Mechanical hand game peripheral

CN224735716UActive Publication Date: 2026-09-11WUXI HESI TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202521917606.1
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-09-08
Publication Date
2026-09-11
Estimated Expiration
2035-09-08

AI Technical Summary

Technical Problem

[0006]本申请实施例通过提供一种机械手游戏外设,解决了现有技术中传统机械手游戏外设难调,适配差,难满足不同手掌需求

Benefits of technology

1、由于采用了指板可通过第一固定件和第二固定件在底板的第一滑槽内滑动,实现角度调节,能够根据玩家手掌大小和操作习惯调整到最佳位置。指托通过第三固定件在指板的第二滑槽内移动,至少两组的第三固定件保证了指托调节后的稳定性,可沿指板水平移动,适应不同手指长度,让不同玩家都能找到舒适的操作姿势。

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to a kind of mechanical hand game peripheral, including bottom plate, line storehouse being arranged on the bottom plate, palm support being arranged on the line storehouse, finger plate being adjustable on the bottom plate, finger support being arranged on the finger plate, key being arranged on the finger support;The finger plate adjustable rotation angle;The finger support can be adjusted along the finger plate;The finger plate is sequentially provided with five groups.Solve the traditional mechanical hand game peripheral difficult to adjust, poor adaptation, difficult to meet different palm needs.
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Description

Technical Field

[0001] This utility model relates to the field of gaming peripherals, and more particularly to a robotic arm gaming peripheral. Background Technology

[0002] In the current technology field of gaming peripherals, robotic arm gaming peripherals have become important equipment for competitive gamers because they can simulate the feel of real operation and improve the accuracy of game control. Their core requirement is to adapt to different players' hand sizes and finger lengths, ensuring comfort and flexibility during operation, and avoiding control errors or hand fatigue caused by unsuitable peripheral sizes.

[0003] Currently, traditional robotic hand gaming peripherals have significant limitations. Most products have fixed finger plates and finger rests in position and angle, making them unadjustable based on player hand size and finger proportions. Players with larger hands may experience finger curling due to narrow finger rest spacing, while players with smaller hands may find it difficult to quickly trigger buttons due to excessive distance, severely impacting the control experience. Some peripherals with basic adjustment functions only allow for minor adjustments in a single dimension, and their adjustment mechanisms are cumbersome, requiring disassembly and reassembly with tools, resulting in low operational efficiency and an inability to adapt to players' operating habits in real time.

[0004] Furthermore, the finger rest designs of traditional peripherals lack specificity, failing to consider the operational differences between the thumb and the other four fingers. Most also lack dedicated joystick mounting positions or have fixed joystick positions, further limiting the flexibility and adaptability of controls. These issues result in poor universality of peripherals, making it difficult to meet the personalized needs of different players and becoming a key factor restricting the improvement of the gaming control experience.

[0005] Therefore, in order to solve the problems of poor adjustability and narrow compatibility of traditional robotic hand gaming peripherals, it has become an urgent need to develop a robotic hand gaming peripheral that can adjust the angle of the fingerboard and the position of the finger support in multiple dimensions and adapt to different hand sizes, so as to improve the gaming control experience. Utility Model Content

[0006] This application provides a robotic arm gaming peripheral that solves the problems of traditional robotic arm gaming peripherals being difficult to adjust, poorly adaptable, and unable to meet the needs of different hand sizes.

[0007] The technical solutions adopted in the embodiments of this application are as follows.

[0008] A robotic arm gaming peripheral includes a base plate, a circuit compartment on the base plate, a palm rest on the circuit compartment, an adjustable finger plate on the base plate, a finger support on the finger plate, and buttons on the finger support; it also includes a first fixing member and a second fixing member; a first sliding groove is formed on the base plate; a second sliding groove is formed on the finger plate; a first fixing member is provided at one end of the finger plate; the first fixing member is provided on the base plate; a second fixing member is provided on the finger plate; the second fixing member slides within the first sliding groove; the second fixing member restricts the rotation angle of the finger plate; the rotation angle of the finger plate is adjustable; the finger support is adjustable along the finger plate; and five sets of finger plates are arranged sequentially.

[0009] As a further improvement to the above technical solution: The second groove is countersunk; a third fixing member is threaded onto the finger support.

[0010] At least two sets of the third fastener are provided.

[0011] The finger supports are provided in five sets; a rocker arm is provided on the finger support corresponding to the thumb.

[0012] One or more technical solutions provided in the embodiments of this application have at least the following technical effects or advantages: 1. Because the fingerboard can slide within the first groove of the base plate via the first and second fixing members, its angle can be adjusted to the optimal position according to the player's hand size and operating habits. The finger rest moves within the second groove of the fingerboard via the third fixing member. At least two sets of third fixing members ensure the stability of the finger rest after adjustment. It can move horizontally along the fingerboard to accommodate different finger lengths, allowing different players to find a comfortable operating posture.

[0013] 2. Compared to the cumbersome adjustment methods of traditional peripherals that require disassembly and reassembly with tools, the fingerboard and finger rest of this robotic hand gaming peripheral are easier to adjust. No complicated tools are needed, and adjustments can be made quickly to meet the needs of players to adapt to their operating habits in real time, reduce control errors and hand fatigue caused by peripheral discomfort, and improve the gaming experience.

