Game live streaming system and program
The game live distribution system enhances competition excitement by implementing viewer-gift-driven dynamic effects in battle games, addressing the lack of entertainment in conventional systems.
Patent Information
- Application Number
- JP2024000300
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-01-04
- Publication Date
- 2025-07-16
- Estimated Expiration
- 2044-01-04
AI Technical Summary
Conventional game live distribution services lack excitement and entertainment value in battle games where multiple streamers compete, as they primarily focus on the total number of gifts given by viewers without dynamic effects during the competition.
A game live distribution system that includes a battle game where multiple streamers compete, with a gift processing unit that accepts viewer gifts and a game control unit that applies advantageous or disadvantageous effects on the streamers based on these gifts during the game, enhancing the competitive dynamics.
This system creates a lively atmosphere by incorporating dynamic effects based on viewer gifts, increasing the excitement and engagement of the game live distribution.
Smart Images

Figure 2025106734000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game live distribution system and a program.
Background Art
[0002] In recent years, with the improvement of performance and functions of various devices such as smartphones and the high-speedization of communication by the Internet, a game live distribution service has been provided that distributes in real time to viewers a live video, which is a play video in which the distributor plays and broadcasts.
[0003] In such a game live distribution service, viewers can communicate with the distributor by comments (chat), or viewers can give gifts (support gifts) to the distributor on the game live distribution service.
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] In conventional game live distribution services, it is common that a battle game in which a plurality of distributors battle in a game space is not provided.
[0006] On the other hand, in a live distribution service in which a distributor live-distributes a video of himself / herself, a function called PK (Player Kill) distribution that distributes a battle between a plurality of distributors (a plurality of streamers) is provided.
[0007] However, such PK live broadcasts are merely competitions among streamers for the total number of gifts given by viewers, lacking in entertainment value and leaving room for improvement in generating excitement for live broadcasts.
[0008] Therefore, an object of the present invention is to provide a game live broadcast system and a program that can generate excitement for game live broadcasts in which multiple streamers compete against each other.
Means for Solving the Problem
[0009] A game live broadcast system according to a first aspect is a system for live broadcasting a video of a game being played by a streamer to viewers. The game live broadcast system includes: a game providing unit that provides, as the game, a battle game in which multiple streamers battle against each other in a game space; a gift processing unit that accepts, for each of the multiple streamers, the giving of a cheering gift from a corresponding viewer; and a game control unit that performs control to cause an advantageous effect on the streamer to whom the cheering gift has been given and / or a disadvantageous effect on the battle opponent of the streamer during the battle game.
[0010] A program according to a second aspect is a program for live broadcasting a video of a game being played by a streamer to viewers. The program causes a computer to function as: a game providing unit that provides, as the game, a battle game in which multiple streamers battle against each other in a game space; a gift processing unit that accepts, for each of the multiple streamers, the giving of a cheering gift from a corresponding viewer; and a game control unit that performs control to cause an advantageous effect on the streamer to whom the cheering gift has been given and / or a disadvantageous effect on the battle opponent of the streamer during the battle game.
Advantages of the Invention
[0011] According to one aspect of the present invention, it is possible to provide a game live distribution system and a program that can foster the excitement of game live distribution in which multiple streamers compete against each other.
Brief Description of the Drawings
[0012]
Figure 1
Figure 2
Figure 3
Figure 4
Modes for Carrying Out the Invention
[0013] The game live distribution system according to the embodiment will be described with reference to the drawings. The game live distribution system is a system for performing game live distribution among a plurality of users including streamers and viewers. In the description of the drawings, the same or similar parts are denoted by the same or similar reference numerals.
[0014] (1) System Configuration FIG. 1 is a diagram showing the configuration of a game live distribution system 1 according to the present embodiment.
[0015] The game live distribution system 1 realizes a game live distribution service that provides viewers with a live video, which is a play video that a streamer plays and comments on, in real time. When the streamer and the viewer are not distinguished, these are also simply referred to as "users". A user is a user of the game live distribution service. It is assumed that the user has an account for the game live distribution service.
