Light-emitting control method, device and equipment of intelligent shoes and storage medium

By obtaining and processing the lighting information of sports shoes and the user's game progress information, and using the lighting warning model to generate matching lighting control information, the problem of existing sports shoes lacking intelligent interactions is solved, and the entertainment function of smart shoes is improved.

CN120079102APending Publication Date: 2025-06-03CORE BALL FUTURE (FUJIAN) TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202510004898.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-02
Publication Date
2025-06-03

AI Technical Summary

Technical Problem

Existing sports shoes lack intelligent functions and cannot interact with users' electronic terminal devices, limiting the possibility of their control as smart devices.

Method used

By obtaining the game progress information of the target user, the lighting information of the target shoe and the shoe condition information, using the lighting warning model to process these information, generate lighting control information matching the target user, and realize the dynamic lighting display of the smart shoes.

Benefits of technology

The entertainment function of smart shoes is improved, so that they can not only be used as traditional sports shoes, but also intelligently control them according to the user's game progress and shoe condition, providing personalized lighting display effects.

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Patent Text Reader

Abstract

The invention provides a light-emitting control method, device and equipment of intelligent shoes and a storage medium, and is applied to the technical field of data processing. The method comprises the following steps: acquiring game progress information of a target user, light information of a target shoe and shoe condition information of the target shoe by a server; processing the light information of the target shoe based on the game progress information of the target user and the shoe condition information of the target shoe to generate a light emission influence factor; processing the game progress information to generate a game live image; acquiring a server address in which a light early warning model matched with the game live image is stored; processing the server address based on a preset rule to obtain a target server; processing the game live image, the luminescence influence factor and the light information of the target shoe based on a light early warning model stored in the target server to generate light control information; and sending the light control information to the target shoe, so that the target shoe performs light display based on the light control information.
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Description

Technical Field

[0001] The present invention relates to the technical field of data processing, and particularly relates to a method, device, equipment and storage medium for controlling the lighting of intelligent shoes. Background Art

[0002] Shoes have become one of the necessary equipment in people's daily lives. Whether it is various sports such as mountain climbing, walking, running, playing ball, skating, etc., a pair of well-fitting shoes or other footwear that meet various different functions are indispensable. With the changes in the usage environment and user needs, the functionality of shoes themselves is constantly expanding and improving. With the large-scale popularization of various electronic products and the rapid development of miniaturization research, it has become a feasible solution to place electronic products in ordinary shoes or footwear. Through the electrification and intelligence of shoes, many practical new features and functions can be provided for shoes, providing new experiences for users. Currently, only a very small number of foreign brands on the market have done some research and applications in this regard, but they have only adopted some ordinary functions such as pedometers, sports mileage calculation, exercise amount calculation, calorie consumption, etc., and have not realized more practical intelligent functions.

[0003] With the development of technology and the continuous improvement of people's needs for sports and entertainment, people not only hope that sports shoes and other clothing have their own functions, but also hope that they are more intelligent. For example, there are a variety of lighting effects on sports shoes in the market, but mainly just simple lighting or flashing. In a bright environment, users often notice its existence. Existing sports shoes do not have intelligent functions and cannot interact with devices such as electronic terminals widely used by users. Users can still only use them as traditional sports shoes and cannot control them as intelligent devices.

[0004] It should be noted that the information disclosed in the above background art section is only used to enhance the understanding of the background of the present disclosure, and thus may include information that does not constitute the prior art known to those of ordinary skill in the art. Summary of the Invention

[0005] The purpose of the present application is to provide a method, device, equipment and storage medium for controlling the lighting of intelligent shoes, which at least to a certain extent overcomes the problems existing in the prior art. By obtaining a lighting warning model corresponding to the game type played by the target user, using the lighting warning model to process the game progress information of the target user, the lighting information of the target shoes and the shoe condition information of the target shoes, so as to generate lighting control information matching the target user, enabling the target shoes to perform lighting display based on the lighting control information, thereby improving the entertainment function of the intelligent shoes.

[0006] Other features and advantages of the present application will become apparent through the following detailed description, or will be learned in part through the practice of the present invention.

