Game interaction control method and device and electronic equipment

By responding to formation configuration instructions in the game, determining the troop formation and configuring slot gain effects, the problem of limited troop formation types is solved, and flexible, diverse and personalized configuration of formation effects is achieved.

CN120815337APending Publication Date: 2025-10-21NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510998315.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-07-18
Publication Date
2025-10-21

AI Technical Summary

Technical Problem

The types of troop formations in existing games are limited, resulting in similar configurations among players, making it difficult to meet personalized troop configuration needs.

Method used

By responding to formation configuration instructions, determine the troop formation and arrange the formation slots according to the specified arrangement, and configure the slot gain effects to affect the formation effect, including attack ability, marching speed, etc.

Benefits of technology

The troop formation effects are made flexible and changeable to meet the players' personalized troop configuration needs.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a game interaction control method and device and electronic equipment. The method comprises the steps of determining a currently selected army array in response to an array configuration instruction for a target army; wherein the troop formation method comprises a plurality of formation method slots arranged according to a specified arrangement mode; controlling the target troops to be arranged according to a specified arrangement mode of the array slot positions; in response to a selection instruction for a first gain effect in the slot position gain effects and a first slot position in the array method slot positions, configuring the first gain effect to the first slot position; wherein the first gain effect has an influence on the formation effect of the troop formation. In the mode, the slot position gain effect can be set for the formation method slot position in the army formation method, and the slot position gain effect influences the formation method effect of the army formation method, so that the formation method effect of the army formation method is flexible and changeable, and personalized army configuration requirements of players are met.
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Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to a method, device and electronic equipment for interactive control of games. Background Art

[0002] In some games, players can configure troop formations when deploying troops. These formations control the troop's battle formation and provide buffs to the troop or the character leading it. However, the limited number of configurable troop formations in the game results in identical troop deployments across players, making it difficult to meet individual troop deployment needs. Summary of the Invention

[0003] In view of this, the purpose of the present invention is to provide a game interactive control method, device and electronic equipment to make the overall formation effect of the troop formation flexible and changeable to meet the player's personalized troop configuration needs.

[0004] In a first aspect, an embodiment of the present invention provides an interactive control method for a game, the method comprising: responding to a formation configuration instruction for a target troop, and determining a currently selected troop formation; wherein the troop formation comprises: a plurality of formation slots arranged in a specified arrangement; controlling the target troop to be arranged in the specified arrangement of the formation slots; responding to a selection instruction for a first gain effect in the slot gain effect and a first slot in the formation slot, and configuring a first gain effect to the first slot; wherein the first gain effect affects the formation effect of the troop formation.

[0005] In a second aspect, an embodiment of the present invention provides an interactive control device for a game, the device comprising: a formation determination module for responding to a formation configuration instruction for a target troop, and determining a currently selected troop formation; wherein the troop formation comprises: a plurality of formation slots arranged in a specified arrangement; an arrangement control module for controlling the target troop to be arranged in the specified arrangement of the formation slots; a gain configuration module for responding to a selection instruction for a first gain effect in the slot gain effect and a first slot in the formation slot, and configuring a first gain effect to the first slot; wherein the first gain effect affects the formation effect of the troop formation.

[0006] In a third aspect, an embodiment of the present invention provides an electronic device including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-mentioned interactive control method of the game.

[0007] In a fourth aspect, an embodiment of the present invention provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above-mentioned game.

[0008] The embodiments of the present invention bring the following beneficial effects:

[0009] The interactive control method, device and electronic device of the above-mentioned game respond to the formation configuration instruction for the target troops and determine the currently selected troop formation; wherein the troop formation includes: multiple formation slots arranged in a specified arrangement; control the target troops to be arranged according to the specified arrangement of the formation slots; respond to the selection instruction for the first gain effect in the slot gain effect and the first slot in the formation slot, and configure the first gain effect to the first slot; wherein the first gain effect affects the formation effect of the troop formation.

[0010] In the above method, the slot gain effect can be set for the formation slot in the troop formation. The slot gain effect affects the formation effect of the troop formation, thereby making the formation effect of the troop formation flexible and changeable, meeting the player's personalized troop configuration needs.

[0011] Other features and advantages of the present invention will be described in the following description, and in part will become apparent from the description, or understood by practicing the present invention. The purposes and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.

[0012] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] In order to more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.

[0014] Figure 1 A flowchart of a method for interactive control of a game provided by an embodiment of the present invention;

[0015] Figure 2 A schematic diagram of a troop formation provided by an embodiment of the present invention;

[0016] Figure 3 A schematic diagram of a target force and a virtual object provided by an embodiment of the present invention;

[0017] Figure 4 A schematic diagram of the array slots, effect identifiers, and slot gain effect display area provided in an embodiment of the present invention;

[0018] Figure 5 A schematic diagram of an alternative slot gain effect provided by an embodiment of the present invention;

[0019] Figure 6 A schematic diagram of a sliding control operation for an effect indicator provided by an embodiment of the present invention;

[0020] Figure 7 A schematic diagram showing the configuration of the slot gain effect provided by an embodiment of the present invention;

[0021] Figure 8 A schematic diagram of an interactive control device for a game provided by an embodiment of the present invention;

[0022] Figure 9 A schematic diagram of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION

[0023] To make the objectives, technical solutions, and advantages of the embodiments of the present invention more clear, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work shall fall within the scope of protection of the present invention.

[0024] In related art, game systems pre-provide a fixed set of troop formations, from which players select one and deploy it to their troops. This troop formation affects the troops, for example, increasing their attack capabilities and marching speed. However, due to the limited number of available troop formations, players have limited flexibility in configuring their troop formations, resulting in identical troop configurations across players and making it difficult to meet their personalized troop configuration needs.

[0025] Based on this, the interactive control method, device and electronic device of a game provided by the embodiments of the present invention can be applied to SLG (Simulation Game) games, or other games that configure formation effects and gain effects on troops.

