Psychological health education system based on virtual reality technology

Through the virtual reality technology system, the client's physiological and environmental information is collected and adjusted, and the virtual scenes and teacher image is constructed, which solves the problem of poor interaction between teachers and clients and improves the effectiveness and flexibility of mental health education.

CN119207722AInactive Publication Date: 2024-12-27GUANGDONG PROVINCIAL INST OF PUBLIC HEALTH
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202411105934.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-08-13
Publication Date
2024-12-27
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

In existing virtual reality technology, in mental health education, it is difficult for teachers to interact effectively with visitors, resulting in weaker educational effects.

Method used

A mental health education system based on virtual reality technology was designed, including monitoring modules, collection modules, screening modules, education modules, etc. By collecting user physiological and environmental information, adjusting virtual scenes and teacher image and voice, enhancing teachers and visitors Interaction between.

Benefits of technology

Effectively improve the effect of mental health education, reduce the stimulation of the external environment to the visitors, reduce the secondary harm caused by teachers to the visitors, promote the establishment of trust between teachers and visitors, and improve the flexibility of educational activities. and effects.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119207722A_ABST
    Figure CN119207722A_ABST
Patent Text Reader

Abstract

The invention discloses a psychological health education system based on a virtual reality technology in the technical field of virtual reality, and the system comprises a monitoring module which is used for collecting the physiological information of a user, and judging the psychological state of the user according to the physiological information; the acquisition module is used for continuously acquiring environment information and teacher information; the screening module is used for obtaining suitable condition information of the user according to the psychological state, and screening and adjusting the environment information and the teacher information according to the suitable condition information; and the education module is used for constructing a virtual scene by using the screened and adjusted environment information, constructing a virtual teacher by using the screened and adjusted teacher information, and enabling a user to interact with the virtual teacher in the virtual scene. And the interactivity between the visitor and the teacher in the activity process is improved, so that the psychological health education effect is improved.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The invention belongs to the field of virtual reality technology, in particular to a mental health education system based on virtual reality technology. Background Art

[0002] Virtual reality technology uses computer technology to generate a simulated environment, and uses a variety of output devices (such as helmet displays, data gloves, etc.) to convert electronic signals into visual, auditory, tactile and other sensory experiences that people can feel, so that users can immerse themselves in the environment and interact with it. This technology realizes the mutual combination of virtual and reality, allowing users to feel immersive in the virtual world.

[0003] Mental health education is an education that uses psychological education methods based on the laws of students' physiological and psychological development to cultivate students' good psychological qualities and promote the overall improvement of students' overall quality. Mental health education is an important part of quality education: it is an important link in implementing the "Action Plan for Education Revitalization in the 21st Century", implementing the "Cross-Century Quality Education Project", and cultivating high-quality cross-century talents. At the same time, effectively and effectively providing students with mental health education is also an inevitable requirement of modern education and a common and urgent task faced by the majority of school educators.

[0004] In the era of technological innovation, the combination of traditional technology and emerging technology is becoming more and more close and frequent. Among the existing technologies, virtual reality technology is applied to mental health education. Visitors use VR equipment to build a virtual sandbox, which helps to enhance the sense of reality of the visitors during the building process. At the same time, mental health education is no longer confined to the activity room, and its flexibility has been greatly improved.

[0005] However, in the existing technology, psychological education activities using virtual reality technology information are often carried out by visitors themselves using VR devices. It is difficult for teachers to interact with visitors in this process, resulting in weaker results in mental health education. Summary of the invention

[0006] The purpose of the present invention is to provide a mental health education system based on virtual reality technology, which is used to strengthen the participation of teachers in psychological education activities through virtual reality technology information, improve the interactivity between visitors and teachers during the activity, and thus improve the effect of mental health education.

[0007] In order to achieve the above object, the technical solution of the present invention is as follows: A mental health education system based on virtual reality technology, comprising:

[0008] Monitoring module: The monitoring module is used to collect the user's physiological information and judge the user's psychological state based on the physiological information;

[0009] Collection module: The collection module is used to continuously collect environmental information and teacher information;

[0010] Screening module: The screening module is used to obtain the user's appropriate condition information according to the psychological state, and screen and adjust the environment information and teacher information according to the appropriate condition information;

[0011] Education module: The education module is used to construct a virtual scene using the filtered and adjusted environmental information, and to construct a virtual teacher using the filtered and adjusted teacher information, so that users can interact with the virtual teacher in the virtual scene, thereby completing mental health education.

