number of player operation information is one, the player operation information is considered valid game operation information;
[0103] When there are two or more player action information entries, analyze whether the player action information is the same to obtain the first analysis result;
[0104] When the first analysis result shows that the player operation information is the same, the player operation information is the valid game operation information;
[0105] When the first analysis result shows that the player operation information is different, a second analysis is performed on the player operation information to analyze the similarity of the player operation information, and the information is filtered and classified according to the similarity to obtain the second analysis result;
[0106] In the second analysis, the size of the categorical subsets is analyzed and sorted according to their size to obtain a sequence of categorical subset sizes;
[0107] If the maximum value in the size sequence of the classification subset is unique, then analyze the operation characteristics of the player operation information of the classification subset corresponding to the maximum value, determine the target player operation characteristics, and use the target player operation characteristics as valid game operation information;
[0108] If the maximum value in the size sequence of the classification subset is not unique, the position of the player operation information corresponding to the main collection method is analyzed in the classification subset corresponding to the maximum value to determine the target classification subset. Then, player operation features are extracted for the target classification subset to obtain the target player operation features, and the target player operation features are used as valid game operation information.
[0109] The information types in the above technical solutions include: manual operation information, sensor-collected information, image-collected information, and sound-collected information.
[0110] In the above technical solution, when multiple methods are used to collect player operation information, player operation information can be obtained through multiple methods, or player operation information can be obtained through partial collection methods.
[0111] In the above technical solution, when filtering and classifying based on similarity, player operation information with a similarity greater than a preset value is identified as similar player operation information and classified into the same category during filtering to obtain a category subset. If there is no similar player operation information, it is classified as a separate category subset.
[0112] In the above technical solution, the size of the category subset is the number of player operation information in the category subset.
[0113] In the above technical solution, the target player's operation characteristics are the common operation information of player operation information in the classification subset.
[0114] In the above technical solution, the primary collection method is preset. Players can adjust the primary collection method according to their own habits, or they can directly use the default primary collection method as the primary collection method when playing the target game.
[0115] In the above technical solution, when identifying and analyzing player operation information based on its information type, the identification process is optimized according to the information type. When the player operation information is acquired through manual operation of a device, it is considered the player operation information. When it is acquired through an infrared sensor, signal optimization processing is performed, and player operation information is obtained based on the optimized information. When it is acquired through a camera, image preprocessing is performed, followed by image recognition. Player action information is obtained based on the recognition results, and the player's operation is determined. The information collection method involves obtaining the data through recording equipment. After noise reduction processing of the player's operation data, sound analysis is performed to determine the number of sounds contained in the player's operation data. When the player's operation data contains only one sound, the sound is extracted and converted into text to obtain the player's operation text information. Then, the player's operation information is determined based on the player's operation text information. When the player's operation data contains multiple sounds, the location information of the manual operation device is obtained. After noise reduction processing of the player's operation data, sound source analysis is performed, and the sound source is filtered based on the location information of the manual operation device to lock onto the target sound source. Then, the target sound information is extracted from the player's operation data based on the target sound, and the target sound information is identified and analyzed to determine the content of the target sound information. The content of the target sound information is then used to determine the player's operation information.
[0116] The aforementioned technical solution employs multiple methods to collect player operation information, enabling more efficient and comprehensive acquisition of player operation data during gameplay. This avoids ineffective player actions. Furthermore, by identifying and effectively analyzing this data, the solution allows for effective game control even when players are flustered or overwhelmed, improving game control sensitivity and enhancing the player's gaming experience. Moreover, when two or more player operation data exist, the solution analyzes the similarity of these data to determine valid game operation information even when player operation data differs. This prevents situations where multiple player operation data points exist without valid information, ensuring smooth gameplay and reducing the probability of display update delays or unresponsive player actions.
[0117] like Figure 3 As shown, in one embodiment of the present invention, game task analysis is performed by combining effective game operation information with game rules, including:
[0118] A1. Analyze the current state of the displayed game scene, obtain the current display information of the game scene, and determine the current game progress;
[0119] A2. Filter game rules according to the current game progress, obtain game rules that are suitable for the current game progress, and obtain the target game rules;
[0120] A3. Conduct key information analysis on the effective operation information of the game to obtain key information on the effective operation of the game, and verify the key information on the effective operation of the game in combination with the target game rules to obtain the third analysis result;
[0121] A4. When the third analysis result is verified, the control instructions are retrieved based on the effective operation information of the game and the game task to obtain the initial information of the operation control instructions.
