Gear adjusting structure and gamepad
By adopting a simple-structure gear adjustment system in the game controller, including gear buttons, fixed brackets and movable brackets, the problems of complex structure and poor limits in the existing technology are solved, convenient assembly and efficient limits are achieved, and user experience is improved and cost is reduced.
Patent Information
- Application Number
- CN202421037616.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-05-11
- Publication Date
- 2025-03-25
- Estimated Expiration
- 2034-05-11
AI Technical Summary
The gear adjustment structure of the existing game controller is complex, inconvenient to assemble, and the key stroke of the trigger is not effectively limited, resulting in poor experience and high production costs.
The structure includes a gear button, a fixed bracket and a movable bracket. The gear button is movably connected to the movable bracket to the fixed bracket, and the limiting position of the trigger is achieved through the positioning groove, an angle detector and a limit wall.
Simplifies structural design, facilitates assembly, and effectively limits the trigger key stroke, improves user experience and reduces production costs.
Smart Images

Figure CN222657742U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of game handles, in particular to a gear adjustment structure and a game handle. Background Art
[0002] Currently, game controllers on the market are equipped with a gear switch for adjusting the trigger travel. The trigger travel refers to the distance the trigger moves from the original state of the trigger being in the upward position to the state of being unable to be pressed. When playing games, the trigger travel needs to be adjusted according to different types of games, so that the sensitivity of the game controller can be reflected through the different trigger travels.
[0003] Existing game controllers have a gear switch for adjusting the key travel of the trigger, and the gear switch is generally adjusted by identifying sensing actions. For example, a magnet is provided on the trigger, and the magnet is used to perform circular motion relative to the Hall switch on the circuit board in the game controller. In the process of the distance between the magnet and the Hall switch changing, the Hall switch sends a signal to the microprocessor after the magnetic induction intensity generated by the magnet changes. The microprocessor identifies the key travel of the trigger through signal processing and controls the game. However, this results in a more complicated gear adjustment structure for adjusting the key travel of the trigger, and the required travel cannot limit the trigger well, resulting in a poor user experience and high production cost of the gear adjustment structure.
[0004] In the process of implementing the utility model, the applicant found that there are at least the following problems in the prior art:
[0005] The existing gear adjustment structure is complex in structure, inconvenient to assemble, and cannot well limit the key travel of the trigger. Utility Model Content
[0006] The purpose of the utility model is to provide a gear adjustment structure and a game controller to solve the technical problems of the prior art that the existing gear adjustment structure is complex in structure, inconvenient to assemble, and cannot well limit the key travel of the trigger. The preferred technical solution among the many technical solutions provided by the utility model can produce many technical effects as described below.
[0007] In order to achieve the above purpose, the utility model provides the following technical solutions:
[0008] The utility model provides a gear adjustment structure, comprising a gear button, a fixed bracket and a movable bracket; the gear button and the movable bracket are both movably connected to the fixed bracket, and the movable bracket is fixedly connected to the gear button; the gear button is used to drive the movable bracket to move synchronously on the fixed bracket when the gear button rotates around the fixed bracket; the movable bracket is used to limit the trigger of the game controller.
[0009] Preferably, the fixed bracket includes a first fixed bracket and a second fixed bracket, the second fixed bracket is fixed on the first fixed bracket; the first fixed bracket includes a positioning groove, an angle detector and at least one limiting wall, the positioning groove is arranged corresponding to the button body on the gear button and engages with each other; the angle detector is fixed on the first fixed bracket, and the angle detector is electrically connected to the circuit board of the game controller; the limiting wall and the positioning groove cooperate with each other to limit the gear button.
[0010] Preferably, at least one slot is provided on the positioning groove; and the structure of the positioning groove is an elastic structure.
[0011] Preferably, the second fixed bracket is provided with an arc-shaped protrusion, the arc-shaped protrusion corresponds to the mounting groove of the movable bracket, the movable bracket is engaged with the arc-shaped protrusion through the mounting groove, and the movable bracket can slide on the arc-shaped protrusion.
