Gaming device, machine lamp, gaming information notification method, and gaming system

JP7640799B1Active Publication Date: 2025-03-05GLORY LTD

Patent Information

Application Number
JP2024161094
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-09-18
Publication Date
2025-03-05
Estimated Expiration
2044-09-18

AI Technical Summary

Benefits of technology

【0022】 本発明によれば、遊技機が所定の状態中であるか否かを従業員及び遊技客に迅速かつ効率的に把握させることができる。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007640799000001_ABST
    Figure 0007640799000001_ABST
Patent Text Reader

Abstract

The objective of the present invention is to enable employees and players to quickly and efficiently grasp whether a gaming machine is in a predetermined state or not. [Solution] A managed slot machine 20 wins a bonus (S1), and after this bonus winning state ends, it transitions to a bonus trigger state where two medals are bet, or to a normal state where three medals are bet. After the bonus ends, if a bonus trigger occurs (S2), the managed medal unit 10 and machine lamp 40 display the fact that it is in the bonus trigger state (S3). Specifically, it displays "bonus trigger occurring."
Need to check novelty before this filing date? Find Prior Art

Description

[Technical field]

[0001] The present invention relates to a gaming device, a machine lamp, a gaming information notification method, and a gaming system that enable employees and players to quickly and efficiently know whether a gaming machine is in a specified state or not. [Background technology]

[0002] Conventionally, gaming establishments often have reel-type gaming machines (hereinafter referred to as "slot machines"), such as slot machines and pachislot machines (see, for example, Patent Document 1). In such slot machines, a player inserts, for example, three medals and operates a start lever, which causes three drums to rotate. When the player presses the three stop buttons to stop each drum, medals are paid out according to the combination of symbols on a predetermined line of the drums. In this way, in a slot machine, one game is played from when the player inserts medals to when the medals are paid out.

[0003] Here, the introduction of a special state called a "bonus trigger" into such slot machines is being considered. This bonus trigger is a special state in which, when certain conditions are met after a bonus win, the state changes from a 3-coin bet to a 2-coin bet, and the bonus probability is higher than the normal probability of winning. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2023-137409 A Summary of the Invention [Problem to be solved by the invention]

[0005] However, when the bonus trigger occurs, it is difficult for employees and players to know whether the gaming machine is in the "bonus trigger" state. During the bonus trigger, even if the so-called max bet button is pressed, it will be in the state of betting two coins, so it is necessary to pay close attention to the display state of the number of coins bet (BET number) at all times, which is not efficient. For this reason, how to make it possible to efficiently know whether the slot machine is in the bonus trigger state is an important issue.

[0006] The present invention has been made to solve the problems of the prior art described above, and aims to provide a gaming device, machine lamp, gaming information notification method, and gaming system that enable employees and players to quickly and efficiently know whether a gaming machine is in a specified state or not. [Means for solving the problem]

[0007] In order to solve the above problems, the present invention provides a gaming device provided in correspondence with a gaming machine that uses a number of gambling media to play a game, the gaming device comprising: an acquisition means for acquiring information on the number of gambling media in one game from the gaming machine; and a control means for controlling the gaming machine based on at least the information on the number of gambling media acquired by the acquisition means. Special feature that increases the probability of a jackpot occurring a determination means for determining whether the gaming machine is in the special and a notification means for issuing a predetermined notification when it is determined that the vehicle is in the above-mentioned state.

[0008] In addition, in the above invention, the present invention is characterized in that the acquisition means acquires information on the number of bets placed by a predetermined bet operation on the gaming machine as the betting medium number information, and the judgment means automatically judges whether or not the gaming machine is in a predetermined state based on at least the bet number information acquired by the acquisition means.

[0009] Further, in the present invention, in the above-mentioned invention, the notification means, when the determination means determines that the gaming machine is in the predetermined state, specialThe present invention is characterized in that it issues a first notification indicating that the vehicle is in a stopped state.

[0010] In the above invention, the present invention further comprises a storage means for storing a state of the game being taken for granted, and the notification means is configured to notify the game machine that the game is taken for granted by the determination means. special When it is determined that the state is the above, the state stored in the storage means is special If the above is the case, special It is characterized in that a second notification is given to indicate that the condition will continue.

[0011] In the above invention, the present invention further comprises a storage means for storing a state of the game being taken for granted, and the notification means is configured to notify the game machine that the game is taken for granted by the determination means. special When it is determined that the state is the above, the state stored in the storage means is special The state special If the state occurs multiple times in succession, special The present invention is characterized in that a third notification including the number of times the condition continues is performed.

[0012] In the above invention, the determining means determines whether the gaming machine is special The present invention is characterized in that it further comprises a notification canceling means for canceling a predetermined notification by the notification means when it is determined that the predetermined state is not met.

[0013] Further, in the present invention, in the above-mentioned invention, the determining means determines whether the gaming machine is special It is characterized in that it is determined whether or not the state is in a normal state.

[0014] Further, in the present invention, in the above-mentioned invention, the notification means determines whether the gaming machine is special When it is determined that the state is met, a predetermined notification is made in a notification manner corresponding to the storage medium associated with the number of game media.

[0015] Further, in the above invention, the present invention provides the gaming machine. specialA second storage means for storing a history of occurrence of a state in the past, and the state of the gaming machine stored in the second storage means. special The present invention is characterized by further comprising a display control means for displaying a two-dimensional code including a history of past occurrences of the condition.

[0016] In the present invention, in the above-mentioned invention, the notification means notifies the gaming machine of the special If the above is the case, special The present invention is characterized in that a fourth notification is given emphasizing that the state is such.

[0017] In the present invention, in the above-mentioned invention, the notification means notifies the gaming machine of the special If the above is the case, special The present invention is characterized in that it does not notify the user of this state.

[0018] In the present invention, in the above-mentioned invention, the notification means notifies the gaming machine when a predetermined storage medium return restriction operation is received. special If the above is the case, special The present invention is characterized in that it does not notify the user of this state.

[0019] The present invention also provides a machine lamp provided in correspondence with a gaming machine that uses a number of gambling media to play a game, the machine lamp including: an acquisition means for acquiring information on the number of gambling media in one game from the gaming machine; and a display displaying a display of the gaming machine based on at least the information on the number of gambling media acquired by the acquisition means. Special feature that increases the probability of winning a determination means for determining whether the gaming machine is in the special and a notification means for issuing a predetermined notification when it is determined that the vehicle is in the above-mentioned state.

[0020] The present invention also provides a method for notifying game information of a gaming device provided in correspondence with a gaming machine that uses a number of gambling media to play a game, the method comprising: acquiring information on the number of gambling media in one game from the gaming machine; and determining whether the gaming machine is capable of playing a game based on the information on the number of gambling media acquired by at least the acquiring step. Special feature that increases the probability of a jackpot occurring a determination step of determining whether the gaming machine is in the state special and a notification step of issuing a predetermined notification when it is determined that the abnormality is present.