[0016] In a game live streaming service, a user becomes a streamer by selecting a game to play and starting the live streaming of a gameplay video. On the other hand, a user becomes a viewer by selecting a streamer and starting to watch the live gameplay video. That is, one user can become either a streamer or a viewer. However, it is assumed that one user cannot be both a streamer and a viewer at the same time.
[0017] The game live streaming system 1 includes a distribution server 100 and a plurality of terminals 200. The distribution server 100 and the terminals 200 are communicably connected to each other via a communication network 10. The communication network 10 includes the Internet. The communication network 10 may also include a LAN (Local Area Network).
[0018] The distribution server 100 is composed of one or more computers and is an information processing device of a business operator that provides a game live streaming service. The distribution server 100 may also be referred to as a game live streaming server. The distribution server 100 may be a general-purpose computer such as a workstation or a PC (Personal Computer), or may be logically realized by cloud computing (distributed computing). That is, the distribution server 100 may be composed of one computer or a plurality of computers.
[0019] Each terminal 200 is, for example, a PC, a smartphone, a tablet terminal, or a wearable terminal, etc. The terminal 200 has an interface with the user and an interface with the communication network 10. The interface with the user includes at least one of, for example, a display, a keyboard, a mouse, a touchpad, a touch panel display, a microphone, and a speaker. The interface with the communication network 10 includes at least one of a wired communication interface and a wireless communication interface. In the following description of the embodiments, it is mainly assumed that each terminal 200 is a smartphone.
[0020] Assume that an application program for using the game live distribution service is installed on each terminal 200. However, each terminal 200 may be able to use the game live distribution service provided as a web service through a general-purpose web browser. The terminal 200 can play various games provided by the distribution server 100 and can distribute or view the live video by the distributor by accessing the distribution server 100 via the installed application program.
[0021] In the present embodiment, the distribution server 100 provides a battle game in which a plurality of distributors battle in the game space. In the present embodiment, it is assumed that a battle between distributors is performed by distributor A and distributor B, but a battle between distributors may be performed by three or more distributors.
[0022] In the illustrated example, the live video by distributor A who plays the battle game is being viewed by a plurality of viewers A1, A2, ···. The distribution server 100 receives the live video (video data and audio data) of the battle game from the terminal 200A of distributor A, performs various information processes on the live video, and transmits (distributes) the live video to the terminals 200A1, 200A2, ··· of viewers A1, A2, ···. Each of the terminals 200A1, 200A2, ··· displays the live video received from the distribution server 100.
[0023] Similarly, the live video by distributor B who plays the battle game is being viewed by a plurality of viewers B1, B2, ···. The distribution server 100 receives the live video (video data and audio data) of the battle game from the terminal 200B of distributor B, performs various information processes on the live video, and transmits (distributes) the live video to the terminals 200B1, 200B2, ··· of viewers B1, B2, ···. Each of the terminals 200B1, 200B2, ··· displays the live video received from the distribution server 100.
[0024] In such a game live streaming system 1, various communication functions are implemented to enable communication between the streamer who distributes the actual play video of the game and the viewers who watch the actual play video. For example, in the game live streaming system 1, the terminal 200 is caused to display the actual play video of the game and a chat area, enabling the viewers to communicate with the streamer by comments (chat).
[0025] Furthermore, viewers can give support gifts to the streamer on the game live streaming service. By purchasing and giving such support gifts to the streamer, viewers can support their favorite streamers or use them as an opportunity to communicate. In the game live streaming service, the streamer distributes the actual play video of the game being played to the viewers, and the viewers provide comments and support gifts to the streamer while watching the actual play video.
[0026] In the game live streaming system 1, viewers can register (follow) their favorite streamers. Generally, viewers form the fans of the streamers they follow and have the motivation to support their favorite streamers. Streamers have the motivation to conduct live broadcasts to increase their fans.