[0012] Preferably, the fixing bracket further includes a plurality of mounting holes, and the mounting holes are used to fix the fixing bracket.
[0013] Preferably, the gear button further includes a transmission plate, and the button body penetrates the transmission plate; the button body and the transmission plate are an integral structure, or the button body is fixed on the transmission plate.
[0014] Preferably, the area on the transmission plate corresponding to the positioning groove area matches the positioning groove area.
[0015] Preferably, the button body includes a toggle member and a limiting member, the toggle member can pass through the shell of the game controller and be exposed outside the shell, and the toggle member corresponds to and matches the positioning groove.
[0016] Preferably, the movable bracket includes a connecting member and a limit block; the connecting member is arranged corresponding to the mounting position on the transmission plate, and the connecting member is fixed in the mounting position; the limit block corresponds to the trigger, and the limit block is used to limit and stop the trigger.
[0017] A game controller comprises the above-mentioned gear adjustment structure, a shell and a trigger, wherein the gear adjustment structure is fixed in the shell; the gear button of the gear adjustment structure can pass through the first through hole on the shell; the trigger is fixed on the shell; the limiting bone of the trigger corresponds to the movable bracket of the gear adjustment structure, and the movable bracket abuts against the limiting bone to limit the trigger; a plurality of limiting strips are also arranged on the shell, and the limiting strips are used to limit the gear button.
[0018] Implementing one of the above technical solutions of the utility model has the following advantages or beneficial effects:
[0019] The gear adjustment structure of the utility model has a simple structure and comprises a gear button, a fixed bracket and a movable bracket. The gear button and the movable bracket are both movably connected to the fixed bracket, and the gear button is fixedly connected to the movable bracket for easy assembly. BRIEF DESCRIPTION OF THE DRAWINGS
[0020] In order to more clearly illustrate the technical solutions of the embodiments of the present utility model, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present utility model. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work. In the drawings:
[0021] Figure 1 It is a three-dimensional diagram of an embodiment of the gear adjustment structure of the utility model;
[0022] Figure 2 It is the first exploded view of the embodiment of the gear adjustment structure of the utility model;
[0023] Figure 3 It is a second exploded view of an embodiment of the gear adjustment structure of the utility model;
[0024] Figure 4 It is a third exploded view of an embodiment of the gear adjustment structure of the utility model;
[0025] Figure 5 This is a first structural schematic diagram of an embodiment of the game handle of the utility model;
[0026] Figure 6 This is a second structural schematic diagram of an embodiment of the game handle of the utility model;
[0027] Figure 7 This is a fourth exploded view of an embodiment of the game handle of the utility model;
[0028] Figure 8 It is a structural schematic diagram of the trigger housing of the game handle embodiment of the utility model in the original state of being popped up;
[0029] Fig. 9 It is a structural schematic diagram of the trigger housing in a state where the trigger housing is in an immobile state when the game handle embodiment of the utility model is adjusted to the first gear position;
[0030] Fig.10 It is a structural schematic diagram of the trigger housing in a state where the trigger housing is in a non-pressable state when the game handle embodiment of the utility model is adjusted to the second gear position;
[0031] Fig.11It is a structural schematic diagram of a trigger housing in a state where the trigger housing is in a non-pressable state when the game handle embodiment of the utility model is adjusted to the third gear position.