[0026] In one embodiment of the present disclosure, the interactive control method for a game can be run on a local terminal device or a server. When the interactive control method for a game is run on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.

[0027] In an optional embodiment, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud gaming operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the interactive control method of the game are completed on the cloud gaming server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud gaming server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0028] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0029] In one possible implementation, an embodiment of the present invention provides a method for interactive game control, providing a graphical user interface (GUI) via a terminal device. The terminal device may be the aforementioned local terminal device or a client device in the aforementioned cloud interaction system. The GUI may display a scene image of the game scene or target units controlled by the terminal device.

[0030] like Figure 1 As shown, the interactive control method of the game includes the following steps:

[0031] Step S102, responding to a formation configuration instruction for a target unit, determining a currently selected unit formation; wherein the unit formation includes: a plurality of formation slots arranged in a specified arrangement;

[0032] This formation configuration instruction is used to configure a troop formation for the target troop. After the target troop is selected, a formation configuration control for the target troop can be provided. This formation configuration instruction is generated by triggering this formation configuration control. This formation configuration control can be associated with multiple alternative troop formations. When a troop formation is triggered, the triggered troop formation is the currently selected troop formation.

[0033] In one approach, the currently selected troop formation can be included in the formation configuration instruction. That is, after a troop formation is selected from the candidate troop formations, the formation identifier of the selected troop formation is included in the formation configuration instruction. In another approach, the formation configuration instruction is generated by triggering the aforementioned formation configuration control, and then the candidate troop formations for the target troop are provided, and the selected troop formation is selected and determined from the candidate troop formations.

[0034] The aforementioned troop formations control the arrangement of target troops, thereby granting them the combat capabilities corresponding to the formation, such as attack, march, and defense. A troop formation includes multiple formation slots, which are used to arrange troops. The specified arrangement can specifically include the relative positions of the multiple formation slots or the number of formation slots. Different troop formations can have different numbers of formation slots, or the relative positions of the formation slots can vary.

[0035] Figure 2 This is an example of a troop formation. Formation slots are gray; each troop formation contains five slots, and the arrangement of these slots varies between troop formations.

[0036] Step S104, controlling the target troops to be arranged according to the specified arrangement of the formation slots;

[0037] The target force includes a specified number of force objects, such as infantry objects, cavalry objects, archer objects, etc.; the target force can be divided into multiple sub-forces, and the sub-forces correspond to the formation slots. The sub-forces are arranged in the corresponding formation slots, so that the target force is arranged according to the specified arrangement of the formation slots.

[0038] like Figure 3 In the example, the target unit follows Figure 2 Arrange the array slots in the specified arrangement of the troop array 2; it can be seen that, Figure 3 The target troop formation in the game is a cross, and the designated arrangement of the formation slots in Troop Formation 2 is also a cross. In addition, the currently selected troop formation can be switched. When the currently selected troop formation is switched, the target troop formation is also switched at the same time.

[0039] Step S106, in response to the selection instruction for the first gain effect in the slot gain effects and the first slot in the formation slot, configure the first gain effect to the first slot; wherein the first gain effect affects the formation effect of the troop formation.

[0040] In this embodiment, gain effects can be configured for formation slots; when the troop formation includes multiple formation slots, corresponding gain effects can be configured for each formation slot; or, some formation slots in the troop formation have the attribute of configuring gain effects, corresponding gain effects can be configured for the formation slots with this attribute.

[0041] The aforementioned slot buff effects may include reducing incoming damage, increasing active attack damage, increasing marching speed, increasing strategic ability, etc. At least one slot buff effect may be provided in a graphical user interface, from which a slot buff effect may be selected, with the selected slot buff effect being the first buff effect. Multiple formation slots for a troop formation may be displayed in a graphical user interface, from which a formation slot may be selected, with the selected formation operation being the first slot.

[0042] Specifically, you can first select the first slot, then display the alternative slot gain effects, and select the first gain effect from the alternative slot gain effects; the operation of selecting the first slot and the first gain effect can be a click operation or a sliding operation; for example, execute a sliding operation with the first slot as the starting point and the first gain effect as the end point to select the first slot and the first gain effect.

[0043] Alternatively, the alternative slot gain effects are displayed first, the first gain effect is selected from the alternative slot gain effects, and then the first slot is selected; the operation of selecting the first slot and the first gain effect can be a click operation or a sliding operation; for example, a sliding operation is performed with the first gain effect as the starting point and the first slot as the end point to select the first slot and the first gain effect.

[0044] After selecting the first buff effect and the first slot, the aforementioned selection instruction is generated, and the first buff effect is then assigned to the first slot. This first buff effect affects the formation effect of the troop formation, which in turn affects the target troop. Specifically, this first buff effect can affect the entire target troop or a portion of the target troop, for example, a sub-troop within the first slot. If the target troop is assigned virtual objects, such as generals, military commanders, or counselors, the first buff effect can affect some or all of these virtual objects, for example, the virtual object corresponding to the first slot.

[0045] The influence range of the first gain effect can be the entire target force, a local sub-force of the target force, or a virtual object of the target force. The influence range of the first gain effect can be specifically determined based on the effect content of the first gain effect.

[0046] In actual implementation, the aforementioned formation effects of the troop formation may include a basic formation effect that affects the entire target troop, as well as a first buff effect. The basic formation effect may increase the target troop's attack capability, reduce the damage sustained by the target troop, etc. The first buff effect may affect the target troop as a whole, or may affect a subset of the target troop or a virtual object.

[0047] The interactive control method of the above-mentioned game responds to the formation configuration instruction for the target troops and determines the currently selected troop formation; wherein the troop formation includes: multiple formation slots arranged in a specified arrangement; controls the target troops to be arranged according to the specified arrangement of the formation slots; responds to the selection instruction for the first gain effect in the slot gain effect and the first slot in the formation slot, configures the first gain effect to the first slot; wherein the first gain effect affects the formation effect of the troop formation.

