Game card activation method, device and storage medium

By detecting the network environment and activation conditions before the game card is activated, we ensure that the game card is activated only when the network is not activated, which solves the problem of failure caused by network disconnection during the game card activation process, and improves the success rate .

CN118800009BActive Publication Date: 2024-12-13GUANGZHOU WAHLAP TECH
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Patent Information

Application Number
CN202411274086.7
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-09-12
Publication Date
2024-12-13
Estimated Expiration
2044-09-12

AI Technical Summary

Technical Problem

During the activation process of existing game cards, the activation failure is easily caused by the game console being disconnected, the server connection failed or the game card error, resulting in a low success rate.

Method used

Before the game card is released, the network environment between the game device and the server is detected. If the network is normal, check whether the game card activation conditions are met, including the game progress reaches the card output stage and the game card is inactive. Only when the conditions are met will the game be released will the game be released. card and notify the server to be activated.

Benefits of technology

It effectively avoids problems such as network disconnection and server connection failure, and improves the success rate of game card activation.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present application relates to the technical field of game card activation, and provides a game card activation method, device and storage medium, the method comprising: before issuing a game card, performing a network environment detection between a game device and a server; if the network is normal, detecting whether a game card activation condition is currently met, the game card activation condition comprising a first condition corresponding to triggering the card issuance and a second condition corresponding to the game card status; wherein, satisfying the first condition comprises at least one of the game progress reaching the card issuance link in the game and the user normally inserting game coins to issue a card through the game device; satisfying the second condition comprises the game card being in an unactivated state; if the game card activation condition is met, the game card is issued, and the server is notified to activate the game card. The embodiment of the present application achieves an improved success rate of game card activation.
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Description

Technical Field

[0001] The present application relates to the technical field of game card activation, and in particular to a game card activation method, device and storage medium. Background Art

[0002] Existing game cards are all equipped with uniquely numbered chips, which can be connected to the server by reading the chip content, so that game users can obtain special characters and skills. Before using the game card, the game user needs to activate the game card first. At present, the game console generally reports the activation card information to the server for activation. During the game card activation process, the game console may be disconnected from the network, the server connection fails, the game card error, etc., which may lead to the failure of successful activation of the game card. Summary of the invention

[0003] The present application provides a game card activation method, device and storage medium, aiming to improve the success rate of game card activation.

[0004] To achieve the above object, the present application provides a game card activation method, the game card activation method comprising:

[0005] Before issuing the game card, perform a network environment check between the game device and the server;

[0006] If the network is normal, then detect whether the game card activation condition is currently met, the game card activation condition includes a first condition corresponding to triggering the card output and a second condition corresponding to the game card status; wherein, satisfying the first condition includes at least one of the game progress reaching the card output stage in the game and the user normally inserting game coins through the game device to output the card; satisfying the second condition includes the game card being in an unactivated state;

[0007] If the game card activation condition is met, the game card is produced and the server is notified to activate the game card.

[0008] In addition, to achieve the above-mentioned purpose, the present application also provides a game card activation device, the game card activation device comprising a memory and a processor;

[0009] The memory is used to store computer programs;

[0010] The processor is used to execute the computer program and implement the steps of the game card activation method as described above when executing the computer program.

[0011] In addition, to achieve the above-mentioned purpose, the present application also provides a computer-readable storage medium, wherein the computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the above-mentioned game card activation method are implemented.

[0012] The present application discloses a game card activation method, device and storage medium. Before issuing a game card, the network environment between a game device and a server is detected. If the network is normal, it is detected whether a game card activation condition is currently met. The game card activation condition includes a first condition corresponding to triggering the card issuance and a second condition corresponding to the game card status. Among them, satisfying the first condition includes at least one of the game progress reaching the card issuance link in the game and the user normally inserting game coins to issue a card through the game device. Satisfying the second condition includes the game card being in an unactivated state. Only when the game card activation condition is met, the game card is issued and the server is notified to activate the game card, thereby avoiding the situation where the game card cannot be successfully activated due to network disconnection, server connection failure, game card error and other problems, and improving the success rate of game card activation. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0014] Figure 1 is a schematic flow chart of the steps of a game card activation method provided in an embodiment of the present application;

[0015] Figure 2 is a schematic flow chart of the steps of detecting whether a game card activation condition is currently met, provided by an embodiment of the present application;

[0016] Figure 3 is a schematic flow chart of the steps of producing a game card if the game card activation condition is met, provided by an embodiment of the present application;

[0017] Figure 4 It is a flowchart of a game card activation and binding process provided by an embodiment of the present application;

[0018] Figure 5 is a schematic flow chart of the steps of another method for activating a game card provided in an embodiment of the present application;

[0019] Figure 6 It is a schematic diagram of a game card activation device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0020] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of this application.

