Method, system, equipment and application for realizing multi-dimensional coherent symbiosis between physical world and digital world
By using RFID chips and edge gateway technology in Metaverse, the physical world entities are mapped to the digital world, creating synchronous digital avatars, solving the problem of irresponsible behaviors and insufficient reflection of realistic laws caused by anonymity, realizing virtual and reality The consistency of the world.
Patent Information
- Application Number
- CN202410931453.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2024-04-16
- Filing Date
- 2024-07-12
- Publication Date
- 2024-12-13
AI Technical Summary
Anonymity in Metaverse leads to irresponsible behavior of users and lacks real-world physical laws and social phenomena, leading to potential moral crises.
By using chip identification of RFID characteristics and ad hoc networking capabilities in the physical world, map entities to digital worlds, create digital avatars, and synchronize the physical world with the digital world through edge gateways, ensuring the accuracy and consistency of digital avatars .
It realizes multi-dimensional coordinating and symbiosis between the physical world and the digital world, improves the consistency between the virtual world and the real world, and promotes users' responsible interactions between virtual and reality.
Smart Images

Figure CN119131305A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of virtual reality, and in particular to a method, system, device and application for realizing multi-dimensional coherent symbiosis between the physical world and the digital world. Background Art
[0002] Metaverse is a virtual world conceived by the Internet. It can contain multiple interconnected virtual spaces to form an immersive digital world. In this digital world, users can use VR, AR and other devices, or mobile phones, computers and other terminals to enter various digital fields and experience different fictional things and situations. Users can also switch and interact between the real world and the digital world to a limited extent. However, Metaverse also has its shortcomings, because it is based on the existing Internet, and users can choose to hide their real identity and information and use online names instead. Such anonymity may cause users to act irresponsibly, without having to bear the consequences and responsibilities of the real world, and it cannot truly reflect the physical laws, social phenomena, cultural characteristics, etc. of the real world. Therefore, although Metaverse uses digital technology to create a virtual balanced space-time, allowing users to break through some of the limitations of the real world and the human body, it may also bring potential moral crises and threaten the real physical world at any time. Summary of the invention
[0003] The purpose of this application is to provide a method, system, device and application for achieving multi-dimensional coherent symbiosis between the physical world and the digital world, which can improve the consistency between the virtual world and the real world.
[0004] To achieve the above objectives, this application provides the following solutions:
[0005] In a first aspect, the present application provides a system for realizing multi-dimensional coherence between the physical world and the digital world, the system comprising:
[0006] Chip identification for identifying entities in the physical world;
[0007] Edge gateways for mapping entities from the physical world to the digital world;
[0008] A digital world platform for creating and managing digital avatars;
[0009] The chip tag has RFID characteristics and self-organizing networking capabilities, and can write metadata and digital identity;
[0010] The gateway of the edge gateway is capable of synchronizing the physical elements of the physical world with the time coordinates of the digital world.
[0011] In a second aspect, the present application provides a method for realizing multi-dimensional coherent symbiosis between the physical world and the digital world, characterized in that the method comprises:
[0012] Identify entities in the physical world;
[0013] Network the identified entities and connect them to the digital world through edge gateways;
[0014] Creating digital avatars for corresponding entities in the digital world;
[0015] The digital avatar can use multi-dimensional states and various digital application services.
[0016] In a third aspect, the present application provides a device for realizing multi-dimensional coherence between the physical world and the digital world, the device comprising:
[0017] Chip identification, used to identify entities in the physical world;
[0018] The edge gateway BIFROST is used to connect the identified entities to the digital world after networking;
[0019] Digital World Platform, used to manage digital avatars and provide digital application services;
[0020] Chip identification can pinpoint time, spatial location, environmental status and atmosphere to ensure the accuracy and consistency of the digital avatar.
[0021] In a fourth aspect, the present application provides a device for realizing multi-dimensional coherent symbiosis between the physical world and the digital world, characterized in that the device comprises:
[0022] Location entities, as reference points in the field, can provide digital avatars that identify locations in the physical world;
[0023] The edge gateway BIFROST is used to achieve space-time riveting and connect the physical world with the digital world.
[0024] In a fifth aspect, the present application provides a system for connecting the entity of an enterprise object with a digital avatar in the digital world, wherein the system includes a network layer, a symbiotic transformation layer, and a digital world layer, and is used to achieve connection and interaction between the physical world and the digital world.
[0025] In a sixth aspect, the present application provides a digital matrix database, wherein the digital matrix database is applied to a digital world to manage entities and elements in the digital world;
[0026] The database stores fields, natural persons, legal persons, products, assets, content and time;
[0027] Among them, the field is used to identify the location in the physical world, including physical coordinates and logical coordinates;
[0028] Natural persons are identified by five-dimensional identity IDs;
[0029] Legal person is used to identify an organization with legal entity status;
[0030] Product is used to identify tangible goods or intangible services;
[0031] Assets are used to identify things or rights that have economic value;
[0032] Content is used to identify digital data in relation to other elements;
[0033] Time is a timestamp used to identify events that occur in the digital world.
[0034] In a seventh aspect, the present application provides a system for connecting the entity of a legal person object with a digital avatar in the digital world, comprising: a digital world layer, an exchange structure layer, a cFAN layer, and a symbiotic transformation layer.
[0035] In an eighth aspect, the present application provides a cFAN chip for realizing multi-dimensional coherent symbiosis between the physical world and the digital world, characterized in that it includes: a multi-dimensional switch, and a radio frequency structure, a computing processing structure, a memory structure, a storage structure, and an IO structure connected to the multi-dimensional switch;
[0036] The radio frequency structure includes a plurality of baseband modules and a plurality of radio frequency modules; the radio frequency structure is used for receiving, processing and sending communication signals;
[0037] The operation processing structure includes a plurality of processors with different processing capabilities, and the operation processing structure is used to perform operations;
[0038] The memory structure includes a plurality of memories, the memory structure is used to store data during operation, and the memory structure is obtained by software-defined segmentation and slicing;
[0039] The storage structure includes a plurality of storage bodies, and the storage structure is used to store data;
[0040] The IO structure includes a plurality of IO interfaces, and the IO structure is used to exchange data with an external device or system;
[0041] The multi-dimensional switch is used to realize the interconnection between the elements in the computing resource pool; the computing resource pool includes: a memory resource pool, a microprocessor resource pool, an I / O resource pool, a storage device resource pool, a wired network resource pool and a wireless network resource pool; the memory resource pool includes multiple storage bodies, the microprocessor resource pool includes multiple processors with different processing capabilities, the I / O resource pool includes multiple IO interfaces, the storage device resource pool includes multiple storage devices, the wired network resource pool includes multiple wired networks, and the wireless network resource pool includes multiple wireless networks.
[0042] In a ninth aspect, the present application provides a device made using the above-mentioned cFAN chip, the device comprising a cFAN device functional block;
[0043] The cFAN device functional blocks include: cFAN chip, application microprocessor, I / O peripheral module, image sensor, sound sensor, vibration sensor and environmental sensor;
[0044] in,
[0045] The cFAN chip has multi-band wireless communication capabilities, including multiple RFAntenna for networking and connection;
[0046] Application microprocessors are used to execute networking, sensing, and control applications;
[0047] I / O peripheral modules are used to provide various interfaces and connect LEDs and buttons for interaction with external devices or users;
[0048] Image sensors are used to capture and analyze image information of the scene;
[0049] The sound sensor is used to collect and process the sound information of the field;
[0050] Vibration sensors are used to sense and measure vibration conditions;
[0051] Environmental sensors are used to sense various environmental parameters of the field.
[0052] In a tenth aspect, the present application provides a cFAN identifier made using the above-mentioned cFAN chip, wherein the cFAN identifier is a label-shaped device made of the cFAN chip, and is used to use a transition code in the form of a digital matrix as an identification ID to achieve time-space binding; the cFAN identifier is a label identifier, a coordinate identifier, a handheld identifier, or an embedded identifier;
[0053] in,
[0054] The tag identifier is a tag device made of a cFAN chip. The tag identifier is attached to various entities. The tag identifier stores the state code of the corresponding entity and can sense the state of the corresponding entity and the environment.
[0055] The coordinate identifier is a fixed location device made of cFAN chip, which is used to identify the location of the area and is bound to the physical world address and the digital ID of the digital matrix;
[0056] The handheld identifier is an interface device made of a cFAN chip that can be connected to a handheld device. The handheld identifier stores the user's personal information and digital matrix, and performs identity authentication and time-space binding through the mobile phone;
[0057] The embedded identifier is an embedded module device with a universal interface made of a cFAN chip. It is inserted into the circuit board of the device to realize the networking capability and network authentication of the device.
[0058] In an eleventh aspect, the present application provides a cFAN network based on the above-mentioned cFAN chip, the cFAN network comprising: a root node, at least one coordinate identifier device, and multiple sub-node layers, each sub-node layer comprising at least one node;
[0059] in,
[0060] As the starting point of the network, the root node must be a gateway equipped with a cFAN chip, responsible for connecting the cFAN network to the IP network and software-defined by the digital world manager;
[0061] Coordinate identifier devices serve as references that anchor addresses in the physical world and digital landmarks in the digital world;
[0062] The fixed connection node established by the node when it first joins the cFAN network is its parent node, and multiple sub-node layers are formed. Each node records the node information that can be connected and reports it to the node in the upper layer;
[0063] The root node maintains a time-division multiplexing connection to nodes in the first sub-node layer, and other nodes only maintain a fixed connection to a node in the next sub-node layer;
[0064] Each field has only one gateway as the root node, which records the topology of the cFAN network and establishes a routing table to record the interconnection paths between all nodes;
[0065] The node marks the path used to transmit data to the preset node as a relay table, which is an irreversible path from the upper node to the lower node;
[0066] The node records the path information of its most recently completed connection transmission in the query table, and transmits the path information to the upper node and broadcasts it to the neighboring nodes;
[0067] Based on the digital logical landmarks in the field gateway equipment and cFAN network, the nodes combine the connection data and synchronized time clocks of the surrounding nodes to form time-space bound feature value data, which is called cFAN mesh.
[0068] In a twelfth aspect, the present application provides a method for accessing a cFAN network through a cFAN identifier, comprising the following steps:
[0069] (a) Provide an uninitialized cFAN identifier;
[0070] (b) registering entity elements in the Digital Matrix portal website, wherein the entity elements include: Morph-ID, directory and basic information of the entity's owner, user and field, as well as left-side algorithm and right-side algorithm;
[0071] (c) The digital matrix generates a one-time transition code, including the link code, the left algorithm, and the basic information of the entity's owner, user, and field;
[0072] (d) Use the App to scan the one-time conversion code and decode it to obtain the link code, the algorithm on the left, and the basic information of the entity’s owner, user, and field;
[0073] (e) Use the App to send the link code to the gateway for analysis and record the timestamp;
[0074] (f) The gateway returns the Morph-ID and establishes a VPN tunnel to the digital matrix and records the timestamp;
[0075] (g) The App sends Token-L and Morph-ID to Digital Matrix through the VPN tunnel. Digital Matrix generates Token-R using the algorithm on the right, verifies whether Token-L matches, and records the timestamp.
[0076] (h) The digital matrix sends the transition code and token-R to the App. The App generates token-L in real time according to the spatiotemporal binding and cFAN mesh parameters, and receives token-R for matching. If the match is successful, the received transition code is confirmed to be true and the timestamp is recorded;
[0077] (i) The App delivers the transition code to the cFAN Identifier chip of the mobile terminal and records the timestamp; the cFANIdentifier chip is the cFAN chip in the cFAN identifier;
[0078] (j) The cFAN Identifier chip of the mobile terminal delivers the transition code to the cFAN Identifier chip of the product and records the timestamp;
[0079] (k) The product’s cFAN Identifier writes the transformation state into its memory, completing the casting process, permanently storing the transformation state code of the product’s digital avatar in the digital matrix, and recording the timestamp;
[0080] (l) The product's cFAN Identifier chip sends the transition code and the generated token-L to the digital matrix for the first association authentication and records the transition code. After receiving the transition code, the digital matrix generates a token-R in real time and matches it with the token-L, and records the timestamp;
[0081] (m) The digital matrix sends the first connection authentication token-R back to the cFAN Identifier chip of the product and records the timestamp. After the cFAN Identifier chip of the product receives the token-R, it generates the token-L in real time and performs a matching comparison and records the timestamp;
[0082] (n) The product’s cFAN Identifier chip broadcasts the transition code to neighboring nodes to access the cFAN network and records the corresponding timestamp. After receiving the information, the cFAN Identifier chips of the field and gateway respectively reply and record the corresponding timestamp, thus establishing a connection relationship with the neighboring cFAN chip nodes and establishing the binding and witnessing of the cFAN network in real time; the cFAN chip node is a node with a cFAN Identifier chip.
[0083] In a thirteenth aspect, the present application provides a method for casting a digital ID into a cFAN Identifier chip, wherein the cFAN Identifier chip is a cFAN chip in the above-mentioned cFAN identifier, and the method for casting a digital ID into a cFANIdentifier chip comprises the following steps:
[0084] (a) Prepare the identity, address, location and basic information of physical world entity elements;
[0085] (b) Create a digital avatar conversion code account in the digital matrix portal and enter the preparation information;
[0086] (c) Generate a folder including Morph-ID, link code, one-time transition code, transition code, field, location, address, directory, owner, user, shareholder, director, maintainer;
[0087] (d) Encoding and packaging the one-time transition code into a graphic code and attaching it to the entity to be identified;
[0088] (e) Use ScanApp to read the graphic code and unpack it to obtain a one-time conversion code folder;
[0089] (f) Send the link code to the field gateway for decoding and obtaining the Morph-ID and access to the Digital Matrix VPN tunnel;
[0090] (g) Generate Token-L using the left algorithm and Morph-IDs and send it to the Digital Matrix through the VPN tunnel;
[0091] (h) The digital matrix uses an algorithm to generate token-R and matches it with token-L;
[0092] (i) Send the transformation code and token-R to the App for matching;
[0093] (j) transmitting the transition code to the cFAN Identifier chip and writing it into its one-time programmable, non-erasable memory;
[0094] (k) The cFAN Identifier chip uses the algorithm on the left to calculate Morph-IDs and generate a certificate token-L;
[0095] (l) Sending the folder containing Token-L and Morph-ID to the digital matrix through the VPN tunnel for matching and comparison;
[0096] (m) The Digital Matrix sends a confirmation response and appends the Token-R to the cFAN Identifier chip;
[0097] (n) The cFAN Identifier chip broadcasts to surrounding nodes and joins the cFAN network, completing the creation of a digital ID and secure access.
[0098] In a fourteenth aspect, the present application provides a method for forming a dimension riveting certificate, comprising the following steps:
[0099] (a) Integrate entities into the field, including assets, locations, companies, users, and products;
[0100] (b) registering the entity in an element list of a digital matrix;
[0101] (c) preparing an uninitialized blank cFAN Identifier chip, and casting the transformation code of each element into the non-erasable memory of the cFAN Identifier chip;
[0102] (d) Mark the cFAN Identifier chip containing the transition code and install it on each entity in the field;
[0103] (e) Assign the role of root node to the cFAN Identifier chip of the gateway;
[0104] (f) Node function that provides the cFAN Identifier chip of the location entity with a physical address and a digital landmark address in the digital world;
[0105] (g) adding other physical nodes to the cFAN network according to the above-mentioned method for accessing the cFAN network;
[0106] (h) The connection relationship between each node and its neighboring nodes constitutes the cFAN texture of the node;
[0107] (i) Combine the synchronization time and physical address of the cFAN network with the cFAN texture and record them on the blockchain of the digital world to form a non-homogeneous identifier;
[0108] (j) Digital cataloguing services for elements in the digital matrix, including sites, natural persons, legal persons, products and assets;
[0109] (k) Binding the entity’s non-fungible identifier to the non-fungible token and uploading it to the blockchain of the digital world to form a dimensionally secured certificate;
[0110] (l) Provide each entity with a non-homogeneous identifier in the physical space-time dimension for tagging;
[0111] (m) enabling each non-fungible identifier to be associated with multiple non-fungible tokens of different dimensions based on the five dimensions of a natural person; the five dimensions of a natural person are: psychological, physiological, social, physical and digital.
[0112] In a fifteenth aspect, the present application provides a gate edge gateway, including a hardware module and a software module;
[0113] The hardware modules include: a wireless network resource pool composed of a variety of wireless communication standard modules, a wired network resource pool composed of a variety of wired communication standard modules, a computing processor resource pool including processors CPU, GPU, Data.U, NPU, Mem.U and Gov.U, a memory resource pool that can be divided and sliced into different access arrangement structures through software definition and provided to various processors for use in computing, a memory resource pool that can be divided and sliced into different access arrangement structures through software definition and provided to various processors for use in storing data, a memory resource pool that can be divided and sliced through software definition, an I / O structure connecting a human-machine interface and a peripheral interface, and a multi-dimensional switch that can provide different power supplies and clock pulses to various resource pools;
[0114] The software modules include: an operating system that can be cut into multiple computer systems by a multi-dimensional switch, a local cloud virtual machine monitor designed for containerized applications, a container for packaging and storing digital world-related applications and all their computing resources, a Talents application service designed for the AeonVerse cloud environment, and an independent and closed sandbox; the sandbox is used to manage a single container and protect local data from leaking out.
[0115] In a sixteenth aspect, the present application provides a software-defined slicable edge computing method, including:
[0116] (a) Using a multi-dimensional switch to divide the edge computer into multiple computing structures in a software-defined manner; each computing structure contains a local cloud virtual machine monitor and a container for application services;
[0117] (b) each computing structure is connected to a slice memory resource pool and a slice storage resource pool;
[0118] (c) Each computing structure is an SD application processor composed of multi-core processors, providing computing power for each resource pool;
[0119] (d) Each computing structure is connected to the outside world through an external connection channel group, which includes I / O, Wireless and Wire.
[0120] In a seventeenth aspect, the present application provides a sandbox applied to an edge gateway, the sandbox comprising: a sandbox container, a hardware structure, and a sandbox operating system;
[0121] The sandbox container is an isolated container created by the multi-dimensional switch in the edge gateway of the gate through software definition; the sandbox container is used to isolate digital application services and local data in an application service computing structure;
[0122] The hardware structure includes a variety of different processors and a solidified super bus, and the hardware structure is used to provide independent storage and computing space for system software and application programs and data during computing;
[0123] The sandbox container and the sandbox operating system can form an independent and closed application service computing structure; when there is an application demand, the application is introduced into the sandbox container, and the data to be calculated is transferred to the sandbox container through the super bus. After the calculation is completed, the application and data in the sandbox container are erased.
[0124] In the eighteenth aspect, the present application provides a digital world system, which includes multiple different fields. Different fields transmit perception information of status, environment and facility atmosphere or information obtained by sensors to an edge gateway through a network channel of the network layer.
[0125] In a nineteenth aspect, the present application provides a field agent device for transforming a traditional electronic board display into a digital world, the agent device comprising: an electronic board and a USB cFAN FA device;
[0126] The electronic display includes: LCD display controller, display scaler, HDMI controller, application processor, and hardware function modules with HDMI and USB input / output ports;
[0127] The USB cFAN FA device is a USB device made of a cFAN chip. The USB cFAN FA device has a cFAN chip embedded in it, which can connect to the cFAN network and connect to the WiFi of the edge gateway through the application processor and WiFi.
[0128] The USB cFAN FA device further includes: a memory, a sound receiving sensor, an electroacoustic converter and a USB Hub controller;
[0129] The USB cFAN FA device is used to receive control signals from the cFAN network control plane, connect to the WiFi of the gate edge gateway, process multi-channel audio and video content, and present the digital world on the LCD display;
[0130] The USB Hub controller provides multiple USB device input ports, all of which are connected to the application processor;
[0131] The USB cFAN FA device also includes an HDMI controller, which is connected to a GPU via an application processor, so that the field agent device can provide more professional image processing capabilities.
[0132] In a twentieth aspect, the present application provides an application of a cFAN Identifier chip in combining the dimensions of a virtual world and a physical entity world, including:
[0133] cFAN Identifier chips are installed in the field as physical landmarks;
[0134] The gate edge gateway in the field is equipped with a cFAN Identifier chip, which serves as the root node of the cFAN network, responsible for networking and providing channels and interfaces for immersion in the AeonVerse digital world;
[0135] The camera equipment in the field is equipped with a cFAN Identifier chip to provide field image content;
[0136] The Display in the field is equipped with a cFAN Identifier chip, which acts as a field agent device to display the digital environment of the digital world of the field;
[0137] Users in the field use mobile phones as user proxy devices with cFAN Identifier chips installed. After the entities in the field are connected and networked through the cFAN Identifier chip, the synchronized clock provided by the gate and the physical landmarks provided by the cFANIdentifier chip can mark the field entity events with a time-space binding mark.
[0138] In a twenty-first aspect, the present application provides an application of a cFAN Identifier chip in a real-world remote control, the application comprising:
[0139] cFAN Identifier chips are installed in the field as a means of providing physical world landmarks;
[0140] The gate edge gateway in the field is equipped with a cFAN Identifier chip, which serves as the root node of the cFAN network, responsible for networking and providing channels and interfaces for immersion in the digital world;
[0141] Each Display in the field is equipped with a cFAN Identifier chip, which acts as a field agent device and provides a digital environment for the field.
[0142] In the twenty-second aspect, the present application provides a reality reflection remote control, which includes: a radio frequency antenna module, a cFAN module, an application processor, a multi-axis controller, an image processor, an audio codec, a display module, a power management module, a button module, a wearable 9-axis sensor, a joystick 6-axis sensor, a mouse sensor, a barcode image sensor, a radio sensor, an electroacoustic conversion device, an environmental sensor, and a rechargeable battery pack;
[0143] in,
[0144] The RF antenna module includes an antenna, a RF transceiver, a RF amplifier and a filter;
[0145] The cFAN module is used to provide circuit integration, support access to the cFAN network, and store the digital DNA of the digital avatar, including token data bound to the multi-dimensional digital avatar, and digital content materials of the personalized digital avatar;
[0146] Application processors are used to run operating systems, multimedia processing, communication functions, sensor processing, power management, and applications;
[0147] The multi-axis controller has software-defined button functions for wearable 9-axis sensor management and joystick 6-axis sensor management;
[0148] Image processors are used to run multimedia processing, image recognition, analysis, and data preprocessing;
[0149] Audio codecs are used to process voice communications and manage sound sensors and electro-acoustic converters;
[0150] The display module is used to display information;
[0151] The power management module is used to manage power supply and distribution;
[0152] The button module includes a key switch, a touch switch and a toggle switch;
[0153] The wearable 9-axis sensor integrates three axes of accelerometer, three axes of gyroscope and three axes of magnetometer to sense and track gestures or body movements;
[0154] The joystick 6-axis sensor is used to detect the X, Y, Z axis, pitch, yaw, and roll direction or angle of the six-axis joystick; the six-axis joystick is used to control the direction and angle;
[0155] Mouse sensors are used to detect the movement of the mouse on different surfaces;
[0156] Barcode image sensors are used to read various graphic barcodes through image recognition;
[0157] The sound sensor is used to convert the sound into an electrical signal to collect the sound;
[0158] The electro-acoustic conversion device is used to convert the electrical signal into sound to produce sound;
[0159] Environmental sensors are used to monitor and identify environmental quality.
[0160] In a twenty-third aspect, the present application provides an identity authentication method based on the above-mentioned reality reflection remote control, characterized in that the identity authentication method includes:
[0161] The barcode image sensor of the remote control is used to read the state code for identity authentication;
[0162] Or connect the cFAN module of the real-time remote control to the cFAN network, and display the graphic code or state code for authentication on the mobile phone APP for identity authentication;
[0163] Or the user can perform identity authentication by holding a reality reflection remote control and performing various gestures to input an authentication password;
[0164] Or the identity authentication can be performed by reading the voice through the sound receiving sensor of the real remote control.
[0165] In a twenty-fourth aspect, the present application provides a digital world mapping method, the method comprising:
[0166] Entities in the physical world are identified by cFAN identifier chips;
[0167] Access through the field's gatekeeper edge gateway immersion gateway;
[0168] Mapping and translation in the digital world;
[0169] It involves the binding of time and space and the association of entities with their digital avatars in multidimensional space.
[0170] In a twenty-fifth aspect, the present application provides a state-shifting code representing a digital twin of a digital matrix element that has been spatiotemporally fixed in a cFAN field, characterized in that:
[0171] The transition code contains multiple sets of code information, which are used to show the spatiotemporal riveting state of element entities in the physical world and the digital world;
[0172] The Code information includes:
[0173] Morph-ID, a Digi ID composed of multiple bytes and encoded by a digital matrix, represents the digital avatar Morph-ID of the element in the digital world;
[0174] The field code is a code consisting of multiple bytes and encoded in a digital matrix, which identifies the Morph-ID of the gateway of the cFAN field where the chip is authorized to be installed;
[0175] Location code, a code consisting of multiple bytes, encoded in a digital matrix, identifying the geographic coordinates of the cFAN field where the chip is authorized to be installed. Morph-ID of the cFAN Identifier;
[0176] User code, a code consisting of several bytes, encoded in a digital matrix, identifying the owner of the element in which the chip is installed;
[0177] The algorithm seed, which consists of multiple bytes and is a code encoded by a digital matrix, is used to generate the seed of the authentication algorithm. It is combined with other fields, location, and user's Morph-ID to calculate the certificate token-L;
[0178] VPN code, composed of multiple bytes, digitally matrix-encoded code, used to obtain an encrypted connection and securely access the AeonVerse of the identified element;
[0179] URL code, a code consisting of multiple bytes, encoded in a digital matrix, used to obtain the Internet location and access the digital matrix digital twin of the identified element;
[0180] A TAG code group is composed of multiple TAG codes, wherein the TAG code is a code encoded by a digital matrix and is used to obtain multiple element values recorded in the digital matrix of the identified element, and each element is encoded into a TAG code.