[0048] In the above method, the slot gain effect can be set for the formation slot in the troop formation. The slot gain effect affects the formation effect of the troop formation, thereby making the formation effect of the troop formation flexible and changeable, meeting the player's personalized troop configuration needs.

[0049] In one implementation, the target force is associated with at least one virtual object, which corresponds to at least part of the formation slots; and the first gain effect affects the virtual object corresponding to the first slot.

[0050] The virtual object can be a general, military commander, counselor, etc. related to the target force; the target force is associated with a specified number of virtual objects, and it is necessary to select the virtual object associated with the target force from the alternative virtual objects in advance; specifically, the target force is associated with three object positions, and it is necessary to select a virtual object for each object position; for example, the object positions include the main camp position, the central army position, and the vanguard position, and the virtual objects corresponding to each object position are object A, object B, and object C respectively.

[0051] If the target unit is associated with a virtual object, the virtual object can correspond to all formation slots or to other parts of the formation slots; if the target unit is associated with multiple virtual objects, all formation slots can be divided into multiple groups, and each virtual object is associated with a group of formation slots; a group of formation slots includes one or more formation slots.

[0052] In actual implementation, the formation slots can be divided into multiple groups according to their positions in the troop formation; Figure 3 In the example, the array slots are divided by columns, and each virtual object corresponds to a column of array slots. Among them, object A corresponds to the array slots in the first column, with a total of 1 array slot; object B corresponds to the array slots in the second column, with a total of 3 array slots; object C corresponds to the array slots in the third column, with a total of 1 array slot.

[0053] In this method, after assigning a first buff effect to a first slot, the first buff effect affects the virtual object corresponding to the first slot; specifically, the first buff effect can increase the virtual object's strength or health, or provide the virtual object with skill items, thereby increasing the virtual object's combat capability. In this method, by assigning a slot buff effect to a formation slot, the associated virtual objects can be affected, making the overall formation effect of the troop formation flexible and diverse, meeting the player's personalized troop configuration needs.

[0054] In another implementation, at least some sub-units of the target unit are arranged in the first slot; the first buff effect affects the sub-units arranged in the first slot. For example, the first buff effect can increase the number of units, offensive capabilities, defensive capabilities, etc. of the sub-units in the first slot. In this method, by assigning slot buffs to formation slots, the sub-units arranged in the first slot can be affected, thereby making the overall formation effect of the unit formation flexible and diverse, meeting the player's personalized unit configuration needs.

[0055] Furthermore, the first buff effect is configured with a first activation condition; if the first activation condition is satisfied, the first buff effect is configured for the formation effect of the troop formation. The first activation condition is used to control whether the first buff effect affects the formation effect of the troop formation; the first activation condition may be related to the troop attributes or troop status of the target troop.

[0056] For example, the first validation condition may include: the troop formation is the first designated formation, and / or the virtual object corresponding to the first slot has the designated tactics. The first validation condition may include only the troop formation being the first designated formation, or the virtual object corresponding to the first slot having the designated tactics, or may include both the troop formation being the first designated formation and the virtual object corresponding to the first slot having the designated tactics.

[0057] Among them, the game system can provide a variety of alternative troop formations, such as a straight line formation, a cross formation, and a nine-square grid formation; the first designated formation in the first effective condition may include one or more. For example, when the first designated formation is a straight line formation, when the troop formation currently configured by the target troop is a straight line formation, the first gain effect is configured for the formation effect of the troop formation, that is, the first gain effect is effective; for example, when the first designated formation is a cross formation, when the troop formation currently configured by the target troop is a straight line formation, the first gain effect is not configured for the formation effect of the troop formation, that is, the first gain effect is not effective.

[0058] The tactics possessed by a virtual object can be acquired through learning, completing game events, earning rewards, exchanging resources, and other methods. Tactics can be understood as the virtual object's skills, including passive tactics, command tactics, active tactics, and assault tactics. As can be seen from the aforementioned examples, troop formations are used to control the arrangement of target troops, thereby granting them the combat capabilities corresponding to the formation, such as attack, marching, and defense capabilities.

[0059] The designated tactics in the above-mentioned first effectiveness condition may include one or more tactics; for example, when the designated tactics is an assault tactic, and the virtual object has the assault tactic, the first gain effect is configured for the formation effect of the troop formation, that is, the first gain effect is effective; for another example, when the designated tactics is an assault tactic, and the virtual object does not have the assault tactic, the first gain effect is not configured for the formation effect of the troop formation, that is, the first gain effect is not effective.

[0060] After the first gain effect is configured to the first slot, if the first effectiveness condition is not met, the first gain effect has no effect on the formation effect of the troop formation; in this case, before the first gain effect is configured to the first slot, or after the first gain effect is configured to the first slot, a prompt message can be generated to prompt that the first effectiveness condition of the first gain effect is not met.

[0061] In the above method, the effectiveness conditions are used to control whether the gain effect affects the formation effect. Players need to select the gain effect that meets the effectiveness conditions, or adjust the target unit's formation or the virtual character's tactics to meet the effectiveness conditions, thereby enriching the game strategy.

[0062] In one implementation, a graphical user interface is provided through a terminal device; array slots are displayed on the graphical user interface; Figure 4 In the page shown, the graphical user interface displays the formation slots and target teams at the same time, and the target teams are distributed in the formation slots.

[0063] Array slots are associated with either an effect indicator or a pending configuration indicator. The effect indicator indicates the slot gain effect that has been configured for the array slot, while the pending configuration indicator indicates that the array slot has not yet been configured with a slot gain effect. The effect indicator can be in the form of a symbol, image, or name. The effect indicator indicates the effect type of the slot gain effect that has been configured for the array slot. Each array slot that has a configured slot gain effect is associated with the corresponding effect indicator.

[0064] The identifier to be configured can be in the form of a symbol, image, name, etc. Figure 4 The pending configuration flag is a "+" symbol. The pending configuration flag indicates that a slot gain effect has not yet been configured for the formation slot, but that a slot gain effect can be configured for the formation configuration. The pending configuration flag can be triggered, and by triggering the pending configuration flag, a slot gain effect is configured for the formation slot.