[0122] A5. Combine the current display information of the game scene with the initial information of the operation control commands to obtain game control information.
[0123] In the above technical solution, when filtering game rules according to the current game progress, a matching analysis is performed in the game rule statistics database of the target game to obtain the compatibility between the game rules and the current game progress. Based on the compatibility, the rules are filtered and grouped together to obtain the target game rules.
[0124] In the above technical solution, the game rule statistics library performs statistical management of game rules based on game progress, including: analyzing common game rules in the game rules of the target game according to different games to obtain the first shared game rules; analyzing the same game rules in different game levels within the same game, and filtering them in conjunction with the first shared game rules to obtain the second shared game rules; determining game rules specific to the game progress based on the first and second shared game rules to obtain the exclusive game rules; and performing distributed statistics on the first shared game rules, the second shared game rules, and the exclusive game rules to obtain the game rule statistics library.
[0125] In the above technical solution, when valid key information of the game is combined with the target game rules for verification, it is analyzed whether the valid operation information of the game is valid in the current game scenario. If the valid operation information of the game is valid in the current game scenario, the verification is successful; otherwise, the verification fails.
[0126] In the above technical solution, when adjusting the initial information of the control command in conjunction with the current display information of the game scene, the current information in the current display information of the game scene is used to make the initial information of the operation control command adjust the operation control based on the current information. The current information in the current display information of the game scene includes, for example, the starting position of the operation control, the application scenario of the operation control, etc.
[0127] The aforementioned technical solution analyzes effective game operation information in conjunction with game rules, ensuring that the effective game operation information is adapted to the current game progress. This avoids player control confusion when different game rules correspond to different game progresses, guaranteeing the standardization of the target game. Furthermore, by filtering game rules according to the current game progress, redundant invalid game rules in the target game are reduced, thereby reducing unnecessary time wastage and improving verification efficiency when valid key game information is verified in conjunction with the target game rules. Moreover, by integrating the initial information of operation control commands with the current display information of the game scene, the game control information progresses based on the current state of the displayed game scene, ensuring the continuity of display updates. This allows the displayed game scene to continuously respond to player operation controls, avoiding abrupt display drops and enhancing the player's interactive experience.
[0128] like Figure 4 As shown, in one embodiment of the present invention, the motion-sensing game console control method further includes predictive display, comprising:
[0129] B1. Determine the prediction data collection method;
[0130] B2. Based on predictive data collection, monitor player actions to obtain player action monitoring information;
[0131] B3. Determine player operation prediction information based on player operation monitoring information to obtain player operation prediction information;
[0132] B4. Based on the player's operation prediction information and the current display information of the game scene, a virtual demonstration is performed to obtain the prediction information;
[0133] B5. Overlay the predicted information onto the currently displayed game scene.
[0134] In the above technical solution, when the predicted information is superimposed on the currently displayed game scene, the predicted display uses markers that are easy to distinguish the game scene. For example, dotted lines are used for direction prediction or action prediction, and light dots are used for sniping point prediction or target point location display, etc.
[0135] In the above technical solution, when determining player operation prediction information based on player operation monitoring information, the player's behavior information before performing the operation is analyzed, and the player operation prediction information is determined based on the player's behavior information before performing the operation.
[0136] In the above technical solution, the player operation prediction information is acquired in real time, and the prediction is displayed in real time based on the player operation prediction information.
[0137] The above technical solution predicts that the device will be hidden or activated based on the player's needs.
[0138] The aforementioned technical solution provides players with a predictive display to guide their gameplay, allowing them to act based on the predicted information. This caters to the needs of different players, offering guidance for novice players and providing guidance for experienced players. It also helps players make better decisions when hesitant, improving the accuracy of their controls, increasing the probability of success, and enhancing their sense of accomplishment. Furthermore, the predictive display can be hidden when not needed and activated when required, increasing the game's flexibility.
[0139] like Figure 5 As shown, this embodiment of the invention provides a motion-sensing game console control system that enhances the interactive experience, including: a confirmation setting module, a game display module, a data acquisition and analysis module, a control center module, and a display update module;
[0140] The confirmation settings module is used to determine the target game, configure the game character and game theme for the target game, and obtain game configuration information;
[0141] The game display module is used to display game scenes according to game configuration information;
[0142] The data collection and analysis module is used to collect player operation information in multiple ways, obtain player operation information, identify and effectively analyze the player operation information, and determine the valid game operation information.