[0021] The present invention also provides a gaming system including a gaming device and a machine lamp provided in correspondence with a gaming machine that uses a number of gambling media to play a game, and a management device capable of communicating with the gaming device, the gaming system including an acquisition means for acquiring information on the number of gambling media in one game from the gaming machine, and a management device for managing the number of gambling media in one game based on at least the information on the number of gambling media acquired by the acquisition means. Special feature that increases the probability of a jackpot occurring a determination means for determining whether the gaming machine is in the special and a notification means for issuing a predetermined notification when it is determined that the vehicle is in the above-mentioned state. Effect of the Invention

[0022] According to the present invention, it is possible to allow employees and players to quickly and efficiently ascertain whether or not a gaming machine is in a predetermined state. [Brief description of the drawings]

[0023] [Figure 1] FIG. 1 is an explanatory diagram of an overview of the gaming system according to the first embodiment. [Diagram 2] FIG. 2 is a diagram showing a system configuration of the gaming system according to the first embodiment. [Diagram 3] FIG. 3 is a diagram showing the external configuration of the management slot machine and the management medal unit shown in FIG. [Figure 4] FIG. 4 is a functional block diagram showing the configuration of the management medal unit shown in FIG. [Diagram 5]FIG. 5 is a diagram showing an example of the game machine status data, the card ID data, the value data, and the game machine status data shown in FIG. [Figure 6] FIG. 6 is a functional block diagram illustrating a configuration of the management device illustrated in FIG. [Figure 7] FIG. 7 is a diagram showing an example of the card management data, the device management data, and the member management data shown in FIG. [Figure 8] FIG. 8 is a flowchart showing the processing procedure of the management medal unit in the first embodiment. [Figure 9] FIG. 9 is a diagram showing an example of a display on the management medal unit in the second embodiment. [Figure 10] FIG. 10 is a diagram showing an example of a display on the management medal unit in embodiment 3. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0024] [Embodiment 1]

[0025] The gaming device, the machine lamp, the gaming information reporting method, and the gaming system according to the first embodiment will be described in detail below with reference to the drawings.

[0026] <Overview of the gaming system according to the first embodiment> Fig. 1 is an explanatory diagram for explaining an outline of the gaming system according to the present embodiment 1. The managed slot machine 20 shown in Fig. 1 is an enclosed reel type gaming machine that does not pay out medals to the outside of the device.

[0027] As shown in Fig. 1, in the gaming system according to the present embodiment 1, the managed slot machine 20 wins a bonus (S1), and after the bonus winning state ends, the state transitions to a bonus trigger state in which a two-coin game is played, or to a normal state in which a three-coin game is played, with a predetermined probability. Note that the bonus trigger state being two-coin and the normal state being three-coin are merely examples, and the bonus trigger state may be one-coin and the normal state may be three-coin.

[0028] After the bonus ends, if a bonus trigger occurs (S2), the fact that the bonus trigger state exists is displayed on the management medal unit 10 and the machine lamp 40 (S3). Specifically, "bonus trigger occurring" is displayed. Note that, although "bonus trigger occurring" is displayed to employees and customers in text in FIG. 1, any form of display or notification that can be recognized by employees and customers, such as icons, symbols, videos, sounds, etc., other than text, may be used.

[0029] In this way, in the gaming system of this embodiment 1, if the managed slot machine ends the bonus winning state and transitions to the bonus trigger state, the managed medal unit and machine lamp are configured to display the fact that it is in the bonus trigger state, allowing employees and players to quickly and efficiently understand whether the gaming machine is in the bonus trigger state or not.

[0030] <System configuration according to the first embodiment> Next, a system configuration of the gaming system according to the present embodiment 1 will be described. Fig. 2 is a diagram showing the system configuration of the gaming system according to the present embodiment 1. As shown in Fig. 2, a gaming establishment is provided with a plurality of managed slot machines 20 and managed medal units 10 provided corresponding to each managed slot machine 20.

[0031] The managed medal unit 10 is connected to a communication line, which is a network within the store, via the island controller 30. The island controller 30, the machine lamp 40, the management device 50, the prize management device 60, and the settlement machine 70 are connected to the communication line. The machine lamp 40 is installed in correspondence with the managed slot machine 20, such as on the top of the managed slot machine 20.

[0032] The managed slot machine 20 is an enclosed type gaming machine that provides slot games based on the gaming machine managed medal number stored in the memory unit, and does not accept actual medals from outside the device, nor does it pay out actual medals to the outside of the device. This managed slot machine 20 is provided with a MAX BET button, and when this MAX BET button is pressed, three medals are subtracted from the gaming machine managed medal number, and the BET number is set. When the player operates the start lever in this state, the three drums rotate, and when the stop button is pressed, the drums stop sequentially. When a predetermined symbol combination stops on the reel, the number of prize medals corresponding to this symbol combination is added to the gaming machine managed medal number.

[0033] The management slot machine 20 also notifies the management medal unit 10 of the number of medals managed by the gaming machine and the number of BETs. The management slot machine 20 also notifies the management medal unit 10 of safe data, out data, special prize data, etc. The safe data is data that is output when a predetermined number of prize medals are generated. The out data is data that is output each time the number of BETs used in a game reaches a predetermined number. The special prize data is data that is output when a jackpot occurs. The safe data, out data, special prize data, etc. are transmitted from the management medal unit 10 to the management device 50.

[0034] In addition, when a jackpot occurs, the managed slot machine 20 ends the jackpot state after a predetermined time has elapsed, at which point it transitions to a bonus trigger state, which is a two-coin game, with a predetermined probability. In this bonus trigger state, the probability of a jackpot occurring is higher than in the normal state, which is a three-coin game.

[0035] The management medal unit 10 accepts deposits, lends the number of medals managed by the gaming machine, and communicates with the management device 50. When the management medal unit 10 accepts a bill inserted by a player, it transmits deposit notification data including the amount of the bill to the management device 50, and adds a number corresponding to the amount to the prepaid value managed by the management device 50. Then, when a specified medal lending operation is performed, it transmits a medal lending request to the management device 50, subtracts the prepaid value managed by the management device 50, and instructs the management slot machine 20 to add a number to the number of medals managed by the gaming machine corresponding to the subtracted prepaid value.

[0036] Furthermore, when the management medal unit 10 accepts the insertion of a card, it transmits card insertion notification data to the management device 50. Furthermore, when the management medal unit 10 receives data including the prepaid value and the number of held medals from the management device 50, it stores the received prepaid value and number of held medals. Then, once the number of held medals has been stored, the management medal unit 10 transmits held medal subtraction request data to the management device 50, thereby clearing the number of held medals managed by the management device 50 to zero.

[0037] In addition, when the management medal unit 10 receives an operation to replay held medals, it subtracts a predetermined number from the number of held medals stored in the device, and instructs the management slot machine 20 to add a number of gaming machine managed medals corresponding to the subtracted number of held medals.

