Gamepad capable of automatically switching key layout
By integrating the display screen and main control board on the gamepad, the automatic switching of key layout is solved, and the problem of poor adaptability of gamepads in the existing technology is improved, and operation flexibility and gaming experience are improved.
Patent Information
- Application Number
- CN202411138770.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-19
- Publication Date
- 2024-12-13
AI Technical Summary
The key layout of the existing gamepad is difficult to adapt to different models of game consoles, resulting in poor adaptability. Users need to change the keys when switching games, which is difficult to operate and affect the gaming experience.
A game controller that automatically switches key layout is designed, using display components to display icons, and automatically switches key layout through the main control board and shortcut keys. The transparent keys cooperate with the trigger switch to output control signals to adapt to different game types and Player needs.
It improves the operation flexibility of the gamepad, reduces the adaptability time for players when switching games, improves the convenience of the game experience, and allows players to invest in the game faster.
Smart Images

Figure CN119113506A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the technical field of game controllers, and in particular to a game controller that automatically switches button layouts. Background Art
[0002] As a game controller, the button layout of a game controller often needs to take into account a wide range of game types and player habits. The buttons of existing game controllers have icons printed on the top of the buttons. If the game controller is to be adapted to different game consoles, the buttons need to be replaced, which is difficult and inconvenient for users. In actual applications, a game controller is generally only adapted to one model of game console, resulting in poor adaptability of the game controller. Summary of the invention
[0003] In view of this, it is necessary to propose a game controller that can automatically switch button layouts to adapt to different models of game consoles.
[0004] The embodiment of the present application provides a game controller for automatically switching the key layout, which includes a key assembly, a face shell, a display assembly, a main control board, and a plurality of trigger switches. The key assembly includes a plurality of transparent keys, and the plurality of transparent keys are arranged according to a preset position relationship. The face shell includes a front and a back surface, and the face shell is provided with a plurality of mounting holes that pass through the front and back surfaces corresponding to the key assembly, and the mounting holes are for the keys to pass through and be exposed on the front surface. The display assembly includes a display screen arranged toward the back surface. The display screen displays a plurality of first icons corresponding to the position of the transparent keys to obtain a first key layout main control board, and the main control board is used to respond to the user switching operation, and control the display screen to switch the plurality of first icons to a plurality of second icons to obtain a second key layout, and the second key layout is different from the first key layout. A plurality of trigger switches correspond to a plurality of transparent keys one by one, and when one or more transparent keys are operated, the main control board controls the corresponding trigger switch to output a control signal corresponding to the current key layout.
[0005] Further, all of the first icons are different from, partially the same as, or all of the second icons.
[0006] Further, when all icons of the plurality of first icons are identical to all icons of the plurality of second icons, position distributions of the plurality of first icons and the plurality of second icons are partially or completely different from each other.
[0007] Furthermore, among the icons corresponding to the plurality of transparent buttons, at least one icon corresponding to the transparent button in the second button layout is different from the icon corresponding to the first button layout.
[0008] Furthermore, each of the plurality of transparent keys includes a transparent keycap and a support foot, the keycap passes through the mounting hole and is exposed on the front side, the support foot is located on one side of the back side, the keycap is arranged opposite to the display screen, and the support foot is located on the outside of the display screen.
[0009] Furthermore, the main control board is located on the side of the display screen away from the keycaps, and the plurality of trigger switches are arranged on the main control board, each of the plurality of trigger switches corresponds to a foot of each of the plurality of transparent keys, and when the one or more keys are operated, the corresponding foot triggers a corresponding trigger switch to generate a corresponding control signal.
[0010] Furthermore, the display screen assembly also includes a bracket, the bracket is installed on the main control board, and the display screen is arranged on the bracket.
[0011] Furthermore, the bracket is provided with a guide portion, and the guide portion corresponds to the support foot of each of the plurality of transparent buttons, and the support foot passes through the guide portion and is arranged opposite to the trigger switch on the main control panel.