[0143] The control center module is used to analyze game tasks by combining effective game operation information with game rules to obtain game control information;
[0144] The display update module is used to update the display of the game scene in the game display module according to the game task based on the game control information.
[0145] In one embodiment of the present invention, the confirmation setting module includes: a confirmation unit and a setting unit;
[0146] The confirmation unit is used to determine the target game;
[0147] The setting unit is used to configure game characters and set game themes for a target game. The game character configuration includes configuring the target character and the target character's modifiers. The game theme setting includes setting the target game progress and the target game scene atmosphere information. When configuring game characters and setting game themes for a target game, the unit obtains configuration information for the player based on the game character to obtain the target character and the target character's modifiers. Based on the target character's modifiers, the unit recommends a game scene atmosphere to obtain recommended game scene atmosphere information. Then, based on the recommended game scene atmosphere information and the game progress, the unit generates recommended game theme information, thereby obtaining the game theme setting information determined by the player based on the recommended game theme information, and thus obtaining the target game progress and the target game scene atmosphere information.
[0148] In one embodiment of the present invention, the acquisition and analysis module includes: an acquisition unit and an analysis unit;
[0149] The collection unit is used to collect player operation information using multiple methods to obtain player operation collection information.
[0150] The analysis unit is used to identify and effectively analyze the information collected from player operations, and includes: an identification subunit, a first analysis subunit, a second analysis subunit, a third analysis subunit, a fourth analysis subunit, a fifth analysis subunit, a sixth analysis subunit, and a seventh analysis subunit.
[0151] The identification subunit is used to identify and analyze the player operation information in combination with the information type of the player operation information to determine the player operation information; and to analyze the number of player operation information to obtain the number of player operation information.
[0152] The first analysis subunit is configured to define the player operation information as valid game operation information when the number of player operation information is one.
[0153] The second analysis subunit is used to analyze whether the player operation information is the same when there are two or more player operation information, and to obtain the first analysis result;
[0154] The third analysis subunit is used to determine that when the first analysis result shows that the player operation information is the same, the player operation information is considered as valid game operation information.
[0155] The fourth analysis subunit is used to perform a further analysis on the player operation information when the first analysis result shows that the player operation information is different, analyze the similarity of the player operation information, and filter and classify it according to the similarity to obtain the second analysis result;
[0156] The fifth analysis subunit is used to analyze the size of the classification subsets in the second analysis result, and sort them according to the size of the classification subsets to obtain a classification subset size sequence;
[0157] The sixth analysis subunit is used to analyze the operation characteristics of the player operation information of the category subset corresponding to the maximum value when the maximum value is unique in the category subset size sequence, determine the target player operation characteristics, and use the target player operation characteristics as valid game operation information.
[0158] The seventh analysis subunit is used to analyze the position of player operation information corresponding to the main collection method in the classification subset corresponding to the maximum value when the maximum value is not unique in the classification subset size sequence, determine the target classification subset, and then extract player operation features for the target classification subset to obtain the target player operation features, and use the target player operation features as valid game operation information.
[0159] In one embodiment of the present invention, the control center module includes: a current confirmation unit, a rule filtering unit, a first analysis unit, a second analysis unit, and a control adjustment unit;
[0160] The current confirmation unit is used to analyze the current status of the displayed game scene, obtain the current display information of the game scene, and determine the current game progress;
[0161] The rule filtering unit is used to filter game rules according to the current game progress, obtain game rules that are suitable for the current game progress, and obtain the target game rules.
[0162] The first analysis unit is used to perform key information analysis on the effective operation information of the game, obtain key information on the effective operation of the game, and verify the key information on the effective operation of the game in combination with the target game rules to obtain the third analysis result;
[0163] The second analysis unit is used to retrieve control instructions based on valid game operation information and game task when the third analysis result is verified to pass, and obtain the initial information of operation control instructions.
[0164] The control adjustment unit is used to adjust the initial information of the operation control command in conjunction with the current display information of the game scene to obtain game control information.