[0181] In a twenty-sixth aspect, the present application provides a method for encoding, encapsulating and decoding a state-shifting code, the method comprising the following steps:
[0182] Provide a transition code text consisting of a plurality of transition codes, wherein each transition code comprises a plurality of bytes;
[0183] Using a coding algorithm, the transformation code text is converted into a password, binary data, or other forms of electronic signals, gene sequences, light wave signals, and sound wave signals;
[0184] By encapsulation, the signal is embedded into at least one carrier, the carrier being selected from the group consisting of an organic molecular structure, a chip memory, a printed graphic code, a picture watermark, a lamp light code, and a sound wave code;
[0185] A corresponding reader and its sensor are used to read and parse the encoding of the transition code.
[0186] In a twenty-seventh aspect, the present application provides a method for encapsulating a transition code, the method comprising the following steps:
[0187] Provide a graphic code, which at least includes numbers, bar codes, and graphic codes;
[0188] Provide a watermark, including 2D watermark coding and 3D watermark coding, for hiding information in a two-dimensional or three-dimensional medium;
[0189] Provide a chip, which can be a separate chip bare die or combined with a sensor to form a label with sensing capability;
[0190] Combine graphic codes, chips and sensors into a multifunctional LabelTag.
[0191] In a twenty-eighth aspect, the present application provides a method for reading a transition code, the method comprising:
[0192] Provide a coding system consisting of plain code and graphic code;
[0193] Enter the plain text into the application or browser interface manually or with OCR optical character recognition technology, and transmit it to the gateway for parsing to obtain the URL of the digital matrix;
[0194] Scan the graphic code through the mobile phone application to obtain the packaging code, and further decode it to obtain the link code and encryption code;
[0195] Using the mobile phone application, the encrypted code read is interacted with the digital matrix through the URL of the link code obtained by parsing, the parsed code is parsed, and access to custom data is obtained.
[0196] In a twenty-ninth aspect, the present application provides a system for commodity authentication and digital avatar interaction, the system comprising:
[0197] A cFAN chip or graphic code that provides an authentication mechanism that combines the physical product with a digital twin;
[0198] A mobile app that reads the cFAN chip and graphic code and transmits the information to the gateway for authentication;
[0199] A traceability query module that parses the authentication result and provides the URL of the digital matrix where the digital twin of the product is located for traceability query;
[0200] A platform that allows users to access and interact with digital avatars of items in the AeonVerse.
[0201] In a thirtieth aspect, the present application provides a method for commodity authenticity verification and personalized service, the method comprising:
[0202] Use cFAN chips and graphic codes to authenticate products;
[0203] Conduct product traceability query through digital matrix;
[0204] Provide digital avatars of products through AeonVerse;
[0205] Allow users to interact with the digital avatar of the product through the mobile phone interface.
[0206] According to the specific embodiments provided in this application, this application discloses the following technical effects:
[0207] The present application provides a method, system, device and application for realizing multi-dimensional coherent symbiosis between the physical world and the digital world, so that entities in the physical world, whether or not they can be connected to the Internet, can have the ability to form a network. Through an immersive gateway in a specific field, entities in the physical world can be mapped to the digital world and have multi-dimensional digital avatars in the digital world with different forms and functions. In the field deployed by the present application, entities in the physical world and digital avatars in the digital world can achieve a coherent symbiosis relationship, can influence and synchronize with each other, and maintain consistency and harmony. BRIEF DESCRIPTION OF THE DRAWINGS
[0208] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings required for use in the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative work.
[0209] Figure 1 A schematic diagram of the structure of a system for connecting an entity of an enterprise object with a digital avatar in the digital world provided by an embodiment of the present application;
[0210] Figure 2 A schematic diagram of five dimensions of a natural person provided in an embodiment of the present application;
[0211] Figure 3 A schematic diagram of elements included in a digital matrix provided in an embodiment of the present application;
[0212] Figure 4 A schematic diagram of the structure of a system for connecting a physical object of a factory with a digital avatar in the digital world provided by an embodiment of the present application;
[0213] Figure 5 A schematic diagram of the structure of a cFAN chip provided in one embodiment of the present application;
[0214] Figure 6 A schematic diagram of the structure of a cFAN chip with logic-based RF provided in one embodiment of the present application;
[0215] Figure 7 A schematic diagram of the structure of a multi-dimensional switch provided in one embodiment of the present application;
[0216] Figure 8 A schematic diagram of the structure of a clock generator implemented based on a multi-dimensional switch provided in an embodiment of the present application;
[0217] Fig. 9A schematic diagram of the structure of a power distributor implemented based on a multi-dimensional switch provided in an embodiment of the present application;
[0218] Fig.10 A schematic diagram of a structure for implementing bus switching based on a multi-dimensional switch according to an embodiment of the present application
[0219] Fig.11 A schematic diagram of the structure of a parallel-to-serial / serial-to-parallel converter provided in one embodiment of the present application;
[0220] Fig.12 A schematic diagram of the structure of a device made of a cFAN chip provided in an embodiment of the present application;
[0221] Fig.13 A schematic diagram of connection types of a device made of a cFAN chip provided in an embodiment of the present application;
[0222] Fig.14 A schematic diagram of the structure of a cFAN network based on a cFAN chip provided in an embodiment of the present application;
[0223] Fig.15 A schematic diagram of the principle of a method for converting a scene element into a digital avatar according to an embodiment of the present application;
[0224] Fig.16 A flowchart of a method for joining a network using a tag identifier provided by an embodiment of the present application;
[0225] Fig.17 A flowchart of casting a digital identity into a cFAN tag identifier provided by an embodiment of the present application;
[0226] Fig.18 A flowchart of a method for forming a multi-dimensional riveting certificate provided in an embodiment of the present application;
[0227] Fig.19 A schematic diagram of the structure of a gate edge gateway provided in one embodiment of the present application;
[0228] Fig. 20 A schematic diagram of the structure of a software-defined slicable edge computing framework provided in one embodiment of the present application;
[0229] Fig.21 A schematic diagram of the structure of a sandbox in an edge gateway provided in an embodiment of the present application;
[0230] Fig. 22 A schematic diagram of a scenario for implementing I / O transmission provided in an embodiment of the present application;
[0231] Fig.23 A schematic diagram of an I / O transmission payload format provided in an embodiment of the present application;
[0232] Fig.24 A schematic diagram of an application scenario of a field agent with a USB cFAN FA device provided in an embodiment of the present application;
[0233] Fig.25 A schematic diagram of an application scenario of a field agent with an HDMI cFANFA device provided in an embodiment of the present application;
[0234] Fig.26 A functional schematic diagram of a field agent with an HDMI cFANFA device provided in one embodiment of the present application;
[0235] Fig. 27 A schematic diagram of a virtual and physical dimension imprinting scene with space-time binding provided in an embodiment of the present application;
[0236] Fig.28 A schematic diagram of an application scenario of a reality reflection remote control provided in an embodiment of the present application;
[0237] Fig.29 A hardware block diagram of a reality reflection remote control provided in one embodiment of the present application;
[0238] Fig.30 A schematic diagram of the industrial design of a remote control that reflects reality provided by an embodiment of the present application;
[0239] Fig.31 A schematic diagram of the function of a reality reflection remote control provided by an embodiment of the present application;
[0240] Fig.32 A schematic diagram of a remote control identity authentication method provided in accordance with an embodiment of the present application;
[0241] Fig.33 A schematic diagram of the transformation, symbiosis, interaction and evolution scenarios of the digital world provided in one embodiment of the present application;
[0242] Fig.34 A schematic diagram of the structure of MorphCode provided in an embodiment of the present application;
[0243] Fig.35 A schematic diagram of the process of encoding, packaging and decoding of MorphCode provided in one embodiment of the present application;
[0244] Fig.36 A schematic diagram of the encapsulation structure of MorphCode provided in one embodiment of the present application;
[0245] Fig.37 A schematic diagram of a MorphCode reading scenario provided in an embodiment of the present application;
[0246] Fig.38 A flowchart of the authentication, parsing, and reading capabilities of MorphCode provided in one embodiment of the present application. DETAILED DESCRIPTION
[0247] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of this application.
[0248] In order to make the above-mentioned objects, features and advantages of the present application more obvious and easy to understand, the present application is further described in detail below with reference to the accompanying drawings and specific implementation methods.
[0249] The present invention provides a method, device, equipment and system that allows entities in the physical world to be networked and connected to the Internet, and then mapped to a digital world called "AeonVerse" through an immersive gateway in the field. After the entities in the physical world are bound and related in time, space, etc., they can set up multi-dimensional (Different Dimensions) digital avatars (Digi-Morph) in AeonVerse. In the field deployed by the present invention, the relationship of coherent symbiosis can be achieved between the entities in the physical world (Entity) and the digital avatars (Digi-Morph) of AeonVerse.
[0250] First, the present invention provides a system for realizing multi-dimensional coherence between the physical world and the digital world, called AeonVerse. The system of the present invention includes the following aspects:
[0251] The system of the present invention defines five entities in the physical world, namely, location, natural person, legal person, product and asset. These five entities constitute the basic elements of AeonVerse and form a set called AeonMatrix. The owner of each element can create a digital identity (Morph-ID) for it by logging in and registering, which serves as its identification in the physical world and AeonVerse.
[0252] The system of the present invention can map and associate entities in the physical world to the digital world, and create a digital avatar (Digi-Morph) for it, so that it can present a multi-dimensional (Different Dimensions) state in the digital world, and can use various digital application services (Digi-Talent), including but not limited to identity authentication, authentication authorization, immersive interface, augmented reality, reality exploration, multimedia content services, cross-domain multimedia communication collaboration. Digital avatars can also interact with each other, and feed back the results of the interaction to their respective entities, realizing a coherent symbiosis relationship between the entities in the physical world and the digital avatars in the digital world.
[0253] The system of the present invention uses a chip tag with RFID characteristics and self-organizing network capabilities to digitize entities in the physical world. The chip tag can write metadata (Meta Data) and digital identity (Morph-ID), and can fix time, spatial location, environmental status and atmosphere to ensure the accuracy and consistency of the digital avatar.
[0254] The system of the present invention uses an edge gateway (Edge Core) called BIFROST (gateway) to connect the entities of the physical world to the digital world after networking. BIFROST is a VNF network edge computing server based on containers and soft definitions. It can establish a digital channel to immerse the entity elements of the physical world into the digital world AeonVerse and synchronize the time coordinates of the system. BIFROST can also deploy multiple digital application services (Digi-Talent) for use by entities and digital avatars in the field, and record the history of all events of each physical element and digital avatar in the field.
[0255] The system of the present invention requires at least one location entity in each field as a reference point for the field. The location entity can be connected to the digital world through networking and provide a digital avatar (LocationMorph-ID) that identifies the location in the physical world, including coordinates of various parameters. When other entities in the same field join the field, they can obtain the coordinates of the digital avatar and riveted with the time coordinates of BIFROST to achieve space-time riveting. In this way, the entity in the physical world can exist uniquely in the physical world and the digital world.
[0256] The present invention provides a system for connecting the entity of an enterprise object with the digital avatar in the digital world, that is, a system with the enterprise as the object. The system includes three layers, namely, a networking layer (Networking Layer) (123), a symbiosis-morph layer (Symbiosis-morph Layer) (122) and an AeonVerse Layer (AeonVerse Layer) (121), so as to realize the connection and interaction between the physical world and the digital world. The schematic diagram of the system is shown in Figure 1 shown.
[0257] Networking Layer (123) is a network layered architecture that divides the network into two main parts, namely LAN (Local Area Network) (145) and WAN (Wide Area Network) (146), and further subdivides it into three subcategories based on the functions and characteristics of the network elements, namely Access (149), Switching Core (150) and Fabric (151). The following is a detailed description of each part and subcategory:
[0258] LAN (Local Area Network) (145), this part includes three different access networks, namely LAN (local access network) (132), WLAN (Wireless Local Access Network) (133) and RAN (Radio Access Network) (134). These networks allow various wired or wireless terminal devices to connect to the network and transmit network traffic to Backbone (137). This network element is the backbone of the network and is responsible for distributing traffic to different destinations, such as firewall Defense (144), which can protect the security of the enterprise's internal network - Intranet (141), or border network element Border (138), which can forward traffic to the WAN (Wide Area Network) (146) part.
[0259] WAN (Wide Area Network) (146), this part includes two different wide area networks, namely WLAN (133) and MBB (Mobile Broadband) (135). These networks allow various mobile terminal devices to connect to the network and transmit network traffic to FBB (Fixed Broadband) (147). This network element is the access point of the network and is responsible for connecting the traffic to Exchange (Switching Node) (140). This network element is the transfer point of the network and is responsible for transferring the traffic to different networks, such as the Extranet (142), which is the network connection between enterprises and external organizations, or the Internet (143), which is the world's largest public network.
[0260] Access (149), this subclass includes all network elements responsible for enabling terminal devices to access the network, including LAN (132), WLAN (133), RAN (134) and MBB (135). These network elements can support different transmission media and protocols, such as Ethernet, wireless network, 4G, 5G, etc., and provide different service quality and security.
[0261] Switching Core (150), this subclass includes all core network elements responsible for network traffic exchange, including FBB (147), Border (138) and Exchange (140). These network elements can realize efficient and flexible network traffic forwarding and support different network layers and protocols, such as IP, MPLS, SDN, etc. Among them, Switch Core (139) is the core switch of the control signal plane, responsible for network control and management, such as routing, topology, resource allocation, etc. Control Core (148) is the core switch of the data plane, responsible for network data transmission, such as packet, grouping, encryption, etc.
[0262] Fabric (151), this subclass includes all network areas responsible for network interweaving, including Intranet (141), Extranet (142) and Internet (143). These networks can realize different network interconnection and service provision, and deploy various system software, application services and data storage servers, such as cloud computing, big data, Internet of Things, etc.
[0263] The Symbiosis-morph Layer (122) provides a network layered architecture that connects the physical world to the AeonVerse. The architecture uses information communication and digital technology to achieve a symbiotic relationship between various entities in the physical field and the digital avatars (Digi-Morph) in the digital world AeonVerse. The architecture includes the following elements and steps:
[0264] A chip tag cFAN chip (128) is used to be installed on various entities in a physical field, giving the entity wireless self-organizing network capability, identity recognition function and multiple sensors, allowing the entity to connect to the network and sense various states and physical quantities of the entity, such as but not limited to temperature, humidity, image, sound, etc.
[0265] A field agent FA (FieldAgent) is used to be installed on a field environment device with a cFAN chip (128) in a physical field, and as a gateway of the field environment, collects the status of facilities in the field and the information of environmental sensors and transmits them to the field edge gateway FieldEdge (127). Exemplarily, the environmental equipment includes but is not limited to equipment related to regulating, sensing, recognizing, controlling and monitoring the status and atmosphere of the field, such as air conditioning systems, lighting control systems, monitoring systems or sewage treatment control systems, etc. Sensors include but are not limited to sensors for sensing various physical and chemical quantities of the environment, such as light quality, temperature, moisture, gas composition, air quality or gas composition, images, sound wave frequency, noise, vibration, etc.
[0266] A machine agent MA (MachineAgent) (130) is used to be installed on a machine entity in a physical field, so that the machine entity can join the ad hoc network domain cFAN (136) and broadcast or forward its identity Morph-ID and the real-time status of the machine.
[0267] A user agent UA (129) (UserAgent) is installed on a user's mobile terminal in the physical field, allowing the user to join the ad hoc network domain cFAN (136) and obtain and explore information about neighboring network entities.
[0268] A field edge gateway Field Edge (127) is used to connect the physical field and the digital world, establish a channel to the network layer (123) architecture, and transmit the networking information of the cFAN (136) domain and all entity messages to different servers, including private servers (126) on the intranet (141), business enterprise servers (125) on the extranet (142), and public clouds (124) on the internet (143).
[0269] A logical field is used to create the digital world of the field and bind it to the geographic coordinates in the digital world AeonVerse based on the networking information of the cFAN (136) domain and the messages of all entities, as well as the field geographic coordinates, entity relative positions and proximity relationships, environmental physical quantities and real-time status of the environment provided by the field agent FA (131).
[0270] A symbiosis morph is an ability and function. The above agents convert the physical data of the real-time status and atmosphere perceived by the three agents in the physical world into digital data and transmit them to the digital world. After analysis, resolution and cognition, they present the status or performance on the digital body. This linkage and entanglement is a manifestation of symbiosis. Converting the physical data of the physical world into a meaningful presentation in the digital world is a morph. For example, a body surface temperature of 12℃ for humans and snakes is a state of coldness, discomfort and dislike for humans, but it may be a state of coolness, happiness and liking for snakes. Moreover, various physical quantities have different presentations for different receptors. The above mutual presentation between the physical world and the digital world and the above linkage is a capability / function of "symbiosis morph". This symbiotic transformation is used in the digital world AeonVerse to utilize different agents such as UA (129), MA (130) and FA (131) to read or feedback the data, information or physical quantity of the entity's digital avatar (Digi-Morph), thereby realizing a synchronous symbiotic relationship between the entity in the physical world and the Digi-Morph in the digital world.
[0271] It should be noted that symbiosis morph is a capability and function. Each of the above agents converts the physical data of the real-time state and atmosphere perceived in the physical world into digital data and transmits it to the digital world. After analyzing, resolving and recognizing the digital data, the corresponding state or expression will be presented on the digital body. This linkage and entanglement is a manifestation of symbiosis. The transformation of the physical data of the physical world into a meaningful presentation in the digital world is a morph. For example, the same surface temperature of 12 degrees Celsius is cold to humans, and humans may be uncomfortable or dislike it, while the above temperature may be cool, happy, and liked by snakes. Therefore, different receptors may have different presentations of the same physical quantity, or the same physical quantity may have different effects on different receptors, that is, different meanings will be presented. The linkage between the physical and digital avatars, the transformation between data / information / physical quantity and meaning presentation described above from the physical world to the digital world is a capability / function of "symbiosis morph".
[0272] The present invention further divides the field into two categories: the local field (159) and the remote field (160). The local field is the field where the user is located, and the remote field is the field where other participants are located. Entities in the field include entities that cannot be connected to the network, such as geographic coordinates, environmental facilities, production assembly lines, camera equipment, raw materials, goods, etc. These entities can obtain networking capabilities after being identified by the cFAN chip (128) and enter the LogicalField of the digital world through the field gateway FieldEdge (127).
[0273] AeonVerse Layer (121) uses cloud technology to bind the spacetime of the physical world with the spacetime of the digital world to form a one-dimensional, real, real-time, co-morphic and evolving digital world. The method includes the following two main steps:
[0274] 1. Provide a digital talent layer (153), using cloud application service (Cloud Application Service) technology to provide various digital capabilities as digital talents that can be used by entities (referred to as Digi-Talent in the present invention). Digital talents are a bunch of software, cloud-based digital software, providing various digital capabilities, such as Chatgpt, language translation, search engine, etc. After applying cloud technology, they can be placed in containers to provide services. This "container" is a function in the software operating system of devices such as servers and field gateways. Digital talents can be presented in the above devices and gateways mainly using container technology, but can also be provided by special dedicated and solidified devices and software as needed. In containers, it is the main means of implementation because it is easy to install, deploy, operate and maintain, etc. These digital capabilities include but are not limited to:
[0275] Geo-Mapping Digi-Talent (120): Provides a digital reality within the field, mapping the geographic location and relative position of entities into the digital world.
[0276] Discovery Digi-Talent (118): Provides entity discovery services within the field, allowing entities to discover and connect to other entities and obtain their information and status.
[0277] Identification Digi-Talent (117): Provides entity login, authentication, authorization, and authentication services within the field to ensure the entity's identity and authority and prevent fraud and infringement.
[0278] engageMedia Digi-Talent (119): Multimedia services provided to users, allowing them to watch, listen, interact and access various digital content, such as videos, documents, engineering drawings, work instructions, etc.
[0279] As an example, the various digital talents (or digital capabilities) mentioned above can be realized through software (such as cloud-based digital software).
[0280] More specifically, software that provides digital talent services can be deployed in containers of cloud servers, field gateway servers, field gateways, etc. The above containers are a function in the software operating systems of servers, field gateways and other devices. The reason for using containers is that they can be decoupled from hardware servers and other devices, making them easier to install, deploy, operate and maintain.
[0281] In addition to containers, digital capabilities can also be provided by specially designed hardened equipment and software.
[0282] 2. Provide an immersive experience interface layer Immersive (152), using different digital interfaces to allow users or entities to immerse themselves in the digital world AeonVerse of the present invention and obtain various Digi-Talents of the digital talent layer Talents (153), including:
[0283] User immersive interface UAI (116): Based on the user's mobile terminal UA (129), such as a mobile phone or PC, an APP interface or a Web Browser interface is provided, allowing the user to operate and collaborate with the digital avatar Digi-Morph of the digital world AeonVerse through methods including but not limited to physical information, chemical information, information content or machine interface, such as sound waves, radio waves, light waves, molecular structure, smell, gene sequencing, keyboard, mouse, somatosensory remote control, etc., to obtain digital talents Digi-Talent and collaborate with other digital avatars Digi-Morph.
[0284] Machine immersion interface MAI (115): Based on the machine agent device MA (130) of the machine, the user can operate and coordinate the digital avatar Digi-Morph of the digital world AeonVerse through including but not limited to physical information, chemical information, information content or machine interface, such as sound waves, radio waves, light waves, molecular structure, smell, gene sequencing, keyboard, mouse, somatosensory remote control, etc., to obtain digital talents Digi-Talent and collaborate with other digital avatars Digi-Morph.
[0285] Field immersion interface FAI (114): Based on the physical proxy device FA (113) of the field, a digital interface suitable for the field is provided, so that the field allows users to operate and coordinate the digital avatar Digi-Morph of the digital world AeonVerse through including but not limited to physical information, chemical information, information content or machine interface, such as sound waves, radio waves, light waves, molecular structure, smell, gene sequencing, keyboard, mouse, somatosensory remote control, etc., to obtain digital talents Digi-Talent and collaborate with other digital avatars Digi-Morph.
[0286] The present invention provides a method and system for managing the user's digital avatar (Digi-Morph) and the user entity in the physical world in AeonVerse, and realizing the association, interaction and coordination between the multi-dimensional digital avatars of the user entity. The method and system include the following five levels, which are realized by releasing various digital talents in the container. The different digital talents represent the processing flow, means, methods, criteria, etc. of various digital data. These five levels are another level classification method of the present invention. The application (digital talent) in the container is one of the solutions. The software is also stored in the component (cFAN), and there is also software in the agent device, such as UserAgent, FieldAgent, and MachineAgent. The software is an information technology means to realize digital technology. It can be implemented in the digital avatar in the digital world, and it can also be implemented in the entity or accessed in the physical world, such as Figure 1 As shown:
[0287] Governance (154): This layer is responsible for formulating and implementing AeonVerse's Constitution (110) and Governance (111), and applying them to management bodies (109), legal entities (108), and natural persons (107). This layer sets charters and governance guidelines based on the natural person’s ethics (113) and values (112), and constrains and manages the multi-dimensional status of the digital avatar Digit-Morph (103). For example, if a company employee is in a field that is not allowed to enter in the physical world, but after entering, the employee’s digital avatar is discovered in the company’s digital world, then the digital avatar can be managed in various ways and reflected in the physical world. Or if the employee does not clock in when he goes to work, and his digital avatar when he enters the company’s field is not converted into the digital avatar of the company’s employee, but is a visitor’s digital avatar, then he will be treated as a stranger. If the employee registers and enters the field as another entity of WeChat, he can be converted into the digital avatar of the community on WeChat and enter the logical field.
[0288] This layer uses digital technology to grant digital avatars rights / authorities and obligations in AeonVerse, such as guidelines, roles, authorizations, values, digital content, digital talents, etc. For example, in the various roles of company employees, such as engineers, purchasers, personnel, sales managers, and general managers, they have different access rights to different fields, different rights to control equipment, different rights to handle various files, and different forms of rewards for their work performance, such as bonuses, position adjustments, etc. The conditions, rights, and different rewards for different performances of employees in the company can all be achieved through different digital means such as digital talents.
[0289] Stakeholders (155): This layer is responsible for adjusting the sociological (106) status of natural persons and reflecting it in the social status of the digital avatar (103). This layer modifies the social status of natural persons (107) according to the authorization of management agencies and legal persons, such as nationality, passport number, company number, employee number, job title, personal values, habits, preferences, etc. This layer displays the social status of digital avatars through the presentation of digital content, such as digital certificates, digital business cards, digital resumes, digital preferences, etc. For example, a legal person institution that is granted special identification of technical expertise by a management agency can issue digital certificates of technical expertise to natural persons, such as the certificates / digital certificates required to obtain different professional qualifications such as professors, doctors, lawyers, etc., which grants different social professional qualification status. Some countries also grant their embassies or agency agencies in other countries the right to handle applications for entry permits from people of other countries, so the status of the natural person entering the country with a passport can be changed to a different residence status. This layer is also responsible for managing the interests of the digital avatars in the AeonVerse, such as partners, competitors, friends, enemies, etc.
[0290] Regarding the authorization of legal persons, the following examples are given:
[0291] The legal person may authorize the interest layer to make full-power modifications. When the interest layer obtains information about changes in the social status of the legal person through some authoritative means (for example, obtaining information about changes in the social status of the legal person from the server of the management agency system), the interest layer may automatically modify the social status of the legal person.
[0292] Regarding the modification of a natural person’s social status, the following examples are provided:
[0293] For example, a legal entity that is granted special identification technical expertise by a management agency can issue digital certificates of technical expertise to natural persons. For example, the digital certificates / licenses required to obtain different professional qualifications such as professor, doctor, lawyer, etc., are to grant natural persons different social professional qualification status.