[0012] Furthermore, the bracket includes a supporting portion and supporting legs, the supporting legs are fixed to the main control board, and the supporting portion is used to carry the display screen and is supported on the main control board through the supporting legs.
[0013] Furthermore, the game controller also includes shortcut keys, and the user implements switching operations through the shortcut keys.
[0014] The above-mentioned game controller that automatically switches the key layout is equipped with a display screen component. Specifically, by setting a display screen on the game controller, modifying the mapping relationship through shortcut keys, and mapping the corresponding key pattern on the corresponding transparent key, the key type on the transparent key can be switched, so that the game controller can automatically switch the key layout according to different game types or player needs, which improves the operational flexibility, reduces the player's adaptation time when switching games, enables the player to get into the game faster, and improves the convenience of the game experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on the structures shown in these drawings without paying any creative work.
[0016] Figure 1 A partial schematic diagram of a game controller provided in an embodiment of the present application.
[0017] Figure 2 for Figure 1 A cross-sectional view of a portion of the game controller is shown.
[0018] Figure 3 for Figure 1 Exploded view of a portion of the game controller shown
[0019] Figure 4 A schematic diagram of a face shell provided in an embodiment of the present application.
[0020] Figure 5 A schematic diagram of a button assembly provided in an embodiment of the present application.
[0021] Figure 6 A schematic diagram of a display screen assembly provided in an embodiment of the present application.
[0022] Figure 7 This is a schematic diagram of the back side of the display screen assembly provided in an embodiment of the present application.
[0023] Component number
[0024] Game controller 100 Shell 1
[0025] Button assembly 2 Display assembly 3
[0026] Main control board 4 Switch 5
[0027] Fixtures 6 Shortcut Keys 101
[0028] Front 11 Back 12
[0029] Mounting hole 13 Button silicone 20
[0030] Raised 201 Transparent button 21
[0031] Keycap 210 Foot 211
[0032] Top 212 Side wall 213
[0033] Limiting member 214 Display screen 31
[0034] Bracket 32 Buffer pad 33
[0035] Flexible cable 34 Supporting portion 320
[0036] Support leg 321 recess 3201
[0037] Guide portion 322 Through hole 3220
[0038] Dust-proof sheet 30
[0039] The realization of the purpose, functional features and advantages of this application will be further explained in conjunction with embodiments and with reference to the accompanying drawings. DETAILED DESCRIPTION
[0040] In order to make the purpose, technical solutions and advantages of the present application more clearly understood, the present application is further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application and are not intended to limit the present application. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in the field without making creative work are within the scope of protection of the present application.
[0041] The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of this application and the above-mentioned drawings are used to distinguish similar planning objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable where appropriate. In other words, the described embodiments are implemented according to an order other than that illustrated or described herein. In addition, the terms "including" and "having" and any of their variations may also include other content. For example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to only those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0042] It should be noted that the descriptions involving "first", "second", etc. in this application are only for descriptive purposes and cannot be understood as indicating or implying their relative importance or implicitly indicating the number of technical features indicated. Therefore, the features defined as "first" and "second" may explicitly or implicitly include one or more of the features. In addition, the technical solutions between the various embodiments can be combined with each other, but they must be based on the ability of ordinary technicians in this field to implement them. When the combination of technical solutions is contradictory or cannot be implemented, it should be deemed that such combination of technical solutions does not exist and is not within the scope of protection required by this application.
[0043] Please see Figure 1 , Figure 1 A schematic diagram of the structure of a game controller for automatically switching the key layout provided in an embodiment of the present application. The game controller 100 includes: a face shell 1, a key assembly 2, a display assembly 3, a main control board 4, and a plurality of trigger switches 5. The face shell 1 is a part of the game controller shell, and the game controller shell is used to wrap and install the internal components of the game controller 100. In this embodiment, only the part of the game controller shell corresponding to the key assembly 2 is illustrated. The internal components include but are not limited to the key assembly 2, the display assembly 3, the main control board 4, and a plurality of trigger switches 5.
