Information display method and device based on match information and electronic equipment
By displaying the display status of event tasks and participant icons in the event interactive application, the problem of inefficient acquisition of event information in the prior art is solved, and the user's sense of participation and retention rate is improved.
Patent Information
- Application Number
- CN202311036684.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-08-16
- Publication Date
- 2025-02-21
AI Technical Summary
In the prior art, the information display method based on event information is less efficient when participating in event interactive activities, and the content of the operational activity is less related to the team and event, and the user's sense of immersion in participation is weak.
Provides an information display method based on event information, by detecting the trigger operation performed by the target object on the program entrance of the target application, obtaining event information matching the target object, and displaying event tasks and participation on the main interface of the target application. The display status of the party icon allows users to switch the display status of the participant icon through virtual resources and obtain preset rewards.
It improves the efficiency of obtaining event information during participating in event interactive activities, enhances users' awareness of event information, and improves users' sense of participation and retention.
Smart Images

Figure CN119488707A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of computer technology, and in particular to an information display method, device and electronic equipment based on event information. Background Art
[0002] In the related art, for long-duration games held in games, live broadcast platforms generally carry out some operational activities during the entire season to increase the user's viewing time and subsequent user retention. However, the existing activity plan packaging is independent packaging, the operational activities themselves are relatively simple, and the content of the operational activities has little relevance to the team and the event. The user's sense of immersion is weak, and the user's understanding of the event information is also less. The user needs to switch from the relevant interface of the operational activity to other related interfaces that display the event information in order to obtain more event information.
[0003] It can be seen that the information display method based on event information in the relevant technology has a technical problem of low efficiency in obtaining event information when participating in event interactive activities.
[0004] To address the above-mentioned problems, no effective solution has been proposed yet. Summary of the invention
[0005] The embodiments of the present application provide a method, device and electronic device for displaying information based on event information, so as to at least solve the technical problem that the information display method based on event information in the related art has low efficiency in obtaining event information when participating in event interactive activities.
[0006] According to one aspect of an embodiment of the present application, there is provided an information display method based on event information, comprising: detecting a first trigger operation performed by a target object on a program entry of a target application, wherein the target application is an application associated with a target game event, and the first trigger operation is used to trigger entry into the target application; obtaining first event information matching the target object, wherein the first event information is used to indicate a set of event tasks of the target game event and a display state of each participant icon in a set of participant icons corresponding to the participants of the target game event bound to the target object, the target object allows the display state of each participant icon to be switched using the resource value of the virtual resources obtained by the target object participating in the event tasks of the target game event, and obtaining a preset reward matching each participant icon; in response to the detected first trigger operation, entering the target application and displaying a target main interface of the target application, wherein the target main interface comprises a task display area and a set of icon display areas, the task display area is used to display the set of event tasks, and each icon display area in the set of icon display areas is used to display the participant icon corresponding to each icon display area according to the display state of the participant icon corresponding to each icon display area.
[0007] Optionally, after displaying the target main interface of the target application, the method further includes: in response to a first selection operation performed on a first icon display area in the group of icon display areas, when the target object has been bound to the first participant of the target game event, the display state of the first target participant icon is the first display state, and the remaining amount of virtual resources of the target object is greater than or equal to the amount of resources required to switch the display state of the first target participant icon, switching the display state of the first target participant icon from the first display state to the second display state, and updating the remaining amount of virtual resources of the target object, wherein the first target participant icon is a first participant icon displayed in the first icon display area in a group of first participant icons corresponding to the first participant.
[0008] Optionally, the target main interface also includes an event icon display area for the target game event, and the target event icon of the target game event is displayed in the event icon display area; the method also includes: detecting a drag operation performed on the target event icon from the event icon display area to the first icon display area, wherein the first selection operation is the drag operation; or, detecting a click operation or a double-click operation performed on the first icon display area, wherein the first selection operation is the click operation or the double-click operation.
[0009] Optionally, the target main interface also includes an event icon display area for the target game event, wherein the target event icon of the target game event is displayed in the event icon display area, and the display state of the target event icon changes with the change of the remaining resource amount of the virtual resources of the target object; switching the display state of the first target participant icon from the first display state to the second display state includes: displaying a target virtual light beam emitted by the target event icon to the first target participant icon in the target main interface; as the target virtual light beam is emitted, switching the display state of the first target participant icon from the first display state to the second display state, and adjusting the display state of the target event icon at the same time, wherein the adjustment amount of the display state of the target event icon matches the reduction amount of the remaining resource amount of the virtual resources of the target object.
[0010] Optionally, after switching the display state of the first target participant icon from the first display state to the second display state, the method further includes: in response to a first drawing operation performed on the target main interface, displaying reward information of a first target reward through the target main interface, wherein the first drawing operation is used to trigger the drawing of a preset reward matching the first target participant icon, and the first target reward is a reward drawn for the target object from a first preset reward set matching the first target participant icon; when the display states of the group of first participant icons have all been switched to the second display state, in response to a second drawing operation performed on the target main interface, displaying reward information of a second target reward through the target main interface, wherein the second drawing operation is used to trigger the drawing of a preset reward matching the group of first participant icons, and the second target reward is a reward drawn for the target object from a second preset reward set matching the group of first participant icons, and the first preset reward set and the second preset reward set are different reward sets.