[0021] The flowcharts shown in the accompanying drawings are only examples and do not necessarily include all the contents and operations / steps, nor must they be executed in the order described. For example, some operations / steps may also be decomposed, combined or partially merged, so the actual execution order may change according to actual conditions.

[0022] It should be understood that the terms used in this application specification are only for the purpose of describing specific embodiments and are not intended to limit the application. As used in this application specification and the appended claims, unless the context clearly indicates otherwise, the singular forms "a", "an" and "the" are intended to include plural forms.

[0023] It should also be understood that the term “and / or” used in the specification and appended claims refers to any and all possible combinations of one or more of the associated listed items, and includes these combinations.

[0024] Existing game cards are all equipped with uniquely numbered chips, which can be connected to the server by reading the chip content, so that game users can obtain special characters and skills. Before using the game card, the game user needs to activate the game card first. At present, the game console generally reports the activation card information to the server for activation. During the game card activation process, the game console may be disconnected from the network, the server connection fails, the game card error, etc., which may lead to the failure of successful activation of the game card.

[0025] In order to solve the above problems, the embodiments of the present application provide a game card activation method, device and storage medium for improving the success rate of game card activation.

[0026] See also Figure 1 , Figure 1 1 is a flowchart of a method for activating a game card provided in an embodiment of the present application. The method can be applied to a game card activation device, and can also be applied to an electronic device including a game card activation device, wherein the electronic device includes but is not limited to various types of devices such as game devices, computers, desktop computers, personal digital assistants, etc., and the application scenario of the method is not limited in the present application.

[0027] like Figure 1 As shown, the game card activation method specifically includes steps S101 to S103.

[0028] S101. Before issuing a game card, a network environment detection is performed between the game device and the server.

[0029] First, the game device must be turned on, the number of game coins remaining in each position of the machine before the machine is turned on is retained, and it is determined whether the number of game coins remaining is reset through the machine background reset button. If not, the number of game coins remaining in each position of the machine before the machine is turned on is retained, and then the network environment between the game device and the server is detected to determine whether the network is normal. If so, the number of game coins remaining in the corresponding position is cleared, and the server is synchronized. After that, the network environment between the game device and the server is detected to determine whether the network is normal.

[0030] S102. If the network is normal, detect whether the game card activation conditions are currently met, and the game card activation conditions include a first condition corresponding to triggering card issuance and a second condition corresponding to the game card status; wherein, satisfying the first condition includes at least one of the game progress reaching the card issuance stage in the game and the user normally inserts game coins through the game device to issue a card; satisfying the second condition includes the game card being in an unactivated state.

[0031] Under normal circumstances, it will be detected that the network is normal. At this time, it is further detected whether the game card activation conditions are currently met. Among them, the game card activation conditions include multiple conditions corresponding to various aspects. For example, the game card activation conditions include a first condition corresponding to triggering the card and a second condition corresponding to the game card status. Among them, the game card status includes an unactivated state, an activated unbound state, an activated bound state, etc.

[0032] Exemplarily, only when both the first condition and the second condition are satisfied, the game card activation condition is determined to be satisfied. As long as any one of the first condition and the second condition is not satisfied, the game card activation condition is determined to be unsatisfied.

[0033] In some embodiments, Figure 2 As shown, step S102 may include sub-steps S1021 to S1023.

[0034] S1021, detecting whether the card output is triggered to meet the first condition; if so, executing step S1022; if not, executing step S1024;

[0035] S1022, detecting whether the game card to be played meets the second condition; if so, executing step S1023; if not, executing step S1024;

[0036] S1023, determining that the game card activation condition is met;

[0037] S1024: Determine whether the game card activation condition is not met.

[0038] Meeting the first condition indicates that the game card is being issued normally. For example, if the game progress has reached the card issuing stage in the game, the card issuing operation at this time is normal, and the first condition is met. For another example, if the user normally inserts game coins into the game device to issue a card, this is also a normal card issuing operation, and thus the first condition is met. That is, by detecting the game running situation, it is determined whether the current card issuing operation is normal.