[0012] Furthermore, the environmental information includes but is not limited to environmental images and environmental sounds.

[0013] Furthermore, the acquisition module is also used to separate and process the environmental sounds to obtain the environmental sounds and the teacher's voice. The screening module screens the environmental sounds and the teacher's voice according to appropriate conditions, and adjusts the meaning of the teacher's voice by adjusting the phrase order, cause and effect, and transition of the teacher's voice.

[0014] Furthermore, the acquisition unit is also used to perform noise reduction processing on the ambient sound.

[0015] Furthermore, it also includes an environment adjustment module, which is used to adjust the intensity of light irradiated on the user's skin according to the appropriate condition information.

[0016] Furthermore, the environment adjustment module is also used to adjust the temperature around the user according to the suitable condition information.

[0017] Furthermore, the acquisition module is also used to connect to the public network to obtain soothing voices, and the screening module is also used to adjust the virtual scene using soothing voices according to appropriate condition information.

[0018] Furthermore, it also includes a construction module, which is used to receive demand information input by a user, obtain the exposure scene required by the user according to the user demand information, and adjust the virtual environment according to the exposure scene.

[0019] Furthermore, the building module is also used to update the exposure scenario according to the user's psychological state.

[0020] Furthermore, the building block is also used to adjust the exposure scenario according to the physiological information.

[0021] The technical principles and beneficial effects of the above scheme are as follows:

[0022] This program collects images and sounds of the real environment and teachers, adjusts the images and sounds of the real environment according to the psychological state of the visitors, and uses virtual reality technology to construct the adjusted real environment data into a virtual environment, thereby reducing the stimulation and influence of adverse factors in the environment on the visitors. At the same time, the image of the teacher is adjusted according to the psychological state of the visitors to increase the visitors' acceptance of the teacher, and the teacher's words are adjusted to weaken the criticality, neglect and oppression of the teacher's words. On the premise of retaining the teacher's central idea as much as possible, the educational effect of the teacher's sentences is improved.

[0023] Compared with traditional mental health education activities conducted indoors, this program can effectively reduce the stimulation of the external environment on visitors, so that the effect of the activity is less affected by the real environment. In addition, the virtual scenes of this program are taken from the real environment, which is not easy for visitors to feel unfamiliar and thus wary, which helps teachers to build trust with them and facilitates the subsequent work. At the same time, compared with the existing technology, the effect of this program is less affected by the teacher's own image and professional qualities. By adjusting the teacher's image and sentences, it can assist teachers in building a good relationship with visitors so that teachers can carry out the next step of work, and at the same time it can reduce the probability of teachers causing secondary harm to visitors.

[0024] Additional aspects and advantages of the present invention will be given in part in the following description and in part will be obvious from the following description, or will be learned through practice of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS

[0025] Figure 1 It is a structural schematic diagram of an embodiment of a mental health education system based on virtual reality technology of the present invention.

[0026] The reference numerals in the drawings of the specification include: monitoring module 1, screening module 2, collection module 3, construction module 4, environment adjustment module 5, and education module 6. DETAILED DESCRIPTION

[0027] Embodiments of the present invention are described in detail below, examples of which are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are only used to explain the present invention, and cannot be understood as limiting the present invention.

[0028] The following is further described in detail through specific implementation methods:

[0029] Example 1

[0030] As attached Figure 1 Shown: A mental health education system based on virtual reality technology, comprising:

[0031] Monitoring module 1: used to collect the visitor's physiological information, such as brain wave signals, breathing rate and eye movement information, and judge the visitor's psychological state based on the physiological information, such as mental state, tension level, etc.

[0032] Acquisition module 3: includes a microphone and a camera, which are used to continuously acquire multi-angle images and ambient sounds of the environment, i.e., environmental information. Acquisition module 3 can also separate and process the ambient sounds to obtain ambient sounds and teacher's voices, and can also continuously acquire multi-angle images of the teacher, i.e., teacher information. Acquisition module 3 can also be used to perform noise reduction processing on ambient sounds, improve the quality of ambient sounds, and facilitate their separation and subsequent screening and adjustment. It can also be used to connect to a public network to obtain soothing voices, such as soothing white noise.

