Method, device and equipment for displaying information in game and storage medium

By binding the visual display method of the sound source with the device volume, dynamically adjusting the display style of the sound source in the game interface, the problem of inflexible sound visual display in the prior art is solved, and the adaptability to different sound environments and users are improved Experience.

CN119236403APending Publication Date: 2025-01-03NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411303413.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-18
Publication Date
2025-01-03

AI Technical Summary

Technical Problem

The visual display method of sound in existing games is fixed, which cannot meet the different needs of players in different sound environments. Especially in silent environments, players are more dependent on visualization, but the existing technology cannot be flexibly adjusted.

Method used

Bind the visual display method of the sound source with the device volume, dynamically adjust the visual identification display style of the sound source on the interface by adjusting the device volume, select the matching target display mode from multiple display modes according to the volume of the terminal device, and Display the target sound prompt logo on the graphical user interface.

Benefits of technology

It improves the control flexibility of the sound source visualization method, meets the voice visualization needs of players in different sound environments, and enhances the user experience in the game.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides an information display method and device in a game, equipment and a storage medium, and the information display method comprises the steps: determining a target display mode matched with the equipment volume from a plurality of display modes of a sound prompt identifier according to the equipment volume of terminal equipment; and displaying a target sound prompt identifier corresponding to the target sound source in the target display mode on a graphical user interface of the terminal device in response to the situation that the orientation parameter between the target sound source and the controlled virtual character meets a preset visualization parameter threshold. Thus, the visual display mode of the sound source is bound with the equipment volume, so that a player can dynamically adjust the specific display style of the visual identifier of the sound source on the interface by adjusting the equipment volume, the control flexibility of the visual mode of the sound source in a game is improved, and the user experience is improved. And different requirements of players on sound visualization in different sound environments can be met.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to a method, device, equipment and storage medium for displaying information in a game. Background Art

[0002] The visualization display of sound in existing games is displayed in a preset fixed style state. For example, regardless of whether the player mutes the device or not, the sound visualization icons (such as footstep icons, gunshot icons, etc.) displayed in the game screen are the same. However, the degree of dependence of players on sound visualization in different sound environments is different (for example, when the volume is loud enough, players are not too dependent on sound visualization, but players in a silent environment will be very dependent on sound visualization). Therefore, the sound visualization method in existing games is not flexible enough and cannot meet the different needs of players for sound visualization in different sound environments. Summary of the invention

[0003] In view of this, the present application provides a method, apparatus, device and storage medium for displaying information in a game, which binds the visual display method of the sound source with the device volume, so that the player can dynamically adjust the specific display style of the visual logo of the sound source on the interface by adjusting the device volume, which is conducive to improving the control flexibility of the visualization method of the sound source in the game, and is convenient for meeting the different needs of players for sound visualization in different sound environments.

[0004] In order to make the above-mentioned objects, features and advantages of the present application more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings.

[0005] In a first aspect, an embodiment of the present application provides a method for displaying information in a game, the method comprising:

[0006] According to the device volume of the terminal device, determining a target display mode matching the device volume from multiple display modes indicated by the sound prompt;

[0007] In response to the position parameter between the target sound source and the controlled virtual character satisfying a preset visualization parameter threshold, a target sound prompt mark corresponding to the target sound source in the target display mode is displayed on the graphical user interface of the terminal device.

[0008] In a second aspect, an embodiment of the present application provides an information display device in a game, the information display device comprising:

[0009] A response module, configured to determine, according to a device volume of a terminal device, a target display mode that matches the device volume from a plurality of display modes indicated by the sound prompt;

[0010] The display module is used to display a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device in response to the orientation parameter between the target sound source and the controlled virtual character meeting a preset visualization parameter threshold.

[0011] In a third aspect, an embodiment of the present application provides a computer device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor implements the steps of the above-mentioned method for displaying information in a game when executing the computer program.

[0012] In a fourth aspect, an embodiment of the present application provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of the information display method in the above-mentioned game are executed.

[0013] The technical solution provided by the embodiments of the present application may have the following beneficial effects:

[0014] The embodiments of the present application provide a method, device, equipment and storage medium for displaying information in a game. According to the device volume of the terminal device, a target display mode that matches the device volume is determined from multiple display modes of the sound prompt identifier; in response to the orientation parameter between the target sound source and the controlled virtual character satisfying the preset visualization parameter threshold, a target sound prompt identifier corresponding to the target sound source in the target display mode is displayed on the graphical user interface of the terminal device. In this way, the present application binds the visualization display mode of the sound source to the device volume, so that the player can dynamically adjust the specific display style of the visualization identifier of the sound source on the interface by adjusting the device volume, which is conducive to improving the control flexibility of the visualization mode of the sound source in the game and facilitating meeting the different needs of players for sound visualization in different sound environments. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.

[0016] Figure 1 A schematic diagram showing a flow chart of a method for displaying information in a game provided by an embodiment of the present application is shown;

[0017] Figure 2a A schematic diagram of an interface for displaying a target sound prompt mark in a first display mode provided by an embodiment of the present application is shown;

[0018] Figure 2b Another schematic diagram of an interface for displaying a target sound prompt mark in a first display mode provided by an embodiment of the present application is shown;

[0019] Figure 3 A schematic diagram of an interface for displaying a target sound prompt mark in a second display mode provided by an embodiment of the present application is shown;

[0020] Figure 4 A schematic diagram of an interface for triggering a target sound prompt indicator display parameter update when the device volume is increased within a target volume adjustment interval provided by an embodiment of the present application is shown;

[0021] Figure 5 A schematic diagram of an interface for triggering a target sound prompt indicator display parameter update when the device volume is lowered within a target volume adjustment interval provided by an embodiment of the present application is shown;

[0022] Figure 6a A schematic diagram of an interface for displaying player voice information when the device volume is higher than a target volume threshold provided by an embodiment of the present application is shown;

[0023] Figure 6b A schematic diagram of an interface for displaying player voice information when the device volume is less than or equal to a target volume threshold provided by an embodiment of the present application is shown;

[0024] Figure 7 A schematic diagram showing the structure of an information display device in a game provided by an embodiment of the present application is shown;

[0025] Figure 8 A schematic diagram of the structure of an electronic device 800 provided in an embodiment of the present application. DETAILED DESCRIPTION

[0026] To make the purpose, technical scheme and advantages of the embodiments of the present application clearer, the technical scheme in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. It should be understood that the drawings in the present application only serve the purpose of explanation and description and are not used to limit the scope of protection of the present application. In addition, it should be understood that the schematic drawings are not drawn in real proportion. The flowchart used in this application shows the operations implemented according to some embodiments of the present application. It should be understood that the operations of the flowchart can be implemented out of sequence, and the steps without logical context can be reversed in order or implemented simultaneously. In addition, those skilled in the art can add one or more other operations to the flowchart under the guidance of the content of the present application, or remove one or more operations from the flowchart.

[0027] In addition, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. The components of the embodiments of the present application described and shown in the drawings here can be arranged and designed in various configurations. Therefore, the following detailed description of the embodiments of the present application provided in the drawings is not intended to limit the scope of the application claimed for protection, but merely represents the selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without making creative work belong to the scope of protection of the present application.

[0028] It should be noted that the term "comprising" will be used in the embodiments of the present application to indicate the existence of the features declared thereafter, but does not exclude the addition of other features.

[0029] The visualization display of sound in existing games is displayed in a preset fixed style state. For example, regardless of whether the player mutes the device, the sound visualization icon displayed on the game screen is the same. However, the degree of dependence of players in different sound environments on sound visualization is different. Therefore, the sound visualization method in existing games is not flexible enough and cannot meet the different needs of players for sound visualization in different sound environments.