[0011] Optionally, the method further includes: in response to the first selection operation performed on the first icon display area, if the target object is not bound to a participant of the target game event, jumping to a participant binding interface for displaying the participant information of each participant in a group of participants of the target game event, wherein the participant information of each participant is used to describe each participant; in response to the second selection operation performed on a second participant in the group of participants, obtaining target participant information of the second participant, wherein the target participant information is used to indicate a group of second participant icons corresponding to the second participant; and displaying the second participant icon corresponding to each icon display area in the group of second participant icons in each icon display area.
[0012] Optionally, displaying the second participant icon corresponding to each icon display area in the group of second participant icons in each icon display area includes: when the remaining resource amount of the virtual resources of the target object is greater than or equal to the resource amount required to switch the display state of the second target participant icon, displaying the second target participant icon in the first icon display area according to the second display state, and updating the remaining resource amount of the virtual resources of the target object, wherein the second target participant icon is the second participant icon in the group of second participant icons displayed in the first icon display area; displaying the second participant icon in the group of second participant icons corresponding to the other icon display area in other icon display areas in the group of icon display areas according to the first display state, wherein the other icon display areas are icon display areas in the group of icon display areas other than the first icon display area.
[0013] Optionally, displaying the second participant icon corresponding to each icon display area in the group of second participant icons in each icon display area includes: displaying the second participant icon corresponding to each icon display area in each icon display area according to the first display state when the remaining resource amount of the virtual resources of the target object is less than the resource amount required to switch the display state of the second target participant icon; and displaying first prompt information in the target main interface, wherein the first prompt information is used to prompt that the display state switching of the second participant icon displayed in the first icon display area failed due to the remaining resource amount of the virtual resources of the target object.
[0014] Optionally, after displaying the target main interface of the target application, the method further includes: entering into a resource ranking interface in response to a second trigger operation performed on a resource ranking icon in the target main interface, wherein the resource ranking icon is used to trigger display of the resource ranking interface, and the resource ranking interface is used to display a ranking list obtained by sorting the user objects of the target application based on the cumulative amount of virtual resources owned within a task cycle; displaying a target ranking list through the resource ranking interface, wherein the target ranking list includes object information of M user objects whose cumulative amount of virtual resources owned within the current task cycle is in the top M positions in the user object set of the target application, where M is a positive integer greater than or equal to 1.
[0015] Optionally, after the target ranking list is displayed through the resource ranking interface, the method further includes: when the target object enters the top N positions of the target ranking list, in response to a third trigger operation performed on the target reward icon in the resource ranking interface, displaying reward information of a third target reward in the resource ranking interface, wherein the target reward icon is used to button a reward issued to the top N users of the target ranking list, and the third target reward is a certificate for entering a target game competition venue in the target game event, and N is a positive integer less than M.
[0016] Optionally, after displaying the target main interface of the target application, the method further includes: in response to a fourth trigger operation performed on a reward record icon in the target main interface, entering a record display interface, and displaying a group of reward records corresponding to the target object through the record display interface, wherein the reward record icon is used to trigger display of the record display interface, and each reward record in the group of reward records is used to record a historical reward obtained by the target object.
[0017] Optionally, after displaying a group of reward records corresponding to the target object through the record display interface, the method further includes: when the group of reward records includes a target reward record corresponding to the target physical props obtained by the target object, in response to a fifth trigger operation performed on an address input button in the target reward record, displaying an address input box in the target reward record, wherein the address input box is used to input a collection address of the target physical props; obtaining the target collection address of the target physical props entered through the address input box, and displaying the target collection address in the target reward record.
[0018] Optionally, after displaying the target main interface of the target application, the method further includes: in response to a third selection operation performed on a target event task in the group of event tasks displayed in the task display area, if the target event task is an event task belonging to the target application, jumping to a task execution interface matching the target event task; if the target event task is an event task of an associated application belonging to the target application and the associated application has been installed on the terminal device corresponding to the target object, jumping to the associated application and displaying the task execution interface matching the target event task in the associated application.
[0019] Optionally, after displaying the target main interface of the target application, the method further includes: in response to a sixth trigger operation performed on a target collection button in the task display area, updating the resource quantity of virtual resources of the target object displayed in the target main interface using the resource quantity of virtual resources corresponding to the to-be-collected event tasks in the group of event tasks, wherein the to-be-collected event tasks are event tasks that have been completed and for which the corresponding virtual resources have not been collected.
[0020] Optionally, after displaying the target main interface of the target application, the method further includes: obtaining second event information matching the target object, wherein the second event information is used to indicate the updated set of event tasks, and the set of event tasks allows adjustment within different task cycles of the target game event; and displaying the updated set of event tasks through the task display area of the target main interface.
[0021] Optionally, after displaying the target main interface of the target application, the method further includes: when the target object enters the target application for the first time during the current event cycle of the target game event, playing an entry animation matching the current event cycle and displaying a guide page matching the current event cycle, wherein the guide page is used to guide entry to the target main interface.
