Game data processing method and device, storage medium, and computer equipment
A game data and processing method technology, applied in the field of data processing, can solve problems such as low search efficiency, high background performance pressure, and large memory usage, and achieve the effects of improving memory usage efficiency, improving accuracy, and reducing memory usage
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Publication Date
- 2021-07-23
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Abstract
Description
technical field
[0001] The present application relates to the technical field of data processing, in particular to a game data processing method and device, storage medium, and computer equipment. Background technique
[0002] With the improvement of users' demand for game quality, MMORPG (Massive Multiplayer Online Role-Playing Game, massively multiplayer online role-playing game), as an important game type in online games, is also constantly evolving in the trend. At present, MMORPG has basically entered the 3D (3Dimensions, three-dimensional) era. The gameplay of 3D games is not only on the ground, but players can fly in the air, fight, etc. in the game.
[0003] At present, there are usually three methods for 3D games: one is voxel (Voxel), which is the smallest representation unit of 3D space, which is analogous to pixels in 2D space; the other is polygonal grid, the disadvantage of this method is that the search efficiency is low , the background performance pressure ...
Examples
Embodiment Construction
[0068] Hereinafter, the present application will be described in detail with reference to the drawings and embodiments. It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other.
[0069] In this embodiment, a method for processing game data is provided, such as figure 1 As shown, the method includes:
[0070] Step 101, obtaining resource data of the game scene, wherein the resource data includes resource horizontal position data of the game resource in the game scene and resource upper surface height data and resource lower surface height data corresponding to the resource horizontal position data;
[0071] Step 102, based on the resource data, determine the voxel information of the corresponding voxel on each area block that matches the game scene, and generate a voxel file of the game scene, wherein, the voxel information of the corresponding voxel on each area block i...