[0065] Furthermore, in response to the effect configuration instruction for the formation slot, the alternative slot gain effects are displayed on the graphical user interface.

[0066] The effect configuration command can be generated by triggering a specified control, logo or shortcut key. The alternative slot gain effect can specifically display the image, symbol, name, content, status and other information of the slot gain effect.

[0067] Specifically, in the first approach, the graphical user interface provides effect configuration controls, such as Figure 4 As shown; in response to the trigger instruction for the effect configuration control, the alternative slot gain effect is displayed; for example, click, double-click or long press the effect configuration control, the graphical user interface displays the alternative slot gain effect, such as Figure 5 shown.

[0068] In the second method, the array slot is associated with an effect flag or a to-be-configured flag, such as Figure 4 As shown, each array slot is associated with an effect identifier or a slot identifier to be configured. Both the effect identifier and the slot identifier to be configured can be triggered. Players can trigger any effect identifier or slot identifier to control the display of alternative slot gain effects. Specifically, in response to the trigger instruction for the effect identifier or the slot identifier to be configured, the alternative slot gain effects are displayed; by clicking, double-clicking, or long pressing the effect identifier or the slot identifier to be configured, the graphical user interface displays the alternative slot gain effects, such as Figure 5 shown.

[0069] In the third method, the graphical user interface provides a display area for the slot gain effect corresponding to the virtual object; Figure 4 As shown, the slot gain effect display area provides a corresponding relationship between virtual objects and slot gain effects; from the above embodiment, it can be seen that the virtual objects have a corresponding relationship with the array slots. Figure 4 In the example, object A corresponds to the array slots in the first column, object B corresponds to the array slots in the second column, and object C corresponds to the array slots in the third column; and some or all array slots are configured with slot gain effects, so the virtual objects have a corresponding relationship with the slot gain effects.

[0070] Specifically, there is a corresponding relationship between the virtual object and the slot gain effect of the array slot configuration corresponding to the virtual object. Figure 4 In the example, the formation slots in the first column are configured with effect 1, and in the slot gain effect display area, object A has a corresponding relationship with effect 1; the formation slots in the second column are not configured with slot gain effects, and in the slot gain effect display area, object B has no corresponding slot gain effect; the formation slots in the third column are respectively configured with effect 2, effect 3, and effect 4, and in the slot gain effect display area, object C has a corresponding relationship with effect 2, effect 3, and effect 4.

[0071] In response to the effect switching instruction or effect configuration instruction for the slot gain effect display area, the alternative slot gain effect is displayed. The effect switching instruction can be triggered by Figure 4 The effect switching control shown can also be achieved by triggering the shortcut key; each slot gain effect in the slot gain effect display area is associated with a corresponding effect switching control. By triggering the effect switching control, the slot gain effect is triggered. Figure 4 The effect configuration control shown can also be achieved by triggering a shortcut key; if a formation slot corresponding to the virtual object has not yet been configured with a slot gain effect, the corresponding effect configuration control will be displayed, and by triggering the effect configuration control, the slot gain effect will be triggered.

[0072] In the above method, alternative slot gain effects can be triggered and displayed through multiple channels, which improves the convenience of slot effect configuration.

[0073] In another embodiment, in response to the effect configuration instruction for the formation slot, the effect identifier of the alternative slot gain effect is displayed on the graphical user interface; wherein the effect identifier includes at least one of the effect name, effect content and effect status. The effect identifier can be in the form of a card, a list, a matrix, etc. Figure 5In the example, each candidate slot buff effect corresponds to an effect identifier, which can display the slot buff effect's effect name, such as support, defense, or recovery. The effect identifier can also include effect content, which provides the specific function of the slot buff effect, such as reducing damage by 25% when attacked, increasing damage by 50% when attacking enemies, and increasing strategic ability by 5 points. The effect identifier can also include an effect status, which indicates whether the slot buff effect can be configured in a formation slot, or whether the slot buff effect has already been configured in a formation slot.

[0074] Specifically, when the above-mentioned effect identifier includes an effect status, it is determined that the effect status of the alternative first slot gain effect is configured to the formation slot, and the first status identifier of the configured first slot gain effect is displayed; the first status identifier is used to indicate that the first slot gain effect has been configured to the formation slot, that is, the target troop or troop formation has been affected by the first slot gain effect; the first status identifier can be in the form of text, symbols or graphics, for example, the first status identifier is "configured".

[0075] Determine that the effect status of the alternative second slot gain effect is that the game account logged in by the terminal device has not yet obtained the second slot gain effect, and display the second status identifier of the second slot gain effect not obtained; the second status identifier is used to indicate that the second slot gain effect cannot be configured in the formation slot, that is, the game account does not have the authority to configure the second slot gain effect; the second status identifier can be in the form of text, symbols or graphics, for example, the second status identifier is "not obtained".

[0076] Alternatively, the second status identifier may further include a method for obtaining the second slot gain effect, for example, the second status identifier may be "obtained by completing a game task" or "obtained through a lottery" or the like.

[0077] The effect status of the alternative third slot gain effect is determined to be that the game account logged into the terminal device has obtained the second slot gain effect and has not been configured to the formation slot, and the third status indicator is displayed or not displayed. The third status indicator is used to indicate that the third slot gain effect is available and that the third slot gain effect has not yet been configured in the current formation slot, that is, the target unit or unit formation has not yet been affected by the first slot gain effect. The third status indicator can be in the form of text, symbols, or graphics, for example, the third status indicator is "configurable". In addition, in this case, no status indicator can be displayed, and the effect indicator can only display the effect name and effect content.

[0078] In the above method, the name, content, status, etc. of the alternative slot gain effect are provided through the effect identifier, which makes it easier for players to configure the slot gain effect and improves the convenience of slot effect configuration.

