Displays a representation of cards with a hierarchical structure

By using a hierarchical card representation interface in a computer system, the problem of complex and inefficient interfaces in the prior art is solved, and a faster and more efficient user interface is achieved, saving battery power and improving system efficiency.

CN114840129BActive Publication Date: 2025-01-03APPLE INC
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Patent Information

Application Number
CN202210112700.4
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Priority Date
2021-07-02
Filing Date
2022-01-29
Publication Date
2025-01-03
Estimated Expiration
2042-01-29

AI Technical Summary

Technical Problem

The prior art interface is complex and inefficient when using cards, passes or accounts, resulting in wasted user time and device power, especially in battery-driven devices.

Method used

By displaying a user interface with a hierarchical card representation in a computer system, different visual assets are displayed using multiple layers and different visual effects are applied to simplify user operations and improve interface efficiency.

Benefits of technology

A faster and more efficient user interface is achieved, reducing user cognitive burden, saving battery power, extending battery life, and improving the efficiency of computer systems.

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Abstract

The present disclosure relates to displaying a representation of a card having a hierarchical structure. The present disclosure generally relates to a computer system that displays a user interface including a representation of a card, wherein the representation of the card includes multiple layers displayed simultaneously. The multiple layers include a first layer having a first visual asset and a second layer having a second visual asset. A first set of visual effects is applied to the first visual asset without applying the first set of visual effects to the second visual asset. A second set of visual effects different from the first set of visual effects is applied to the second visual asset.
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Description

Technical Field

[0001] The present disclosure relates generally to computer user interfaces, and more particularly to techniques for displaying representations of cards having a hierarchical structure in a computer user interface. Background Art

[0002] A computer system can be used to access information related to a card, pass, or account. This information can then be used to provide goods or services to the user, such as entry to a venue or completion of a transaction. Typically, the information related to the card, pass, or account is associated with a user of the computer system. Summary of the invention

[0003] However, some techniques for using a card, pass, or account with a computer system are often cumbersome and inefficient. For example, some prior art techniques provide limited options for customizing the appearance of a representation of a card, pass, or account. In addition, some prior art techniques use a complex and time-consuming user interface to use a card, pass, or account number, which may include multiple keystrokes or keystrokes. Prior art techniques require more time than is necessary, which results in wasting the user's time and device energy. This latter consideration is particularly important in battery-powered devices.

[0004] Thus, the present technology provides a computer system with a faster, more efficient method and interface for using a card, pass, or account having a representation of the card, pass, or account. Such methods and interfaces optionally supplement or replace other methods for using a card, pass, or account. Such methods and interfaces reduce the cognitive burden imposed on the user and produce a more efficient human-computer interface. For battery-powered computing devices, such methods and interfaces save power and increase the time interval between battery charges.

[0005] An exemplary method includes, at a computer system in communication with a display generation component: displaying, via the display generation component, a user interface including a representation of a card, wherein the representation of the card includes a plurality of layers displayed simultaneously, including: a first layer having a first visual asset; and a second layer having a second visual asset; applying a first set of visual effects to the first visual asset without applying the first set of visual effects to the second visual asset; and applying a second set of visual effects different from the first set of visual effects to the second visual asset.

[0006] An example non-transitory computer-readable storage medium is described herein. An example non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component, the one or more programs including instructions for performing the following operations: displaying, via the display generation component, a user interface including a representation of a card, wherein the representation of the card includes a plurality of layers displayed simultaneously, including: a first layer, the first layer having a first visual asset; and a second layer, the second layer having a second visual asset; applying a first set of visual effects to the first visual asset without applying the first set of visual effects to the second visual asset; and applying a second set of visual effects different from the first set of visual effects to the second visual asset.

[0007] An exemplary non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component, the one or more programs including instructions for performing the following operations: displaying, via the display generation component, a user interface including a representation of a card, wherein the representation of the card includes a plurality of layers displayed simultaneously, including: a first layer having a first visual asset; and a second layer having a second visual asset; applying a first set of visual effects to the first visual asset without applying the first set of visual effects to the second visual asset; and applying a second set of visual effects different from the first set of visual effects to the second visual asset.

[0008] An exemplary computer system is described herein. An exemplary computer system includes: a display generation component; one or more processors; and a memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for performing the following operations: displaying, via the display generation component, a user interface including a representation of a card, wherein the representation of the card includes multiple layers displayed simultaneously, including: a first layer, the first layer having a first visual asset; and a second layer, the second layer having a second visual asset; applying a first set of visual effects to the first visual asset without applying the first set of visual effects to the second visual asset; and applying a second set of visual effects different from the first set of visual effects to the second visual asset.

[0009] An exemplary computer system, the exemplary computer system comprising: a display generation component; a device for displaying a user interface including a representation of a card via the display generation component, wherein the representation of the card includes multiple layers displayed simultaneously, including: a first layer, the first layer having a first visual asset; and a second layer, the second layer having a second visual asset; a device for applying a first set of visual effects to the first visual asset without applying the first set of visual effects to the second visual asset; and a second set of visual effects different from the first set of visual effects to the second visual asset.

[0010] Executable instructions for performing these functions are optionally included in a non-transitory computer-readable storage medium or other computer program product configured for execution by one or more processors. Executable instructions for performing these functions are optionally included in a transient computer-readable storage medium or other computer program product configured for execution by one or more processors.

[0011] Thus, faster, more efficient methods and interfaces are provided for computer systems for using cards, passes, or accounts having representations of the cards, passes, or accounts, thereby increasing the effectiveness, efficiency, and user satisfaction of such computer systems. Such methods and interfaces may supplement or replace other methods for using cards, passes, or accounts. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] For a better understanding of the various described embodiments, reference should be made to the following detailed description taken in conjunction with the following drawings, wherein like reference numerals designate corresponding parts throughout the several views.

[0013] Figure 1A is a block diagram showing a portable multifunction device with a touch-sensitive display according to some embodiments.

[0014] Figure 1B is a block diagram illustrating example components for event processing according to some embodiments.

[0015] Figure 2 A portable multifunction device with a touch screen according to some embodiments is shown.

[0016] Figure 3 is a block diagram of an exemplary multifunction device with a display and a touch-sensitive surface according to some embodiments.

[0017] Figure 4A An exemplary user interface for a menu of applications on a portable multifunction device is shown according to some embodiments.

[0018] Figure 4BAn exemplary user interface is shown for a multifunction device having a touch-sensitive surface that is separate from the display according to some embodiments.

[0019] Figure 5A A personal electronic device according to some embodiments is shown.

[0020] Figure 5B is a block diagram illustrating a personal electronic device according to some embodiments.

[0021] FIG. 6A to FIG. 6I Examples of representations of cards with a hierarchical structure are shown according to some embodiments.

[0022] Figure 7 is a flowchart illustrating a method for displaying representations of cards using a computer system according to some embodiments. DETAILED DESCRIPTION

[0023] The following description sets forth exemplary methods, parameters, etc. However, it should be appreciated that such description is not intended to limit the scope of the present disclosure, but is provided as a description of exemplary embodiments.

[0024] There is a need for electronic devices that provide efficient methods and interfaces for sharing and using cards, passes, or accounts. For example, when card information associated with an electronic device is used to complete a transaction, the electronic device displays a representation of the card. It is desirable for a user to easily and efficiently recognize that the representation of the card corresponds to the card selected for the transaction and verify that the representation of the card is authentic. Such techniques may reduce the cognitive burden on users who use cards, passes, or accounts for transactions, thereby increasing productivity. In addition, such techniques may reduce processor power and battery power that would otherwise be wasted on redundant user input.

[0025] under Figure 1A to Figure 1B , Figure 2 , Figure 3 , FIG. 4A to FIG. 4B and FIG. 5A to FIG. 5B A description of an exemplary device for performing techniques for management event notifications is provided. FIG. 6A to FIG. 6I Exemplary techniques and user interfaces for displaying representations of cards are shown. Figure 7 is a flowchart illustrating a method of displaying a representation of a card according to some embodiments. FIG. 6A to FIG. 6I The user interface in is used to show the following description including Figure 7 The process of the process.

[0026] Although the following description uses the terms "first", "second", etc. to describe various elements, these elements should not be limited by the terms. These terms are only used to distinguish one element from another element. For example, a first touch can be named a second touch and similarly a second touch can be named a first touch without departing from the scope of the various described embodiments. Both the first touch and the second touch are touches, but they are not the same touch.

[0027] The terms used in the description of various described embodiments herein are only for the purpose of describing specific embodiments, and are not intended to be limited. As used in the description of various described embodiments and in the appended claims, the singular forms "one" and "the" are intended to also include plural forms, unless the context clearly indicates otherwise. It will also be understood that the term "and / or" used herein refers to and encompasses any and all possible combinations of one or more items in the associated listed items. It will also be understood that the term "includes", "including", "comprises" and / or "comprising" when used in this specification specifies the presence of stated features, integers, steps, operations, elements and / or parts, but does not exclude the presence or addition of one or more other features, integers, steps, operations, elements, parts and / or their grouping.

[0028] The term "if" is optionally interpreted to mean "when," "upon," or "in response to determining," or "in response to detecting," depending on the context. Similarly, the phrases "if it is determined that ..." or "if [a stated condition or event] is detected" are optionally interpreted to mean "upon determining that ..." or "in response to determining that ..." or "upon detecting [a stated condition or event]," or "in response to detecting [a stated condition or event]," depending on the context.

[0029] Embodiments of electronic devices, user interfaces for such devices, and associated processes for using such devices are described herein. In some embodiments, the device is a portable communication device, such as a mobile phone, that also includes other functions, such as a PDA and / or a music player function. Exemplary embodiments of portable multifunction devices include, but are not limited to, the Apple iPod from Apple Inc. (Cupertino, California). Devices, iPod Equipment, and Device. Optionally use other portable electronic devices, such as laptops or tablet computers with touch-sensitive surfaces (e.g., touch screen displays and / or touch pads). It should also be understood that in some embodiments, the device is not a portable communication device, but a desktop computer with a touch-sensitive surface (e.g., touch screen displays and / or touch pads). In some embodiments, the electronic device is a computer system that communicates with the display generation component (e.g., via wireless communication, via wired communication). The display generation component is configured to provide visual output, such as display via a CRT display, display via an LED display, or display via image projection. In some embodiments, the display generation component is integrated with the computer system. In some embodiments, the display generation component is separated from the computer system. As used herein, "display" content includes transmitting data (e.g., image data or video data) to an integrated or external display generation component via a wired or wireless connection to visually generate content to display content (e.g., video data rendered or decoded by display controller 156).

[0030] In the following discussion, an electronic device including a display and a touch-sensitive surface is described. However, it should be understood that the electronic device optionally includes one or more other physical user interface devices, such as a physical keyboard, mouse and / or joystick.

[0031] The device typically supports a variety of applications, such as one or more of the following: a drawing application, a presentation application, a word processing application, a website creation application, a disk editing application, a spreadsheet application, a gaming application, a telephony application, a video conferencing application, an email application, an instant messaging application, a fitness support application, a photo management application, a digital camera application, a digital video camera application, a web browsing application, a digital music player application, and / or a digital video player application.

[0032] Various applications executed on the device optionally use at least one common physical user interface device, such as a touch-sensitive surface. One or more functions of the touch-sensitive surface and corresponding information displayed on the device are optionally adjusted and / or varied for different applications, and / or adjusted and / or varied within the respective applications. In this way, the common physical architecture of the device (such as a touch-sensitive surface) optionally supports a variety of applications with a user interface that is intuitive and clear to the user.

[0033] Attention is now turned to embodiments of portable devices having touch-sensitive displays. Figure 1Ais a block diagram showing a portable multifunction device 100 with a touch-sensitive display system 112 according to some embodiments. The touch-sensitive display 112 is sometimes referred to as a "touch screen" for convenience, and is sometimes referred to as or referred to as a "touch-sensitive display system." The device 100 includes a memory 102 (which optionally includes one or more computer-readable storage media), a memory controller 122, one or more processing units (CPUs) 120, a peripheral device interface 118, an RF circuit 108, an audio circuit 110, a speaker 111, a microphone 113, an input / output (I / O) subsystem 106, other input control devices 116, and an external port 124. The device 100 optionally includes one or more optical sensors 164. The device 100 optionally includes one or more contact force sensors 165 for detecting the intensity of contact on the device 100 (e.g., a touch-sensitive surface, such as the touch-sensitive display system 112 of the device 100). Device 100 optionally includes one or more tactile output generators 167 for generating tactile output on device 100 (e.g., generating tactile output on a touch-sensitive surface such as touch-sensitive display system 112 of device 100 or touch pad 355 of device 300). These components optionally communicate via one or more communication buses or signal lines 103.

[0034] As used in this specification and claims, the term "intensity" of a contact on a touch-sensitive surface refers to the force or pressure (force per unit area) of a contact (e.g., a finger contact) on the touch-sensitive surface, or to a surrogate (surrogate) of the force or pressure of a contact on the touch-sensitive surface. The intensity of a contact has a range of values ​​that includes at least four different values ​​and more typically includes hundreds of different values ​​(e.g., at least 256). The intensity of a contact is optionally determined (or measured) using various methods and various sensors or combinations of sensors. For example, one or more force sensors below or adjacent to the touch-sensitive surface are optionally used to measure the force at different points on the touch-sensitive surface. In some implementations, force measurements from multiple force sensors are combined (e.g., weighted averaged) to determine an estimated contact force. Similarly, the pressure-sensitive tip of a stylus is optionally used to determine the pressure of the stylus on the touch-sensitive surface. Alternatively, the size of the contact area detected on the touch-sensitive surface and / or its change, the capacitance of the touch-sensitive surface near the contact and / or its change, and / or the resistance of the touch-sensitive surface near the contact and / or its change are optionally used as a substitute for the force or pressure of the contact on the touch-sensitive surface. In some embodiments, the substitute measurement of the contact force or pressure is used directly to determine whether the intensity threshold has been exceeded (e.g., the intensity threshold is described in units corresponding to the substitute measurement). In some embodiments, the substitute measurement of the contact force or pressure is converted into an estimated force or pressure, and the estimated force or pressure is used to determine whether the intensity threshold has been exceeded (e.g., the intensity threshold is a pressure threshold measured in units of pressure). Using the intensity of the contact as an attribute of the user input allows the user to access additional device functions that would otherwise be inaccessible to the user on a smaller device with limited real estate, which is used to display an enable indication (e.g., on a touch-sensitive display) and / or receive user input (e.g., via a touch-sensitive display, a touch-sensitive surface, or a physical control / mechanical control, such as a knob or button).

[0035] As used in this specification and claims, the term "tactile output" refers to a physical displacement of a device relative to a previous position of the device, a physical displacement of a component of the device (e.g., a touch-sensitive surface) relative to another component of the device (e.g., a housing), or a displacement of a component relative to the center of mass of the device, which will be detected by a user using the user's sense of touch. For example, in the case where a device or a component of the device is in contact with a user's touch-sensitive surface (e.g., a finger, palm, or other part of the user's hand), the tactile output generated by the physical displacement will be interpreted by the user as a tactile sensation corresponding to a perceived change in a physical characteristic of the device or component of the device. For example, movement of a touch-sensitive surface (e.g., a touch-sensitive display or trackpad) is optionally interpreted by the user as a "press click" or "release click" to a physical actuation button. In some cases, the user will feel a tactile sensation, such as a "press click" or "release click", even when the physical actuation button associated with the touch-sensitive surface that is physically pressed (e.g., displaced) by the user's movement does not move. As another example, even when there is no change in the smoothness of the touch-sensitive surface, movement of the touch-sensitive surface may optionally be interpreted or sensed by the user as "roughness" of the touch-sensitive surface. Although such a user's interpretation of touch will be limited by the user's individualized sensory perceptions, many sensory perceptions of touch are common to most users. Thus, when a tactile output is described as corresponding to a particular sensory perception of a user (e.g., "press click," "release click," "roughness"), unless otherwise stated, the generated tactile output corresponds to a physical displacement of the device or a component thereof that would generate that sensory perception for a typical (or average) user.