[0022] According to another aspect of an embodiment of the present application, there is also provided an information display device based on event information, including: a first detection unit, used to detect a first trigger operation performed by a target object on a program entry of a target application, wherein the target application is an application associated with a target game event, and the first trigger operation is used to trigger entry into the target application; a first acquisition unit, used to acquire first event information matching the target object, wherein the first event information is used to indicate a set of event tasks of the target game event and a display state of each participant icon in a set of participant icons corresponding to the participants of the target game event bound to the target object, and the target object allows The resource value of the virtual resources obtained by using the target object to participate in the event task of the target game event is used to switch the display state of each participant icon and obtain a preset reward matching the icon of each participant; a first execution unit is used to enter the target application in response to the first trigger operation detected, and display the target main interface of the target application, wherein the target main interface includes a task display area and a group of icon display areas, the task display area is used to display the group of event tasks, and each icon display area in the group of icon display areas is used to display the participant icon corresponding to each icon display area according to the display state of the participant icon corresponding to each icon display area.
[0023] According to another aspect of the embodiment of the present application, a computer-readable storage medium is provided, in which a computer program is stored, wherein the computer program is configured to execute the above-mentioned information display method based on event information when running.
[0024] According to another aspect of the embodiments of the present application, a computer program product is provided, including a computer program / instruction, which implements the steps of the above method when executed by a processor.
[0025] According to another aspect of an embodiment of the present application, there is also provided an electronic device, including a memory and a processor, wherein the memory stores a computer program, and the processor is configured to execute the information display method based on event information through the computer program.
[0026] Through the above-mentioned embodiments provided by the present application, the event information matching the target object is displayed on the target main interface of the target application, a group of event tasks of the target game event is displayed through the task display area on the target main interface, and the display status of a group of participant icons of the target game event bound to the target object is displayed through a group of icon display areas on the target main interface. By displaying event information fully combined with the target game event on the target main interface, more event information can be obtained without switching to other interfaces during the event interactive activities, thereby achieving the technical effect of improving the efficiency of obtaining event information. BRIEF DESCRIPTION OF THE DRAWINGS
[0027] The drawings described herein are used to provide a further understanding of the present application and constitute a part of the present application. The illustrative embodiments of the present application and their descriptions are used to explain the present application and do not constitute an improper limitation on the present application. In the drawings:
[0028] Figure 1 is a schematic diagram of an application scenario of an optional information display method based on event information according to an embodiment of the present application;
[0029] Figure 2 is a flowchart of an optional information display method based on event information according to an embodiment of the present application;
[0030] Figure 3 is a schematic diagram of an interactive page based on event information according to an embodiment of the present application;
[0031] Figure 4 is another schematic diagram of an interactive page based on event information according to an embodiment of the present application;
[0032] Figure 5 is another optional interactive page schematic diagram based on event information according to an embodiment of the present application;
[0033] Figure 6 is a schematic diagram of an optional information display interface based on event information according to an embodiment of the present application;
[0034] Figure 7 is a schematic diagram of another information display interface based on event information according to an embodiment of the present application;
[0035] Figure 8 is a schematic diagram of another information display interface based on event information according to an embodiment of the present application;
[0036] Fig. 9 is a schematic diagram of another information display interface based on event information according to an embodiment of the present application;
[0037] Fig.10is a schematic diagram of another information display interface based on event information according to an embodiment of the present application;
[0038] Fig.11 is a schematic diagram of another information display interface based on event information according to an embodiment of the present application;
[0039] Fig.12 is a schematic diagram of another information display interface based on event information according to an embodiment of the present application;
[0040] Fig.13 is a schematic diagram of another information display interface based on event information according to an embodiment of the present application;
[0041] Fig.14 is an interactive schematic diagram of an information display interface based on event information according to an embodiment of the present application;
[0042] Fig.15 is a schematic diagram of another information display interface based on event information according to an embodiment of the present application;
[0043] Fig.16 is a schematic diagram of another information display interface based on event information according to an embodiment of the present application;
[0044] Fig.17 is a schematic diagram of a flow chart of information display based on event information according to an embodiment of the present application;
[0045] Fig.18 is a schematic structural diagram of an optional information display device based on event information according to an embodiment of the present application;
[0046] Fig.19 It is a schematic diagram of the structure of an optional electronic device according to an embodiment of the present application. DETAILED DESCRIPTION
[0047] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of the present application.
[0048] It should be noted that the terms "first", "second", etc. in the specification and claims of the present application and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable where appropriate, so that the embodiments of the present application described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any of their variations are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device comprising a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0049] The technical solutions in the embodiments of the present application will comply with legal provisions during implementation. When performing operations according to the technical solutions in the embodiments, the data used will not involve user privacy. While ensuring that the operation process is compliant and legal, the security of the data is guaranteed.