[0007] According to one aspect of the present application, a method for controlling the lighting of an intelligent shoe is provided, including: obtaining the game progress information of a target user, the lighting information of a target shoe, and the shoe condition information of the target shoe; processing the lighting information of the target shoe based on the game progress information of the target user and the shoe condition information of the target shoe to generate a lighting influence factor; processing the game progress information to generate a game live image; obtaining the server address storing a lighting warning model matching the game live image; processing the server address based on a preset rule to obtain a target server; processing the game live image, the lighting influence factor, and the lighting information of the target shoe based on the lighting warning model stored in the target server to generate lighting control information; and sending the lighting control information to the target shoe so that the target shoe performs a lighting display based on the lighting control information.

[0008] In an embodiment of the present application, the processing the lighting information of the target shoe based on the game progress information of the target user and the shoe condition information of the target shoe to generate a lighting influence factor includes: obtaining the game score information of the target user based on the game progress information of the target user; processing the game score information of the target user and the shoe condition information of the target shoe based on a lighting warning model to generate the game operation level of the target user; and processing the game operation level of the target user and the lighting information of the target shoe based on a lighting warning model to generate a lighting influence factor.

[0009] In an embodiment of the present application, the processing the game operation level of the target user and the lighting information of the target shoe based on a lighting warning model to generate a lighting influence factor includes: obtaining the number of lighting times of the target shoe based on the lighting information of the target shoe; if the number of lighting times of the target shoe is greater than a preset lighting threshold number, reducing the game operation level of the target user; if the number of lighting times of the target shoe is less than or equal to a preset lighting threshold number, reducing the game operation level of the target user.

[0010] In an embodiment of the present application, the processing the game operation level of the target user and the lighting information of the target shoe based on a lighting warning model to generate a lighting influence factor further includes: processing the game operation level of the target user based on a lighting warning model to generate the game score information of the target user; obtaining the game score information of several other users with the same game operation level; and processing the user information with the same game score information based on a lighting warning model to generate a lighting influence factor applicable to multiple users.

[0011] In one embodiment of the present application, the processing of the server address based on a preset rule to obtain a target server includes: obtaining the number of servers storing the lighting warning model based on the server address; if there are multiple servers storing the lighting warning model, obtaining the service load status of the multiple servers; and taking the server with the service load status lower than a preset threshold as the target server.

[0012] In one embodiment of the present application, the processing of the server address based on a preset rule to obtain a target server further includes: obtaining a forwarding identifier for instructing the client to send information to be evaluated, including the game live image, the light emission influencing factor, and the lighting information of the target shoe, to the server with the lowest service load status within a subsequent preset time period or a preset number of times; if the server with the lowest service load status is another server, sending the information to be evaluated to the other server based on the forwarding identifier; and receiving the lighting control information of the area to be evaluated sent by the other server.

[0013] In one embodiment of the present application, the processing of the game live image, the light emission influencing factor, and the lighting information of the target shoe based on the lighting warning model stored in the target server to generate lighting control information includes: processing the game live image and the light emission influencing factor based on the lighting warning model to generate a light emission preset rule; and processing the lighting information of the target shoe based on the light emission preset rule to generate lighting control information.

[0014] In another aspect of the present application, a lighting control device for an intelligent shoe, characterized by comprising: an acquisition module, configured to acquire the game progress information of a target user, the lighting information of the target shoe, and the shoe condition information of the target shoe; a processing module, configured to process the lighting information of the target shoe based on the game progress information of the target user and the shoe condition information of the target shoe to generate a light emission influencing factor; process the game progress information to generate a game live image; obtain the server address storing the lighting warning model matching the game live image; process the server address based on a preset rule to obtain a target server; process the game live image, the light emission influencing factor, and the lighting information of the target shoe based on the lighting warning model stored in the target server to generate lighting control information; and a sending module, configured to send the lighting control information to the target shoe so that the target shoe performs a lighting display based on the lighting control information.

[0015] According to another aspect of the present application, an electronic device is characterized by comprising: a first processor; and a memory for storing executable instructions of the first processor; wherein the first processor is configured to execute the above-mentioned light-emitting control method of the intelligent shoe by executing the executable instructions.

[0016] According to yet another aspect of the present application, there is provided a computer-readable storage medium having stored thereon a computer program, which when executed by a second processor, implements the above-mentioned light-emitting control method of the intelligent shoe.

[0017] According to yet another aspect of the present application, there is provided a computer program product comprising a computer program, characterized in that the computer program, when executed by a third processor, implements the above-mentioned light-emitting control method of the intelligent shoe.