[0030] Based on this, the embodiments of the present application provide a method, apparatus, device and storage medium for displaying information in a game, which binds the visual display method of the sound source with the device volume, so that the player can dynamically adjust the specific display style of the visual logo of the sound source on the interface by adjusting the device volume, which is conducive to improving the control flexibility of the visualization method of the sound source in the game, and is convenient for meeting the different needs of players for sound visualization in different sound environments.

[0031] In one embodiment of the present application, a method for displaying information in a game can be run on a terminal device or a server. The terminal device can be a local terminal device. When the method for displaying information in a game is run on a server, the method for displaying information can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device (i.e., a terminal device).

[0032] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the information display method in the game are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the terminal device for information processing is a cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0033] In an optional embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0034] To facilitate understanding of the embodiments of the present application, a method, device, equipment and storage medium for displaying information in a game provided by the embodiments of the present application are introduced in detail below.

[0035] Reference Figure 1 As shown, Figure 1 A schematic flow chart of an information display method in a game provided by an embodiment of the present application is shown, wherein the information display method includes steps S101-S102; specifically:

[0036] S101, determining a target display mode matching the device volume from a plurality of display modes indicated by a sound prompt according to the device volume of a terminal device.

[0037] S102, in response to the position parameter between the target sound source and the controlled virtual character satisfying a preset visualization parameter threshold, displaying a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device.

[0038] The information display method in the above-mentioned game provided by the embodiment of the present application determines a target display mode that matches the device volume from multiple display modes of the sound prompt identifier according to the device volume of the terminal device; in response to the orientation parameter between the target sound source and the controlled virtual character satisfying the preset visualization parameter threshold, the target sound prompt identifier corresponding to the target sound source in the target display mode is displayed on the graphical user interface of the terminal device. In this way, the present application binds the visualization display mode of the sound source with the device volume, so that the player can dynamically adjust the specific display style of the visualization identifier of the sound source on the interface by adjusting the device volume, which is conducive to improving the control flexibility of the visualization mode of the sound source in the game and facilitating meeting the different needs of players for sound visualization in different sound environments.

[0039] The following is an exemplary description of each step in the information display method in the above game provided by the embodiment of the present application:

[0040] S101, determining a target display mode matching the device volume from a plurality of display modes indicated by a sound prompt according to the device volume of a terminal device.

[0041] In an embodiment of the present application, the game includes multiple sound sources that support visual representation, and the above-mentioned sound prompt identifier is a prompt identifier that visually represents the above-mentioned sound source in the game; wherein, unlike the prior art in which the sound prompt identifier corresponding to each sound source has only one fixed display mode (that is, display style), the embodiment of the present application binds the visual display mode of the sound source (that is, the display mode of the above-mentioned sound prompt identifier) ​​to the device volume, and pre-configures multiple volume adjustment intervals and the display mode of the sound prompt identifier that matches each volume adjustment interval, so that during the game, the volume adjustment interval in which the device volume is located can be determined according to the current device volume of the terminal device, and the display mode of the sound prompt identifier that matches the volume adjustment interval is used as the above-mentioned target display mode that matches the device volume.

[0042] Here, considering that the louder the device volume is, the lower the player's reliance on sound visualization is, and the lower the device volume is, the higher the player's reliance on sound visualization is. Therefore, in the embodiment of the present application, as an optional embodiment, the target volume threshold can be used as a critical value for judging whether the device volume is too loud or too low in the manner shown in the following steps a1-a2, and for each sound prompt mark corresponding to a sound source, two display modes are pre-configured to match the two different device volume states: a large device volume (i.e., the device volume is greater than the target volume threshold) and a small device volume (i.e., the device volume is less than or equal to the target volume threshold); specifically:

[0043] Step a1: In response to the device volume being greater than a target volume threshold, determining a first display mode of the sound prompt identifier from a plurality of display modes of the sound prompt identifier as a target display mode matching the device volume.

[0044] Step a2: In response to the device volume being less than or equal to a target volume threshold, determining a second display mode of the sound prompt identifier from a plurality of display modes of the sound prompt identifier as a target display mode matching the device volume.

[0045] Here, in the above steps a1-a2, the specific value of the target volume threshold can be set according to the actual game configuration requirements. For example, the above target volume threshold can be configured to be 0 at the lowest, which is equivalent to that the sound prompt identifier corresponding to each sound source is respectively configured with the above first display mode matched when the terminal device is in a non-muted state (that is, the device volume is greater than the target volume threshold), and the above second display mode matched when the terminal device is in a muted state (that is, the device volume is less than or equal to the target volume threshold). The specific value of the above target volume threshold is not limited in any way in this embodiment of the application.

[0046] Specifically, in an embodiment of the present application, the specific display styles of the sound prompt logo corresponding to the same sound source are different in the first display mode and the second display mode, that is, the structure of the sound prompt logo in the second display mode is different from the structure of the sound prompt logo in the first display mode; wherein, the first display mode represents a display mode that does not distinguish the relative position between the sound source and the controlled virtual character in the three-dimensional space dimension, that is, in the first display mode, regardless of whether the sound source is within the field of view of the controlled virtual character (equivalent to whether the sound source is within the game scene currently displayed on the graphical user interface in the three-dimensional space dimension), the sound prompt logos corresponding to each sound source can be displayed in a preset display area on the graphical user interface.

[0047] Specifically, unlike the first display mode, the second display mode indicates a display mode that requires distinguishing the relative position between the sound source and the controlled virtual character in three-dimensional space. That is, in the second display mode, different sound sources located within and outside the field of view of the controlled virtual character will be distinguished in three-dimensional space, and the sound prompt icons corresponding to the sound sources within the field of view of the controlled virtual character and the sound prompt icons corresponding to the sound sources outside the field of view of the controlled virtual character will be displayed in different forms at different positions on the graphical user interface, instead of being displayed together in the same preset display area on the graphical user interface.

[0048] S102, in response to the position parameter between the target sound source and the controlled virtual character satisfying a preset visualization parameter threshold, displaying a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device.

[0049] Here, the above-mentioned target sound source belongs to the sound source that supports visual representation in the game; among them, the specific sound source types of the target sound source include but are not limited to: vehicle sound (the sound made by vehicles such as cars and motorcycles in the game when they are starting or driving), footsteps (the sound made by the movement of virtual characters in the game), gunshots (gunshots made by virtual characters in the game when shooting), grenade sounds (the sound made by virtual characters throwing grenades in the game), etc.; the target sound source can be one or more, and the embodiment of the present application does not impose any limitation on the specific sound source type and specific number of sound sources to which the above-mentioned target sound source belongs.

[0050] Here, in step S102, the above-mentioned orientation parameters include but are not limited to: a direction parameter representing the relative orientation between the target sound source and the controlled virtual character and a distance parameter representing the relative distance between the target sound source and the controlled virtual character; wherein the preset visualization parameter threshold represents the distance parameter threshold used to determine whether it is necessary to visualize the target sound source (equivalent to whether it is necessary to display the above-mentioned target sound prompt mark indicating the target sound source on the graphical user interface).

[0051] Specifically, when the distance between the target sound source and the controlled virtual character controlled by the player is less than or equal to the preset visualization parameter threshold, the terminal device can confirm that it is necessary to display the target sound prompt logo corresponding to the target sound source in the above target display mode on the graphical user interface (that is, the orientation parameters between the target sound source and the controlled virtual character meet the above preset visualization parameter threshold, so the target sound source needs to be visualized); when the distance between the target sound source and the controlled virtual character controlled by the player is greater than the above preset visualization parameter threshold, the terminal device can confirm that it is not necessary to display the target sound prompt logo corresponding to the target sound source in the above target display mode on the graphical user interface (that is, the orientation parameters between the target sound source and the controlled virtual character do not meet the above preset visualization parameter threshold, so the target sound source does not need to be visualized).

[0052] It should be noted that the specific value of the above-mentioned preset visualization parameter threshold can be determined according to the sound source type to which the target sound source belongs; the embodiment of the present application does not impose any limitation on the specific value of the above-mentioned preset visualization parameter threshold.