[0050] According to one aspect of the embodiments of the present application, a method for displaying information based on event information is provided. As an optional implementation, the above-mentioned method for displaying information based on event information can be applied to, but is not limited to, Figure 1 The application scenario shown in Figure 1 In the application scenario shown, the terminal device 102 may, but is not limited to, communicate with the server 106 via the network 104, and the server 106 may, but is not limited to, perform operations on the database 108, such as write data operations or read data operations. The terminal device 102 may, but is not limited to, include a human-computer interaction screen, a processor, and a memory. The human-computer interaction screen may, but is not limited to, be used to display a target main interface of a target application on the terminal device 102. The processor may, but is not limited to, be used to respond to the human-computer interaction operation, perform a corresponding operation, or generate a corresponding instruction, and send the generated instruction to the server 106. The memory is used to store relevant processing data, such as the first event information, the target main interface of the target application, etc.
[0051] As an optional manner, the following steps in the information display method based on event information can be performed on the server 106: Step S102, detecting a first trigger operation performed by the target object on the program entry of the target application, wherein the target application is an application associated with the target game event, and the first trigger operation is used to trigger entry into the target application; Step S104, obtaining first event information matching the target object, wherein the first event information is used to indicate a set of event tasks of the target game event and a display state of each participant icon in a set of participant icons corresponding to the participants of the target game event bound to the target object, and the target object allows the display state of each participant icon to be switched using the resource value of the virtual resources obtained by the target object participating in the event tasks of the target game event, and obtains a preset reward matching each participant icon; Step S106, in response to the detected first trigger operation, entering the target application and displaying a target main interface of the target application, wherein the target main interface includes a task display area and a set of icon display areas, the task display area is used to display a set of event tasks, and each icon display area in the set of icon display areas is used to display the participant icon corresponding to each icon display area according to the display state of the participant icon corresponding to each icon display area.
[0052] In the above manner, the target main interface of the target application displays the event information matching the target object, a group of event tasks of the target game event is displayed through the task display area on the target main interface, and a group of participant icons of the participants of the target game event bound to the target object are displayed through a group of icon display areas on the target main interface. By displaying event information fully combined with the target game event on the target main interface, more event information can be obtained without switching to other interfaces during the event interactive activities, thereby achieving the technical effect of improving the efficiency of obtaining event information.
[0053] In order to solve the above-mentioned problem of low efficiency in obtaining event information when participating in event interactive activities, an information display method based on event information is proposed in an embodiment of the present application. Figure 2 : is a flowchart of an optional information display method based on event information according to an embodiment of the present application, the process includes the following steps:
[0054] Step S202: detecting a first trigger operation performed by a target object on a program entry of a target application, wherein the target application is an application associated with a target game event, and the first trigger operation is used to trigger entry into the target application.
[0055] The information display method based on event information in this embodiment can be applied to the scene of information display in the interactive activity interface of game events. Game events refer to competitions held in games. Game events usually last for a period of time (this period of time is the game season). There can be multiple participants in the game event, each participant can be a team (i.e., a game team), and each participant can have multiple game participants (i.e., players).
[0056] The live broadcast platform of the event usually carries out some operation activities during the whole season to increase the viewing time and retention of users. In the prior art, the idea of the operation activity plan is usually a game mode of "completing tasks" - "participating in the lottery", such as Figure 3 , 4 , and the gameplay shown in 5.
[0057] The above-mentioned existing technologies are less integrated with the content of the competition, the overall gameplay mode has little relevance to the competition, the user's sense of immersion is weak, and the user cannot better understand the content of the competition, the players, and the players' clubs through the activities, and the experience is poor. Users need to switch to other interfaces in the game to learn more about the competition, the players, etc. In addition, the gameplay of the activities in the existing technology has few changes, and the content of the activities is relatively simple and boring. In a long season, it is easy to make users feel bored, resulting in a low number of subsequent retained users.
[0058] In order to at least partially solve the above problems, interactive activities corresponding to game events can be combined with event information, and information based on event information can be displayed in the display interface of the interactive activities, so that users can obtain content corresponding to the game events while participating in interactive activities, thereby improving the efficiency of obtaining event information and increasing user participation and retention rate during the event.
[0059] In this embodiment, the way to enter the interactive activity can be to enter the target application, and enter the target application by performing the first trigger operation at the program entrance of the target application. The target application here can be an application associated with the target game event, an application for the target game, or an application that can participate in interactive activities, such as an application corresponding to the event live broadcast platform. The first trigger operation can be used to trigger entry into the target application, and the first trigger operation can be an operation performed on the target application by clicking or the like. The program entrance can be an H5 (HTML5, a language description method for constructing web page content) activity entrance, or the entrance to the activity panel on the left side of the event live broadcast room. The information displayed on each interface in this embodiment can be integrated through H5 technology.
[0060] When a first trigger operation performed by the target object on the program entry of the target application is detected, the target application is triggered to start. The target object may be a user watching a live broadcast of a game event, and the identity of the target object may be determined by the currently logged-in account on the target application.
[0061] Step S204, obtaining first event information matching the target object, wherein the first event information is used to indicate a set of event tasks of the target game event and a display status of each participant icon in a set of participant icons corresponding to the participants of the target game event bound to the target object, and the target object allows the display status of each participant icon to be switched using the resource value of the virtual resources obtained by the target object participating in the event tasks of the target game event, and obtains a preset reward matching each participant icon.