[0027] Note that in the game live streaming system 1, distribution rewards may be given to the streamers according to the amount of support gifts obtained by the streamers and the total viewing time (number of viewers × viewing time). The distribution rewards may be given to streamers who meet certain conditions, and the amount obtained by multiplying the distribution hourly wage determined according to the amount of support gifts and the total viewing time by the distribution time may be given as the distribution reward. Such distribution rewards can further enhance the motivation of the streamers to distribute.
[0028] As described above, the game live distribution system 1 according to this embodiment distributes a live video of a game played by a distributor to viewers. The distribution server 100 according to this embodiment provides a battle game in which a plurality of distributors (distributor A and distributor B) battle in a game space. Further, the distribution server 100 receives the gift of support from the corresponding viewers for each of the plurality of distributors (distributor A and distributor B). Then, during the battle game, the distribution server 100 performs control to cause an advantageous effect on the distributor to whom the support gift has been given and / or a disadvantageous effect on the battle opponent of the distributor.
[0029] For example, when any of the viewers A1, A2, ··· gives a support gift to distributor A, the distribution server 100 controls to cause an advantageous effect on distributor A and / or a disadvantageous effect on the battle opponent (distributor B). On the other hand, when any of the viewers B1, B2, ··· gives a support gift to distributor B, the distribution server 100 controls to cause an advantageous effect on distributor B and / or a disadvantageous effect on the battle opponent (distributor A).
[0030] Thereby, the support gift given from the viewer (in another aspect, the consumption of coins by the viewer) is converted into an advantageous effect and / or a disadvantageous effect during the battle game, and the battle situation during the battle game is indirectly affected by the support gift. Therefore, compared with the conventional PK distribution in which only the total number of support gifts (in another aspect, the total consumption of coins by the viewer) is competed among distributors, the fun of the game can be added. Thus, it is possible to create a lively atmosphere for the game live distribution in which a plurality of distributors battle.
[0031] Note that the advantageous effect may be an advantageous effect that temporarily occurs during the battle game (also referred to as "buff"). The advantageous effect may be an advantageous effect that continues during the battle game (also referred to as "passive effect").
[0032] Similarly, the adverse effect may be an adverse effect that temporarily occurs during a battle game (also referred to as a "debuff"). The adverse effect may be an adverse effect that continues during the battle game.
[0033] (2) Distribution server FIG. 2 is a diagram showing the configuration of the distribution server 100 according to the present embodiment. The distribution server 100 includes a communication unit 110, a storage unit 120, and a processing unit 130.
[0034] The communication unit 110 is a network interface connected to the communication network 10. The communication by the communication unit 110 may be wired communication or may include wireless communication. The communication unit 110 communicates with each terminal 200 via the communication network 10 under the control of the processing unit 130.
[0035] The storage unit 120 includes various memories such as a ROM (Read Only Memory) and an auxiliary storage device, for example. Programs (game live distribution programs) executed by the processing unit 130 are stored in the ROM and / or the auxiliary storage device of the storage unit 120, for example. The storage unit 120 stores various databases related to the game live distribution service. In the present embodiment, the databases stored in the storage unit 120 include a user information database 121, a game information database 122, and a gift information database 123.
[0036] The user information database 121 stores a user ID, a nickname, and coin possession information for each user of the game live distribution service. The user ID constitutes the user's account information and includes a unique ID in the game live distribution service and / or a unique ID in the online game. The nickname is the name by which the user is called in the game live distribution service and / or the online game. The coin possession information is the value available in each game provided by the game live distribution service and is information on the game currency possessed by the user. The coins cannot be exchanged for money. The coins include free coins obtained when predetermined conditions are met in the game live distribution service (for example, logging in to the service) and paid coins that can be purchased on the game live distribution service. A general cheering gift given in the game live distribution service is made by the viewer consuming coins to purchase the cheering gift. Also, the coins may be used to purchase an avatar and / or its clothing used on the game live distribution service.
[0037] The game information database 122 stores information related to the online game according to this embodiment. For example, the game information database 122 stores drawing data of each game object, information about each player, and the like.
[0038] The gift information database 123 stores information related to various cheering gifts given by viewers to support the distributor. That is, the viewer can give a cheering gift to the distributor by consuming the coins they possess.