[0036] It should be understood that device 100 is merely one example of a portable multifunction device, and that device 100 optionally has more or fewer components than shown, optionally combines two or more components, or optionally has a different configuration or arrangement of the components. Figure 1A The various components shown in the EMBODIMENTS 2000 are implemented in hardware, software, or a combination of hardware and software, including one or more signal processing and / or application specific integrated circuits.

[0037] Memory 102 optionally includes high-speed random access memory, and optionally also includes non-volatile memory, such as one or more disk storage devices, flash memory devices, or other non-volatile solid-state memory devices. Memory controller 122 optionally controls other components of device 100 to access memory 102.

[0038] The peripheral device interface 118 can be used to couple the input peripheral devices and output peripheral devices of the device to the CPU 120 and the memory 102. The one or more processors 120 run or execute various software programs and / or instruction sets stored in the memory 102 to perform various functions of the device 100 and process data. In some embodiments, the peripheral device interface 118, the CPU 120, and the memory controller 122 are optionally implemented on a single chip such as the chip 104. In some other embodiments, they are optionally implemented on separate chips.

[0039] RF (radio frequency) circuit 108 receives and sends RF signals, also referred to as electromagnetic signals. RF circuit 108 converts electrical signals into / converts electromagnetic signals into electrical signals, and communicates with communication networks and other communication devices via electromagnetic signals. RF circuit 108 optionally includes well-known circuits for performing these functions, including but not limited to antenna systems, RF transceivers, one or more amplifiers, tuners, one or more oscillators, digital signal processors, codec chipsets, user identity modules (SIM) cards, memories, and the like. RF circuit 108 optionally communicates with networks and other devices via wireless communications, such as the Internet (also referred to as the World Wide Web (WWW)), intranets, and / or wireless networks (such as cellular telephone networks, wireless local area networks (LANs), and / or metropolitan area networks (MANs)). RF circuit 108 optionally includes well-known circuits for detecting near field communications (NFC) fields, such as through short-range communications radio components. Wireless communication optionally uses any of a variety of communication standards, protocols, and technologies, including, but not limited to, Global System for Mobile Communications (GSM), Enhanced Data GSM Environment (EDGE), High Speed ​​Downlink Packet Access (HSDPA), High Speed ​​Uplink Packet Access (HSUPA), Evolution, Data-Only (EV-DO), HSPA, HSPA+, Dual Cell HSPA (DC-HSPDA), Long Term Evolution (LTE), Near Field Communication (NFC), Wideband Code Division Multiple Access (W-CDMA), Code Division Multiple Access (CDMA), Time Division Multiple Access (TDMA), Bluetooth, Bluetooth Low Energy (BTLE), Wireless Fidelity (Wi-Fi) (e.g., IEEE 802.11a, IEEE 802.11b, IEEE 802.11g, IEEE 802.11d), IEEE 802.11e, IEEE 802.11f, IEEE 802.11g, IEEE 802.11g). 802.11n and / or IEEE 802.11ac), Voice over Internet Protocol (VoIP), Wi-MAX, email protocols (e.g., Internet Message Access Protocol (IMAP) and / or Post Office Protocol (POP)), instant messaging (e.g., Extensible Messaging and Presence Protocol (XMPP), Session Initiation Protocol for Instant Messaging and Presence Utilizing Extensions (SIMPLE), Instant Messaging and Presence Service (IMPS)), and / or Short Message Service (SMS), or any other suitable communication protocol including communication protocols that have not been developed as of the filing date of this document.

[0040] The audio circuit 110, speaker 111, and microphone 113 provide an audio interface between a user and the device 100. The audio circuit 110 receives audio data from the peripheral device interface 118, converts the audio data into electrical signals, and transmits the electrical signals to the speaker 111. The speaker 111 converts the electrical signals into sound waves audible to humans. The audio circuit 110 also receives electrical signals converted from sound waves by the microphone 113. The audio circuit 110 converts the electrical signals into audio data and transmits the audio data to the peripheral device interface 118 for processing. The audio data is optionally retrieved from and / or transmitted to the memory 102 and / or the RF circuit 108 by the peripheral device interface 118. In some embodiments, the audio circuit 110 also includes a headset jack (e.g., Figure 2 The headset jack provides an interface between the audio circuit 110 and a removable audio input / output peripheral device, such as an output-only headset or a headset having both output (e.g., a single or dual-ear headset) and input (e.g., a microphone).

[0041] The I / O subsystem 106 couples input / output peripherals on the device 100, such as a touch screen 112 and other input control devices 116, to a peripheral device interface 118. The I / O subsystem 106 optionally includes a display controller 156, an optical sensor controller 158, a depth camera controller 169, an intensity sensor controller 159, a tactile feedback controller 161, and one or more input controllers 160 for other input or control devices. The one or more input controllers 160 receive / send electrical signals from other input control devices 116. The other input control devices 116 optionally include physical buttons (e.g., push buttons, rocker buttons, etc.), dials, slide switches, joysticks, click wheels, etc. In some embodiments, the input controller 160 is optionally coupled to any of the following (or none of the following): a keyboard, an infrared port, a USB port, and a pointing device such as a mouse. One or more buttons (e.g., Figure 2 208) optionally includes an increase / decrease button for volume control of the speaker 111 and / or the microphone 113. The one or more buttons optionally include a push button (e.g., Figure 2206 in). In some embodiments, the electronic device is a computer system that communicates with one or more input devices (e.g., via wireless communication, via wired communication). In some embodiments, the one or more input devices include a touch-sensitive surface (e.g., a touchpad as part of a touch-sensitive display). In some embodiments, the one or more input devices include one or more camera sensors (e.g., one or more optical sensors 164 and / or one or more depth camera sensors 175), such as for tracking a user's gestures (e.g., hand gestures) as input. In some embodiments, the one or more input devices are integrated with the computer system. In some embodiments, the one or more input devices are separate from the computer system.

[0042] A quick press of the push button optionally disengages the lock of the touch screen 112 or optionally begins the process of unlocking the device using gestures on the touch screen, as described in U.S. Patent Application 11 / 322,549, filed on December 23, 2005, entitled "Unlocking a Device by Performing Gestures on an Unlock Image" (i.e., U.S. Patent No. 7,657,849), which is hereby incorporated by reference in its entirety. A long press of the push button (e.g., 206) optionally turns the device 100 on or off. The functions of one or more buttons are optionally user-customizable. The touch screen 112 is used to implement virtual buttons or soft buttons and one or more soft keyboards.

[0043] The touch-sensitive display 112 provides an input interface and an output interface between the device and the user. The display controller 156 receives electrical signals from the touch screen 112 and / or sends electrical signals to the touch screen 112. The touch screen 112 displays visual output to the user. The visual output optionally includes graphics, text, icons, videos, and any combination thereof (collectively referred to as "graphics"). In some embodiments, some or all of the visual output optionally corresponds to user interface objects.

[0044] The touch screen 112 has a touch-sensitive surface, sensor, or sensor group that accepts input from a user based on tactile and / or haptic contact. The touch screen 112 and display controller 156 (together with any associated modules and / or instruction sets in memory 102) detect contact on the touch screen 112 (and any movement or interruption of the contact) and convert the detected contact into interaction with a user interface object (e.g., one or more soft keys, icons, web pages, or images) displayed on the touch screen 112. In an exemplary embodiment, the point of contact between the touch screen 112 and the user corresponds to a finger of the user.

[0045] The touch screen 112 optionally uses LCD (liquid crystal display) technology, LPD (light emitting polymer display) technology, or LED (light emitting diode) technology, although other display technologies are used in other embodiments. The touch screen 112 and display controller 156 optionally use any of a variety of touch sensing technologies now known or later developed, including but not limited to capacitive, resistive, infrared, and surface acoustic wave technologies, as well as other proximity sensor arrays or other elements for determining one or more points of contact with the touch screen 112 to detect contact and any movement or interruption thereof. In an exemplary embodiment, projected mutual capacitance sensing technology is used, such as in the Apple ® from Apple Inc. (Cupertino, California). and iPod The technology used in.

[0046] The touch-sensitive display in some embodiments of the touch screen 112 is optionally similar to the multi-touch-sensitive trackpad described in the following U.S. Patents: 6,323,846 (Westerman et al.), 6,570,557 (Westerman et al.), and / or 6,677,932 (Westerman et al.), and / or U.S. Patent Publication 2002 / 0015024A1, each of which is hereby incorporated by reference in its entirety. However, the touch screen 112 displays visual output from the device 100, while the touch-sensitive trackpad does not provide visual output.

[0047] In some embodiments, the touch-sensitive display of the touch screen 112 is as described in the following patent applications: (1) U.S. patent application No. 11 / 381,313, entitled “Multipoint Touch Surface Controller,” filed on May 2, 2006; (2) U.S. patent application No. 10 / 840,862, entitled “Multipoint Touchscreen,” filed on May 6, 2004; (3) U.S. patent application No. 10 / 903,964, entitled “Gestures For Touch Sensitive Input Devices,” filed on July 30, 2004; (4) U.S. patent application No. 11 / 048,264, entitled “Gestures For Touch Sensitive Input Devices,” filed on January 31, 2005; (5) U.S. patent application No. 11 / 086,874, entitled “Mode-Based Graphical User Interfaces For Touch Sensitive Input Devices,” filed on January 18, 2005 and (9) U.S. patent application No. 11 / 367,749, filed on March 3, 2006, entitled “Multi-Functional Hand-Held Device.” All of these applications are hereby incorporated by reference in their entirety.

[0048] The touch screen 112 optionally has a video resolution of more than 100 dpi. In some embodiments, the touch screen has a video resolution of about 160 dpi. The user optionally uses any suitable object or attachment such as a stylus, finger, etc. to contact the touch screen 112. In some embodiments, the user interface is designed to work primarily through finger-based contacts and gestures, which may not be as precise as stylus-based input due to the larger contact area of ​​the finger on the touch screen. In some embodiments, the device converts rough finger-based input into precise pointer / cursor positions or commands for performing the actions desired by the user.

[0049] In some embodiments, in addition to the touch screen, the device 100 optionally includes a touchpad for activating or deactivating specific functions. In some embodiments, the touchpad is a touch-sensitive area of ​​the device that, unlike the touch screen, does not display visual output. The touchpad is optionally a touch-sensitive surface that is separate from the touch screen 112 or an extension of the touch-sensitive surface formed by the touch screen.

[0050] The device 100 also includes a power system 162 for powering the various components. The power system 162 optionally includes a power management system, one or more power sources (e.g., batteries, alternating current (AC)), a recharging system, a power fault detection circuit, a power converter or inverter, a power status indicator (e.g., a light emitting diode (LED)), and any other components associated with the generation, management, and distribution of power in a portable device.

[0051] Device 100 optionally also includes one or more optical sensors 164 . Figure 1AAn optical sensor coupled to an optical sensor controller 158 in the I / O subsystem 106 is shown. The optical sensor 164 optionally includes a charge coupled device (CCD) or a complementary metal oxide semiconductor (CMOS) phototransistor. The optical sensor 164 receives light projected through one or more lenses from the environment and converts the light into data representing an image. In conjunction with the imaging module 143 (also called a camera module), the optical sensor 164 optionally captures a static image or video. In some embodiments, the optical sensor is located on the rear of the device 100, opposite to the touch screen display 112 on the front of the device, so that the touch screen display can be used as a viewfinder for static images and / or video image acquisition. In some embodiments, the optical sensor is located on the front of the device so that the user's image is optionally obtained for video conferencing while the user views other video conference participants on the touch screen display. In some embodiments, the position of the optical sensor 164 can be changed by the user (e.g., by rotating the lens and sensor in the device housing) so that a single optical sensor 164 is used with the touch screen display for both video conferencing and static image and / or video image acquisition.

[0052] Device 100 optionally also includes one or more depth camera sensors 175 . Figure 1A A depth camera sensor coupled to a depth camera controller 169 in the I / O subsystem 106 is shown. The depth camera sensor 175 receives data from the environment to create a three-dimensional model of an object (e.g., a face) within the scene from a viewpoint (e.g., a depth camera sensor). In some embodiments, in conjunction with the imaging module 143 (also referred to as a camera module), the depth camera sensor 175 is optionally used to determine a depth map of different portions of an image captured by the imaging module 143. In some embodiments, the depth camera sensor is located at the front of the device 100, so that an image of the user with depth information is optionally obtained for video conferencing while the user is viewing other video conference participants on the touch screen display, and a selfie with depth map data is captured. In some embodiments, the depth camera sensor 175 is located at the rear of the device, or at both the rear and front of the device 100. In some embodiments, the position of the depth camera sensor 175 can be changed by the user (e.g., by rotating the lens and sensor in the device housing) so that the depth camera sensor 175 is used with the touch screen display for both video conferencing and still image and / or video image acquisition.

[0053] Device 100 optionally also includes one or more contact intensity sensors 165 . Figure 1AA contact force sensor is shown coupled to a force sensor controller 159 in the I / O subsystem 106. Contact force sensor 165 optionally includes one or more piezoresistive strain gauges, capacitive force sensors, electrical force sensors, piezoelectric force sensors, optical force sensors, capacitive touch-sensitive surfaces, or other force sensors (e.g., sensors for measuring the force (or pressure) of contact on a touch-sensitive surface). Contact force sensor 165 receives contact force information (e.g., pressure information or a surrogate for pressure information) from the environment. In some embodiments, at least one contact force sensor is juxtaposed or adjacent to a touch-sensitive surface (e.g., touch-sensitive display system 112). In some embodiments, at least one contact force sensor is located on the back of device 100, opposite to touch screen display 112 located on the front of device 100.

[0054] Device 100 optionally also includes one or more proximity sensors 166 . Figure 1A A proximity sensor 166 is shown coupled to the peripherals interface 118. Alternatively, the proximity sensor 166 is optionally coupled to the input controller 160 in the I / O subsystem 106. The proximity sensor 166 is optionally implemented as described in the following U.S. patent applications: No. 11 / 241,839, entitled "Proximity Detector In Handheld Device"; No. 11 / 240,788, entitled "Proximity Detector In Handheld Device"; No. 11 / 620,702, entitled "Using Ambient Light Sensor To Augment Proximity Sensor Output"; No. 11 / 586,862, entitled "Automated Response To And Sensing Of User Activity In Portable Devices"; and No. 11 / 638,251, entitled "Methods And Systems For Automatic Configuration Of Peripherals", which are hereby incorporated by reference in their entirety. In some embodiments, when the multifunction device is placed near the user's ear (e.g., when the user is on a phone call), the proximity sensor turns off and disables the touch screen 112.