[0062] After determining the identity of the target object, the first event information matching the target object can be obtained for display in the main interface of the target application. In this embodiment, the target object can select a participant of the supported game event and bind with the selected participant. Correspondingly, the first event information can be used to indicate a set of event tasks of the target game event, and the display status of each participant icon in a set of participant icons corresponding to the participant bound to the target object.
[0063] The above-mentioned group of competition tasks can be a group of tasks corresponding to the target game competition. A group of competition tasks can include multiple competition tasks. The multiple competition tasks can be different tasks or partially repeated tasks. Each competition task can correspond to a resource value of a virtual resource. By participating in the competition task, the resource value of the corresponding virtual resource can be obtained. The resource value of the virtual resource corresponding to each competition task can be the same or different, and this embodiment does not limit this. A group of competition tasks can only include tasks executed within the target application, or can include tasks executed in other applications outside the target application, and this embodiment does not limit this.
[0064] The group of participant icons corresponding to the participant bound to the target object may include multiple identical participant icons, and each participant icon may be used to represent the team icon of the participant. The display state of the participant icon may be switched, and the switching method may be realized by consuming the resource value of the virtual resource obtained by the target object. Each time the display state of a participant icon is switched, a preset reward corresponding to the corresponding participant icon may be obtained. The method of obtaining may be a random draw.
[0065] Step S206, in response to the first trigger operation detected, enter the target application and display the target main interface of the target application, wherein the target main interface includes a task display area and a group of icon display areas, the task display area is used to display a group of event tasks, and each icon display area in a group of icon display areas is used to display the participant icon corresponding to each icon display area according to the display status of the participant icon corresponding to each icon display area.
[0066] In response to the detected first trigger operation, after obtaining the first event information matching the target object, the target application may be entered, and the target main interface of the target application may be displayed according to the obtained first event information.
[0067] The target main interface may include a task display area and a group of icon display areas. The task display area may be used to display a group of event tasks. The group of icon display areas may display a group of participant icons, and each icon display area in the group of icon display areas is used to display the participant icon corresponding to each icon display area according to the display state of the participant icon corresponding to each icon display area. Figure 6 As shown, Figure 6 The experience value is the resource amount of the virtual resources in this embodiment. A group of icon display areas are located in the left half of the target main interface, and the task display area is located in the right half of the target main interface.
[0068] Through the above steps S202 to S206, a first trigger operation performed by the target object on the program entry of the target application is detected, wherein the target application is an application associated with the target game event, and the first trigger operation is used to trigger entry into the target application; first event information matching the target object is obtained, wherein the first event information is used to indicate a set of event tasks of the target game event and a display state of each participant icon in a set of participant icons corresponding to the participants of the target game event bound to the target object, and the target object allows the resource value of the virtual resources obtained by the target object participating in the event tasks of the target game event to switch the display state of each participant icon display status, and obtain the preset reward matching each participant icon; in response to the detected first trigger operation, enter the target application and display the target main interface of the target application, wherein the target main interface includes a task display area and a group of icon display areas, the task display area is used to display a group of event tasks, and each icon display area in a group of icon display areas is used to display the participant icon corresponding to each icon display area according to the display status of the participant icon corresponding to each icon display area, which solves the technical problem of low efficiency in obtaining event information when participating in event interactive activities in the information display method based on event information in the related art, and improves the efficiency of obtaining event information.
[0069] As an optional example, before displaying the target main interface of the target application, the method further includes:
[0070] S11, when the target object enters the target application for the first time during the current event cycle of the target game event, an entry animation matching the current event cycle is played, and a guide page matching the current event cycle is displayed, wherein the guide page is used to guide entry to the target main interface.
[0071] When the target object enters the target application for the first time during the current event cycle of the target game event, an entry animation matching the current event cycle is played. The entry animation (ie, screen entry dynamic effect) is used to show the start of a new season.
[0072] While playing the entrance animation, display the guide page that matches the current event cycle to guide the target object to enter the target main interface. The guide page can use the season poster element as the background. Figure 7 As shown, click Start to enter the season journey and play the entrance animation. In addition, if you return without clicking Start when entering the target application for the first time, you can still play the entrance animation and display the guide page when you enter again.
[0073] Optionally, the target main interface for displaying the target application further includes:
[0074] When the target object does not enter the target application for the first time in the current event cycle, the target main interface is directly displayed.
[0075] By adopting the above method, when the target object enters the target application for the first time in the current season cycle, the entry animation is played and the guide page is displayed, which can show the sense of ceremony of the start of the new season and improve the target object's experience. When it is not the first time to enter the target application, the entry animation is not played and the target main interface is directly displayed, which can avoid visual fatigue of the target object.
[0076] As an optional example, after displaying the target main interface of the target application, the method further includes:
[0077] S21, in response to a first selection operation performed on a first icon display area in a group of icon display areas, when the target object has been bound to the first participant of the target game event, the display state of the first target participant icon is the first display state, and the remaining amount of virtual resources of the target object is greater than or equal to the amount of resources required to switch the display state of the first target participant icon, the display state of the first target participant icon is switched from the first display state to the second display state, and the remaining amount of virtual resources of the target object is updated, wherein the first target participant icon is a first participant icon displayed in the first icon display area in a group of first participant icons corresponding to the first participant.