[0039] The processing unit 130 is composed of one or more processors and a RAM (Random Access Memory) used as the work area of the processors. In the present embodiment, the processing unit 130 functions as a distribution unit 131, a matching unit 132, a game providing unit 133, a participation processing unit 134, a gift processing unit 135, a game control unit 136, and a ranking creation unit 137 by expanding and executing the program stored in the storage unit 120 in the RAM. Each of the distribution unit 131, the matching unit 132, the game providing unit 133, the participation processing unit 134, the gift processing unit 135, the game control unit 136, and the ranking creation unit 137 performs information processing using the information stored in the storage unit 120.
[0040] The distribution unit 131 distributes the game live video by the distributor to each viewer by live distribution. The distribution unit 131 acquires the live video (video data and audio data) of the online game from the terminal 200 of the distributor, performs various information processes on the live video, and distributes the live video to the terminals 200 of each viewer.
[0041] The matching unit 132 determines or proposes a pair of distributors (in this embodiment, a pair of distributors) to play against each other in a battle game. When determining a pair of distributors to play against each other in a battle game, the battle game is started between the determined distributors. On the other hand, when proposing a pair of distributors to play against each other in a battle game, the distributor who has received the proposal starts the battle game by accepting the proposal.
[0042] For example, the matching unit 132 determines or proposes a pair of distributors to play against each other in a battle game according to the number of viewers corresponding to each distributor (and / or the viewers corresponding to each distributor). The matching unit 132 may determine or propose a pair of distributors to play against each other so that there is no deviation in the number of viewers (and / or the rank of viewers) between the distributors to play against each other.
[0043] The game providing unit 133 provides a battle game in which a plurality of broadcasters (a plurality of players) battle against each other in the game space. In the present embodiment, the battle game is a capture game. The capture game is a general term for games whose objective is to capture positions in order to expand one's own or one's allies' positions. In a capture game, a player secures their own area (position) on an area defined within the game space, and the position is an area delimited by lines or coloring, an occupied space, or the like. A player may attack and capture (or seize) the position (or its base) of an enemy player who is the opponent in the battle.
[0044] Among the plurality of broadcasters who play the battle game (in this embodiment, the capture game), the game providing unit 133 may determine as the winner in the battle game a broadcaster who has secured a predetermined ratio (for example, 90% or more) of positions, or a broadcaster who has captured the target of the enemy camp (for example, a base such as a castle, a tower, or a starting point). The game providing unit 133 may determine as the winner in the battle game the broadcaster who has secured the most positions at the end of the game (for example, when the time limit has elapsed).
[0045] Note that the capture game is basically a game whose objective is to control a specific area or capture the enemy's position. However, a game in which the number of enemies defeated or the number of allies remaining alive is competed may also be included in the capture game.
[0046] The participation processing unit 134 accepts participation from corresponding viewers in a battle game (in this embodiment, a territorial conquest game) for each of a plurality of streamers. In this case, the game control unit 136 assigns the participating viewers as items (for example, pieces, weapons, vehicles, etc.) or characters (for example, characters imitating humans or animals, etc.) to be used by the corresponding streamer to attack the enemy camp, and controls the progress of the battle game. As a result, viewers can not only watch the live video, but also participate in the battle game as items or characters used by the streamer to attack the enemy camp, so that the sense of unity between the streamer and the viewer can be further enhanced, and the excitement of the game live broadcast in which a plurality of streamers battle each other can be created.
[0047] For example, the participation processing unit 134 may display a button for participating in the battle game on the viewer's terminal 200 on a matching waiting screen (a screen for waiting for a battle opponent to be determined) prior to the battle game (in this embodiment, a territorial conquest game), and cause the viewer to participate in the battle game in response to the operation (tap) of this button. The participation processing unit 134 may display a button for participating (joining in the middle) in the battle game on the viewer's terminal 200 on the viewing screen of the live video during the battle game, and cause the viewer to participate (join in the middle) in the battle game in response to the operation (tap) of this button.