[0055] Device 100 optionally also includes one or more tactile output generators 167 . Figure 1AA tactile output generator is shown coupled to a tactile feedback controller 161 in the I / O subsystem 106. The tactile output generator 167 optionally includes one or more electroacoustic devices such as a speaker or other audio component; and / or an electromechanical device for converting energy into linear motion such as a motor, solenoid, electroactive polymer, piezoelectric actuator, electrostatic actuator, or other tactile output generating component (e.g., a component for converting an electrical signal into a tactile output on the device). The contact force sensor 165 receives tactile feedback generation instructions from the tactile feedback module 133 and generates a tactile output on the device 100 that can be felt by a user of the device 100. In some embodiments, at least one tactile output generator is arranged in parallel or adjacent to a touch-sensitive surface (e.g., a touch-sensitive display system 112) and optionally generates a tactile output by moving the touch-sensitive surface vertically (e.g., inward / outward of the surface of the device 100) or laterally (e.g., backward and forward in the same plane as the surface of the device 100). In some embodiments, at least one tactile output generator sensor is located on the back of the device 100, opposite the touch screen display 112 located on the front of the device 100.

[0056] Device 100 optionally also includes one or more accelerometers 168 . Figure 1A An accelerometer 168 coupled to the peripheral device interface 118 is shown. Alternatively, the accelerometer 168 is optionally coupled to the input controller 160 in the I / O subsystem 106. The accelerometer 168 is optionally implemented as described in the following U.S. patent publications: U.S. Patent Publication No. 20050190059, entitled "Acceleration-based Theft Detection System for Portable Electronic Devices" and U.S. Patent Publication No. 20060017692, entitled "Methods And Apparatuses For Operating A Portable Device Based On An Accelerometer", both of which are incorporated herein by reference in their entirety. In some embodiments, information is displayed in a portrait view or a landscape view on a touch screen display based on analysis of data received from one or more accelerometers. The device 100 optionally includes a magnetometer and a GPS (or GLONASS or other global navigation system) receiver in addition to the accelerometer 168 for obtaining information about the position and orientation (e.g., portrait or landscape) of the device 100.

[0057] In some embodiments, the software components stored in memory 102 include an operating system 126, a communication module (or instruction set) 128, a contact / motion module (or instruction set) 130, a graphics module (or instruction set) 132, a text input module (or instruction set) 134, a global positioning system (GPS) module (or instruction set) 135, and an application (or instruction set) 136. In addition, in some embodiments, memory 102 ( Figure 1A ) or 370( Figure 3 ) storage device / global internal state 157, such as Figure 1A and Figure 3 . The device / global internal state 157 includes one or more of the following: an active application state, which indicates which applications (if any) are currently active; a display state, which indicates what applications, views, or other information occupy various areas of the touch screen display 112; a sensor state, including information obtained from the device's various sensors and input control devices 116; and position information about the device's position and / or posture.

[0058] The operating system 126 (e.g., Darwin, RTXC, LINUX, UNIX, OS X, iOS, WINDOWS, or an embedded operating system such as VxWorks) includes various software components and / or drivers for controlling and managing general system tasks (e.g., memory management, storage device control, power management, etc.), and facilitating communication between various hardware components and software components.

[0059] The communication module 128 facilitates communication with other devices through one or more external ports 124, and also includes various software components for processing data received by the RF circuit 108 and / or the external port 124. The external port 124 (e.g., Universal Serial Bus (USB), FireWire, etc.) is suitable for coupling directly to other devices, or indirectly through a network (e.g., the Internet, wireless LAN, etc.). In some embodiments, the external port is connected to (trademark of Apple Inc.) devices.

[0060] The contact / motion module 130 optionally detects contact with the touch screen 112 (in conjunction with the display controller 156) and other touch-sensitive devices (e.g., a touchpad or physical click wheel). The contact / motion module 130 includes various software components for performing various operations related to contact detection, such as determining whether contact has occurred (e.g., detecting a finger press event), determining the contact strength (e.g., the force or pressure of the contact, or a substitute for the force or pressure of the contact), determining whether there is movement of the contact and tracking the movement on the touch-sensitive surface (e.g., detecting one or more finger drag events), and determining whether the contact has stopped (e.g., detecting a finger lift event or contact disconnection). The contact / motion module 130 receives contact data from the touch-sensitive surface. Determining the movement of a contact point optionally includes determining a rate (magnitude), velocity (magnitude and direction), and / or acceleration (change in magnitude and / or direction) of the contact point, the movement of which is represented by a series of contact data. These operations are optionally applied to a single point of contact (e.g., a single finger contact) or multiple points of simultaneous contact (e.g., "multi-touch" / multiple finger contacts). In some embodiments, the contact / motion module 130 and display controller 156 detect contact on a touch pad.

[0061] In some embodiments, the contact / motion module 130 uses a set of one or more intensity thresholds to determine whether an operation has been performed by a user (e.g., to determine whether a user has "clicked" an icon). In some embodiments, at least a subset of the intensity thresholds are determined based on software parameters (e.g., the intensity thresholds are not determined by the activation thresholds of specific physical actuators and can be adjusted without changing the physical hardware of the device 100). For example, without changing the touchpad or touchscreen display hardware, the mouse "click" threshold of a touchpad or touchscreen can be set to any one of a large range of predefined thresholds. In addition, in some specific implementations, a software setting is provided to the user of the device for adjusting one or more intensity thresholds in a set of intensity thresholds (e.g., by adjusting individual intensity thresholds and / or by utilizing a system-level click on an "intensity" parameter to adjust multiple intensity thresholds at once).

[0062] The contact / motion module 130 optionally detects gesture input by the user. Different gestures on the touch-sensitive surface have different contact patterns (e.g., different motions, timings, and / or intensities of the detected contacts). Therefore, gestures are optionally detected by detecting specific contact patterns. For example, detecting a finger tap gesture includes detecting a finger press event, and then detecting a finger lift (lift-off) event at the same location (or substantially the same location) as the finger press event (e.g., at the location of an icon). As another example, detecting a finger swipe gesture on the touch-sensitive surface includes detecting a finger press event, then detecting one or more finger drag events, and then detecting a finger lift (lift-off) event.

[0063] The graphics module 132 includes various known software components for rendering and displaying graphics on the touch screen 112 or other display, including components for changing the visual impact (e.g., brightness, transparency, saturation, contrast, or other visual attributes) of the displayed graphics. As used herein, the term "graphics" includes any object that can be displayed to a user, including, but not limited to, text, web pages, icons (such as user interface objects including soft keys), digital images, videos, animations, etc.

[0064] In some embodiments, the graphics module 132 stores data representing graphics to be used. Each graphic is optionally assigned a corresponding code. The graphics module 132 receives one or more codes for specifying the graphics to be displayed from an application program, etc., and also receives coordinate data and other graphic attribute data together if necessary, and then generates screen image data to be output to the display controller 156.

[0065] Haptic feedback module 133 includes various software components for generating instructions used by tactile output generator 167 to produce tactile output at one or more locations on device 100 in response to user interaction with device 100 .

[0066] Text input module 134, which is optionally a component of graphics module 132, provides a soft keyboard for entering text in various applications (e.g., contacts 137, email 140, IM 141, browser 147, and any other application requiring text input).

[0067] The GPS module 135 determines the location of the device and provides this information for use in various applications (e.g., to the phone 138 for use in location-based dialing; to the camera 143 as picture / video metadata; and to applications that provide location-based services, such as the Weather widget, the Local Pages widget, and the Maps / Navigation widget).

[0068] The application 136 optionally includes the following modules (or instruction sets) or a subset or superset thereof:

[0069] Contacts module 137 (sometimes called address book or contact list);

[0070] Telephone module 138;

[0071] Video conferencing module 139;

[0072] Email client module 140;

[0073] Instant messaging (IM) module 141;

[0074] Fitness support module 142;

[0075] A camera module 143 for still images and / or video images;

[0076] Image management module 144;

[0077] Video player module;

[0078] Music player module;

[0079] Browser module 147;

[0080] Calendar module 148;

[0081] A widget module 149, which optionally includes one or more of the following: a weather widget 149-1, a stock widget 149-2, a calculator widget 149-3, an alarm widget 149-4, a dictionary widget 149-5, and other widgets acquired by the user, and a user-created widget 149-6;

[0082] A widget creator module 150 for forming a user-created widget 149-6;

[0083] Search module 151;

[0084] Video and music player module 152, which merges the video player module and the music player module;

[0085] Notepad module 153;

[0086] Map module 154; and / or

[0087] Online video module 155.

[0088] Examples of other applications 136 optionally stored in memory 102 include other word processing applications, other image editing applications, drawing applications, rendering applications, JAVA-enabled applications, encryption, digital rights management, voice recognition, and voice replication.

[0089] In conjunction with the touch screen 112, display controller 156, touch / motion module 130, graphics module 132, and text input module 134, the contact module 137 is optionally used to manage an address book or contact list (e.g., stored in the application internal state 192 of the contact module 137 in memory 102 or memory 370), including: adding one or more names to the address book; deleting names from the address book; associating phone numbers, email addresses, physical addresses, or other information with names; associating images with names; categorizing and classifying names; providing phone numbers or email addresses to initiate and / or facilitate communications via telephone 138, video conferencing module 139, email 140, or IM 141; and the like.

[0090] In conjunction with RF circuitry 108, audio circuitry 110, speaker 111, microphone 113, touch screen 112, display controller 156, contact / motion module 130, graphics module 132, and text input module 134, phone module 138 is optionally used to enter a sequence of characters corresponding to a phone number, access one or more phone numbers in contact module 137, modify an entered phone number, dial a corresponding phone number, conduct a conversation, and disconnect or hang up when the conversation is complete. As described above, wireless communication optionally uses any of a variety of communication standards, protocols, and technologies.

[0091] In combination with the RF circuit 108, the audio circuit 110, the speaker 111, the microphone 113, the touch screen 112, the display controller 156, the optical sensor 164, the optical sensor controller 158, the contact / motion module 130, the graphics module 132, the text input module 134, the contact module 137 and the telephone module 138, the video conferencing module 139 includes executable instructions for initiating, conducting and terminating a video conference between a user and one or more other participants in accordance with user instructions.

[0092] In conjunction with RF circuit 108, touch screen 112, display controller 156, contact / motion module 130, graphics module 132, and text input module 134, email client module 140 includes executable instructions for creating, sending, receiving, and managing emails in response to user instructions. In conjunction with image management module 144, email client module 140 makes it very easy to create and send emails with still images or video images captured by camera module 143.

[0093] In conjunction with RF circuit 108, touch screen 112, display controller 156, contact / motion module 130, graphics module 132, and text input module 134, instant messaging module 141 includes executable instructions for the following operations: inputting a character sequence corresponding to an instant message, modifying previously input characters, transmitting a corresponding instant message (e.g., using a short message service (SMS) or multimedia message service (MMS) protocol for phone-based instant messaging or using XMPP, SIMPLE, or IMPS for Internet-based instant messaging), receiving instant messages, and viewing received instant messages. In some embodiments, the transmitted and / or received instant messages optionally include graphics, photos, audio files, video files, and / or other attachments supported in MMS and / or enhanced messaging services (EMS). As used herein, "instant messaging" refers to both phone-based messages (e.g., messages sent using SMS or MMS) and Internet-based messages (e.g., messages sent using XMPP, SIMPLE, or IMPS).

[0094] In combination with the RF circuit 108, the touch screen 112, the display controller 156, the contact / motion module 130, the graphics module 132, the text input module 134, the GPS module 135, the map module 154 and the music player module, the fitness support module 142 includes executable instructions for creating a fitness (e.g., with time, distance and / or calorie burn goals); communicating with fitness sensors (sports equipment); receiving fitness sensor data; calibrating sensors for monitoring fitness; selecting and playing music for fitness; and displaying, storing and transmitting fitness data.

[0095] In conjunction with the touch screen 112, display controller 156, optical sensor 164, optical sensor controller 158, contact / motion module 130, graphics module 132 and image management module 144, the camera module 143 includes executable instructions for the following operations: capturing still images or videos (including video streams) and storing them in the memory 102, modifying the characteristics of the still images or videos, or deleting the still images or videos from the memory 102.

[0096] In conjunction with touch screen 112, display controller 156, touch / motion module 130, graphics module 132, text input module 134, and camera module 143, image management module 144 includes executable instructions for arranging, modifying (e.g., editing), or otherwise manipulating, labeling, deleting, presenting (e.g., in a digital slideshow or album), and storing still images and / or video images.

[0097] In combination with the RF circuit 108, the touch screen 112, the display controller 156, the touch / motion module 130, the graphics module 132 and the text input module 134, the browser module 147 includes executable instructions for browsing the Internet in accordance with user instructions, including searching, linking to, receiving and displaying web pages or portions thereof, as well as attachments and other files linked to web pages.

[0098] In combination with the RF circuit 108, the touch screen 112, the display controller 156, the touch / motion module 130, the graphics module 132, the text input module 134, the email client module 140 and the browser module 147, the calendar module 148 includes executable instructions for creating, displaying, modifying and storing calendars and data associated with the calendar (e.g., calendar entries, to-do items, etc.) in accordance with user instructions.

[0099] In conjunction with the RF circuit 108, the touch screen 112, the display controller 156, the contact / motion module 130, the graphics module 132, the text input module 134, and the browser module 147, the desktop widget module 149 is a mini-application that is optionally downloaded and used by the user (e.g., the weather desktop widget 149-1, the stock desktop widget 149-2, the calculator desktop widget 149-3, the alarm desktop widget 149-4, and the dictionary desktop widget 149-5) or a mini-application created by the user (e.g., the user-created desktop widget 149-6). In some embodiments, the desktop widget includes an HTML (Hypertext Markup Language) file, a CSS (Cascading Style Sheets) file, and a JavaScript file. In some embodiments, the desktop widget includes an XML (Extensible Markup Language) file and a JavaScript file (e.g., the Yahoo! desktop widget).

[0100] In combination with the RF circuit 108, touch screen 112, display controller 156, touch / motion module 130, graphics module 132, text input module 134 and browser module 147, the desktop widget creator module 150 is optionally used by a user to create a desktop widget (e.g., converting a user-specified portion of a web page into a desktop widget).

[0101] In combination with the touch screen 112, display controller 156, contact / motion module 130, graphics module 132 and text input module 134, the search module 151 includes executable instructions for searching the memory 102 for text, music, sound, images, videos and / or other files that match one or more search criteria (e.g., one or more user-specified search terms) in accordance with user instructions.

[0102] In conjunction with touch screen 112, display controller 156, contact / motion module 130, graphics module 132, audio circuitry 110, speaker 111, RF circuitry 108, and browser module 147, video and music player module 152 includes executable instructions that allow a user to download and play back recorded music and other sound files stored in one or more file formats, such as MP3 or AAC files, and executable instructions for displaying, presenting, or otherwise playing back video (e.g., on touch screen 112 or on an external display connected via external port 124). In some embodiments, device 100 optionally includes the functionality of an MP3 player, such as an iPod (trademark of Apple Inc.).

[0103] In conjunction with the touch screen 112, display controller 156, contact / motion module 130, graphics module 132 and text input module 134, the notepad module 153 includes executable instructions for creating and managing notes, to-do lists, etc. according to user instructions.

[0104] In combination with the RF circuit 108, the touch screen 112, the display controller 156, the touch / motion module 130, the graphics module 132, the text input module 134, the GPS module 135 and the browser module 147, the map module 154 is optionally used to receive, display, modify and store maps and data associated with the maps (e.g., driving directions, data relating to stores and other points of interest at or near a particular location, and other location-based data) in accordance with user instructions.