[0039] If the first condition is not met, it means that the game card is not issued normally. At this time, it is directly determined that the game card activation condition is not met. For example, if the card is not issued by the machine normally by inserting game coins, such as stealing the card directly from the machine card slot or the card issuing machine abnormally issuing the card, that is, abnormal card issuance, an error is reported at this time.

[0040] When the first condition is met, continue to detect whether the game card to be ejected meets the second condition, that is, detect whether the game card to be ejected in the card slot of the game device is an unactivated card. Here, all game cards are set with unique numbers on the server, and the activation and binding status of the game cards are registered on the server based on the numbers. If the game card has not been used, the server directly registers the unactivated status; if the game card has been used, but has not been bound to any user's account, the server registers it as an activated unbound state; if the game card has been bound to a user account (such as the user's WeChat account, etc.), the server registers it as an activated bound state. At this time, the value corresponding to the game card can be changed with the number of times the corresponding user account is played to record the user's use of the game card to play the game.

[0041] If the game card to be played is an unactivated card, it is determined that the second condition is met. At this time, the first condition and the second condition are met at the same time, and it is determined that the game card activation condition is met.

[0042] On the contrary, if the game card to be issued is an activated unbound card, or the game card to be issued is an activated bound card, it is determined that the second condition is not met, that is, the first condition is met but the second condition is not met. At this time, it is determined that the game card activation condition is not met.

[0043] If the game card to be played is an activation card, check whether the activation card is a bound card. If it is an activation bound card, the activation bound card is directly ejected and the corresponding number of machine points are consumed until the new game card is detected as an unactivated card and the process stops. At this time, the first condition and the second condition are met, and it is determined that the game card activation condition is met. If it is an activation unbound card, the activation unbound card is directly ejected and the corresponding number of machine points are consumed until the new game card is detected as an unactivated card and the process stops. At this time, the first condition and the second condition are met, and it is determined that the game card activation condition is met.

[0044] In another case, if the network is abnormal and the gaming device is disconnected, a prompt message such as "Network abnormality, please contact staff" can be displayed on the coin-input interface of the gaming device. In addition, if the network is abnormal, the number of game coins in each position of the machine can be retained and displayed, and the machine will not issue cards after the coin is inserted, and the game cannot be played.

[0045] Afterwards, detect whether the game device is successfully reconnected to the network, that is, perform the network environment detection again. If the network is restored to normal, at this time, perform the operation in step S102, which will not be repeated here. If the network connection fails and the network has not yet restored to normal, it is determined whether it is currently in the game. If it is in the game, then use offline drop to continue the game, and determine whether it dies midway. If it dies midway, then display a prompt message such as "network abnormality, cannot continue coins, please contact staff" at the machine position, and wait for other players until the game is settled. If it is not dead midway, continue the game, and all non-game machine positions display prompt messages such as "network abnormality, cannot continue coins, please contact staff" until the game is settled. If it is not currently in the game, then determine whether there is a machine position in the card issuing link. If not, then the machine enters the disconnection error code prompt, and displays the number of game coins retained in each position, and all positions cannot throw game coins to enter the game. Then return to the loop to execute the operation of detecting whether the game device is successfully reconnected to the network. If it is in the card-issuing stage, it is determined whether all card-issuing operations have been completed. If all card-issuing operations have been completed, the machine will enter the network disconnection error code prompt, and the number of game coins remaining at each position will be displayed. No game coins can be inserted into any position to enter the game. If not all card-issuing operations have been completed, the corresponding machine position will stop issuing cards, and operations cannot be performed. It will enter the network disconnection error code prompt, and the number of game coins remaining at each position will be displayed (the remaining number of card-issuing times will be converted into the number of remaining coins). No game coins can be inserted into any position to enter the game.

[0046] S103: If the game card activation condition is met, the game card is issued and the server is notified to activate the game card.

[0047] When it is determined that the game card activation condition is met, the game card to be issued is subjected to a card issuing operation, and a game card activation notification is sent to the server to notify the server to perform activation processing on the game card.

[0048] In this application, before issuing the game card, the network environment (network is normal), the activation status of the game card (not activated), and the triggering of the card issuance (the game progress reaches the card issuance stage in the game, or the user normally inserts game coins through the game device to issue the card) are confirmed, and then the game card activation operation is performed, avoiding the situation where the game card cannot be successfully activated due to network disconnection, server connection failure, game card error, etc. during the activation process.