[0044] Please see Figure 2 The face shell 1 may be made of plastic, metal or composite material. The face shell 1 has a front face 11 and a back face 12. The face shell 1 is provided with a plurality of mounting holes 13 that penetrate the front face 11 and the back face 12. In this embodiment, the number of mounting holes 13 is 4 and all are circular and arranged in a cross shape, or the mounting holes 13 are located at the four corners of a rectangle.
[0045] Please see Figure 3 In this embodiment, the button assembly 2 is a navigation button of the game controller 100, and the navigation button includes a plurality of buttons distributed according to preset positions. Specifically, the button assembly 2 includes a plurality of transparent buttons 21 and a button silica gel 20, and the plurality of transparent buttons 21 are arranged according to a preset position relationship. In this embodiment, the transparent buttons 21 correspond to the plurality of mounting holes 13 one by one. That is to say, the transparent buttons 21 are arranged in a cross shape or are located at the four corners of a rectangle, the number of transparent buttons 21 is the same as the number of mounting holes 13, and the shape of each transparent button 21 is adapted to the corresponding mounting hole 13. It can be understood that the number, shape, and distribution position of the mounting holes 13 are set according to the design of the transparent buttons 21.
[0046] In the present embodiment, each transparent key 21 is made of transparent material as a whole. Each transparent key 21 includes a transparent keycap 210 and a foot 211 extending from the bottom of the keycap 210. Among them, the keycap 210 is exposed from the mounting hole 13 to the front side 11 of the housing 1, and the foot 211 is located on the back side 12 of the housing 1. More specifically, the keycap 21 is cylindrical as a whole and the top 212 of the keycap 21 is curved. The foot 211 is L-shaped, and the foot 211 is connected to the side wall 213 of the keycap 210 away from the top 212. The foot 211 first extends horizontally from the side wall 213 of the keycap 210 and then extends vertically away from the keycap 210. Each transparent key 21 is further provided with a plurality of limit members 214. In the present embodiment, the limit members 214 are three and roughly block-shaped, and are used to limit the travel of the keycap 211. The three limiting members 214 are arranged on the side wall 213 at equal intervals from the support leg 211, and the positions where the support leg 211 connects to the side wall 213 are in the same plane. In other words, the support leg 211 also has the function of limiting the travel of the key cap 211.
[0047] The key silica gel 20 is arranged below a plurality of transparent keys 21. The key silica gel 20 is made of silica gel material and is provided with a protrusion 201. The protrusion 201 corresponds to each transparent key 21, and is used in conjunction with the transparent key 21 to improve the tactile experience of the key assembly 2.
[0048] Please see Figure 4 and Figure 5The display assembly 3 includes a dust sheet 30, a display 31, a bracket 32, a buffer pad 33 and a flexible cable 34. The dust sheet 30 is tightly attached to the side of the display 31 facing the keycap 210, and is used to protect and prevent dust from the display 31. The display 31 and the buffer pad 33 are arranged on the bracket 32 and are arranged opposite to each other. In this embodiment, the buffer pad 33 is a foam pad, which is used to further protect the display 31. When the display 31 is impacted, it can be buffered to avoid cracking. The flexible cable 34 is connected to the display 31 and extends out of the bracket 32.
[0049] The bracket 32 includes a support portion 320 and a support leg 321 connected to the support portion 320 and protruding from one side of the support portion 320. The support portion 320 is roughly rectangular, and a depression 3201 is provided on one side of the support portion 320. The support leg 321 is roughly in the shape of a hollow cylinder. In this embodiment, the side wall of the support leg 321 is connected to the support portion 320, and one end of the support leg 321 is flush with the side of the support portion 320 provided with the depression 3201, and the other end protrudes from the side of the support portion 320 away from the depression 3201. Further, the bracket 32 is also provided with a plurality of guide portions 322. The plurality of guide portions 322 correspond to the support legs 211 one by one, that is, the number of the guide portions 322 is also four. The guide portion 322 is provided with a through hole 3220, and the support legs 211 pass through the through hole 3220 from one side of the support portion 320 to the other side. The buffer pad 33 is made of foam or other buffer materials. The buffer pad 33 is disposed on the other side of the support portion 320 away from the recess 3201 .