[0038] In addition, when the management medal unit 10 accepts a card return operation, it transmits held medal addition request data including the number of held medals managed by the unit to the management device 50, and after having the management device 50 add the number of held medals, it transmits card ejection notification data to the management device 50 and controls the ejection of the card.

[0039] In addition, if the managed medal unit 10 receives normal data after receiving jackpot data for a certain period of time from the managed slot machine 20, it determines that the managed slot machine 20 is in a bonus state. Then, if it receives data of the number of bets "2" from the managed slot machine 20 within a predetermined time after determining that the managed slot machine 20 is in a bonus state, it determines that the managed slot machine 20 is in a bonus trigger state and updates the gaming machine state data to "bonus trigger state."

[0040] In addition, if the managed medal unit 10 receives data of the number of bets "3" from the managed slot machine 20 within a predetermined time after it has been determined that the managed slot machine 20 is in the bonus state, it determines that the managed slot machine 20 is in the normal state. If the gaming machine state data is in the "bonus trigger state", it updates it to the "normal state".

[0041] In addition, when the gaming machine state data is updated to "bonus trigger state", the management medal unit 10 displays on its own machine that a bonus trigger has occurred, and notifies the machine lamp 40 of a bonus trigger display instruction.

[0042] In addition, when the gaming machine status data is updated to "normal state", the management medal unit 10 hides the indication of the occurrence of a bonus trigger currently being displayed on its own device, and notifies the machine lamp 40 of an instruction to not display the bonus trigger.

[0043] The machine lamp 40 is a display device that displays the status of the managed slot machine 20. When the machine lamp 40 receives a bonus trigger display instruction from the managed medal unit 10, it displays that a bonus trigger has occurred. Also, when it receives a bonus trigger non-display instruction from the managed medal unit 10, it hides the currently displayed information about the bonus trigger occurrence.

[0044] The island controller 30 is a relay device that bundles a group of managed slot machines 20 and managed medal units 10 installed on the game island.

[0045] The management device 50 is a device that manages the prepaid value of the card, the number of medals held, etc. as card data, and the information of the member registered with the gaming facility as member management data. When the management device 50 receives card insertion notification data from the management medal unit 10, it manages the card ID of the inserted card in association with the device ID of the management medal unit 10, and transmits the prepaid value and the number of medals held associated with the card ID to the management medal unit 10.

[0046] Furthermore, when the management device 50 receives held medal subtraction request data from the management medal unit 10, it clears the held medal number to zero. Furthermore, when the management device 50 receives held medal addition request data from the management medal unit 10, it adds the held medal number included in the held medal addition request data to the held medal number managed by its own device.

[0047] Furthermore, when the management device 50 receives medal lending request data from the management medal unit 10, it subtracts a predetermined value from the prepaid value associated with the card ID and transmits medal lending permission data to the management medal unit 10. When the management device 50 receives saved medal replay request data from the management medal unit 10, it subtracts a predetermined number from the number of saved medals associated with the card ID indicated in the saved medal replay request data, and transmits saved medal replay data including the number of saved medals after the subtraction to the management medal unit 10.

[0048] Furthermore, when the management device 50 receives a card ID from the prize management device 60, it notifies the prize management device 60 of the number of held medals and the number of saved medals associated with this card ID. Furthermore, when the management device 50 receives a card ID from the settlement machine 70, it notifies the settlement machine 70 of the prepaid value associated with this card ID.

[0049] The management device 50 also accumulates a history of operations such as deposits, card insertions, and card ejections notified from the management medal unit 10, and performs processing such as tallying up at a predetermined timing such as after closing time. The management device 50 also accumulates a history of operations related to prize exchange by the prize management device 60 and settlement by the settlement machine 70, and performs processing such as tallying up at a predetermined timing such as after closing time.

[0050] The prize management device 60 is a terminal device for prize exchange that is attached to the prize exchange counter in the game parlor and performs a prize exchange process to exchange the number of medals held and the number of medals saved for prizes. A card reader that reads the card ID from the card and a prize payout device that pays out prizes are connected to this prize management device 60.

[0051] Furthermore, when the prize management device 60 reads out the card ID from the card (or when it reads out the identification data corresponding to the card ID from a mobile terminal or the like), it transmits the card ID to the management device 50 and requests the number of medals held by the card ID. Furthermore, when the number of medals saved is to be exchanged for a prize, it requests the number of medals saved from the management device 50.

[0052] When a card associated with a prepaid value is inserted, the settlement machine 70 transmits the card ID of the card to the management device 50, obtains the prepaid value associated with the card, and dispenses cash equivalent to the obtained prepaid value.

[0053] <External configuration of the management slot machine 20 and the management medal unit 10> Next, the external configuration of the management slot machine 20 and the management medal unit 10 will be described. FIG. 3 is a diagram showing the external configuration of the management slot machine 20 and the management medal unit 10 shown in FIG. 2. As shown in FIG. 3, unlike conventional slot machines, the management slot machine 20 does not have an upper tray and a lower tray. This is because it is an enclosed gaming machine, and medals are not paid out to the outside of the device. Also, unlike conventional slot machines, there is no concept of credits that accumulate 50 medals, and there is no credit display section. This is because instead of credits, a display section is provided that stores the gaming machine management medal number without the restriction of 50 medals and displays the gaming machine management medal number.

[0054] On the surface of the managed slot machine 20, there are provided drums 21a, 21b, and 21c (hereinafter collectively referred to as "drum 21"), a gaming machine managed medal count display unit 22, a max bet button 23, a start lever 24, stop buttons 25a, 25b, and 25c (hereinafter collectively referred to as "stop buttons 25"), a bet number display unit 26, and a count button 27. Although not shown here for convenience of explanation, a liquid crystal display unit for displaying effects and a medal count display unit may also be provided.

[0055] The drum 21 is a reel on which symbols are printed, and is controlled to rotate when a start lever 24 is operated with three coins bet on. Also, it is controlled to stop when a stop button 25 is pressed.

[0056] The gaming machine management medal number display unit 22 is a display unit that displays the gaming machine management medal number stored inside the managed slot machine 20. The MAX BET button 23 is a button for betting three gaming machine management medals. When the MAX BET button 23 is pressed, the BET number is displayed in the BET number display unit 26. When the MAX BET button 23 is pressed when the gaming machine management medal number is three or more, "3" is displayed in the BET number display unit 26. When the MAX BET button 23 is pressed when the gaming machine management medal number is two, "2" is displayed in the BET number display unit 26, and when the MAX BET button 23 is pressed when the gaming machine management medal number is two, "2" is displayed in the BET number display unit 26. Note that the BET payout button for canceling the BET is omitted from the illustration.

[0057] The start lever 24 is a lever for controlling the rotation of the drum 21 on the condition that three of the medals managed by the gaming machine are bet. Here, the managed slot machine 20 is a dedicated machine for betting three medals, but the present invention is not limited to this, and the rotation of the drum 21 can also be controlled when the start lever 24 is operated in the state of betting one medal or two medals.