[0049] In some embodiments, Figure 3 As shown, step S103 may include sub-step S1031 and sub-step S1032.

[0050] S1031, if the game card activation condition is met, determining the category of the game card;

[0051] S1032: Select a corresponding card output channel to output the game card according to the type of the game card.

[0052] Exemplarily, the categories of game cards include regular cards and rare cards, wherein rare cards include epic cards, legendary quality cards, etc. When it is determined that the game card activation condition is met, the category of the game card to be produced is determined. Different game card categories have different card production channels. According to the category of the game card to be produced, the card production channel corresponding to the category is selected to produce the game card.

[0053] In some embodiments, the selecting a corresponding card output channel to output the game card according to the category of the game card includes: if the category of the game card is a regular card, selecting a regular card output channel corresponding to the regular card to output the game card; if the category of the game card is a rare card, selecting a rare card output channel corresponding to the rare card to output the game card.

[0054] For example, if the category of the game card to be issued is a regular card, the regular card issuing channel corresponding to the regular card is selected to issue the regular card category game card. If the category of the game card to be issued is a rare card, such as an epic card, the rare card issuing channel corresponding to the rare card is selected to issue the rare card category game card.

[0055] In some embodiments, after notifying the server to activate the game card, the process includes: obtaining game login information; if the game login information is for visitor login, no binding operation is performed on the game card; if the game login information is for user registration account login, the card information of the game card is bound to the user registration account information.

[0056] Among them, user registration account login includes but is not limited to WeChat login, IC card login, etc., and the card information of the game card includes but is not limited to card number, category, etc. For example, after the game card is activated, the game login information is obtained to determine whether it is WeChat login. If it is WeChat login, the machine notifies the server to bind the activated game card to the logged-in WeChat account, that is, the card information of the activated game card is bound to the WeChat account. If it is not WeChat login, determine whether it is IC card login. If it is IC card login, the machine notifies the server to bind the activated game card to the logged-in IC card account, that is, the card information of the activated game card is bound to the IC card account. If it is not IC card login, but visitor login, the activated game card will not be bound, that is, the activated game card is not bound to an account. After the game card is bound, the user's game data can be saved.

[0057] For example, Figure 4 As shown, the process of activating and binding the game card is as follows:

[0058] Step 01, turn on the device;

[0059] Step 02: Keep the number of game coins stored in each position of the machine before starting up;

[0060] Step 03, determine whether to reset the number of game coins by pressing the reset button on the backend of the machine; if so, proceed to step 04; if not, proceed to step 05;

[0061] Step 04, clear the number of game coins stored in the corresponding position, synchronize with the server, and execute step 06;

[0062] Step 05, retain the number of game coins stored in each position of the machine before starting up, and execute step 06;

[0063] Step 06: Determine whether the network is normal; if so, execute step 07; if not, return to loop and execute step 06;

[0064] Step 07, determine whether the card is normally issued by inserting game coins into the machine and whether the game progress reaches the card issuing stage; if so, execute step 08; if not, execute step 09;

[0065] Step 08, determining whether the game cards to be ejected from the two card slots are unactivated game cards; if so, executing step 10; if not, executing step 11;

[0066] Step 09: Abnormal card output (such as card theft from the machine card slot) will result in an error message;

[0067] Step 10: Determine whether a rare card (epic card, legendary quality card) is available. If so, proceed to step 12; if not, proceed to step 13;

[0068] Step 11, determine whether the game card has been bound; if so, execute step 14; if not, execute step 15;

[0069] Step 12: A rare card is issued, and the machine notifies the server to activate the rare card, and then executes step 16;

[0070] Step 13: A conventional card is issued, and the machine notifies the server to activate the conventional card, and then executes step 16;

[0071] Step 14, directly eject the activated bound card to the activated bound card slot, and consume the corresponding number of machine points, until the new game card is detected as an unactivated card, and then stop and execute step 10;

[0072] Step 15, directly eject the activated unbound card to the activated unbound card slot, and consume the corresponding number of machine points (count the remaining cards), until the new game card is detected as an unactivated card, stop, and execute step 10;

[0073] Step 16: Determine whether WeChat is logged in; if so, proceed to step 17; if not, proceed to step 18;

[0074] Step 17, the machine notifies the server to bind the game card to the logged in WeChat account;

[0075] Step 18, determine whether IC card login is performed; if so, execute step 19; if not, execute step 20;

[0076] Step 19, the machine notifies the server to bind the game card to the logged-in IC card account;

[0077] Step 20: Visitor logs in. The game card is not bound to an account.