[0018] For the light-emitting control method, device, equipment and storage medium of an intelligent shoe provided by the present application, the server obtains the game progress information of the target user, the light information of the target shoe and the shoe condition information of the target shoe; processes the light information of the target shoe based on the game progress information of the target user and the shoe condition information of the target shoe to generate a light-emitting influence factor; processes the game progress information to generate a game live image; obtains the server address storing the light warning model matching the game live image; processes the server address based on a preset rule to obtain the target server; processes the game live image, the light-emitting influence factor and the light information of the target shoe based on the light warning model stored in the target server to generate light control information; and sends the light control information to the target shoe so that the target shoe performs a light display based on the light control information. By obtaining a light warning model corresponding to the game type played by the target user and using the light warning model to process the game progress information, the light information of the target shoe and the shoe condition information of the target shoe of the target user, light control information matching the target user is generated, so that the target shoe performs a light display based on the light control information, thereby improving the entertainment function of the intelligent shoe.

[0019] It should be understood that the above general description and the following detailed description are only exemplary and explanatory, and cannot limit the present disclosure. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] Figure 1 The flowchart showing a light-emitting control method of an intelligent shoe provided by an embodiment of the present application; Figure 2 The structural schematic diagram showing a light-emitting control device of an intelligent shoe provided by an embodiment of the present application; Figure 3 The structural schematic diagram showing an electronic device provided by an embodiment of the present application; Figure 4 The figure shows a schematic diagram of a storage medium provided by an embodiment of the present application. Detailed implementation manners

[0021] The preferred embodiments of the present invention will be described below with reference to the accompanying drawings. It should be understood that the preferred embodiments described herein are only for illustrating and explaining the present invention, and are not used to limit the present invention.

[0022] Next, in conjunction with Figure 1 the following describes a method for controlling the light emission of an intelligent shoe according to an exemplary embodiment of the present application. It should be noted that the following application scenarios are only shown for the convenience of understanding the spirit and principle of the present application, and the embodiments of the present application are not limited in this regard. On the contrary, the embodiments of the present application can be applied to any applicable scenario.

[0023] In one embodiment, the present application also proposes a method, device, equipment and storage medium for controlling the light emission of an intelligent shoe. Figure 1 Schematically shown is a flowchart of a method for controlling the light emission of an intelligent shoe according to an embodiment of the present application. As Figure 1 shown, this method is applied to a server and includes: S101, obtaining the game progress information of the target user, the light information of the target shoe, and the shoe condition information of the target shoe.

[0024] In one embodiment, according to the actual needs of the applicant, the corresponding game is bound to the light information of the target shoe, and the corresponding light emission rules are set, so that the target shoe performs data interaction with the corresponding game content. Among them, the light information of the target shoe will be set according to the shoe condition information of the target shoe. For example, when in mode A, it will correspondingly emit light of the first color system, when in mode B, it will correspondingly emit light of the second color system, when in mode C, it will correspondingly emit light of the third color system, etc. If there is an abnormality in a certain color system light of the target shoe, other color systems can be used to replace it at this time.

[0025] S102, processing the light information of the target shoe based on the game progress information of the target user and the shoe condition information of the target shoe to generate a light emission influence factor.

[0026] In one embodiment, the game score information of the target user is obtained based on the game progress information of the target user; the game operation level of the target user is generated by processing the game score information of the target user and the shoe condition information of the target shoe based on a light warning model; the light emission influence factor is generated by processing the game operation level of the target user and the light information of the target shoe based on the light warning model.

[0027] For example, during the game, if the target user defeats the corresponding enemies or completes the corresponding levels, corresponding information will be displayed. If the target shoes only emit lights of certain colors and do not emit the corresponding lights in the corresponding lighting mode, at this time, it will be used as the corresponding lighting influence factor.

[0028] For another example, corresponding lighting modes are set for each game level or corresponding score segments. For example, when in the first level or the total score is 100 points, a red light signal is generated; when in the second level or the total score is 200 points, an orange light signal is generated; when in the third level or the total score is 300 points, a yellow light signal is generated; when in the fourth level or the total score is 400 points, a green light signal is generated; when in the fifth level or the total score is 500 points, a blue light signal is generated. If the target user is always stuck in a fixed score segment or a certain level each time, it will be found that the target shoes only show lights of certain colors. At this time, it will also be used as the corresponding lighting influence factor.