[0014] 3. The design of five sets of finger plates and finger supports corresponds to different fingers. In particular, the finger support corresponding to the thumb is equipped with a joystick, which takes into account the difference in operation between the thumb and the other four fingers, providing players with a more flexible control method and helping to improve the accuracy and flexibility of game control.

[0015] 4. The fixed design of the fingerboard and finger rest ensures stability after adjustment. During intense gameplay, the fingerboard and finger rest will not easily shake or shift, ensuring the accuracy and consistency of game operation and providing reliable gaming peripheral support for players. Attached Figure Description

[0016] Figure 1 This is a schematic diagram of the mechanical arm gaming peripheral device in this utility model.

[0017] Figure 2 This is a bottom view of the robotic arm gaming peripheral device in this utility model.

[0018] In the diagram: 1. Base plate; 2. Circuit compartment; 3. Palm rest; 4. Finger plate; 5. Finger rest; 6. Button; 7. First fixing component; 8. Second fixing component; 9. Third fixing component; 10. Joystick; 11. First slide groove; 41. Second slide groove. Detailed Implementation

[0019] This application provides a robotic arm gaming peripheral that solves the problems of traditional robotic arm gaming peripherals being difficult to adjust, poorly adaptable, and unable to meet the needs of different hand sizes.

[0020] The technical solution in this application embodiment is to solve the above problems, and the overall idea is as follows: To better understand the above technical solutions, the following will provide a detailed explanation of the technical solutions in conjunction with the accompanying drawings and specific implementation methods.

[0021] The first fixed component is a rotating shaft, and the first groove on the base plate is arc-shaped with the center of the groove concentric with the rotating shaft, ensuring that the finger plate swings in an arc around the rotating shaft to achieve angle adjustment.

[0022] Adjustment steps: Loosen the second fixing piece at the rotating shaft to release the finger plate angle fixation; Push the end of the finger plate to make the second fixing member slide along the arc-shaped first slide groove towards the inside of the palm rest (the corresponding angle inside the slide groove decreases to suit people with small hands). After sliding to the target angle, tighten the second fixing piece to lock the finger plate position. At this time, the five sets of finger plates are inwardly curved, which fits the palm opening range of people with small hands.

[0023] Operating steps: Loosen the two sets of third fasteners (countersunk screws) at the bottom of the finger support to release the finger support from the finger plate; Slide the finger rest towards the axis of rotation along the second groove (countersunk groove) on the finger plate to shorten the distance between the finger rest and the palm rest: Thumb rest: Slide it to 2-3cm from the edge of the palm rest, ensuring that your thumb is naturally bent and can cover the joystick and buttons; Other finger supports: Adjust according to finger length, with the standard being "when the fingertip lightly touches the button, there is no feeling of the finger joint being straightened or tense", usually slide inward 1-2cm from the standard position; Once the position is determined, tighten the two sets of third fixing parts to prevent the finger support from sliding and ensure accurate button triggering.

[0024] After adjustment, the palm should rest naturally on the palm rest, and the following conditions must be met: All buttons on the corresponding finger rest can be reached by naturally bending your five fingers; there is no need to deliberately stretch them. When the thumb operates the joystick, the heel of the palm fits stably against the palm rest without being suspended or shifting.

[0025] The joystick can be a trackball.

[0026] Although preferred embodiments of the present invention have been described, those skilled in the art, upon learning the basic inventive concept, can make other changes and modifications to these embodiments. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments as well as all changes and modifications falling within the scope of the present invention.

[0027] Obviously, those skilled in the art can make various modifications and variations to this utility model without departing from its spirit and scope. Therefore, if these modifications and variations fall within the scope of the claims of this utility model and their equivalents, this utility model also intends to include these modifications and variations.

Claims

1. A robotic hand gaming peripheral, comprising a base plate (1), a circuit compartment (2) disposed on the base plate (1), a palm rest (3) disposed on the circuit compartment (2), an adjustable finger plate (4) disposed on the base plate (1), a finger rest (5) disposed on the finger plate (4), and buttons (6) disposed on the finger rest (5); characterized in that, It also includes a first fixing member (7) and a second fixing member (8); a first sliding groove (11) is provided on the base plate (1); a second sliding groove (41) is provided on the finger plate (4); a first fixing member (7) is provided at one end of the finger plate (4); the first fixing member (7) is provided on the base plate (1); a second fixing member (8) is provided on the finger plate (4); the second fixing member (8) slides in the first sliding groove (11); the second fixing member (8) restricts the rotation angle of the finger plate (4); the rotation angle of the finger plate (4) is adjustable; the finger support (5) can be adjusted along the finger plate (4); five sets of finger plates (4) are arranged in sequence.

2. The robotic arm gaming peripheral as described in claim 1, characterized in that, The second groove (41) is countersunk; the finger support (5) is threaded with a third fixing member (9).

3. The robotic arm gaming peripheral as described in claim 2, characterized in that, The third fastener (9) is provided in at least two sets.

4. The robotic arm gaming peripheral as described in claim 1, characterized in that, The finger support (5) is provided with five sets respectively; a rocker arm (10) is provided on the finger support (5) corresponding to the thumb.