[0053] Specifically, as an optional embodiment, when the visualization parameter thresholds corresponding to different types of sound sources in the game are the same (for example, when the distance between all types of sound sources in the game and the controlled virtual character is less than or equal to 100 meters, it is confirmed that the sound source needs to be visualized), then when executing step S102, the universal visualization parameter threshold applicable to all types of sound sources can be directly obtained as the above-mentioned preset visualization parameter threshold.

[0054] Specifically, as another optional embodiment, when different types of sound sources in the game correspond to different visualization parameter thresholds, when executing step S102, the visualization parameter threshold corresponding to the target sound source type to which the target sound source belongs can be obtained as the above-mentioned preset visualization parameter threshold.

[0055] By way of example, if the target sound source is a vehicle sound, the terminal device may, based on the visualization parameter threshold value "200 meters" corresponding to the vehicle sound, confirm that the orientation parameters between the target sound source and the controlled virtual character meet the preset visualization parameter threshold value when the distance between the target sound source and the controlled virtual character is less than or equal to 200 meters; if the target sound source is a gunshot, the terminal device may, based on the visualization parameter threshold value "100 meters" corresponding to the gunshot, confirm that the orientation parameters between the target sound source and the controlled virtual character meet the preset visualization parameter threshold value when the distance between the target sound source and the controlled virtual character is less than or equal to 100 meters.

[0056] Here, in step S102, when the target display mode belongs to the first display mode in step S101, the target sound prompt mark corresponding to the target sound source in the first display mode can be displayed on the graphical user interface in the manner described in step b1 below, specifically:

[0057] Step b1: displaying a target sound prompt mark corresponding to the target sound source in the first display mode in a preset display area on the graphical user interface.

[0058] In the embodiment of the present application, in combination with the relevant instructions about the first display mode in the above step S101, it can be seen that since different sound sources located inside and outside the field of view of the controlled virtual character are not distinguished in the first display mode, in the above step b1, the target sound source may include a first sound source located within the character field of view of the controlled virtual character and / or a second sound source located outside the character field of view of the controlled virtual character; that is, when the device volume is in a non-silent mode (that is, the device volume is greater than the target volume threshold), the target display mode that matches the device volume in the non-silent mode determined in step S101 belongs to the above-mentioned first display mode. Therefore, when executing step S102, no matter whether the target sound source is specifically located inside or outside the field of view of the controlled virtual character, it can be concentrated in the above-mentioned preset display area of ​​the graphical user interface to display the target sound prompt logo corresponding to the target sound source in the first display mode.

[0059] It should be noted that the above-mentioned preset display area can be the central display area on the graphical user interface, or it can be a display area at other locations on the graphical user interface. The embodiment of the present application does not impose any limitation on the specific area position and specific area range of the above-mentioned preset display area on the graphical user interface.

[0060] Exemplary description, Figure 2a FIG. 1 shows a schematic diagram of an interface for displaying a target sound prompt mark in a first display mode provided by an embodiment of the present application, such as Figure 2a As shown, taking the case where the target sound sources include: footsteps emitted by two different virtual characters (a first virtual character and a second virtual character) within the field of vision of the controlled virtual character 210 and a gunshot outside the field of vision of the controlled virtual character 210 as an example, wherein the device volume 220 matches the first display mode of the sound prompt identifier in a non-muted state (i.e., the device volume 220 is greater than the target volume threshold), at this time, the terminal device may not distinguish whether the above three target sound sources are within the field of vision of the controlled virtual character 210, and directly display in the preset display area 230 on the graphical user interface 200 a first sound prompt identifier 201 corresponding to the footsteps of the first virtual character in the first display mode, a second sound prompt identifier 202 corresponding to the footsteps of the second virtual character in the first display mode, and a gunshot prompt identifier 203 corresponding to the above gunshot in the first display mode.

[0061] Here, when the target sound prompt logo corresponding to the target sound source in the above-mentioned first display mode is displayed in the manner shown in the above-mentioned step b1, as an optional embodiment, a two-dimensional ring logo can also be displayed in the above-mentioned preset display area, and the target sound prompt logo corresponding to the target sound source can be displayed at the target position on the two-dimensional ring logo.

[0062] Here, the target position is determined based on the relative position between the target sound source and the controlled virtual character; for example, if the target sound source is located behind the right of the controlled virtual character, the target position may be behind the right of the controlled virtual character; if the target sound source is located behind the left of the controlled virtual character, the target position may be behind the left of the controlled virtual character.

[0063] Exemplary description, Figure 2b FIG. 4 shows another interface schematic diagram of displaying a target sound prompt mark in a first display mode provided by an embodiment of the present application, such as Figure 2b As shown, still taking the target sound source including: the footsteps of two different virtual characters (the first virtual character and the second virtual character) respectively located within the field of vision of the controlled virtual character 210 and a gunshot located outside the field of vision of the controlled virtual character 210 as an example, wherein the device volume 220 matches the first display mode of the sound prompt mark in a non-mute state (i.e., the device volume 220 is greater than the target volume threshold), at this time, if the footsteps of the first virtual character are located in front of the controlled virtual character 210, the footsteps of the second virtual character are located in front of the right side of the controlled virtual character 210, and the gunshot is located behind the left side of the controlled virtual character 210, then the terminal device may also not respond to the above three types of sound prompts. Whether the target sound source is within the field of vision of the controlled virtual character 210 is distinguished, and a two-dimensional circular mark 204 is displayed directly in the preset display area 230 on the graphical user interface 200, and a first sound prompt mark 201 corresponding to the footsteps of the first virtual character in the first display mode is displayed at the front position of the two-dimensional circular mark 204 relative to the center position, a second sound prompt mark 202 corresponding to the footsteps of the second virtual character in the first display mode is displayed at the right front position of the two-dimensional circular mark 204 relative to the center position, and a gunshot prompt mark 203 corresponding to the above-mentioned gunshot in the first display mode is displayed at the left rear position of the two-dimensional circular mark 204 relative to the center position.

[0064] Here, for the above Figure 2a -The target sound source represented by the two footsteps in front of the controlled virtual character 210 shown in Figure b. It should be noted that when the target sound source is in front of the controlled virtual character, based on the game setting that the sound can penetrate the obstruction, it can also be considered that the target sound source is in the character field of view of the controlled virtual character.

[0065] Here, in step S102, when the target display mode belongs to the second display mode in step S101, the target sound sources located within the character's field of view and those located outside the character's field of view can be visually displayed in a differentiated manner on the graphical user interface in the manner described in steps c1-c2 below. Specifically:

[0066] Step c1: in response to the target sound source being located within the field of view of the controlled virtual character, a target sound prompt mark corresponding to the target sound source is displayed at a target position on the graphical user interface.

[0067] Here, the target position is determined according to the position of the target sound source within the field of vision of the character.

[0068] Specifically, when executing step c1, in addition to only displaying the above-mentioned target sound prompt logo at the above-mentioned target position, as another optional embodiment, the target distance information corresponding to the target sound prompt logo can also be displayed on the graphical user interface, wherein the target distance information is determined according to the relative distance between the target sound source and the controlled virtual character.

[0069] It should be noted that the above-mentioned target distance information can be displayed around the target sound prompt logo (that is, the distance between the target sound prompt logo is less than or equal to the preset distance threshold); the embodiment of the present application does not impose any limitation on the specific display position of the above-mentioned target distance information on the graphical user interface.