[0294] For example, some countries grant their embassies or agency agencies in other countries the authority to process entry permit applications from people of other countries. In this case, the status of a natural person entering the country with a passport can be changed to a different residence status by the above-mentioned stakeholders.
[0295] Inter-Cognition (156): This layer is responsible for converting the psychological (104), physiological (105) and sociological (106) states of the natural person (Natural Person 107), and updating and optimizing the psychological, physiological and social states of the digital avatar DigiMorp (103). This layer obtains the psychological, physiological and social states of the natural person through internal cognition, instrument measurement and computer analysis, such as intelligence, attitude, personal feelings, empathy, beliefs, traditions, heart rate, blood pressure, body temperature, genetic conditions, allergens, diseases, etc. This layer displays the psychological, physiological and social states of the digital avatar through the presentation of digital content, such as digital tests, digital emotions, digital beliefs, digital life index, digital health reports, etc.
[0296] Digital-Propertization (157): This layer is responsible for converting the five-dimensional state of the digital avatar into digital asset content and granting it rights and obligations that can be exercised in the AeonVerse. This layer realizes the digital assetization of the digital avatar's Digi-Morph (103) through the creation, transaction, management and destruction of digital assets, such as digital currency, digital contracts, digital copyrights, digital certificates, etc. This layer is also responsible for managing the digital assets of the digital avatar in the AeonVerse, such as digital property, digital assets, digital vehicles, digital bank accounts, etc., see Figure 2, the five dimensions of natural persons have basic elements that explain the composition of each dimension. For example, the digital dimension is entered when registering AeonMatrix. For example, the intelligence in the mind in the psychological dimension can be obtained through the test paper of the intelligence test, the elements of attitude can also be obtained through the questionnaire, the emotional elements, etc. can also be obtained through the designed questionnaire questions and answers, and the belief elements can be obtained by the natural person himself. The elements of social dimensions are obtained after the management agency and the corporate legal person organization give them and log in. The wealth element is the wealth value accumulated by the natural person in the society. The physiological dimension can be obtained through the measurement of sensors and equipment. The physical dimension is also digital information obtained through registration, login, authorization, etc.
[0297] Based on the five-dimensional states of the Natural Person (107) in the physical world, namely, psychological (104), physiological (105), social (106), physical (101) and digital (102), a digital avatar Digi-Morph (103) in AeonVerse is created and given the corresponding five-dimensional states, which can be obtained through sensors or information technology.
[0298] Physical (158): This layer is responsible for converting the physical state of the Natural Person (107) into the physical dimension of the Digi-Morph (103), and controlling and adjusting it through the methods, devices, apparatuses and systems of AeonVerse. This layer uses sensors or information technology to obtain the physical state of the Natural Person, such as appearance, height, weight, blood type, residence, address, transportation, location, etc. This layer displays the physical state of the digital avatar through the presentation of digital content, such as digital appearance, digital identity, digital residence, digital movement, etc.
[0299] The above five levels can be implemented by various digital talents running in containers.
[0300] The above five levels are another level classification method of the present invention. Applications (digital capabilities) in containers are one of the solutions. Software is also stored in components (cFAN) and in agent devices such as User Agent, FieldAgent, and MachineAgent. Software is an information technology means to realize digital technology. It can be implemented as a digital avatar in the digital world, or it can be implemented or accessed in the physical world.
[0301] The present invention provides a data framework for describing five dimensions of a natural person (107) in the physical world, namely:
[0302] Psychological (104) Dimensions: Figure 2 As shown, the psychological dimension includes three subcategories: Mental (210), Emotions (211), and Faith (212). Mental (201) represents the intelligence, attitude, and other characteristics of a natural person; Emotions (211) represents the personal feelings, empathy, and other characteristics of a natural person; Faith (212) represents the beliefs, traditions, and other characteristics of a natural person. Among them, the above-mentioned intelligence characteristics can be obtained by way of example through intelligence test papers, attitude characteristics can be obtained by way of example through questionnaires, and beliefs, traditions, etc. can be obtained by way of example through input by the natural person.
[0303] Physiological (105) dimension: Figure 2 As shown in Figure 2, the physiological dimension includes three subcategories: Personal (206), Physiological (207), and Health (208). Personal (206) represents the appearance, height, weight, blood type, and other characteristics of a natural person; Physiological (207) represents the heart rate, blood pressure, body temperature, and other characteristics of a natural person; Health (208) represents the genetic condition, allergens, diseases, and other characteristics of a natural person. Each element of the physiological dimension can be measured by sensors, equipment, and the like.
[0304] Sociological (106) dimension: Figure 2 As shown, the social dimension includes three subcategories: management agency (216), occupation (215) and wealth (214). Management agency (216) indicates the nationality, passport number and other characteristics of a natural person; occupation (215) indicates the company number, employee number, job title and other characteristics of a natural person; wealth (214) indicates the personal values, habits, preferences and other characteristics of a natural person. For example, the element data in the social dimension can be obtained by logging in after being provided by the management agency or the corporate legal person organization.
[0305] Physical (101) dimension: Figure 2As shown, the physical dimension includes three subcategories: Accommodation (220), Mobility (219) and Wealth (218). Accommodation (220) represents the residence, address and other characteristics of a natural person; Mobility (219) represents the means of transportation, location and other characteristics of a natural person; Wealth (218) represents the property, assets, vehicles, bank accounts and other characteristics of a natural person. Among them, each element in the physical dimension can be exemplarily digital information obtained through registration, login, authorization, etc. The property element is the value of wealth accumulated by a natural person in society.
[0306] Digital(102) dimension: Figure 2 As shown in Figure 2, the digital dimension includes three subcategories: OT (202), IT (203), and CT (204). OT (202) represents the characteristics of a natural person's artificial identification code, enhanced binding, machine binding, etc.; IT (203) represents the characteristics of a natural person's social account (Google, FB), corporate account (ERP / AD), etc.; CT (204) represents the characteristics of a natural person's telephone number, mobile phone IMSI, mobile phone IMEI, etc.
[0307] The following are examples of enhanced binding and machine binding:
[0308] For example, when an employee swipes a card with an ID card, it is necessary to add facial recognition, password, fingerprint, and other multiple bindings that can be given by the natural person. Machine binding means that in addition to the employee's ID card, other machines, terminals, devices, etc. are provided as another factor of identity recognition, such as QR codes on mobile phones, USB tokens, etc.
[0309] The digital dimension is entered when registering AeonMatrix.
[0310] The present invention provides a virtual world named AeonVerse and a database named AeonMatrix, which are used to manage various entities and elements in the virtual world and realize the association, interaction and coordination between the entities and elements. The AeonMatrix (301) database of the present invention includes the following seven basic elements: Figure 3 The displayed AeonMatrix (301) is shown as follows:
[0311] Field (302): Field refers to a location in the physical world, which can be identified by physical coordinates or logical coordinates. Physical coordinates refer to methods that can be identified by physical measurement, including but not limited to landmarks, global positioning system coordinates, longitude and latitude, altitude, etc. Logical coordinates refer to names that can identify locations with sovereignty, owners or managers, including but not limited to house addresses, postal addresses, road rows, building names, etc.
[0312] Natural Person (303): A natural person is a person who has legal status and can be identified by five dimensions of identity ID. These five dimensions are physical, digital, psychological, physiological and social, including but not limited to identity card ID, email address, mobile phone number, bank account number, DNA, fingerprint, face, social ID, etc.
[0313] Legal Entity (304): A legal entity is an organization with legal status. It can be divided into three categories: management agency, statutory agency and enterprise. It can be identified by the following information, including but not limited to registered name, address, telephone number, representative, website or corporate ID.
[0314] Product (305): Product refers to tangible goods or intangible services. It can be divided into two categories: products made or provided by natural persons and products made or provided by legal persons. It can be identified by the following information, including but not limited to product name, product number, product code, user manual, etc.
[0315] Assets (306): Assets refer to things or rights that have economic value and can be protected by law. They can be divided into two categories: property or rights owned by natural persons, and property or rights and interests owned by legal persons. Property is divided into tangible property and intangible property, such as houses, cars, cash, patents, trademarks, copyrights, etc. Rights are divided into public law rights and private law rights, such as people's basic rights, administrative relief rights, property rights, creditor's rights, personality rights, etc. Rights and interests refer to the interests that rights point to and protect, and are divided into statutory rights and interests and agreed rights and interests, such as the minimum wage of workers, rent in a lease contract, and consumers' right to return goods. Asset identification is usually carried out through registration, invoices, contracts, certificates, etc. to confirm the ownership, use rights, disposal rights, etc. of assets.
[0316] Content (307): Content refers to various digital data related to the above five elements, such as text, images, audio, video, etc. Each element has its own independent content database, which will be iterated along the timeline and old data will not be deleted.
[0317] Time (313): Time refers to the timestamp of various events that occur in the AeonVerse. It can be expressed in different ways, such as Earth civilization timekeeping (314) in fractions (AD, year, day, hour, second, millisecond, etc.), physical time (315) in the measured value of physical quantities (such as the vibration frequency of cesium atoms), celestial time (316) in the movement cycle of celestial bodies (Jupiter year, Martian day, etc.), chemical time (317) in the speed of change or stability of matter (half-life, reaction rate, etc.), and outer space time (318) in the cosmic reference system or distance (cosmic time, light year, etc.).
[0318] The above are the basic elements of the digital matrix AeonMatrix (301) database of the present invention.
[0319] Figure 4 This is the application scenario of the present invention in a factory field, including the following three levels:
[0320] cFAN Layer (403): This is a physical layer that includes various entities in the factory field, such as equipment controllers (449), equipment instruments (447), users (440), user mobile phones (442), surveillance cameras (448), inspection robot dogs (446), products (443), environmental control facilities (445), etc. These entities are equipped with cFAN chips (436), which can automatically form a network and transmit their identity, status, sensor data, environmental atmosphere and other information to the immersive gateway BIFROST (414) at the edge of the field. BIFROST (414) can correspond these entities to the factory location reference coordinates (439) and connect them to the digital layer.
[0321] Switching Fabric Layer (402): This is a network layer, which consists of multiple field immersion gateways BIFROST (414), Switching Core (420), Exchange Core (433), etc., which can realize the interconnection and interoperability of cFAN networks across fields. This layer can also be connected to external networks such as AeonVerse Cloud (432), Extranet (434) and Internet (435) to provide more services and resources.
[0322] Symbiosis-morph Layer (404): This is a digital layer that contains multiple Digi-Talents, which are digital agents of people, machines or environments. These Digi-Talents can run on different platforms and associate, interact and collaborate with entities in the cFAN Layer. In the cFAN Layer, users (440) can enter AeonVerse through the immersive interface (437) of a mobile phone (442). The mobile phone (442) is the user's digital agent and can perform various operations and transactions in AeonVerse on behalf of the user. The controller of the machine equipment (449), machine instrument (447), robot dog (446), etc. are all digital agents of the machine (collectively referred to as machine agents or machine agent devices). They can transmit the machine's status and perception information to AeonVerse, and receive instructions and feedback from AeonVerse to realize the intelligence and automation of the machine. The environmental monitoring platform (444) is a digital agent of the environment, which can provide an immersive interface (445) and integrate the image information of the monitoring camera (448), so that users can observe and control the environmental conditions of the field in AeonVerse. In the SwitchingFabric Layer, the field immersive gateway BIFROST (414) is a hardware and software integrated device with an embedded cFAN chip (416) that can provide LAN (417) and WAN (418) interfaces, and has a software-protected hardware Cloud Native Hypervisor (419), container Container (411) and SandBox (413) architecture that can host Digi-Talents. BIFROST (414) can convert the information of entities in the cFAN Layer into digital layer information, and exchange data and coordinate services with BIFROST or AeonVerse Cloud (432) in other fields. In AeonVerse Cloud (432), there are also servers based on NFVI architecture, with CloudNative Hypervisor (cloud native hypervisor) (430) and Container (424) architecture, which can host Digi-Talents. AeonVerse Cloud (432) can provide more digital services and resources, and connect and integrate with external networks such as Extranet (434) and Internet (435).
[0323] AeonVerse Layer (401): mainly Digi-Talent carried by container (411) in BIFROST (414), and Digi-Talent carried by container (424) in AeonVerse (432). The difference between the two is that the database of all fields in AeonVerse can provide digital talents for the entire network, while BIFROST (414) can provide targeted and specific digital talents due to the differences and characteristics of the fields. If there is a shortage, the required talents (422) can be deployed to BIFROST (414) through AeonVerse (432), or specific APP (423) can be deployed to Sandbox (413) of BIFROST (414), and can run independently and isolated. This design allows the important data (405) of the field to be calculated locally, without sending the data to the remote end for calculation, which will cause the information security problem of data leakage. The Talents (407), (408), (409), and (410) list the Digi-Talents that are often provided in BIFROST, and the Talent Group of the Container (424) in the AeonVerse (432) lists the Digi-Talents that are often required.
[0324] AeonVerse Layer (401): Digi-Talent can run on different platforms and provide various digital services and resources. It is mainly divided into two parts: one is the Digi-Talent carried by the container (411) in BIFROST (414), and the other is the Digi-Talent carried by the container (424) in AeonVerse (432). The former provides targeted digital talents based on the needs and characteristics of specific fields, such as Talent (407), Talent (408), Talent (409), Talent (410), etc. The latter provides shared digital talents for fields across the entire network, such as TalentGroup, etc. If the Digi-Talent in BIFROST (414) is not enough to meet the needs of the field, the required Talent (422) can be deployed to BIFROST (414) through AeonVerse (432), or a specific APP (423) can be deployed to the Sandbox (413) of BIFROST (414) to achieve independent and isolated operation. This design allows the field's important data (405) to be calculated locally without sending the data to a remote location for calculation, reducing the security risk of data leakage.
[0325] The present invention discloses a cFAN chip and an implementation method thereof. The cFAN chip utilizes semiconductor 3D packaging technology to package different heterogeneous chips into one chip, such as Figure 5 As shown, it has the following main structures:
[0326] 1. RF structure: This structure includes baseband modules and RF modules for multiple wireless communication frequency bands. The baseband module is responsible for information processing and storage, such as message encoding, encryption and decryption encoding, frequency hopping and packet processing, such as baseband module Baseband 1 (513), baseband module Baseband 2 (514), baseband module Baseband 3 (515), baseband module Baseband n (516), etc. The RF module is responsible for receiving or sending high-frequency communication signals. Its methods include frequency synthesis, data conversion and noise filtering, etc. Its components include frequency multiplexers (Diplexer), transceiver switches (TR Switch), surface acoustic wave filters (SAWFilter), low-pass filters (LPF), isolators (Isolator), couplers (Coupler), balancers (Balun), etc. Figure 5RF 1 (509), RF 2 (510), RF 3 (511) and RF n (512) are shown. In addition, the structure also includes major components such as power amplifier (PA), low noise amplifier (LNA), such as Figure 5 The LNA / PA1 (505), LNA / PA2 (506), LNA / PA13 (507), LNA / PAn (508), etc. shown, as well as external antenna modules such as antenna Antenna 1 (501), antenna Antenna2 (502), antenna Antenna 3 (503), antenna Antennan (504), etc.
[0327] 2. Operation processing structure 517: This structure consists of multiple processors with different processing capabilities, such as Figure 5 The processors shown are Processor 1 (518), Processor 2 (519), Processor n (520), etc. The processor can be a general-purpose central processing unit (CPU), or a combination of different specific processors such as a graphics processing unit (GPU), a data processing unit (DPU), a neural network processor (NPU), an application processing unit (APU), or an artificial intelligence chip (AI Chip).
[0328] 3. HyperDocker (521) structure: This structure is a multi-dimensional switch module with power, clock and bus specifications that can be defined by software. It can provide different power and clock to the processor of the computing processing structure, and the baseband of different radio frequency bands in the radio frequency structure, or the memory, storage and input / output (IO) modules that need to work at different power specifications due to different semiconductor material characteristics, or the processor and wireless module need different clock combinations when processing signals, so as to achieve the optimal performance of the system. Because the cFAN chip can be driven by the application (APP), the internal structure can be redefined and deployed into a most suitable structure by software through the bus (BUS) of HyperDocker.
[0329] 4. Memory (522) structure: This structure includes random access memory (RAM), read-only memory (ROM), double data rate memory (DDR), magnetoresistive memory (MRAM) and other memories, which are provided for use by the processor structure and APP during calculations and can be divided and sliced into different structures for use through software definition.
[0330] 5. Storage (523) structure: This structure can be a non-volatile memory such as magnetoresistive memory (MRAM), flash memory (FLASH), hard disk (HardDisk), etc., to provide storage data.
[0331] 6. IO (524) structure: This structure has an interface for connecting to the cFAN chip, an interface for connecting to the Internet Protocol (IP) network, such as Ethernet, wireless network (WIFI), fifth generation mobile communication (5G) / long term evolution (LTE) or optical transmission network (OTN), etc., an interface for connecting to the human-machine interface, such as optical, acoustic, etc., and an interface for connecting to the periphery, such as universal serial bus (USB), low-power Bluetooth (BLE), infrared (IR), etc.
[0332] The present invention is a cFAN chip, which has multiple groups of wireless radio frequency bands. The radio frequency module of each frequency band can use time division multiple access (TDMA) to allow multiple users to use the same frequency in different time slices (time slots), thereby realizing multi-group group networking communication in the same frequency band and medium. Figure 6 As shown, there are multiple baseband modules in a wireless frequency band RF 1 (603), namely: baseband module Baseband 1 (605), baseband module Baseband 2 (606), baseband module Baseband 3 (607), baseband module Baseband n (611), which process different baseband signals respectively and are switched in time through a multiplexer Switch (604) to connect the radio frequency module RF 1 (603), the low noise amplifier / power amplifier LNA / PA1 (602) and the antenna Antenna1 (601).
[0333] Due to application scenarios and communication purposes, the following frequency bands can be used to combine into multiple groups of wireless radio frequency bands:
[0334] BT (Bluetooth) band: usually operates in the 2.4GHz ISM band.
[0335] WiFi frequency band: WiFi technology mostly operates in the 2.4GHz and 5GHz frequency bands, and with the launch of WiFi 6 and WiFi 6E, the 6GHz frequency band is also beginning to be used.
[0336] Sub-G (sub-gigahertz) frequency band: refers to the frequency band below 1 GHz, such as 868 MHz or 915 MHz.
[0337] UWB (ultra-wideband) frequency band: generally refers to the frequency band from 3.1GHz to 10.6GHz.
[0338] mmWave (millimeter wave) band: The high frequency band used in 5G communications, ranging from 24GHz to 52GHz.
[0339] The present invention relates to a Hyper Docker method and structure in a cFAN chip structure, which is used to achieve efficient interconnection and intercommunication between components in multiple computing resource pools. The purpose of the present invention is to provide a method that can aggregate the clock, power and data buses into a HyperBus according to software-defined specifications, and interweave and multi-dimensionally connect in different computing resource pools to improve the computing power and flexibility of the chip.
[0340] An embodiment of the present invention is Figure 7 As shown, Hyper Docker (710) is a dedicated hardware module, which is used to aggregate the clock, power and data bus into HyperBus (744, 750, 751, 748, 749, 743), etc., and to interweave and multi-dimensionally connect the components in multiple computing resource pools. HyperBus (744, 750, 751, 748, 749, 743) is a high-speed data transmission interface, and its specifications can be defined by software, such as the frequency and waveform of the clock, the size of the voltage and the waveform of the current, the serial / parallel transmission of the data bus, the number of data bits and the baudrate, etc.
[0341] The computing resource pool of the present invention includes the following types: a memory resource pool, a microprocessor resource pool, an I / O resource pool, a storage device resource pool, a wired network resource pool and a wireless network resource pool. The memory resource pool includes a plurality of memories Memory1 (707), Memory2 (708) ... Memoryn (709), which are used to store and read data. The microprocessor resource pool includes a plurality of different processors, namely processors Processor1 (701), Processor2 (702) ... Processorn (703), which are used to perform various computing and control tasks. The I / O resource pool includes a plurality of different I / O interfaces I / O 1 (704), I / O2 (705) ... I / O n (706), which are used to exchange data with external devices or systems. The storage device resource pool includes a plurality of different storage devices, namely storage bodies Storage 1 (718), Storage 2 (719) ... Storage n (720), which are used to store a large amount of data. The wired network resource pool includes multiple different wired networks WireNetwork 1 (724), Wire Network 2 (725), Wire Networkn (726), which are used for data transmission in networking networks of various wired media. The wireless network resource pool includes multiple different wireless networks Wireless Network 1 (721), Wireless Network 2 (722) ... Wireless Networkn (723), which are used for data transmission in networking networks of various non-wired media such as radio waves and sound waves.
[0342] It should be noted that the multiple different and multiple storage devices here refer to multiple different storage devices, and the number of each storage device is at least one. The same logic can be applied to other similar descriptions in this article, which will not be repeated here.
[0343] The advantage of HyperDocker is that it can dynamically adjust the specifications and connection methods of the Hyper Bus according to different application requirements to achieve optimal computing performance and resource utilization. The present invention can also support a variety of different computing resource pools and perform high-speed data exchange between them to achieve diversified and integrated chip functions. The HyperDocker method and structure of the present invention provide an innovative and practical solution for the cFAN chip structure.
[0344] Hyper Docker technology can control multiple groups of multi-dimensional signal line switching array buses through software to achieve flexible connection and management of clock, data and power. The technology of the present invention utilizes the functions of signal line crossing, parallel, series connection and division to connect different signal lines to components in different resource pools according to software instructions to achieve the best computing performance and resource utilization.
[0345] An embodiment of the present invention is Figure 7 As shown, Hyper Docker (710) is composed of multiple groups of signal line exchange array buses Bus Cross Switch, including clock cross switch Clocks Cross Switch (727), bus cross switch Bus Cross Switch (716) and power line cross switch PowerLine Cross Switch (728). Clocks Cross Switch (727) is responsible for the connection of the clock, Bus Cross Switch (716) is responsible for the connection of the data bus, and PowerLine Cross Switch (728) is responsible for the connection of the negative power supply. Hyper Docker (710) can be connected to HyperDocker Controller (711) through Hyper Bus, and its functions are controlled by software. HyperDocker Controller (711) controls three modules for managing HyperDocker, namely, clock management module Clock Source Management (712), data bus exchange management module Bus Cross Switch Management (713) and power management module Power Source Management (714).
[0346] The clock source management module Clock Source Management (712) can control the clock generator Clocks Generator (715) through the control data line (733). The clock generator (715) can provide various reference frequencies and include components such as a phase-locked loop and a frequency divider to generate various clock signals and output the clock signals to the Clocks Cross Switch (727). The clock source management module Clock Source Management (712) can also set the switching mode of the Clocks Cross Switch (727) through the control data line (736) to connect each clock signal to a unit of a resource pool specified by software.
[0347] The data bus switching management module Bus Cross Switch Management (713) can control the P2S / S2P Converter (729) by controlling the data line (734). The P2S / S2P Converter (729) can convert the multi-bit parallel data transmission of the data bus (734) into two-bit serial data (753) transmission, or vice versa, and output the converted data bus (740) to the Bus Cross Switch (716). The data bus switching management module Bus Cross Switch Management (713) can also control and set the switching mode of the Bus Cross Switch (716) by controlling the data line (737) to connect each data bus to a specific unit in the resource pool.
[0348] The power source management module Power Source Management (714) can control the power distributor (717) through the control data line (735). The power distributor (717) can process the external input power line Input Power Bar (749) according to software definition, such as splitting, combining, shaping, and coding, and output the processed power to the Power Line Cross Switch (728). The power source management module Power Source Management (714) can also control and set the switching mode of the Power Line Cross Switch (728) through the control data line (738) to connect the power to a specific unit in the resource pool.
[0349] The present invention provides a clock generator technology, which can generate multiple groups of clock signals with different frequencies in HyperDocker (805), and connect the clock signals to units in different resource pools through software control. The technical idea of the present invention is to use a phase-locked loop synthesis module to generate a variable clock signal according to different reference frequencies, and use a clock switch to switch the clock signal to a unit in a suitable resource pool to achieve optimal computing performance and resource utilization.
[0350] An embodiment of the present invention is Figure 8As shown, the clock generator Clock Generator (818, 819, 820) is composed of multiple groups of phase-locked loop synthesis modules Phase locker loop frequency synthesizer 1 (808, 812, 816), each of which can generate a clock signal Clock 1 (835), Clock2 (836) ... Clockn (837) that can be changed by software according to different reference frequencies f1 (832), f2 (833) ... fm (834). The reference frequencies f1 (832), f2 (833) ... fm (834) are provided by different reference base clock sources, namely reference clock Reffrequency 1 (804), Reffrequency 2 (806) ... Reffrequencym (807), to ensure the accuracy and resolution of the clock signal. It should be noted that Clock Generator (818, 819, 820) is a component of the clock generator (715) in the aforementioned embodiment. The Clock Generator can be switched through the Clock CrossSwitch (821) (corresponding to Figure 7 The Clocks Cross Switch (727) of the embodiment shown connects the clock signal to different chiplets (801), (802), (803) ... (822), where a chiplet refers to a computing unit in a resource pool, such as a processor, a memory, a storage space, etc. The Clock Generator can receive external software control through a control line (830), and the clock source management module Clock Source Management (817) (corresponding to Figure 7 The clock management module ClockManagement (712) of the illustrated embodiment is used to set and control the parameters and switching methods of the phase-locked loop synthesis module and the clock switch to achieve dynamic allocation and reorganization of the clock signal.
[0351] The present invention provides a Power Source Distributor technology, which can generate multiple groups of current sources with different waveforms and powers in Hyper Docker (905), and connect the current sources to units of different resource pools through software control. The technical idea of the present invention is to use a DC-DC Regulator to adjust the voltage, current, accuracy and stability of the current source according to the setting of a Power Condition Controller, and use a current switching gate to adjust the output waveform and power of the current source according to the time axis, and use a Power Line Cross Switch to switch the current source to a unit of a suitable resource pool to achieve optimal computing performance and resource utilization.