[0033] Screening module 2: It is used to obtain the appropriate condition information of the visitor according to the psychological state, such as appropriate background sound, appropriate scene and appropriate language expression, and to screen the environmental image according to the appropriate scene, screen the environmental sound according to the appropriate background sound, and screen the teacher's voice according to the appropriate language expression. At the same time, it can also adjust the phrase order, cause and effect and transition of the teacher's voice according to the appropriate language expression, so as to adjust the meaning of the teacher's voice; it can also be used to determine whether it is necessary to add white noise to the background sound according to the appropriate condition information of the visitor. If it is necessary to add white noise, the soothing voice will be integrated with the background sound.

[0034] For example: based on the visitor's psychological state, it is judged that the visitor needs a soothing background sound, a non-highly stimulating environment, and gentle language expression. When the environmental sound includes the sounds of scratching glass, typing on the keyboard, crickets chirping, and wind blowing leaves, the screening module 2 removes the sounds of scratching glass and typing on the keyboard; when the image of the environment includes sharp objects, highly saturated color objects, desks, and windows, the screening module 2 screens out the sharp objects and adjusts the color of the highly saturated color objects to reduce their saturation so that their saturation is similar to that of other objects in the environment that meet the requirements of appropriate scenes; if the teacher outputs "You are just too sensitive. Many people have encountered such problems. Many of them are willing to share their experiences with me and try to solve it with me, so everyone's situation is similar. You see, your feelings are not unique. I will provide you with ways to understand and solve this problem. You just need to... and you will get better.", the teacher's statement may cause In order to deal with the discomfort of the client, the screening module 2 removes the part "you are just too sensitive" in the sentence and adjusts the word order, adjusting the teacher's voice part to "I understand your feelings. I have encountered this problem before. Everyone's situation is unique. I am willing to share my own experience... Let's see how to understand and solve this problem together." This adjustment in word order effectively weakens the criticality, neglect and oppression in the teacher's words. On the premise of retaining the teacher's central idea as much as possible, it improves the effect of the teacher's sentences, assists the teacher in establishing a good relationship with the client, and is conducive to the teacher's next work; when the teacher's appearance in the teacher's image makes the client nervous and afraid, the teacher's image is adjusted to a furry animal or other image; it can also be used to add white noise to the background sound when the client needs to soothe the background sound, thereby adjusting the virtual scene to help the client relieve tension and improve the effect of subsequent mental health education.

[0035] Educational Module 6: Use the filtered and adjusted environmental information to build a virtual scene, and use the adjusted teacher information to build a virtual teacher. The teacher uses the virtual teacher to interact with the visitor in the virtual scene by outputting voice and changing movements, thereby completing mental health education.

[0036] For example: after screening the environmental information, a virtual scene is constructed by adjusting the chirping of crickets, the sound of wind blowing leaves, low-saturation objects, desks and windows, etc., and using VR equipment to display this virtual scene in real time in front of the visitor. Based on the image of the teacher adjusted to the image of a furry animal, a virtual model of the teacher, i.e. a virtual teacher, is constructed and placed in the virtual scene. The teacher adjusts the virtual teacher by adjusting his or her own movements, and uses the language he or she outputs to provide mental health education to the visitor.

[0037] The environment adjustment module includes a metal halide lamp group and an air conditioning system, which adjusts the intensity of light irradiated on the visitor's skin according to the suitable condition information, thereby simulating the light at different time periods; it can also use the air conditioning component to adjust the temperature around the visitor according to the suitable condition information of the visitor.

[0038] For example: when the visitor is in a depressed state, the visitor needs a certain amount of light. At this time, the metal halide lamp group is controlled to work, giving the visitor light of appropriate intensity, thereby promoting the secretion of endorphins in the visitor's brain and relieving depression. When the visitor is in a nervous state, the visitor needs to be in a softer light. At this time, the working power of the metal halide lamp group is adjusted to make the light softer and reduce the stimulation of light to the visitor; according to the visitor's suitable condition information, the air conditioning system is used to adjust the visitor's surrounding environment to a suitable temperature, promote the visitor's relaxation, and reduce the visitor's resistance to the subsequent mental health education;

[0039] Construction module 4 is used to accept the demand information input by the visitor, obtain the information of the object that the visitor is afraid of in the demand information, that is, the exposure scene, and build a corresponding virtual model according to the exposure scene, and add the virtual model to the virtual environment, so as to perform exposure therapy on the visitor, thereby effectively improving the scope of use of the system; it is also used to update the exposure scene according to the psychological state of the visitor; it is also used to judge the physical state of the visitor according to the physiological information. For example, when the pulse drops suddenly, the visitor feels unwell. At this time, the exposure scene is adjusted to remove the stimulation to the visitor, thereby reducing the probability of physical problems of the visitor during the mental health education process.