[0079] In one implementation, in response to a sliding control instruction for the first gain effect in the slot gain effects, the effect identifier of the first gain effect is controlled to move following the sliding contact of the sliding control instruction; in response to a sliding end instruction, the array slot where the sliding contact or effect identifier of the sliding end instruction is located is determined as the selected first slot, and the first gain effect is configured for the first slot.

[0080] See also Figure 6 and Figure 7 Taking effect 3 as an example, the first gain effect, press the effect identifier of effect 3 and perform a sliding operation, and the effect identifier moves with the sliding contact; when the effect identifier moves to the formation slot and is released, the first gain effect corresponding to the effect identifier is configured to the formation slot.

[0081] In actual implementation, the formation slot where the sliding contact or effect identifier of the aforementioned slide-end command is located, i.e., the first slot, is displayed in a specified display format, for example, highlighted, to prompt the player that if the effect identifier is released at this time, the first gain effect will be assigned to this formation slot. During the execution of the slide control command, as the sliding contact or effect identifier moves, the selected first slot will also switch.

[0082] like Figure 7 , the effect identifier of effect 3 is released at the array slot of object B, that is, the aforementioned slide end instruction is executed, and effect 3 is configured to the array slot of object B.

[0083] In one implementation, the troop formation has a basic formation effect, and the formation effect of the troop formation is determined based on the basic formation effect and the first gain effect. Figure 4 In the game, basic formation effects can be displayed when selecting a troop formation to assist players in selecting a troop formation. Basic formation effects correspond to troop formations, and different troop formations can have the same or different basic formation effects. Basic formation effects can include increasing the target troop's marching speed by 10% or increasing its defense by 15%. Basic formation effects affect the target troop as a whole, for example, increasing its attack capability by 10%.

[0084] The aforementioned first gain effect and the basic formation effect together serve as the formation effect of the troop formation, and have an impact on the target troop; the target troop is affected by both the basic formation effect and the first gain effect; if the effect content of the basic formation effect and the first gain effect are different, the basic formation effect and the first gain effect will affect the target troop separately, and will not affect each other; for example, the basic formation effect increases the target troop's attack capability by 10%, while the first gain effect increases the virtual character A's defense capability by 15%.

[0085] If the effect content of the basic formation effect and the first gain effect is the same, the sum or product of the effects of the basic formation effect and the first gain effect will affect the target troops; for example, the basic formation effect increases the attack capability of the target troops by 10%, and the first gain effect increases the attack capability of virtual character A by 10%, then the attack capability of virtual character A increases by 10% and then increases by another 10%.

[0086] Furthermore, the basic formation effect configuration has a second activation condition. If the target unit meets the second activation condition, the basic formation effect is configured on the target unit. This second activation condition can be determined based on the target unit's attributes, status, etc. If the target unit does not meet the second activation condition, the target unit can still be configured with the unit formation, but the basic formation effect of the unit formation will not affect the target unit.

[0087] Specifically, the target unit is associated with at least one virtual object, and the second validation condition includes: the unit type corresponding to the virtual object is a specified type. Unit types may include infantry, cavalry, archers, and other types. A judgment can be made separately for each virtual object of the target unit. If the unit type of the virtual object is a specified type, a basic formation effect is configured for the sub-unit corresponding to the virtual object. The basic formation effect only affects the virtual object or the sub-unit of the virtual object. Alternatively, when the target unit is associated with multiple virtual objects, and the unit type of any virtual object is a specified type, the basic formation effect is configured for the target unit as a whole, i.e., the basic formation effect affects the target unit as a whole.

[0088] In the above method, the formation effect is determined by the basic formation effect and the first gain effect of the troop formation. Players can decide the combination relationship between the basic formation effect and the first gain effect, which enriches the game strategy.

[0089] See also Figure 8 A schematic diagram of an interactive control device for a game is shown, the device comprising:

[0090] The formation determination module 80 is used to respond to the formation configuration instruction for the target unit and determine the currently selected unit formation; wherein the unit formation includes: a plurality of formation slots arranged in a specified arrangement;

[0091] The arrangement control module 82 is used to control the target troops to be arranged according to the specified arrangement of the formation slots;

[0092] The gain configuration module 84 is used to respond to the selection instruction of the first gain effect in the slot gain effects and the first slot in the formation slot, and configure the first gain effect to the first slot; wherein the first gain effect affects the formation effect of the troop formation.

[0093] The interactive control device of the above-mentioned game responds to the formation configuration instruction for the target troops and determines the currently selected troop formation; wherein the troop formation includes: multiple formation slots arranged in a specified arrangement; controls the target troops to be arranged according to the specified arrangement of the formation slots; responds to the selection instruction for the first gain effect in the slot gain effect and the first slot in the formation slot, and configures the first gain effect to the first slot; wherein the first gain effect affects the formation effect of the troop formation.

[0094] In the above method, the slot gain effect can be set for the formation slot in the troop formation. The slot gain effect affects the formation effect of the troop formation, thereby making the formation effect of the troop formation flexible and changeable, meeting the player's personalized troop configuration needs.

[0095] The target force is associated with at least one virtual object, and the virtual object corresponds to at least part of the formation slots; the first gain effect affects the virtual object corresponding to the first slot.

[0096] At least part of the sub-units of the target unit are arranged in the first slot; the first gain effect affects the sub-units arranged in the first slot.

[0097] The above-mentioned first gain effect is configured with a first effective condition, and the above-mentioned device also includes a condition judgment module, which is used to: determine whether the first effective condition is met and configure the first gain effect on the formation effect of the troop formation.

[0098] The above-mentioned first validity condition includes: the troop formation is the first designated formation, and / or the virtual object corresponding to the first slot has the designated tactics.

[0099] The above-mentioned terminal device provides a graphical user interface; the above-mentioned device also includes a slot display module, which is used to: display the array slot on the graphical user interface; wherein the array slot is associated with an effect identifier or a to-be-configured identifier; the effect identifier is used to: indicate the slot gain effect that has been configured for the array slot; the to-be-configured identifier is used to: indicate that the array slot has not yet been configured with a slot gain effect.