[0058] The stop buttons 25 are buttons for stopping the drums 21. When the stop button 25a is pressed, the drum 21a is controlled to stop, when the stop button 25b is pressed, the drum 21b is controlled to stop, and when the stop button 25c is pressed, the drum 21c is controlled to stop.

[0059] The counting button 27 is a button for transferring the gaming machine managed medal number stored in the managed slot machine 20 to the held medal number stored in the managed medal unit 10. When this counting button 27 is pressed and held, the gaming machine managed medal number to be transferred to the held medal number is incremented while the counting button 27 is pressed and held, and the gaming machine managed medal number specified at the time the counting button 27 is released is transmitted to the managed medal unit 10 as medal transfer request data and transferred to the held medal number.

[0060] Next, a description will be given of the management medal unit 10. As shown in Fig. 3, the management medal unit 10 has a bill insertion slot 12, a display operation section 13, and a card insertion slot 14 on its front surface.

[0061] The bill insertion slot 12 is an insertion slot for inserting bills. The bills inserted into the bill insertion slot 12 are transported to a bill processing device called a bill validator and stored therein.

[0062] The display operation unit 13 is an input device and display device that is composed of a liquid crystal panel or the like for displaying and inputting operations. By operating the display operation unit 13, it is possible to perform operations such as a held medal number replay operation that shifts the held medal number to the gaming machine managed medal number.

[0063] The card insertion slot 14 is an insertion slot that accepts the insertion of a general card or a membership card. When the number of medals held is acquired by inserting bills and lending game medals, the number of medals held is associated with a card stored inside the device (not shown) and returned from the card insertion slot 14.

[0064] <Configuration of Management Medal Unit 10> Next, the configuration of the management medal unit 10 will be described. Fig. 4 is a functional block diagram showing the configuration of the management medal unit 10 shown in Fig. 2. As shown in Fig. 4, the management medal unit 10 has a display operation unit 13, a reader / writer 14a, a communication unit 15, a communication unit 16, a memory unit 17, and a control unit 18. Note that the display operation unit 13 has already been described, so its description will be omitted here.

[0065] The reader / writer 14a is a processing unit that reads the card ID stored in the card inserted through the card insertion slot 14. Note that, in preparation for offline operation, it is also possible to write the prepaid value and the number of medals held in the card, but the data stored in the management device 50 will be correct.

[0066] The communication unit 15 is a communication interface for communicating with the management device 50 etc. via a communication line. The communication unit 16 is an interface for communicating with the management slot machine 20 via a board called an SC board.

[0067] The storage unit 17 is a storage device formed of a non-volatile memory or a hard disk drive, and stores the game machine status data 17a, card ID data 17b, value data 17c, and gaming machine status data 17d.

[0068] The own device status data 17a is data indicating the status of the managed medal unit 10. The own device status data 17a includes a unit ID, a gaming machine ID, a game type, etc. The unit ID is identification information for uniquely identifying the managed medal unit 10 in the gaming establishment. The game type is data indicating the rate set in the managed medal unit 10. When gaming medals of multiple rates are handled in the gaming establishment, a game type name is set for each rate and managed, such as "medal 1" for a gaming medal of a 20 yen rate, "medal 2" for a gaming medal of a 10 yen rate, and "medal 3" for a gaming medal of a 5 yen rate. The managed medal unit 10 selects a rate to be used for a game from these game types and stores it as a game type. The game type may be a fixed game type for each section in which the managed medal unit 10 is installed, or may be changeable by the player's operation.

[0069] The card ID data 17b is data indicating the card ID read by the reader / writer 14a. The value data 17c is data on the value related to the read card ID, including the prepaid value, the number of medals held, and the number of BETs. The gaming machine status data 17d is data indicating the status of the managed slot machine 20.

[0070] The control unit 18 is a control unit that performs overall control of the managed medal unit 10, and has a data management unit 18a, a medal lending processing unit 18b, a held medal processing unit 18c, a bonus detection unit 18d, a bonus trigger detection unit 18e, and a display control unit 18f. In reality, by loading these programs into a CPU (Central Processing Unit) and executing them, the data management unit 18a, the medal lending processing unit 18b, the held medal processing unit 18c, the bonus detection unit 18d, the bonus trigger detection unit 18e, and the display control unit 18f will execute the processes corresponding to each of them.

[0071] The data management unit 18a is a processing unit that manages the prepaid value, the number of medals held, the number of BETs, etc., using the value data 17c stored in the memory unit 17. Although the explanation is omitted here for the convenience of explanation, in reality, the data management unit 18a also manages the number of medals held at other lending rates that are not handled by the management medal unit 10. The data management unit 18a can also manage data on saved balls and saved medals.

[0072] The data management unit 18a is a processing unit that manages the valuable data 17c. When a card is inserted, the data management unit 18a transmits card insertion notification data including a card ID and a managed medal unit ID to the management device 50. When the data management unit 18a receives data including a valuable (at least one of a prepaid value and a medal) from the management device 50, the data management unit 18a updates the valuable data 17c with the received valuable.

[0073] Furthermore, when a bill is inserted into the bill insertion slot 12, the data management unit 18a transmits to the management device 50 deposit notification data including the amount of the inserted bill, the card ID, and the managed medal unit ID.

[0074] Furthermore, when the data management unit 18a receives medal transfer request data from the managed slot machine 20, it adds the number of medals specified in the medal transfer request data to the number of held medals in the value data 17c to update it.

[0075] Furthermore, when the data management unit 18a receives a card return operation, it transmits held medal addition request data including the card ID, the managed medal unit ID, and the held medal balance to the management device 50. Then, after clearing the value data 17c to zero, it ejects the card and transmits card ejection notification data to the management device 50.

[0076] The medal lending processing unit 18b is a processing unit that performs medal lending processing when a new bill is inserted or when a medal lending operation is received from the display operation unit 13 while a prepaid value remains. The medal lending processing unit 18b does not pay out actual medals like a conventional medal lending machine, but instructs the managed slot machine 20 to add a number of medals equivalent to, for example, 1000 yen to the gaming machine managed medal number.

[0077] The held medal processing unit 18c is a processing unit that performs processing related to held medals. When the held medal processing unit 18c receives a payout operation of held medals from the display operation unit 13, it instructs the managed slot machine 20 to subtract a predetermined number (for example, 50 medals) from the number of held medals from the value data 17c, and then to add 50 medals to the number of game machine managed medals.

[0078] Furthermore, when the held medal processing unit 18c receives medal transfer request data from the managed slot machine 20, it adds the gaming machine managed medal number included in the medal transfer request data to the held medal number of the value data 17c.

[0079] The bonus detection unit 18d is a processing unit that detects that the managed slot machine 20 is in a bonus state. If the bonus detection unit 18d receives normal data after receiving jackpot data from the managed slot machine 20 for a certain period of time, the bonus detection unit 18d determines that the managed slot machine 20 is in a bonus state.