[0048] The gift processing unit 135 accepts the giving of support gifts from corresponding viewers for each of a plurality of streamers. The gift processing unit 135 may accept the giving of support gifts within a predetermined time after the start of the battle game. The gift processing unit 135 may also be able to accept the giving of support gifts even before the start of the battle game.
[0049] In this embodiment, a support gift for a streamer is to grant the streamer with a privilege item that causes an advantageous effect on the streamer and / or a disadvantageous effect on the streamer's opponent. The viewer may be able to select the type of support gift for the streamer. For example, the types of support gifts may include a support gift that grants a specific privilege item to the streamer and a support gift that grants a randomly selected privilege item to the streamer.
[0050] Note that, as a privilege item that causes an advantageous effect on the streamer, for example, there may be at least one of an item used to attack the enemy camp or a privilege item that increases the size of a character, a privilege item that increases the movement speed of an item or character used to attack the enemy camp, and a privilege item that increases the number of items or characters used to attack the enemy camp. As a privilege item that causes an advantageous effect on the streamer, there may be a privilege item that makes an item or character used to attack the enemy camp invincible for a certain period of time.
[0051] On the other hand, as a privilege item that causes a disadvantageous effect on the opponent, for example, there may be at least one of a privilege item that reduces the size of an item or character used by the opponent, a privilege item that reduces the movement speed of an item or character used by the opponent, and a privilege item that reduces the number of items or characters used by the opponent.
[0052] In a battle game, the game control unit 136 performs control to cause an advantageous effect on the streamer to whom a support gift is given and / or a disadvantageous effect on the opponent of the streamer. In this embodiment, in a capture game as a battle game, the game control unit 136 controls to cause an advantageous effect and / or a disadvantageous effect in the capture game so that the streamer to whom a support gift is given (that is, the streamer to whom a privilege item is granted) can easily secure a position and / or easily capture a target.
[0053] Here, the game control unit 136 may control to increase the ability parameter value corresponding to the streamer to whom the support gift has been given as an advantageous effect. For example, the game control unit 136 may perform at least one of control to increase the size of an item or character used to attack the enemy formation, control to increase the movement speed of an item or character used to attack the enemy formation, and control to increase the number of items or characters used to attack the enemy formation according to the privilege item given to the streamer. The game control unit 136 may perform control to make an item or character used to attack the enemy formation invincible for a certain period according to the privilege item given.
[0054] As a disadvantageous effect, the game control unit 136 may control to decrease the ability parameter value corresponding to the opponent. For example, the game control unit 136 may perform at least one of control to reduce the size of an item or character used by the opponent, control to reduce the movement speed of an item or character used by the opponent, and control to reduce the number of items or characters used by the opponent according to the privilege item given to the streamer.
[0055] The ranking creation unit 137 creates a ranking of the contribution degrees of each viewer in the battle game (in this embodiment, the territory capture game) for each streamer. The contribution degree of each viewer may be, for example, the number of support gifts given by the viewer, the ratio (or amount) of the territory acquired (or defended) according to the support gift given by the viewer, or the ratio (or amount) of the territory acquired (or defended) by the viewer who participated in the battle game. The ranking creation unit 137 creates a ranking (for example, a list of the top 5 contributors) in which viewers are arranged in descending order of such contribution degree for each streamer. Such a ranking can visualize the contribution degree of viewers in the battle game.
[0056] The ranking creation unit 137 may present the created ranking (viewer ranking) to the distributor and viewers at the end of the battle game. For example, the ranking creation unit 137 may display the created viewer ranking on the result screen showing the results of the battle game. Note that the result screen may include information indicating which distributor won the battle game, information indicating the ratio of the positions secured by each distributor, and the viewer ranking.
[0057] (3) An example of a territory capture game FIG. 3 is a diagram showing an example of a screen display during a territory capture game, which is a battle game according to the present embodiment. In the illustrated example, a territory capture game simulating a hockey game is provided, assuming a case where distributor A and distributor B battle. The distribution server 100 displays such a battle screen on the terminals 200 of the distributors and the terminals 200 of the viewers. However, on the terminals 200 of the distributors, buttons for presenting support gifts are not displayed.