[0032] In the figure: 1, gear button; 11, button body; 111, toggle member; 112, limit member; 12, transmission plate; 121, installation position; 122, pointer slot; 123, first buckle; 2, fixing bracket; 21, first fixing bracket; 211, positioning groove; 2111, first groove wall; 2112, second groove wall; 212, angle detector; 213, first limit wall; 214, second limit wall; 22, second Fixed bracket; 221, arc-shaped protrusion; 23, mounting hole; 3, movable bracket; 31, connecting piece; 32, limiting block; 33, mounting groove; 34, second buckle; 35, baffle; 4, shell; 41, first through hole; 42, first limiting strip; 43, second limiting strip; 5, trigger; 51, first limiting bone; 52, second limiting bone; 53, third limiting bone; 54, trigger shell; 55, fixed bracket; 551, limiting plate. DETAILED DESCRIPTION
[0033] In order to make the purpose, technical solutions and advantages of the utility model clearer, the various exemplary embodiments to be described below will refer to the corresponding drawings, which constitute a part of the exemplary embodiments, wherein various exemplary embodiments that may be used to implement the utility model are described. Unless otherwise indicated, the same numbers in different drawings represent the same or similar elements. The implementation methods described in the following exemplary embodiments do not represent all implementation methods consistent with the present disclosure. It should be understood that they are only examples of processes, methods, and devices that are consistent with some aspects of the utility model disclosed as detailed in the attached claims, and other embodiments may also be used, or the embodiments listed herein may be modified in structure and function without departing from the scope and essence of the utility model.
[0034] In the description of the present utility model, it should be understood that the terms "center", "longitudinal", "lateral", etc. indicate the orientation or position relationship based on the drawings, which is only for the convenience of describing the utility model and simplifying the description, rather than indicating or implying that the elements referred to must have a specific orientation, be constructed and operated in a specific orientation. The terms "first", "second", etc. are only used for descriptive purposes, and cannot be understood as indicating or implying relative importance or implicitly indicating the number of technical features indicated. The term "multiple" means two or more. The terms "connected" and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, an integral connection, a mechanical connection, an electrical connection, a communication connection, a direct connection, an indirect connection through an intermediate medium, and can be the internal connection of two elements or the interaction relationship between two elements. The term "and / or" includes any and all combinations of one or more related listed items. For those of ordinary skill in the art, the specific meanings of the above terms in the present utility model can be understood according to the specific circumstances.
[0035] In order to illustrate the technical solution of the present invention, a specific embodiment is provided below, in which only the parts related to the embodiment of the present invention are shown.
[0036] Embodiment 1:
[0037] like Figure 1As shown, the utility model provides a gear adjustment structure, including a gear button 1, a fixed bracket 2 and a movable bracket 3, the gear button 1 and the movable bracket 3 are both movably connected to the fixed bracket 2, and the movable bracket 3 is fixedly connected to the gear button 1. The gear button 1 is used to drive the movable bracket 3 to move synchronously on the fixed bracket 2 when the gear button 1 rotates around the fixed bracket 2; the movable bracket 3 is used to limit the trigger 5 of the game controller. Specifically, the gear adjustment structure is fixed in the game controller by the fixed bracket 2 to ensure the tightness of the gear adjustment structure. The movable bracket 3 is fixed on the gear button 1, and the movable bracket 3 is movably connected to the second fixed bracket 22 (described below) of the fixed bracket 2. When the user toggles the gear button 1, the gear button 1 can rotate around the fixed bracket 2, and the gear button 1 can drive the movable bracket 3 fixedly connected to the gear button 1 to move synchronously, so that the height of the first end of the movable bracket 3 (that is, the end of the movable bracket 3 corresponding to the trigger 5) is adjusted to achieve the adjustment of the key travel of the trigger 5. After the user presses the trigger 5, the trigger 5 abuts against the first end of the movable bracket 3. The trigger 5 applies a force to the movable bracket 3. Since the movable bracket 3 is supported by the fixed bracket 2, the movable bracket 3 is clamped by the fixed bracket 2 and the trigger 5. The fixed bracket 2 is fixed so that the movable bracket 3 does not slide, thereby limiting the position of the trigger 5. Since the first end of the movable bracket 3 has different heights, the trigger 5 abuts against the movable bracket 3 at different positions, so that the trigger 5 has different strokes.