[0352] An embodiment of the present invention is Fig. 9The embodiment of the voltage, current, accuracy and stability of the current source of the power condition controller shown in the figure, wherein the power source distributor (Power Source Distributor) (913), (914), (915) is composed of multiple groups of DC-DC regulators (DC-DC Regulator) (923), each DC-DC Regulator can generate a current source (Powerline 1) (916), current source 2 (917), current source 3 (918) that can be changed by software according to the settings of the corresponding power state controller (Power Condition Controller) (924), (934), (935). Each DC-DC Regulator includes a current sensing sensor (919), a current switching gate (920) and a voltage feedback (922). The current sensing sensor (919) can sense the current size of the current source and transmit the current feedback line (CurrentFeedback) (936) to the Power Condition Controller to monitor and adjust the current of the current source. The current switch (920) can adjust the output waveform and power of the current source according to the time axis, and transmit the current control line Current Control (921) to the Power Condition Controller to control and set the waveform and power of the current source. The voltage feedback (922) can obtain the voltage information of the current source, and transmit the voltage feedback Voltage Feedback (922) to the Power Condition Controller to monitor and adjust the voltage of the current source. The Power Condition Controller can control the voltage, current, waveform and power of the current source output of the DC-DC Regulator in real time through the control line (925), forming a closed-loop controllable current source design to ensure the accuracy and resolution of the current source. The Power Source Distributor (913) can connect the current source to different chiplets (901), (902), (903)...(904) through the power line cross switch Power Line Cross Switch (910). Chiplet refers to a computing unit in a resource pool, such as a processor, memory, storage space, etc.The Power Source Distributor (913) can accept external software control through a control bus (933), and the power management module Power Source Management (928) can set and control the parameters and switching methods of the Power Condition Controllers (924), (934), (935) and the DC-DC Regulators (913), (914), (915) to achieve dynamic distribution and reorganization of current sources.
[0353] The present invention provides a Bus Cross Switch technology, which can use multiple multiplexers to connect multiple signal lines through different logical layouts, such as hierarchical, cross, parallel, serial, split, etc., to different signal bus interfaces, and realize multi-dimensional signal line exchange and management through software control lines. The technology of the present invention is to connect different signal lines to different resource elements in the computing resource pool according to software instructions, such as memory, microprocessor, I / O, storage device, wired network and wireless network, etc., to achieve the best computing performance and resource utilization.
[0354] An embodiment of the present invention is Fig.10As shown, the bus cross switch Bus Cross Switch (1055) is composed of multiple switching units Cross Switch Unit (1047). Each Cross Switch Unit can use a multiplexer (1044) to connect multiple signal lines (1043), such as the clock (1030), data (1031) and power (1032) of the Hyper Bus (1041), through different logical layouts, and connect (1043) to different signal bus interfaces (1048), (1049), (1050), (1052), (1053), (1054) through software control lines (1046). The cross switch unit (1057) has a multi-dimensional signal bus interface, which can connect different resource elements in the computing resource pool, such as memory, including memory 1 (1009), memory 2 (1010), memory n (1011), microprocessor, including processor 1 (1001), processor 2 (1002), processor n (1003), I / O 1 (1016), I / O 2 (1017), I / O n (1018), storage device, including storage 1 (1012), storage 2 (1013), storage n (1014), wired network and wireless network, etc. to form a computer architecture Applied Computer Architecture (1058) that can perform computing. The Bus Cross Switch (1055) can form a multiplexer (1039) of a polyhedral bus switching array with multiple Cross Switch Units (1057), which has a collection of multi-dimensional super buses HyperBus (1035), (1036), (1034), (1033), (1037), and (1038). The collection of HyperBus in each dimension is a plurality of groups of HyperBus connecting multiple elements in the same resource pool, such as the collection of HyperBus (1035). The bus switching slice Slice of Bus Cross Switch (1040) in the Bus Cross Switch (1055) is a slice that can connect a 4-dimensional computing resource pool, and is composed of many Cross Switch Units (1005) to form a Bus Cross Switch with 4-dimensional multiplexing. The data bus cross switch management module Bus Cross Switch Management (1015) sets the connection of the clock and current source of each component and the connection of the data bus between components through software definition.
[0355] The technical features of the present invention are as follows:
[0356] The present invention utilizes multiple multiplexers to place multiple signal lines through different logic layouts, thereby realizing multi-dimensional signal line exchange and management, and improving the connection efficiency and flexibility of the signal lines.
[0357] The present invention connects different signal lines to different resource elements in a computing resource pool according to software instructions through software control lines, thereby realizing dynamic configuration and optimization of computing resources and improving computing performance and resource utilization.
[0358] The present invention can connect different resource elements in a computing resource pool to form a computer architecture that can execute computing, thereby realizing the integration and expansion of computing resources and improving the availability and scalability of computing resources.
[0359] The present invention provides a structure for realizing the connection and transmission between two transmission interfaces of multi-bit parallel and serial differential signals on the data bus of the chiplet of the computing resource pool. Fig.11 As shown, the structure of the present invention includes a parallel-to-serial / serial-to-parallel converter P2S / S2P Converter (1101), which is a module for converting parallel and serial signals, and has a multi-bit parallel data bus (1102) and a serial transmission interface (1112). In order to solve the synchronization problem caused by different clocks when transmitting parallel and serial signals, the structure of the present invention also includes a Parallel Data Buffer (1103) and a Serial Data Buffer (1113), which respectively serve as buffer registers for parallel and serial signals, and can temporarily store data and adjust clocks. The structure of the present invention also includes a data bus switch management module BusCross Switch Management (1107), which is a control module that provides control signals and clocks through a control bus (1116) to control the buffer register Parallel DataBuffer (1103) of the parallel signal, the buffer register Serial DataBuffer (1113) of the serial signal, the parallel-to-serial converter P2S Converter (1104) and the serial-to-parallel converter S2PConverter (1114). The P2S Converter (1104) and the S2P Converter (1114) are responsible for converting the parallel signal into the serial signal and converting the serial signal into the parallel signal, respectively. The structure of the present invention can be applied to Hyper Docker, so that the function of converting parallel and serial signals to each other is provided in Hyper Docker, thereby realizing easy interconnection of chiplets in the computing resource pool.
[0360] The technical features of the present invention are as follows:
[0361] The present invention utilizes a P2S / S2P Converter to realize the connection transmission between two transmission interfaces of multi-bit parallel and serial differential signals, thereby improving the efficiency and flexibility of signal transmission.
[0362] The present invention utilizes a Parallel DataBuffer and a Serial DataBuffer as buffer registers for parallel and serial signals, which can temporarily store data and adjust the clock, thereby solving the synchronization problem caused by different clocks during the transmission of parallel and serial signals and improving the stability and reliability of signal transmission.
[0363] The present invention utilizes a Bus Cross Switch Management to provide control signals and clocks through a control bus to control Parallel Data Buffer, Serial Data Buffer, P2S Converter and S2PConverter, thereby realizing dynamic configuration and optimization of signal conversion and transmission, and improving the efficiency of signal transmission and resource utilization.
[0364] The present invention can be applied to Hyper Docker, so that the function of converting parallel and serial signals to each other is provided in Hyper Docker, thereby realizing easy interconnection of chiplets in a computing resource pool, improving the integration and expansion of computing resources, and improving the availability and scalability of computing resources.
[0365] The present invention provides a device, equipment or system made of cFAN chip, the purpose of which is to enable the five elements entities in AeonVerse that cannot be connected to the Internet to connect to the Internet and perceive the geographical coordinates, environment, entity itself, facilities and peripheral conditions of the Internet, such as temperature, humidity, sound, image, vibration, air pressure, luminance, gas, etc. Fig.12 As shown, the block diagram of the present invention includes the following elements:
[0366] cFAN Device Function Block (1201): describes the functional block diagram of the present invention, including various sensors, drive modules, processors, communication modules, etc.
[0367] cFAN chip (cFAN Chip) (1205): A chip responsible for networking and connecting to the network, with multi-band wireless communication capabilities, including antenna modules of RF1 Antenna (RF1 Antenna) (1202), RF2 Antenna (RF2 Antenna) (1203)...RF n Antenna (RFn Antenna) (1204).
[0368] Application Processor (1206): An application microprocessor responsible for executing application programs such as networking, sensing, control, etc.
[0369] I / O Peripherals Module (1029): Responsible for providing GPIO, USB, PCIE, UART, SPI, I2C and other interfaces, as well as connecting LEDs and buttons for interaction with external devices or users.
[0370] Image Sensor (Image Sensor Module) (1210): An image sensor used to capture image information of a scene, and is used in conjunction with a see sensor (1218) to analyze the content of the image, such as the shape, color, and dynamics of an object.
[0371] Sound Sensor (sound sensor module) (1211): a sound sensor used to collect sound information in the field, and is used in conjunction with a hearing sensor (1219) to process the content of the sound, such as speech recognition, music analysis, etc.
[0372] Vibration module (1212): A vibration sensor used to sense the vibration condition of the machine, and is used in conjunction with a sensor accelerometer (1220) to measure the intensity, frequency, direction, etc. of the vibration.
[0373] Environment ambience Sensor (environmental sensor module) (1207): An environment sensor used to sense various environmental parameters of the field, such as temperature, humidity, air pressure, luminance, gas, etc., and is paired with the following sensors:
[0374] Geographic Location (1222): A geographic coordinate sensor used to locate the location of a site, such as longitude, latitude, altitude, etc.
[0375] Gas and Air (1223): A gas and air sensor used to measure the composition, concentration, quality, etc. of gases in the field, such as carbon dioxide, oxygen, carbon monoxide, etc.
[0376] Temperature and humidity (1225): A temperature and humidity sensor that measures the temperature and humidity of a field, such as degrees Celsius or percentage.
[0377] Lumen(1224): A luminance sensor used to measure the light intensity of a scene, such as lumens, lux, etc.
[0378] Altitude(1226): An altitude sensor used to measure the relative height of a field, such as meters, feet, etc.
[0379] Pressure (1227): A pressure sensor used to measure the pressure of a field, such as Pascals, Bars, etc.
[0380] HyperDocker(1208): A multi-dimensional switch that converts user signals into each other.
[0381] The technical features of the present invention are as follows:
[0382] The present invention utilizes a device, equipment or system made of a cFAN chip to enable the five elements entities in the AeonVerse that cannot be connected to the Internet to connect to the Internet and perceive various conditions in the field, thereby improving the intelligence and interactivity of the entities.
[0383] The present invention adopts multi-band wireless communication technology, which can realize signal conversion and transmission of different frequency bands, thereby improving communication efficiency and flexibility.
[0384] The present invention adopts various sensors and driving modules to collect and process the image, sound, vibration, environment and other information of the field, thereby improving the accuracy and diversity of perception.
[0385] The present invention adopts an application microprocessor and an I / O peripheral module, can execute various application programs and interact with external devices or users, and improves the richness of functions and ease of use.
[0386] The present invention provides a device, equipment or system made of cFAN chip, which can realize the networking between different types of entities and use AeonMatrix's MorphCode as an identification ID to achieve the effect of time-space binding. Fig.13 As shown, the application scenarios of the present invention include the following four:
[0387] (A) Tag Identifier (1301): The present invention can make the cFAN chip into a tag device (1306) in the shape of a tag, and attach it to various entities, such as a camera (1305), a building (1307), a product (1308) or a user's (1309) mobile phone (1310), etc. These entities can be types such as Asset, Legal Entity or Natural Person. The memory of each Tag device (1306) stores the MorphCode of the AeonMatrix of the corresponding entity as an identification ID. Each Tag device (1306) is also equipped with an environmental sensor that can sense the state of the entity and the atmosphere of the environment, such as temperature, humidity, light, sound, etc. These Tag devices (1306) can be networked with each other through the wireless communication function of the cFAN chip and exchange information with each other.
[0388] (B) Coordinate Identifier Location Identifier (1302): The present invention can make the cFAN chip into a fixed-position device such as a light bulb (1312) or a socket (1317) to mark the location of the field. These devices can be connected to a power source to provide power-on status. The light bulb (1312) is installed at a fixed position (1311), and the socket (1317) is installed at a fixed position (1316). Under normal circumstances, they are stationary. If these devices are moved manually, they will lose power and disconnect from peripheral devices (1313), (1314), and (1315). Therefore, these devices can write the address of the physical world and the digital ID of the MorphCode of the AeonMatrix into their memory to bind the location of the physical world and the digital landmark of the AeonMatrix together. These devices are called Location Identifiers. At the same time, these devices can be provided to networked peripheral devices (1313), (1314), and (1315) as reference landmarks of location, and sensors such as GPS can be added to provide physical data as a reference for the address.
[0389] (C) Handheld Identifier (1303): The present invention can make the cFAN chip into a USB device (1321), and write the user's personal information and the MorphCode of the Natural Person of the AeonMatrix into its memory as a tag to identify the Natural Person, which is used to mark the person. The user can use the mobile phone (1318) as a device and interface to enter the connected AeonVerse, and complete the identity authentication after logging in through the APP (1332). The user can access the USB device (1321) through the USB port (1319) of the mobile phone, and let the APP complete the binding authentication through the USB port (1319) and the USB device (1321), making the mobile phone a proxy device for the user in the physical world. The user can connect to the Location Identifier (1322) through the cFAN chip on the mobile phone, obtain reference landmarks, and connect to the network with other devices (1323) for authentication, thereby realizing time and space binding.
[0390] (D) Embedded Identifier (1304): The present invention can make the cFAN chip into an EmbeddedModule (1327) device, which has a universal USB (1328) or PCIE (1329) interface and can be inserted into the main circuit board of the device (1326). It has one of the interfaces of USB (1330) or PCIE (1331), so that the device (1326) also has the networking capability of the cFAN network, and can connect with the surrounding Location Identifier (1307) to obtain landmarks, and connect with the Product (1325) for network authentication, so as to mark the machine.
[0391] It should be noted that the USB type method, port and device in the embodiment of the present invention is only a feasible method and device. Any handheld terminal or device that can be connected is one of the feasible methods. Similarly, when accessing equipment, machines, etc., USB, HDMI and other interfaces are also one of the feasible methods. In practical applications, as long as the interface is accessible and embedded, it is one of the feasible methods. Any accessible and embedded interface other than USB should be within the protection scope of the present invention.
[0392] Fig.14 The cFAN interconnection topology rules shown illustrate the topological principles of the cFAN network organization of the present invention.
[0393] Rule 1: The root node Root (1404) as the starting point of the network must be a gateway Gateway (1418) and equipped with a cFAN chip (1419) to form a gateway device root node. The root node is responsible for connecting the cFAN network to the IP network. AeonVerse administrators can manage nodes connected to the cFAN network in a software-defined manner, and are responsible for governing, deploying, and recording the topology and policies of the cFAN. Based on the characteristics of the cFAN identification element, the role, number of connections, connection objects, connection paths, and other connection rules of the element node in the cFAN network can be determined. In addition, the AeonVerse time clock is provided to synchronize the time clocks of all connected cFAN nodes, and a timestamp is added to any event record.
[0394] Rule 2: There should be at least one location identifier (1420) in the cFAN network, which serves as a reference for anchoring the physical world address and the digital landmark of AeonVerse. This identifier provides a reference for the physical address and digital logical landmark of all nodes in the cFAN sub-network.
[0395] Rule 3: Except for the root node Root (1404), the fixed connection node established by other nodes when they first join the cFAN sub-network is their parent node, and there can be only one. Node (1404) can establish connections with n nodes, such as node 1 (1405), node 2 (1406), node 3 (1407)...node n (1408), forming the first sub-node layer 1'st layer (1401). The nodes of the first sub-node layer can also establish connections with n nodes to form the second sub-node layer 2'nd layer (1402). The sub-node layer can be expanded to m, such as the m'th layer (1403). Each node needs to record the node data that can be connected to the first sub-node layer, and report this data to the upper layer node. Each node must at least record the connection data to the second sub-node layer.
[0396] Rule 4: Gateway Root maintains time-division multiplexing connections to the first sub-node layer connection nodes, such as the connection (1440) to node A (1420), the connection (1441) to node B (1421), and the connection (1442) to node C (1422). Except for the Root node, other nodes only maintain fixed connections to one sub-node layer, for example, the connection (1443) from node A (1420) to node G (1425) is a fixed connection and remains connected. Other connectable nodes, such as the connection (1444) to node D (1423) and the connection (1445) to node B (1421), maintain responses to broadcast messages to the node and confirm whether the other party is in a connectable state.
[0397] Rule 5: Each field Field (1428) can only have one Gateway as the Root node, and record the topology of the cFAN sub-network. The routing table Routing Table (1431) with n dimensions and m sub-nodes as the root records the interconnection paths between all nodes, and transmits and broadcasts this information to other nodes for reference. Each node establishes its own routing table Routing Table (1431) based on the connection information of its next-level sub-nodes. Taking the Routing Table of node D as an example, its next-level sub-node is node H (1426) and the previous-level node is node B (1421).
[0398] Rule 6: Each node marks the paths commonly used to transmit data to specific nodes and records them in the relay table TrunkTable (1432). These paths are irreversible paths from the upper node to the lower node, and this information is passed to the upper node and broadcast to the adjacent nodes for reference.
[0399] Rule 7: Each node will record the last few completed connection transmissions and store the path information of these connections in the query table Query Table (1433). The node will then pass this information to the upper node and broadcast it to the neighboring nodes for reference.
[0400] Rule 8: Each node will form a set of spatiotemporal binding feature value data based on the field gateway device (Field Gateway) where it is located and the digital logical landmark (Location Identifier) defined in the cFAN network (such as Node A (1420)), combined with the connection data of the surrounding nodes and the synchronized time clock of the cFAN network. This set of data can be called cFAN Fingerprint. For example, Node B is connected to the field gateway node through connection (1441), connected to Node A (1420) through connection (1445), connected to Node C (1442) through connection (1447), and connected to Node E (1424) through connection (1446). These connections of Node B, combined with the digital landmark of Node A and the time clock of the field gateway, together constitute the spatiotemporal binding evidence of Node B.
[0401] In AeonVerse, most of the five different elements cannot connect to the Internet in the real physical world. Therefore, a cFAN Identifier Device is needed to help them connect to the cFAN network. Fig.15As shown in the figure, DigiMorphTransformation Method for Field Elements describes the Digi-Morph steps for transforming the entity elements in the field Field (1533) into "AeonVerse", as follows:
[0402] S1. Minted (1501): In AeonVerse (1521), AeonMatrix (1522) provides dynamic cataloging services for five elements (1523), including the MorphCode (1541) of the field, the natural person, the legal entity, the product, and the asset. The MorphCode is written into the gateway (1524), the camera asset (1527), the location (1537) of the field (1533), the product (1535), and the cFAN chip of the natural person (1532). The BIFROST Edge Gateway (1524) in the Field (1533) is connected to the AeonVerse via an IP network and serves as the root node of the cFAN network, equipped with a cFAN chip (1525). The physical landmark of Location (1537) is assigned a MorphCode (1546) of the digital landmark, and the MorphCode (1541) of all elements is written into the dynamic directory of elements (1523) of AeonMatrix (1522) and stored in the non-overwritable memory of the cFAN chip.
[0403] 2. Riveted (1502): The element obtains information about surrounding nodes in Field (1533) by broadcasting, and rivets its own node to the physical address of the field and AeonVerse, using the address and digital landmark of Field (1533) and Location (1537) as reference points.
[0404] 3. Aware (1503): Field Gateway (1534) senses the environmental status and surrounding atmosphere of the Field and provides time clock synchronization.
[0405] 4. Mapping Morph (1504): The sensors in the cFAN chip sense the state of the physical element, or obtain the state of the element entity through the I / O connection. For example, the light sensor (1526) senses the light intensity, the image sensor (1528) senses the image, the gas sensor (1539) detects the gas composition, the sound wave sensor (1536) senses the sound wave, etc. Map the state of the entity itself and the surrounding environment to the AeonVerse.
[0406] 5. Spread (1505): The entity transmits and broadcasts its own status and sensor status through the wireless broadcast of cFAN or other input and output devices. For example, modulated sound waves are used to spread through speakers, or modulated light waves are used to spread through light sources or lasers. Each node will rebroadcast the received information after weakening it. For example, if a node receives a sound wave broadcast volume of level 5 from a neighboring node, it will reduce the volume to level 4 and add the received timestamp and the source node before broadcasting, which means that the information is weakened before rebroadcasting.
[0407] 6. Joined (1506): After completing the above steps, the cFAN chip has loaded the MorphCode of the element entity and obtained the identity and role of the digital avatar. The cFAN chip's sensors obtain the entity, environment, surrounding status and atmosphere, and after exploring through the cFAN radio broadcast, it is riveted to the digital landmarks of Field and Location, and accesses the cFAN network according to the role preset in the MorphCode.
[0408] 7. Start Salutation (1507): The cFAN chip broadcasts its identity, capabilities, resources and networking requirements to neighboring nodes. The neighboring nodes that receive the request respond with their identities, capabilities, resources, remaining networking capabilities and willingness to connect.
[0409] 8. Contented (1508): Each node has a selection score card when connecting to other nodes. The cFAN chip sequentially requests neighboring nodes with higher scores to access the network. The requested node decides whether to accept the request based on its own networking standards.
[0410] 9. Chained (1509): After obtaining the node connection to the access network, the cFAN chip establishes the time-space riveted authentication and cFAN Fingerprint network with the connectable nodes, the Location Identifier (1429) node, the Root node (1430), etc.
[0411] 10. Association (1510): Associate cFAN tasks and events with tokens. Each node in the cFAN network of each Field has an Associate Token, which consists of two sets of algorithms that vary according to the mesh data of the space-time riveted where the node is located. Algorithm-left produces Token-L, and Algorithm-right produces Token-R. Token-L and Token-R are paired to produce a specific result, which is used to verify authenticity. Therefore, when nodes in the cFAN network transmit information to each other, or when transmitting information to each other through the Field's BIFROST Gateway and AeonVerse, the source sends Token-L as one of the authentications, and the receiving end uses Token-R for authenticity comparison.
[0412] Fig.16 .Protocol for Joining Network with cFANTag Identifier discloses a protocol involving a method for enabling an entity to join a cFAN network through a cFAN chip identifier. In a field Field (1605), there is a camera asset (1604) and a natural person Natural Person (1606) who is a mobile phone UA (1607) with an App (1623) installed. The field gateway BIFROST (1608) provides a channel to connect to AeonVerse (1609) and AeonMatrix (1611). In this configuration, NaturalPerson (1606) will install a cFAN chip (1602) for the product Product (1613) in order to connect it to the cFAN network. The process includes the following steps:
[0413] Step 1 (1612): Provide an uninitialized cFANTAG Identifier (1602).
[0414] Step 2 (1615): Register the entity Element (1616) in the portal website of AeonMatrix (1611). AeonMatrix generates basic information (1617) including Morph-ID, Contents, Owner, User and Field of the entity, as well as the algorithm for generating the verification Token. The TokenAlgorithm is divided into Algorithm-left (which will generate Token-L) and Algorithm-right (which will generate Token-R).
[0415] Step 3 (1619): AeonMatrix generates a one-time MorphCode (1614), which includes Link Code, Algorithm-left and basic information of the entity's Owner, User and Field. The Natural Person (1606) installs the chip (1603) on the Product (1613) and affixes the one-time MorphCode (1614).
[0416] Step 4 (1620): Natural Person (1606) uses App (1623) to scan One-time MorphCode (1614) and decode it to obtain Link Code, Algorithm-left and basic information of the entity's Owner, User and Field.
[0417] Step 5.1 (1621): App (1623) sends the Link Code to BIFROST (1608) for parsing and records the Time Stamp (1624).
[0418] Step 5.2 (1622): BIFROST (1608) returns the Morph-ID and establishes a VPN tunnel to AeonMatrix and records the Time Stamp (1623).
[0419] Step 6 (1627): App (1623) sends Token-L and Morph-ID to AeonMatrix through VPN tunnel and records Time Stamp (1648). AeonMatrix generates Token-R using Algorithm-right (1642), verifies whether Token-L matches (1640), and records Time Stamp (1645). BIFROST is the root node of the field and provides the reference time of the field to all nodes for synchronization and time calibration each time they connect. The Time Stamp of all nodes refers to this time.
[0420] Step 7 (1629): AeonMatrix (1610) sends MorphCode (1639) and Token-R (1642) to App (1633) and records the Time Stamp (1646). App (1633) forms a time-space binding based on the BIFROST of the field and the location Identifier coordinates in the physical world, confirms that the location of the App is the designated authorized location and time for operation, and confirms that the parameters of the cFAN network fingerprint formed by the connection between the App and the adjacent nodes are correct, generates Token-L in real time, and matches and compares it with the received Token-R (1642). If the match is successful (1628), the received MorphCode (1639) is confirmed to be true, and the Time Stamp (1647) of the occurrence time of this event is recorded.
[0421] Step 8 (1630): App (1633) delivers MorphCode (1639) to the cFANIdentifier chip (1601) of UA (1607) and records the Time Stamp (1624).
[0422] Step 9 (1631): The cFAN Identifier chip (1601) of the UA (1607) delivers the MorphCode (1639) to the cFAN Identifier chip (1603) of the Product (1631) and records the Time Stamp (1650).
[0423] Step 10 (1632): The cFAN Identifier (1603) of the Product (1631) writes the MorphCode into its memory, which has the characteristics of a one-time programmable read-only memory, completing the minting process, permanently storing the MorphCode of the digital incarnation of the Product in the AeonMatrix (1610), and recording the Time Stamp (1651).