[0058] The battle screen shown in FIG. 3 is a screen displayed on the terminal 200 of each viewer who views the distribution of distributor B, and includes an area R1 for displaying information (icon and nickname) of distributor A, an area R2 for displaying information (icon and nickname) of distributor B, an area R3 for displaying information indicating the ratio of the positions secured by distributor A, an area R4 for displaying information indicating the ratio of the positions secured by distributor B, an area R5 for displaying information indicating the remaining time of the game, and buttons R6 and R7 for accepting gift giving to distributor B. Note that comments posted from each viewer who views the distribution of distributor B may be superimposed and displayed (displayed in chronological order) on the battle screen.
[0059] The battle screen shown in FIG. 3 has an area R8 for displaying a card corresponding to a special item due to a support gift from viewers of distributor A and an area R9 for displaying a card corresponding to a special item due to a support gift from viewers of distributor B. The specifications may be such that a special item corresponding to the card selected by lottery among these cards is activated.
[0060] The battle screen shown in FIG. 3 has an area R10 where the capture game is played. In area R10, rectangular small areas are arranged in a matrix, and the small area touched by the piece (pack) of the distributor is secured as the position of the distributor. In the illustrated example, area R10 has a position R11 secured by distributor A and a position R12 secured by distributor B. In position R11 secured by distributor A, an object R13 indicating the piece (pack) of distributor A is arranged, and viewers who participated in the battle game to support distributor A are assigned to the piece (pack), and the icons of the viewers are displayed. Similarly, in position R12 secured by distributor B, an object R14 indicating the piece (pack) of distributor B is arranged, and viewers who participated in the battle game to support distributor B are assigned to the piece (pack), and the icons of the viewers are displayed. Each piece (pack) moves within area R10 when the game starts. Each piece (pack) continues to move until the game ends while bouncing back when hitting a wall or another piece (pack).
[0061] (4) Example of operation flow FIG. 4 is a diagram showing an operation example of the game live distribution system 1 according to the present embodiment.
[0062] In step S1, the distribution server 100 distributes the game commentary video by distributor A to each viewer A1, A2,... by live distribution, and distributes the game commentary video by distributor B to each viewer B1, B2,... by live distribution.
[0063] In step S2, the distribution server 100 accepts participation in the capture game from the corresponding viewers for each distributor A and B. Also, the distribution server 100 determines pairs of distributors (distributors A and B) to battle in the capture game.
[0064] In step S3, the distribution server 100 starts the capture game (battle game) by distributors A and B.
[0065] In step S4, the distribution server 100 checks whether a viewer has gifted a cheering gift. If a viewer has gifted a cheering gift (step S4: YES), in step S5, the distribution server 100 controls to produce an advantageous effect on the streamer to whom the cheering gift has been gifted and / or a disadvantageous effect on the opponent of the streamer.
[0066] In step S5, the distribution server 100 checks whether the end condition of the capture game (battle game) has been satisfied. The end condition may be that the limited time has elapsed, or that any one of the streamers has secured a predetermined percentage (for example, 90%) or more of the positions, or that any one of the streamers has captured the target object (for example, a base such as a castle, a tower, or a starting point) of the enemy camp.
[0067] If the end condition is not satisfied (step S6: NO), the process returns to step S4.
[0068] On the other hand, if the end condition is satisfied (step S6: YES), in step S7, the distribution server 100 creates a ranking of the contribution degrees of each viewer in the capture game (battle game) for each streamer, and presents the created ranking (viewer ranking) to each streamer and each viewer.
[0069] (5) Other Embodiments In the above-described embodiment, an example in which the battle game in which a plurality of streamers battle against each other is a capture game has been described. However, the battle game in which a plurality of streamers battle against each other may be any game in which victory or defeat or ranking is determined among a plurality of streamers, and may be a game other than the capture game.