[0070] Exemplary description, Figure 3 FIG. 1 shows a schematic diagram of an interface for displaying a target sound prompt mark in a second display mode provided by an embodiment of the present application, such as Figure 3 As shown, still taking the case where the target sound source includes: the footsteps of two different virtual characters (the first virtual character and the second virtual character) respectively located within the field of vision of the controlled virtual character 210 and a gunshot located outside the field of vision of the controlled virtual character 210 as an example, wherein the device volume 220 is in a silent state (that is, the device volume 220 is less than or equal to the target volume threshold) and matches the second display mode of the sound prompt mark, at this time, for the two footsteps located within the field of vision of the controlled virtual character 210, if the footsteps of the first virtual character are located 7 in front of the controlled virtual character 210, the sound prompt mark is displayed in the second display mode. If the footsteps of the second virtual character are located 0 meters (i.e. 70m) in front of the controlled virtual character 210 and the footsteps of the second virtual character are located 50 meters (i.e. 50m) to the right front of the controlled virtual character 210, the terminal device can display the first sound prompt logo 201 corresponding to the footsteps of the first virtual character in the second display mode with the target distance information of "70m" 70 meters in front of the controlled virtual character 210 on the graphical user interface 200, and display the second sound prompt logo 202 corresponding to the footsteps of the second virtual character in the second display mode with the target distance information of "50m" 50 meters in front of the right front of the controlled virtual character 210 on the graphical user interface 200.

[0071] Step c2: in response to the target sound source being outside the field of view of the controlled virtual character, controlling the display of a target sound prompt mark corresponding to the target sound source according to the relative position between the target sound source and the controlled virtual character.

[0072] Here, when executing the above step c2, the target sound prompt mark is displayed in at least one of the following ways:

[0073] Mode 1: The target sound prompt mark is displayed on a three-dimensional ring mark surrounding the controlled virtual character.

[0074] Exemplary descriptions, such as Figure 3 As shown, the device volume 220 is matched with the second display mode of the sound prompt mark in the silent state (that is, the device volume 220 is less than or equal to the target volume threshold). At this time, for the gunshot located outside the field of vision of the controlled virtual character 210, if the gunshot is located to the left rear of the controlled virtual character 210, a three-dimensional ring mark 300 surrounding the controlled virtual character 210 can be displayed on the graphical user interface 200, and a gunshot prompt mark 203 corresponding to the above-mentioned gunshot in the second display mode can be displayed on the three-dimensional ring mark 300 at the left rear position relative to the controlled virtual character 210.

[0075] Specifically, when executing step c2 according to the above method 1, as an optional embodiment, while displaying the above-mentioned target sound prompt logo at the target position on the three-dimensional ring logo (that is, the relative position of the target sound source and the controlled virtual character), it is also possible to determine from the three-dimensional ring logo a local ring logo whose distance from the above-mentioned target sound prompt logo is less than or equal to a preset distance threshold, and highlight the local ring logo, so that the player can still clearly and intuitively determine the relative position between different sound sources and the controlled virtual character when the device volume is in muted state (that is, the device volume is less than or equal to the target volume threshold).

[0076] Mode 2: The target sound prompt mark is displayed at a preset edge of the graphical user interface.

[0077] Here, the above-mentioned preset edge includes but is not limited to any interface display boundary of the graphical user interface (that is, any side of the terminal device); wherein, when executing step c2 according to the above-mentioned method 2, as an optional embodiment, the target interface display boundary matching the above-mentioned relative orientation can be determined from multiple interface display boundaries of the graphical user interface (such as, the 4 interface display boundaries of the terminal device display screen) based on the relative orientation of the target sound source and the controlled virtual character, and the above-mentioned target sound prompt logo can be displayed at the target interface display boundary; for example, if the target sound source is located to the left rear of the controlled virtual character, the target sound prompt logo corresponding to the above-mentioned target sound source can be displayed in the lower left corner of the graphical user interface (equivalent to the end of the left display boundary).

[0078] Mode 3: The target sound prompt mark is displayed on a two-dimensional ring mark, and the two-dimensional ring mark is displayed in a preset display area of ​​the graphical user interface.

[0079] Here, the specific display mode of the target sound prompt mark in mode 3 and the specific display style of the above-mentioned two-dimensional ring mark can refer to the relevant description content of the above-mentioned step b1 and Figure 2b The two-dimensional annular mark 204 is shown, and the repeated parts are not repeated here.

[0080] Regarding the above steps S101-S102, it should be noted that in an optional embodiment of the present application, the information display method according to the above steps S101-S102 can be used to control the visual display mode of the target sound source (that is, the display mode of the target sound prompt logo) according to the device volume of the terminal device as a sound visualization function provided to players in the game.

[0081] Among them, in an optional embodiment, the above-mentioned sound visualization function can be used as a basic game function that can be executed by default without the need for player settings. That is, when the above-mentioned sound visualization function belongs to the basic game function that is executed by default, then for any player participating in the game, after the start of the game, for each target sound source that appears in the game, the information display method described in the above steps S101-S102 can be used to determine on the side of the terminal device corresponding to the player whether it is necessary to visualize the target sound source (equivalent to whether it is necessary to display the target sound prompt mark) and the specific visualization method used when visualizing the target sound source (equivalent to how to display the target sound prompt mark).

[0082] In addition, the sound visualization function can also be used as a configurable game function that players can choose to turn on or off at any time in the game settings, so that during the game, players can choose to turn on or off the sound visualization function at any time according to their own game needs, thereby helping to improve the player's flexibility in choosing game functions; at this time, on the side of the terminal device corresponding to the player, the terminal device can execute the information display method described in steps S101-S102 above when it is determined that the sound visualization function is in the turned-on state.

[0083] On the basis of the information display method described in the above steps S101-S102, in addition to being able to flexibly adjust the display mode of the target sound prompt logo corresponding to different types of target sound sources (mainly referring to the first sound source located within the character's field of view and the second sound source located outside the character's field of view) in the manner described in the above steps a1-a2, the embodiment of the present application binds the visual display method of the sound source with the device volume, and can also enable the player to dynamically adjust the specific display parameters of the sound prompt logo in the first display mode by adjusting the device volume within the device volume adjustment range greater than the target volume threshold, so that the display effect of the adjusted sound prompt logo on the graphical user interface can match the currently adjusted device volume (that is, meet the player's current demand for sound visualization).

[0084] Specifically, in an optional implementation, taking a volume adjustment interval consisting of volume values ​​greater than a target volume threshold as a target volume adjustment interval as an example, when a player adjusts the device volume of a terminal device within the target volume adjustment interval, on the basis of keeping the display mode of the target sound prompt identifier unchanged (that is, the target display mode matching the device volume is still the first display mode), the terminal device can dynamically adjust the specific display parameters of the target sound prompt identifier in the first display mode according to the method shown in the following steps d1-d2:

[0085] Step d1: in response to a change in the device volume within a target volume adjustment interval, dynamically adjusting display parameters of the target sound prompt identifier in the first display mode according to the changed device volume.

[0086] Here, the above-mentioned display parameters include but are not limited to: the display size, display color, line thickness, logo transparency, etc. of the target sound prompt logo in the first display mode; wherein, in the first display mode, the target sound prompt logo with different display parameters has different display clarity on the graphical user interface; for example, the larger the display size of the target sound prompt logo, the clearer the target sound prompt logo is displayed on the graphical user interface, and the brighter the display color of the target sound prompt logo, the clearer the target sound prompt logo is displayed on the graphical user interface. The embodiments of the present application do not impose any limitation on the specific parameter types of the above-mentioned display parameters.

[0087] Step d2: displaying the target sound prompt mark corresponding to the target sound source in the first display mode on the graphical user interface according to the dynamically adjusted display parameters.

[0088] Specifically, when executing the above steps d1-d2, the correlation direction between the clarity of the target sound prompt logo displayed on the graphical user interface determined according to the dynamically adjusted display parameters and the changed device volume is negatively correlated; that is, within the target volume adjustment range, the louder the device volume of the terminal device, the lower the player's dependence on sound visualization, and the worse the clarity of the target sound prompt logo displayed on the graphical user interface; the smaller the device volume of the terminal device, the higher the player's dependence on sound visualization, and the higher the clarity of the target sound prompt logo displayed on the graphical user interface.