[0105] In conjunction with touch screen 112, display controller 156, contact / motion module 130, graphics module 132, audio circuit 110, speaker 111, RF circuit 108, text input module 134, email client module 140, and browser module 147, online video module 155 includes instructions for performing the following operations: allowing a user to access, browse, receive (e.g., by streaming and / or downloading), playback (e.g., on the touch screen or on an external display connected via external port 124), send an email with a link to a specific online video, and otherwise manage online videos in one or more file formats such as H.264. In some embodiments, instant messaging module 141 is used instead of email client module 140 to send a link to a specific online video. Additional descriptions of online video applications can be found in U.S. Provisional Patent Application No. 60 / 936,562, filed on June 20, 2007, entitled “Portable Multifunction Device, Method, and Graphical User Interface for Playing Online Videos,” and U.S. Patent Application No. 11 / 968,067, filed on December 31, 2007, entitled “Portable Multifunction Device, Method, and Graphical User Interface for Playing Online Videos,” the contents of which are hereby incorporated by reference in their entirety.

[0106] Each of the modules and applications described above corresponds to an executable instruction set for performing one or more of the functions described above and the methods described in this patent application (e.g., the computer-implemented methods and other information processing methods described herein). These modules (e.g., instruction sets) do not have to be implemented as independent software programs, processes, or modules, so various subsets of these modules are optionally combined or otherwise rearranged in various embodiments. For example, a video player module is optionally combined with a music player module into a single module (e.g., Figure 1A In some embodiments, the memory 102 optionally stores a subset of the above modules and data structures. In addition, the memory 102 optionally stores additional modules and data structures not described above.

[0107] In some embodiments, the device 100 is a device on which operation of a predefined set of functions is performed exclusively through a touch screen and / or a touch pad. By using a touch screen and / or a touch pad as the primary input control device for operating the device 100, the number of physical input control devices (e.g., push buttons, dials, etc.) on the device 100 is optionally reduced.

[0108] A predefined set of functions that are performed exclusively through the touch screen and / or trackpad optionally includes navigation between user interfaces. In some embodiments, the trackpad, when touched by the user, navigates the device 100 to a main menu, a home menu, or a root menu from any user interface displayed on the device 100. In such embodiments, a "menu button" is implemented using a trackpad. In some other embodiments, the menu button is a physical push button or other physical input control device, rather than a trackpad.

[0109] Figure 1B 1 is a block diagram illustrating exemplary components for event processing according to some embodiments. In some embodiments, memory 102 ( Figure 1A ) or memory 370( Figure 3 ) includes an event classifier 170 (e.g., in the operating system 126) and a corresponding application 136-1 (e.g., any one of the aforementioned applications 137 to 151, 155, 380 to 390).

[0110] Event classifier 170 receives event information and determines the application 136-1 and the application view 191 of application 136-1 to which the event information is to be delivered. Event classifier 170 includes event monitor 171 and event distributor module 174. In some embodiments, application 136-1 includes application internal state 192, which indicates one or more current application views displayed on touch-sensitive display 112 when the application is active or executing. In some embodiments, device / global internal state 157 is used by event classifier 170 to determine which application(s) is currently active, and application internal state 192 is used by event classifier 170 to determine the application view 191 to which the event information is to be delivered.

[0111] In some embodiments, the application internal state 192 includes additional information, such as one or more of the following: resumption information to be used when the application 136-1 resumes execution, user interface state information indicating that information is being displayed or is ready to be displayed by the application 136-1, a state queue for enabling a user to return to a previous state or view of the application 136-1, and a repeat / undo queue of previous actions taken by the user.

[0112] Event monitor 171 receives event information from peripherals interface 118. Event information includes information about sub-events (e.g., user touches on touch-sensitive display 112 as part of a multi-touch gesture). Peripherals interface 118 transmits information it receives from I / O subsystem 106 or sensors such as proximity sensor 166, one or more accelerometers 168, and / or microphone 113 (through audio circuit 110). The information that peripherals interface 118 receives from I / O subsystem 106 includes information from touch-sensitive display 112 or a touch-sensitive surface.

[0113] In some embodiments, event monitor 171 sends requests to peripheral device interface 118 at predetermined intervals. In response, peripheral device interface 118 transmits event information. In other embodiments, peripheral device interface 118 transmits event information only when there is a significant event (e.g., receiving an input above a predetermined noise threshold and / or receiving an input for more than a predetermined duration).

[0114] In some embodiments, the event classifier 170 also includes a hit view determination module 172 and / or an active event identifier determination module 173.

[0115] When the touch-sensitive display 112 displays more than one view, the hit view determination module 172 provides software procedures for determining where within one or more views a sub-event has occurred. A view consists of controls and other elements that a user can see on the display.

[0116] Another aspect of the user interface associated with an application is a set of views, sometimes also referred to herein as application views or user interface windows, in which information is displayed and touch-based gestures occur. The application views (of the respective application) in which a touch is detected optionally correspond to a programmatic level within the programmatic or view hierarchy of the application. For example, the lowest level view in which a touch is detected is optionally referred to as a hit view, and the set of events recognized as correct input is optionally determined at least in part based on the hit view of the initial touch that started the touch-based gesture.

[0117] Hit view determination module 172 receives information related to sub-events of touch-based gestures. When an application has multiple views organized in a hierarchy, hit view determination module 172 identifies the hit view as the lowest view in the hierarchy where the sub-events should be processed. In most cases, the hit view is the lowest level view in which the initiating sub-event (e.g., the first sub-event in a sequence of sub-events that form an event or potential event) occurs. Once a hit view is identified by hit view determination module 172, the hit view typically receives all sub-events related to the same touch or input source for which it was identified as the hit view.

[0118] Active event recognizer determination module 173 determines which view or views within the view hierarchy should receive a particular sequence of sub-events. In some embodiments, active event recognizer determination module 173 determines that only the hit view should receive a particular sequence of sub-events. In other embodiments, active event recognizer determination module 173 determines that all views that include the physical location of the sub-event are actively participating views, and therefore determines that all actively participating views should receive a particular sequence of sub-events. In other embodiments, even if a touch sub-event is completely confined to an area associated with one particular view, higher views in the hierarchy will still remain as actively participating views.

[0119] Event distributor module 174 distributes event information to event recognizers (e.g., event recognizers 180). In embodiments including active event recognizer determination module 173, event distributor module 174 delivers the event information to the event recognizers determined by active event recognizer determination module 173. In some embodiments, event distributor module 174 stores the event information in an event queue, which is retrieved by corresponding event receivers 182.

[0120] In some embodiments, operating system 126 includes event classifier 170. Alternatively, application 136-1 includes event classifier 170. In yet another embodiment, event classifier 170 is a standalone module or is part of another module stored in memory 102, such as contact / motion module 130.

[0121] In some embodiments, application 136-1 includes multiple event handlers 190 and one or more application views 191, each of which includes instructions for handling touch events occurring within a corresponding view of the user interface of the application. Each application view 191 of application 136-1 includes one or more event recognizers 180. Typically, the corresponding application view 191 includes multiple event recognizers 180. In other embodiments, one or more event recognizers in event recognizers 180 are part of an independent module, which is a higher-level object such as a user interface toolkit or application 136-1 from which methods and other properties are inherited. In some embodiments, the corresponding event handler 190 includes one or more of the following: data updater 176, object updater 177, GUI updater 178, and / or event data 179 received from event classifier 170. Event handler 190 optionally utilizes or calls data updater 176, object updater 177, or GUI updater 178 to update application internal state 192. Alternatively, one or more of the application views in application view 191 include one or more corresponding event handlers 190. In addition, in some embodiments, one or more of data updater 176, object updater 177, and GUI updater 178 are included in the corresponding application view 191.

[0122] The corresponding event identifier 180 receives event information (e.g., event data 179) from the event classifier 170 and identifies the event based on the event information. The event identifier 180 includes an event receiver 182 and an event comparator 184. In some embodiments, the event identifier 180 also includes metadata 183 and at least a subset of event delivery instructions 188 (which optionally include sub-event delivery instructions).

[0123] Event receiver 182 receives event information from event classifier 170. Event information includes information about sub-events such as touch or touch movement. Depending on the sub-event, the event information also includes additional information, such as the location of the sub-event. When the sub-event involves the movement of the touch, the event information optionally also includes the speed and direction of the sub-event. In some embodiments, the event includes the device rotating from one orientation to another orientation (for example, from a longitudinal orientation to a transverse orientation, or vice versa), and the event information includes corresponding information about the current orientation of the device (also referred to as the device posture).

[0124] Event comparator 184 compares event information with predefined event or sub-event definitions, and determines an event or sub-event based on the comparison, or determines or updates the state of an event or sub-event. In some embodiments, event comparator 184 includes event definition 186. Event definition 186 includes the definition of an event (e.g., a predefined sequence of sub-events), such as event 1 (187-1), event 2 (187-2), and others. In some embodiments, sub-events in event (187) include, for example, touch start, touch end, touch move, touch cancel, and multi-touch. In one example, the definition of event 1 (187-1) is a double-click on a displayed object. For example, a double-click includes a first touch (touch start) of a predetermined duration on a displayed object, a first lift-off (touch end) of a predetermined duration, a second touch (touch start) of a predetermined duration on a displayed object, and a second lift-off (touch end) of a predetermined duration. In another example, the definition of event 2 (187-2) is a drag on a displayed object. For example, dragging includes a touch (or contact) of a predetermined duration on a displayed object, movement of the touch on the touch-sensitive display 112, and lifting of the touch (touch end). In some embodiments, the event also includes information for one or more associated event handlers 190.

[0125] In some embodiments, event definition 187 includes definitions of events for corresponding user interface objects. In some embodiments, event comparator 184 performs a hit test to determine which user interface object is associated with a sub-event. For example, in an application view displaying three user interface objects on touch-sensitive display 112, when a touch is detected on touch-sensitive display 112, event comparator 184 performs a hit test to determine which of the three user interface objects is associated with the touch (sub-event). If each displayed object is associated with a corresponding event handler 190, the event comparator uses the result of the hit test to determine which event handler 190 should be activated. For example, event comparator 184 selects an event handler associated with a sub-event and the object that triggered the hit test.

[0126] In some embodiments, the definition of the corresponding event (187) also includes a delay action that delays the delivery of the event information until it has been determined that the sub-event sequence does or does not correspond to the event type of the event identifier.

[0127] When a corresponding event recognizer 180 determines that a sequence of sub-events does not match any event in event definition 186, the corresponding event recognizer 180 enters an event impossible, event failed, or event ended state, after which subsequent sub-events of the touch-based gesture are ignored. In this case, other event recognizers (if any) that remain active for the hit view continue to track and process sub-events of the ongoing touch-based gesture.

[0128] In some embodiments, the corresponding event recognizers 180 include metadata 183 with configurable properties, flags, and / or lists that indicate how the event delivery system should perform sub-event delivery to actively participating event recognizers. In some embodiments, metadata 183 includes configurable properties, flags, and / or lists that indicate how event recognizers interact or can interact with each other. In some embodiments, metadata 183 includes configurable properties, flags, and / or lists that indicate whether sub-events are delivered to different levels in a view or programmatic hierarchy.

[0129] In some embodiments, when one or more specific sub-events of an event are identified, the corresponding event recognizer 180 activates an event handler 190 associated with the event. In some embodiments, the corresponding event recognizer 180 delivers event information associated with the event to the event handler 190. Activating the event handler 190 is different from sending (and deferred sending) the sub-events to the corresponding hit view. In some embodiments, the event recognizer 180 throws a tag associated with the identified event, and the event handler 190 associated with the tag obtains the tag and performs a predefined process.

[0130] In some embodiments, the event delivery instructions 188 include a sub-event delivery instruction that delivers event information about a sub-event without activating an event handler. Instead, the sub-event delivery instruction delivers the event information to an event handler associated with a sub-event sequence or to an actively participating view. The event handler associated with the sub-event sequence or with an actively participating view receives the event information and performs a predetermined process.

[0131] In some embodiments, data updater 176 creates and updates data used in application 136-1. For example, data updater 176 updates phone numbers used in contact module 137 or stores video files used in video player module. In some embodiments, object updater 177 creates and updates objects used in application 136-1. For example, object updater 177 creates new user interface objects or updates the position of user interface objects. GUI updater 178 updates the GUI. For example, GUI updater 178 prepares display information and sends the display information to graphics module 132 for display on a touch-sensitive display.

[0132] In some embodiments, event handler 190 includes or has access to data updater 176, object updater 177, and GUI updater 178. In some embodiments, data updater 176, object updater 177, and GUI updater 178 are included in a single module of the corresponding application 136-1 or application view 191. In other embodiments, they are included in two or more software modules.

[0133] It should be understood that the above discussion of event processing of user touches on a touch-sensitive display also applies to other forms of user input that utilize input devices to operate the multifunction device 100, and not all user input is initiated on the touch screen. For example, mouse movement and mouse button presses, optionally in conjunction with single or multiple keyboard presses or hold; contact movement on a touch pad, such as tapping, dragging, scrolling, etc.; stylus input; movement of the device; verbal commands; detected eye movement; biometric input; and / or any combination thereof are optionally used as input corresponding to sub-events defining the event to be recognized.

[0134] Figure 2A portable multifunction device 100 with a touch screen 112 according to some embodiments is shown. The touch screen optionally displays one or more graphics within a user interface (UI) 200. In this embodiment and other embodiments described below, a user can select one or more of these graphics by, for example, making gestures on the graphics using one or more fingers 202 (not drawn to scale in the figure) or one or more styluses 203 (not drawn to scale in the figure). In some embodiments, selection of one or more graphics will occur when the user interrupts contact with the one or more graphics. In some embodiments, gestures optionally include one or more taps, one or more swipes (from left to right, from right to left, up and / or down) and / or rolling of fingers that have been in contact with the device 100 (from right to left, from left to right, up and / or down). In some specific implementations or in some cases, inadvertent contact with a graphic will not select the graphic. For example, when the gesture corresponding to the selection is a tap, a swipe gesture that sweeps over an application icon optionally does not select the corresponding application.

[0135] The device 100 optionally also includes one or more physical buttons, such as a "home" or menu button 204. As previously described, the menu button 204 is optionally used to navigate to any application 136 in a set of applications that are optionally executed on the device 100. Alternatively, in some embodiments, the menu button is implemented as a soft key in a GUI displayed on the touch screen 112.

[0136] In some embodiments, the device 100 includes a touch screen 112, a menu button 204, a push button 206 for turning the device on / off and for locking the device, one or more volume adjustment buttons 208, a user identity module (SIM) card slot 210, an earphone jack 212, and a docking / charging external port 124. The push button 206 is optionally used to turn the device on / off by pressing the button and keeping the button in a pressed state for a predefined time interval; lock the device by pressing the button and releasing the button before the predefined time interval passes; and / or unlock the device or initiate an unlocking process. In an alternative embodiment, the device 100 also accepts voice input for activating or deactivating certain functions through a microphone 113. The device 100 also optionally includes one or more contact strength sensors 165 for detecting the strength of contact on the touch screen 112, and / or one or more tactile output generators 167 for generating tactile output for a user of the device 100.