[0050] The display screen 31 is fixed in the recess 3201. The display screen 31 faces the back 12 and the keycap 21, and is surrounded by the legs 211. That is, the legs 211 are located outside the display screen 31, so that the display screen 31 is covered by the key assembly 2 as a whole, and the corresponding icon is displayed at the position of the display screen 31 corresponding to each transparent key 21. Since each transparent key 21 is made of transparent material, each transparent key 21 visually has a corresponding icon, that is, the key assembly 2 and the display screen assembly 3 make each transparent key 21 and the key with its own icon visually consistent. The display screen 31 can be a touch or non-touch display screen. In this embodiment, the game controller 100 pre-stores a number of key layout related data, and the display screen 31 displays a first key layout of a number of first icons by default. For example, ABYX is displayed in sequence in a clockwise direction. The user can operate the game controller 100 to switch the key layout, so that the display screen 31 switches to the second key layout (that is, other key layouts) displaying several second icons, for example, BAXY, ABHY, etc. are displayed in a clockwise direction. Specifically, the game controller 100 is provided with a shortcut key 101, which is one or more combinations of several transparent keys, or other keys. The user triggers the key layout switching function by pressing a specific key combination (such as "B" + "A") on the game controller 100. When the display screen 31 is a touch screen, the shortcut key 101 can also be a soft key displayed on the touch screen, and the user implements the switching operation through the shortcut key. In this embodiment, all the icons of the several first icons are different from, partially the same as, or all the icons of the several second icons. It can be understood that the icons displayed under the first key layout and the second key layout are the same, but the order is different; the icons displayed under the first key layout and the second key layout are all the same or partially different. Further, when all icons of the plurality of first icons are the same as all icons of the plurality of second icons, the position distributions of the plurality of first icons and the plurality of second icons are partially or completely different from each other. Further, the icons corresponding to the plurality of transparent buttons 21 are different from the icons corresponding to at least one transparent button 21 in the second button layout and the first button layout. In this embodiment, the plurality of first icons and the plurality of second icons are letters. In other embodiments, the plurality of first icons and the plurality of second icons can also be other characters, such as Chinese characters or symbols (such as arrows, boxes), etc.
[0051] In this embodiment, the game controller 100 outputs a control signal for controlling the game console in the current key layout according to the user operating the transparent key 21, or executes a key layout switching function according to the user operating the shortcut key 101, all of which are implemented under the control of the main control board 4.
[0052] The main control board 4 is located on the side of the display screen 31 away from the keycap 210, and is plugged with the flexible cable 34, so as to communicate with the display screen 31. A plurality of trigger switches 5 are arranged on the side of the main control board 4 facing the display screen 31. The main control board 4 is fixed to the support leg 321 through the fixing member 6, so that the bracket 32 with the display screen 31 is supported on the main control board 4. The key silica gel 20 is inserted into the main control board 4 and is located above the trigger switch 5, and is opposite to the support leg 211. In other words, each of the plurality of trigger switches 5 corresponds to the support leg 20 of each of the plurality of transparent keys 21 through the key silica gel 20. When the user presses one or more transparent keys 21, the key silica gel 20 will touch the trigger switch 5 due to the squeezing of the support leg 211, so that the trigger switch 5 is triggered, and then the main control board 4 generates a corresponding trigger signal.
[0053] The trigger switch 5 adopts a micro switch, and the main control board 4 can accurately detect the pressing action of each of the transparent buttons 21. In this embodiment, the trigger switch 5 is a pot switch. In some feasible embodiments, the trigger switch 5 can also be set as a contact, and the contact is made of a sensitive element such as a conductive film.