[0089] Here, in steps d1-d2, according to the matching relationship between the above-mentioned device volume and the clarity of the target sound prompt mark displayed on the graphical user interface, a volume range matching it can be configured in advance for each display parameter, so that according to the changed device volume, the display parameter whose configured volume range matches the above-mentioned changed device volume can be determined as the display parameter dynamically adjusted in the above-mentioned steps d1-d2.

[0090] As an exemplary explanation, taking the above-mentioned target volume threshold being 0% of the maximum volume of the device and the display size of the target sound prompt logo in the first display mode including three different display sizes as an example, in the first display mode, the volume range matched by the target sound prompt logo with a large display size is "1%-30% of the maximum volume of the device", the volume range matched by the target sound prompt logo with a medium display size is "31%-60% of the maximum volume of the device", and the volume range matched by the target sound prompt logo with a small display size is "61%-100% of the maximum volume of the device". When the device volume changes within the target volume adjustment interval of 0%-100%, if the changed device volume is 40% of the maximum volume of the device, the terminal device can dynamically adjust the display size of the target sound prompt logo to the above-mentioned "medium display size". At this time, the "target sound prompt logo with the above-mentioned medium display size corresponding to the target sound source in the first display mode" can be displayed on the graphical user interface.

[0091] It should be noted that, considering that players may choose to play the game with sound out loud or wear headphones, when the volume is the same, the sound listening effect will be clearer when the player wears headphones than when the sound is played out loud. Therefore, when actually configuring the above-mentioned volume range corresponding to each display parameter, a volume range that matches when the sound is played out loud and another volume range that matches when the player wears headphones can be configured for the same display parameter (the specific value may be smaller than the volume range that matches when the sound is played out loud), so as to better meet the different needs of players for sound visualization in different sound environments.

[0092] Here, as an optional embodiment, when configuring the above-mentioned volume range corresponding to each of the above-mentioned display parameters, a specific volume value matching it can also be configured for each specific parameter value of each display parameter, so that each unit volume adjustment step of the device volume (equivalent to the minimum adjustment volume value of a single increase or a single decrease in the device volume) can correspond to a specific parameter value under each display parameter. At this time, the player can control the above-mentioned target sound prompt icon in the first display mode to present a gradient display effect on the graphical user interface according to the display parameters of different parameter values ​​by adjusting the device volume within the above-mentioned target volume adjustment range, which is beneficial to improving the control flexibility of the sound source visualization method in the game, and is convenient to meet the player's more refined needs for the display effect of the sound visualization icon.

[0093] As an exemplary explanation, taking the example that the unit volume adjustment step of each time the volume adjustment key is pressed or the volume adjustment progress bar is dragged is 1% of the maximum volume of the device, 100 display parameters with different parameter values ​​(such as 100 different display sizes) can be pre-configured for the target sound prompt logo, and the volume value of the device volume matched by two display parameters with adjacent parameter values ​​differs by 1%; that is, each unit volume adjustment step of the device volume (equivalent to the minimum adjustment volume value for a single increase or decrease in the device volume) can correspond to a specific parameter value under each display parameter. At this time, as long as the player adjusts the device volume of the terminal device within the above-mentioned target volume adjustment interval, the clarity of the target sound prompt logo in the first display mode on the graphical user interface can be controlled to change accordingly (equivalent to that even if the player adjusts the device volume according to the above-mentioned unit volume adjustment step, the display effect of the target sound prompt logo on the graphical user interface can be changed).

[0094] Specifically, taking the above target volume adjustment interval as "1%-100% of the maximum volume of the device" and the above specific display parameter that can be dynamically adjusted as display size as an example, Figure 4 FIG. 1 shows an interface schematic diagram of an embodiment of the present application for triggering a target sound prompt indicator to display parameter update when the device volume is increased within a target volume adjustment interval, such as Figure 4 As shown, the target sound prompt is still used Figure 2a Taking the first sound prompt logo 201 and the second sound prompt logo 202 shown as an example, in response to the increase of the device volume 220 within the target volume adjustment range, the terminal device will weaken the display effect of the first sound prompt logo 201 and the second sound prompt logo 202 in the first display mode on the graphical user interface 200 (i.e., reduce the clarity of the first sound prompt logo 201 and the second sound prompt logo 202 displayed on the graphical user interface 200 in the first display mode), and dynamically adjust the display size of the first sound prompt logo 201 and the second sound prompt logo 202 to a smaller display size, but based on the fact that the changed device volume is still within the target volume adjustment range, the specific display mode of the first sound prompt logo 201 and the second sound prompt logo 202 still remains the first display mode unchanged (equivalent to the specific logo display form of the first sound prompt logo 201 and the second sound prompt logo 202 has not changed).

[0095] Specifically, taking the above target volume adjustment interval as "1%-100% of the maximum volume of the device" and the above specific display parameter that can be dynamically adjusted as display size as an example, Figure 5 FIG. 1 shows an interface schematic diagram of triggering a target sound prompt indicator display parameter update when the device volume is lowered within a target volume adjustment interval provided by an embodiment of the present application, such as Figure 5As shown, the target sound prompt is still used Figure 2a Taking the first sound prompt logo 201 and the second sound prompt logo 202 shown as an example, in response to the reduction of the device volume 220 within the target volume adjustment range, the terminal device will enhance the display effect of the first sound prompt logo 201 and the second sound prompt logo 202 in the first display mode on the graphical user interface 200 (i.e., enhance the clarity of the first sound prompt logo 201 and the second sound prompt logo 202 displayed on the graphical user interface 200 in the first display mode), and dynamically adjust the display size of the first sound prompt logo 201 and the second sound prompt logo 202 to a larger display size, but based on the fact that the changed device volume is still within the target volume adjustment range, the specific display mode of the first sound prompt logo 201 and the second sound prompt logo 202 still remains in the first display mode unchanged (equivalent to the specific logo display form of the first sound prompt logo 201 and the second sound prompt logo 202 has not changed).

[0096] In the embodiment of the present application, as another optional embodiment, if each display parameter is pre-configured with a display parameter value range under multiple gears and a volume range matching each display parameter value range (for example, the target sound prompt logo in the two-dimensional mode is only configured with display sizes of three different gears), the volume range matching each display size can be expanded so that the player can continuously control the device volume to increase or decrease. When the device volume increases or decreases to the volume range matching the display size of the next gear, the display size of the target sound prompt logo is dynamically adjusted to the display size of the next gear, thereby realizing the gear-based adjustment of the display clarity of the target sound prompt logo in the first display mode on the graphical user interface.

[0097] In the embodiment of the present application, in addition to the adjustment method for the visualization mode of the target sound source shown in the above steps, when it is detected that the device volume is low (the device volume is less than or equal to the target volume threshold), based on the high degree of reliance of the player on sound visualization at this time, as an optional embodiment, the voice information sent to the player by other players (mainly the player's teammates) can be automatically converted into text information in text form and displayed on the graphical user interface according to the method described in the following step e1, so that the player can more quickly and intuitively determine the specific information content corresponding to the above voice information, specifically:

[0098] Step e1, in response to receiving the target voice information sent by the target virtual character, when detecting that the device volume is less than or equal to the target volume threshold, converting the target voice information into target text information in text form, and displaying the target text information on the graphical user interface.

[0099] Here, the target virtual character can represent a teammate game character controlled by a teammate player, that is, the target virtual character can represent a teammate game character of the controlled virtual character; in addition, when the game is open to all players participating in the game to conduct dialogue and communication, the above-mentioned target virtual character can also be a strange game character controlled by other players (that is, players who are not teammates of the player); this is equivalent to ensuring that the player controlling the above-mentioned target virtual character and the player controlling the controlled virtual character have the right to chat and dialogue, and the embodiment of the present application does not impose any limitation on the specific role type represented by the above-mentioned target virtual character.