[0078] The display state of the participant icon displayed in the target main interface can be switched by consuming the amount of virtual resources of the target object. Specifically, when the target object has been bound to the first participant of the target game event, the display state of the first target participant icon is the first display state, and the remaining amount of virtual resources of the target object is greater than or equal to the amount of resources required to switch the display state of the first target participant icon, in response to the first selection operation performed by the target object on the first icon display area in a group of icon display areas, the display state of the first target participant icon can be switched from the first display state to the second display state, and the remaining amount of virtual resources of the target object can be updated.
[0079] The display state of the participant icon mentioned above may refer to different display brightness of the icon, the first display state may be the initial display brightness, and the second display state may be a display brightness higher than the brightness corresponding to the first display state.
[0080] Optionally, when the display state of the participant icon is switched from the first display state to the second display state for the first time, the resource amount may be half of the resource amount required for subsequent switching of the display state of the participant icon, and the resource amount required for each subsequent switching of the display state of the participant icon may be the same. In addition, when the resource amount of the target object's virtual resources is greater than or equal to half of the resource amount required for switching the display state of the first target participant icon for the first time, a prompt related to the resource amount consumed to switch the display state of the participant icon may be displayed near a group of icon display areas. For example, Figure 8 As shown, the font of "50% discount on experience points for the first time lighting up" is displayed below the icon, and the font color can be different from other font colors on the main interface, and can be yellow.
[0081] Through this embodiment, by consuming the amount of virtual resources of the target object to switch the display status of the participant icon bound to the target object, the correlation between the interactive activity and the game event can be improved, and the user's participation experience in the interactive activity can be improved.
[0082] As an optional example, the target main interface further includes a competition icon display area of the target game competition, and the competition icon display area displays a target competition icon of the target game competition; the above method also includes:
[0083] S31, detecting a drag operation performed on a target event icon from an event icon display area to a first icon display area, wherein the first selection operation is a drag operation; or
[0084] S32: Detecting a click operation or a double-click operation performed on the first icon display area, wherein the first selection operation is a click operation or a double-click operation.
[0085] When switching the display status of the participant icon displayed in the target main interface, it can be switched by performing relevant operations on the participant icon whose display status you want to switch, such as a click operation or a double-click operation, or it can be switched by performing relevant operations on the target event icon displayed in the target main interface, such as a drag operation from the event icon display area to the first icon display area.
[0086] Optionally, the target main interface further includes a match icon display area of the target game match, wherein a target match icon of the target game match is displayed in the match icon display area, and a display state of the target match icon changes with a change in the remaining amount of virtual resources of the target object; switching the display state of the first target participant icon from the first display state to the second display state includes:
[0087] Displaying a target virtual beam emitted from the target event icon to the first target participant icon in the target main interface;
[0088] As the target virtual light beam is emitted, the display state of the first target participant icon is switched from the first display state to the second display state, and the display state of the target event icon is adjusted at the same time, wherein the adjustment amount of the display state of the target event icon matches the reduction amount of the remaining resource amount of the virtual resources of the target object.
[0089] When switching the display state of the first target participant icon, a switching animation may be displayed on the target main interface, such as emitting a target virtual beam from the target event icon to the first target participant icon. With the emission of the target virtual beam, the display state of the first target participant icon may be switched from the first display state to the second display state. The display state of the first target participant icon may be immediately switched from the first display state to the second display state when the target virtual beam arrives, or may be gradually switched from the first display state to the second display state.
[0090] Taking the display state as display brightness as an example, the first target participant icon can immediately change from the brightness corresponding to the first display state to the brightness corresponding to the second display state, or gradually increase from the brightness corresponding to the first display state until the brightness becomes the brightness corresponding to the second display state.
[0091] While switching the display state of the first target participant icon from the first display state to the second display state, the display state of the target event icon can also be adjusted. Here, the adjustment amount of the display state of the target event icon can match the reduction amount of the remaining resource amount of the virtual resource of the target object, that is, the more the reduction amount of the remaining resource amount of the virtual resource of the target object is, the more the display state of the target event icon is adjusted. In addition, the display state of the target event icon can correspond to the remaining resource amount of the virtual resource of the target object.
[0092] The display state of the target event icon may be display brightness or a display effect different from brightness. The more remaining resources of the target object's virtual resources, the greater the display brightness of the target event icon.
[0093] like Fig. 9 As shown, taking the participant icon as the team icon and the amount of virtual resources as the experience value as an example, the event icon will show different brightness or different special effects according to the experience value. The way to light up the team icon is to press the event icon and slide your finger to the team icon and then release it. At this time, the event icon will emit a beam of light to the team icon to light up the team icon and consume the experience value. In addition, as the experience value decreases, the brightness of the event icon will also decrease. The way to light up the team icon can also be to consume the experience value to light up by single-clicking or double-clicking the team icon. After clicking, the event icon will also emit a beam of light to light up the team icon.
[0094] Through this embodiment, the resource amount of the target object's virtual resources is associated with the display status of the event icon and the participant icon bound to the target object, which can increase the user's enthusiasm for obtaining the resource amount of virtual resources, thereby improving the user's retention rate in subsequent events.