[0424] Step 11.1 (1633): Product's cFAN Identifier (1603) sends MorphCode (1639) and generated Token-L (1664) to AeonMatrix (1610) for the first association authentication, and records Time Stamp (1652). After receiving MorphCode, AeonMatrix (1610) generates Token-R (1665) in real time and matches it with Token-L (1664), and records Time Stamp (1661). Among them, the authentication algorithm of Token is composed of any self-owned algorithm. The simplest way is a mathematical function, such as Function = function 1 + function 2. For example, 10=4+6, 10 is function, 4 is Function 1, which is Algoritm-L, and 6 is Function 2, which is Algoritm-R. Similarly, it can be a graphic algorithm, the function is a 5-cm white circle, Function 1 and Function 2 are two broken graphs, and when merged, they are 5-cm white circles, which is correct. This application does not limit the specific algorithm. The focus of this application is that in an event process, at any step, both parties will hold half of the tokens of space-time binding and mesh participation for authentication to confirm whether the other party is counterfeit. If Token-R and Token-L match, it will continue to the next step, and if they do not match, it will stop.
[0425] Step 11.2(1634): AeonMatrix(1610) sends the first connection authentication Token-R(1665) back to Product's cFAN Identifier(1603) and records the Time Stamp(1662). After Product's cFANIdentifier(1603) receives Token-R(1665), it generates Token-L(1667) in real time and performs a matching comparison, and records the Time Stamp(1653).
[0426] Step 12.1 (1635) to Step 12.4 (1638): Product's cFAN Identifier (1603) broadcasts MorphCode (1639) to neighboring nodes to access the cFAN network and records the corresponding Time Stamp. After receiving the information, Field (1605) and BIFROST (1608)'s cFAN Identifiers reply and record the corresponding Time Stamp. This process establishes a connection relationship with neighboring cFAN chip nodes, and establishes the binding and witnessing of the cFAN network fingerprint in real time.
[0427] The following are Fig.17 The process described in is used to cast a digital ID into a cFAN Identifier. This process involves a method that allows the user (1701) to first register and log in a physical entity in the AeonMatrix to become an Element. After a series of processes, including multi-party authentication, witnessing, encryption, etc., the entity designated in a specific field in the physical world is connected to the cFAN network by writing the correct MorphCode into the cFAN chip, and connected to the AeonVerse. The entire process includes debugging, fool-proofing, and anti-hacking technologies to ensure the establishment of a secure, non-forgery-proof digital world AeonVerse. The process includes the following steps:
[0428] Step 1: Natural Person, i.e. user (1701) first prepares the physical world entity elements in the process (1704), including the location, identity, address, address and basic information of natural persons, legal persons, products and assets. In the process (1705), after the administrator logs in to the AeonMatrix portal, he creates a digital avatar MorphCode account for the element and enters the prepared information of the process (1704). After the administrator logs in the data number of the element, AeonMatrix creates a folder (1706) and lists the following data items:
[0429] a).Morph-ID is used as the ID of the digital avatar. The Link Code is associated with the Morph-ID and needs to be decoded by the BIFROST field gateway to obtain the URL of the Morph-ID in the AeonMatrix MorphCode. The MorphCode is the code of the digital avatar of the element. The One-Time MorphCode is the initialization code bound when the MorphCode is first cast into the cFAN chip and must be read by the App before activation.
[0430] b). The elements of the element in the physical world, such as Field, Location, and other reference landmarks Address.
[0431] c). Contents refers to the digital content of the element, such as user manuals, instructions, certificates, articles, images, etc.
[0432] d). The people related to the element, such as Owner, User, Shareholder, Director, Maintainer, etc.
[0433] e). The cFAN node certificate algorithm Algorithm-left of this element and the certificate algorithm Algorithm-right of this element in AeonMatrix, etc.
[0434] The folder (1706) contains the One-Time MorphCode, which includes the Link Code, Algorithm-left, field elements and related person data, and can be encoded and packaged into a graphic code, such as the graphic code (1733).
[0435] Step 2: Process (1703) attaches the One-Time MorphCode graphic code (1733) to the entity (1736) to be identified. Process (1707) uses a mobile phone (1737) equipped with ScanApp (1708) to read the graphic code (1733). Next, App (1708) in process (1709) unpacks the graphic code (1733) and obtains the One-Time MorphCode folder. App (1708) sends the Link Code to the field gateway for decoding, as in process (1711), BIFROST decodes the graphic code (1733) and returns the folder (1712) to App (1708), which includes the URL of the digital avatar ID (Morph-ID) of the element and the permission to access the AeonMatrix VPN Tunnel.
[0436] Step 3: In process (1713), App (1708) uses Algorithm-left and Morph-IDs to generate certificate Token-L (1714), and sends Token-L and Morph-ID to AeonMatrix through AeonMatrix VPN tunnel. In process (1715), AeonMatrix uses the correct algorithm and Morph-ID to generate Token-R (1716). In process (1717), AeonMatrix matches the Token-L sent by App with the Token-R it generated. If the two certificates do not match, it enters the stop state (1718). If they match, it enters process (1719).
[0437] Step 4: In the process (1719), AeonMatrix sends the MorphCode and Token-R in the folder (1721) to App (1708). App (1708) generates Token-L using the One-Time MorphCode algorithm-Left and MorphCode. In the process (1734), App matches the Token-R sent by AeonMatrix with the Token-L it generates. If the two certificates do not match, it enters the stop state (1723). If they match, it enters the process (1725).
[0438] Step 5: In process (1725), App transmits MorphCode (1738) to cFAN Identifier (1724). cFAN Identifier writes MorphCode into its one-time programmable, non-erasable memory. In process (1726), after the MorphCode data is written into cFAN, it uses Algorithm-left calculation to generate Morph-ID and generate certificate Token-L. cFAN Identifier sends the folder (1728) containing Token-L and Morph-ID to AeonMatrix through the AeonMatrixVPN tunnel. In process (1727), AeonMatrix matches Token-L sent by cFAN Identifier with Token-R when the digital avatar generates MorphCode during registration. If the two certificates do not match, the stop state (1730) is entered. If they match, the process (1731) is entered.
[0439] Step 6: In the process (1731), AeonMatrix sends a confirmation response and attaches Token-R to cFANIdentifier. After receiving the confirmation response from AeonMatrix and the Token-L and Token-R match correctly, cFANIdentifier broadcasts to surrounding nodes and joins the cFAN network.
[0440] In the above process, in order to write the MorphCode into the memory of the cFAN Identifier, the Link Code must first be used as the link code. The link code needs to be jointly parsed by the mobile phone with authentication function and the field gateway BIFROST to obtain the correct element identifier Morph-ID of the AeonMatrix and its access path. This process involves at least three parties, and combines the parameters of the physical world location for decoding and mutual authentication. After obtaining the Morph-ID, the cFAN Identifier will use the pre-set pairing algorithm to access the AeonMatrix. This process not only involves binding authentication of multiple parties and locations, but also includes the steps of credential generation, which together ensure the confidentiality and security of the path from the cFAN field to the AeonVerse. This series of operations ensures the accurate casting and secure access of digital identities, providing a solid foundation for entering the digital world AeonVerse.
[0441] Fig.18 : Dimension RivetToken (DRT) FormationMethod, this figure is intended to illustrate the method of forming a Dimension RivetToken (DRT), which mainly involves integrating entities in the Physical (1848) world into the field affairs FieldThings (1801) field. These entities include:
[0442] 1. Asset(1815) elements that can be registered in the Elements(1867) directory in AeonMatrix(1866) through the BIFROST(1806) gateway.
[0443] 2. Location (1802) Landmarks, such as house numbers, street signs, wall sockets and lamps, are fixed reference points in the physical world and are registered in the Field (1811) element under the Elements (1807) directory.
[0444] 3. A Company (1804) legal person (1813) entity that can be registered as a Legal Entity (1813) element under the Elements (1807) directory.
[0445] 4. The User (1803) entity using the mobile phone (1809) as a proxy can be registered as a NaturalPerson (1812) element under the Elements (1807) directory.
[0446] 5. The Product(1814) entity can be registered as a Product(1814) element under the Elements(1807) directory.
[0447] The administrator prepares an uninitialized blank cFAN Identifier (1818) and follows Fig.15The "Protocol for Joining Network with cFAN TAG Identifier" shown above casts (Minted (1501)) the MorphCode of each element of the AeonMatrix (1866) into the indelible memory of the cFAN. The administrator then tags (1850) the cFAN Identifier containing the MorphCode and installs it on each entity in the field. For example, the cFAN Identifier (1823) of BIFROST (1806) is given the Root role of the field cFAN Identifier, responsible for managing the cFAN network protocols, rules, governance, etc., and providing synchronized clocks for all cFAN nodes, as well as serving as a witness and recorder of field events. Through BIFROST (1806)'s function as a field gateway, it assists all cFAN nodes in the field in obtaining dedicated AeonVerse network channels. The cFAN Identifier (1819) of the Location (1802) entity acts as a node that provides the physical world address and the AeonVerse digital landmark address, and plays the role of a virtual-real binding node in the FieldThings (1801) field. Combined with the synchronized clock provided by BIFROST (1806), it forms a reference node for time-space binding. In addition, BIFROST (1806) acts as a gateway between the IP network and the cFAN network, solving the problem of BIFROST (1806) lacking physical binding in the IP network. Other entity nodes, such as the cFAN Identifiers (1821) node of the Company (1804) entity, the cFAN Identifier (1821) node of the User (1830) entity, and the cFAN Identifier (1822) node of the Product (1805) entity, join the cFAN network with BIFROST (1806) as the root according to the rules of "Protocol for Joining Network with cFAN TAGIdentifier".
[0448] In the present invention, the connection relationship between each node and its neighboring nodes constitutes the cFANFingerprint texture of the node, which is one of the core disclosures of the present invention. For example, the cFAN node (1819) has the following cFANFingerprint texture relationship:
[0449] 1. Connected to node (1823) via line (1842),
[0450] 2. Connected to node (1821) via line (1869),
[0451] 3. Connected to node (1822) via line (1847),
[0452] 4. Connected to node (1820) via line (1843).
[0453] These cFAN Fingerprint patterns are unique feature values of nodes in the cFAN network and can be used as non-replicable features for virtual-real binding. After combining the synchronization time and physical address Location (1802) of the cFAN network with the cFANFingerprint pattern, once this information is bound and recorded on the AeonVerse blockchain, the cFANIdentifier (1819) node acquires an identity with characteristics such as irreplaceability, indivisibility and uniqueness, thus becoming a Non-Fungible Identifier. This is one of the important disclosures of the present invention.
[0454] In the digital world (1849), the present invention aims to construct a digital platform based on AeonVerse (1865). AeonMatrix (1866) is responsible for the digital cataloging service of Elements (1807) in this platform, which includes the five major element categories for constructing AeonVerse: Field (1811), Natural Person (1812), Legal Entity (1813), Product (1814) and Asset (1815), which represent the five major entity types in the physical world. Each element's digital avatar has its corresponding digital content. The Contents (1868) element under the Elements (1807) directory of AeonMatrix (1866) is a multi-dimensional matrix database that aggregates the digital content of all elements. When an entity in the physical world completes registration and obtains a MorphCode (1871) digital identity code, it will be assigned to an element database of Contents (1855), such as the BIFROST Contents (1833) database, Location Contents (1829) database, Company Contents (1831) database, User Contents (1830) and Product Contents (1832) databases. These element databases exist in this multidimensional matrix database using distributed, slicing, hashing, decryption and other data management methods.
[0455] The Contents of all elements represent the real digital content data of the element. The relevant personnel of the element, such as the owner, manager, creator, maintainer, visitor, shareholder, etc., must upload, register and use the Contents after their identities are authenticated, authorized and authenticated. The relevant personnel of each element will provide feedback information and mark it according to the characteristics of the digital content used. This process is called Tag (1854). For example, when the instruction video content of a device or the speech content of a natural person is played on the AeonVerse platform, the user can leave comments and information on the platform for specific content feature points after watching. In this process, the relevant personnel will provide feedback information and mark it according to the characteristics of the digital content used. In this process, the relevant personnel watch the specific digital content of a specific object in a specific scene and time and provide feedback information on specific feature points. These associations can be marked to establish an index system. Subsequently, these tags will be collected and analyzed to establish an index system to help better organize and retrieve content in specific scenarios. The digital content of these elements and the specific address of the index system mark are the URL (1853) of the Contents (1853) of the element. The Tag (1854) of each element will change due to the different times, places and feedback feature values of the users, and combined with the URL (1853) stored in the Contents of the element, the Contents, Tag and URL of the element are bound together and written into the MorphCode of the digital incarnation of each element. Therefore, the MorphCode of the element has the characteristics of irreplaceability, indivisibility and uniqueness in the digital world (1849) and AeonVerse (1865), that is, the dimension riveting certificate (1841), called Non-Fungible Token, which is one of the disclosures of the present invention.
[0456] In the digital world, the present invention forms a new type of identification called Dimension Rivet Token (DRT) by binding the entity's Non-Fungible Identifier and Non-Fungible Token and uploading them to the blockchain or public blockchain of AeonVerse. In the space-time dimension of the physical world, each entity can only have one Non-Fungible Identifier for Tag (1854). According to the "5 Dimensions of Natural Person" architecture, a Natural Person can have a five-dimensional digital avatar, which means that each Non-Fungible Identifier can be associated with multiple Non-Fungible Tokens of different dimensions. Therefore, Dimension Rivet Token (DRT) provides an irreplaceable, indivisible and unique connection evidence for the digital avatars of different dimensions in the digital world under the witness of a specific space-time binding. This is one of the key disclosures of the present invention. This identification method establishes a unique connection between physical space-time and multi-dimensional digital avatars. For example, among the five elements of AeonMatrix, there is a product element. The basic data of the product element includes the relationship between the manufacturer and the owner. The manufacturer can be a natural person or a legal person, and the owner is the buyer. The buyer can also be a natural person or a legal person. The relationship between the manufacturer and the owner of the product is a transaction event, and the process of this transaction event can be digitally recorded by AeonVerse. Assets are the property elements in the physical embodiment of a natural person in the five dimensions. Their personal assets in the physical world can be digitally assetized and associated with the natural person after logging into AeonMatrix.
[0457] Fig.19 The architecture of a BIFROST Edge Gateway is presented, and one of the implementable technologies of the Edge Gateway of the present invention is described.
[0458] The hardware (1902) in this architecture consists of the following hardware modules:
[0459] 1. Wireless network resource pool (1936): The resource pool can be composed of modules of various wireless communication standards, such as the 802.11 series established by IEEE, Bluetooth, LoRa, Zigbee, Cellular network including 2G, 3G, 4G / LTE and 5G, providing wide mobile communication coverage, and having a cFAN (1934) module.
[0460] 2. Wired network resource pool (1937): The resource pool can be composed of modules of various wired communication standards, such as Ethernet, Optical Fiber Communication, Power Line Communication (PLC), etc.
[0461] 3. Computing processor resource pool: This resource pool is composed of processors with different processing capabilities to form a resource pool of specific computing power, such as CPU resource pool (1926), or GPU resource pool (1927), Data.U resource pool (1938), NPU resource pool (1928), Mem.U resource pool (1930) and Gov.U resource pool (1929), etc., or it can also be an AI Chip.
[0462] 4. Memory Bank (1931): This structure can be a combination of different memories, such as RAM, ROM, DDR, MRAM and other memories. It can be divided and sliced into different access arrangement structures through software definition and provided to various processors for use during calculations.
[0463] 5. Storage Bank (1932): This structure can be non-volatile memory such as MRAM, FLASH, Hard Disk, etc., to provide data storage. It can be divided and sliced into different access arrangement structures through software definition, and provided to various processors for use when storing data.
[0464] 6.I / O(1935): This structure has interfaces to connect human-computer interface, such as optical, acoustic, etc., and interfaces to connect peripherals, such as USB, BLE, IR, etc.
[0465] 7.Hyper Docker (1933) structure: This structure is as shown in Figure 7 As shown, a multi-dimensional switch module with power supply, clock and bus specifications that can be defined by software can provide different power supplies and clocks to different processors in the computing processor resource pool, as well as the wireless network resource pool (1936), the wired network resource pool (1937), or the memory bank MemoryBank (1931), the storage data bank Storage Bank (1932) and the input / output interface resource pool I / O (1935), and can be redefined and deployed, divided and sliced by software through the HyperDocker bus (BUS) into a computer system architecture or server architecture that can execute multiple and different application services.
[0466] In this architecture, Software (1901) consists of the following software modules:
[0467] 1. Operating System (1903): Since Hyper Docker can be cut into multiple computer system architectures, each slice of the architecture can be a multi-core computer, a general server, or a supercomputer. Each slice of the computer architecture will have an independent operating system, such as Windows Server, Linux (Ubuntu Server, CentOS), etc., or Red Hat Enterprise Linux, SUSE Linux EnterpriseServer, Cray Linux, etc. for supercomputing.
[0468] 2. Cloud Native Hypervisor (1904): Each computer system architecture cut by HyperDocker is equipped with a Cloud Native Hypervisor (1904) designed for containerized applications. This hypervisor provides high performance and security in cloud environments while supporting container technologies such as Docker and Kubernetes. They are usually more lightweight and focus on improving performance and resource utilization when the container is running.
[0469] 3.Containers: Package the AeonVerse digital platform-related applications and all their computing resources in a container to provide real-time services in the field. Commonly used container technologies include Docker, Kubernetes, LXC / LXD, etc. Fig.19 As shown, AeonMatrix (1910), Field (1911), Consciousness (1912), AeonVerse (1909), and Talents (1906) are all container instances.
[0470] 4. Talents: refers to application services designed specifically for the AeonVerse cloud environment, with the characteristics of Cloud nativeservice and Cloud Microservice, and can be deployed on AeonVerse Cloud and BIFROST EdgeGateway. Fig.19As shown, Talents such as DSR (1917), DRT (1916), Authorization (1915), Authentication (1914), Elements (1913) etc. can be placed in the same container AeonMatrix (1910) due to their relevance. In addition, there are other Talents such as Reflex (1918), Cognition (1919), Perception (1920), Conversion (1939), Library (1921), Operation (1922), Media (1923), Meeting (1924), Telephone Communication (1925), APP1 (1907), (1908) etc.
[0471] 5. Sandbox (1905): It is a part of the computer system architecture cut by HyperDocker. All components in the architecture are solidified by Sandbox, which is independent and closed. It has an independent Operation System and includes an independent CloudNative Hypervisor, which manages only one container, such as Talents (1906). The characteristic of Sandbox is that when BIFROST Edge Gateway requests a remote service, it will ask the remote end to provide an application and then place it in Sandbox to perform calculations with local data. After the calculation is completed, the application will be removed, thereby achieving a mechanism to protect local data from outflow. Sandbox is a solidified, independent and closed container. Its processor, memory, bus, I / O, and independent OS and Cloud Native Hypervisor are not shared with other containers such as AeonMatrix / Field. There is no resident application in Sandbox. When there is a need, the remote application is loaded into this container for use, but it can be deleted when not in use.
[0472] Fig. 20 It shows a Software-Defined Sliceable Edge Computing Architecture, which uses HyperDocker to slice the edge computing architecture into multiple computing structures that are most suitable for specific application services in a software-defined way.
[0473] like Fig. 20 As shown, three computer system structures (2001), (2002) and (2003) are cut out, and the specific descriptions are as follows:
[0474] 1. Computer system structure 1 (2001): It includes a SD-ApplicationProcessor 1 (2007) computing resource pool, which is composed of multi-core processors such as ALU 1 (2013), GPU 1 (2012), NPU 1 (2011), Mem.U1 (2014), Data.U1 (2015) and I / OU 1 (2016), providing powerful computing capabilities. A specialized CloudNative Hypervisor 1 (2036) is managed by the Operation System (2000) and carries a container of an application service Application Service 1 (2004) Talent. Hyper Docker (2019) cuts out an SD-Application (SD-application) Hyper Docker 1 (2026) through software definition, and the Docker is connected to a sliced memory resource pool Sliced Memory Bank 1 (2017) in the memory resource pool Memory Bank (2018), and an external connection channel group (2020), including I / O 1 (2021), Wireless 1 (2022) and Wire 1 (2023). In addition, it is also connected to a sliced storage resource pool Sliced Storage Bank 1 (2032) in the storage resource pool Storage Bank (2031), thereby forming an independent computer system.
[0475] 2. Computer system structure 2 (2002): includes a SD-ApplicationProcessor 2 (2008) computing resource pool, which is composed of multi-core processors such as ALU 2, GPU 2, NPU 2, Mem.U2, Data.U2 and I / OU 2, providing powerful computing power. A specialized CloudNative Hypervisor 2 (2037) is managed by the Operation System (2000) and carries a container of an application service Application Service 2 (2005) Talent. HyperDocker (2019) cuts out an SD-Application HyperDocker 2 (2027) through software definition, and the Docker is connected to a sliced memory resource pool Sliced MemoryBank 2 (2024) in the memory resource pool Memory Bank (2018), as well as an external connection channel group (2025), including I / O 2, Wireless 2 and Wire 2. In addition, it is also connected to a sliced storage bank 2 (2033) in the storage bank (2031), thereby forming an independent computer system.
[0476] 3. Computer system structure 2 (2002): It includes a SD-ApplicationProcessor (SD-application processing) n (2008) computing resource pool, which is composed of multi-core processors such as ALUn, GPUn, NPUn, Mem.Un, Data.Un and I / O.Un, providing powerful computing power. A specialized CloudNative Hypervisor (cloud local hypervisor) n (2038) is managed by the Operation System (2000) and carries a container of an application service Application Service n (2006) Talent. Hyper Docker (2019) cuts out an SD-Application (SD-application) HyperDocker n (2028) through software definition. The Docker is connected to a sliced memory resource pool SlicedMemoryBank (2024) in the memory resource pool MemoryBank (2018), as well as an external connection channel group (2030), including I / On, Wireless n and Wire n. In addition, it is also connected to a sliced storage bank (2034) in the storage bank (2031), thereby forming an independent computer system.
[0477] The design of this architecture, Software-Defined Sliceable Edge Computing Architecture, reflects the demand for edge computing technology. Through HyperDocker's software-defined slicing capabilities, computing resources can be flexibly divided into multiple independent computing structures, each of which is best suited for the specific application services it carries. This slicing method allows each computing structure to be optimally configured according to the required computing power and resources, thereby improving the computing efficiency and resource utilization of the overall system.
[0478] In addition, each computing structure in this architecture is managed by a specialized CloudNative Hypervisor, ensuring the consistency and security of the operating environment. At the same time, the software-defined capabilities provided by HyperDocker make the allocation and management of computing resources more flexible and precise, meeting the technical requirements of computing applications for rapid deployment and efficient operation.
[0479] In short, the design of this architecture provides a solid technical foundation for efficient, flexible and secure computing environment through innovative software-defined and resource slicing technologies to meet the challenges and requirements of edge computing at the technical level. This architecture not only improves the efficiency of computing resources, but also provides strong support for various computing tasks.
[0480] Fig.21 .Single SandboxArchitecture within an Edge Gateway. This architecture shows how to use HyperDocker to define the Fig.19 In the architecture of the BIFROST Edge Gateway, a Sandbox container is cut out to enclose external Talent and local data in the computing structure of a specific application service for calculation, so that local data will not be leaked due to outflow problems, and the Talent will be removed after the calculation is completed, which can reduce the risk of hacking.
[0481] The hardware architecture of a Sandbox (2132) architecture includes an independent and non-software-defined computing resource pool, including ALU 1 (2127), DPU 1 (2126), NPU 1 (2125), Mem.U1 (2128), DataU 1 (2129), and I / OU 1 (2130) processors with different characteristics, forming a variety of computing power system architectures, connected to the hardened memory Memory (2122) and Storage (2132) via the hardened Hyper Bus (2119), providing independent storage and computing data storage for system software and APP and Data during computing. The software architecture includes an independent Sandbox Operation System (2123) and an independent Container (2131), which form an independent computing structure enclosed in a specific application service.
[0482] When BIFROST Edge Gateway needs a special application APP (2124), it will be introduced into the Container (2131), and then the Data (2116) to be calculated will be passed to the Container (2131) via the Hyper Bus (2129). After the calculation is completed and the result is obtained, the APP (2124) and Data (2116) will be erased.
[0483] The present invention discloses a technical solution of using a single Sandbox architecture inside the edge gateway BIFROST Edge Gateway, which is called Fig.21 The Single Sandbox Architecture within an Edge Gateway is shown in Figure 1. This architecture uses HyperDocker technology to define the edge gateway in a software-defined manner. Fig.19 Create an isolated sandbox container in the . This sandbox container is specially designed to isolate digital application services (Talent) and local data in a specific application service computing architecture, thereby protecting local data from being leaked and reducing the risk of data leakage and hacker attacks.
[0484] The hardware architecture of the sandbox includes a variety of processors with different characteristics, such as arithmetic logic unit (ALU 1(2127)), data processing unit (DPU 1(2126)), network processing unit (NPU 1(2125)), memory unit (Mem.U 1(2128)), data unit (DataU 1(2129)) and input / output unit (I / OU 1(2130)). These processors form an independent and fixed computing resource pool that cannot be defined by software, which is connected to the fixed memory Memory(2122) and storage Storage(2132) through a fixed Hyper Bus(2119), providing independent storage and computing space for system software and application programs (APP) and data during computing.
[0485] In terms of software architecture, it includes an independent sandbox operating system (Sandbox Operation System (2123)) and an independent container (Container (2131)). When BIFROST Edge Gateway needs to execute a special application (APP (2124)), it will introduce the application into the container and pass the data to be calculated (Data (2116)) into the container through HyperBus. After the calculation is completed, the application and data will be immediately erased for security reasons.