[0040] For example: when the visitor inputs demand information that what makes the visitor feel afraid is bananas, a virtual model of the banana is constructed based on this information, and this virtual model is placed in a virtual environment to stimulate the visitor, thereby achieving the effect of exposure therapy for the visitor; when the visitor's emotions change from tension and fear to calmness in the psychological information, the construction module 4 increases the number or distribution range of bananas in the virtual model, thereby intensifying the stimulation of bananas on the visitor until the visitor's emotions return to a calm state again; while in the exposure therapy, the visitor's physical condition is judged through physiological information. When the patient's heart rate, blood pressure, etc. change suddenly, the bananas are removed or the distribution area of ​​the bananas is reduced to reduce their stimulation to the visitor, and the exposure therapy is slowed down after termination.

[0041] The above is only an embodiment of the present invention, and the common knowledge such as the known specific structure and / or characteristics in the scheme is not described in detail here. It should be pointed out that for those skilled in the art, several deformations and improvements can be made without departing from the structure of the present invention, which should also be regarded as the protection scope of the present invention, and these will not affect the effect of the implementation of the present invention and the practicality of the patent. The scope of protection required by this application shall be based on the content of its claims, and the specific implementation methods and other records in the specification can be used to interpret the content of the claims.

Claims

1. A mental health education system based on virtual reality technology, characterized by: include: Monitoring module: The monitoring module is used to collect the user's physiological information and judge the user's psychological state based on the physiological information; Collection module: The collection module is used to continuously collect environmental information and teacher information; Screening module: The screening module is used to obtain the user's appropriate condition information according to the psychological state, and screen and adjust the environment information and teacher information according to the appropriate condition information; Education module: The education module is used to construct a virtual scene using the filtered and adjusted environmental information, and to construct a virtual teacher using the filtered and adjusted teacher information, so that users can interact with the virtual teacher in the virtual scene, thereby completing mental health education.

2. The mental health education system based on virtual reality technology according to claim 1 is characterized by: Environmental information includes but is not limited to environmental images and environmental sounds.

3. The mental health education system based on virtual reality technology according to claim 2 is characterized in that: The acquisition module is also used to separate and process environmental sounds to obtain environmental sounds and teacher voices. The screening module screens environmental sounds and teacher voices according to appropriate conditions, and adjusts the meaning of the teacher voice by adjusting the phrase order, cause and effect, and transition of the teacher voice.

4. The mental health education system based on virtual reality technology according to claim 3 is characterized by: The acquisition unit is also used to perform noise reduction on the ambient sound.

5. The mental health education system based on virtual reality technology according to claim 4 is characterized in that: It also includes an environment adjustment module, which is used to adjust the intensity of light irradiated on the user's skin according to the suitable condition information.

6. The mental health education system based on virtual reality technology according to claim 5 is characterized by: The environment adjustment module is also used to adjust the temperature around the user according to the suitable condition information.

7. The mental health education system based on virtual reality technology according to claim 6 is characterized in that: The acquisition module is also used to connect to the public network to obtain soothing voices, and the screening module is also used to adjust the virtual scene using soothing voices according to appropriate condition information.

8. The mental health education system based on virtual reality technology according to claim 7 is characterized in that: It also includes a construction module, which is used to receive demand information input by a user, obtain the exposure scene required by the user according to the user demand information, and adjust the virtual environment according to the exposure scene.

9. The mental health education system based on virtual reality technology according to claim 8 is characterized by: The building block is also used to update the exposure scenario based on the user's psychological state.

10. The mental health education system based on virtual reality technology according to claim 9 is characterized in that: The building blocks are also used to adapt exposure scenarios based on physiological information.