[0100] The above-mentioned terminal device provides a graphical user interface; the above-mentioned device also includes an alternative effect module, which is used to: respond to the effect configuration instruction for the formation slot and display the alternative slot gain effect on the graphical user interface.

[0101] The above-mentioned alternative effect module is also used for: providing an effect configuration control in a graphical user interface; displaying an alternative slot gain effect in response to a trigger instruction for the effect configuration control; an effect identifier or a to-be-configured identifier is associated with an array slot; displaying an alternative slot gain effect in response to a trigger instruction for the effect identifier or the to-be-configured identifier; providing a slot gain effect display area corresponding to a virtual object in the graphical user interface; displaying an alternative slot gain effect in response to an effect switching instruction or an effect configuration instruction for the slot gain effect display area.

[0102] The above-mentioned alternative effect module is also used to: respond to the effect configuration instruction for the formation slot, and display the effect identification of the alternative slot gain effect on the graphical user interface; wherein the effect identification includes: at least one of: effect name, effect content and effect status.

[0103] The above-mentioned effect identifier includes the effect status; the above-mentioned alternative effect module is also used to: determine that the effect status of the alternative first slot gain effect is that it has been configured to the formation slot, and display the first status identifier of the first slot gain effect having been configured; determine that the effect status of the alternative second slot gain effect is that the game account logged in by the terminal device has not yet obtained the second slot gain effect, and display the second status identifier of the second slot gain effect not obtained; determine that the effect status of the alternative third slot gain effect is that the game account logged in by the terminal device has obtained the second slot gain effect and has not been configured to the formation slot, and display the third status identifier or not display the status identifier.

[0104] The above-mentioned gain configuration module is used to: respond to the sliding control instruction for the first gain effect in the slot gain effect, control the effect identifier of the first gain effect to move following the sliding contact of the sliding control instruction; respond to the sliding end instruction, determine the array slot where the sliding contact or effect identifier of the sliding end instruction is located as the selected first slot, and configure the first gain effect to the first slot.

[0105] The above-mentioned troop formation has a basic formation effect, and the formation effect of the troop formation is determined based on the basic formation effect and the first gain effect.

[0106] The above-mentioned basic formation effect is configured with a second effective condition; the above-mentioned device also includes a basic effect configuration module, which is used to: determine whether the target force meets the second effective condition and configure the basic formation effect to the target force.

[0107] The target unit is associated with at least one virtual object, and the second validation condition includes: the unit type corresponding to the virtual object is a specified type.

[0108] This embodiment further provides an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-mentioned interactive control method for the game. The electronic device can be a server or a terminal device.

[0109] See also Figure 9 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores computer-executable instructions that can be executed by the processor 100. The processor 100 executes the computer-executable instructions to implement the interactive control method of the above-mentioned game.

[0110] Further, Figure 9 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .

[0111] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is achieved through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 9 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or one type of bus.

[0112] The processor 100 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by hardware integrated logic circuits in the processor 100 or software instructions. The above processor 100 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly implemented and executed by a hardware decoding processor, or by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as a random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or register. The storage medium is located in the memory 101. The processor 100 reads the information in the memory 101 and, in conjunction with its hardware, completes the steps of the method of the aforementioned embodiment.

[0113] The processor in the electronic device can implement the following operations in the interactive control method of the game by executing computer-executable instructions:

[0114] A method for interactive control of a game, responding to a formation configuration instruction for a target unit, determining a currently selected unit formation; wherein the unit formation includes: a plurality of formation slots arranged in a specified arrangement; controlling the target unit to be arranged in the specified arrangement of the formation slots; responding to a selection instruction for a first gain effect in the slot gain effects and a first slot in the formation slots, configuring the first gain effect in the first slot; wherein the first gain effect affects the formation effect of the unit formation.

[0115] The target force is associated with at least one virtual object, and the virtual object corresponds to at least part of the formation slots; the first gain effect affects the virtual object corresponding to the first slot.

[0116] At least part of the sub-units of the target unit are arranged in the first slot; the first benefit effect affects the sub-units arranged in the first slot.

[0117] The first gain effect is configured with a first effective condition. When the first effective condition is determined to be met, the first gain effect is configured for the formation effect of the troop formation.

[0118] The first validation condition includes: the troop formation is the first designated formation, and / or the virtual object corresponding to the first slot has the designated tactics.

[0119] A graphical user interface is provided through a terminal device; array slots are displayed on the graphical user interface; wherein the array slots are associated with an effect indicator or a to-be-configured indicator; the effect indicator is used to indicate the slot gain effect that has been configured for the array slot; the to-be-configured indicator is used to indicate that the slot gain effect has not yet been configured for the array slot.

[0120] A graphical user interface is provided through a terminal device; in response to effect configuration instructions for array slots, alternative slot gain effects are displayed on the graphical user interface.

[0121] The graphical user interface provides an effect configuration control; in response to a trigger instruction for the effect configuration control, alternative slot gain effects are displayed; the formation slot is associated with an effect identifier or a to-be-configured identifier; in response to a trigger instruction for the effect identifier or the to-be-configured identifier, alternative slot gain effects are displayed; the graphical user interface provides a slot gain effect display area corresponding to the virtual object; in response to an effect switching instruction or an effect configuration instruction for the slot gain effect display area, alternative slot gain effects are displayed.

[0122] In response to an effect configuration instruction for a formation slot, an effect identifier of an alternative slot gain effect is displayed on a graphical user interface; wherein the effect identifier includes at least one of: an effect name, effect content, and effect status.