[0165] like Figure 6 As shown, in one embodiment of the present invention, the motion-sensing game console control system further includes: a display prediction module, which performs predictive display in the game display module based on prediction information, including:
[0166] Determine the prediction data collection method;
[0167] Player actions are monitored using a predictive data collection method to obtain player action monitoring information.
[0168] Player operation prediction information is determined by analyzing player operation monitoring information.
[0169] Based on the player's operation prediction information and the current display information of the game scene, a virtual demonstration is performed to obtain the prediction information;
[0170] The prediction information is overlaid on the currently displayed game scene.
[0171] A motion-sensing game console control system that enhances the interactive experience is a system corresponding to a motion-sensing game console control method that enhances the interactive experience. The working principle and beneficial effects of this system have been explained in the corresponding method embodiments and will not be repeated here.
[0172] Those skilled in the art should understand that the first, second, third, fourth, fifth, sixth, and seventh terms in this invention merely refer to different application stages.
[0173] Other embodiments of this disclosure will readily occur to those skilled in the art upon consideration of the specification and practice of the disclosure herein. This application is intended to cover any variations, uses, or adaptations of this disclosure that follow the general principles of this disclosure and include common knowledge or customary techniques in the art not disclosed herein. The specification and examples are to be considered exemplary only, and the true scope and spirit of this disclosure are indicated by the following claims.
[0174] It should be understood that this disclosure is not limited to the precise structures described above and shown in the accompanying drawings, and various modifications and changes can be made without departing from its scope. The scope of this disclosure is limited only by the appended claims.
Claims
1. A method for controlling a motion-sensing game console to enhance the interactive experience, characterized in that, include: Identify the target game, and configure the game characters and game theme for the target game to obtain game configuration information; The game scene is displayed according to the game configuration information; Multiple methods are used to collect player operation information, which is then identified and effectively analyzed to determine the valid game operation information. When collecting player operation information using multiple methods, including manual operation devices, infrared sensors, cameras, and recording devices; when identifying and effectively analyzing the player operation information, the player operation information is identified and analyzed based on its information type to determine the player operation information. The game analyzes effective operation information in conjunction with game rules to obtain game control information, including: analyzing the current state of the displayed game scene to obtain the current display information and determine the current game progress; filtering game rules according to the current game progress to obtain the target game rules; analyzing key information based on the effective operation information to obtain key information of the effective operation, and verifying the key information of the effective operation in conjunction with the target game rules to obtain a third analysis result; when the third analysis result is verified, retrieving control commands based on the effective operation information and game tasks to obtain the initial information of the operation control commands; and adjusting the initial information of the operation control commands in conjunction with the current display information of the game scene to obtain the game control information. The game scene is updated according to the game tasks based on the game control information, including: By combining game control information with game tasks, a type analysis is performed to determine whether the game control information is the execution control information of the game task or the termination information of the game task, and the type analysis results are obtained. When the type analysis result indicates that the game control information is the execution control information of a game task, the current game scene information is obtained, and operation matching is performed in the current game scene information based on the game control information to determine the control start point of the game control information. Then, the game control display information is determined based on the game control information, and game task operation analysis is performed on the game control display information to determine whether the game control display information is an update operation or an iterative operation, thus obtaining the operation analysis type. According to the operation analysis type, the display update of the game control information in the current game scene is performed based on the control start point. When the type analysis result indicates that the game control information is the termination information of the game task, determine whether the game control information indicates a game restart or the termination of the current task. If the game control information indicates a game restart, return the current game scene to the main game page and update the display according to the main game page. If the game control information indicates the termination of the current task, obtain the task termination display information and iteratively display it in the current game scene according to the task termination display information.
2. The motion-sensing game console control method according to claim 1, characterized in that, Game character configuration includes configuring the target character and their customization information. Game theme settings include setting the target game progress and the target game scene atmosphere information. When configuring game characters and setting game themes for a target game, the configuration information is obtained based on the game character and the player's customization information to obtain the target character and their customization information. Based on the target character's customization information, a game scene atmosphere recommendation is generated to obtain the game scene atmosphere recommendation information. Then, based on the game scene atmosphere recommendation information and the game progress, game theme recommendation information is generated. This allows the player to obtain the game theme settings information determined by the game theme recommendation information, thus obtaining the target game progress and the target game scene atmosphere information.
