Global flexible adaptation method and system on mobile terminal game interface and storage medium

By setting a multi -level interface and a customized navigation bar in the mobile game interface, the problem of poor adaptability of the interface in the existing technology is solved, and the flexible adaptation and user experience improvement is achieved.

CN119345687APending Publication Date: 2025-01-24SHENZHEN THUNDER DIGITAL ENTERTAINMENT CO LTD
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Patent Information

Application Number
CN202411379856.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-30
Publication Date
2025-01-24

AI Technical Summary

Technical Problem

The existing mobile game interface is difficult to adapt flexibly under different screen sizes and grip modes, resulting in players not being able to effectively touch all areas of the game interface when operating with one hand, affecting the gaming experience.

Method used

By set multiple levels in the game interface, and select the common touching area when one -handed holding is used as the operation and information display area, the core navigation bar of the main interface is distributed in the area, and players are allowed to move and adjust themselves by themselves. The position of the core navigation bar, the system records and applies the adaptation rules until the subsequent interface.

Benefits of technology

It achieves global flexible adaptation of the mobile game interface. Players can customize the position of the core navigation bar according to the way they are held. Subsequent interfaces at all levels will be automatically adjusted, improving the operational convenience and user experience of the game interface.

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Abstract

The invention discloses a method and a system capable of being globally and flexibly adapted on a mobile terminal game interface and a storage medium, and belongs to the technical field of game development. A player can actively change an adaption mode of a core navigation bar in a game main interface according to a current mode of holding a mobile terminal with a single hand; the back-stage interfaces can be synchronously adjusted to a new adaptive mode according to the current adaptive mode of the core navigation bar of the main interface, so that the system navigation bars and the operation controls of the back-stage interfaces are adaptive to new positions corresponding to the back-stage interfaces; according to the mode that the player manually customizes the adaptation mode on the main interface, and the interfaces of all the following levels are completely changed, the user experience is better. According to the method, no module content function needs to be newly added, the overall development and maintenance cost is low, the method can be suitable for game interfaces of any mobile terminals, players can uniformly adjust the control positions of the game interfaces according to the habits of using the mobile terminals, and the interface adaptability is higher.
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Description

Technical Field

[0001] The present invention belongs to the field of game development technology, and in particular relates to a method, system and storage medium that can flexibly adapt the entire mobile game interface. Background Art

[0002] In vertical screen games, the mobile terminal is a folding screen or iPad scenario, and many games use a fixed interface layout for screen adaptation, such as Figure 1 When the screen is turned horizontally, the game interface is centered as a whole, such as Figure 2 Keep the screen in vertical orientation and enlarge the interface information proportionally.

[0003] Figure 3 This is a schematic diagram of the distribution of touch screen hot spots when playing vertical screen games with one or both hands on the left or right hand on a traditional 16:9 mobile phone screen, including the comfort zone, easy-touch zone and hard-touch zone. When held with one hand, many areas of the screen are basically untouchable with one-handed operation. Players can only change the way the mobile device is held to continue the game, and more often they need to hold it with both hands.

[0004] If the mobile terminal is a folding screen, when held in the right hand, the area that can be touched by one hand is limited to the right screen, and the left screen is basically untouchable, which means that only half of the area on the game interface can be touched. Players can only change the way the mobile device is held to continue the game. Summary of the invention

[0005] The object of the present invention is to provide a method, system and storage medium for flexibly adapting a mobile game interface globally.