[0038] The gear adjustment structure of the utility model has a simple structure, including a gear button 1, a fixed bracket 2 and a movable bracket 3. The gear button 1 and the movable bracket 3 are both movably connected to the fixed bracket 2, and the gear button 1 is fixedly connected to the movable bracket 3 for easy assembly.
[0039] As an optional implementation, Figure 2 and Figure 3 As shown, the fixing bracket 2 includes a first fixing bracket 21 and a second fixing bracket 22, and the second fixing bracket 22 is fixed on the first fixing bracket 21. The first fixing bracket 21 includes a positioning groove 211, an angle detector 212 and at least one limiting wall, and the positioning groove 211 is arranged corresponding to the key body 11 on the gear button 1 and meshes with each other. The angle detector 212 is fixed on the first fixing bracket 21, and the angle detector 212 is electrically connected to the circuit board of the game controller. The limiting wall and the positioning groove 211 cooperate with each other to limit the gear button 1.
[0040] Specifically, the second fixing bracket 22 is fixed on the first end of the first fixing bracket 21, and the first end of the first fixing bracket 21 is an end of the first fixing bracket 21 adjacent to the trigger 5. The positioning groove 211 is arranged corresponding to the key body 11 on the gear button 1, and the key body 11 can be engaged in the slot of the positioning groove 211 to achieve the gear position fixing of the gear adjustment structure. When the key body 11 moves on the positioning groove 211, the gear position of the trigger 5 key stroke is adjusted. The angle detector 212 is electrically connected to the circuit board in the game controller through a flexible PCB board, and the circuit board controls the angle detector 212 to detect the rotation angle of the gear button 1, so as to detect the gear position after the gear button 1 is adjusted. The pointer on the angle detector 212 corresponds to the pointer slot 122 on the gear button 1. After the gear button 1 is turned, the gear button 1 can abut against the pointer on the angle detector 212 when rotating, and drive the pointer of the angle detector 212 to rotate, so that the angle detector 212 detects the rotation angle of the gear button 1. The limiting wall includes a first limiting wall 213 and a second limiting wall 214. When the gear button 1 is adjusted to the first gear, since the button body 11 is between the first limiting wall 213 and the second limiting wall 214 and the first groove wall 2111 of the positioning groove 211, the first limiting wall 213 and / or the second limiting wall 214 cooperate with the first groove wall 2111 of the positioning groove 211 to limit and fix the gear button 1 at the corresponding position of the first gear, thereby ensuring the stability of the gear button 1. When the gear button 1 is adjusted to the second gear, the button body 11 will rotate between the first groove wall 2111 of the positioning groove 211 and the second groove wall 2112 of the positioning groove 211, and the first groove wall 2111 of the positioning groove 211 cooperate with the second groove wall 2112 of the positioning groove 211 to limit and fix the gear button 1 at the corresponding position of the second gear. The gear button 1 is limited and fixed at the corresponding position of the first gear.
[0041] As an optional implementation, Figure 2As shown, at least one slot is provided on the positioning groove 211, and the structure of the positioning groove 211 is an elastic structure. Specifically, at least one slot is provided on the positioning groove 211 to ensure that the gear adjustment structure can realize gear switching after adjustment. When there is a slot provided on the positioning groove 211, the slot is used to realize the second gear of the limit gear button 1, and the first gear and the third gear are respectively limited at the positions on the corresponding sides of the slot. The first gear, the second gear and the third gear correspond to the long key travel, the middle key travel and the short key travel of the key travel of the trigger 5, respectively. In addition, the number of slots can also be adaptively set according to actual needs, for example, three slots are provided on the positioning groove 211, and the three slots correspond to the first gear, the second gear and the third gear of the gear adjustment structure, respectively. The material of the positioning groove 211 is an elastic material to ensure that the positioning groove 211 has a certain elasticity. When there is a slot on the positioning slot 211, when the gear button 1 performs a gear adjustment action, during the process of the button body 11 moving from outside the slot to inside the slot or from inside the slot to outside the slot, the force applied by the user to the button body 11 can be transmitted to the slot wall in the direction of movement through the button body 11, and the slot wall in the direction of movement is squeezed to compress the slot wall in the direction of movement, so as to complete the gear adjustment during the process of the button body 11 moving from outside the slot to inside the slot or from inside the slot to outside the slot. After the button body 11 moves from outside the slot to inside the slot or from inside the slot to outside the slot, the user stops applying the force to the button body 11, and the compressed slot wall rebounds to a non-squeezed state through the elastic properties of the elastic material, thereby achieving the limit fixation of the button body 11, ensuring that after the gear adjustment is completed, the button body 11 is fixed and the key travel of the trigger 5 is the key travel corresponding to the gear.