3. The motion-sensing game console control method according to claim 1, characterized in that, The motion-sensing game console control method also includes predictive display, including: Determine the prediction data collection method; Player actions are monitored using a predictive data collection method to obtain player action monitoring information. Player operation prediction information is determined by analyzing player operation monitoring information. Based on the player's operation prediction information and the current display information of the game scene, a virtual demonstration is performed to obtain the prediction information; The prediction information is overlaid on the currently displayed game scene.
4. A motion-sensing game console control system for enhancing the interactive experience, characterized in that, The motion-sensing game console control system includes: a confirmation setting module, a game display module, a data acquisition and analysis module, a control center module, and a display update module; The confirmation settings module is used to determine the target game, configure the game character and game theme for the target game, and obtain game configuration information; The game display module is used to display game scenes according to game configuration information; The data acquisition and analysis module is used to collect player operation information using various methods, obtain player operation information, and identify and effectively analyze the player operation information to determine valid game operation information. The methods used to collect player operation information include: manual operation devices, infrared sensors, cameras, and recording devices. The data acquisition and analysis module includes: a collection unit for collecting player operation information using various methods; and an analysis unit for identifying and effectively analyzing the player operation information. The control center module is used to analyze game tasks based on valid game operation information and game rules to obtain game control information. It includes: a current confirmation unit, a rule filtering unit, a first analysis unit, a second analysis unit, and a control adjustment unit. The current confirmation unit analyzes the current state of the displayed game scene to obtain the current display information and determine the current game progress. The rule filtering unit filters game rules according to the current game progress, obtains game rules that match the current game progress, and obtains the target game rules. The first analysis unit performs key information analysis on the valid game operation information to obtain key information about the valid game operation, and verifies this key information in conjunction with the target game rules to obtain a third analysis result. The second analysis unit, when the third analysis result is verified, retrieves control instructions based on the valid game operation information and game tasks to obtain initial information for the operation control instructions. The control adjustment unit adjusts the initial information for the operation control instructions based on the current display information of the game scene to obtain the game control information. The display update module is used to update the display of the game scene in the game display module according to the game tasks based on the game control information, including: By combining game control information with game tasks, a type analysis is performed to determine whether the game control information is the execution control information of the game task or the termination information of the game task, and the type analysis results are obtained. When the type analysis result indicates that the game control information is the execution control information of a game task, the current game scene information is obtained, and operation matching is performed in the current game scene information based on the game control information to determine the control start point of the game control information. Then, the game control display information is determined based on the game control information, and game task operation analysis is performed on the game control display information to determine whether the game control display information is an update operation or an iterative operation, thus obtaining the operation analysis type. According to the operation analysis type, the display update of the game control information in the current game scene is performed based on the control start point. When the type analysis result indicates that the game control information is the termination information of the game task, determine whether the game control information indicates a game restart or the termination of the current task. If the game control information indicates a game restart, return the current game scene to the main game page and update the display according to the main game page. If the game control information indicates the termination of the current task, obtain the task termination display information and iteratively display it in the current game scene according to the task termination display information.
5. The motion-sensing game console control system according to claim 4, characterized in that, The confirmation setting module includes: a confirmation unit and a setting unit; The confirmation unit is used to determine the target game; The setting unit is used to configure game characters and set game themes for a target game. The game character configuration includes configuring the target character and the target character's modifiers. The game theme setting includes setting the target game progress and the target game scene atmosphere information. When configuring game characters and setting game themes for a target game, the unit obtains configuration information for the player based on the game character to obtain the target character and the target character's modifiers. Based on the target character's modifiers, the unit recommends a game scene atmosphere to obtain recommended game scene atmosphere information. Then, based on the recommended game scene atmosphere information and the game progress, the unit generates recommended game theme information, thereby obtaining the game theme setting information determined by the player based on the recommended game theme information, and thus obtaining the target game progress and the target game scene atmosphere information.
6. The motion-sensing game console control system according to claim 4, characterized in that, The motion-sensing game console control system further includes: a display prediction module, which performs predictive display in the game display module based on prediction information, including: Determine the prediction data collection method; Player actions are monitored using a predictive data collection method to obtain player action monitoring information. Player operation prediction information is determined by analyzing player operation monitoring information. Based on the player's operation prediction information and the current display information of the game scene, a virtual demonstration is performed to obtain the prediction information; The prediction information is overlaid on the currently displayed game scene.
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