[0078] Afterwards, it is determined whether the activated game card is read into the game on the machine. If it is not read into the game, it is determined whether the activated game card has been bound. If it has been bound, the game card status can be checked through the applet to see that it is bound. If it is not bound, the game card status can be checked through the applet to see that it is unbound. If it is read into the game, it is detected whether the network of the machine is normal. If the network is abnormal, the machine stops operating, the card reading fails, and the game ends. If the network is normal, it is determined whether it is WeChat login. If it is WeChat login, it is determined whether the game card read is bound. If it is bound, it is determined whether the logged-in WeChat account is the WeChat account bound to the game card. If the logged-in WeChat account is the WeChat account bound to the game card, the server informs the game device to use the training attributes of the game card to enter the game until the game ends. If the logged-in WeChat account is not the WeChat account bound to the game card, the server informs the game device to use the initial attributes of the game card to enter the game until the game ends. If the game card read is not bound, the server will bind the game card to the logged in WeChat account, and obtain the training attributes of the game card to enter the game. Through the mini program, you can scan the code to check the game card status as bound. If it is not WeChat login, determine whether it is IC card login. If it is IC card login, determine whether the read game card is bound. If it is bound, use the training attributes of the game card to enter the game until the game ends. If it is not bound, the server will bind the game card to the logged in IC card account, and only the initial attributes of the game card can be used to enter the game. If it is not IC card login, but a visitor login, the game card will not be bound, and the initial attributes of the game card will be used to enter the game.

[0079] In some embodiments, Figure 5 As shown, the game card activation method also includes step S104 and step S105.

[0080] S104, selecting a target game card in a card slot of a game device, and ejecting the target game card; wherein the target game card includes at least one of a bound game card and an activated unbound game card;

[0081] S105: Upload the card information of the target game card to the server so that the target game card can be processed according to the card information.

[0082] In actual application, it may happen that the game store staff mistakenly mixes the used game cards with the unused game cards, so that in addition to the unactivated game cards, there may be activated unbound game cards and bound game cards in the card slot of the game device. The activated unbound game cards and bound game cards in the card slot of the game device are used as target game cards, and the target game cards are discharged, and the card information of the discharged activated unbound game cards and bound game cards is uploaded to the server, so that the activated unbound game cards and bound game cards can be processed accordingly. Of course, the card information of the activated unbound game cards and bound game cards can also be read by an external reading device and uploaded to the server, and then the activated unbound game cards and bound game cards can be processed accordingly.

[0083] In some embodiments, the processing of the target game card according to the card information includes: if the target game card is a bound game card, obtaining the user registration account information bound to the card information; determining the user corresponding to the user registration account information, and obtaining the user information corresponding to the user, the user information including at least one of a telephone number and a user registration account; and pushing a notification to the user based on the user information, so that the user can reset the target game card after receiving the notification.

[0084] For bound game cards, obtain the user registration account information bound to the card information of the bound game card, such as WeChat account, IC card account, etc. The user to whom the bound game card belongs can be determined based on the user registration account information, and a notification can be pushed to the user. For example, obtain the user's phone number and send a text message notification to the user through the phone number. Another example is to obtain the user's WeChat account and push a WeChat notification to the user through the WeChat account. After receiving the notification, the user can reset the bound game card, for example, go to the nearest outlet to update a new bound game card based on the received notification; the previous game card is directly invalidated (such as blacklisting the unique number corresponding to the game card on the server to make the game card unusable).

[0085] In some embodiments, the processing of the target game card according to the card information includes: if the target game card is an activated but unbound game card, recycling the target game card; after recycling, refreshing the target game card to an unactivated state so as to be reinserted into the gaming device for reuse.

[0086] For activated unbound game cards, merchants can recycle them, refresh them to an unactivated state (need to apply for operation on the corresponding server), update them to unactivated game cards, and then reinsert them into the gaming device for users to use, avoiding the waste of ownerless game cards.

[0087] The above-mentioned resetting operation of the detected bound game cards and the recycling operation of the activated unbound game cards further improve the user's experience of using the game cards, and improve the convenience of using the game cards on the basis of ensuring the safety of using the game cards.