[0100] It should be noted that the specific value of the above-mentioned target volume threshold can be set according to the actual game configuration requirements. For example, the above-mentioned target volume threshold can be configured to be 0 at the lowest, which is equivalent to triggering the implementation of the above-mentioned step e1 only when the terminal device is in a silent state. The specific value of the above-mentioned target volume threshold is not limited in any way in the embodiment of the present application.

[0101] Exemplary description, Figure 6a FIG. 1 shows a schematic diagram of an interface for displaying player voice information when the device volume is higher than a target volume threshold provided by an embodiment of the present application. Figure 6a As shown, in response to receiving the target voice information sent by the target virtual character, the terminal device can directly display the target voice information 600 on the graphical user interface 200 when it detects that the device volume 220 is higher than the target volume threshold. The player clicks on the target voice information 600 to control the terminal device to play the target voice information 600.

[0102] Exemplary description, Figure 6b A schematic diagram of an interface for displaying player voice information when the device volume is less than or equal to a target volume threshold provided by an embodiment of the present application is shown. Figure 6b As shown, in response to receiving the target voice information sent by the target virtual character, the terminal device converts the target voice information 600 into target text information in text form when detecting that the device volume 220 is less than or equal to the target volume threshold, and displays the target text information "Retreat to the x1 building point" on the graphical user interface 200.

[0103] Based on the information display method in the above-mentioned game provided by the embodiment of the present application, according to the device volume of the terminal device, a target display mode that matches the device volume is determined from multiple display modes of the sound prompt identifier; in response to the orientation parameter between the target sound source and the controlled virtual character satisfying the preset visualization parameter threshold, the target sound prompt identifier corresponding to the target sound source in the target display mode is displayed on the graphical user interface of the terminal device. In this way, the present application binds the visualization display mode of the sound source with the device volume, so that the player can dynamically adjust the specific display style of the visualization identifier of the sound source on the interface by adjusting the device volume, which is conducive to improving the control flexibility of the visualization mode of the sound source in the game, and is convenient for meeting the different needs of players for sound visualization in different sound environments.

[0104] Based on the same inventive concept, the present application also provides an information display device corresponding to the information display method in the above-mentioned game. Since the principle of solving the problem by the information display device in the embodiment of the present application is similar to the information display method in the above-mentioned game in the embodiment of the present application, the implementation of the information display device can refer to the implementation of the above-mentioned information display method, and the repeated parts will not be repeated.

[0105] Reference Figure 7 As shown, Figure 7 A schematic diagram of the structure of an information display device in a game provided by an embodiment of the present application is shown, wherein the information display device comprises:

[0106] A response module 701 is used to determine a target display mode that matches the device volume from multiple display modes indicated by the sound prompt according to the device volume of the terminal device;

[0107] The display module 702 is used to display a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device in response to the orientation parameter between the target sound source and the controlled virtual character satisfying a preset visualization parameter threshold.

[0108] In an optional implementation, when determining the target display mode matching the device volume from multiple display modes indicated by the sound prompt according to the device volume of the terminal device, the response module 701 is configured to:

[0109] In response to the device volume being greater than a target volume threshold, a first display mode of the sound prompt identifier is determined from a plurality of display modes of the sound prompt identifier as a target display mode matching the device volume.

[0110] In an optional implementation, when determining the target display mode matching the device volume from multiple display modes indicated by the sound prompt according to the device volume of the terminal device, the response module 701 is configured to:

[0111] In response to the device volume being less than or equal to a target volume threshold, a second display mode of the sound prompt identifier is determined from multiple display modes of the sound prompt identifier as a target display mode matching the device volume, wherein a structure of the sound prompt identifier in the second display mode is different from a structure of the sound prompt identifier in the first display mode.

[0112] In an optional implementation, the information display device includes: an adjustment module, wherein the adjustment module is used to:

[0113] In response to a change in the device volume within a target volume adjustment interval, dynamically adjusting display parameters of the target sound prompt identifier in the first display mode according to the changed device volume; wherein the target volume adjustment interval represents a volume adjustment interval consisting of volume values ​​greater than the target volume threshold;

[0114] On the graphical user interface, the target sound prompt logo corresponding to the target sound source in the first display mode is displayed according to the dynamically adjusted display parameters; wherein the correlation direction between the clarity of the target sound prompt logo determined according to the dynamically adjusted display parameters displayed on the graphical user interface and the changed device volume is negatively correlated.

[0115] In an optional implementation, when displaying the target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device, the display module 702 is used to:

[0116] In a preset display area on the graphical user interface, a target sound prompt mark corresponding to the target sound source in the first display mode is displayed; wherein the target sound source includes: a first sound source located within the character field of view of the controlled virtual character and / or a second sound source located outside the character field of view of the controlled virtual character.

[0117] In an optional implementation, when displaying the target sound prompt mark corresponding to the target sound source in the first display mode in the preset display area on the graphical user interface, the display module 702 is used to:

[0118] A two-dimensional annular mark is displayed in the preset display area, and a target sound prompt mark corresponding to the target sound source is displayed at the target position on the two-dimensional annular mark; wherein the target position is determined according to the relative position between the target sound source and the controlled virtual character.

[0119] In an optional implementation, when displaying the target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device, the display module 702 is used to:

[0120] In response to the target sound source being within the field of view of the controlled virtual character, a target sound prompt mark corresponding to the target sound source is displayed at the target position on the graphical user interface; wherein the target position is determined based on the position of the target sound source within the field of view of the character.

[0121] In an optional implementation, the graphical user interface displays target distance information corresponding to the target sound prompt identifier, and the target distance information is determined according to the relative distance between the target sound source and the controlled virtual character.

[0122] In an optional implementation, when displaying the target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device, the display module 702 is used to:

[0123] In response to the target sound source being outside the field of view of the controlled virtual character, a target sound prompt mark corresponding to the target sound source is displayed according to the relative position of the target sound source and the controlled virtual character.

[0124] In an optional implementation, the target sound prompt mark is displayed in at least one of the following ways:

[0125] The target sound prompt mark is displayed on a three-dimensional ring mark surrounding the controlled virtual character;

[0126] The target sound prompt mark is displayed at a preset edge of the graphical user interface;

[0127] The target sound prompt mark is displayed on a two-dimensional ring mark, and the two-dimensional ring mark is displayed in a preset display area of ​​the graphical user interface.

[0128] In an optional implementation, the information display device further includes: a control module, wherein the control module is used to:

[0129] In response to receiving the target voice information sent by the target virtual character, when it is detected that the device volume is less than or equal to the target volume threshold, the target voice information is converted into target text information in text form, and the target text information is displayed on the graphical user interface.

[0130] Based on the information display device in the above-mentioned game provided by the embodiment of the present application, according to the device volume of the terminal device, a target display mode that matches the device volume is determined from multiple display modes of the sound prompt identifier; in response to the orientation parameter between the target sound source and the controlled virtual character satisfying the preset visualization parameter threshold, the target sound prompt identifier corresponding to the target sound source in the target display mode is displayed on the graphical user interface of the terminal device. In this way, the present application binds the visualization display mode of the sound source with the device volume, so that the player can dynamically adjust the specific display style of the visualization identifier of the sound source on the interface by adjusting the device volume, which is conducive to improving the control flexibility of the visualization mode of the sound source in the game and facilitating meeting the different needs of players for sound visualization in different sound environments.

[0131] Based on the same inventive concept, the present application also provides an electronic device corresponding to the information display method in the above-mentioned game. Since the principle of solving the problem by the electronic device in the embodiment of the present application is similar to the information display method in the above-mentioned game in the embodiment of the present application, the implementation of the electronic device can refer to the implementation of the above-mentioned information display method, and the repeated parts will not be repeated.