[0070] The operation flows and operation examples in the above embodiments do not necessarily have to be executed in chronological order along the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and additional steps may be added to the process. Further, the operation flows and operation examples in the above embodiments may be implemented separately and independently, or may be implemented by combining two or more operation flows and operation examples. For example, some steps of one operation flow may be added to another operation flow, or some steps of one operation flow may be replaced with some steps of another operation flow.
[0071] A program may be provided that causes a computer to execute the operations according to the above embodiments. The program may be recorded on a computer-readable medium. By using a computer-readable medium, it is possible to install the program on a computer. Here, the computer-readable medium on which the program is recorded may be a non-transitory recording medium. The non-transitory recording medium is not particularly limited, but may be, for example, a recording medium such as a CD-ROM or a DVD-ROM.
[0072] The terms "based on" and "depending on / in response to" used in this disclosure do not mean "based only on" or "depending only on", unless otherwise specified. The term "based on" means both "based only on" and "based at least in part on". Similarly, the term "depending on" means both "based only on" and "depending at least in part on". The terms "include", "comprise", and variations thereof do not mean including only the recited items, but may include only the recited items or may include additional items in addition to the recited items. Additionally, the term "or" used in this disclosure is not intended to be an exclusive or. Additionally, any reference to elements using designations such as "first", "second", etc., used in this disclosure is not intended to generally limit the quantity or order of those elements. These designations may be used herein as a convenient way to distinguish between two or more elements. Thus, a reference to a first and a second element does not imply that only two elements may be employed therein or that the first element must precede the second element in some manner. In this disclosure, where articles are added by translation, such as, for example, a, an, and the in English, these articles are intended to include the plural unless the context clearly indicates otherwise.
[0073] The above describes the embodiments in detail with reference to the drawings, but the specific configuration is not limited to that described above, and various design changes, etc. are possible without departing from the spirit of the invention.
[0074] (6) Additional Notes The following additional features relate to the above-described embodiment.
[0075] (Appendix 1) A game live distribution system for distributing a live video of a game played by a distributor to viewers by live distribution, comprising: A game providing unit that provides, as the game, a battle game in which multiple streamers battle against each other in a game space A gift processing unit that accepts the giving of support gifts from corresponding viewers for each of the multiple streamers A game control unit that performs control to cause an advantageous effect on the streamer to whom the support gift has been given and / or a disadvantageous effect on the battle opponent of the streamer during the battle game A game live distribution system
[0076] (Appendix 2) The battle game is a territory capture game The game live distribution system according to Appendix 1
[0077] (Appendix 3) The game providing unit determines, as the winner in the battle game, a streamer who has secured a predetermined ratio or more of the positions among the multiple streamers, or has captured the target in the enemy camp, or a streamer who has secured the most positions at the end of the game The game live distribution system according to Appendix 2
[0078] (Appendix 4) The game control unit performs control to cause the advantageous effect and / or the disadvantageous effect so that the streamer to whom the support gift has been given is more likely to secure a position and / or is more likely to capture the target in the enemy camp The game live distribution system according to Appendix 2 or 3
[0079] (Appendix 5) The game control unit controls to increase the ability parameter value corresponding to the streamer to whom the support gift has been given as the advantageous effect The game live distribution system according to any one of Appendices 1 to 4
[0080] (Appendix 6) The game control unit controls to decrease the ability parameter value corresponding to the battle opponent as the disadvantageous effect The game live distribution system according to any one of Supplementary Notes 1 to 5.
[0081] (Supplementary Note 7) Further comprising a participation processing unit that accepts participation in the battle game from the corresponding viewers for each of the plurality of distributors. The game live distribution system according to any one of Supplementary Notes 1 to 6.
[0082] (Supplementary Note 8) The game control unit controls the progress of the battle game by assigning the participating viewers as items or characters used by the corresponding distributor to attack the enemy camp. The game live distribution system according to Supplementary Note 7.
[0083] (Supplementary Note 9) Further comprising a matching unit that determines or proposes a set of distributors to battle in the battle game according to the number of viewers corresponding to each distributor and / or the ranks of the viewers corresponding to each distributor. The game live distribution system according to any one of Supplementary Notes 1 to 8.