[0088] In the above embodiment, before the game card is issued, the network environment between the game device and the server is detected. If the network is normal, it is detected whether the game card activation condition is currently met. The game card activation condition includes a first condition corresponding to triggering the card issuance and a second condition corresponding to the game card status. Among them, satisfying the first condition includes at least one of the game progress reaching the card issuance link in the game and the user normally inserting game coins to issue the card through the game device. Satisfying the second condition includes the game card being in an unactivated state. Only when the game card activation condition is met, the game card is issued and the server is notified to activate the game card, thereby avoiding the situation where the game card cannot be successfully activated due to network disconnection, server connection failure, game card error, etc., and improving the success rate of game card activation.

[0089] See also Figure 6 , Figure 6 It is a schematic block diagram of a game card activation device provided in an embodiment of the present application, and the game card activation device can be used to execute the aforementioned game card activation method.

[0090] like Figure 6 As shown, the game card activation device 200 may include a processor 210 and a memory 220, wherein the processor 210 and the memory 220 are connected via a bus, such as an I2C (Inter-integrated Circuit) bus.

[0091] Specifically, the processor 210 may be a micro-controller unit (MCU), a central processing unit (CPU), or a digital signal processor (DSP).

[0092] Specifically, the memory 220 may be a Flash chip, a read-only memory (ROM) disk, an optical disk, a USB disk, or a mobile hard disk, etc. The memory 220 stores various computer programs for the processor 210 to execute.

[0093] The processor 210 is used to run a computer program stored in the memory, and implements the following steps when executing the computer program:

[0094] Before issuing the game card, perform a network environment check between the game device and the server;

[0095] If the network is normal, then detect whether the game card activation condition is currently met, the game card activation condition includes a first condition corresponding to triggering the card output and a second condition corresponding to the game card status; wherein, satisfying the first condition includes at least one of the game progress reaching the card output stage in the game and the user normally inserting game coins through the game device to output the card; satisfying the second condition includes the game card being in an unactivated state;

[0096] If the game card activation condition is met, the game card is produced and the server is notified to activate the game card.

[0097] In some embodiments, the processor 210, when implementing the detection of whether the game card activation condition is currently met, is used to implement:

[0098] Detecting whether the triggering card output meets the first condition;

[0099] In the case where the first condition is met, detecting whether the game card to be played meets the second condition;

[0100] When the first condition and the second condition are simultaneously satisfied, it is determined that the game card activation condition is satisfied.

[0101] In some embodiments, when the processor 210 implements the step of issuing a game card if the game card activation condition is met, the processor 210 is configured to implement:

[0102] If the game card activation condition is met, determining the category of the game card;

[0103] According to the category of the game card, a corresponding card output channel is selected to output the game card.

[0104] In some embodiments, the categories of the game cards include regular cards and rare cards. When the processor 210 selects a corresponding card output channel according to the category of the game card to output the game card, it is configured to implement:

[0105] If the type of the game card is a regular card, selecting a regular card output channel corresponding to the regular card to output the game card;

[0106] If the category of the game card is a rare card, a rare card output channel corresponding to the rare card is selected to output the game card.

[0107] In some embodiments, after notifying the server to activate the game card, the processor 210 is used to implement:

[0108] Get game login information;

[0109] If the game login information is a visitor login, the game card will not be bound;

[0110] If the game login information is a user registered account login, the card information of the game card is bound to the user registered account information.

[0111] In some embodiments, the processor 210 is further configured to implement:

[0112] Selecting a target game card in a card slot of a game device and ejecting the target game card; wherein the target game card includes at least one of a bound game card and an activated unbound game card;

[0113] The card information of the target game card is uploaded to the server so that the target game card can be processed according to the card information.

[0114] In some embodiments, when the processor 210 processes the target game card according to the card information, it is configured to:

[0115] If the target game card is a bound game card, obtaining the user registration account information bound to the card information;

[0116] Determine a user corresponding to the user registration account information, and obtain user information corresponding to the user, wherein the user information includes at least one of a telephone number and a user registration account;

[0117] A notification is pushed to the user based on the user information, so that the user can reset the target game card after receiving the notification.

[0118] In some embodiments, when the processor 210 processes the target game card according to the card information, it is configured to:

[0119] If the target game card is an activated but unbound game card, the target game card is recycled;

[0120] After recycling, the target game card is refreshed to an unactivated state so as to be reinserted into the game device for reuse.