[0137] Figure 3300 is a block diagram of an exemplary multifunction device with a display and a touch-sensitive surface according to some embodiments. Device 300 does not have to be portable. In some embodiments, device 300 is a laptop, a desktop computer, a tablet computer, a multimedia player device, a navigation device, an educational device (such as a children's learning toy), a game system, or a control device (e.g., a home controller or an industrial controller). Device 300 typically includes one or more processing units (CPUs) 310, one or more network or other communication interfaces 360, a memory 370, and one or more communication buses 320 for interconnecting these components. The communication bus 320 optionally includes circuits (sometimes referred to as a chipset) that interconnect system components and control communications between system components. Device 300 includes an input / output (I / O) interface 330 with a display 340, which is typically a touch screen display. The I / O interface 330 also optionally includes a keyboard and / or a mouse (or other pointing device) 350 and a touchpad 355, a tactile output generator 357 for generating tactile output on the device 300 (e.g., similar to the above reference Figure 1A The tactile output generator 167 described above), sensor 359 (e.g., optical sensor, acceleration sensor, proximity sensor, touch sensor and / or contact intensity sensor (similar to the above reference Figure 1A The memory 370 may include a high-speed random access memory, such as DRAM, SRAM, DDR RAM, or other random access solid-state memory devices; and may optionally include a non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 370 may optionally include one or more storage devices located away from the CPU 310. In some embodiments, the memory 370 stores data related to the portable multifunction device 100 ( Figure 1A ) or a subset thereof. In addition, memory 370 optionally stores additional programs, modules, and data structures not present in memory 102 of portable multifunction device 100. For example, memory 370 of device 300 optionally stores a drawing module 380, a presentation module 382, ​​a word processing module 384, a website creation module 386, a disk editing module 388, and / or a spreadsheet module 390, while portable multifunction device 100 ( Figure 1A )'s memory 102 optionally does not store these modules.

[0138] Figure 3Each element in the above-mentioned elements in is optionally stored in one or more memory devices of the previously mentioned memory device. Each module in the above-mentioned modules corresponds to the instruction set for performing the above-mentioned functions. The above-mentioned modules or programs (e.g., instruction sets) do not have to be implemented as independent software programs, processes or modules, and therefore the various subsets of these modules are optionally combined or otherwise rearranged in various embodiments. In some embodiments, memory 370 optionally stores the subset of the above-mentioned modules and data structures. In addition, memory 370 optionally stores additional modules and data structures not described above.

[0139] Attention is now turned to an embodiment of a user interface that is optionally implemented on, for example, portable multifunction device 100.

[0140] Figure 4A An exemplary user interface of an application menu on portable multifunction device 100 according to some embodiments is shown. A similar user interface is optionally implemented on device 300. In some embodiments, user interface 400 includes the following elements, or a subset or superset thereof:

[0141] Signal strength indicators 402 for wireless communications such as cellular signals and Wi-Fi signals;

[0142] Time 404;

[0143] Bluetooth indicator 405;

[0144] Battery status indicator 406;

[0145] A tray 408 with icons for commonly used applications, such as:

[0146] o an icon 416 of the phone module 138 labeled “Phone” which optionally includes an indicator 414 of the number of missed calls or voicemails;

[0147] o an icon 418 of the email client module 140 labeled “Mail”, which optionally includes an indicator 410 of the number of unread emails;

[0148] o An icon 420 labeled “Browser” of the browser module 147; and

[0149] o an icon 422 labeled “iPod” for a video and music player module 152 (also referred to as an iPod (trademark of Apple Inc.) module 152); and

[0150] Icons for other apps, such as:

[0151] o Icon 424 of IM module 141 labeled “Message”;

[0152] o Icon 426 labeled “Calendar” of calendar module 148;

[0153] o Icon 428 labeled “Photos” of the image management module 144;

[0154] o An icon 430 labeled “Camera” of the camera module 143;

[0155] o Icon 432 labeled “Online Video” of the online video module 155;

[0156] o Icon 434 labeled "Stock Market" of the Stock Market widget 149-2;

[0157] o an icon 436 labeled “MAP” of the map module 154;

[0158] o Icon 438 labeled "Weather" of the Weather widget 149-1;

[0159] o Icon 440 labeled as “Clock” of the alarm clock widget 149-4;

[0160] o an icon 442 labeled “Fitness Support” of the fitness support module 142;

[0161] o An icon 444 labeled "Notepad" of the notepad module 153; and

[0162] o An icon 446 labeled “Settings” of a settings application or module that provides access to settings for the device 100 and its various applications 136.

[0163] It should be noted that Figure 4A The icon labels shown in are exemplary only. For example, icon 422 of video and music player module 152 is labeled "Music" or "Music Player". Other labels are optionally used for various application icons. In some embodiments, the label of a corresponding application icon includes the name of the application corresponding to the corresponding application icon. In some embodiments, the label of a particular application icon is different from the name of the application corresponding to the particular application icon.

[0164] Figure 4B A touch-sensitive surface 451 (eg, touch screen display 112) is shown having a touch-sensitive surface 451 (eg, Figure 3 tablet or touch pad 355) device (e.g., Figure 3Device 300 also optionally includes one or more contact intensity sensors (e.g., one or more of sensors 359) for detecting intensity of contacts on touch-sensitive surface 451 and / or one or more tactile output generators 357 for generating tactile output for a user of device 300.

[0165] Although some of the examples below are given with reference to input on a touch screen display 112 (where a touch-sensitive surface and a display are combined), in some embodiments, the device detects input on a touch-sensitive surface that is separate from the display, such as Figure 4B In some embodiments, the touch-sensitive surface (e.g., Figure 4B 451) has a main axis (e.g., Figure 4B 453) corresponding to the principal axis (for example, Figure 4B According to these embodiments, the device detects a position corresponding to a corresponding position on the display (e.g., Figure 4B 460 corresponds to 468 and 462 corresponds to 470) in contact with touch-sensitive surface 451 (e.g., Figure 4B Thus, when the touch-sensitive surface (e.g., Figure 4B 451) and a display of a multi-function device (e.g., Figure 4B When the user input detected by the device on the touch-sensitive surface (e.g., contacts 460 and 462 and their movement) is separated, the device is used to manipulate the user interface on the display. It should be understood that similar methods are optionally used for other user interfaces described herein.

[0166] In addition, although the following examples are primarily given with reference to finger inputs (e.g., finger contacts, single-finger tap gestures, finger swipe gestures), it should be understood that in some embodiments, one or more of these finger inputs are replaced by input from another input device (e.g., mouse-based input or stylus input). For example, a swipe gesture is optionally replaced by a mouse click (e.g., instead of contact), followed by movement of the cursor along the path of the swipe (e.g., instead of movement of the contact). As another example, a tap gesture is optionally replaced by a mouse click when the cursor is over the location of the tap gesture (e.g., instead of detecting contact, followed by ceasing to detect contact). Similarly, when multiple user inputs are detected simultaneously, it should be understood that multiple computer mice are optionally used simultaneously, or a mouse and finger contact are optionally used simultaneously.

[0167] Figure 5AAn exemplary personal electronic device 500 is shown. Device 500 includes a body 502. In some embodiments, device 500 may include a body 502 relative to devices 100 and 300 (e.g., Figures 1A to 4B ) some or all of the features described in the foregoing. In some embodiments, device 500 has a touch-sensitive display screen 504, referred to hereinafter as touch screen 504. As an alternative or in addition to touch screen 504, device 500 has a display and a touch-sensitive surface. As with devices 100 and 300, in some embodiments, touch screen 504 (or touch-sensitive surface) optionally includes one or more strength sensors for detecting the intensity of contact (e.g., touch) applied. One or more strength sensors of touch screen 504 (or touch-sensitive surface) can provide output data representing the intensity of touch. The user interface of device 500 can respond to touch based on the intensity of the touch, which means that touches of different intensities can invoke different user interface operations on device 500.

[0168] Exemplary techniques for detecting and processing touch intensity are found, for example, in the following related patent applications: International Patent Application Serial No. PCT / US2013 / 040061, filed on May 8, 2013, entitled “Device, Method, and Graphical User Interface for Displaying User Interface Objects Corresponding to an Application,” published as WIPO Patent Publication No. WO / 2013 / 169849; and International Patent Application Serial No. PCT / US2013 / 069483, filed on November 11, 2013, entitled “Device, Method, and Graphical User Interface for Transitioning Between Touch Input to Display Output Relationships,” published as WIPO Patent Publication No. WO / 2014 / 105276, each of which is hereby incorporated by reference in its entirety.

[0169] In some embodiments, the device 500 has one or more input mechanisms 506 and 508. The input mechanisms 506 and 508 (if included) can be physical. Examples of physical input mechanisms include push buttons and rotatable mechanisms. In some embodiments, the device 500 has one or more attachment mechanisms. Such attachment mechanisms (if included) can allow the device 500 to be attached to, for example, hats, glasses, earrings, necklaces, shirts, jackets, bracelets, watchbands, bracelets, pants, belts, shoes, wallets, backpacks, etc. These attachment mechanisms allow the user to wear the device 500.

[0170] Figure 5B An exemplary personal electronic device 500 is shown. In some embodiments, the device 500 may include a reference Figure 1A , Figure 1B and Figure 3 Some or all of the components described. Device 500 has a bus 512 that operatively couples an I / O portion 514 to one or more computer processors 516 and a memory 518. I / O portion 514 may be connected to a display 504, which may have a touch-sensitive component 522 and optionally a strength sensor 524 (e.g., a contact strength sensor). In addition, I / O portion 514 may be connected to a communication unit 530 for receiving application and operating system data using Wi-Fi, Bluetooth, near field communication (NFC), cellular and / or other wireless communication technologies. Device 500 may include input mechanisms 506 and / or 508. For example, input mechanism 506 is optionally a rotatable input device or a depressible input device and a rotatable input device. In some examples, input mechanism 508 is optionally a button.

[0171] In some examples, input mechanism 508 is optionally a microphone. Personal electronic device 500 optionally includes various sensors, such as GPS sensor 532, accelerometer 534, orientation sensor 540 (e.g., compass), gyroscope 536, motion sensor 538, and / or combinations thereof, all of which are operably connected to I / O portion 514.

[0172] The memory 518 of the personal electronic device 500 may include one or more non-transitory computer-readable storage media for storing computer-executable instructions that, when executed by one or more computer processors 516, may cause the computer processors to perform the techniques described below, including process 700 ( Figure 7). Computer-readable storage media can be any medium that can tangibly contain or store computer-executable instructions for use by or in conjunction with instruction execution systems, devices, and apparatuses. In some examples, the storage medium is a transient computer-readable storage medium. In some examples, the storage medium is a non-transitory computer-readable storage medium. Non-transitory computer-readable storage media may include, but are not limited to, magnetic storage devices, optical storage devices, and / or semiconductor storage devices. Examples of such storage devices include magnetic disks, optical disks based on CD, DVD, or Blu-ray technology, and persistent solid-state memories such as flash memory, solid-state drives, and the like. Personal electronic device 500 is not limited to Figure 5B components and configurations, but may include other components or additional components in a variety of configurations.

[0173] As used herein, the term "indicative representation" refers to an optional feature of the apparatus 100, 300, and / or 500 ( Figure 1A , Figure 3 and FIG. 5A to FIG. 5B ) is a user-interactive graphical user interface object displayed on a display screen of a computer. For example, an image (e.g., an icon), a button, and text (e.g., a hyperlink) optionally each constitute an affordance.

[0174] As used herein, the term "focus selector" refers to an input element used to indicate the current portion of a user interface with which a user is interacting. In some implementations that include a cursor or other position marker, the cursor acts as a "focus selector" such that when the cursor is over a particular user interface element (e.g., a button, window, slider, or other user interface element), a focus selector is displayed on a touch-sensitive surface (e.g., Figure 3 Touchpad 355 or Figure 4B In the event that an input (e.g., a press input) is detected on the touch-sensitive surface 451 in the display, the particular user interface element is adjusted according to the detected input. In the case that a touch-screen display (e.g., Figure 1A A touch-sensitive display system 112 or Figure 4AIn some implementations of the touch screen 112 in FIG. 1 , a contact detected on the touch screen acts as a “focus selector” such that when an input (e.g., a press input by the contact) is detected at the location of a particular user interface element (e.g., a button, window, slider, or other user interface element) on the touch screen display, the particular user interface element is adjusted in accordance with the detected input. In some implementations, the focus moves from one area of ​​the user interface to another area of ​​the user interface without corresponding movement of a cursor or movement of a contact on the touch screen display (e.g., by using a tab key or arrow keys to move the focus from one button to another); in these implementations, the focus selector moves in accordance with the movement of the focus between different areas of the user interface. Regardless of the specific form the focus selector takes, the focus selector is typically a user interface element (or contact on the touch screen display) that is controlled by the user to deliver the user's intended interaction with the user interface (e.g., by indicating to the device the element of the user interface with which the user desires to interact). For example, when a press input is detected on a touch-sensitive surface (e.g., a trackpad or touch screen), the position of a focus selector (e.g., a cursor, contact, or selection box) over a corresponding button will indicate that the user intends to activate the corresponding button (rather than other user interface elements shown on the device display).

[0175] As used in the specification and claims, the term "characteristic intensity" of a contact refers to a characteristic of a contact based on one or more intensities of the contact. In some embodiments, the characteristic intensity is based on multiple intensity samples. The characteristic intensity is optionally based on a predefined number of intensity samples or a set of intensity samples collected during a predetermined time period (e.g., 0.05 seconds, 0.1 seconds, 0.2 seconds, 0.5 seconds, 1 second, 2 seconds, 5 seconds, 10 seconds) relative to a predefined event (e.g., after contact is detected, before contact is detected to be lifted off, before or after contact starts to move, before contact ends, before or after contact intensity is detected to increase, and / or before or after contact intensity is detected to decrease). The characteristic intensity of a contact is optionally based on one or more of the following: the maximum value of the intensity of the contact, the mean value of the intensity of the contact, the average value of the intensity of the contact, the value at the top 10% of the intensity of the contact, the half-maximum value of the intensity of the contact, the 90% maximum value of the intensity of the contact, etc. In some embodiments, the duration of the contact is used when determining the characteristic intensity (e.g., when the characteristic intensity is the average value of the intensity of the contact over time). In some embodiments, the feature strength is compared to a set of one or more strength thresholds to determine whether the user has performed an operation. For example, the set of one or more strength thresholds optionally includes a first strength threshold and a second strength threshold. In this example, a contact whose feature strength does not exceed the first threshold results in a first operation, a contact whose feature strength exceeds the first strength threshold but does not exceed the second strength threshold results in a second operation, and a contact whose feature strength exceeds the second threshold results in a third operation. In some embodiments, a comparison between the feature strength and one or more thresholds is used to determine whether to perform one or more operations (e.g., whether to perform the corresponding operation or to abandon the corresponding operation) rather than to determine whether to perform the first operation or the second operation.

[0176] In some embodiments, a portion of a gesture is identified for determining characteristic strength. For example, the touch-sensitive surface optionally receives a continuous swipe contact that transitions from a starting position and reaches an end position, where the contact strength increases. In this example, the characteristic strength of the contact at the end position is optionally based only on a portion of the continuous swipe contact, rather than the entire swipe contact (e.g., only the portion of the swipe contact at the end position). In some embodiments, a smoothing algorithm is optionally applied to the strength of the swipe contact before determining the characteristic strength of the contact. For example, a smoothing algorithm optionally includes one or more of the following: an unweighted sliding average smoothing algorithm, a triangular smoothing algorithm, a median filter smoothing algorithm, and / or an exponential smoothing algorithm. In some cases, these smoothing algorithms eliminate narrow peaks or depressions in the strength of the swipe contact to achieve the purpose of determining the characteristic strength.