[0123] The effect identifier includes the effect status; if the effect status of the alternative first slot gain effect is determined to be configured to the formation slot, the first status identifier of the first slot gain effect being configured is displayed; if the effect status of the alternative second slot gain effect is determined to be that the game account logged in by the terminal device has not yet obtained the second slot gain effect, the second status identifier of the second slot gain effect not being obtained is displayed; if the effect status of the alternative third slot gain effect is determined to be that the game account logged in by the terminal device has obtained the second slot gain effect and has not been configured to the formation slot, the third status identifier is displayed or the status identifier is not displayed.

[0124] In response to a sliding control instruction for the first gain effect in the slot gain effects, the effect identifier of the first gain effect is controlled to move following the sliding contact of the sliding control instruction; in response to a sliding end instruction, the array slot where the sliding contact or effect identifier of the sliding end instruction is located is determined as the selected first slot, and the first gain effect is configured for the first slot.

[0125] The troop formation has a basic formation effect, and the formation effect of the troop formation is determined based on the basic formation effect and the first gain effect.

[0126] The basic formation effect configuration has a second effective condition; make sure the target troops meet the second effective condition and configure the basic formation effect to the target troops.

[0127] The target unit is associated with at least one virtual object, and the second validation condition includes: the unit type corresponding to the virtual object is a specified type.

[0128] In the above method, the slot gain effect can be set for the formation slot in the troop formation. The slot gain effect affects the formation effect of the troop formation, thereby making the formation effect of the troop formation flexible and changeable, meeting the player's personalized troop configuration needs.

[0129] This embodiment also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above game.

[0130] The computer-executable instructions stored in the computer-readable storage medium can implement the following operations in the interactive control method of the game by executing the computer-executable instructions:

[0131] A method for interactive control of a game, responding to a formation configuration instruction for a target unit, determining a currently selected unit formation; wherein the unit formation includes: a plurality of formation slots arranged in a specified arrangement; controlling the target unit to be arranged in the specified arrangement of the formation slots; responding to a selection instruction for a first gain effect in the slot gain effects and a first slot in the formation slots, configuring the first gain effect in the first slot; wherein the first gain effect affects the formation effect of the unit formation.

[0132] The target force is associated with at least one virtual object, and the virtual object corresponds to at least part of the formation slots; the first gain effect affects the virtual object corresponding to the first slot.

[0133] At least part of the sub-units of the target unit are arranged in the first slot; the first benefit effect affects the sub-units arranged in the first slot.

[0134] The first gain effect is configured with a first effective condition. When the first effective condition is determined to be met, the first gain effect is configured for the formation effect of the troop formation.

[0135] The first validation condition includes: the troop formation is the first designated formation, and / or the virtual object corresponding to the first slot has the designated tactics.

[0136] A graphical user interface is provided through a terminal device; array slots are displayed on the graphical user interface; wherein the array slots are associated with an effect indicator or a to-be-configured indicator; the effect indicator is used to indicate the slot gain effect that has been configured for the array slot; the to-be-configured indicator is used to indicate that the slot gain effect has not yet been configured for the array slot.

[0137] A graphical user interface is provided through a terminal device; in response to effect configuration instructions for array slots, alternative slot gain effects are displayed on the graphical user interface.

[0138] The graphical user interface provides an effect configuration control; in response to a trigger instruction for the effect configuration control, alternative slot gain effects are displayed; the formation slot is associated with an effect identifier or a to-be-configured identifier; in response to a trigger instruction for the effect identifier or the to-be-configured identifier, alternative slot gain effects are displayed; the graphical user interface provides a slot gain effect display area corresponding to the virtual object; in response to an effect switching instruction or an effect configuration instruction for the slot gain effect display area, alternative slot gain effects are displayed.

[0139] In response to an effect configuration instruction for a formation slot, an effect identifier of an alternative slot gain effect is displayed on a graphical user interface; wherein the effect identifier includes at least one of: an effect name, effect content, and effect status.

[0140] The effect identifier includes the effect status; if the effect status of the alternative first slot gain effect is determined to be configured to the formation slot, the first status identifier of the first slot gain effect being configured is displayed; if the effect status of the alternative second slot gain effect is determined to be that the game account logged in by the terminal device has not yet obtained the second slot gain effect, the second status identifier of the second slot gain effect not being obtained is displayed; if the effect status of the alternative third slot gain effect is determined to be that the game account logged in by the terminal device has obtained the second slot gain effect and has not been configured to the formation slot, the third status identifier is displayed or the status identifier is not displayed.

[0141] In response to a sliding control instruction for the first gain effect in the slot gain effects, the effect identifier of the first gain effect is controlled to move following the sliding contact of the sliding control instruction; in response to a sliding end instruction, the array slot where the sliding contact or effect identifier of the sliding end instruction is located is determined as the selected first slot, and the first gain effect is configured for the first slot.

[0142] The troop formation has a basic formation effect, and the formation effect of the troop formation is determined based on the basic formation effect and the first gain effect.

[0143] The basic formation effect configuration has a second effective condition; make sure the target troops meet the second effective condition and configure the basic formation effect to the target troops.

[0144] The target unit is associated with at least one virtual object, and the second validation condition includes: the unit type corresponding to the virtual object is a specified type.

[0145] In the above method, the slot gain effect can be set for the formation slot in the troop formation. The slot gain effect affects the formation effect of the troop formation, thereby making the formation effect of the troop formation flexible and changeable, meeting the player's personalized troop configuration needs.

[0146] The computer program product of the interactive game control method, device, and electronic device provided in the embodiments of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the previous method embodiments. For specific implementation, please refer to the method embodiments and will not be repeated here.

[0147] Those skilled in the art will clearly understand that, for the convenience and brevity of description, the specific working processes of the above-described systems and devices can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.

[0148] In addition, in the description of the embodiments of the present invention, unless otherwise expressly specified or limited, the terms "mounted," "connected," and "connected" should be understood in a broad sense. For example, they may refer to fixed connections, detachable connections, or integral connections; they may refer to mechanical connections or electrical connections; they may refer to direct connections or indirect connections through an intermediate medium; and they may refer to internal communication between two components. Those skilled in the art will understand the specific meanings of the above terms in the present invention based on the specific circumstances.