[0095] As an optional example, the above method further includes:
[0096] S41, in response to a first selection operation performed on the first icon display area, in the case where the target object is not bound to a participant of the target game event, jumping to a participant binding interface, wherein the participant binding interface is used to display participant information of each participant in a group of participants of the target game event, wherein the participant information of each participant is used to describe each participant;
[0097] S42, in response to a second selection operation performed on a second participant in a group of participants, obtaining target participant information of the second participant, wherein the target participant information is used to indicate a group of second participant icons corresponding to the second participant;
[0098] S43, displaying in each icon display area a second participant icon in a group of second participant icons corresponding to each icon display area.
[0099] In this embodiment, the participant bound to the target object may be a participant selected by the target object by performing a related selection operation on the target main interface. In response to the first selection operation performed on the first icon display area, if the target object is not bound to a participant of the target game event, the interface for displaying the participant binding may be jumped to.
[0100] The first selection operation may be clicking any position in the first icon display area on the target main interface, or clicking a text or icon area in the first icon display area for prompting the selection of a participant. The clicking method may be a single click, a double click, or other click operations.
[0101] The above participant binding interface can be used to display the participant information of each participant in a group of participants of the target game event. The participant information of each participant can be used to describe each participant. The target object can have a general understanding of each participant through the participant information of each participant, so that the target object can select the participant to support.
[0102] In response to a second selection operation performed on a second participant in a group of participants, target participant information of the second participant may be obtained, and a second participant icon corresponding to each icon display area in a group of second participant icons is displayed in each icon display area. The target participant information may be used to indicate a group of second participant icons corresponding to the second participant.
[0103] It should be noted that, in the case where the target object has been bound to the first participant, the target object can also choose to bind to other participants and unbind from the first participant in the above manner.
[0104] Optionally, the above-mentioned displaying the second participant icon corresponding to each icon display area from a group of second participant icons in each icon display area includes:
[0105] In a case where the remaining amount of the virtual resources of the target object is greater than or equal to the amount of resources required to switch the display state of the second target participant icon, display the second target participant icon in the first icon display area according to the second display state, and update the remaining amount of the virtual resources of the target object, wherein the second target participant icon is a second participant icon displayed in the first icon display area in a group of second participant icons;
[0106] A second participant icon in a group of second participant icons corresponding to other icon display areas in a group of icon display areas is displayed in other icon display areas in a group of icon display areas according to a first display state, wherein the other icon display areas are icon display areas in a group of icon display areas except the first icon display area.
[0107] After determining that the target object is bound to the second participant, a group of second participant icons corresponding to each icon display area may be displayed according to the remaining resource amount of the current virtual resources of the target object and the selection operation of the target object.
[0108] When the target object selects the second target participant icon and determines that the remaining amount of the target object's virtual resources is greater than or equal to the amount of resources required to switch the display state of the second target participant icon, the second target participant icon can be displayed in the first icon display area according to the second display state, and the remaining amount of the target object's virtual resources can be updated. At the same time, for other second participant icons not selected by the target object, second participant icons corresponding to other icon display areas in a group of second participant icons can be displayed in other icon display areas in a group of icon display areas according to the first display state. The other icon display areas here are icon display areas other than the first icon display area in a group of icon display areas, that is, other second participant icons.
[0109] The second target participant icon may be a second participant icon in a group of second participant icons displayed in the first icon display area. The manner of switching the display state may be similar to the description in the above embodiment, and will not be described in detail in this embodiment.
[0110] Optionally, the method of displaying a group of second participant icons corresponding to each icon display area in each icon display area further includes:
[0111] In the case where the remaining amount of the virtual resources of the target object is less than the amount of resources required to switch the display state of the second target participant icon, displaying the second participant icon corresponding to each icon display area in each icon display area according to the first display state;
[0112] A first prompt message is displayed in the target main interface, wherein the first prompt message is used to prompt that the display state switching of the second participant icon displayed in the first icon display area fails due to the remaining resource amount of the virtual resources of the target object.
[0113] When the target object selects the second target participant icon, but the remaining amount of the target object's virtual resources is less than the amount of resources required to switch the display state of the second target participant icon, the second participant icon corresponding to each icon display area can be displayed in each icon display area according to the first display state. At the same time, the first prompt information can also be displayed in the target main interface to prompt that the display state switching of the second participant icon displayed in the first icon display area failed due to the remaining amount of the target object's virtual resources.
[0114] Through this embodiment, the target main interface is triggered to enter the participant binding interface so that the user can understand and select the bound participants, which can improve the efficiency of binding participants while ensuring the simplicity of the target main interface.
[0115] As an optional example, after the display state of the first target participant icon is switched from the first display state to the second display state, the method further includes:
[0116] S51, in response to a first extraction operation performed on the target main interface, displaying reward information of a first target reward through the target main interface, wherein the first extraction operation is used to trigger extraction of a preset reward matching the first target participant icon, and the first target reward is a reward extracted for the target object from a first preset reward set matching the first target participant icon;
[0117] S52, when the display status of a group of first participant icons has been switched to the second display status, in response to the second extraction operation performed on the target main interface, the reward information of the second target reward is displayed through the target main interface, wherein the second extraction operation is used to trigger the extraction of a preset reward matching a group of first participant icons, and the second target reward is a reward extracted for the target object from a second preset reward set matching a group of first participant icons, and the first preset reward set and the second preset reward set are different reward sets.