[0177] The intensity of contact on the touch-sensitive surface is optionally characterized relative to one or more intensity thresholds such as a contact detection intensity threshold, a light press intensity threshold, a deep press intensity threshold, and / or one or more other intensity thresholds. In some embodiments, the light press intensity threshold corresponds to an intensity at which the device will perform an operation typically associated with clicking a button of a physical mouse or trackpad. In some embodiments, the deep press intensity threshold corresponds to an intensity at which the device will perform an operation different from the operation typically associated with clicking a button of a physical mouse or trackpad. In some embodiments, when a contact having a characteristic intensity lower than the light press intensity threshold (e.g., and higher than a nominal contact detection intensity threshold, contacts lower than the nominal contact detection intensity threshold are no longer detected) is detected, the device will move the focus selector according to the movement of the contact on the touch-sensitive surface without performing an operation associated with the light press intensity threshold or the deep press intensity threshold. Generally speaking, unless otherwise stated, these intensity thresholds are consistent between different groups of user interface illustrations.

[0178] An increase in contact feature intensity from an intensity below a light press intensity threshold to an intensity between the light press intensity threshold and the deep press intensity threshold is sometimes referred to as a "light press" input. An increase in contact feature intensity from an intensity below a deep press intensity threshold to an intensity above the deep press intensity threshold is sometimes referred to as a "deep press" input. An increase in contact feature intensity from an intensity below a contact detection intensity threshold to an intensity between the contact detection intensity threshold and the light press intensity threshold is sometimes referred to as detecting contact on the touch surface. A decrease in contact feature intensity from an intensity above the contact detection intensity threshold to an intensity below the contact detection intensity threshold is sometimes referred to as detecting contact lifted from the touch surface. In some embodiments, the contact detection intensity threshold is zero. In some embodiments, the contact detection intensity threshold is greater than zero.

[0179] In some embodiments described herein, one or more operations are performed in response to detecting a gesture that includes a corresponding press input or in response to detecting a corresponding press input performed using a corresponding contact (or multiple contacts), wherein the corresponding press input is detected at least in part based on detecting that the strength of the contact (or multiple contacts) increases to above a press input strength threshold. In some embodiments, the corresponding operation is performed in response to detecting that the strength of the corresponding contact increases to above the press input strength threshold (e.g., a "down stroke" of the corresponding press input). In some embodiments, the press input includes an increase in the strength of the corresponding contact to above the press input strength threshold and the strength of the contact subsequently decreases to below the press input strength threshold, and the corresponding operation is performed in response to detecting that the strength of the corresponding contact subsequently decreases to below the press input threshold (e.g., an "up stroke" of the corresponding press input).

[0180] In some embodiments, the device employs intensity hysteresis to avoid unexpected inputs sometimes referred to as "jitter," where the device defines or selects a hysteresis intensity threshold that has a predefined relationship to a press input intensity threshold (e.g., the hysteresis intensity threshold is X intensity units lower than the press input intensity threshold, or the hysteresis intensity threshold is 75%, 90%, or some reasonable proportion of the press input intensity threshold). Thus, in some embodiments, a press input includes an increase in the intensity of the corresponding contact to above the press input intensity threshold and a subsequent decrease in the intensity of the contact to below the hysteresis intensity threshold corresponding to the press input intensity threshold, and a corresponding operation is performed in response to detecting that the intensity of the corresponding contact subsequently decreases to below the hysteresis intensity threshold (e.g., an "upward stroke" of the corresponding press input). Similarly, in some embodiments, a press input is detected only when the device detects that the contact intensity increases from an intensity equal to or below the hysteresis intensity threshold to an intensity equal to or above the press input intensity threshold and, optionally, that the contact intensity subsequently decreases to an intensity equal to or below the hysteresis intensity, and a corresponding operation is performed in response to detecting the press input (e.g., an increase in contact intensity or a decrease in contact intensity, depending on the circumstances).

[0181] For ease of explanation, optionally, a description of an operation performed in response to a press input associated with a press input intensity threshold or in response to a gesture including a press input is triggered in response to detecting any of the following: contact intensity increasing to above the press input intensity threshold, contact intensity increasing from an intensity below a hysteresis intensity threshold to an intensity above the press input intensity threshold, contact intensity decreasing to below the press input intensity threshold, and / or contact intensity decreasing to below a hysteresis intensity threshold corresponding to the press input intensity threshold. Additionally, in examples where an operation is described as being performed in response to detecting that the intensity of the contact decreases below the press input intensity threshold, the operation is optionally performed in response to detecting that the intensity of the contact decreases below a hysteresis intensity threshold that corresponds to and is less than the press input intensity threshold.

[0182] Attention is now turned to embodiments of a user interface ("UI") and associated processes implemented on an electronic device, such as portable multifunction device 100, device 300, or device 500.

[0183] FIG. 6A to FIG. 6I Examples of representations of cards with a hierarchical structure according to some embodiments are shown. These figures are used to illustrate the following description of the cards including Figure 7 The process of the process.

[0184] Fig. 6AThe hierarchical structure of the card representation 606 is shown. In some embodiments, the card representation 606 includes five layers 608a-608e. The first layer 608a is a background layer that is displayed behind the other layers of the card representation 606. In some embodiments, the first layer 608a is a single (e.g., uniform) color. In some embodiments, the first layer 608a includes a color gradient. In some embodiments, the first layer 608a includes an image. In some embodiments, the first layer 608a is a static layer that does not include visual effects (e.g., motion, movement, animation).

[0185] The second layer 608b is displayed above the first layer 608a. Fig. 6A As shown, the second layer 608b is assigned an asset 610b (e.g., an image of stars). In some embodiments, the asset 610b assigned to the second layer 608b has a visual effect applied to the asset (e.g., the stars appear to be twinkling). In some embodiments, the visual effect applied to the asset 610b is different from the visual effects applied to the assets assigned to other layers.

[0186] The third layer 608c is shown above the first layer 608a and the second layer 608b. Fig. 6A As shown, the third layer 608c is assigned an asset 610c (e.g., a ship image). By assigning different assets to each layer, the assets assigned to each layer can be displayed overlapping each other (e.g., the ship image assigned to the third layer 608c is displayed overlapping the star image assigned to the second layer 608b). For example, the ship image assigned to the third layer 608c optionally blocks the display of a portion of the stars assigned to the second layer 608b. In some embodiments, the asset 610c assigned to the third layer 608c has a visual effect applied to it (e.g., animation and / or movement, causing the ship to pitch up and down). In some embodiments, the visual effect applied to the asset 610c is different from the visual effects applied to the assets assigned to other layers.

[0187] The fourth layer 608d is shown above the first, second and third layers 608a-608c. Fig. 6A As shown, the fourth layer 608d is assigned an asset 610d (e.g., an image of a cartoon character). In some embodiments, the asset 610d assigned to the fourth layer 608d has a visual effect applied to it (e.g., a cartoon character animating between different poses). In some embodiments, the visual effect applied to the asset 610d is different from the visual effects applied to the assets assigned to other layers.

[0188] The fifth layer 608e is shown above the first, second, third and fourth layers 608a-608d. Fig. 6AAs shown, the fifth layer 608e is assigned an asset 610e (e.g., text describing a service provider associated with the card representation 606 (e.g., "amusement park") and an identity associated with the card representation 606 (e.g., "Amy")). In some embodiments, the fifth layer 608e is a static layer that does not include visual effects. By displaying the asset 610e assigned to the fifth layer 608e above the other layers, when the card representation 606 is displayed, the asset 610e is always visible (not blocked by any assets in other underlying layers).

[0189] In some embodiments, colors, assets, and text are assigned to corresponding layers using a dynamic data structure (e.g., a dynamic JSON object). In some embodiments, visual effects are also assigned to assets using a dynamic data structure. For example, the dynamic data structure specifies a color to be assigned to the first layer 608a, a first image file (e.g., an image of stars) to be assigned to the second layer 608b as a second asset 610b (e.g., identifying the size and / or position of the star image), a second image file (e.g., an image of a ship) to be assigned to the third layer 608c as a third asset 610c, a third image file (e.g., an image of a cartoon character) to be assigned to the fourth layer 608d as a fourth asset 610d, and text to be assigned to the fifth layer 608e as an asset 610e. For layers with visual effects, the dynamic data structure also specifies the visual effects to be applied to the assets. In this way, the visual features of the card representation 606 can be stored in a format that can be easily reconfigured for use with different service providers and / or users.

[0190] In some embodiments, the dynamic data structure is a JSON object that includes key-value pairs representing properties of the card representation 606, and values ​​associated with those properties. In some embodiments, the JSON object includes a key for parallax effects with a value indicating whether parallax effects are enabled for the card representation 606 (e.g., whether the second layer 608b and the fourth layer 608d move in opposite directions based on the orientation of the device 600). In some embodiments, there are key-value pairs describing visual effects (e.g., flickering) for assets that are located in the background parallax layer (e.g., the second layer 608b). In addition to the movement defined by the parallax effect, these assets can also have their own visual effects (e.g., flickering). In some embodiments, there are key-value pairs describing visual effects for assets that are assigned to a layer between parallax layers (e.g., the third layer 608c). In some embodiments, there are key-value pairs describing visual effects for assets that are assigned to a foreground parallax layer (e.g., the fourth layer 608d). In addition to the movement defined by the parallax effect, these assets can also have their own visual effects. In some embodiments, there are key-value pairs that describe the visual effects for assets that are located above all other layers (e.g., the fifth layer 608e). In some embodiments, there are key-value pairs that describe the visual effects for additional assets that are displayed in response to a successful transaction. Although described as a JSON object with key-value pairs, in other specific implementations, a card can be represented in other ways, where the variables and properties of the card represent one or more of the above-mentioned characteristics.

[0191] Figure 6B Device 600 is shown, which includes a display 602 (e.g., a touch screen display). In some embodiments, device 600 is a portable multifunction device, such as a smartphone. In some embodiments, device 600 is a wearable device, such as a smart watch. Figure 6B, the device 600 displays a user interface 604 that includes a card representation 606. In some embodiments, the card representation 606 is a digital pass associated with data that can be transmitted (e.g., to a pass reader terminal) to use the pass or redeem the pass with a service provider (e.g., an "amusement park"). In some embodiments, the card representation 606 is associated with a financial account (e.g., a bank account, a credit card account, a debit card account, a payment account, and / or a cash account). In some embodiments, the service provider is a business that provides access to services (e.g., an amusement park, a performance venue, and a merchant with a membership system). In some embodiments, the service provider is an entity (e.g., a company, a third party) that is different from the entity (e.g., a first party) that develops and / or provides the device 600 and / or the operating system running on the device 600. In some embodiments, the user interface 604 is a user interface for a vendor application (e.g., a third-party application), a vendor website (e.g., a third-party website), or a wallet application (e.g., a first-party wallet application included in the operating system of the device 600). In some embodiments, the card representation 606 is another digital representation of an electronic ticket, a membership card, a pass, a credit card, a debit card, a stored-value card, and / or a physical card. Figure 6B In the illustrated embodiment, the card representation 606 is a digital pass that provides access to a place called Amusement Park.

[0192] like Figure 6B As shown, the first, second, third, fourth and fifth layers 608a-608e (as shown in FIG. Fig. 6A 608a) are simultaneously displayed superimposed on one another to create a card representation 606. Assets 610b-610e, respectively assigned to layers 608b-608e, are at least partially visible when the layers are displayed simultaneously. In some embodiments, the background color assigned to the first layer 608a is visible behind the other layers. In some embodiments, the assets 610b-610e, respectively assigned to layers 608b-608e, can be scaled to different sizes to display the card representation 606 on screens of various sizes (e.g., on the screen of a wearable device such as a watch).

[0193] In some embodiments, although the card representation 606 is displayed in the user interface 604, the visual effect is applied to the assets assigned to the layer subset. For example, a particle effect is applied to the asset 610b, and the particle effect is not applied to the assets assigned to other layers. In some embodiments, the particle effect includes one or more (e.g., all) of a behavior component, a density component, and a physical component. The behavior component defines how the asset moves or changes over time. In some embodiments, the behavior component includes flickering, falling, blooming, rising, and / or launching (e.g., moving with an arc path). The density component defines how many copies of the asset appear on the allocation layer. In some embodiments, the density component also defines the size of the asset (e.g., smaller assets are used at a higher density, so more copies of the asset will fit the allocated layer). The physical component defines the simulated force that affects the movement of the asset. For example, simulated wind can cause the asset to move in a more violent manner (e.g., when combined with a falling behavior). In some embodiments, each component of the components of the visual effect is specified in a dynamic data structure. This dynamic data structure allows components of the visual effect, and thus the visual appearance of the card representation 606, to be easily modified.

[0194] Figure 6C Device 600 is shown displaying a parallax effect. The parallax effect is applied to assets 610b assigned to the second layer 608b (e.g., images of stars) and assets 610d assigned to the fourth layer 608d (e.g., images of cartoon characters). The parallax effect is optionally not applied to other layers of the card representation 606. When device 600 is tilted relative to a reference point to a first orientation (e.g., the device is tilted to the right relative to a user viewing display 602), asset 610b moves to the right and asset 610d moves to the left, as shown in FIG. Figure 6C When device 600 is tilted relative to the reference point to a second orientation (e.g., the device is tilted to the left relative to the user viewing display 602), asset 610b moves to the left and asset 610d moves to the right, as shown in FIG. Figure 6C 606. As device 600 changes orientation, assets 610c and 610e remain stationary. A parallax effect is applied to card representation 606 by moving the assets in opposite directions based on the orientation of device 600 relative to the reference point, which gives card representation 606 the appearance of enhanced depth (or three-dimensionality). The parallax effect also provides visual feedback to the user that card representation 606 is not a static object, thereby indicating to the user that card representation 606 corresponds to an account.

[0195] In some embodiments, a parallax effect is applied to an asset in conjunction with another visual effect. For example, a parallax effect and a particle effect are both (eg, simultaneously) applied to asset 610b.

[0196] Fig.6D A modification of the visual effect applied to asset 610b is shown. Fig.6D As shown, the particle effect applied to asset 610b has been modified to result in a higher density of asset 610b being displayed, which also reduces the size of asset 610b (e.g., the star image is smaller and more stars are displayed). In some embodiments, the visual effect is modified by changing a component of the visual effect in the dynamic data structure. For example, the density component of the particle effect is changed to high density. Thus, the configuration of card representation 606 can implement assets and / or effects of various density levels.

[0197] Fig. 6E Shows modifications to assets assigned to a layer. Fig. 6E As shown, assets 610b (e.g., Fig.6D In some embodiments, asset 610b is changed to asset 610g by changing the image file specified in the dynamic data structure of second layer 608b (e.g., updating the dynamic data structure to reference the new image file to be assigned to second layer 608b).

[0198] Fig. 6F An additional sixth layer 608f is shown added to the hierarchical structure of the card representation 606. The sixth layer 608f is added in response to detecting data associated with the card representation 606 used in the transaction (e.g., when the device 600 is held in proximity to a pass reader terminal). The sixth layer 608f is displayed above the first, second, third, fourth, and fifth layers 608a-608e. Fig. 6F As shown, the sixth layer 608f is assigned an asset 610f (e.g., an image of stars arranged in a heart shape). In some embodiments, in response to detecting a transaction (e.g., in response to transmitting a credential used in the transaction and / or in response to completing the transaction), an additional visual effect is applied to the asset 610f (e.g., in response to the transmission of a credential used in the transaction and / or in response to the completion of the transaction). FIG. 6G to FIG. 6I As described above), without applying additional effects to assets assigned to other layers. In some embodiments, when a transaction is detected, a dynamic data structure is used to specify the assets and / or visual effects to be added in the sixth layer 608f.