[0132] Figure 8 A schematic diagram of the structure of an electronic device 800 provided in an embodiment of the present application includes: a processor 801, a memory 802 and a bus 803, wherein the memory 802 stores machine-readable instructions executable by the processor 801. When the electronic device runs an information display method in a game in the embodiment, the processor 801 communicates with the memory 802 via the bus 803, and the processor 801 executes the machine-readable instructions. When the processor 801 executes the machine-readable instructions, the following steps are implemented, specifically:

[0133] According to the device volume of the terminal device, determining a target display mode matching the device volume from multiple display modes indicated by the sound prompt;

[0134] In response to the position parameter between the target sound source and the controlled virtual character satisfying a preset visualization parameter threshold, a target sound prompt mark corresponding to the target sound source in the target display mode is displayed on the graphical user interface of the terminal device.

[0135] In an optional implementation, when determining, according to the device volume of the terminal device, from a plurality of display modes indicated by the sound prompt, a target display mode matching the device volume, the processor 801 is configured to:

[0136] In response to the device volume being greater than a target volume threshold, a first display mode of the sound prompt identifier is determined from a plurality of display modes of the sound prompt identifier as a target display mode matching the device volume.

[0137] In an optional implementation, when determining, according to the device volume of the terminal device, from a plurality of display modes indicated by the sound prompt, a target display mode matching the device volume, the processor 801 is configured to:

[0138] In response to the device volume being less than or equal to a target volume threshold, a second display mode of the sound prompt identifier is determined from multiple display modes of the sound prompt identifier as a target display mode matching the device volume, wherein a structure of the sound prompt identifier in the second display mode is different from a structure of the sound prompt identifier in the first display mode.

[0139] In an optional implementation, the processor 801 is further configured to:

[0140] In response to a change in the device volume within a target volume adjustment interval, dynamically adjusting display parameters of the target sound prompt identifier in the first display mode according to the changed device volume; wherein the target volume adjustment interval represents a volume adjustment interval consisting of volume values ​​greater than the target volume threshold;

[0141] On the graphical user interface, the target sound prompt logo corresponding to the target sound source in the first display mode is displayed according to the dynamically adjusted display parameters; wherein the correlation direction between the clarity of the target sound prompt logo determined according to the dynamically adjusted display parameters displayed on the graphical user interface and the changed device volume is negatively correlated.

[0142] In an optional implementation, when displaying a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device, the processor 801 is configured to:

[0143] In a preset display area on the graphical user interface, a target sound prompt mark corresponding to the target sound source in the first display mode is displayed; wherein the target sound source includes: a first sound source located within the character field of view of the controlled virtual character and / or a second sound source located outside the character field of view of the controlled virtual character.

[0144] In an optional implementation, when displaying the target sound prompt mark corresponding to the target sound source in the first display mode in the preset display area on the graphical user interface, the processor 801 is configured to:

[0145] A two-dimensional annular mark is displayed in the preset display area, and a target sound prompt mark corresponding to the target sound source is displayed at the target position on the two-dimensional annular mark; wherein the target position is determined according to the relative position between the target sound source and the controlled virtual character.

[0146] In an optional implementation, when displaying a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device, the processor 801 is configured to:

[0147] In response to the target sound source being within the field of view of the controlled virtual character, a target sound prompt mark corresponding to the target sound source is displayed at the target position on the graphical user interface; wherein the target position is determined based on the position of the target sound source within the field of view of the character.

[0148] In an optional implementation, the graphical user interface displays target distance information corresponding to the target sound prompt identifier, and the target distance information is determined according to the relative distance between the target sound source and the controlled virtual character.

[0149] In an optional implementation, when displaying a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device, the processor 801 is configured to:

[0150] In response to the target sound source being outside the field of view of the controlled virtual character, a target sound prompt mark corresponding to the target sound source is displayed according to the relative position of the target sound source and the controlled virtual character.

[0151] In an optional implementation, the target sound prompt mark is displayed in at least one of the following ways:

[0152] The target sound prompt mark is displayed on a three-dimensional ring mark surrounding the controlled virtual character;

[0153] The target sound prompt mark is displayed at a preset edge of the graphical user interface;

[0154] The target sound prompt mark is displayed on a two-dimensional ring mark, and the two-dimensional ring mark is displayed in a preset display area of ​​the graphical user interface.

[0155] In an optional implementation, the processor 801 is further configured to:

[0156] In response to receiving the target voice information sent by the target virtual character, when it is detected that the device volume is less than or equal to the target volume threshold, the target voice information is converted into target text information in text form, and the target text information is displayed on the graphical user interface.

[0157] Through the electronic device provided by the embodiment of the present application, according to the device volume of the terminal device, a target display mode that matches the device volume is determined from multiple display modes of the sound prompt identifier; in response to the orientation parameter between the target sound source and the controlled virtual character satisfying the preset visualization parameter threshold, the target sound prompt identifier corresponding to the target sound source in the target display mode is displayed on the graphical user interface of the terminal device. In this way, the present application binds the visualization display mode of the sound source with the device volume, so that the player can dynamically adjust the specific display style of the visualization identifier of the sound source on the interface by adjusting the device volume, which is conducive to improving the control flexibility of the visualization mode of the sound source in the game, and is convenient for meeting the different needs of players for sound visualization in different sound environments.

[0158] Based on the same inventive concept, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored. The computer program is executed when a processor is running, and the processor performs the following steps:

[0159] According to the device volume of the terminal device, determining a target display mode matching the device volume from multiple display modes indicated by the sound prompt;

[0160] In response to the position parameter between the target sound source and the controlled virtual character satisfying a preset visualization parameter threshold, a target sound prompt mark corresponding to the target sound source in the target display mode is displayed on the graphical user interface of the terminal device.

[0161] In an optional implementation, when determining, according to the device volume of the terminal device, from a plurality of display modes indicated by the sound prompt, a target display mode matching the device volume, the processor is configured to:

[0162] In response to the device volume being greater than a target volume threshold, a first display mode of the sound prompt identifier is determined from a plurality of display modes of the sound prompt identifier as a target display mode matching the device volume.

[0163] In an optional implementation, when determining, according to the device volume of the terminal device, from a plurality of display modes indicated by the sound prompt, a target display mode matching the device volume, the processor is configured to:

[0164] In response to the device volume being less than or equal to a target volume threshold, a second display mode of the sound prompt identifier is determined from multiple display modes of the sound prompt identifier as a target display mode matching the device volume, wherein a structure of the sound prompt identifier in the second display mode is different from a structure of the sound prompt identifier in the first display mode.

[0165] In an optional implementation, the processor is further configured to:

[0166] In response to a change in the device volume within a target volume adjustment interval, dynamically adjusting display parameters of the target sound prompt identifier in the first display mode according to the changed device volume; wherein the target volume adjustment interval represents a volume adjustment interval consisting of volume values ​​greater than the target volume threshold;

[0167] On the graphical user interface, the target sound prompt logo corresponding to the target sound source in the first display mode is displayed according to the dynamically adjusted display parameters; wherein the correlation direction between the clarity of the target sound prompt logo determined according to the dynamically adjusted display parameters displayed on the graphical user interface and the changed device volume is negatively correlated.

[0168] In an optional implementation, when displaying a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device, the processor is configured to:

[0169] In a preset display area on the graphical user interface, a target sound prompt mark corresponding to the target sound source in the first display mode is displayed; wherein the target sound source includes: a first sound source located within the character field of view of the controlled virtual character and / or a second sound source located outside the character field of view of the controlled virtual character.

[0170] In an optional implementation, when displaying a target sound prompt mark corresponding to the target sound source in the first display mode in a preset display area on the graphical user interface, the processor is configured to:

[0171] A two-dimensional annular mark is displayed in the preset display area, and a target sound prompt mark corresponding to the target sound source is displayed at the target position on the two-dimensional annular mark; wherein the target position is determined according to the relative position between the target sound source and the controlled virtual character.