[0486] The core of the present invention is to provide an edge computing architecture designed to improve data security and computing efficiency. Through physical and software isolation, data security and computing independence are ensured. This architecture is particularly suitable for application scenarios that require high data confidentiality and security, such as sensitive fields such as financial services, healthcare, and regulatory agencies. Through the present invention, the risk of data leakage and hacker attacks can be effectively reduced, while improving the overall computing power and efficiency of the system.
[0487] In the present invention, a system called AeonVerse is disclosed, in which entities in different fields can transmit their state, environment and facility atmosphere perception information or information obtained by sensors to Edge Gateways in other fields through the network channel of the Networking Layer. Fig. 22 As shown in the figure, "One scenario for implementing I / O conduction" shows how to connect the Edge Gateways in different fields through dedicated lines, thereby establishing a data plane channel and a control signal plane between the two fields. This enables entities in one field to control physical sensors in another field and obtain sensing data. This process is called I / O conduction.
[0488] In Field 1 (2227), cFAN Identifier (2226) is used as a landmark, camera (2228) is equipped with cFAN Identifier (2229) to capture images in the field, speaker (2223) is equipped with cFAN Identifier (2224) to play sound, electronic billboard (2221) is equipped with cFAN Identifier (2225) and provided with AeonVerse digital environment by Display (2222), which serves as the FieldAgent agent device of the field (i.e. the field agent mentioned above). EdgeGateway (2201) is equipped with cFAN Identifier (2202), which serves as the cFAN domain root of the field and connects to other fields as a gateway. The mobile phone (2219) of the user (2217) is equipped with a cFAN Identifier (2220) as a UserAgent (user agent device / user agent), and the mobile phone screen (2218) serves as the AeonVerse immersive interface.
[0489] In Field 2 (2243), cFAN Identifier (2242) provides landmarks, Camera (2235) is equipped with cFAN Identifier (2234) to capture images in the field, Microphone (2241) is equipped with cFAN Identifier (2240) to record sounds, Equipment Controller (2239) is equipped with cFAN Identifier (2238) to provide instrument readings, Gas Sensing Device (2236) is equipped with cFAN Identifier (2237) to sense chemical gases. Edge Gateway (2216) is equipped with cFAN Identifier (2233) as the cFAN domain root of the field and as a gateway to other fields. Robot Dog (2230) is equipped with cFAN Identifier (2232) and Camera (2231) and is responsible for on-site inspections.
[0490] After authorization, the user (2127) in Field 1 (2227) can control the camera (2235) in Field 2 (2243), adjust the angle to obtain the environment image, and view the scene of Field 2 on the mobile phone screen (2218). In addition, the user can also remotely control the robot dog (2230) for inspection, and read the instrument value (2239) on the controller through the camera (2231) on the robot dog. Therefore, the sensors in Field 2, such as the camera (2231), camera (2235), gas sensing device (2236) and microphone (2241), can be directly controlled and read by the mobile phone (2219) in Field 1 (2227) RawData for processing. These sensors can be used as sensors connected to the I / O interface of the user's (2217) proxy device mobile phone (2219), which is called I / O conduction in the present invention. In addition, on the Display (2222) of the FieldAgent field agent device (2221), the image of the camera (2235) of Field 2 (2243) can be combined with the image of the camera (2228) of Field 1 (2227) through the I / O conduction method and presented on the Display (2222), thereby showing the digital environments of the two fields together.
[0491] The technical solution of the present invention provides an innovative data and control signal transmission method, which realizes seamless connection and interaction between fields through I / O conduction technology. This not only enhances the data sharing and control capabilities between fields, but also provides users with an immersive interactive experience. The implementation of this technology will have a profound impact on smart cities, remote monitoring, interactive entertainment and other fields. Through the present invention, we can effectively improve data security and create a more coherent and interactive digital world for users.
[0492] Fig.23 .I / O Conduction Payload Format (2300) describes a method for increasing efficiency when implementing I / O Conduction technology, in which a field has wireless transmission (wireless transmission) (2301), wire transmission (wired transmission) (2302), and photonics optical wave lane transport (photonics optical wave channel transport / photonic optical wave channel transmission) (2303) transmission communication technology for networking. The present invention defines the size and format of a payload (2305) as a basic unit, for example, it can be 246 bytes, including a preamble, an access address, 246 bytes, CRC and other commonly used formats. Each transmission in the L2 Layer (2304) of the Wireless transmission (2301) is a basic payload (2305). The Payload (2307) in the L2 Layer of the Wire transmission (2302) can be composed of n groups of basic payloads (2305) in series. The payload (2314) in the L2 layer of the Photonics Optical wave lane transport (2303) may be a basic payload matrix of n x m dimensions consisting of m groups of n strings.
[0493] Therefore, I / O conduction uses a payload (2035) of fixed size and format as the basic unit of payload for different transmission communication technologies. When converting different interfaces, the payload does not need to be unpacked or depacketized, and the format of the payload does not need to be adjusted, so that the payload of the entire network can be transmitted seamlessly.
[0494] The present invention provides an innovative data and control signal transmission method, which uses I / O conduction technology to achieve seamless connection and interaction between fields. This technology not only enhances the data sharing and control capabilities between fields, but also provides users with an immersive interactive experience, which has a profound impact on the fields of smart cities, remote monitoring and interactive entertainment. The present invention can effectively improve data security and create a more coherent and interactive digital world for users.
[0495] The present invention discloses a method for converting a conventional electronic signage display into a FieldAgent of AeonVerse. In the field (2408), the hardware functions of the electronic signage (2418) are shown in the block diagram (2420), including an LCD display controller (2421), a display scaler (2425), an HDMI controller (2426), an application processor (2427), and hardware function modules with input / output ports such as HDMI (2428) and USB (2422). The present invention further discloses a USB cFAN FA device (2424), which has a cFAN module (2429) embedded therein, capable of connecting to a cFAN network, and connecting to the WiFi (2412) of the Edge Gateway (2411) through the Application Processor (2430) and WiFi (2431). In addition, the device also includes hardware functional modules such as a memory (2435), a microphone (2434), an electro-acoustic conversion device (2433), and a USB Hub Controller (2432).
[0496] The USB cFAN FA device (2424) mainly provides the following functions related to AeonVerse FieldAgent:
[0497] 1. cFAN module (2429): connected to the cFAN network in the field, and receives a control signal (2415) from the cFAN network control plane.
[0498] 2. WiFi module (2431): connected to the WiFi (2412) of BIFROST Edge Gateway (2411), accessing the data plane in the cFAN network, thereby receiving the Video (2407) content of the camera (2406) in the field and the Video (2417) of the remote AeonVerse.
[0499] 3. Application Processor (2430): processes multiple audio and video contents and presents the digital world of AeonVerse on the LCD Display (2419) of Digital Signature (2418), including:
[0500] Local scene: audio and video content captured by local cameras.
[0501] Local field digital environment: images generated by the local BIFROST Edge Gateway (2411).
[0502] Remote digital environment: Real scenes and digital audio and video content of other environments transmitted by AeonVerse through the network.
[0503] Digital avatar presentation: Generates digital avatars, virtual objects, controller interfaces, function menus, and outputs images of USB HID devices and USB imaging devices through the ports of the USB HUBController (2432).
[0504] 4. USB HUB Controller module (2432): provides input ports for multiple USB devices, all connected to Application Processor (2430).
[0505] Through the combination of the above functions, ApplicationProcessor (2430) can render multiple audio and video contents including local field real scene, local field digital environment, remote field digital environment, etc., and output them to Digital Signature (2418) through USB HUBController (2432). At the same time, it can also generate a digital avatar and present a digital control interface and a digital avatar on Digital Signature (2418) through a USB HID device.
[0506] After connecting the USB cFAN device (2400) to the traditional Digital Signature (2418), the LCD Display (2419) can not only present the virtual and real environment of multiple fields, but also generate the digital image of the field agent and provide a digital remote control interface for communication between fields. This is an implementable method of AeonVerse FieldAgent.
[0507] Based on the above technologies, the technical solution of the present invention can effectively combine digital information with physical fields, further enhance user experience and expand the application scope of digital billboards. Through the innovative USB cFAN device, the present invention not only brings new vitality to the existing digital billboard system, but also provides a new way to realize the concept of field agents, thereby promoting the process of integration of the digital and physical worlds.
[0508] like Fig.25 As shown, the present invention proposes an implementable method for converting a general electronic signboard Digital Signature (2518) into an AeonVerse FieldAgent through an HDMI cFAN FA device. In this solution, the Hardware Control Module (2517) of the Digital Signature (2518) is equipped with an HDMI (2501) interface as an input and output interface for images. Fig.24 The USB cFAN FA (2424) solution is improved to an HDMI cFAN FA (2503) solution, which mainly connects to the HDMI Controller (2511) through the Application Processor (2508) and transmits the image content to the LCD Display (2519) of the Digital Signature (2518) through the HDMI (2502) interface.
[0509] The technical solution of the present invention, through the application of the HDMI interface, not only simplifies the connection process between devices, but also improves the stability and quality of image transmission. This improvement enables Digital Signature (2518) to present the digital realm of AeonVerse more flexibly, and to more effectively serve as a field agent to provide a rich interactive experience. In addition, the application of the HDMI cFAN FA device provides another innovative implementation method for AeonVerse's FieldAgent, further expanding its application scenarios and functions, and bringing more diverse digital services to users. The implementation of this technology not only reflects AeonVerse's in-depth exploration of the concept of field agents, but also provides new possibilities for the future integration of the digital and physical worlds. This is an implementable method for AeonVerse FieldAgent.
[0510] like Fig.26As shown, the present invention proposes an implementation method for enhancing the digital environment generation capability of FieldAgent through an HDMI cFAN FA device. In this method, the hardware function module (2601) of FieldAgent is connected to a GPU (2603) through an ApplicationProcessor (2611), thereby providing more professional image processing capabilities. This enables FieldAgent to present the digital environment in a more professional way and transform the traditional Digital Signature into the digital environment entrance of AeonVerse.
[0511] The technical solution of the present invention significantly improves the generation and presentation capabilities of the digital environment by integrating the GPU (2603) graphics processor into the FieldAgent. This improvement not only enables Digital Signature to present digital content more vividly, but also enables it to interact with users more effectively, providing a richer and more immersive experience. In addition, the application of this technology provides AeonVerse's FieldAgent with more innovative possibilities, further expanding its application scope in the field of digital billboards and field agents. This is an implementable method of AeonVerse FieldAgent, which opens up a new path for the future integration of the digital and physical worlds. The implementation of this technology not only reflects AeonVerse's in-depth research on digital environment generation technology, but also sets new standards for the future development trend of digital billboards.
[0512] The present invention discloses a technology that combines the dimensions of the virtual world and the physical world, and imprints the space-time combined scene. Fig. 27As shown, Virtual and Physical Dimensions Imprint Scenes of Space-Time Binding, in the Field (2705), cFAN Identifier (2706) serves as a physical landmark, and BIFROST EdgeGateway (2701) is equipped with cFAN Identifier (2702), which serves as the cFAN Root node, responsible for networking and providing channels and interfaces for immersion in the AeonVerse digital world. The camera (2704) is equipped with cFAN Identifier (2703) to provide field image content, and Display (2708) is equipped with cFAN Identifier (2709), which serves as the FieldAgent to display the AeonVerse digital environment of Field (2705). The user (2715) uses a mobile phone (2717) as a UserAgent and has installed a cFAN Identifier (2716). After the entities in the Field (2705) are connected to the network through the cFAN Identifier, the synchronized clock provided by BIFROST (2701) and the physical landmarks provided by the cFAN Identifier (2706) can mark the physical events in the Field (2705) with a time-space binding mark.
[0513] BIFROST Edge Gateway (2701) obtains image content (2707) from the camera device (2703), generates data (2725) and digital environment content (2724), and transmits them to Display (2708) to present a digital environment surface (2726). The digital environment (2726) shows the user (2715) in the AeonVerse entrance digital environment of the Field (2705), in which the digital avatar (2713) is the user's DigtialAvatar. The user (2715) can use a mobile phone as a remote control interface, such as a multi-axis direction control interface (2719), and a multi-axis direction control direction prompt image (2711) is presented in the digital environment (2726). The virtual avatar DigtialAvatar (2710) in the digital environment can be operated by the user (2715) through the virtual cursor (2727). The mobile phone (2717) acts as a user agent device, and controls the movement of the cursor (2727) through sensors such as gestures, buttons, and touch panels, and selects virtual objects for interaction. The user (2715) can also communicate with the digital avatar DigtialAvatar (2710) through the communication device of the mobile phone (2717), such as speakers, microphones, etc. In this process, the user (2715) entity and other entities in the physical world, as well as the physical world presented by the digital environment and the digital avatars and virtual objects superimposed by the AeonVerse, are all witnessed and recorded by the cFAN Identifier throughout the process, marked with the imprint of time and space binding, and complete the recording and authentication of the time and space combination of virtual and physical dimensional imprints.
[0514] The smartphone (2728) can be used as a UserAgent. The present invention also discloses that other terminal devices can also be used as UserAgents, so that users can remotely control their own digital avatars. For example, the reality reflex remote controller (2723) and the mouse (2720) are installed with a cFAN identifier (2722), which can represent the user to immerse in the AeonVerse and remotely control their digital avatars.
[0515] The technical solution of the present invention realizes a new scene combining time and space by combining the dimensions of the virtual world and the physical world. The implementation of this technology not only enhances the interactivity and immersion of the digital environment, but also provides users with a comprehensive digital world experience. In addition, through the application of cFAN Identifier, the present invention effectively realizes the time and space binding of the entity and the digital avatar in the field, providing reliable technical support for the integration of the virtual and physical worlds. This is not only an important development of AeonVerse FieldAgent technology, but also lays the foundation for the development trend of the digital world in the future. The implementation of this invention will promote the seamless integration of the digital and physical worlds and create a more colorful digital lifestyle for users. This is one embodiment of the present invention.
[0516] Fig.28 for Application Scenarios ofReality-Reflex Remoter.
[0517] This invention demonstrates the application of Reality-Reflex Remoter in digital avatar authorization scenarios. Fig.28 In the Field (2807), cFAN Identifier (2807) is installed to provide a landmark in the physical world. BIFROST (2826) Edge Gateway is installed with cFAN Identifier (2802), which serves as the cFAN network Root node of Field (2807), responsible for networking and providing a channel and interface for immersion in the AeonVerse digital world.
[0518] In the Field (2807), Display (2825) is installed with cFAN Identifier (2829), which acts as a field agent device FieldAgent, providing the digital environment of the field. User (user) 2 (2814) uses Reality-ReflexRemoter (2816) installed with cFAN Identifier (2817) as UserAgent. After accessing the cFAN network of Field (2807), the Display (2825) of FieldAgent presents the digital environment of the field. After the cFAN Identifier (2829) installed on the display (2825) is connected to confirm the space-time binding position of the cFAN Identifier (2817) of User2 (2814), it is confirmed that User2 (2814) is located in the field (2807), and the digital avatar DigitalAvatar (2811) of User2 (2814) is presented in the digital environment (2809) of the field. User2 (2814) can make the digital avatar DigitalAvatar (2811) produce corresponding behaviors through gestures, remote control rod control, buttons, optical sensors, etc. of the Reality-Reflex Remoter (2816). These behaviors are recorded under the space-time binding witness of the cFAN network to ensure that the behaviors of the digital avatar DigitalAvatar (2811) in the digital environment are all driven by the will of User2 (2814).
[0519] User 3 (2815) uses Reality-Reflex Remoter (2822) installed with cFAN Identifier (2821) as UserAgent. After confirming the space-time binding location of User3 (2815)'s cFAN Identifier (2821) through cFAN Identifier (2829) installed by Display (2825), the present invention provides a method that allows User2 (2814) to authorize the control of its digital avatar DigitalAvatar (2811) to User 3 (2815). User2 (2814) can generate an agent contract through AeonVerse, and the contract contains conditions such as the authorized time, location, project, and authority. The digital content of the contract can be encapsulated in MorphCode (2823), or installed on a mobile phone (2818) with cFAN Identifier (2819) and connected to the cFAN network of Field (2807). In this case, the mobile phone display (2820) can present MorphCode (2823). User2 and User 3 can use their respective Reality-Reflex Remoter to scan MorphCode (2823) for contract authorization. Under the space-time binding of the cFAN network and the witness of multiple nodes, User 3 obtains the control right of User2's digital avatar.
[0520] The present invention realizes flexible control and authorization management of digital avatars through the innovative Reality-Reflex Remoter. This technology not only improves the naturalness and intuitiveness of digital avatar interaction, but also provides an effective solution for the security and permission management of digital identities. The authenticity and traceability of all operations are ensured through the spatiotemporal binding function of the cFAN network. In addition, the proxy contract generation and MorphCode technology of the present invention provide a convenient and secure method for the transfer of permissions of digital avatars, further expanding the possibility of interaction between the digital world and the physical world. These innovations not only enhance the user experience, but also open up new paths for future digital identity and permission management. This is an embodiment of the present invention.
[0521] Fig.29, Reality-Reflex Remoter Hardware Block Diagram, This figure discloses the implementable method of Reality-Reflex Remoter, one of the present invention, wherein the appearance is similar to a remote control with a joystick that can be held by hand, such as Reality-Reflex Remoter (2917), and the user can hold it while standing and operate it by gestures and pressing buttons. It can also be placed on the table like a mouse with a joystick (2919), and the direction can be controlled by sliding on the table like holding a mouse, or the joystick can be controlled by the thumb. The two have different appearances and usage methods, but the basic functions are similar, and their Hardware Block Diagram (2901). As Fig.29 As shown:
[0522] It has the following functional blocks:
[0523] RF antenna module (2902): includes antenna, RF transceiver, RF amplifier, filter and other components for signal conditioning.
[0524] cFAN module 2903): a circuit integration module of a node of the cFAN network of the present invention, providing access to the cFAN network.
[0525] Application Processor (2904): runs the operating system, multimedia processing, communication functions, sensor processing, power management, applications and other functions.
[0526] Multi-Axis Controller (2905): Software-defined button functions, Wearable 9-Axis Sensor management, Joystick 6-Axis Sensor management, etc.
[0527] Graphic Processor (2906): performs multimedia processing, image recognition, analysis and data pre-processing.
[0528] Audio Codec (2907): handles voice communications and manages Speaker (2915) and Microphone (2914).
[0529] DisplayModule (2921): a display module that provides information.
[0530] Power Management (2908) module: manages the power supply and distribution of the module.
[0531] Buttons (2905) module: key switches, touch switches, toggle switches, etc.
[0532] Wearable 9-Axis Sensor (2910): A sensor with three axes of accelerometer, gyroscope and magnetometer, used to sense and track gestures or body movements.
[0533] Joystick 6-Axis Sensor (2911): A multi-directional sensor module that can detect directions or angles such as X, Y, Z, pitch, yaw, and roll.
[0534] Mouse Sensor (2912): A mouse sensor that detects movement on different surfaces.
[0535] Barcode Image Sensor (2913): Uses image recognition to read various graphic barcodes.
[0536] Microphone (2914): A microphone is a device that converts sound into electrical signals.
[0537] Speaker (2915): Electroacoustic conversion device.
[0538] Environmental Sensors (2922): Sensors that monitor and identify environmental quality.
[0539] Rechargeable Battery(2916): A rechargeable battery pack.
[0540] The above is one of the implementable methods of the Reality-Reflex Remoter of the present invention.
[0541] The Reality-Reflex Remoter of the present invention not only provides users with a flexible and intuitive way of interaction through its multifunctional hardware design, but more importantly, it builds a bridge between the physical world and the digital world. The Reality-Reflex Remoter can become the agent of the digital avatar in the physical world in the digital world, and transmit the interactive sensing of the digital avatar to the physical world. At the same time, the user's operation of this Remoter in the physical world also reflects the user's will, making the Remoter a medium for conveying the will of humans and digital avatars in the two worlds. This two-way interactive design not only enriches the experience of human-computer interaction, but also gives digital avatars more possibilities and flexibility. It is one of the inventions of the present invention in the field of cross-border interaction.
[0542] Fig.30 For Reality-Reflex RemoterIndustrial Design.
[0543] Fig.30 Two types of Reality-Reflex Remoter of the present invention are shown, namely a mouse (3001) and a reality-reflex remote control (3002).
[0544] The design of Mouse (3001) includes multiple function buttons: the left button (3006), right button (3007), upper button (3010) and lower button (3011) of the mouse, and the functions of these buttons can be defined by the application according to different scenarios. In addition, it is also equipped with six-axis joystick (3005), display (3025), barcode image sensor (3012), mouse sensor (3013), charging port (3003), microphone (3004), power line (3009) and speaker (3008) and other components.
[0545] The design of the Reality-Reflex Remoter (3002) also includes multi-function buttons: left button (3015), right button (3016), upper button (3019), lower button (3020), and code retrieval button (3017), and its functions can also be customized by the application according to the usage scenario. The design also includes components such as a six-axis joystick (3014), a display (3018), a barcode image sensor, a charging port (3024), a microphone (3021), a power cord (3023), and a speaker (3022).
[0546] The above are two feasible designs of Reality-Reflex Remoter in industrial design.
[0547] The Reality-Reflex Remoter of the present invention provides users with a diverse and intuitive interactive experience through its innovative industrial design. Whether operated through a handheld device or using a desktop mouse, the design can accurately capture and execute the user's instructions. Its integrated sensors and processors ensure stable operation in a changing environment, and through the support of the cFAN network, it achieves seamless communication and collaboration with other devices, making it play an important role in professional remote control and virtual reality applications, demonstrating the application of the present invention in the field of human-computer interaction.
[0548] Fig.31 .Reality-Reflex Remoter Functions,This figure shows the main functions of Reality-Reflex Remoter, which are:
[0549] Scan Graphic Code (3101): Fig.31 As shown, the user holds the Reality-Reflex Remote (3130) and presses the button (3103), and the image sensor scans and reads the graphic code through the reading window (3106). This design provides a supplementary light source to support the image sensor to accurately identify and analyze various graphic codes including text, plain code, barcode, QR code, etc., as well as AeonVerse's MorphCode and other non-graphic code image content. This data can be transmitted to AeonVerse's application service for further image recognition, analysis and interpretation.
[0550] Remote Controlling (3117): Fig.31 As shown, after Reality-Reflex Remote (3111) is connected to the cFAN network and authenticated and bound with the digital environment (3107), it can be used to remotely control the digital avatar DigitalAvatar (1308) and operate the menu (3110).
[0551] Active cFAN Device (3118): Fig.31 As shown, the cFAN Identifier (3115) is a passive device and obtains power through the power supply line.
[0552] Make a Call (3119): Fig.31 As shown in the figure, the Reality-Reflex Remote with microphone and speaker can make calls. Users can initiate a call by selecting a digital avatar, object, device or environment with call function.
[0553] The Reality-Reflex Remoter technology described above provides users with a comprehensive and flexible way of interaction through its unique combination of functions. This not only enhances the user's connection with the digital environment, but also greatly improves the convenience and practicality of operation through efficient image recognition and remote control functions.
[0554] Fig.32 .Reality-Reflex RemoteAuthenticationMethod, Fig.32 Demonstrate the identity authentication method of Reality-ReflexRemoter, including:
[0555] Scan Morph Code (Scan Morph Code) (3201): Fig.32 As shown, AeonVerse can encapsulate the password, algorithm, certificate, method, path and other information related to identity authentication in MorphCode (3205). The user can read the MorphCode through the image sensor (3209) to perform identity authentication.
[0556] Use APP (3202): Fig.32 As shown, the graphic code or MorphCode (3206) for authentication can be displayed on the mobile phone (3217). The connection between the cFAN Identifier (3207) on the mobile phone and the cFAN Identifier (3208) on the Reality-Reflex Remoter can serve as a witness of the physical space binding.
[0557] Use Gestures (3203): Fig.32 As shown, the user can input the authentication password by holding the Reality-Reflex Remote and performing various gestures (3212, 3213, 3214). In addition, the user can also generate vibrations by tapping or knocking as a way to input the authentication password. The vibration sensor or microphone built into the Reality-Reflex Remote can sense and read these authentication passwords.
[0558] Voice Recognition (3204): Fig.32 As shown, the user can authenticate his identity through voice (3215). After the voice is read by the microphone, the authentication password is read through voice recognition and semantic analysis, and the authentication is performed using sound waves as a carrier.
[0559] Discussion of the technology of the present invention: Fig.32 The demonstrated Reality-Reflex Remoter authentication method provides a secure and diverse identity authentication solution by combining multiple authentication methods. These methods not only enhance security, but also provide flexibility and convenience, allowing users to choose the authentication method that best suits them in different scenarios. This innovative authentication technology is of great significance for protecting personal privacy and data security.
[0560] Fig.32 The demonstrated Reality-Reflex Remoter authentication method provides a secure and diverse identity authentication solution by combining multiple authentication methods. These methods not only enhance security, but also provide flexibility and convenience, allowing users to choose the authentication method that best suits them in different scenarios. This innovative authentication technology can protect personal privacy and data security.
[0561] Fig.33 .AeonVerse's Morphism, Symbiosis, Interaction, and Evolution Scene (3300) demonstrates an innovative digital world mapping mechanism. In this mechanism, entities in the physical world are identified through cFANidentifier (3311) and accessed through Field-Base's BIFROST Edge Gateway, and then mapped and transformed in the digital world of AeonVerse. This process not only involves the binding of time and space, but also includes the association between the entity and its digital avatar (Digi-Morph) in multi-dimensional space.
[0562] In AeonVerse, entities in the physical world can create digital avatars that can coexist in a multi-dimensional digital environment. Through interaction and the digital talents provided by AeonVerse, these digital avatars can handle and solve problems that cannot be dealt with in the physical world. This includes calling on the digital technologies of AeonVerse Society in different time and space, such as supercomputing and artificial intelligence (AI), to promote the progress, learning and evolution of digital avatars. This process will ultimately promote the evolution of entities in the physical world, forming a cyclical and recursive evolutionary model, allowing entities in the physical world and digital avatars in AeonVerse to continuously undergo morphism, symbiosis, interaction and evolution.