[0042] In addition, the button body 11 can also be set as a retractable structure. When the gear position needs to be adjusted, the button body 11 retracts into the transmission plate 12 of the gear button 1 (as described below). When the button body 11 rotates to a position corresponding to the next gear position, the button body 11 pops out of the transmission plate 12 set in the position corresponding to the gear position, and the groove wall of the positioning groove 211 and the limiting wall on the first fixed bracket 21 cooperate to perform limiting fixation.
[0043] As an optional implementation, Figure 4As shown, the second fixed bracket 22 is provided with an arc-shaped protrusion 221, and the arc-shaped protrusion 221 corresponds to the mounting groove 33 of the movable bracket 3. The movable bracket 3 is engaged with the arc-shaped protrusion 221 through the mounting groove 33, and the movable bracket 3 can slide on the arc-shaped protrusion 221. Specifically, the mounting groove 33 on the movable bracket 3 is an arc-shaped structure, corresponding to and matching the arc-shaped protrusion 221 provided on the second fixed bracket 22. The movable bracket 3 is also provided with a second buckle 34, and the second buckle 34 cooperates with the mounting groove 33 to engage the movable bracket 3 on the arc-shaped protrusion 221, so that the movable bracket 3 and the arc-shaped protrusion 221 are gap-matched. When the gear button 1 rotates around the positioning groove area of the arc structure, the gear button 1 can drive the movable bracket 3 to rotate synchronously around the arc-shaped protrusion 221 of the arc structure, thereby adjusting the height of the movable bracket 3.
[0044] As an optional implementation, Figure 3 As shown, the fixing bracket 2 also includes a plurality of mounting holes 23. The mounting holes 23 are used to install the fixing bracket 2. Specifically, the mounting holes 23 are arranged at an adaptive position on the circumference or the middle of the fixing bracket 2. The fixing bracket 2 can be fastened to the housing 4 of the game controller by cooperating with the mounting holes 23 and fixing members (such as screws, bolts, etc.). The number of the mounting holes 23 is adaptively set according to actual needs, preferably at least two mounting holes 23, to ensure the stability of the fixing bracket 2 fixed to the housing 4.
[0045] As an optional implementation, Figure 2 As shown, the gear button 1 also includes a transmission plate 12, the button body 11 passes through the transmission plate 12, the button body 11 and the transmission plate 12 are an integrated structure, or the button body 11 is fixed on the transmission plate 12. Specifically, the button body 11 passes through the transmission plate 12, and the two ends of the button body 11 are respectively arranged on the two sides of the transmission plate 12. The button body 11 and the transmission plate 12 are an integrated structure, which is convenient for processing and production, ensures the stability of the structure, and can also reduce the assembly steps and production costs of the structure. In addition, the button body 11 can also be fixed on the transmission plate 12, so that only damaged parts need to be replaced, saving costs. When the user toggles the button body 11, the button body 11 can drive the transmission plate 12 to rotate around the first fixed bracket 21. A first buckle 123 is also provided on the transmission plate 12, and the first buckle 123 cooperates with the positioning groove 211 to movably engage the gear button 1 on the first fixed bracket 21.