[0006] The present invention provides a method for flexibly adapting a mobile terminal game interface globally, which is applicable to a mobile terminal game interface and includes the following steps: The game interface is set to N levels, including the main interface and the N-1 level interface. The main interface is the default interface that appears when the player enters the game. The player enters the first level interface after clicking the entry control on the main interface, and enters the second level interface by clicking the control of the first level interface. In this way, the player can enter the next level interface by clicking the control of the previous level interface, and the area of ​​the previous level interface is larger than the area of ​​the next level interface; Select the common easy-to-touch area when holding with the left or right hand as the operation and information display area of ​​the game interface, and distribute the core navigation bar of the main interface in this area; Set the core navigation bar of the main interface as a navigation bar that players can move by themselves, and set the current adaptation rules of the core navigation bar of the main interface as the adaptation basis for subsequent interfaces at all levels; When the player manually moves the core navigation bar on the main interface and places it to the target position, the system records the current adaptation rules of the core navigation bar of the main interface; the subsequent interfaces at all levels are synchronously adjusted to the new adaptation method based on the current adaptation rules of the core navigation bar of the main interface, and the system navigation bars and operation controls of the subsequent interfaces at all levels are adapted to the new positions corresponding to the subsequent interfaces at all levels according to the new adaptation method.

[0007] The initial position of the core navigation bar of the main interface is set to the bottom of the interface, and the system navigation bars and operation controls of other levels of interfaces are always located at the bottom of the interface during the process of synchronization with the main interface for adaptation and adjustment.

[0008] The player moves the core navigation bar on the main interface and places it to the target position means that the player long presses the core navigation bar on the main interface, and the core navigation bar prompts the player that the move operation can be performed. The player moves the core navigation bar to the target position and clicks a blank space to confirm that the core navigation bar is correctly placed.

[0009] An electronic device, wherein the electronic device comprises: a processor; and a memory arranged to store computer executable instructions, wherein when the executable instructions are executed, the processor executes the above-mentioned method for global and flexible adaptability of a mobile game interface.

[0010] A computer-readable storage medium, wherein the computer-readable storage medium stores one or more programs, and when the one or more programs are executed by a processor, the above-mentioned method of global and flexible adaptation of the mobile game interface is implemented.

[0011] After adopting the technical solution of the present invention, the player can actively change the adaptation mode of the core navigation bar in the main interface of the game according to the current way of holding the mobile terminal with one hand. The subsequent interfaces at all levels can be synchronously adjusted to the new adaptation mode according to the current adaptation mode of the core navigation bar of the main interface. The system navigation bar and operation controls of the subsequent multi-level interfaces are thus adapted to the new positions corresponding to the subsequent interfaces at all levels. This method in which the player manually customizes the adaptation mode in the main interface and the subsequent interfaces at all levels follow the full change provides a better user experience. The present invention does not need to add any module content functions, and the overall development and maintenance costs are low. It can be applied to the game interface of any mobile terminal. Players can uniformly adjust the control positions of the game interface according to their habits of using the mobile terminal, making the interface more adaptable. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] Figure 1 This is a schematic diagram of the overall centering of the game interface when the vertical screen game mobile terminal is a wide screen or iPad; Figure 2 This is a schematic diagram of maintaining proportional enlargement of the vertical screen interface information when the vertical screen game mobile terminal is a wide screen or iPad; Figure 3 This is a schematic diagram of the distribution of touch screen hot spots when playing vertical games with one or both hands on a traditional 16:9 mobile phone screen; Figure 4 This is a schematic diagram of the game interface classification of the present invention; Figure 5 It is a schematic diagram of the synchronization of the system navigation bar and the operation controls of other interfaces when the core navigation bar of the main interface of the present invention is located at the bottom of the interface; Figure 6 It is a schematic diagram of the synchronization of the system navigation bar and the operation controls of other interfaces when the core navigation bar of the main interface of the present invention is located on the right side of the interface; Figure 7 It is a schematic diagram of the synchronization of the system navigation bar and the operation controls of other interfaces when the core navigation bar of the main interface of the present invention is located on the left side of the interface; Figure 8 is a schematic structural diagram of an electronic device according to an embodiment of the present invention; Fig. 9 FIG. 4 is a schematic diagram of the structure of a computer-readable storage medium according to an embodiment of the present invention. DETAILED DESCRIPTION

[0013] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without making creative work are within the scope of protection of this application.