[0080] The bonus trigger detection unit 18e is a processing unit that detects that the managed slot machine 20 is in a bonus trigger state. If the bonus trigger detection unit 18e receives data of the BET number "2" from the managed slot machine 20 within a predetermined time after the bonus detection unit 18d determines that the managed slot machine 20 is in a bonus trigger state, the bonus trigger detection unit 18e determines that the managed slot machine 20 is in a bonus trigger state and updates the gaming machine state data 17d to "bonus trigger state."

[0081] In addition, if the bonus trigger detection unit 18e receives data of the bet number "3" from the managed slot machine 20 within a predetermined time after the bonus detection unit 18d determines that the managed slot machine 20 is in the bonus state, the bonus trigger detection unit 18e determines that the managed slot machine 20 is in the normal state. If the gaming machine state data 17d is in the "bonus trigger state", it updates it to the "normal state".

[0082] The display control unit 18f is a processing unit that performs display control regarding the bonus trigger on the display operation unit 13 and the machine lamp 40. When the gaming machine state data 17d is updated to "bonus trigger state" by the bonus trigger detection unit 18e, the display control unit 18f displays the occurrence of a bonus trigger on the display operation unit 13 and notifies the machine lamp 40 of an instruction to display the bonus trigger.

[0083] In addition, when the gaming machine status data 17d is updated to "normal state" by the bonus trigger detection unit 18e, the display control unit 18f hides the indication of the occurrence of a bonus trigger displayed on the display operation unit 13, and notifies the machine lamp 40 of an instruction to not display the bonus trigger.

[0084] Next, a specific example of data stored in the memory unit 17 of the management medal unit 10 shown in Fig. 4 will be described. Fig. 5 is a diagram showing an example of the own device status data 17a, the card ID data 17b, the value data 17c, and the gaming machine status data 17d shown in Fig. 4.

[0085] The own device status data 17a shown in FIG. 5(a) associates the unit ID "A101" of the managed medal unit 10 with a state in which the gaming machine ID of the managed slot machine 20 is "B201" and the game type is "medal 1".

[0086] The card ID data 17b shown in FIG. 5(b) indicates that the card ID of the card inserted into the management medal unit 10 is "2005."

[0087] The value data 17c shown in FIG. 5(c) indicates a state in which the prepaid value is "0" yen, the number of owned medals is "0", and the number of BET medals is "2".

[0088] The gaming machine state data 17d shown in FIG. 5(d) indicates that the gaming machine state is in the "bonus trigger state."

[0089] <Configuration of management device 50> Next, a description will be given of the configuration of the management device 50 shown in Fig. 2. Fig. 6 is a functional block diagram showing the configuration of the management device 50 shown in Fig. 2. As shown in Fig. 6, the management device 50 is connected to a display unit 51 and an input unit 52, and has an external network communication unit 53, a store network communication unit 54, a storage unit 55, and a control unit 56.

[0090] The display unit 51 is a liquid crystal panel, a display device, etc. The input unit 52 is a keyboard, a mouse, etc. The external network communication unit 53 is an interface unit for data communication with an authentication key management center via an external network. The store network communication unit 54 is an interface unit for data communication with the island controller 30, the prize management device 60, and the settlement machine 70 via a communication line within the gaming store.

[0091] The storage unit 55 is a storage device such as a hard disk drive or a non-volatile memory, and stores card management data 55a, device management data 55b, and member management data 55c.

[0092] The card management data 55a is data that associates a card ID with the balance of prepaid value, the balance of owned balls and medals, etc. The device management data 55b is data related to the devices installed in the gaming establishment. This device management data 55b includes the unit ID, the installation location, the gaming machine ID, and the model data of the managed slot machine 20, etc. The member management data 55c is data that associates the card ID of the member card issued to the member with the member's name, information on the saved balls and medals, etc.

[0093] The control unit 56 is a control unit that performs overall control of the management device 50, and has a card management unit 56a, a device management unit 56b, and a member management unit 56c. In practice, by loading these programs into a CPU and executing them, the card management unit 56a, the device management unit 56b, and the member management unit 56c will each execute a corresponding process.

[0094] The card management unit 56a is a processing unit that manages the card management data 55a. The card management unit 56a communicates with the management medal unit 10, the prize management device 60, and the settlement machine 70 to update the prepaid value and the remaining medals associated with the card ID.

[0095] Furthermore, when the card management section 56a receives card insertion notification data from the management medal unit 10, it notifies the prepaid value associated with the card and the remaining medals.

[0096] In addition, when the card management section 56a receives held medal addition request data from the management medal unit 10, it updates the card management data 55a using the card ID and held medal balance included in the held medal addition request data.

[0097] The device management unit 56b is a processing unit that manages the device management data 55b. The device management unit 56b generates and updates the device management data 55b based on the unit ID, the installation location, and the gaming machine ID acquired from the management medal unit 10.

[0098] The member management unit 56c is a processing unit that manages the member management data 55c. The member management unit 56c communicates with the management medal unit 10 and the prize management device 60 to update the balance of medals associated with the card ID. In addition, when the member management unit 56c receives a member registration request, it updates the member management data 55c to add a member.

[0099] Next, a description will be given of a specific example of data stored in memory unit 55 of management device 50 shown in Fig. 6. Fig. 7 is a diagram showing an example of card management data 55a, device management data 55b, and member management data 55c shown in Fig. 6.

[0100] The card management data 55a shown in Fig. 7(a) associates the card ID "1001" with a prepaid value of "0" yen, the balance of held balls for each rate of "0" balls, the balance of held medals for each rate of "0", and the destination unit ID of use of "A101". In other words, the card with card ID "1001" is inserted into the management medal unit 10 with unit ID "A101", and management of the held medals has been transferred to the management medal unit 10. For this reason, the balance of held medals for each rate is zero.

[0101] Also, in the card management data 55a, for the card ID "2001", a prepaid value of "3000" yen, the remaining balls for ball 1 are "1500", the remaining balls for ball 2 are "2500", and the remaining balls for ball 3 are "0", and the remaining medals for medal 1 are "2000", "500", and "0", but there is no correspondence with the destination unit ID. In other words, the card with the card ID "2001" is not inserted into the management medal unit 10, and the management of the medals is performed by the management device 50.

[0102] The device management data 55b shown in Fig. 7(b) associates the location of the managed medal unit 10 with "island 1-1", the ID of the connected managed slot machine 20 with "B201", the game machine number with "11", the game type with "medal 1", the model of the connected managed slot machine 20 with "EV01", and the serial number with "a" for the unit ID "A101". It also indicates that the managed slot machine 20 is in use.