[0172] In an optional implementation, when displaying a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device, the processor is configured to:

[0173] In response to the target sound source being within the field of view of the controlled virtual character, a target sound prompt mark corresponding to the target sound source is displayed at the target position on the graphical user interface; wherein the target position is determined based on the position of the target sound source within the field of view of the character.

[0174] In an optional implementation, the graphical user interface displays target distance information corresponding to the target sound prompt identifier, and the target distance information is determined according to the relative distance between the target sound source and the controlled virtual character.

[0175] In an optional implementation, when displaying a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device, the processor is configured to:

[0176] In response to the target sound source being outside the field of view of the controlled virtual character, a target sound prompt mark corresponding to the target sound source is displayed according to the relative position of the target sound source and the controlled virtual character.

[0177] In an optional implementation, the target sound prompt mark is displayed in at least one of the following ways:

[0178] The target sound prompt mark is displayed on a three-dimensional ring mark surrounding the controlled virtual character;

[0179] The target sound prompt mark is displayed at a preset edge of the graphical user interface;

[0180] The target sound prompt mark is displayed on a two-dimensional ring mark, and the two-dimensional ring mark is displayed in a preset display area of ​​the graphical user interface.

[0181] In an optional implementation, the processor is further configured to:

[0182] In response to receiving the target voice information sent by the target virtual character, when it is detected that the device volume is less than or equal to the target volume threshold, the target voice information is converted into target text information in text form, and the target text information is displayed on the graphical user interface.

[0183] Through the above-mentioned computer-readable storage medium provided by the embodiment of the present application, according to the device volume of the terminal device, from the multiple display modes of the sound prompt logo, a target display mode that matches the device volume is determined; in response to the orientation parameter between the target sound source and the controlled virtual character satisfying the preset visualization parameter threshold, the target sound prompt logo corresponding to the target sound source in the target display mode is displayed on the graphical user interface of the terminal device. In this way, the present application binds the visualization display mode of the sound source with the device volume, so that the player can dynamically adjust the specific display style of the visualization logo of the sound source on the interface by adjusting the device volume, which is conducive to improving the control flexibility of the visualization mode of the sound source in the game, and is convenient for meeting the different needs of players for sound visualization in different sound environments.

[0184] In an embodiment of the present application, the computer-readable storage medium can also execute other machine-readable instructions when run by the processor to execute the information display method in the game as described in other embodiments. For the specific steps and principles of the information display method, please refer to the description of the method side embodiment, which will not be repeated here.

[0185] In the embodiments provided in the present application, it should be understood that the disclosed systems and methods can be implemented in other ways. The system embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interfaces, indirect coupling or communication connection of systems or units, which can be electrical, mechanical or other forms.

[0186] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0187] In addition, each functional unit in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.

[0188] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application can be essentially or partly embodied in the form of a software product that contributes to the prior art. The computer software product is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in each embodiment of the present application. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0189] It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description and are not to be understood as indicating or implying relative importance.

[0190] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present application, which are used to illustrate the technical solutions of the present application, rather than to limit them. The protection scope of the present application is not limited thereto. Although the present application is described in detail with reference to the above-mentioned embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-mentioned embodiments within the technical scope disclosed in the present application, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application. They should all be included in the protection scope of the present application. Therefore, the protection scope of the present application shall be based on the protection scope of the claims.

Claims

1. A method for displaying information in a game, characterized in that: The information display method comprises: According to the device volume of the terminal device, determining a target display mode matching the device volume from multiple display modes indicated by the sound prompt; In response to the position parameter between the target sound source and the controlled virtual character satisfying a preset visualization parameter threshold, a target sound prompt mark corresponding to the target sound source in the target display mode is displayed on the graphical user interface of the terminal device.

2. The information display method according to claim 1, characterized in that: The step of determining, according to the device volume of the terminal device, a target display mode matching the device volume from a plurality of display modes indicated by the sound prompt, comprises: In response to the device volume being greater than a target volume threshold, a first display mode of the sound prompt identifier is determined from a plurality of display modes of the sound prompt identifier as a target display mode matching the device volume.

3. The information display method according to claim 2, characterized in that: The step of determining, according to the device volume of the terminal device, a target display mode matching the device volume from a plurality of display modes indicated by the sound prompt, comprises: In response to the device volume being less than or equal to a target volume threshold, a second display mode of the sound prompt identifier is determined from multiple display modes of the sound prompt identifier as a target display mode matching the device volume, wherein a structure of the sound prompt identifier in the second display mode is different from a structure of the sound prompt identifier in the first display mode.

4. The information display method according to claim 2, characterized in that: The information display method further includes: In response to a change in the device volume within a target volume adjustment interval, dynamically adjusting display parameters of the target sound prompt identifier in the first display mode according to the changed device volume; wherein the target volume adjustment interval represents a volume adjustment interval consisting of volume values ​​greater than the target volume threshold; On the graphical user interface, the target sound prompt logo corresponding to the target sound source in the first display mode is displayed according to the dynamically adjusted display parameters; wherein the correlation direction between the clarity of the target sound prompt logo determined according to the dynamically adjusted display parameters displayed on the graphical user interface and the changed device volume is negatively correlated.

5. The information display method according to claim 2, characterized in that: The step of displaying a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device includes: In a preset display area on the graphical user interface, a target sound prompt mark corresponding to the target sound source in the first display mode is displayed; wherein the target sound source includes: a first sound source located within the character field of view of the controlled virtual character and / or a second sound source located outside the character field of view of the controlled virtual character.

6. The information display method according to claim 5, characterized in that: The displaying of the target sound prompt mark corresponding to the target sound source in the first display mode in the preset display area on the graphical user interface includes: A two-dimensional annular mark is displayed in the preset display area, and a target sound prompt mark corresponding to the target sound source is displayed at the target position on the two-dimensional annular mark; wherein the target position is determined according to the relative position between the target sound source and the controlled virtual character.

7. The information display method according to claim 3, characterized in that: The step of displaying a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device includes: In response to the target sound source being within the field of view of the controlled virtual character, a target sound prompt mark corresponding to the target sound source is displayed at the target position on the graphical user interface; wherein the target position is determined based on the position of the target sound source within the field of view of the character.

8. The information display method according to claim 7, characterized in that: The graphical user interface displays target distance information corresponding to the target sound prompt identifier, and the target distance information is determined according to the relative distance between the target sound source and the controlled virtual character.

9. The information display method according to claim 3, characterized in that: The step of displaying a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device includes: In response to the target sound source being outside the field of view of the controlled virtual character, a target sound prompt mark corresponding to the target sound source is displayed according to the relative position of the target sound source and the controlled virtual character.

10. The information display method according to claim 9, characterized in that: The target sound prompt mark is displayed in at least one of the following ways: The target sound prompt mark is displayed on a three-dimensional ring mark surrounding the controlled virtual character; The target sound prompt mark is displayed at a preset edge of the graphical user interface; The target sound prompt mark is displayed on a two-dimensional ring mark, and the two-dimensional ring mark is displayed in a preset display area of ​​the graphical user interface.

11. The information display method according to claim 1, characterized in that: The information display method further includes: In response to receiving the target voice information sent by the target virtual character, when it is detected that the device volume is less than or equal to the target volume threshold, the target voice information is converted into target text information in text form, and the target text information is displayed on the graphical user interface.

12. An information display device in a game, characterized in that: The information display device comprises: A response module, configured to determine, according to a device volume of a terminal device, a target display mode that matches the device volume from a plurality of display modes indicated by the sound prompt; The display module is used to display a target sound prompt mark corresponding to the target sound source in the target display mode on the graphical user interface of the terminal device in response to the orientation parameter between the target sound source and the controlled virtual character meeting a preset visualization parameter threshold.

13. An electronic device, characterized in that: include: A processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor and the memory communicate via the bus, and when the machine-readable instructions are executed by the processor, the steps of the information display method as described in any one of claims 1 to 11 are performed.

14. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the information display method according to any one of claims 1 to 11 are executed.