[0014] The example embodiments will now be described more fully with reference to the accompanying drawings. However, the example embodiments can be implemented in many forms and should not be construed as being limited to the examples set forth herein; on the contrary, providing these embodiments will make the disclosure of this application more comprehensive and complete, and will fully convey the concept of the example embodiments to those skilled in the art. In addition, the described features, structures or characteristics may be combined in one or more embodiments in any suitable manner. Many specific details will be provided in the following description, so as to fully understand the embodiments disclosed in the present application. However, it will be appreciated by those skilled in the art that the technical scheme of the present application can be put into practice without one or more of the specific details, or other methods, components, devices, steps, etc. may be adopted. In other cases, known methods, devices, realizations or operations are not shown or described in detail to avoid blurring the various aspects disclosed in the present application. The block diagrams shown in the accompanying drawings are only functional entities and do not necessarily correspond to physically independent entities. That is, these functional entities can be implemented in software form, or in one or more hardware modules or integrated circuits, or in different networks and / or processor devices and / or microcontroller devices. The flowcharts shown in the accompanying drawings are only exemplary and do not necessarily include all the contents and operations / steps, nor must they be executed in the order described. For example, some operations / steps can be decomposed, and some operations / steps can be combined or partially combined, so the actual execution order may change according to actual conditions.

[0015] The terms "first", "second", etc. in the specification and claims of the present application and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable where appropriate, so that the embodiments of the present application described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any of their variations are intended to cover non-exclusive inclusions, for example, a process, method, system, product or server that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.

[0016] In the embodiments of the present application, words such as "exemplary" or "for example" are used to indicate examples, illustrations or descriptions. Any embodiment or scheme described as "exemplary" or "for example" in the embodiments of the present application should not be interpreted as being more preferred or more advantageous than other embodiments or schemes. Specifically, the use of words such as "exemplary" or "for example" is intended to present related concepts in a specific way.

[0017] The principle of the present invention is described as follows: (1) Regarding the hierarchical settings of the game interface: like Figure 4 As shown, the present invention divides the game interface into four levels, including a main interface, a primary interface, a secondary interface and a tertiary interface. The main interface is the default interface that appears when a player enters the game, and the area proportions of the primary interface, the secondary interface and the tertiary interface decrease in sequence, that is, the primary interface> the secondary interface> the tertiary interface; the primary interface is the interface entered by the player after clicking the entry control on the main interface; click the control on the primary interface to enter the secondary interface, and click the control on the secondary interface to enter the tertiary interface; The present invention sets the initial position of the core navigation bar of the main interface at the bottom of the interface, and the system navigation bars and operation controls of other levels of interfaces are all located at the bottom of the interface, in a fixed centered adaptation manner, and the corresponding positions of the operation controls in the interface will not be adjusted due to screen scaling.

[0018] Regarding the method of flexible global adaptation of the mobile game interface: select the common easy-to-touch area when holding with the left or right hand as the operation and information display area of ​​the game interface, and distribute the core navigation bar of the main interface in this area; Set the core navigation bar of the main interface as a navigation bar that players can move by themselves. After the player moves and places the core navigation bar to the target position on the main interface, the system records the current adaptation rules of the core navigation bar of the main interface; Set the current adaptation rule of the core navigation bar of the main interface as the adaptation basis for all levels of interfaces. If the position of the core navigation bar of the main interface changes, the system navigation bar and operation controls in all first-level, second-level and third-level interfaces will change synchronously according to the current adaptation rule; for example, Figures 6 to 7 As shown, the core navigation bar is set to the left or right side of the main interface, and the system navigation bars and operation controls of the subsequent levels of interfaces are adapted accordingly according to the current adaptation rules of the core navigation bar of the main interface. The system navigation bars and operation controls of the subsequent levels of interfaces are synchronously adapted to the left or right side of the bottom of the interface.