[0029] In another implementation manner, the number of times the target shoes emit light is obtained based on the lighting information of the target shoes; if the number of times the target shoes emit light is greater than the preset threshold number of times of light emission, the game operation level of the target user is reduced; if the number of times the target shoes emit light is less than or equal to the preset threshold number of times of light emission, the game operation level of the target user is increased. For example, if the lighting mode is that when the game character is attacked, different lights are emitted for display. At this time, if the number of times the target shoes emit light is greater than the preset threshold number of times of light emission, it means that the game level of the target user may be lower. At this time, the game operation level of the target user is reduced. If the number of times the target shoes emit light is less than or equal to the preset threshold number of times of light emission, it means that the game level of the target user may be higher. At this time, the game operation level of the target user is increased.

[0030] S103. Process the game progress information to generate a game live image.

[0031] In one implementation manner, different game progress information will correspond to different game screens. The corresponding game live image can be viewed to judge the attribute type of the current game, so as to better screen the corresponding lighting warning model.

[0032] S104. Obtain the server address storing the lighting warning model matching the game live image.

[0033] In one implementation manner, the method for obtaining the server address in this embodiment is not limited, as long as the present solution can be implemented. Different games will match different lighting warning models, so as to more accurately generate the corresponding lighting control signal according to the game type.

[0034] S105. Process the server address based on a preset rule to obtain the target server.

[0035] In one implementation, the number of servers storing the lighting warning model is obtained based on the server address; if there are multiple servers storing the lighting warning model, the service load status of the multiple servers is obtained; and the server with the lowest service load status is used as the target server. By obtaining the service load status of the servers with the lighting warning model, the problem that the processing progress of relevant servers is affected by the large current self-load (such as at least one of service load and machine operation load) of a certain server, resulting in the inability to send the corresponding lighting signal in time, is reduced, thereby reducing the service processing pressure on a single or multiple servers and achieving the purpose of load balancing to a great extent.

[0036] S106. Process the game live image, the light emission influencing factor, and the lighting information of the target shoe based on the lighting warning model stored in the target server to generate lighting control information.

[0037] In one implementation, if the current game is a flight shooting game, when the game starts, a first lighting mode is generated, the first lighting mode is a constantly-on white light, and a corresponding lighting control signal is generated; when the game character is attacked for the first time, a second lighting mode is generated, the second lighting mode is a constantly-on green light, and a corresponding lighting control signal is generated; when the game character is attacked for the second time, a third lighting mode is generated, the third lighting mode is a constantly-on yellow light, and a corresponding lighting control signal is generated; when the game character is attacked for the third time, a fourth lighting mode is generated, the fourth lighting mode is a constantly-on red light, and a corresponding lighting control signal is generated; when the game character is attacked for the fourth time, a fifth lighting mode is generated, the fifth lighting mode is to turn off the current light, and a corresponding lighting control signal is generated. If the lighting display of the target shoe is normal, it is displayed according to the preset lighting mode; otherwise, the lights with abnormal lighting display are adjusted to other lights that can be normally displayed. In addition, the corresponding lighting mode can be set according to the game operation level of each user. For example, for a user with a higher game operation level, when the total game score reaches 100 points, a red light is displayed; for a user with a lower game operation level, when the total game score reaches 90 points, a red light is displayed, thus completing the setting of the personalized lighting mode. This application does not limit this, and it can be specifically set or adjusted according to the actual needs of the applicant.

[0038] S107. Send the lighting control information to the target shoe so that the target shoe performs lighting display based on the lighting control information.

[0039] In one implementation, the specific form of lighting emission of this solution is not limited, including but not limited to the frequency of light emission, the color of light emission, patterns, etc., and those skilled in the art can set it according to actual needs.

[0040] In this application, the server obtains the game progress information of the target user, the lighting information of the target shoe, and the shoe condition information of the target shoe; processes the lighting information of the target shoe based on the game progress information of the target user and the shoe condition information of the target shoe to generate a light emission influence factor; processes the game progress information to generate a game live image; obtains the server address storing the lighting warning model matching the game live image; processes the server address based on a preset rule to obtain a target server; processes the game live image, the light emission influence factor, and the lighting information of the target shoe based on the lighting warning model stored in the target server to generate lighting control information; and sends the lighting control information to the target shoe so that the target shoe performs a lighting display based on the lighting control information. By obtaining a lighting warning model corresponding to the game type played by the target user and using the lighting warning model to process the game progress information of the target user, the lighting information of the target shoe, and the shoe condition information of the target shoe, lighting control information matching the target user is generated, so that the target shoe performs a lighting display based on the lighting control information, thereby improving the entertainment function of the smart shoe.