[0046] As an optional implementation, the area corresponding to the positioning groove area on the transmission plate 12 matches the positioning groove area. Specifically, the positioning groove area is the positioning groove 211 and the area around the positioning groove 211. The area of the positioning groove area corresponding to the transmission plate 12 matches the positioning groove area, ensuring that the area of the positioning groove area corresponding to the transmission plate 12 can rotate smoothly on the positioning groove area, and at the same time facilitates the movable installation of the gear button 1 on the first fixed bracket 21. The area of the positioning groove area corresponding to the transmission plate 12 is preferably an arc structure that matches the positioning groove area.
[0047] As an optional implementation, Figure 3 As shown, the button body 11 includes a toggle member 111 and a limit member 112. The toggle member 111 can pass through the shell 4 of the game controller and be exposed outside the shell 4. The toggle member 111 corresponds to and matches the positioning groove 211. Specifically, the gear button 1 is arranged between the fixed bracket 2 and the shell 4, so that the toggle member 111 can pass through the shell 4 and be exposed outside the shell 4, so that the user can contact the toggle member 111 and apply force to the toggle member 111 to adjust the gear. The limit member 112 faces the positioning groove 211, and the gear button 1 is positioned and fixed by the cooperation between the limit member 112 and the positioning groove 211.
[0048] As an optional implementation, Figure 3 As shown, the movable bracket 3 includes a connecting member 31 and a limiting block 32. The connecting member 31 is arranged corresponding to the mounting position 121 on the transmission plate 12, and the connecting member 31 is fixed in the mounting position 121. The limiting block 32 corresponds to the trigger 5, and the limiting block 32 is used to limit and stop the trigger 5. Specifically, the transmission plate 12 is provided with a mounting position 121, and the connecting member 31 on the movable bracket 3 can penetrate into the mounting position 121. When the gear button 1 rotates around the first fixed bracket 21, the gear button 1 drives the movable bracket 3 to move on the arc-shaped protrusion 221 of the second fixed bracket 22 through the connecting member 31. The limit block 32 corresponds to the trigger 5. After the user presses the trigger 5, the trigger 5 can abut against the limit block 32 of the movable bracket 3. The movable bracket 3 will be fixed by the clamping force applied by the second fixed bracket 22 and the trigger 5. The second fixed bracket 22 blocks the movable bracket 3 and the trigger 5 to limit the trigger 5, so that the key travel of the trigger 5 is the key travel corresponding to the gear position of the current key body 11 on the positioning groove 211. The movable bracket 3 is also provided with a baffle 35. When the gear key 1 is adjusted to the third gear, the baffle 35 can prevent the installation groove 33 from sliding out of the arc-shaped protrusion 221.
[0049] Embodiment 2:
[0050] like Figure 5-7As shown, a game controller includes the gear adjustment structure, housing 4 and trigger 5 in the first embodiment. The gear adjustment structure is fixed in the housing 4, and the gear button 1 of the gear adjustment structure can pass through the first through hole 41 on the housing 4. The trigger 5 is fixed on the housing 4, and the limit bone of the trigger 5 corresponds to the movable bracket 3 of the gear adjustment structure. The movable bracket 3 abuts against the limit bone to limit the trigger 5. A plurality of limit bars are also provided on the housing 4, and the limit bars are used to limit the gear button 1. Specifically, the trigger 5 is provided on the game controller, and the user presses the trigger 5 to fix the game. The gear adjustment structure can adjust the key travel of the trigger 5 to provide different game experiences for the user. The gear adjustment structure is provided in the housing 4, and the housing 4 can protect the gear adjustment structure and improve the service life of the gear adjustment structure. In addition, the gear button 1 can pass through the first through hole 41 on the housing 4, which is convenient for the user to control the gear adjustment structure. The first through hole 41 provided on the housing 4 is a bar-shaped through hole, which is convenient for the button body 11 to move in the first through hole 41. The limit strip includes a first limit strip 42 and a second limit strip 43. When the gear button 1 is adjusted to the third gear, since the button body 11 is between the first limit strip 42 and the second limit strip 43 and the second groove wall 2112 of the positioning groove 211, the first limit strip 42 and / or the second limit strip 43 cooperate with the second groove wall 2112 of the positioning groove 211 to limit and fix the gear button 1 at the corresponding position of the third gear, thereby ensuring the stability of the gear button 1.