[0563] The core innovation of the AeonVerse system lies in its seamless integration of the complexity of the physical world with the multi-dimensional digital world, thus creating a new platform for interaction and evolution. This mechanism not only provides a rich development environment for digital avatars, but also opens up a new evolutionary path for entities in the physical world, which will have a profound impact on the interaction and development of the future digital world. This innovative digital mapping and interaction model provides a powerful framework for understanding and applying the infinite possibilities of the digital world. It is not only a technological breakthrough, but also a major expansion of the concept of the digital world, opening up new frontiers for the exploration and application of the digital world.
[0564] The possible scenarios are as follows:
[0565] Entities in the physical world (Physical(3308)) are identified by cFAN identifier(3311) and cover the elements in the AeonMatrix(3325):
[0566] Field: Field(3350).
[0567] Natural Person: User (3312), Passerby (3311).
[0568] Legal Entity: Administrative agency (3310), Shop (3307), Manufacturer (3345), Delivery (3304), Commercial (3303), Residential (3302), Hospital (3301).
[0569] Products: Product 1 (3349), Product 2 (3351).
[0570] Assets: Crane (3305), code reader (3346), electronic billboard (3347), camera (3352), gas pump (3353), mobile phone (3313).
[0571] Before the cFAN identifier (3311) is used, the above entities need to register, log in and upload content in AeonMatrix (3325) to obtain the MorphCode and create a DigitalAvatar:
[0572] MorphCode: (3354), (3335), (3356), (3359), (3360), (3361), (3358), (3357)
[0573] Digital Avatar: Digital Manufacture (3316), Digital Shop (3317), Digital Management Agency (3318), Digital Residential (3323), Digital Commercial (3322), User Agent (3319), etc.
[0574] These entities are connected to the BIFROST EdgeGateway in their respective fields after being identified by the cFAN identifier (3311). Through the networking technology of the Networking Layer (123) provided by the present invention, the interconnection Connectivity (3320) between the fields is formed, the catalog service of the AeonMatrix (3325) can be obtained, and the digital environment immersion portal of each field is generated, such as the Digital Manufacture Portal (3324), the Digital Shop Portal (3327), the Digital Management Agency Portal (3326), the Digital Residential Portal (3328), the Digital Commercial Portal (3330), the Digital Delivery Portal (3329), etc.
[0575] The entrances to these digital environments will be presented in UserAgent, FieldAgent, and MachineAgent, providing an interface for interaction between users, smart devices, and smart robots.
[0576] In addition to providing API interconnection between digital environments between fields, AeonVerse SocietyMesh (3336) also provides API interconnection for digital capabilities, such as product authenticity chain (3332), multimedia content (3333), field cognition (3338), digital collection extraction (3337), cross-domain multimedia communication (3335), and other digital capabilities.
[0577] The Personal Digital Avatar (3334) of a natural person (3312) has five dimensions: physical (3340), digital (3341), biological (3342), sociological (3339), and psychological (3343). After obtaining authentication or being invited, these avatars can participate in symbiosis, interaction, and evolution in various digital environments.
[0578] In the present invention, if Fig.34 As shown, the structure of the MorphCode code structure in the two application scenarios is subdivided into a one-time transition code One Time MorphCode (3401) and a transition code MorphCode (3412), which are specifically described as follows:
[0579] 1.One Time MorphCode (3401): This code is used in the initialization process of the cFAN identifier chip. In the correct cFAN field, the element entity to be installed, the chip to be initialized, and the One Time MorphCode are placed in advance. The field is equipped with a BIFROST field gateway and a cFAN Identifier with marked geographic coordinates. The operator who performs the installation program needs to use a mobile phone app that can read MorphCode to scan the code. One Time MorphCode mainly provides a set of Code information, which enables the element entity to be fixed in time and space in the digital world of AeonVerse. Its main codes include but are not limited to the following:
[0580] Link Code (3402): It is composed of multiple bytes (3407) and is an AeonMatrix-encoded URL. After being parsed by the BIFROST gateway, the URL can be accessed to obtain the conditions and data required to initialize the cFAN identifier chip.
[0581] Field Code (3403): It is composed of multiple bytes (3408) and is a code encoded by AeonMatrix. After decoding through the mobile app and BIFROST field gateway, the Morph-ID of the BIFROST digital clone in which cFAN field the cFANidentifier chip is authorized to be installed can be obtained.
[0582] Location Code (3404): It is composed of multiple bytes (3409) and is an AeonMatrix-encoded code. After being decoded by the mobile app and the BIFROST field gateway, the cFAN identifier chip is authorized to be installed in which cFAN field. The digital Morph-ID of the cFAN Identifier can be obtained.
[0583] Time Code (3405): It is composed of multiple bytes (3410) and is a code encoded by AeonMatrix. After being decoded by the mobile app and BIFROST field gateway, the time range when the cFAN identifier chip is authorized to be installed can be obtained.
[0584] User Code (3406): It is composed of multiple bytes (3411) and is a code encoded by AeonMatrix. After decoding through the mobile app and BIFROST field gateway, the Morph-ID or the list of authorized users who are authorized to install the cFAN Identifier chip can be obtained.
[0585] 2.MorphCode (3412): represents the code of the digital avatar of the AeonMatrix element that has been fixed in space and time in the cFAN field. This code can be encapsulated in the cFAN identifier chip. MorphCode mainly provides multiple sets of code information to show the space and time fixation status of the element entity in the physical world and the AeonVerse digital world. Its main codes include but are not limited to the following:
[0586] Morph-ID (3413): It is composed of multiple bytes (3413) and is a Digi ID encoded by the AeonMatrix, representing the Morph-ID of the digital avatar of the element in the AeonVerse digital world.
[0587] Field Code (3415): It is composed of multiple bytes (3416) and is an AeonMatrix-encoded code that identifies the Morph-ID of the BIFROST in which cFAN field the cFAN identifier chip is authorized to be installed.
[0588] Location Code (3417): It is composed of multiple bytes (3418) and is an AeonMatrix-encoded code that identifies the cFAN field where the cFAN identifier chip is authorized to be installed. It is the digital Morph-ID of the cFANIdentifier.
[0589] User Code (3419): It consists of multiple bytes (3420) and is an AeonMatrix-encoded code that identifies the owner of the element where the cFAN identifier chip is installed.
[0590] Algorithm Seed (3421): It is composed of multiple bytes (3422) and is a Code encoded by AeonMatrix. After decoding through the mobile app and BIFROST field gateway, a Seed for generating the authentication algorithm can be obtained. Combined with other Fields, Locations, and the User's digital avatar Morph-ID, an Algorithm-LeftToken can be calculated.
[0591] VPN Code (3423): It is composed of multiple bytes (3424) and is a code encoded by AeonMatrix. After being decoded by the mobile app and BIFROST field gateway, an encrypted connection can be obtained to securely access the AeonVerse of the identified element.
[0592] URL Code (3425): It is composed of multiple bytes (3426) and is an AeonMatrix-encoded code. After being decoded by the mobile app and BIFROST field gateway, an Internet location can be obtained to access the AeonMatrix digital clone of the identified element.
[0593] TAG Code Group (3433): It is composed of multiple TAG Codes (3427) (3429) (3431). Multiple bytes (3428) (3430) (3432) are codes encoded by AeonMatrix. After decoding through the mobile app and BIFROST field gateway, multiple factor values recorded in AeonMatrix of the identified element can be obtained. Each factor is encoded into a TAG Code.
[0594] Through the above technical solution, the present invention realizes an efficient and secure method for space-time fixation of digital identity and physical entity. Through the collaborative work of AeonMatrix encoding and BIFROST field gateway, it is possible to accurately match and manage elements in the physical world with their avatars in the digital world. In addition, the present invention also provides a flexible authorization mechanism, which ensures the security and reliability of digital identity through a series of encoded codes. This not only improves the efficiency of digital identity management, but also provides users with a more convenient and secure user experience.
[0595] In the present invention, if Fig.35 As shown in FIG. 1 , the implementation method of MorphCode encoding, encapsulation and decoding is described in detail. The MorphCode text (3501) is composed of multiple MorphCodes (3502), each of which contains multiple bytes. Through a specific encoding algorithm, MorphCode encoding (3503) can convert the MorphCode text into a code, binary data, or other forms of electronic signals, gene sequences, light wave signals, sound wave signals, etc. These signals can be embedded into different carriers through Encapsulation (3504), such as the molecular structure of an organism (Molecular Structure (3508)), the memory on a chip (Chip Memory (3509)), the printed graphic code (Printed Graphic Code (3510)), the watermark in painting (Watermark in Painting (3511)), the light encoding in lighting (Light Encoding in Lighting (3512)) and the sound wave encoding (Sound Wave Encoding (3513)). These MorphCode encodings can be read and parsed using the corresponding Reader (3506) and its sensor, which provides a variety of physical implementation methods.
[0596] In the present invention, if Fig.36As shown, the implementation method of the MorphCode package includes various forms. The graphic code (3601) includes various barcode forms such as digits, barcodes, and graphic codes (Graphic Code (3602)). The watermark (3603) includes 2D watermark coding and 3D watermark coding, which can hide information in two-dimensional or three-dimensional media. The chip (3605) can be a separate chip bare crystal, or combined with a sensor to form a label with sensing capabilities. In addition, the graphic code, chip and sensor can be combined into a multifunctional LabelTag.
[0597] In summary, the present invention provides a multi-level and multi-dimensional solution for the secure transmission and hiding of digital information through its innovative MorphCode encoding, encapsulation and decoding methods. This not only enhances the confidentiality and security of information, but also opens up new possibilities for the diversified expression and application of information. Through the present invention, digital information can be seamlessly integrated into all aspects of daily life, thus realizing a more intelligent and connected world. The wide range of applications of these technologies, from copyright protection to personal identity authentication, from data hiding to advanced communication systems, all reflect the innovative value and practicality of the present invention.
[0598] In the present invention, if Fig.37 As shown, the MorphCode reading scenario describes a MorphCode (3701) composed of two different coding systems: plaintext code (3702) and graphic code (3703). The plaintext code (3702) is designed to facilitate users to manually enter it into the application (App) or browser (Browser) interface, or to be recognized through OCR optical character recognition technology and transmitted to the BIFROST gateway for parsing to obtain the URL of AeonMatrix. The graphic code (3703) can be scanned by a mobile phone application to obtain the encapsulation code (3707), and after decoding, the link code (3708) and the encryption code (3709) can be further obtained. The mobile application (App (3704)) can interact with AeonMatrix by reading the Encryption Code (3711) and parsing the URL of the Link Code, thereby parsing the resolved code Resolved Code (3712) and obtaining Access Customized Data (3713).
[0599] The present invention provides a flexible and secure data reading and transmission mechanism by combining a unique coding system of plain code and graphic code. This mechanism not only improves the efficiency of data processing, but also enhances the security of data, allowing users to conveniently access and manage data in a variety of scenarios. In addition, the technology of the present invention can also support a variety of data interaction methods, including but not limited to manual input, optical character recognition and graphic scanning, so as to meet the needs of different users. These features make the present invention have a wide range of application prospects in the field of digital information management.
[0600] In the present invention, if Fig.38 As shown in the figure, the authentication, analysis, and access steps of the MorphCode code, in which the user (3806) uses the mobile phone App (3804) and the bound cFAN chip (3805) to read the product (3801). The product has a graphic code (3803) and a cFAN chip (3802). After the mobile phone App (3804) reads the graphic code (3803) or the code behind the cFAN chip (3802), it is connected to the BIFROST (3813) in the cFAN network of the field for authentication (3807). After authentication and analysis (3808), it is sent back to the mobile phone App, and the digital clone (3813) of the product (3801) can be accessed. 16) is located in AeonMarix (3815) for traceability query (3809). AeonMatrix (3815) has various elements composed of the product elements. AeonMatrix returns the data of traceability analysis (3810) to the user. The user can access the digital avatar talent (3821) of the product in AeonVerse (3817), or provide talents (3812) such as Talent 1 (3818), Talent 2 (3819) and Talent 3 through AeonVerse (3817). The user uses these talents to interact with the digital avatar of the product through the mobile phone interface.
[0601] In the present invention, if Fig.38As shown, the authentication, parsing and extraction steps (3800) of the MorphCode involve the user (3806) reading the product (3801) through the mobile application App (3804) and the bound cFAN chip (3805). The product is equipped with a graphic code Graphic Code (3803) and a cFAN chip (3802). After the user reads these codes through the mobile application, the information is transmitted to the BIFROST (3813) in the cFAN network in the field for authentication (3807). After authentication and parsing (3808), the information is sent back to the mobile application, and the user can access the URL of the AeonMatrix (3815) where the digital avatar (3816) of the product is located to conduct a traceability query (3809). The AeonMatrix contains various elements that make up the product elements and returns the traceability parsed (3810) data to the user. Users can access the digital twins of products, Talents (3821), in AeonVerse (3817), or access the talents (3812) provided by AeonVerse, such as Talent 1 (3818), Talent 2 (3819), and Talent 3 (3820), and interact with the digital twins of products through a mobile phone interface.
[0602] The present invention provides an innovative authentication and interaction mechanism that combines physical goods with digital doppelgangers. By integrating cFAN chips and graphic codes, and utilizing the AeonMatrix and AeonVerse platforms, the present invention not only achieves secure authentication and traceability of goods, but also provides users with a multi-dimensional interactive experience. The application of this technology is not limited to the authenticity verification of goods, but can also be extended to personalized services and augmented reality interactions, thus creating new dimensions for product value-added and user experience in the digital economy era.
[0603] The technical features of the above embodiments may be combined arbitrarily. To make the description concise, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.
[0604] This article uses specific examples to illustrate the principles and implementation methods of this application. The description of the above embodiments is only used to help understand the method and core ideas of this application. At the same time, for those skilled in the art, according to the ideas of this application, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as limiting this application.
Claims
1. A system for achieving multi-dimensional coherence between the physical world and the digital world, characterized in that: The system comprises: Chip identification for identifying entities in the physical world; Edge gateways for mapping entities from the physical world to the digital world; A digital world platform for creating and managing digital avatars; The chip tag has RFID characteristics and self-organizing networking capabilities, and can write metadata and digital identity; The gateway of the edge gateway is capable of synchronizing the physical elements of the physical world with the time coordinates of the digital world.
2. A method for achieving multi-dimensional coherence between the physical world and the digital world, characterized in that: The method comprises: Identify entities in the physical world; Network the identified entities and connect them to the digital world through edge gateways; Creating digital avatars for corresponding entities in the digital world; The digital avatar can use multi-dimensional states and various digital application services.
3. A device for realizing multi-dimensional coherence between the physical world and the digital world, characterized in that: The device for realizing multi-dimensional coherence between the physical world and the digital world includes: Chip identification, used to identify entities in the physical world; The edge gateway BIFROST is used to connect the identified entities to the digital world after networking; Digital World Platform, used to manage digital avatars and provide digital application services; The chip identification is used to fix the time, spatial location, environmental status and atmosphere to ensure the accuracy and consistency of the digital avatar.
4. A device for realizing multi-dimensional coherence between the physical world and the digital world, characterized in that: The device for realizing multi-dimensional coherence between the physical world and the digital world includes: Location entities, as reference points in the field, can provide digital avatars that identify locations in the physical world; The edge gateway BIFROST is used to achieve space-time riveting and connect the physical world with the digital world.
5. A system for linking a physical entity of an enterprise object with a digital avatar in the digital world, characterized in that: The system for realizing multi-dimensional synchronous symbiosis between the physical world and the digital world includes a network layer, a symbiotic transformation layer and a digital world layer, which are used to realize the connection and interaction between the physical world and the digital world.
6. The system for linking the entity of a business object with a digital avatar in the digital world according to claim 5, characterized in that: The network layer is a hierarchical network architecture that divides the network into local area networks and wide area networks, and further divides the local area networks and wide area networks into access subclasses, switching core subclasses, and organizational subclasses; Among them, the access network of the local area network includes: wired local access network, wireless local access network and radio access network to support wired or wireless terminal devices to connect to the network; Wide area networks include wide area networks and mobile broadband networks to support mobile terminal devices connecting to the network. The access subclass contains all network elements responsible for enabling terminal devices to access the network, supporting different transmission media and protocols; The core switching subclass contains all core network elements responsible for network traffic switching and supports network traffic forwarding; The Organization subclass contains all network areas responsible for network interweaving, supporting different network interconnections and service provisioning.
7. The system for linking the entity of a business object with a digital avatar in the digital world according to claim 5, characterized in that: The symbiotic transformation layer is used to realize the coherent symbiotic relationship between the entity in the physical field and the digital avatar in the digital world; the symbiotic transformation layer includes a cFAN chip, a field agent, a machine agent, a user agent, a field edge gateway, a logical field and a symbiotic transformation; Among them, the cFAN chip is used to give entities in the physical field wireless self-organizing networking capabilities, identity recognition functions and a variety of sensors; The field agent is used as a gateway for the field environment, collecting and transmitting the status of facilities in the field and information from environmental sensors; The machine agent is used to enable the machine entity to join the cFAN network; the cFAN network is a self-organizing network domain; The user agent is used to enable users to join the cFAN network; The field edge gateway is used to connect the physical field and the digital world, establishing a channel to the network layer; Logical fields are fields created in the digital world and bound to geographic coordinates. Logical fields include local fields and remote fields to distinguish the field where the user is located from the field where other participants are located. Symbiotic transformation is used to achieve a coherent symbiotic relationship between entities in the physical world and digital incarnations in the digital world.
8. The system for linking the entity of a business object with a digital avatar in the digital world according to claim 5, characterized in that: The digital world layer is used to bind the space-time of the physical world with the space-time of the digital world, forming a one-dimensional, real, real-time, co-morphic and derived digital world; The digital world layer includes a digital talent layer and an interface layer; The digital capability layer is used to provide various digital capabilities using cloud application services as digital capabilities that can be used by entities; the digital capability layer includes geographic mapping capabilities, exploration capabilities, identity recognition capabilities and media capabilities; the geographic mapping capabilities are used to provide the reality of the digital world within the field, mapping the geographical location and relative position of the entity into the digital world; the exploration capabilities are used to provide entity exploration services within the field, allowing entities to discover and connect to other entities; the identity recognition capabilities are used to provide entity login, authentication, authorization and authentication services within the field; the media capabilities are used to provide multimedia services to users; The interface layer is used to utilize different digital interfaces to immerse users or entities into the digital world. The interface layer includes user immersion interface, machine immersion interface, and field immersion interface. The user immersion interface is used to provide an APP interface or a Web browser interface based on the user's mobile terminal. The machine immersion interface is used to allow users to operate and collaborate with their digital avatars in the digital world based on the machine's machine agent device. The field immersion interface is used to provide a digital interface suitable for the field based on the field's physical agent device.
9. The system for linking the entity of a business object with a digital avatar in the digital world according to claim 5, characterized in that: The methods of association, interaction and collaboration between the user's digital avatar in the digital world layer and the user's entity in the physical world include: Establish a governance layer to formulate and implement the charter and governance principles of the digital world; Set up a stakeholder layer to adjust the social dimension of natural persons; Setting up an internal cognitive layer responsible for transforming the psychological, physiological and social states of natural persons; Set up a digital assetization layer, which is responsible for converting the state of the digital avatar into digital asset content; A physical layer is set up to be responsible for converting the physical state of a natural person into the physical dimension state of a digital avatar.
10. The system for linking the entity of a business object with a digital avatar in the digital world according to claim 9, characterized in that: The physical dimensions that describe the digital embodiment of a natural person include: psychological dimension, physiological dimension, social dimension, physical dimension and digital dimension; Among them, the psychological dimension includes thoughts, emotions, and beliefs; The physiological dimension includes personal, physiological, and health; The social dimension includes governing institutions, occupations, and wealth; The physical dimension includes residence, mobility, and possessions; The digital dimension includes OT, IT and CT.
11. A digital matrix database, characterized in that: The database of the digital matrix is applied to the digital world to manage entities and elements mapped from the physical world to the digital world; The database stores fields, natural persons, legal persons, products, assets, content and time; Among them, the field is used to identify the location in the physical world, including physical coordinates and logical coordinates; Natural persons are identified by five-dimensional identity IDs; Legal person is used to identify an organization with legal entity status; Product is used to identify tangible goods or intangible services; Assets are used to identify things or rights that have economic value; Content is used to identify digital data in relation to other elements; Time is a timestamp used to identify events that occur in the digital world.
12. A system for linking a physical entity of a legal person with a digital avatar in the digital world, characterized in that: Includes: digital world layer, exchange structure layer, cFAN layer and symbiotic transformation layer; The containers in the gateway of the digital world layer are used to carry digital capabilities and can deploy specific digital capabilities according to the needs of the field. The containers in the digital world cloud of the digital world layer are used to carry digital capabilities and provide shared digital capabilities for the entire network field. The switching fabric layer is a network layer that consists of the gateway, switching core, and exchange core of the field immersion gateway to achieve cross-field interconnection; The cFAN layer is a physical layer that includes various entities and is equipped with cFAN chips, which can automatically form a network and transmit information to the gateway of the immersive gateway; The Symbiotic Transformation Layer is a digital layer that contains multiple digital capabilities that can run on different platforms and associate, interact, and collaborate with entities in the cFAN layer.
13. A cFAN chip that realizes multi-dimensional coherence between the physical world and the digital world, characterized in that: include: A multi-dimensional switch, and a radio frequency structure, a computing processing structure, a memory structure, a storage structure and an IO structure connected to the multi-dimensional switch; The radio frequency structure includes a plurality of baseband modules and a plurality of radio frequency modules; the radio frequency structure is used for receiving, processing and sending communication signals; The operation processing structure includes a plurality of processors with different processing capabilities, and the operation processing structure is used to perform operations; The memory structure includes a plurality of memories, the memory structure is used to store data during operation, and the memory structure is obtained by software-defined segmentation and slicing; The storage structure includes a plurality of storage bodies, and the storage structure is used to store data; The IO structure includes a plurality of IO interfaces, and the IO structure is used to exchange data with an external device or system; The multi-dimensional switch is used to realize the interconnection and intercommunication between the elements in the computing resource pool; the computing resource pool includes: a memory resource pool, a microprocessor resource pool, an I / O resource pool, a storage device resource pool, a wired network resource pool and a wireless network resource pool; The memory resource pool includes multiple storage bodies, the microprocessor resource pool includes multiple processors with different processing power management, the I / O resource pool includes multiple IO interfaces, the storage device resource pool includes multiple memories, the wired network resource pool includes multiple wired networks, and the wireless network resource pool includes multiple wireless networks.
14. The cFAN chip for realizing multi-dimensional coherence between the physical world and the digital world according to claim 13, characterized in that: The multiple baseband modules are connected to the multiple radio frequency modules in a one-to-one correspondence, and the multiple baseband modules are all connected to the multi-dimensional switch; Multiple RF modules can realize multi-group group networking communication through time-division multiplexing. Multiple baseband modules process different baseband signals respectively and perform time-division switching through multiplexers. The RF module includes a power amplifier, a low noise amplifier, and an external antenna module; The processor is a CPU, a GPU, a DPU, a NPU or an APU; The memory is RAM, ROM, DDR or MRAM; The storage body is a non-volatile memory, and the non-volatile memory is MRAM, FLASH or a hard disk; Multi-dimensional switches can aggregate clock, power and data buses into a super bus, and interweave and multi-dimensionally connect components in multiple computing resource pools.
15. The cFAN chip for realizing multi-dimensional coherence between the physical world and the digital world according to claim 14, characterized in that: A hyperbus is a data transfer interface whose specifications can be defined by software; The multi-dimensional switch includes: a multi-dimensional switch controller, a clock management module, a data bus switch management module, a power management module, a clock generator, a parallel-to-serial / serial-to-parallel converter, a power distributor, a clock cross switch, a bus cross switch and a power line cross switch; the clock cross switch, the bus cross switch and the power line cross switch are all connected to the computing unit in the computing resource pool; The multi-dimensional switch controller is respectively connected to the clock management module, the data bus switch management module and the power management module; The clock management module is connected to the clock generator and the clock cross switch respectively; the clock generator is connected to the clock cross switch; the clock generator connects the clock signal to the computing unit in the computing resource pool through the clock cross switch; The data bus exchange management module is connected to the parallel-serial / serial-parallel converter and the bus cross switch respectively, and the parallel-serial / serial-parallel converter is connected to the bus cross switch; The power management module is connected to the power distributor and the power line cross switch respectively, and the power distributor is connected to the power line cross switch; the power distributor connects the current source to the computing unit in the computing resource pool through the power line cross switch; The clock cross switch, the bus cross switch and the power line cross switch are responsible for the connection of the clock, the data bus and the power supply respectively; The clock generator can generate multiple clock signals with different frequencies. The clock generator uses a phase-locked loop synthesis module to generate a variable clock signal according to different reference frequencies; The power distributor is capable of generating multiple groups of current sources with different waveforms and powers; The power distributor uses a DC-DC regulator to adjust the voltage, current, accuracy and stability of the current source; The bus crossbar switch utilizes multiple multiplexers to implement multi-dimensional signal line switching and management; The parallel-to-serial / serial-to-parallel converter adopts a structure capable of realizing multi-bit parallel and serial differential signal transmission interface connection transmission, and the parallel-to-serial / serial-to-parallel converter is used to convert parallel and serial signals to each other, and has a multi-bit parallel data bus and a serial transmission interface; The parallel-to-serial / serial-to-parallel converter includes a parallel-to-serial converter, a serial-to-parallel converter, a buffer register for parallel signals, and a buffer register for serial signals; The buffer register of the parallel signal is connected to the parallel-to-serial converter, and the buffer register of the serial signal is connected to the serial-to-parallel converter.