[0054] Under the current key layout, when one or more transparent keys 21 are pressed, the main control board 4 outputs a corresponding control signal to control the control signal of the game console. When the user operates the shortcut key, the main control board 4 switches to the corresponding key layout in turn according to the preset switching sequence.
[0055] Obviously, those skilled in the art can make various changes and modifications to the present application without departing from the spirit and scope of the present application. Thus, if these modifications and variations of the present application fall within the scope of the claims of the present application and their equivalents, the present application is also intended to include these modifications and variations.
[0056] The above examples are only preferred embodiments of the present application, and certainly cannot be used to limit the scope of rights of the present application. Therefore, equivalent changes made according to the claims of the present application still fall within the scope covered by the present application.
Claims
1. A game controller for automatically switching button layout, characterized in that: include: A button assembly, wherein the button assembly includes a plurality of transparent buttons, and the plurality of transparent buttons are arranged according to a preset position relationship; The surface shell comprises a front side and a back side. The surface shell is provided with a plurality of mounting holes penetrating the front side and the back side corresponding to the button assembly. The buttons are passed through the mounting holes and exposed on the front side. A display screen assembly, comprising a display screen arranged toward the back side, wherein the display screen displays a plurality of first icons corresponding to positions of the transparent buttons to obtain a first button layout; a main control board, the main control board being used for controlling the display screen to switch the plurality of first icons to a plurality of second icons to obtain a second button layout in response to a user switching operation, wherein the second button layout is different from the first button layout; and A plurality of trigger switches or contacts, wherein the plurality of trigger switches or contacts correspond one-to-one to the plurality of transparent buttons. When the one or more transparent buttons are operated, the corresponding trigger switches are triggered to cause the main control board to output a control signal corresponding to the current button layout.
2. The game controller for automatically switching key layout according to claim 1, characterized in that: All of the first icons are different from, partially the same as, or all of the second icons.
3. The game controller for automatically switching key layout according to claim 2, characterized in that: When all of the first icons are identical to all of the second icons, the position distributions of the first icons and the second icons are partially or completely different from each other.
4. The game controller for automatically switching key layout according to claim 1, characterized in that: The icons corresponding to the plurality of transparent buttons are different in the second button layout and the first button layout, and at least one transparent button corresponds to an icon different in the second button layout and the first button layout.
5. The game controller for automatically switching key layout according to claim 1, characterized in that: Each of the plurality of transparent keys includes a transparent keycap and a support foot, wherein the keycap passes through the mounting hole and is exposed on the front side, and the support foot is located on one side of the back side, the keycap is arranged opposite to the display screen, and the support foot is located on the outside of the display screen.
6. The game controller for automatically switching key layout according to claim 1, characterized in that: The main control board is located on the side of the display screen away from the keycaps, and the multiple trigger switches are arranged on the main control board. Each of the multiple trigger switches or contacts corresponds to a foot of each of the multiple transparent keys. The key assembly also includes key silicone, and the key silicone is arranged between the foot and the trigger switch or contact; when one or more keys are operated, the corresponding foot triggers the corresponding trigger switch or contact through the key silicone to generate a corresponding control signal.
7. The game controller for automatically switching key layout according to claim 1, characterized in that: The display screen assembly also includes a bracket, which is mounted on the main control board, and the display screen is arranged on the bracket.
8. The game controller for automatically switching key layout according to claim 7, characterized in that: The bracket is provided with a guide portion, and the guide portion corresponds to the support legs of each of the plurality of transparent buttons. The support legs pass through the guide portion and are arranged opposite to the trigger switch on the main control panel.
9. The game controller for automatically switching key layout according to claim 7, characterized in that: The bracket includes a supporting portion and supporting legs, wherein the supporting legs are fixed to the main control board, and the supporting portion is used to carry the display screen and is supported on the main control board through the supporting legs.
10. The game controller for automatically switching key layout according to claim 1, characterized in that: The game controller also includes shortcut keys, and the user implements switching operations through the shortcut keys.