[0041] Optionally, in another embodiment based on the above method of this application, the processing of the game operation level of the target user and the lighting information of the target shoe based on the lighting warning model to generate a light emission influence factor further includes: Processing the game operation level of the target user based on the lighting warning model to generate the game score information of the target user; Obtaining the game score information of several other users with the same game operation level; Processing the user information of users with the same game score information based on the lighting warning model to generate a light emission influence factor applicable to multiple users simultaneously.

[0042] In one implementation, the server will obtain the user information with the same score, determine what the main influencing factors are that affect the user information with the same game score information for different games, and then determine the correlation between different influencing factors. If the main influencing factors of the user information with the same game score information are the same, it indicates that the importance of this main influencing factor is relatively high. At this time, the weight ratio of this main influencing factor can be increased to generate a light emission influence factor applicable to multiple users simultaneously.

[0043] Optionally, in another embodiment based on the above method of this application, the processing of the server address based on a preset rule to obtain a target server further includes: Obtaining a forwarding identifier for instructing the client to send information to be evaluated, including the game live image, the light emission influence factor, and the lighting information of the target shoe, to the server with the lowest service load status within a subsequent preset time period or a preset number of times. If the server with the lowest service load status is another server, send the information to be evaluated to the other server based on the forwarding identifier; Receive the lighting control information of the area to be evaluated sent by the other server.

[0044] In one implementation, the forwarding identifier in this application can directly carry the preset time and / or the preset number of times. It can be understood that in this case, the current server calculates the values of the preset time and / or the preset number of times according to the service parameters (the service parameters are the parameters used to characterize the service load status of other servers), and then adds them to the forwarding identifier.

[0045] In another way, the forwarding identifier can also carry the service parameters used to characterize the service load status of other servers. In this case, it is to instruct the client to calculate the values of the preset time and / or the preset number of times based on the service parameters after receiving the service parameters.

[0046] Optionally, in the above two ways, it can be determined by the current server according to its own current service load status. For example, when the current service load status of the current server corresponds to idle, the current server calculates the values of the preset time and / or the preset number of times by itself, and then adds them to the forwarding identifier. When the current service load status of the current server corresponds to busy, the client calculates the values of the preset time and / or the preset number of times. This application does not specifically limit the preset time value and the preset number of times value. For example, the preset time value can be 5 minutes or 1 hour. The preset number of times value can be 5 times or 1 time, etc.

[0047] Optionally, in another embodiment based on the method of this application above, the processing of the game live image, the light emission influence factor, and the light information of the target shoe based on the light warning model stored in the target server to generate the lighting control information includes: Process the game live image and the light emission influence factor based on the light warning model to generate a light emission preset rule; Process the light information of the target shoe based on the light emission preset rule to generate the lighting control information.

[0048] In one implementation, it will judge the movement path or operation information of the game character according to the game live image, judge whether there are abnormal situations such as standby and operation deformation, analyze what the influencing factors of these abnormal situations are, use these influencing factors as the light emission influence factor, and in addition, combine the light information of the target shoe to finally generate the lighting control information.

[0049] By applying the above technical solutions, the server obtains the game progress information of the target user, the lighting information of the target shoe, and the shoe condition information of the target shoe; obtains the game score information of the target user based on the game progress information of the target user; processes the game score information of the target user and the shoe condition information of the target shoe based on the lighting warning model to generate the game operation level of the target user; obtains the number of times the target shoe emits light based on the lighting information of the target shoe; if the number of times the target shoe emits light is greater than the preset threshold number of times, reduces the game operation level of the target user; if the number of times the target shoe emits light is less than or equal to the preset threshold number of times, reduces the game operation level of the target user; processes the game progress information to generate a game live image.

[0050] Processes the game operation level of the target user based on the lighting warning model to generate the game score information of the target user; obtains the game score information of several other users with the same game operation level; processes the user information with the same game score information based on the lighting warning model to generate a light emission influence factor applicable to multiple users; obtains the server address of the server storing the lighting warning model matching the game live image; obtains the number of servers storing the lighting warning model based on the server address; if the number of servers storing the lighting warning model is multiple, obtains the service load status of the multiple servers; uses the server with the service load status lower than the preset threshold as the target server.