16. A device made of the cFAN chip according to any one of claims 13 to 15, characterized in that: The apparatus comprises a cFAN device functional block; The cFAN device functional blocks include: cFAN chip, application microprocessor, I / O peripheral module, image sensor, sound sensor, vibration sensor and environmental sensor; in, The cFAN chip has multi-band wireless communication capabilities, including multiple RFAntenna for networking and connection; Application microprocessors are used to execute networking, sensing, and control applications; I / O peripheral modules are used to provide various interfaces and connect LEDs and buttons for interaction with external devices or users; Image sensors are used to capture and analyze image information of the scene; The sound sensor is used to collect and process the sound information of the field; Vibration sensors are used to sense and measure vibration conditions; Environmental sensors are used to sense various environmental parameters of the field.
17. The device made of the cFAN chip according to claim 16, characterized in that: The environmental sensors include: geographic coordinate sensors, gas and air sensors, temperature and humidity sensors, lumen sensors, brightness sensors and pressure sensors; in, The geographic coordinate sensor is used to locate the geographic coordinates of the field; Gas and air sensors are used to measure the gas composition and quality of the field; Temperature and humidity sensors are used to measure the temperature and humidity of the field; Lumen sensors are used to measure the light intensity of a field; The brightness sensor is used to measure the relative height of the field; Pressure sensors are used to measure the pressure in a field.
18. A cFAN identifier made using the cFAN chip according to any one of claims 13 to 15, characterized in that: The cFAN identifier is a label-shaped device made of a cFAN chip, which is used to use a digital matrix-shaped transition code as an identification ID to achieve time-space binding; the cFAN identifier is a label identifier, a coordinate identifier, a handheld identifier or an embedded identifier; in, The tag identifier is a tag device made of a cFAN chip. The tag identifier is attached to various entities. The tag identifier stores the state code of the corresponding entity and can sense the state of the corresponding entity and the environment. The coordinate identifier is a fixed position device made of cFAN chip, which is used to identify the regional location and is bound to the physical world address and the logical coordinate ID of the digital matrix; The handheld identifier is an interface device made of a cFAN chip that can be connected to a handheld device. The handheld identifier stores the user's personal information and the digital matrix transition code, and performs identity authentication and time-space binding through the mobile phone; The embedded identifier is an embedded module device with a universal interface made of a cFAN chip. It is inserted into the circuit board of the device to realize the networking capability and network authentication of the device.
19. A cFAN network based on the cFAN chip according to any one of claims 13 to 15, characterized in that: The cFAN network comprises: a root node, at least one coordinate identifier device, and multiple sub-node layers, each sub-node layer comprising at least one node; in, As the starting point of the network, the root node must be a gateway equipped with a cFAN chip, responsible for connecting the cFAN network to the IP network and software-defined by the digital world manager; Coordinate identifier devices serve as references that anchor addresses in the physical world and digital landmarks in the digital world; The fixed connection node established when a node first joins the cFAN network is its parent node, and multiple sub-node layers are formed. Each node records the node information that can be connected and reports it to the node in the upper layer; The root node maintains a time-division multiplexing connection to nodes in the first sub-node layer, and other nodes only maintain a fixed connection to a node in the next sub-node layer; Each field has only one gateway as the root node, which records the topology of the cFAN network and establishes a routing table to record the interconnection paths between all nodes; The node marks the path used to transmit data to the preset node as a relay table, which is an irreversible path from the upper node to the lower node; The node records the path information of its most recently completed connection transmission in the query table, and transmits the path information to the upper node and broadcasts it to the neighboring nodes; Based on the digital logical landmarks and the topology of the connected nodes in the field gateway equipment and cFAN network, the nodes combine the connection data and synchronized time clocks of the surrounding nodes to form time-space bound feature value data, which is called cFAN mesh.
20. A method for accessing a cFAN network via a cFAN identifier, characterized in that: The method comprises the following steps: (a) Provide an uninitialized cFAN identifier; (b) registering entity elements in the Digital Matrix portal website, wherein the entity elements include: Morph-ID, directory and basic information of the entity's owner, user and field, as well as left-side algorithm and right-side algorithm; (c) The digital matrix generates a one-time transition code, including the link code, the left algorithm, and the basic information of the entity's owner, user, and field; (d) Use the App to scan the one-time conversion code and decode it to obtain the link code, the algorithm on the left, and the basic information of the entity’s owner, user, and field; (e) Use the App to send the link code to the gateway for analysis and record the timestamp; (f) The gateway returns the Morph-ID and establishes a VPN tunnel to the digital matrix and records the timestamp; (g) The App sends Token-L and Morph-ID to Digital Matrix through the VPN tunnel. Digital Matrix generates Token-R using the algorithm on the right, verifies whether Token-L matches, and records the timestamp. (h) The digital matrix sends the transition code and token-R to the App. The App generates token-L in real time according to the spatiotemporal binding and cFAN mesh parameters, and receives token-R for matching. If the match is successful, the received transition code is confirmed to be true and the timestamp is recorded; (i) The App delivers the transition code to the cFAN Identifier chip of the mobile terminal and records the timestamp; the cFANIdentifier chip is the cFAN chip in the cFAN identifier; (j) The cFAN Identifier chip of the mobile terminal delivers the transition code to the cFAN Identifier chip of the product and records the timestamp; (k) The product’s cFAN Identifier writes the transformation state into its memory, completing the casting process, permanently storing the transformation state code of the product’s digital avatar in the digital matrix, and recording the timestamp; (l) The product's cFAN Identifier chip sends the transition code and the generated token-L to the digital matrix for the first association authentication and records the transition code. After receiving the transition code, the digital matrix generates a token-R in real time and matches it with the token-L, and records the timestamp; (m) The digital matrix sends the first connection authentication token-R back to the cFAN Identifier chip of the product and records the timestamp. After the cFAN Identifier chip of the product receives the token-R, it generates the token-L in real time and performs a matching comparison and records the timestamp; (n) The product’s cFAN Identifier chip broadcasts the transition code to neighboring nodes to access the cFAN network and records the corresponding timestamp. After receiving the information, the cFAN Identifier chips of the field and gateway respectively reply and record the corresponding timestamp, thus establishing a connection relationship with the neighboring cFAN chip nodes and establishing the binding and witnessing of the cFAN network in real time; the cFAN chip node is a node with a cFAN Identifier chip.
21. A method for casting a digital ID into a cFAN Identifier chip, characterized in that: The cFANIdentifier chip is a cFAN chip in the cFAN identifier of claim 32, and the method of casting a digital ID into the cFANIdentifier chip comprises the following steps: (a) Prepare the identity, address, location and basic information of physical world entity elements; (b) Create a digital avatar conversion code account in the digital matrix portal and enter the preparation information; (c) Generate a folder including Morph-ID, link code, one-time transition code, transition code, field, location, address, directory, owner, user, shareholder, director, maintainer; (d) Encoding and packaging the one-time transition code into a graphic code and attaching it to the entity to be identified; (e) Use ScanApp to read the graphic code and unpack it to obtain a one-time conversion code folder; (f) Send the link code to the field gateway for decoding and obtaining the Morph-ID and access to the Digital Matrix VPN tunnel; (g) Generate Token-L using the left algorithm and Morph-IDs and send it to the Digital Matrix through the VPN tunnel; (h) The digital matrix uses an algorithm to generate token-R and matches it with token-L; (i) Send the transformation code and token-R to the App for matching; (j) transmitting the transition code to the cFAN Identifier chip and writing it into its one-time programmable, non-erasable memory; (k) The cFAN Identifier chip uses the algorithm on the left to calculate Morph-IDs and generate a certificate token-L; (l) Sending the folder containing Token-L and Morph-ID to the digital matrix through the VPN tunnel for matching and comparison; (m) The Digital Matrix sends a confirmation response and appends the Token-R to the cFAN Identifier chip; (n) The cFAN Identifier chip broadcasts to surrounding nodes and joins the cFAN network, completing the creation of a digital ID and secure access.
22. A method for forming a dimensionally fixed token, characterized in that: The following steps are involved: (a) Integrate entities into the field, including assets, locations, companies, users, and products; (b) registering the entity in the element directory of the digital matrix to establish the transformation code and digital content; (c) preparing an uninitialized blank cFAN Identifier chip, and casting the transition code of each element into the non-erasable memory of the cFAN Identifier chip; (d) Mark the cFAN Identifier chip containing the transition code and install it on each entity in the field; (e) Assign the role of root node to the cFAN Identifier chip of the gateway; (f) Node function that provides the cFAN Identifier chip of the location entity with a physical address and a digital landmark address in the digital world; (g) adding other entity nodes to the cFAN network according to the method for accessing the cFAN network according to claim 19; (h) The connection relationship between each node and its neighboring nodes constitutes the cFAN texture of the node; (i) Combine the synchronization time and physical address of the cFAN network with the cFAN texture and record it on the blockchain of the digital world to form a non-homogeneous identifier of the entity; (j) Digital cataloguing services for elements in the digital matrix, including sites, natural persons, legal persons, products and assets; (k) Binding the entity’s non-fungible identifier to the non-fungible token and uploading it to the blockchain of the digital world to form a dimension-bound token; (l) Provide each entity with a non-homogeneous identifier in the physical space-time dimension for tagging; (m) enabling each non-fungible identifier to be associated with multiple non-fungible tokens of different dimensions based on the five dimensions of a natural person; The five dimensions of a natural person include: psychological, physiological, social, physical and digital.
23. A gate edge gateway, characterized in that: Includes hardware modules and software modules; The hardware modules include: a wireless network resource pool composed of a variety of wireless communication standard modules, a wired network resource pool composed of a variety of wired communication standard modules, a computing processor resource pool including processors CPU, GPU, Data.U, NPU, Mem.U and Gov.U, a memory resource pool that can be divided and sliced into different access arrangement structures through software definition and provided to various processors for use in computing, a memory resource pool that can be divided and sliced into different access arrangement structures through software definition and provided to various processors for use in storing data, a memory resource pool that can be divided and sliced through software definition, an I / O structure connecting a human-machine interface and a peripheral interface, and a multi-dimensional switch that can provide different power supplies and clock pulses to various resource pools; The software modules include: an operating system that can be cut into multiple computer systems by a multi-dimensional switch, a local cloud virtual machine monitor designed for containerized applications, a container for packaging and storing digital world-related applications and all their computing resources, a Talents application service designed for the AeonVerse cloud environment, and an independent and closed sandbox; the sandbox is used to manage a single container and protect local data from leaking out.
24. A software-defined slicable edge computing method, characterized in that: (a) Using a multi-dimensional switch to divide the edge computer into multiple computing structures in a software-defined manner; each computing structure contains a local cloud virtual machine monitor and a container for application services; (b) each computing structure is connected to a slice memory resource pool and a slice storage resource pool; (c) Each computing structure is an SD application processor composed of multi-core processors, providing computing power for each resource pool; (d) Each computing structure is connected to the outside world through an external connection channel group, and the external connection channel group includes I / O, Wireless and Wire; The slicing approach allows each computing structure to be optimally configured based on the required computing power and resources. Each computing structure is managed by a specialized local cloud virtual machine monitor to ensure the consistency and security of the operating environment.
25. A sandbox applied to an edge gateway, characterized in that: The sandbox includes: a sandbox container, a hardware structure and a sandbox operating system; The sandbox container is an isolated container created by the multi-dimensional switch in the edge gateway of the gate through software definition; the sandbox container is used to isolate digital application services and local data in an application service computing structure; The hardware structure includes a variety of different processors and a solidified super bus, and the hardware structure is used to provide independent storage and computing space for system software and application programs and data during computing; The sandbox container and the sandbox operating system can form an independent and closed application service computing structure; when there is an application demand, the application is introduced into the sandbox container, and the data to be calculated is transferred to the sandbox container through the super bus. After the calculation is completed, the application and data in the sandbox container are erased.
26. The sandbox applied to an edge gateway according to claim 25, characterized in that: The hardware structure includes an arithmetic logic unit, a data processing unit, a network processing unit, a memory unit, a data unit and an input / output unit. The various units in the hardware architecture form an independent and solidified computing resource pool that cannot be defined by software.
27. A digital world system, characterized in that: The digital world system includes multiple different fields, and different fields transmit the perceived information of the status, environment and facility atmosphere or the information obtained by sensors to the edge gateway through the network channel of the network layer; Edge gateways in different fields are connected through I / O transmission, so that entities in one interconnected field can control physical sensors in another field and obtain sensing data; Users in one interconnected field can use their mobile phones as proxy devices to control devices in another field and obtain and process raw data through I / O transmission. Devices in different fields are equipped with cFAN Identifier chips for identification and communication in the digital world system; The digital world system uses I / O conduction to enable the display of the field proxy device to present the digital environment images of different fields; In the I / O transmission method, the I / O transmission payload format is used to define the size and format of the payload used in different transmission communication technologies as a basic unit; In the L2 Layer of wireless transmission, the unit of each transmission is a basic payload; The payload in the L2 Layer of wired transmission can be composed of multiple basic payloads connected in series; The payload in the L2 layer of the photonic optical channel transmission can be composed of multiple basic payload matrices connected in series.
28. A field agent device that transforms a traditional electronic signage display into a digital world, characterized in that: The proxy equipment includes: electronic version and USB cFAN FA device; The electronic display includes: LCD display controller, display scaler, HDMI controller, application processor, and hardware function modules with HDMI and USB input / output ports; The USB cFAN FA device is a USB device made of a cFAN chip. The USB cFAN FA device has a cFAN chip embedded in it, which can connect to the cFAN network and connect to the WiFi of the edge gateway through the application processor and WiFi. The USB cFAN FA device further includes: a memory, a sound receiving sensor, an electroacoustic converter and a USB Hub controller; The USB cFAN FA device is used to receive control signals from the cFAN network control plane, connect to the WiFi of the gate edge gateway, process multi-channel audio and video content, and present the digital world on the LCD display; The USB Hub controller provides multiple USB device input ports, all of which are connected to the application processor; The USB cFAN FA device also includes an HDMI controller, which is connected to a GPU via an application processor, so that the field agent device can provide more professional image processing capabilities.
29. An application of a cFAN Identifier chip in combining the dimensions of the virtual world and the physical world, characterized in that: The applications include: cFAN Identifier chips are installed in the field as physical landmarks; The gate edge gateway in the field is equipped with a cFAN Identifier chip, which serves as the root node of the cFAN network, responsible for networking and providing channels and interfaces for immersion in the AeonVerse digital world; The camera equipment in the field is equipped with a cFAN Identifier chip to provide field image content; The Display in the field is equipped with a cFAN Identifier chip, which acts as a field agent device to display the digital environment of the digital world of the field; Users in the field use mobile phones as user proxy devices with cFAN Identifier chips installed. After the entities in the field are connected and networked through the cFAN Identifier chip, the synchronized clock provided by the gate and the physical landmarks provided by the cFANIdentifier chip can mark the field entity events with a time-space binding mark.
30. The application of the cFAN Identifier chip according to claim 29 in combining the dimensions of the virtual world and the physical entity world, characterized in that: The field has the following functions: The gate edge gateway obtains image content from the camera device, generates data and digital environment content, and transmits it to the Display to present the digital environment surface; The digital environment shows the user's AeonVerse entrance digital environment in the field, including the user's DigitalAvatar. The user can use the mobile phone as a remote control interface to present multi-axis direction control direction prompt images in the digital environment; The virtual avatar in the digital environment can be operated by the user through a virtual cursor. The mobile phone acts as a user agent device, and controls the cursor movement through gestures, buttons, touch panels and other sensors to select virtual objects for interaction. Users can also communicate with the digital avatar through the communication device of their mobile phone, and witness and record the entire process through the cFAN Identifier chip, leaving a mark of time and space binding.
31. The application of the cFAN Identifier chip according to claim 29 in combining the dimensions of the virtual world and the physical entity world, characterized in that: The user's mobile phone serves as a user proxy device, or a terminal device that can satisfy the user's remote control of his or her digital avatar serves as a user proxy device.
32. An application of a cFAN Identifier chip in a real-time remote control, characterized in that: The applications include: cFAN Identifier chips are installed in the field as a means of providing physical world landmarks; The gate edge gateway in the field is equipped with a cFAN Identifier chip, which serves as the root node of the cFAN network, responsible for networking and providing channels and interfaces for immersion in the digital world; Each Display in the field is equipped with a cFAN Identifier chip, which acts as a field agent device and provides a digital environment for the field.
33. The application of the cFAN Identifier chip in a real-time remote controller according to claim 32, characterized in that: The field has the following functions: Users in the field use a reality reflection remote control equipped with a cFAN Identifier chip as a user proxy device. After accessing the cFAN network, the display of the field presents the digital environment of the field. The user agent device reflects the operation of the remote control through reality, so that a digital avatar produces corresponding behavior in the digital environment, and the behavior is recorded under the witness of the space-time binding of the cFAN network; A user in the field authorizes the control of his or her digital avatar to another user in the field through an agency contract, which includes the authorized time, location, project and authority.
34. The application of the cFAN Identifier chip in a real-time remote controller according to claim 33, characterized in that: The digital content of the proxy contract is encapsulated in the state code and can be presented by installing a cFAN Identifier chip on a mobile phone and connecting to the cFAN network; Two users use their own real-life remote controls to scan the transition code to sign a contract and authorize. Under the space-time binding of the cFAN network and the witnessing of multiple nodes, one user gains control over the digital avatar of another user.
35. A reality reflection remote controller, characterized in that: The reality reflection remote control includes: a radio frequency antenna module, a cFAN module, an application processor, a multi-axis controller, an image processor, an audio codec, a display module, a power management module, a button module, a wearable 9-axis sensor, a joystick 6-axis sensor, a mouse sensor, a barcode image sensor, a radio sensor, an electroacoustic conversion device, an environmental sensor and a rechargeable battery pack; in, The RF antenna module includes an antenna, a RF transceiver, a RF amplifier and a filter; The cFAN module is used to provide circuit integration, support access to the cFAN network, and store the digital DNA of the digital avatar, including token data bound to the multi-dimensional digital avatar, and digital content materials of the personalized digital avatar; Application processors are used to run operating systems, multimedia processing, communication functions, sensor processing, power management, and applications; The multi-axis controller has software-defined button functions for wearable 9-axis sensor management and joystick 6-axis sensor management; Image processors are used to run multimedia processing, image recognition, analysis, and data preprocessing; Audio codecs are used to process voice communications and manage sound sensors and electro-acoustic converters; The display module is used to display information; The power management module is used to manage power supply and distribution; The button module includes a key switch, a touch switch and a toggle switch; The wearable 9-axis sensor integrates three axes of accelerometer, three axes of gyroscope and three axes of magnetometer to sense and track gestures or body movements; The joystick 6-axis sensor is used to detect the X, Y, Z axis, pitch, yaw, and roll direction or angle of the six-axis joystick; the six-axis joystick is used to control the direction and angle; Mouse sensors are used to detect the movement of the mouse on different surfaces; Barcode image sensors are used to read various graphic barcodes through image recognition; The sound sensor is used to convert the sound into an electrical signal to collect the sound; The electro-acoustic conversion device is used to convert the electrical signal into sound to produce sound; Environmental sensors are used to monitor and identify environmental quality.
36. The reality reflecting remote controller according to claim 35, characterized in that: The button module includes multiple function buttons, and the functions of the function buttons are defined by the application according to different scenarios; The plurality of function buttons include a left button, a right button, an upper button, a lower button and a code fetching button.
37. The reality reflecting remote controller according to claim 35, characterized in that: The mouse is provided with a left button, a right button, an upper button and a lower button.
38. The reality reflection remote controller according to any one of claims 35 to 37, characterized in that: The reality reflection remote control has the following functions: Scanning graphic code function, capable of reading and identifying image code through barcode image sensor, the image code includes at least one of text, plain code, barcode and QR code; Remote control function, after connecting to the cFAN network through the cFAN module and being authenticated and bound to the digital environment, it is used to remotely control the digital avatar and operate the menu; Start the cFAN device function and get power through the power line as a passive device; The call function is to make calls through the sound receiving sensor and the electro-acoustic conversion device.
39. An identity authentication method for a reality reflection remote controller based on any one of claims 35-38, characterized in that: The identity authentication method comprises: The barcode image sensor of the remote control is used to read the state code for identity authentication; Or connect the cFAN module of the real-time remote control to the cFAN network, and display the graphic code or state code for authentication on the mobile phone APP for identity authentication; Or the user can perform identity authentication by holding a reality reflection remote control and performing various gestures to input an authentication password; Or the identity authentication can be performed by reading the voice through the sound receiving sensor of the real remote control.
40. A digital world mapping method, characterized in that: The method comprises: Entities in the physical world are identified by cFAN identifier chips; Access through the field's gatekeeper edge gateway immersion gateway; Mapping and translation in the digital world; It involves the binding of time and space and the association of entities with their digital avatars in multidimensional space.
41. The digital world mapping method according to claim 40, characterized in that: Entities in the physical world can create digital avatars that can exist simultaneously in a multi-dimensional digital environment; Digital avatars can process and solve problems that cannot be dealt with in the physical world through the digital talents provided by the interaction and digital world; Digital avatars can call upon digital technologies in different time and space of the digital world to promote the progress, learning and evolution of digital avatars; The Digital World System seamlessly integrates the complexity of the physical world with the multi-dimensional digital world, creating an interactive and evolutionary platform.
42. The digital world mapping method according to claim 40, characterized in that: Entities in the physical world register, log in, and upload content in the digital matrix to obtain transformation codes and create digital avatars; The entity is identified by the cFAN identifier chip and connected to the gate edge gateway, forming interconnection between fields through networking technology; The Digital World Social Network provides API interconnection of digital environments between domains and API interconnection of digital talents.
43. The digital world mapping method according to claim 40, characterized in that: A natural person's personal digital avatar has five dimensions: physical, digital, biological, social and psychological.
44. A state-shifting code representing a digital twin of a digital matrix element that has been spatiotemporally anchored in a cFAN field, characterized in that: The transition code contains multiple sets of code information, which are used to show the spatiotemporal riveting state of element entities in the physical world and the digital world; The Code information includes: Morph-ID, a Digi ID composed of multiple bytes and encoded by a digital matrix, represents the digital avatar Morph-ID of the element in the digital world; The field code is a code consisting of multiple bytes and encoded in a digital matrix, which identifies the Morph-ID of the gateway of the cFAN field where the chip is authorized to be installed; Location code, a code consisting of multiple bytes, encoded in a digital matrix, identifying the geographic coordinates of the cFAN field where the chip is authorized to be installed. Morph-ID of the cFAN Identifier; User code, a code consisting of several bytes, encoded in a digital matrix, identifying the owner of the element in which the chip is installed; The algorithm seed, which consists of multiple bytes and is a code encoded by a digital matrix, is used to generate the seed of the authentication algorithm. It is combined with other fields, location, and user's Morph-ID to calculate the certificate token-L; VPN code, composed of multiple bytes, digitally matrix-encoded code, used to obtain an encrypted connection and securely access the AeonVerse of the identified element; URL code, a code consisting of multiple bytes, encoded in a digital matrix, used to obtain the Internet location and access the digital matrix digital twin of the identified element; A TAG code group is composed of multiple TAG codes, wherein the TAG code is a code encoded by a digital matrix and is used to obtain multiple element values recorded in the digital matrix of the identified element, and each element is encoded into a TAG code.
45. A method for encoding, packaging and decoding a state-shifting code, characterized in that: The method comprises the following steps: Provide a transition code text consisting of a plurality of transition codes, wherein each transition code comprises a plurality of bytes; Using a coding algorithm, the transformation code text is converted into a password, binary data, or other forms of electronic signals, gene sequences, light wave signals, and sound wave signals; By encapsulation, the signal is embedded into at least one carrier, the carrier being selected from the group consisting of an organic molecular structure, a chip memory, a printed graphic code, a picture watermark, a lamp light code, and a sound wave code; A corresponding reader and its sensor are used to read and parse the encoding of the transition code.
46. A method for packaging a state-shifting code, characterized in that: The method comprises the following steps: Provide a graphic code, which at least includes numbers, bar codes, and graphic codes; Provide a watermark, including 2D watermark coding and 3D watermark coding, for hiding information in a two-dimensional or three-dimensional medium; Provide a chip, which can be a separate chip bare die or combined with a sensor to form a label with sensing capability; Combine graphic codes, chips and sensors into a multifunctional LabelTag.
47. A method for reading a transition code, characterized in that: The method comprises: Provide a coding system consisting of plain code and graphic code; Enter the plain text into the application or browser interface manually or with OCR optical character recognition technology, and transmit it to the gateway for parsing to obtain the URL of the digital matrix; Scan the graphic code through the mobile phone application to obtain the packaging code, and further decode it to obtain the link code and encryption code; Using the mobile phone application, the encrypted code read is interacted with the digital matrix through the URL of the link code obtained by parsing, the parsed code is parsed, and access to custom data is obtained.
48. A system for commodity authentication and digital twin interaction, characterized in that: The system comprises: A cFAN chip or graphic code that provides an authentication mechanism that combines the physical product with a digital twin; A mobile app that reads the cFAN chip and graphic code and transmits the information to the gateway for authentication; A traceability query module that parses the authentication result and provides the URL of the digital matrix where the digital twin of the product is located for traceability query; A platform that allows users to access and interact with digital avatars of items in the AeonVerse.
49. A method for commodity authenticity verification and personalized service, characterized in that: The method comprises: Use cFAN chips and graphic codes to authenticate products; Conduct product traceability query through digital matrix; Provide digital avatars of products through AeonVerse; Allow users to interact with the digital avatar of the product through the mobile phone interface.
Citation Information
Cited By
One-key release and link generation method and system for virtual space application
CN121037305A
A one-click publishing and link generation method and system for a virtual space application
CN121037305B
Text conversation detection module and related text conversation detecting method
TWI910065B