[0019] There are many ways for the player to move and place the core navigation bar to the target position on the main interface. For example, the player long presses the core navigation bar on the main interface, and the core navigation bar shakes to prompt the player that the move operation can be performed. The player moves the core navigation bar to the target position and clicks a blank space to confirm that the core navigation bar is placed correctly.

[0020] The technical solution of the present invention is applicable to the game interface of the mobile terminal. In the main interface of the game, the player can manually customize the adaptation rules of the core navigation bar in the main interface according to the state of the handheld mobile terminal. When the player moves the core navigation bar in the main interface to the target position, the current adaptation rules of the core navigation bar of the main interface are formed, and the subsequent interfaces at all levels are synchronously adjusted to the new adaptation mode according to the current adaptation rules of the core navigation bar of the main interface. The system navigation bar and operation controls of the subsequent interfaces at all levels are adapted to the new positions corresponding to the subsequent interfaces at all levels according to the adjusted new adaptation mode. The present invention is a linkage adaptation mode set inside the game, and the player customizes the adaptation rules of the core navigation bar in the main interface, and the subsequent interfaces at all levels are synchronously adjusted to the new adaptation mode according to the current adaptation rules of the core navigation bar of the main interface. The present invention allows players to manually customize the adaptation rules of the core navigation bar in the main interface, and the adaptation modes of the subsequent interfaces at all levels do not require players to manually customize repeatedly, and are changed all at once according to the player's wishes, so that the user experience is good.

[0021] Embodiment 1 Embodiment 1 of the present invention provides a method for flexibly adapting a mobile game interface globally, which is applicable to a mobile game interface and includes the following steps: The game interface is set to N levels, including the main interface and the N-1 level interface. The main interface is the default interface that appears when the player enters the game. The player enters the first level interface after clicking the entry control on the main interface, and enters the second level interface by clicking the control of the first level interface. In this way, the player can enter the next level interface by clicking the control of the previous level interface, and the area of ​​the previous level interface is larger than the area of ​​the next level interface; Select the common easy-to-touch area when holding with the left or right hand as the operation and information display area of ​​the game interface, and distribute the core navigation bar of the main interface in this area; Set the core navigation bar of the main interface as a navigation bar that players can move by themselves, and set the current adaptation rules of the core navigation bar of the main interface as the adaptation basis for subsequent interfaces at all levels; When the player manually moves the core navigation bar on the main interface and places it to the target position, the system records the current adaptation rules of the core navigation bar of the main interface; the subsequent interfaces at all levels are synchronously adjusted to the new adaptation method based on the current adaptation rules of the core navigation bar of the main interface, and the system navigation bars and operation controls of the subsequent interfaces at all levels are adapted to the new positions corresponding to the subsequent interfaces at all levels according to the new adaptation method.

[0022] Preferably, the initial position of the core navigation bar of the main interface is set at the bottom of the interface, and the system navigation bars and operation controls of other levels of interfaces are always located at the bottom of the interface during the process of synchronization with the main interface for adaptation and adjustment; when the core navigation bar is moved by the player to the left or right edge of the main interface, the system navigation bars and operation controls of the subsequent levels of interfaces are synchronously adapted to the left or right side of the bottom of the interface.

[0023] There are many ways for the player to move the core navigation bar to the target position on the main interface. For example, the player long presses the core navigation bar on the main interface, and the core navigation bar shakes to prompt the player that the move operation can be performed. The player moves the core navigation bar to the target position and clicks a blank space to confirm that the core navigation bar is placed correctly.

[0024] Embodiment 2 Embodiment 2 of the present invention provides an electronic device, such as Figure 8As shown, the electronic device 1100 includes a processor 1110 and a memory 1120 arranged to store computer executable instructions (computer readable program code). The memory 1120 can be an electronic memory such as a flash memory, an EEPROM (electrically erasable programmable read-only memory), an EPROM, a hard disk or a ROM. The memory 1120 has a storage space 1130 for storing a computer readable program code 1131 for executing any method step in the first embodiment. The computer readable program code 1131, when executed, causes the processor 1110 to execute any method step in the first embodiment.