[0051] Obtains a forwarding identifier for instructing the client to send the information to be evaluated, including the game live image, the light emission influence factor, and the lighting information of the target shoe, to the server with the lowest service load status within a subsequent preset time period or a preset number of times; if the server with the lowest service load status is another server, sends the information to be evaluated to the other server based on the forwarding identifier; receives the lighting control information of the area to be evaluated sent by the other server; processes the game live image and the light emission influence factor based on the lighting warning model to generate a light emission preset rule; processes the lighting information of the target shoe based on the light emission preset rule to generate lighting control information; sends the lighting control information to the target shoe so that the target shoe performs lighting display based on the lighting control information. By obtaining a lighting warning model corresponding to the game type played by the target user and using the lighting warning model to process the game progress information, the lighting information of the target shoe, and the shoe condition information of the target shoe of the target user, lighting control information matching the target user is generated, so that the target shoe performs lighting display based on the lighting control information, thereby improving the entertainment function of the smart shoe.

[0052] In one implementation, as Figure 2 shown, the present application further provides a lighting control device for a smart shoe, including: An acquisition module 201, configured to acquire the game progress information of a target user, the lighting information of a target shoe, and the shoe condition information of the target shoe; A processing module 202, configured to process the lighting information of the target shoe based on the game progress information of the target user and the shoe condition information of the target shoe to generate a lighting influence factor; process the game progress information to generate a game live image; obtain the server address storing the lighting warning model matching the game live image; process the server address based on a preset rule to obtain a target server; process the game live image, the lighting influence factor, and the lighting information of the target shoe based on the lighting warning model stored in the target server to generate lighting control information; A sending module 203, configured to send the lighting control information to the target shoe, so that the target shoe performs a lighting display based on the lighting control information.

[0053] In another embodiment of the present application, the processing module 202 is configured to process the lighting information of the target shoe based on the game progress information of the target user and the shoe condition information of the target shoe to generate a lighting influence factor, including: Obtain the game score information of the target user based on the game progress information of the target user; Process the game score information of the target user and the shoe condition information of the target shoe based on the lighting warning model to generate the game operation level of the target user; Process the game operation level of the target user and the lighting information of the target shoe based on the lighting warning model to generate a lighting influence factor.

[0054] In another embodiment of the present application, the processing module 202 is configured to process the game operation level of the target user and the lighting information of the target shoe based on the lighting warning model to generate a lighting influence factor, including: Obtain the number of times the target shoe emits light based on the lighting information of the target shoe; If the number of times the target shoe emits light is greater than a preset light-emitting threshold number, reduce the game operation level of the target user; If the number of times the target shoe emits light is less than or equal to the preset light-emitting threshold number, reduce the game operation level of the target user.

[0055] In another embodiment of the present application, the processing module 202 is configured to process the game operation level of the target user and the lighting information of the target shoe based on the lighting warning model to generate a lighting influence factor, further including: Process the game operation level of the target user based on the light warning model to generate the game score information of the target user; Obtain the game score information of several other users with the same game operation level; Process the user information of users with the same game score information based on the light warning model to generate a light influence factor applicable to multiple users.

[0056] In another embodiment of the present application, the processing module 202 is configured to process the server address based on a preset rule to obtain a target server, including: Obtain the number of servers storing the light warning model based on the server address; If the number of servers storing the light warning model is multiple, obtain the service load status of the multiple servers; Use the server with the service load status lower than the preset threshold as the target server.

[0057] In another embodiment of the present application, the processing module 202 is configured to process the server address based on a preset rule to obtain a target server, and further includes: Obtain a forwarding identifier for instructing the client to send the information to be evaluated to the server with the lowest service load status within a subsequent preset time period or a preset number of times, where the information to be evaluated includes the game live image, the light influence factor, and the light information of the target shoe; If the server with the lowest service load status is another server, send the information to be evaluated to the other server based on the forwarding identifier; Receive the light control information of the area to be evaluated sent by the other server.

