Map region generation method in virtual environment, display method and device

A technology for virtual environment and area display, applied in the field of virtual environment, can solve the problem of single indentation method, and achieve the effect of reducing business pressure, increasing diversity and intensity, and shortening game duration

CN110478900AActive Publication Date: 2019-11-22TENCENT TECH (SHENZHEN) CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Publication Date
2019-11-22

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Abstract

The application discloses a map region generation method in a virtual environment, a map region display method, device, equipment and medium, and relates to the field of the virtual environment. The method comprises the following steps: acquiring region information of N first regions on the map, wherein the i-th first region contains the i+1-th first region, each first region occupies a pluralityof map units on the map; determining M discrete starting diffusion points on the edge of the map; taking M starting diffusion points as the center, and converting the amp units between the i-th firstregion and the i+1-th first region into the second region in batches; when the i+1-th first region is not the N-th first region, determining the i+1-th first region as the i-th first region, and thenconverting the map units between the i-th first region and the i+1-th first region into the second region in batches.
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Description

technical field

[0001] The embodiments of the present application relate to the field of virtual environment, and in particular to a method for generating a map area in a virtual environment, a method for displaying it, and a device. Background technique

[0002] The tactical competitive game is a game in which virtual objects are placed in a virtual environment and a series of escape rules are provided. After the player formulates an escape strategy according to the escape rules, he controls the virtual objects in the game to achieve escape.

[0003] In the virtual environment of the tactical competitive game, there are a first area (safe area) and a second area (also called a dangerous area) on the map. The second area located in the outer circle will shrink a circle every preset period, so that the first area located in the central area will become smaller. For example, after waiting for T1, the second area located on the outer circle shrinks by 20% within T2; after wait...

Examples

Embodiment Construction

[0063] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0064] First, a brief introduction to the nouns involved in the embodiments of this application:

[0065] Battle Royale (Battle Royale) game: it is a game in which virtual objects are placed in a virtual environment and a series of escape rules are provided. After players formulate an escape strategy according to the escape rules, they control the virtual objects in the game to achieve escape. .

[0066] The first area (also known as the safe area): In the map of the tactical competitive game, the map area where the virtual character will not be harmed by the environment.

[0067] The second area (also known as the danger area): In the map of the tactical competitive game, the map area where the virtual character will be damaged...