[0084] (Supplementary Note 10) Further comprising a ranking creation unit that creates a ranking of the contribution degrees of each viewer in the battle game for each distributor. The game live distribution system according to any one of Supplementary Notes 1 to 9.
[0085] (Supplementary Note 11) The ranking creation unit presents the ranking to the distributor and the viewer at the end of the battle game. The game live distribution system according to Supplementary Note 10.
[0086] (Supplementary Note 12) A program for live-distributing a live-action video of a game played by a distributor to viewers, causing a computer to A game providing unit that provides the game as a battle game in which a plurality of distributors battle in a game space, For each of the plurality of broadcasters, a gift processing unit that receives the giving of a cheering gift from a corresponding viewer, During the battle game, a game control unit that performs control to cause an advantageous effect on the broadcaster to whom the cheering gift is given and / or a disadvantageous effect on the battle opponent of the broadcaster, and functions as such Program.
Explanation of symbols
[0087] 1: Game live distribution system 10: Communication network 100: Distribution server 110: Communication unit 120: Storage unit 121: User information database 122: Game information database 123: Gift information database 130: Processing unit 131: Distribution unit 132: Matching unit 133: Game providing unit 134: Participation processing unit 135: Gift processing unit 136: Game control unit 137: Ranking creation unit 200: Terminal
Claims
1. A game live streaming system for live streaming a gameplay video of a game played by a broadcaster to viewers, comprising: a game providing unit that provides, as the game, a battle game in which a plurality of broadcasters battle in a game space; a gift processing unit that receives, for each of the plurality of broadcasters, the giving of a cheering gift from a corresponding viewer; a game control unit that performs control to cause an advantageous effect on the broadcaster to whom the cheering gift is given and / or a disadvantageous effect on the battle opponent of the broadcaster during the battle game. The game live streaming system.
2. The battle game is a capture game. The game live streaming system according to Claim 1.
3. The game providing unit determines, as the winner in the battle game, a broadcaster who has secured a predetermined ratio or more of positions or captured the target in the enemy camp among the plurality of broadcasters, or a broadcaster who has secured the most positions at the end of the game. The game live streaming system according to Claim 2.
4. The game control unit performs control to cause the advantageous effect and / or the disadvantageous effect so that the broadcaster to whom the cheering gift is given is more likely to secure a position and / or more likely to capture the target in the enemy camp. The game live streaming system according to Claim 2.
5. The game control unit controls to increase the ability parameter value corresponding to the broadcaster to whom the cheering gift is given as the advantageous effect. The game live streaming system according to Claim 1.
6. The game control unit controls to decrease the ability parameter value corresponding to the battle opponent as the disadvantageous effect. The game live streaming system according to Claim 1.
7. The system further comprises a participation processing unit that receives, for each of the plurality of broadcasters, the participation of a corresponding viewer in the battle game. The game live streaming system according to Claim 1.
8. The game control unit assigns the participating viewer as an item or character to be used by the corresponding broadcaster to attack the enemy camp and controls the progress of the battle game. The game live streaming system according to Claim 7.
9. The system further comprises a matching unit that determines or proposes a set of broadcasters to battle in the battle game according to the number of viewers corresponding to each broadcaster and / or the rank of the viewers corresponding to each broadcaster. The game live distribution system according to any one of claims 1 to 8.
10. Further comprising a ranking creation unit that creates a ranking of the contribution degrees of each viewer in the said battle game for each said distributor. The game live distribution system according to any one of claims 1 to 8.
11. The said ranking creation unit presents the said ranking to the said distributor and the said viewer at the end of the said battle game. The game live distribution system according to claim 10.
12. A program for live-distributing a live-action video of a game played by a distributor to viewers, causing a computer to function as a game providing unit that provides, as the said game, a battle game in which a plurality of distributors battle in a game space; a gift processing unit that accepts the giving of support gifts from corresponding viewers for each of the said plurality of distributors; and a game control unit that performs control to cause an advantageous effect on the distributor to whom the said support gift is given and / or a disadvantageous effect on the battle opponent of the said distributor during the said battle game. Program.
Citation Information
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