[0149] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, server, or network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.

[0150] In the description of the present invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate and simplify the description of the present invention. They are not intended to indicate or imply that the devices or components referred to must have, be constructed, or operate in a specific orientation, and therefore should not be construed as limitations on the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0151] Finally, it should be noted that the above embodiments are only specific implementation methods of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above embodiments within the technical scope disclosed by the present invention, or replace some of the technical features therein with equivalents. Such modifications, changes or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be based on the scope of protection of the claims.

Claims

1. A method for interactive control of a game, characterized in that: The method comprises: In response to a formation configuration instruction for a target unit, a currently selected unit formation is determined; wherein the unit formation includes: a plurality of formation slots arranged in a specified arrangement; Control the target troops to arrange according to the specified arrangement of the formation slots; In response to an instruction to select a first gain effect in the slot gain effects and a first slot in the formation slots, the first gain effect is configured in the first slot; wherein the first gain effect affects the formation effect of the troop formation.

2. The method according to claim 1, characterized in that The target force is associated with at least one virtual object, and the virtual object corresponds to at least part of the formation slots; The first gain effect affects the virtual object corresponding to the first slot.

3. The method according to claim 1, characterized in that At least part of the sub-units of the target unit are arranged in the first slot; The first gain effect affects the sub-units arranged in the first slot.

4. The method according to claim 1, wherein The first gain effect is configured with a first effective condition. After the step of configuring the first gain effect for the first slot, the method further includes: Determine that the first effectiveness condition is met, and configure the first gain effect on the formation effect of the troop formation.

5. The method according to claim 4, characterized in that The first validation condition includes: the troop formation is a first designated formation, and / or the virtual object corresponding to the first slot has a designated tactic.

6. The method according to claim 1, characterized in that Providing a graphical user interface via a terminal device; After the step of determining the currently selected troop formation, the method further comprises: displaying the formation slot on the graphical user interface; Among them, the array slot is associated with an effect identifier or a to-be-configured identifier; the effect identifier is used to indicate the slot gain effect that has been configured for the array slot; the to-be-configured identifier is used to indicate that the slot gain effect has not yet been configured for the array slot.

7. The method according to claim 1, characterized in that providing a graphical user interface through a terminal device; before the step of responding to an instruction for selecting a first gain effect in the slot gain effects and a first slot in the formation slots, configuring the first gain effect for the first slot, the method further comprises: In response to the effect configuration instruction for the formation slot, alternative slot gain effects are displayed on the graphical user interface.

8. The method according to claim 7, characterized in that In response to the effect configuration instruction for the formation slot, the step of displaying the alternative slot gain effect on the graphical user interface includes at least one of the following: The graphical user interface provides an effect configuration control; in response to a trigger instruction for the effect configuration control, displays an alternative slot gain effect; The array slot is associated with an effect identifier or a to-be-configured identifier; in response to a trigger instruction for the effect identifier or the to-be-configured identifier, an alternative slot gain effect is displayed; The graphical user interface provides a slot gain effect display area corresponding to the virtual object; and displays alternative slot gain effects in response to an effect switching instruction or an effect configuration instruction for the slot gain effect display area.

9. The method according to claim 7, characterized in that In response to the effect configuration instruction for the formation slot, the step of displaying the alternative slot gain effect on the graphical user interface includes: In response to the effect configuration instruction for the array slot, the effect identifier of the alternative slot gain effect is displayed on the graphical user interface; wherein the effect identifier includes: at least one of: effect name, effect content and effect status.

10. The method according to claim 9, characterized in that The effect identifier includes an effect status; and the step of displaying the effect identifier of the alternative slot gain effect includes at least one of the following: Determining that the effect status of the candidate first slot gain effect is configured to the formation slot, and displaying a first status indicator indicating that the first slot gain effect has been configured; Determining that the effect status of the candidate second slot gain effect is that the game account logged in by the terminal device has not yet obtained the second slot gain effect, and displaying a second status indicator indicating that the second slot gain effect has not been obtained; Determine the effect status of the alternative third slot gain effect as the game account logged in by the terminal device has obtained the second slot gain effect and has not been configured to the formation slot, display the third status mark or do not display the status mark.

11. The method according to claim 1, wherein In response to an instruction for selecting a first gain effect in the slot gain effects and a first slot in the array slots, the step of configuring the first gain effect for the first slot includes: In response to a sliding control instruction for a first gain effect among the slot gain effects, controlling the effect identifier of the first gain effect to move in accordance with the sliding contact of the sliding control instruction; In response to a slide end instruction, the array slot where the sliding contact of the slide end instruction or the effect identifier is located is determined as a selected first slot, and the first gain effect is configured for the first slot.

12. The method according to claim 1, characterized in that The troop formation has a basic formation effect, and the formation effect of the troop formation is determined based on the basic formation effect and the first gain effect.

13. The method according to claim 12, characterized in that The basic array effect is configured with a second validity condition; the method further includes: Determine whether the target force meets the second effectiveness condition, and configure the basic formation effect for the target force.

14. The method according to claim 13, characterized in that The target force is associated with at least one virtual object, and the second validation condition includes: the force type corresponding to the virtual object is a specified type.

15. An interactive control device for a game, characterized in that: The device comprises: A formation determination module is used to respond to a formation configuration instruction for a target unit and determine a currently selected unit formation; wherein the unit formation includes: a plurality of formation slots arranged in a specified arrangement; An arrangement control module, used to control the target troops to be arranged according to the specified arrangement of the formation slots; The gain configuration module is used to respond to the selection instruction of the first gain effect in the slot gain effects and the first slot in the formation slot, and configure the first gain effect to the first slot; wherein, the first gain effect affects the formation effect of the troop formation.

16. An electronic device, characterized in that: The system comprises a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the interactive control method of the game according to any one of claims 1 to 14.

17. A computer-readable storage medium, characterized in that The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method for a game according to any one of claims 1 to 14.