[0058] In another embodiment of the present application, the processing module 202 is configured to process the game live image, the light influence factor, and the light information of the target shoe based on the light warning model stored in the target server to generate light control information, including: Process the game live image and the light influence factor based on the light warning model to generate a light preset rule; Process the light information of the target shoe based on the light preset rule to generate light control information.

[0059] An embodiment of the present application provides an electronic device, such as Figure 3As shown in the figure, the electronic device 3 includes a first processor 300, a memory 301, a bus 302, and a communication interface 303. The first processor 300, the communication interface 303, and the memory 301 are connected through the bus 302. A computer program that can run on the first processor 300 is stored in the memory 301. When the first processor 300 runs the computer program, it executes the light emission control method of the intelligent shoe provided in any of the foregoing embodiments of the present application.

[0060] Among them, the memory 301 may include a high-speed random access memory (RAM: Random Access Memory), and may also include a non-volatile memory, such as at least one disk memory. Through at least one communication interface 303 (which can be wired or wireless), a communication connection is realized between this system network element and at least one other network element, and the Internet, a wide area network, a local area network, a metropolitan area network, etc. can be used.

[0061] The bus 302 can be an ISA bus, a PCI bus, an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. Among them, the memory 301 is used to store a program. After receiving an execution instruction, the first processor 300 executes the program. The light emission control method of the intelligent shoe disclosed in any of the foregoing embodiments of the present application can be applied to the first processor 300 or implemented by the first processor 300.

[0062] The first processor 300 may be an integrated circuit chip with the ability to process signals. In the implementation process, each step of the above method can be completed by the integrated logic circuit of the hardware in the first processor 300 or the instructions in the form of software. The above-mentioned first processor 300 may be a general-purpose processor, including a central processing unit (CPU for short), a network processor (NP for short), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present application. The general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present application can be embodied as being executed by a hardware decoding processor or by a combination of hardware and software modules in the decoding processor. The software module may be located in a mature storage medium in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. This storage medium is located in the memory 301, and the first processor 300 reads the information in the memory 301 and combines its hardware to complete the steps of the above method.

[0063] The electronic device provided by the above embodiments of the present application and the method for controlling the light emission of the intelligent shoes provided by the embodiments of the present application are based on the same inventive concept and have the same beneficial effects as the methods adopted, run, or implemented by the application programs stored therein.

[0064] The embodiments of the present application provide a computer-readable storage medium, such as Figure 4 shown, the computer-readable storage medium 401 stores a computer program, and when the computer program is read and run by the second processor 402, it implements the method for controlling the light emission of the intelligent shoes as described above.

[0065] The technical solution of the embodiments of the present application, in essence, or the part that contributes to the prior art, or all or part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions for causing an electronic device (which may be an air conditioner, a refrigeration device, a personal computer, a server, or a network device, etc.) or a processor to execute all or part of the steps of the method described in the embodiments of the present application. The aforementioned storage medium includes: various media such as a USB flash drive, a mobile hard disk, a ROM, a RAM, a magnetic disk, or an optical disc that can store program codes.

[0066] The computer-readable storage medium provided by the above embodiments of the present application and the light-emitting control method of the smart shoes provided by the embodiments of the present application are based on the same inventive concept and have the same beneficial effects as the methods adopted, run or implemented by the application programs stored therein.

[0067] The embodiments of the present application provide a computer program product, including a computer program, and the computer program is executed by a third processor to implement the method as described above.

[0068] The computer program product provided by the above embodiments of the present application and the light-emitting control method of the smart shoes provided by the embodiments of the present application are based on the same inventive concept and have the same beneficial effects as the methods adopted, run or implemented by the application programs stored therein.

[0069] It should be noted that in the present application, relational terms such as first and second are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variant thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements not only includes those elements, but also includes other elements not expressly listed, or also includes elements inherent to such process, method, article or device. Without further limitation, an element defined by the statement "including a..." does not exclude the existence of additional identical elements in the process, method, article or device including the element.

[0070] Each embodiment in the present application is described in a related manner. The same or similar parts among the embodiments can be referred to each other, and the differences between each embodiment and other embodiments are emphasized. In particular, for the embodiments of the light-emitting control method, electronic device, electronic equipment, and readable storage medium of the smart shoes, since they are basically similar to the embodiments of the light-emitting control method of the smart shoes described above, the description is relatively simple, and the relevant parts can be referred to the partial description of the embodiments of the light-emitting control method of the smart shoes described above.