[0199] Figure 6G The device 600 is shown held in proximity to a pass reader terminal 614. Figure 6GIn some embodiments, the device 600 detects that data associated with the card representation 606 (e.g., credentials for an account) is provided to the pass reader terminal 614 by the device 600 and / or detects that data associated with the card representation 606 (e.g., credentials for an account) is accepted by the pass reader terminal 614 (e.g., indicating a successful transaction). In some embodiments, the data associated with the card representation 606 is provided by the device 600 via a signal from an NFC transceiver and / or optical scanning. In some embodiments, the communication received by the device 600 (e.g., a confirmation message from a remote server) indicates that a visual element (such as a barcode or QR code) corresponding to the card representation 606 has been optically scanned (and optionally accepted by a successful transaction). In some embodiments, the device 600 provides data associated with the card representation 606 to the pass reader terminal 614 in response to: receiving (e.g., detecting) user input at the device 600 (e.g., authorization; contact on the display 602, movement of the device 600, rotation of a rotatable input device, biometric information or authentication (e.g., fingerprint data, facial data, and / or iris data), and / or pressing of a hardware button on the device 600).

[0200] After (e.g., in response to) detecting that data associated with the card representation 606 is provided to the pass reader terminal 614 by the device 600 and / or that data associated with the card representation 606 (e.g., credentials of an account) is accepted by the pass reader terminal 614 (e.g., indicating a successful transaction), the device 600 displays the card representation 606, wherein the data assigned to the additional sixth layer 608f (e.g., Fig. 6F The asset 610f assigned to the additional sixth layer 608f is simultaneously displayed above the assets assigned to the other layers. The display of the asset 610f provides an indication that data associated with the card representation 606 is provided to the pass reader terminal 614 by the device 600 and / or data associated with the card representation 606 is accepted by the pass reader terminal 614. In some embodiments, when the asset 610f assigned to the additional sixth layer 608f is displayed (e.g., in response to detecting a transaction), the other layers (and their assigned assets) are dimmed (or otherwise de-emphasized), such as Figure 6G shown.

[0201] In some embodiments, an additional confirmation icon 616 (e.g., a check mark icon) is also displayed in the user interface 604 to indicate that the data associated with the card representation 606 is provided to the pass reader terminal 614 by the device 600 and / or accepted by the pass reader terminal 614. In some embodiments, after (e.g., in response to) detecting that the data associated with the card representation 606 is provided to the pass reader terminal 614 by the device 600 and / or accepted by the pass reader terminal 614, the device 600 provides a tactile and / or audible output, such as by Figure 6G As indicated by the wavy lines around the corners of device 600.

[0202] In some embodiments, in response to detecting a transaction, a visual effect is applied to asset 610f. In some embodiments, the visual effect applied to asset 610f is a path effect. The path effect specifies one or more predefined paths for asset 610f along which the asset moves over time. For example, FIG. 6G to FIG. 6I As shown, the predefined path moves the assets of 610f away from each other to create a zooming effect of a heart shape formed by assets 610f. In some embodiments, the path effect also defines the size of the assets over time (e.g., the assets of assets 610f grow larger as they move along the predefined path, thereby enhancing the zooming effect). In some embodiments, the path effect is specified in a dynamic data structure. When a transaction is detected, the dynamic data structure allows the visual effect applied to the assets to be easily modified.

[0203] In some embodiments, such as FIG. 6G to FIG. 6I As shown, during the path effect applied to asset 610f, the other layers of card representation 606 (and its assigned assets) transition from a dimmed state to their original brightness. This provides an additional indication that a transaction was detected by device 600. By providing various types of visual feedback to the user before detecting a transaction (e.g., by applying a parallax effect when device 600 detects via one or more motion sensors that the orientation of device 600 has changed) and after (e.g., in response to) detecting a transaction (e.g., by transmitting credentials and / or completing the transaction), device 600 provides an indication to the user that card representation 606 is associated with a valid account and that a transaction has been detected (e.g., securely performed).

[0204] Figure 7700 is a flowchart illustrating a method for displaying a representation of a card using a computer system according to some embodiments. Method 700 is performed at a computer system (e.g., 100, 300, 500, and / or 600) having a display generation component. Some operations in method 700 are optionally combined, the order of some operations is optionally changed, and some operations are optionally omitted.

[0205] As described below, method 700 provides an intuitive way to display representations of cards. The method reduces the cognitive burden on users to identify representations of cards and verify the authenticity of representations of cards, thereby creating a more efficient human-computer interface. For battery-powered computing devices, enabling users to more quickly and efficiently identify card representations saves power and increases the time interval between battery charges.

[0206] In method 700, a computer system (e.g., 600) (e.g., a smart device such as a smartphone or smartwatch; a mobile device) displays a user interface (e.g., 604) (e.g., for a wallet application) via a display generation component (e.g., 602), the user interface including a representation (e.g., 606) of a card (e.g., a payment card, an access pass), wherein the representation of the card includes a plurality of layers (e.g., 608a-608e) displayed simultaneously (702). The plurality of layers include: a first layer (e.g., 608b) having a first visual asset (e.g., 610b) (e.g., an image used on the first layer; a star) (704); and a second layer (e.g., 608d) having a second visual asset (e.g., 610d) (e.g., an image used on the second layer; a cartoon character) (706).

[0207] The computer system applies a first set of visual effects (eg, instructions defining the behavior of an asset; blinking stars) to a first visual asset (eg, 610b) without applying the first set of visual effects to a second visual asset (eg, 610d) (708).

[0208] The computer system applies a second set of visual effects (eg, instructions defining the behavior of the asset; parallax movement) different from the first set of visual effects to a second visual asset (eg, 610d) (710).

[0209] Applying different sets of visual effects to different assets provides visual feedback to the user that the representation of the card is authentic (e.g., a representation of the card without visual effects may indicate that the card is fraudulent). Applying different sets of visual effects to different assets also enhances security by making the representation of the card difficult to copy. Providing improved visual feedback to the user and enhancing security enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0210] In some embodiments, a dynamic data structure (e.g., a dynamic JSON object) specifies that a first visual asset is assigned to a first layer, and a second visual asset is assigned to a second layer. Using a dynamic data structure to specify which layers the visual assets are assigned to provides the user with additional control over the appearance of the representation of the card. Providing the user with additional control over the computer system enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0211] In some embodiments, the dynamic data structure specifies that a first set of visual effects is assigned to a first layer, and a second set of visual effects is assigned to a second layer. Using a dynamic data structure to specify which layers the sets of visual assets are assigned to provides the user with additional control over the appearance of the representation of the card. Providing the user with additional control over the computer system enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0212] In some embodiments, the dynamic data structure is a JSON object that includes key-value pairs representing properties of a card representation (e.g., 606), and values ​​associated with those properties. In some embodiments, the JSON object includes a key for a parallax effect with a value indicating whether the parallax effect is enabled for the card representation (e.g., whether the second layer 608b and the fourth layer 608d move in opposite directions based on the orientation of the device 600). In some embodiments, there are key-value pairs describing visual effects (e.g., flickering) for assets that are located in the background parallax layer (e.g., the second layer 608b). In addition to the movement defined by the parallax effect, these assets can also have their own visual effects (e.g., flickering). In some embodiments, there are key-value pairs describing visual effects for assets that are assigned to a layer between parallax layers (e.g., the third layer 608c). In some embodiments, there are key-value pairs describing visual effects for assets that are assigned to a foreground parallax layer (e.g., the fourth layer 608d). In addition to the movement defined by the parallax effect, these assets can also have their own visual effects. In some embodiments, there are key-value pairs that describe the visual effects for assets that are located above all other layers (e.g., the fifth layer 608e). In some embodiments, there are key-value pairs that describe the visual effects for additional assets that are displayed in response to a successful transaction. Although described as a JSON object with key-value pairs, in other specific implementations, a card can be represented in other ways, where the variables and properties of the card represent one or more of the above-mentioned characteristics.

[0213] In some embodiments, a second set of visual effects (e.g., parallax movement) is applied to the first visual asset (e.g., 610b). Applying different sets of visual effects to different assets provides visual feedback to the user that the representation of the card is authentic (e.g., a representation of the card without visual effects may indicate that the card is fraudulent). Applying different sets of visual effects to different assets also enhances security by making the representation of the card difficult to copy. Providing improved visual feedback to the user and enhancing security enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0214] In some embodiments, the second set of visual effects is a subset of the first set of visual effects (e.g., both the first set of visual effects and the second set of visual effects are applied to the first asset (e.g., 610b)). Applying different sets of visual effects to different assets provides visual feedback to the user that the representation of the card is authentic (e.g., a representation of the card without visual effects may indicate that the card is fraudulent). Applying different sets of visual effects to different assets also enhances security by making the representation of the card difficult to copy. Providing improved visual feedback to the user and enhancing security enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0215] In some embodiments, the first set of visual effects includes particle effects that animate visual characteristics of a specified visual asset. Applying the particle effects to a particular asset provides visual feedback to the user that the representation of the card is authentic (e.g., a representation of the card without the particle effects may indicate that the card is fraudulent). Applying the particle effects to a particular asset also enhances security by making the representation of the card difficult to copy. Providing improved visual feedback to the user and enhancing security enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0216] In some embodiments, the particle effect includes at least one of a behavioral component (e.g., the style of movement of the asset - flashing, falling, blooming, rising, and / or emitting (e.g., moving with an arcing path)), a density component (e.g., how many copies of the asset appear as part of an assigned layer). In some embodiments, the density component also defines the size of the asset (e.g., smaller assets are used at higher densities, so more copies of the asset will fit into an assigned layer)), or a physical component (e.g., a simulated force (e.g., wind) that affects the movement of the asset). Applying the particle effect along with the behavioral component, the density component, and / or the physical component to a particular asset provides visual feedback to the user that the representation of the card is authentic (e.g., a representation of a card without the particle effect may indicate that the card is fraudulent). Applying the particle effect along with the behavioral component, the density component, and / or the physical component to a particular asset also enhances security by making the representation of the card difficult to copy. Providing improved visual feedback and enhanced security to the user, enhancing the operability of the computer system and making the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0217] In some embodiments, the second set of visual effects includes parallax effects (e.g., Figure 6C ), and the computer system applies a parallax effect to visual assets assigned to a subset of the plurality of layers (e.g., applying parallax to assets assigned to the second layer 608b and the fourth layer 608d). Applying the parallax effect to specific assets provides visual feedback to the user that the representation of the card is authentic (e.g., a representation of the card without the parallax effect may indicate that the card is fraudulent). Applying the parallax effect to specific assets also enhances security by making the representation of the card difficult to copy. Providing improved visual feedback to the user and enhancing security enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0218] In some embodiments, the visual assets assigned to the subset of the plurality of layers include at least a second visual asset (e.g., 610b). In some embodiments, applying the parallax effect includes detecting a change in orientation of the display generating component (e.g., 602) while displaying the representation of the card (e.g., 606). In some embodiments, based on determining that the orientation has changed to the first orientation, the computer system moves the second visual asset (e.g., 610b) in a first direction and moves at least one visual asset different from the second visual asset (e.g., 610d) in a second direction opposite to the first direction (e.g., 610d). Figure 6C In some embodiments, based on the determination that the orientation has changed to the second orientation, the computer system moves the second visual asset (e.g., 610b) in the second direction and moves at least one visual asset different from the second visual asset (e.g., 610d) in a first direction opposite to the second direction (e.g., 610d). Fig.6D ). Moving the particular asset with the parallax effect in the opposite direction provides visual feedback to the user that the representation of the card is authentic (e.g., the representation of the card without the parallax effect may indicate that the card is fraudulent). Moving the particular asset with the parallax effect in the opposite direction also enhances security by making the representation of the card difficult to copy. Providing improved visual feedback to the user and enhancing security enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0219] In some embodiments, at least one layer of the plurality of layers (e.g., 608e) (e.g., the top layer) includes at least one visual asset (e.g., 610e) (e.g., a company logo and / or a user's name). In some embodiments, at least one layer is displayed without applying visual effects to visual assets assigned to the at least one layer (e.g., no animation, movement, and / or other visual effects are applied to assets on the at least one layer; visual assets on the at least one layer are statically displayed above assets in other layers. Not applying visual effects to the at least one layer provides visual feedback to the user that the representation of the card is authentic. Not applying visual effects to the at least one layer also improves the reliability of text or other visual assets included on the at least one layer, which enhances the user experience when viewing the representation of the card. Providing improved visual feedback to the user enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0220] In some embodiments, the computer system detects (712) that data associated with the representation of the card (e.g., 606) has been used to complete a transaction (e.g., the device 600 is held in proximity to the pass reader 614 and data has been successfully transferred and verified for the transaction). In some embodiments, in response to detecting that the data associated with the representation of the card has been used to complete a transaction, the computer system displays the representation of the card with an additional layer (e.g., 608f), wherein the additional layer is assigned with additional visual assets (e.g., 610f) (e.g., one or more images arranged in a shape (e.g., a smiley face; a heart)) (714). In some embodiments, a request to display a representation of the card is received. In some embodiments, based on determining that the request to display the representation of the card corresponds to completion of the transaction, the computer system displays the representation of the card with the additional layer. In some embodiments, based on determining that the request to display the representation of the card does not correspond to completion of the transaction, the computer system displays the representation of the card without the additional layer. Displaying the additional layer with the additional visual assets in response to completing the transaction provides visual feedback to the user confirming that the data corresponding to the card has been successfully provided (e.g., successfully transmitted to the pass reader). Providing improved visual feedback enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0221] In some embodiments, in response to detecting that data associated with the representation of the card (e.g., 606) has been used to complete a transaction, the computer system applies a third set of visual effects (e.g., an animated zoom effect) to the additional visual asset (e.g., 610f) without applying the third set of visual effects to the first visual asset and the second visual asset (e.g., 610b and 610d). In some embodiments, a request to display a representation of the card is received. In some embodiments, based on determining that the request to display the representation of the card corresponds to the completion of the transaction, the computer system displays the representation of the card with the additional layer and applies the third set of visual effects to the additional asset. In some embodiments, based on determining that the request to display the representation of the card does not correspond to the completion of the transaction, the computer system displays the representation of the card without the additional layer and / or applies the third set of visual effects to the additional asset. In response to applying the third set of visual effects to the additional asset in response to completing the transaction, visual feedback is provided to the user confirming that the data corresponding to the card has been successfully provided (e.g., successfully transmitted to the pass reader). Providing improved visual feedback enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0222] In some embodiments, the third set of visual effects includes a path effect that specifies a predefined path for the additional visual asset (e.g., 610f) along which the additional visual asset moves over time. The path effect is applied to the additional asset in response to completing the transaction, providing visual feedback to the user confirming that the data corresponding to the card has been successfully provided (e.g., successfully transmitted to the pass reader terminal). Providing improved visual feedback enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0223] In some embodiments, the predefined path of the additional visual asset (e.g., 610f) is a path that creates a zoom effect (e.g., the additional asset moves away from the other assets and / or the additional asset is enlarged as the assets move along the path over time). In response to completing the transaction, the zoom effect is applied to the additional asset, and visual feedback is provided to the user confirming that the data corresponding to the card has been successfully provided (e.g., successfully transmitted to the pass reader terminal). Providing improved visual feedback enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0224] In some embodiments, a dynamic data structure (e.g., a dynamic JSON object) specifies that a predefined path is assigned to an additional visual asset (e.g., 610f). Using a dynamic data structure to specify that a predefined path is assigned to an additional asset provides the user with additional control over the appearance of the card's representation. Providing the user with additional control over the computer system enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0225] In some embodiments, an additional layer (e.g., 608f) is displayed above multiple layers (e.g., assets on the additional layer at least partially block display of assets on underlying layers displayed at the same location on the display). Displaying the additional layer above the other layers in response to completing a transaction provides visual feedback to the user confirming that data corresponding to the card has been successfully provided (e.g., successfully transmitted to the pass reader terminal). Providing improved visual feedback enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0226] In some embodiments, in response to detecting that data associated with a representation of a card (e.g., 606) has been used to complete a transaction, the computer system displays visual assets (e.g., 610b-610e) assigned to each of a plurality of layers (e.g., 608a-608e) in a dimmed state. In some embodiments, the assets assigned to the plurality of layers transition from the dimmed state to their original brightness over time. Displaying the assets in the dimmed state in response to completing the transaction provides visual feedback to the user confirming that the data corresponding to the card has been successfully provided (e.g., successfully transmitted to a pass reader terminal). Providing improved visual feedback enhances the operability of the computer system and makes the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the computer system), which in turn reduces power usage and extends the battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.