[0103] The device management data 55b also associates the location of the managed medal unit 10 with "island 2-1", the ID of the connected managed slot machine 20 with "B506", the game machine number with "21", the game type with "medal 3", the model of the connected managed slot machine 20 with "DX03", and the serial number with "g", with the unit ID "A201" and the managed medal unit 10 with "island 2-1", the ID of the connected managed slot machine 20 with "B506", the game machine number with "21", the game type with "medal 3", the model of the connected managed slot machine 20 with "DX03", and the serial number with "g". It also indicates that the managed slot machine 20 is in use.

[0104] The member management data 55c shown in Fig. 7(c) indicates the name, saved balls, saved medals, etc., associated with the card ID. Specifically, the member management data 55c associates the card ID "2005" with the name "Takken Taro", the balance of saved balls for ball 1 being "1500", the balance of saved balls for ball 2 being "200", the balance of saved balls for ball 3 being "0", the balance of saved medals for medal 1 being "1000", the balance of saved medals for medal 2 being "500", and the balance of saved medals for medal 3 being "0".

[0105] <Processing procedure of the management medal unit 10 according to the first embodiment> Next, a description will be given of the processing procedure of the management medal unit 10 according to the present embodiment 1. Fig. 8 is a flowchart showing the processing procedure of the management medal unit 10 according to the present embodiment 1.

[0106] The managed medal unit 10 receives jackpot data (which may be a signal) from the managed slot machine 20 (step S101; Yes), and then, while in a state in which it has received normal data (which may be a signal) from the managed slot machine 20 (step S102; Yes), if it receives data (which may be a signal) for the number of BETs "2" from the managed slot machine 20 (step S103; Yes), it updates the gaming machine status data 17d to "bonus trigger state" (step S104).

[0107] Then, the display operation unit 13 of the own device displays the fact that a bonus trigger has occurred (step S105), and notifies the machine lamp 40 of an instruction to display the bonus trigger, and the process ends there.

[0108] In step S103, if data on the number of bets "3" is received from the managed slot machine 20 (step S103; No) and the gaming machine status data 17d is in the "normal status" (step S106; No), the process ends.

[0109] In step S103, data on the number of bets "3" is received from the managed slot machine 20 (step S103; No), and if the gaming machine status data 17d is in the "bonus trigger state" (step S106; Yes), the gaming machine status data 17d is updated to the "normal state" (step S107).

[0110] Then, the display of the occurrence of the bonus trigger displayed on the display operation unit 13 of the own device is made non-displayable (step S108), and an instruction to not display the bonus trigger is notified to the machine lamp 40, and the process is terminated.

[0111] As described above, in the gaming system of this embodiment 1, when the managed slot machine ends the bonus winning state and transitions to a bonus trigger state, the managed medal unit and machine lamp are configured to display the fact that it is in the bonus trigger state, thereby enabling employees and players to quickly and efficiently understand whether the gaming machine is in a specified state or not.

[0112] In the above embodiment 1, when the managed slot machine has finished the bonus winning state and has transitioned to the bonus trigger state, the configuration has been described in which the management medal unit and the machine lamp display the fact that the state is a bonus trigger state, but the present invention is not limited to this. The display unit that displays the fact that the state is a bonus trigger state can also be configured to be only the management medal unit or only the machine lamp. In addition, which device displays the fact that the state is a bonus trigger state can be configured to be preset by an employee or a player to be either the management medal unit, the machine lamp, or the management device.

[0113] In the above embodiment 1, when a managed slot machine, which is a non-RT machine, transitions to a bonus trigger state after finishing a bonus winning state, a configuration is described in which the managed medal unit and machine lamp display the fact that the machine is in a bonus trigger state, but the present invention is not limited to this. It is also possible to configure the managed slot machine, which is an RT machine, to display the fact that the machine is in an RT state when the managed slot machine transitions to an RT state.

[0114] In the above embodiment 1, when the managed slot machine has ended the bonus winning state and has transitioned to the bonus trigger state, the machine lamp displays the fact that the machine is in the bonus trigger state based on the instruction of the managed medal unit. However, the present invention is not limited to this. The situation in which the managed slot machine has ended the bonus winning state and transitioned to the bonus trigger state can be grasped by the management device through judgment, determination, estimation, detection, etc., and the managed medal unit or machine lamp can display the fact that the machine is in the bonus trigger state based on the instruction of this management device. Also, the fact that the machine is in the bonus trigger state can be displayed on a display device such as a digital signage, a data release device, or a performance lamp for each machine, which is installed in the smoking room or in the aisle of the store.

[0115] In the above embodiment 1, when the managed slot machine has ended the bonus winning state and has transitioned to the bonus trigger state, the configuration has been described in which the management medal unit and the machine lamp display the fact that the state is the bonus trigger state, but the present invention is not limited to this. The slot machine, which is a reel type gaming machine that pays out medals to the outside of the machine, can be configured to grasp the situation in which the slot machine has transitioned to the bonus trigger state after ending the bonus winning state in the management device, and to display the fact that the state is the bonus trigger state on the machine-to-machine card processing unit and the machine lamp based on the instructions of the management device.

[0116] In the above embodiment 1, when the managed slot machine has ended the bonus winning state and has transitioned to the bonus trigger state, the configuration has been described in which the management medal unit and the machine lamp display the fact that the machine is in the bonus trigger state, but the present invention is not limited to this. When the bonus trigger state of the managed slot machine occurs multiple times in succession, the management medal unit and the machine lamp may be configured to display that fact. For example, "bonus trigger 2 consecutive times" or "congratulations on achieving 3 consecutive bonus triggers" may be displayed. When the bonus trigger that has occurred multiple times in succession ends and transitions to the normal state, the above display is made non-display. When the bonus trigger state of the managed slot machine does not occur multiple times in succession, the management medal unit and the machine lamp may be configured to display that fact. For example, "normal 2 consecutive times" or "non-bonus trigger 2 consecutive times" may be displayed. In addition, in the case of a type of managed slot machine in which the bonus trigger state ends after a predetermined number of plays, information regarding the end of the bonus trigger state may be configured to be displayed on the management medal unit and the machine lamp. For example, a display such as "100 games left until the bonus trigger ends" may be displayed.

[0117] In the above embodiment 1, the configuration was described in which the data of the message notified by the managed slot machine is used to determine whether or not the bonus trigger state is in effect, but the present invention is not limited to this. It can also be configured to determine whether or not the bonus trigger state is in effect using the model information (AT machine, ART machine, A type machine, etc.) of the managed slot machine and the data of the message. The determination can be made by any of the managed medal unit, the machine lamp, and the management device.

[0118] In the above embodiment 1, when the managed slot machine has finished the bonus winning state and has transitioned to the bonus trigger state, the configuration has been described in which the management medal unit and the machine lamp display the fact that the machine is in the bonus trigger state, but the present invention is not limited to this. The display content can also be changed according to the type of card inserted into the management medal unit. For example, if the inserted card is a member card, information on how many times the member player has won the bonus trigger on that day, such as "Today, the bonus trigger has occurred for the third time," can be displayed. Furthermore, the number of times the bonus trigger has been won on that day for each member can be tallied and displayed in a ranking format on the management medal unit, the machine lamp, the digital signage installed in the smoking room or the aisle in the store, the data release machine, the performance lamp of each machine, and other display devices.

