System for realizing integration of knowledge, game drama and game system

A game system and game technology, applied in the field of game-based learning, can solve the problems that children do not like to play, are unattractive, boring, etc.

Pending Publication Date: 2022-07-01
宋金鸣
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Especially the mobile online games that are very popular now. For example, a mobile online game launched by a large company has reached hundreds of millions of users, and primary and middle school students account for a large proportion. Many children are addicted to mobile online games, and these fun and attractive electronic games Games are often not related to learning. Parents are worried that their children will be addicted to games and will not work hard in their studies and will not be able to achieve good academic performance.
[0003] In the prior art, a large mobile phone online game has launched an anti-addiction system, specifically: by limiting the number of hours a child can play a day, to prevent children from becoming addicted to the game, but they cannot learn in the game
Although some companies launch learning games, learning games are generally monotonous. For example, playing balloons to learn words is boring and unattractive, and children don’t like to play them.

Method used

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  • System for realizing integration of knowledge, game drama and game system
  • System for realizing integration of knowledge, game drama and game system
  • System for realizing integration of knowledge, game drama and game system

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Embodiment Construction

[0038] The embodiment of the present invention proposes a system for realizing the integration of knowledge, game plot and game system. The method provided by the present invention integrates knowledge points of various disciplines through game plot into actual game application scenarios, and integrates conventional knowledge points through game points. It is presented in the form of games, which truly realizes the completion of knowledge learning while playing games and improves students' learning motivation.

[0039] The terms "first", "second", "third", "fourth", etc. (if present) in the description and claims of the present invention and the above-mentioned drawings are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It is to be understood that data so used may be interchanged under appropriate circumstances so that the embodiments described herein can be practiced in sequences other than those illustrated or descr...

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PUM

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Abstract

The invention provides a system for realizing integration of knowledge, game drama and a game system, comprising a game module for providing a game platform on which players play games; the plot guiding module is used for setting a game plot and realizing fusion of games and knowledge in a game process through plot guiding; the knowledge game corresponding module is used for enabling the knowledge points to correspond to game points in the game scene, so that the knowledge points are presented in different game points; the puzzle solving module is used for realizing knowledge learning by completing game levels; and a knowledge fragment subsystem, a keyword subsystem and a disciplinary subsystem are embedded in the plot guiding module, including but not limited to the knowledge fragment subsystem, the keyword subsystem and the disciplinary subsystem. According to the method provided by the invention, the knowledge points of each subject of the game plot are fused into the actual game application scene, and the conventional knowledge points are presented in the form of the game points, so that knowledge learning is really completed while the game is played, and the learning motivation of students is improved.

Description

technical field [0001] The invention relates to the field of game-based learning, in particular to a system for realizing the integration of knowledge, game plot and game system. Background technique [0002] At present, with the popularization of computers, mobile terminals (such as smart phones, wearable devices) and the Internet, more and more children like to surf the Internet, play video games, watch videos and other activities, and some children are even addicted to them. Especially the mobile online games that are very popular now. For example, the mobile online games launched by a large company have reached hundreds of millions of users, and primary and secondary school students account for a large proportion. Many children are addicted to mobile online games. These fun and attractive electronic games Games are often irrelevant to learning. Parents worry that their children will be addicted to games and will not be able to achieve good academic performance if they do...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/822G09B5/02
CPCA63F13/52A63F13/822G09B5/02
Inventor 宋金鸣
Owner 宋金鸣
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