[0227] In some embodiments, a computer system receives a request to display a visual asset and determines a characteristic (e.g., size and / or resolution) of a display generation component. In some embodiments, based on the characteristic being a first characteristic (e.g., a first display size and / or a first resolution; a smartphone display), the computer system displays the visual asset at a first size. In some embodiments, based on the characteristic being a second characteristic different from the first characteristic (e.g., a second display size and / or a second resolution; a watch display), the computer system displays the visual asset at a second size different from the first size (e.g., scaling the asset based on the size of the display).

[0228] For the purpose of explanation, the preceding description is described by reference to specific embodiments. However, the above exemplary discussion is not intended to be exhaustive or limit the invention to the disclosed precise form. According to the above teachings, many modifications and variations are possible. These embodiments are selected and described in order to best explain the principles of these technologies and their practical applications. Others skilled in the art can thus best utilize these technologies and various embodiments with various modifications suitable for the intended specific use.

[0229] Although the disclosure and examples have been fully described with reference to the accompanying drawings, it should be noted that various changes and modifications will become apparent to those skilled in the art. It should be understood that such changes and modifications are considered to be included within the scope of the disclosure and examples defined by the claims.

[0230] As described above, one aspect of the present technology is to collect and use data available from various sources to display representations of cards and conduct transactions using data associated with the cards. The present disclosure contemplates that, in some instances, these collected data may include personal information data that uniquely identifies or can be used to contact or locate a specific person. Such personal information data may include demographic data, location-based data, phone numbers, email addresses, Twitter IDs, home addresses, data or records related to the user's health or fitness level (e.g., vital sign measurements, medication information, exercise information), date of birth, or any other identifying or personal information.

[0231] The present disclosure recognizes that the use of such personal information data in the present technology can be used to benefit the user. For example, the personal information data can be used to display a customized representation of a card. In addition, the present disclosure also anticipates other uses of the personal information data that benefit the user. For example, health and fitness data can be used to provide insights into the user's overall health or can be used as positive feedback to individuals using technology to pursue health goals.

[0232] This disclosure envisions that entities responsible for collecting, analyzing, disclosing, transmitting, storing or otherwise using such personal information data will comply with established privacy policies and / or privacy practices. Specifically, such entities should implement and adhere to privacy policies and practices that are recognized as meeting or exceeding industry or government requirements for maintaining the privacy and security of personal information data. Such policies should be easily accessible to users and should be updated as the collection and / or use of data changes. Personal information from users should be collected for legitimate and reasonable purposes of the entity and not shared or sold outside of these legitimate uses. In addition, such collection / sharing should be performed after receiving informed consent from the user. In addition, such entities should consider taking any necessary steps to defend and secure access to such personal information data and ensure that others who have access to personal information data comply with their privacy policies and processes. In addition, such entities may subject themselves to third-party assessments to demonstrate their compliance with widely accepted privacy policies and practices. In addition, policies and practices should be adjusted to specific types of personal information data collected and / or accessed, and to applicable laws and standards including specific considerations of jurisdiction. For example, in the United States, the collection or access of certain health data may be governed by federal and / or state laws, such as the Health Insurance Portability and Accountability Act (HIPAA), while health data in other countries may be subject to other regulations and policies and should be handled accordingly. Therefore, different privacy practices should be maintained in each country for different types of personal data.

[0233] Regardless of the foregoing, the present disclosure also contemplates implementation schemes in which users selectively block the use or access of personal information data. That is, the present disclosure contemplates that hardware elements and / or software elements may be provided to prevent or block access to such personal information data. For example, with respect to the representation of displayed cards, the technology of the present invention may be configured to allow users to choose to "opt in" or "opt out" to participate in the collection of personal information data at any time during or after registration for a service. In addition to providing "opt-in" and "opt-out" options, the present disclosure contemplates providing notifications related to access or use of personal information. For example, a user may be notified that their personal information data will be accessed when downloading an application, and then be reminded again just before the personal information data is accessed by the application.

[0234] In addition, it is an object of the present disclosure that personal information data should be managed and processed to minimize the risk of unintentional or unauthorized access or use. Risks can be minimized by limiting data collection and deleting data once it is no longer needed. In addition, and when applicable, including in certain health-related applications, data de-identification can be used to protect the privacy of users. De-identification can be facilitated by removing specific identifiers (e.g., date of birth, etc.), controlling the amount or specificity of stored data (e.g., collecting location data at the city level rather than at the address level), controlling how data is stored (e.g., aggregating data between users), and / or other methods when appropriate.

[0235] Thus, while the present disclosure broadly covers the use of personal information data to implement one or more of the various disclosed embodiments, the present disclosure also contemplates that various embodiments may also be implemented without access to such personal information data. That is, various embodiments of the present technology will not fail to function properly due to the lack of all or a portion of such personal information data. For example, a representation of a card may be displayed based on non-personal information data or an absolute minimum amount of personal information, such as content requested by a device associated with a user, other non-personal information available to a service provider, or publicly available information.

Claims

1. A method for displaying a representation of a digital card, the method comprising: At a computer system in communication with a display generating component: displaying, via the display generating component, a user interface including a representation of a digital card for conducting a transaction, wherein the representation of the digital card includes a plurality of layers displayed simultaneously, the plurality of layers including: a first layer having a first visual asset; and a second layer, the second layer having a second visual asset; applying a first set of visual effects to the first visual asset without applying the first set of visual effects to the second visual asset; applying a second set of visual effects different from the first set of visual effects to the second visual asset; detecting that data associated with the representation of the digital card has been used to complete a transaction; and In response to detecting that the data associated with the representation of the digital card has been used to complete the transaction: displaying the representation of the digital card with additional layers, wherein the additional layers are assigned additional visual assets; and A third set of visual effects is applied to the additional visual asset without applying the third set of visual effects to the first visual asset and the second visual asset, wherein the third set of visual effects includes a path effect that specifies a predefined path for the additional visual asset to move along over time. 2 . The method of claim 1 , wherein a dynamic data structure specifies that the first visual asset is assigned to the first layer and the second visual asset is assigned to the second layer. 3 . The method of claim 2 , wherein the dynamic data structure specifies that the first set of visual effects is assigned to the first layer and the second set of visual effects is assigned to the second layer. The method of claim 1 , wherein the second set of visual effects is applied to the first visual asset. The method of claim 1 , wherein the second set of visual effects is a subset of the first set of visual effects. The method of claim 1 , wherein the first set of visual effects includes particle effects that specify animated visual characteristics of a visual asset.

7. The method of claim 6, wherein the particle effect comprises at least one of a behavioral component, a density component, or a physical component.

8. The method of claim 1, wherein the second set of visual effects comprises a parallax effect, and wherein the method further comprises: The parallax effect is applied to visual assets assigned to a subset of the plurality of layers.

9. The method of claim 8, wherein the visual assets assigned to the subset of the plurality of layers include at least the second visual asset, and wherein applying the parallax effect comprises: detecting a change in orientation of the display generating component while displaying the representation of the digital card; The orientation is changed to the first orientation according to: moving the second visual asset in a first direction; as well as moving at least one visual asset different from the second visual asset in a second direction opposite to the first direction; as well as The orientation is changed to a second orientation according to: moving the second visual asset in the second direction; as well as At least one visual asset different from the second visual asset is moved in the first direction opposite the second direction.

10. The method of claim 1, wherein at least one layer of the plurality of layers comprises at least one visual asset, and wherein the at least one layer is displayed without applying a visual effect to the visual asset assigned to the at least one layer.

11. The method of claim 1, wherein the predefined path of the additional visual asset is a path that creates a zoom effect.

12. The method of claim 1, wherein a dynamic data structure specifies that the predefined path is assigned to the additional visual asset.

13. The method of claim 1, wherein the additional layer is displayed above the plurality of layers.

14. The method according to claim 1, further comprising: Responsive to detecting that the data associated with the representation of the digital card has been used to complete the transaction, displaying the visual assets assigned to each of the plurality of layers in a dimmed state.

15. A computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component, the one or more programs comprising instructions for: displaying, via the display generating component, a user interface including a representation of a digital card for conducting a transaction, wherein the representation of the digital card includes a plurality of layers displayed simultaneously, the plurality of layers including: a first layer, the first layer having a first visual asset; and a second layer, the second layer having a second visual asset; applying a first set of visual effects to the first visual asset without applying the first set of visual effects to the second visual asset; applying a second set of visual effects different from the first set of visual effects to the second visual asset; detecting that data associated with the representation of the digital card has been used to complete a transaction; and In response to detecting that the data associated with the representation of the digital card has been used to complete the transaction: displaying the representation of the digital card with an additional layer, wherein the additional layer is assigned with an additional visual asset; as well as A third set of visual effects is applied to the additional visual asset without applying the third set of visual effects to the first visual asset and the second visual asset, wherein the third set of visual effects includes a path effect that specifies a predefined path for the additional visual asset to move along over time.

16. The computer-readable storage medium of claim 15, wherein a dynamic data structure specifies that the first visual asset is assigned to the first layer and the second visual asset is assigned to the second layer.

17. The computer-readable storage medium of claim 16, wherein the dynamic data structure specifies that the first set of visual effects is assigned to the first layer and the second set of visual effects is assigned to the second layer.

18. The computer-readable storage medium of claim 15, wherein the second set of visual effects is applied to the first visual asset.

19. The computer-readable storage medium of claim 15, wherein the second set of visual effects is a subset of the first set of visual effects.

20. The computer-readable storage medium of claim 15, wherein the first set of visual effects includes particle effects that specify animated visual characteristics of a visual asset.

21. The computer-readable storage medium of claim 20, wherein the particle effect comprises at least one of a behavior component, a density component, or a physical component.

22. The computer-readable storage medium of claim 15, wherein the second set of visual effects includes a parallax effect, and wherein the one or more programs include instructions for: The parallax effect is applied to visual assets assigned to a subset of the plurality of layers.

23. The computer-readable storage medium of claim 22, wherein the visual assets assigned to the subset of the plurality of layers include at least the second visual asset, and wherein applying the parallax effect comprises: detecting a change in orientation of the display generating component while displaying the representation of the digital card; The orientation is changed to the first orientation according to: moving the second visual asset in a first direction; as well as moving at least one visual asset different from the second visual asset in a second direction opposite to the first direction; as well as The orientation is changed to a second orientation according to: moving the second visual asset in the second direction; as well as At least one visual asset different from the second visual asset is moved in the first direction opposite the second direction.

24. The computer-readable storage medium of claim 15, wherein at least one layer of the plurality of layers comprises at least one visual asset, and wherein the at least one layer is displayed without applying a visual effect to the visual asset assigned to the at least one layer.

25. The computer-readable storage medium of claim 15, wherein the predefined path of the supplemental visual asset is a path that creates a zoom effect.

26. The computer-readable storage medium of claim 15, wherein a dynamic data structure specifies that the predefined path is assigned to the additional visual asset.

27. The computer-readable storage medium of claim 15, wherein the additional layer is displayed above the plurality of layers.

28. The computer-readable storage medium of claim 15, wherein the one or more programs include instructions for: Responsive to detecting that the data associated with the representation of the digital card has been used to complete the transaction, displaying the visual assets assigned to each of the plurality of layers in a dimmed state.

29. A computer system comprising: Display generated components; one or more processors; as well as A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying, via the display generating component, a user interface including a representation of a digital card for conducting a transaction, wherein the representation of the digital card includes a plurality of layers displayed simultaneously, the plurality of layers including: a first layer having a first visual asset; and a second layer, the second layer having a second visual asset; applying a first set of visual effects to the first visual asset without applying the first set of visual effects to the second visual asset; applying a second set of visual effects different from the first set of visual effects to the second visual asset; detecting that data associated with the representation of the digital card has been used to complete a transaction; and In response to detecting that the data associated with the representation of the digital card has been used to complete the transaction: displaying the representation of the digital card with additional layers, wherein the additional layers are assigned additional visual assets; and A third set of visual effects is applied to the additional visual asset without applying the third set of visual effects to the first visual asset and the second visual asset, wherein the third set of visual effects includes a path effect that specifies a predefined path for the additional visual asset to move along over time.

30. The computer system of claim 29, wherein the dynamic data structure specifies that the first visual asset is assigned to the first layer and the second visual asset is assigned to the second layer. layer.

31. The computer system of claim 30, wherein the dynamic data structure specifies that the first set of visual effects is assigned to the first layer and the second set of visual effects is assigned to the second layer.

32. The computer system of claim 29, wherein the second set of visual effects is applied to the first visual asset.

33. The computer system of claim 29, wherein the second set of visual effects is a subset of the first set of visual effects.

34. The computer system of claim 29, wherein the first set of visual effects includes particle effects that specify animated visual characteristics of a visual asset.

35. The computer system of claim 34, wherein the particle effect comprises at least one of a behavioral component, a density component, or a physical component.

36. The computer system of claim 29, wherein the second set of visual effects includes a parallax effect, and wherein the one or more programs include instructions for: The parallax effect is applied to visual assets assigned to a subset of the plurality of layers.

37. The computer system of claim 36, wherein the visual assets assigned to the subset of the plurality of layers include at least the second visual asset, and wherein applying the parallax effect comprises: detecting a change in orientation of the display generating component while displaying the representation of the digital card; The orientation is changed to the first orientation according to: moving the second visual asset in a first direction; as well as moving at least one visual asset different from the second visual asset in a second direction opposite to the first direction; as well as The orientation is changed to a second orientation according to: moving the second visual asset in the second direction; as well as At least one visual asset different from the second visual asset is moved in the first direction opposite the second direction.

38. The computer system of claim 29, wherein at least one layer of the plurality of layers comprises at least one visual asset, and wherein the at least one layer is displayed without applying a visual effect to the visual asset assigned to the at least one layer.

39. The computer system of claim 29, wherein the predefined path of the additional visual asset is a path that creates a zoom effect.

40. The computer system of claim 29, wherein a dynamic data structure specifies that the predefined path is assigned to the additional visual asset.

41. The computer system of claim 29, wherein the additional layer is displayed above the plurality of layers.

42. The computer system of claim 29, wherein the one or more programs include instructions for: Responsive to detecting that the data associated with the representation of the digital card has been used to complete the transaction, displaying the visual assets assigned to each of the plurality of layers in a dimmed state.

43. A computer system comprising: Display generated components; as well as Device for carrying out the method according to any one of claims 1 to 14.

44. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with a display generating component, the one or more programs comprising instructions for performing the method according to any one of claims 1 to 14.