[0121] The game card activation device 200 can execute the game card activation method provided in the embodiment of the present application, and therefore can achieve the beneficial effects that can be achieved by the game card activation method provided in the embodiment of the present application. Please refer to the previous embodiment for details and will not be repeated here.

[0122] An embodiment of the present application also provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of the game card activation method as described above are implemented.

[0123] The computer-readable storage medium may be an internal storage unit of the game card activation device or computer device described in the above embodiments, such as a hard disk or memory of the game card activation device or computer device. The computer-readable storage medium may also be an external storage device of the game card activation device or computer device, such as a plug-in hard disk, a smart memory card (Smart Media Card, SMC), a secure digital card (Secure Digital Card, SD Card), a flash card (Flash Card), etc., equipped on the game card activation device or computer device.

[0124] Since the computer program stored in the storage medium can execute any one of the game card activation methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the game card activation methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0125] It should be noted that, in this article, the terms "include", "comprises" or any other variations thereof are intended to cover non-exclusive inclusion, so that a process, method, article or system including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or system. In the absence of further restrictions, an element defined by the sentence "comprises a ..." does not exclude the existence of other identical elements in the process, method, article or system including the element.

[0126] The above description is only a specific implementation mode of the present application, but the protection scope of the present application is not limited thereto. Any technician familiar with the technical field can easily think of various equivalent modifications or substitutions within the technical scope disclosed in the present application, and these modifications or substitutions should be included in the protection scope of the present application.

Claims

1. A method for activating a game card, characterized in that: The game card activation method comprises: Before issuing the game card, perform a network environment check between the game device and the server; If the network is normal, then detect whether the game card activation condition is currently met, the game card activation condition includes a first condition corresponding to triggering the card output and a second condition corresponding to the game card status; wherein, satisfying the first condition includes at least one of the game progress reaching the card output stage in the game and the user normally inserting game coins through the game device to output the card; satisfying the second condition includes the game card being in an unactivated state; If the game card activation condition is met, the game device produces a game card and notifies the server to activate the game card.

2. The game card activation method according to claim 1, characterized in that: The detecting whether the game card activation condition is currently met includes: Detecting whether the triggering card output meets the first condition; In the case where the first condition is met, detecting whether the game card to be played meets the second condition; When the first condition and the second condition are satisfied at the same time, it is determined that the game card activation condition is satisfied.

3. The game card activation method according to claim 1, characterized in that: If the game card activation condition is met, the game device outputs the game card, including: If the game card activation condition is met, determining the category of the game card; The game device selects a corresponding card output channel to output the game card according to the category of the game card.

4. The game card activation method according to claim 3, characterized in that: The categories of the game cards include regular cards and rare cards, and the game device selects a corresponding card output channel to output the game cards according to the categories of the game cards, including: If the category of the game card is a regular card, the game device selects a regular card output channel corresponding to the regular card to output the game card; If the category of the game card is a rare card, the gaming device selects a rare card output channel corresponding to the rare card to output the game card.

5. The game card activation method according to claim 1, characterized in that: After notifying the server to activate the game card, the method includes: Get game login information; If the game login information is a visitor login, the game card will not be bound; If the game login information is a user registered account login, the card information of the game card is bound to the user registered account information.

6. The game card activation method according to any one of claims 1 to 5, characterized in that: The method further comprises: Selecting a target game card in a card slot of a game device and ejecting the target game card; wherein the target game card includes at least one of a bound game card and an activated unbound game card; The card information of the target game card is uploaded to the server so that the target game card can be processed according to the card information.

7. The game card activation method according to claim 6, characterized in that: The processing of the target game card according to the card information includes: If the target game card is a bound game card, obtaining the user registration account information bound to the card information; Determine a user corresponding to the user registration account information, and obtain user information corresponding to the user, wherein the user information includes at least one of a telephone number and a user registration account; A notification is pushed to the user based on the user information, so that the user can reset the target game card after receiving the notification.

8. The game card activation method according to claim 6, characterized in that: The processing of the target game card according to the card information includes: If the target game card is an activated but unbound game card, the target game card is recycled; After recycling, the target game card is refreshed to an unactivated state so as to be reinserted into the game device for reuse.

9. A game card activation device, characterized in that: The game card activation device includes a memory and a processor; The memory is used to store computer programs; The processor is used to execute the computer program and implement the steps of the game card activation method according to any one of claims 1 to 8 when executing the computer program.

10. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the game card activation method according to any one of claims 1 to 8 are implemented.

Citation Information

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