[0071] Although the present application is disclosed as above, the present application is not limited thereto. Any person skilled in the art can make various changes and modifications without departing from the spirit and scope of the present application. Therefore, the protection scope of the present application should be subject to the scope defined by the claims.

Claims

1. A light emitting control method for smart shoes, characterized in that: include: Obtain the target user's game progress information, target shoe light information, and target shoe condition information; Processing the lighting information of the target shoe based on the game progress information of the target user and the shoe condition information of the target shoe to generate a lighting influence factor; Processing the game progress information to generate a live game image; Obtaining the server address storing a light warning model matching the live game image; Processing the server address based on preset rules to obtain a target server; Processing the game live image, the luminous influencing factor and the lighting information of the target shoe based on the lighting warning model stored in the target server to generate lighting control information; Lighting control information is sent to the target shoe, so that the target shoe performs a lighting display based on the lighting control information.

2. The method according to claim 1, characterized in that The processing of the light information of the target shoe based on the game progress information of the target user and the shoe condition information of the target shoe to generate a light emission influence factor includes: Acquiring game score information of the target user based on the game progress information of the target user; Processing the game score information of the target user and the shoe condition information of the target shoe based on the light warning model to generate a game operation level of the target user; The game operation level of the target user and the lighting information of the target shoes are processed based on the lighting warning model to generate a lighting influence factor.

3. The method according to claim 2, characterized in that The step of processing the game operation level of the target user and the light information of the target shoes based on the light warning model to generate a light emitting influence factor includes: Acquire the number of times the target shoe lights up based on the lighting information of the target shoe; If the target shoe lights up more than a preset light threshold, the game operation level of the target user is lowered; If the target shoe lights up less than or equal to a preset light threshold, the game operation level of the target user is reduced.

4. The method according to claim 3, characterized in that The method of processing the game operation level of the target user and the light information of the target shoe based on the light warning model to generate a light emitting influence factor also includes: Processing the game operation level of the target user based on the light warning model to generate game score information of the target user; Obtain game score information of several other users with the same game operation level; The user information having the same game score information is processed based on the light warning model to generate a light emitting influence factor applicable to multiple users at the same time.

5. The method according to claim 1, characterized in that The processing of the server address based on a preset rule to obtain a target server includes: Acquire the number of servers storing the light warning model based on the server address; If there are multiple servers storing the light warning model, then obtaining the service load status of the multiple servers; The server whose service load status is lower than a preset threshold is taken as the target server.

6. The method according to claim 5, characterized in that The processing of the server address based on a preset rule to obtain a target server also includes: Obtaining a forwarding identifier for instructing the client to send the information to be evaluated to the server with the lowest service load status within a subsequent preset time period or a preset number of times, wherein the information to be evaluated includes the live game image, the luminous influence factor, and the light information of the target shoe; If the server with the lowest service load status is another server, sending the information to be evaluated to the other server based on the forwarding identifier; Receive the lighting control information of the area to be evaluated sent by the other server.

7. The method according to claim 5 or 6, characterized in that The process of processing the game live image, the luminous influence factor and the lighting information of the target shoe based on the lighting warning model stored in the target server to generate lighting control information includes: Processing the game live image and the luminous influencing factor based on the light warning model to generate a luminous preset rule; The lighting information of the target shoe is processed based on the preset lighting rule to generate lighting control information.

8. A light emitting control device for smart shoes, characterized in that: The device comprises: An acquisition module, used to acquire the game progress information of the target user, the light information of the target shoe, and the shoe condition information of the target shoe; A processing module is used to process the light information of the target shoe based on the game progress information of the target user and the shoe condition information of the target shoe to generate a light emitting influence factor; process the game progress information to generate a game live image; obtain an address of a server storing a light warning model matching the game live image; process the server address based on a preset rule to obtain a target server; process the game live image, the light emitting influence factor and the light information of the target shoe based on the light warning model stored in the target server to generate light control information; The sending module is used to send light control information to the target shoe, so that the target shoe performs light display based on the light control information.

9. An electronic device, characterized in that: include: a first processor; and a memory for storing executable instructions of the first processor; Wherein, the first processor is configured to execute the light emission control method of the smart shoe according to any one of claims 1 to 7 by executing the executable instructions.

10. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by the second processor, the light emission control method of the smart shoe according to any one of claims 1 to 7 is implemented.