[0051] The limit bone of the trigger 5 corresponds to the movable bracket 3 of the gear adjustment structure. After pressing the trigger housing 54, the limit bone of the trigger 5 and the limit block 32 of the movable bracket 3 abut against each other, and the plate key travel is limited by the interaction force between the trigger 5 and the fixed bracket 2. The limit bone includes a first limit bone 51, a second limit bone 52 and a third limit bone 53. The length of the first limit bone 51 is greater than the length of the second limit bone 52, and the third limit bone 53 is recessed into the trigger housing 54. Therefore, on the trigger housing 54, the first limit bone 51, the second limit bone 52 and the third limit bone 53 present a stepped structure with decreasing heights in sequence.
[0052] The schematic diagram of the structure of the trigger housing 54 in the original state of being ejected is shown in FIG. Figure 8 shown.
[0053] When the button body 11 is adjusted to the first gear position, the trigger housing 54 is pressed down from the original state in which it is in the pop-up state, and moves in the direction where the movable bracket 3 of the gear adjustment structure is located, until it is in the state where it cannot be pressed. At this time, the first limit bone 51 of the trigger 5 and the limit block 32 of the movable bracket 3 abut against each other (such as Fig. 9 As shown in the figure, the trigger 5 is limited and stopped by the limit block 32 of the movable bracket 3. At this time, the trigger 5 is pressed from the original state in which the trigger housing 54 is in the spring-up state to the process in which the trigger 5 is in the state of being unable to be pressed, and the distance moved by the trigger 5 is a short stroke.
[0054] When the button body 11 is adjusted to the second gear position, the trigger housing 54 is pressed down from the original state of being bounced up, and moves in the direction of the movable bracket 3 of the gear adjustment structure until it is in a state where it cannot be pressed. At this time, the second limit bone 52 of the trigger 5 abuts against the limit block 32 of the movable bracket 3 (such as Fig.10 As shown in the figure, the trigger 5 is limited and stopped by the limit block 32 of the movable bracket 3. At this time, the trigger 5 is pressed from the original state in which the trigger housing 54 is in the pop-up state to the process in which the trigger 5 is in the immovable state, and the distance moved by the trigger 5 is the middle stroke.
[0055] When the button body 11 is adjusted to the third gear position, the trigger housing 54 is pressed down from the original state in which it is in the pop-up state, and moves in the direction where the movable bracket 3 of the gear adjustment structure is located, until it is in the state where it cannot be pressed. At this time, the third limit bone 53 of the trigger 5 abuts against the limit block 32 of the movable bracket 3, and the first limit bone 51 of the trigger 5 abuts against the limit plate 551 on the fixing frame 55 (such as Fig.11 As shown in FIG. 1 , the trigger 5 is limited and stopped by the limit block 32 of the movable bracket 3 and the limit plate 551 of the fixed bracket 55. At this time, the trigger 5 moves from the original state of the trigger housing 54 being in the state of being pushed down to the state of being unable to be pressed, and the distance moved by the trigger 5 is a long stroke.
[0056] Two triggers 5 are arranged on the game controller, and each trigger 5 is arranged adjacent to a gear adjustment structure, and the gear adjustment structure adjusts the key travel of the adjacently arranged trigger 5.