[0025] Embodiment 3 Embodiment 3 of the present invention further provides a computer storage medium, such as Fig. 9 As shown, the computer-readable storage medium 1200 stores a computer-readable program code 1131 for executing the method steps of the first embodiment, which can be read by the processor 1110 of the electronic device 1100. When the computer-readable program code 1131 is run by the electronic device 1100, the electronic device 1100 is caused to execute any method steps of the first embodiment. The computer-readable program code 1131 can be compressed in an appropriate form. The computer-readable program code 1131 can be read from one or more computer program products or written into one or more computer program products. These computer program products include computer storage media such as hard disks, compact disks (CDs), memory cards, or floppy disks.

[0026] In some embodiments of the present application, the computer program may be divided into one or more modules, which are stored in the memory and executed by the processor to complete the method provided by the present application. The one or more modules may be a series of computer program instruction segments capable of completing specific functions, and the instruction segments are used to describe the execution process of the computer program in the computer system.

[0027] The specific implementation methods described above further illustrate the objectives, technical solutions and beneficial effects of the present invention in detail. It should be understood that the above description is only a specific implementation method of the present invention and is not intended to limit the scope of protection of the present invention. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present invention should be included in the scope of protection of the present invention.

Claims

1. A method for flexibly adapting a mobile game interface globally, applicable to a mobile game interface, characterized in that: The steps include: The game interface is set to N levels, including the main interface and the N-1 level interface. The main interface is the default interface that appears when the player enters the game. The player enters the first level interface after clicking the entry control on the main interface, and enters the second level interface by clicking the control of the first level interface. In this way, the player can enter the next level interface by clicking the control of the previous level interface, and the area of ​​the previous level interface is larger than the area of ​​the next level interface; Select the common easy-to-touch area when holding with the left or right hand as the operation and information display area of ​​the game interface, and distribute the core navigation bar of the main interface in this area; Set the core navigation bar of the main interface as a navigation bar that players can move by themselves, and set the current adaptation rules of the core navigation bar of the main interface as the adaptation basis for subsequent interfaces at all levels; When the player manually moves the core navigation bar on the main interface and places it to the target position, the system records the current adaptation rules of the core navigation bar of the main interface; the subsequent interfaces at all levels are synchronously adjusted to the new adaptation method based on the current adaptation rules of the core navigation bar of the main interface, and the system navigation bars and operation controls of the subsequent interfaces at all levels are adapted to the new positions corresponding to the subsequent interfaces at all levels according to the new adaptation method.

2. A method for global and flexible adaptation of a mobile game interface according to claim 1, characterized in that: The initial position of the core navigation bar of the main interface is set to the bottom of the interface, and the system navigation bars and operation controls of other levels of interfaces are always located at the bottom of the interface during the process of synchronization with the main interface for adaptation and adjustment.

3. A method for global and flexible adaptation of a mobile game interface according to claim 1, characterized in that: The player moves the core navigation bar on the main interface and places it to the target position means that the player long presses the core navigation bar on the main interface, and the core navigation bar prompts the player that the move operation can be performed. The player moves the core navigation bar to the target position and clicks a blank space to confirm that the core navigation bar is correctly placed.

4. An electronic device, wherein: The electronic device comprises: a processor; and a memory arranged to store computer executable instructions, wherein the executable instructions, when executed, cause the processor to execute the method for global and flexible adaptation of a mobile game interface as described in any one of claims 1 to 3.

5. A computer-readable storage medium, wherein: The computer-readable storage medium stores one or more programs, which, when executed by a processor, are characterized in that they implement the method for global and flexible adaptation of a mobile game interface as described in any one of claims 1 to 3.