[0119] In the above embodiment 1, when the managed slot machine has finished the bonus winning state and has transitioned to the bonus trigger state, the managed medal unit and the machine lamp are configured to display the fact that the managed slot machine is in the bonus trigger state, but the present invention is not limited to this. The history information of the bonus trigger that has occurred in the managed slot machine may be encoded into a QR code (registered trademark) and displayed on the managed medal unit. For example, when a player installs a game store dedicated app on his / her mobile device and reads a QR code (registered trademark) in which the history information of the bonus trigger is encoded while the app is running, the history information of the bonus trigger that has occurred in the managed slot machine may be displayed on the app so that it can be confirmed.

[0120] In the above embodiment 1, the configuration was described in which, when the managed slot machine has ended the bonus winning state and has transitioned to the bonus trigger state, the management medal unit and the machine lamp display the fact that the machine is in the bonus trigger state, but the present invention is not limited to this. When the managed slot machine is in the bonus trigger state and an operation to stop or end the game, such as a counting operation or a card return operation, is received, the management medal unit and the machine lamp can be configured to display the fact that the machine is in the bonus trigger state in an emphasized manner. For example, when a player performs a card return operation in the bonus trigger state, the display unit of the managed medal unit may be configured to display the usual "bonus trigger occurring" in a different font size or color. Also, when a player performs a card return operation in the bonus trigger state, a message may be displayed to confirm to the player whether or not the player is really ready to return the card. For example, when a player performs a card return operation in the bonus trigger state, the display unit of the managed medal unit may display "Bonus trigger occurring, would you like to return the card? YES / NO", and the card return operation may be performed on the condition that the player selects YES.

[0121] In the above embodiment 1, when the managed slot machine has ended the bonus winning state and has transitioned to the bonus trigger state, the configuration has been described in which the management medal unit and the machine lamp display the fact that the state is a bonus trigger state, but the present invention is not limited to this. When the management medal unit receives a specified leaving operation (a short-time leaving to smoke or go to the toilet, a long-time leaving to have lunch, etc.), the management medal unit and the machine lamp can be configured not to display the fact that the state is a bonus trigger state. Note that the display / non-display can be switched depending on the type of leaving operation, such as displaying for a short-time leaving to smoke or go to the toilet, and not displaying for a long-time leaving to have lunch.

[0122] In the above embodiment 1, when the managed slot machine has finished the bonus winning state and has transitioned to the bonus trigger state, the management medal unit and the machine lamp are configured to display the fact that the slot machine is in the bonus trigger state, but the present invention is not limited to this. If the management medal unit receives a predetermined card return restriction operation (for example, an operation to lock the card return operation, etc.), the management medal unit and the machine lamp can be configured not to display the fact that the slot machine is in the bonus trigger state.

[0123] In the above embodiment 1, the management medal unit has been described as controlling the display of the bonus trigger state when it detects that the management slot machine is in the bonus trigger state, but the present invention is not limited to this. It can also be configured to control the display of the bonus trigger state when it judges, determines, estimates, or detects that the management slot machine is in the bonus trigger state.

[0124] [Embodiment 2] Incidentally, in the above embodiment 1, a configuration was described in which when the managed slot machine ends the bonus winning state and transitions to the bonus trigger state, the management medal unit and machine lamp display the fact that it is in the bonus trigger state, but the present invention is not limited to this.

[0125] It can also be configured to tally and display the occurrence rate, the number of starts, and the number of medals acquired related to the bonus trigger. In the present embodiment 2, a gaming system that can tally and display the occurrence rate, the number of starts, and the number of medals acquired related to the bonus trigger will be described.

[0126] <An example of display in the management medal unit according to the second embodiment> An example of the display on the management medal unit according to the present embodiment 2 will be described below. Fig. 9 is a diagram showing an example of the display on the management medal unit according to the present embodiment 2.

[0127] As shown in FIG. 9(a), the management medal unit according to the second embodiment tally up and displays the number of starts since the end of the bonus trigger. For example, it displays "25 starts since the previous bonus trigger ended." It may also be configured to display the number of starts during the bonus trigger on the day as a cumulative value. For example, it displays "125 total starts during today's bonus trigger."

[0128] As shown in FIG. 9(b), the probability of a bonus trigger occurring after the bonus state ends is displayed in a pie chart. For example, "bonus trigger occurrence probability" is displayed as "25% occurring" and "75% not occurring." Note that the display of the occurrence probability is not limited to a pie chart, and may be displayed as a bar graph or only as a percentage.

[0129] As shown in Fig. 9(c), the number of medals acquired during the bonus trigger is tallied and displayed. For example, "Number of medals acquired during bonus trigger: 2500" or "Bonus trigger: 2500" are displayed.

[0130] As described above, in the gaming system according to the second embodiment, the bonus trigger occurrence rate, the number of starts, and the number of medals acquired can be tallied and displayed. Of course, the bonus trigger occurrence rate, the number of starts, and the number of medals acquired can be tallied and displayed by the machine lamp instead of the management medal unit.

[0131] [Embodiment 3] Incidentally, in the above embodiment 1, a configuration was described in which when the managed slot machine ends the bonus winning state and transitions to the bonus trigger state, the management medal unit and machine lamp display the fact that it is in the bonus trigger state, but the present invention is not limited to this.

[0132] When the number of medals for BET is insufficient, the system may be configured to display a message indicating that the medals are insufficient depending on the state of the managed slot machine (normal state or bonus trigger state). In this embodiment 3, a gaming system is described that can display a message indicating that the medals are insufficient depending on the state of the managed slot machine (normal state or bonus trigger state) when the number of medals for BET is insufficient.

[0133] <An example of display in the management medal unit according to the third embodiment> An example of the display on the management medal unit according to the present embodiment 3 will be described below. Fig. 10 is a diagram showing an example of the display on the management medal unit according to the present embodiment 3.

[0134] In the management medal unit according to the third embodiment, the three drums rotate by subtracting the number of medals for the BET and operating the start lever, but if the number of medals for the BET is insufficient, a message is displayed indicating that the medals are insufficient. For example, as shown in FIG. 10(a), a message is displayed saying, "There are not enough medals to play."

[0135] In addition, in a managed slot machine, since the number of medals required for a BET differs between the normal state and the bonus trigger state, a message indicating that there are not enough medals is displayed depending on this state.

[0136] Specifically, as shown in FIG. 10(b), in the normal state, a three-coin game is played, and when the number of medals subtracted for a BET is one or two, a message is displayed indicating that there are not enough medals. In addition, in the bonus trigger state, a two-coin game is played, and when the number of medals subtracted for a BET is one, a message is displayed indicating that there are not enough medals. The number of medals that are not enough may be specifically displayed. For example, when the number of medals is one in the normal state, a message may be displayed indicating that "two or more medals must be lent or a replay operation is required to play," and when the number of medals is one in the bonus trigger state, a message may be displayed indicating that "one or more medals must be lent or a replay operation is required to play."

