Game server adjusting method and device, storage medium and electronic device

A technology of a game server and an adjustment method, which is applied in the fields of game server adjustment, game server adjustment device, computer-readable storage media, and electronic equipment, and can solve problems such as low reliability and high risk of manually adjusting server resources, and achieve high reliability, The effect of reducing risk and simplifying the scaling process

Active Publication Date: 2019-05-21
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The purpose of the present disclosure is to provide a game server adjustment method, a game server adjustment device, a computer-readable storage medium, and an electronic device, thereby at least to a certain extent overcoming the risks caused by manually adjusting server resources due to limitations of related technologies High and low reliability issues

Method used

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  • Game server adjusting method and device, storage medium and electronic device
  • Game server adjusting method and device, storage medium and electronic device
  • Game server adjusting method and device, storage medium and electronic device

Examples

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Embodiment Construction

[0037] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted. In other instances, well-known technical solution...

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PUM

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Abstract

The invention belongs to the technical field of server management, and relates to a game server adjusting method and device, a storage medium, a computer readable storage medium and an electronic device. The method includes the steps of obtaining the total number of game processes of a plurality of game servers at the interval of preset time, wherein the total number of the game processes includesthe number of the game processes in the running state or idle state; calculating the idle ratio of the number of the game processes in the idle state to the total number of the game processes, if theidle ratio meets first preset conditions, starting the first number of the game servers in the shutdown state, and if the idle ratio meets the second preset conditions, turning off the second numberof game servers in the starting state. The adjustment is automatically made when the servers run, the service-stop maintenance inconvenience is omitted, and the manual adjustment risk is reduced; moreover, the servers are dynamically adjusted according to actual conditions, resource waste or bearing insufficiency problems caused by estimation errors are avoided, and reliability is high.

Description

technical field [0001] The present disclosure relates to the technical field of server management, and in particular to a game server adjustment method, a game server adjustment device, a computer-readable storage medium, and electronic equipment. Background technique [0002] For room opening games, generally according to the rules set by the plan, the server responsible for matching will perform matching calculations. After the matching is successful, the matched players will be put into the corresponding room to play the game. The more people you have, the more server resources you need. Generally speaking, overseas games run on servers provided by cloud vendors, such as AWS (Amazon Cloud Computing Services, Amazon Web Services). AWS can provide resources such as CPU, memory, and disk, and users can apply for them on demand. However, according to the curve of the number of players online, the number of players in different time periods is not constant, and it is a chang...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/352G06F9/50
Inventor 吴泽祥冯志铨刘强杜俊超
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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