[0057] The above description is only the preferred embodiment of the present invention. Those skilled in the art will appreciate that various changes or equivalent substitutions may be made to these features and embodiments without departing from the spirit and scope of the present invention. In addition, under the guidance of the present invention, these features and embodiments may be modified to adapt to specific circumstances and materials without departing from the spirit and scope of the present invention. Therefore, the present invention is not limited to the specific embodiments disclosed herein, and all embodiments falling within the scope of the claims of this application belong to the protection scope of the present invention.
Claims
1. A gear adjustment structure, characterized in that: The invention comprises a gear button (1), a fixed bracket (2) and a movable bracket (3); the gear button (1) and the movable bracket (3) are both movably connected to the fixed bracket (2), and the movable bracket (3) is fixedly connected to the gear button (1); the gear button (1) is used to drive the movable bracket (3) to move synchronously on the fixed bracket (2) when the gear button (1) rotates around the fixed bracket (2); the movable bracket (3) is used to limit the trigger (5) of the game controller.
2. The gear adjustment structure according to claim 1, characterized in that: The fixing bracket (2) comprises a first fixing bracket (21) and a second fixing bracket (22), wherein the second fixing bracket (22) is fixed on the first fixing bracket (21); the first fixing bracket (21) comprises a positioning groove (211), an angle detector (212) and at least one limiting wall, wherein the positioning groove (211) is arranged correspondingly to a key body (11) on the gear key (1) and meshes with each other; the angle detector (212) is fixed on the first fixing bracket (21), and the angle detector (212) is electrically connected to a circuit board of the game controller; the limiting wall and the positioning groove (211) cooperate with each other to limit the gear key (1).
3. The gear adjustment structure according to claim 2, characterized in that: At least one slot is provided on the positioning slot (211); the structure of the positioning slot (211) is an elastic structure.
4. The gear adjustment structure according to claim 2, characterized in that: The second fixed bracket (22) is provided with an arc-shaped protrusion (221), the arc-shaped protrusion (221) corresponds to the mounting groove (33) of the movable bracket (3), the movable bracket (3) is engaged with the arc-shaped protrusion (221) through the mounting groove (33), and the movable bracket (3) can slide on the arc-shaped protrusion (221).
5. The gear adjustment structure according to claim 2, characterized in that: The fixing bracket (2) further comprises a plurality of mounting holes (23), wherein the mounting holes (23) are used to fix the fixing bracket (2).
6. The gear adjustment structure according to claim 2, characterized in that: The gear position button (1) further comprises a transmission plate (12), and the button body (11) penetrates the transmission plate (12); the button body (11) and the transmission plate (12) are an integral structure, or the button body (11) is fixed on the transmission plate (12).
7. The gear adjustment structure according to claim 6, characterized in that: An area on the transmission plate (12) corresponding to the positioning groove area matches the positioning groove area.
8. The gear adjustment structure according to claim 6, characterized in that: The button body (11) comprises a toggle member (111) and a limit member (112); the toggle member (111) can pass through the shell (4) of the game controller and be exposed outside the shell (4); the toggle member (111) corresponds to and matches the positioning groove (211).
9. The gear adjustment structure according to claim 6, characterized in that: The movable bracket (3) comprises a connecting piece (31) and a limiting block (32); the connecting piece (31) is arranged corresponding to a mounting position (121) on the transmission plate (12), and the connecting piece (31) is fixed in the mounting position (121); the limiting block (32) corresponds to the trigger (5), and the limiting block (32) is used to limit and stop the trigger (5).
10. A game handle, characterized in that: It comprises a gear adjustment structure, a shell (4) and a trigger (5) as described in any one of claims 1 to 9, wherein the gear adjustment structure is fixed in the shell (4); the gear button (1) of the gear adjustment structure can pass through the first through hole (41) on the shell (4); the trigger (5) is fixed on the shell (4); the limiting bone of the trigger (5) corresponds to the movable bracket (3) of the gear adjustment structure, and the movable bracket (3) abuts against the limiting bone to limit the trigger (5); and a plurality of limiting strips are also provided on the shell (4), and the limiting strips are used to limit the gear button (1).