[0137] As described above, in the gaming system according to the third embodiment, when the number of medals for BET is insufficient, the fact that the medals are insufficient can be displayed according to the state of the managed slot machine (normal state or bonus trigger state). Of course, the fact that the medals are insufficient may be displayed by the machine lamp instead of the managed medal unit.

[0138] Note that the configurations illustrated in the above embodiments are merely functional schematics and do not necessarily have to be physically configured as illustrated. In other words, the form of distribution and integration of each device is not limited to that illustrated, and all or part of the devices can be functionally or physically distributed and integrated in any unit according to various loads, usage conditions, etc. [Industrial Applicability]

[0139] The gaming device, machine lamp, gaming information notification method, and gaming system according to the present invention are suitable for allowing employees and players to quickly and efficiently know whether a gaming machine is in a specified state or not. [Explanation of symbols]

[0140] 10 Management Medal Unit 12 Bill insertion slot 13 Display operation section 14 Card slot 14a Reader / Writer 15,16 Communications Department 17 Memory section 17a Device status data 17b Card ID Data 17c Valuable Data 17d Gaming machine status data 18 Control Unit 18a Data Management Department 18b Medal Lending Processing Unit 18c Medal Processing Unit 18d Bonus detector 18e Bonus trigger detector 18f Display control unit 20 Managed Slot Machines 21, 21a, 21b, 21c Drums 22 Gaming machine management medal count display section 23 Max BET button 24 Start lever 25, 25a, 25b, 25c Stop button 26 BET number display 27 Count button 30 Island Controller 40 lamps 50 Management device 51 Display section 52 Input section 53 External network communication section 54 Store Network Communication Department 55 Storage section 55a Card management data 55b Equipment Management Data 55c Membership Management Data 56 Control Unit 56a Card Management Department 56b Equipment management department 56c Membership Management Department 60 Prize Management Device 70 Payment machine

Claims

1. A gaming device provided in correspondence with a gaming machine that uses a number of gaming media for gambling, An acquisition means for acquiring information on the number of betting media in one game from the gaming machine; a determination means for determining whether or not the gaming machine is in a special state that increases the probability of a jackpot occurring, based on at least the information on the number of betting media acquired by the acquisition means; a notification means for issuing a predetermined notification when the determination means determines that the gaming machine is in the special state; A gaming device comprising:

2. The acquisition means includes: acquiring information on the number of bets placed on the gaming machine by a predetermined betting operation as the information on the number of betting media; The determination means is Automatically determining whether the gaming machine is in a predetermined state based on at least the BET number information acquired by the acquisition means.

2. The gaming device according to claim 1.

3. The notification means includes:

2. The gaming device according to claim 1, wherein when said determining means determines that the gaming machine is in said predetermined state, a first notification is given to indicate that said special state is in effect.

4. Further comprising a storage means for storing the state of the commonplace, The notification means includes: A gaming device as described in claim 1, characterized in that when the judgment means judges that the gaming machine is in the special state, if the state stored in the memory means is the special state, a second notification is made indicating that the special state will continue.

5. Further comprising a storage means for storing the state of the commonplace, The notification means includes: A gaming device as described in claim 1, characterized in that when the judgment means judges that the gaming machine is in the special state, the state stored in the memory means is the special state, and if the special state occurs multiple times in succession, a third notification including the number of times the special state continues is made.

6. 2. The gaming device according to claim 1, further comprising a notification canceling means for canceling a predetermined notification by said notification means when said determination means determines that the gaming machine is not in said special state.

7. The determination means is 2. The gaming device according to claim 1, further comprising: a determining unit that determines whether or not the gaming machine is in the special state based on the betting medium number information and the model information of the gaming machine acquired by the acquiring unit.

8. The notification means includes:

2. The gaming device according to claim 1, characterized in that when the determination means determines that the gaming machine is in the special state, a predetermined notification is made in a notification manner corresponding to a storage medium to which the number of gaming media is associated.

9. A second storage means for storing a history of occurrence of the special state in the gaming machine; a display control means for displaying a two-dimensional code including a history of occurrence of the special state in the gaming machine stored in the second storage means; 2. The gaming device according to claim 1, further comprising:

10. The notification means includes: The gaming device according to claim 1, characterized in that when a predetermined counting operation or a predetermined storage medium return operation is accepted, if the gaming machine is in the special state, a fourth notification is issued emphasizing that the special state is in effect.

11. The notification means includes:

2. The gaming device according to claim 1, wherein if said gaming machine is in said special state when a predetermined leaving operation is received, said gaming machine does not notify that said special state is in the special state.

12. The notification means includes:

2. The gaming device according to claim 1, wherein if said gaming machine is in said special state when a predetermined storage medium return restriction operation is received, said gaming device does not notify that said special state is in place.

13. A machine lamp provided in correspondence with a gaming machine that uses a number of betting game media, An acquisition means for acquiring information on the number of betting media in one game from the gaming machine; a determination means for determining whether or not the gaming machine is in a special state that increases the probability of a jackpot occurring, based on at least the information on the number of betting media acquired by the acquisition means; a notification means for issuing a predetermined notification when the determination means determines that the gaming machine is in the special state; A pedestal lamp comprising:

14. A method for notifying game information of a gaming device provided in correspondence with a gaming machine that uses a number of betting gaming media, comprising: an acquisition step of acquiring information on the number of betting media in one game from the gaming machine; a determination step of determining whether or not the gaming machine is in a special state that increases the probability of a jackpot occurrence based on at least the information on the number of betting media acquired by the acquisition step; a notification step of issuing a predetermined notification when it is determined that the gaming machine is in the special state by the determination step; A game information notification method comprising:

15. A gaming system including a gaming device and a machine lamp provided in correspondence with a gaming machine that uses a number of gaming media to play a game, and a management device capable of communicating with the gaming device, An acquisition means for acquiring information on the number of betting media in one game from the gaming machine; a determination means for determining whether or not the gaming machine is in a special state that increases the probability of a jackpot occurring, based on at least the information on the number of betting media acquired by the acquisition means; a notification means for issuing a predetermined notification when the determination means determines that the gaming machine is in the special state; A gaming system comprising:

Citation Information

Patent Citations

  • Slot machine

    JP2004065503A

  • Game parlor apparatus and game parlor system

    JP2012045026A

  • Game device, game system, and information providing method

    JP2021137193A

  • Game system, each machine device, and acquirable number notification method

    JP2023137409A

Cited By

  • Gaming machine

    JP2026088844A

  • Gaming machine

    JP7887604B1

  • Gaming machine

    JP7887605B1

  • Gaming machine

    JP7915418B1