[0118] After the display state of the first target participant icon is switched from the first display state to the second display state, you can participate in the lottery. By performing the first extraction operation on the target main interface, you can trigger the extraction of a preset reward matching the first target participant icon. The first extraction operation can be to click the relevant lottery icon on the target main interface after the display state of the first target participant icon is switched.
[0119] In response to the first extraction operation performed on the target main interface, the reward information of the first target reward can be displayed through the target main interface. The first target reward can be a reward extracted for the target object from the first preset reward set that matches the first target participant icon. The first preset reward set may include virtual prop rewards and physical rewards. The virtual prop rewards may include rewards used when watching live events and rewards that the target object can use in the target game. The physical rewards may include cards, badges, etc. related to the participant bound to the target object. When extracting the first target reward, the first target reward can be determined according to the preset reward probability.
[0120] When the display state of a group of first participant icons has been switched to the second display state, you can also participate in a lottery. By performing a second extraction operation on the target main interface, you can trigger the extraction of a preset reward that matches a group of first participant icons. The second extraction operation can be a click operation similar to the first extraction operation.
[0121] In response to the second extraction operation performed on the target main interface, reward information of the second target reward can be displayed through the target main interface. Here, the second target reward is a reward extracted for the target object from a second preset reward set that matches a set of first participant icons. The first preset reward set can be a reward set different from the second preset reward set, such as the first preset reward set can be a common reward pool, and the rewards in the reward pool are rewards with smaller functions and actual values, and the second reward set can be a high-level reward pool, and the rewards in the reward pool are rewards with larger functions and actual values.
[0122] It should be noted that the reward information of the first target reward or the second target reward displayed on the target main interface may be a display interface that pops up on the target main interface to display the information of the first target reward or the second target reward icon. Fig.10 As shown, the display interface displays the first target reward or the second target reward drawn.
[0123] In addition, a preset reward set icon can also be displayed in the target main interface. By clicking the preset reward set icon, a reward preview interface can be popped up in the target main interface. In the reward preview interface, the rewards included in the first preset reward set and the second preset reward set can be displayed in the form of icons. Fig.11 As shown, by triggering each reward icon, descriptive information about the effect of the reward corresponding to the reward icon can be displayed.
[0124] When the target object does not switch the participant icon in any of the icon display areas in the set of icon display areas, the amount of consumable virtual resources can be displayed in the set of icon display areas on the target main interface to switch the display status of the participant icon. For example, the amount of virtual resources is the experience value, and the participant icon is the team icon. Figure 8 As shown, right below a group of icon display areas, a font prompt of "consume 100 experience points to light up the team icon and get rewards" can be displayed.
[0125] By adopting the above method, the user's enthusiasm for participating in interactive activities of the target game event can be increased, thereby improving the user retention rate in the later stage of the season.
[0126] As an optional example, after displaying the target main interface of the target application, the method further includes:
[0127] S61, in response to a second trigger operation performed on a resource ranking icon in the target main interface, entering a resource ranking interface, wherein the resource ranking icon is used to trigger display of the resource ranking interface, and the resource ranking interface is used to display a ranking list obtained by sorting the use objects of the target application based on the cumulative amount of virtual resources owned in a task cycle;
[0128] S62, displaying a target ranking list through a resource ranking interface, wherein the target ranking list includes object information of M usage objects whose cumulative amount of virtual resources owned in the current task cycle is in the first M positions in the usage object set of the target application, where M is a positive integer greater than or equal to 1.
[0129] In order to improve the enthusiasm of the target objects in the target game events, each object may be ranked according to the amount of virtual resources it owns. The ranking method may be to sort the cumulative amount of virtual resources owned by all objects that have entered the target application in the entire season or a task cycle.
[0130] Correspondingly, a resource ranking icon may be displayed in the target main interface to trigger the display of the resource ranking interface. In response to the second trigger operation performed on the resource ranking icon in the target main interface, the resource ranking interface may be entered. Here. The resource ranking interface may be used to display a ranking list obtained by sorting the user objects of the target application based on the cumulative amount of virtual resources owned within a task cycle. When the ranking list is displayed in the resource ranking interface, a ranking reward animation video may be played.
[0131] The target ranking list displayed in the resource ranking interface may only include object information of the M usage objects whose cumulative amount of virtual resources owned in the current task cycle is in the top M positions in the usage object set of the target application, where M is a positive integer greater than or equal to 1.
[0132] For example, taking the amount of virtual resources as the experience value and a task cycle as one week, Fig.12 As shown, the resource ranking interface can display a ranking list ranked according to each user's experience value. If the user has bound a participant, the name of the main team (i.e., the participant) bound by the user can be displayed in the ranking list. If the user has not bound a participant, the name of the main team will not be displayed in the ranking list. In addition, regardless of whether the target object is on the list, the relevant information of the target object can be displayed in the resource ranking interface. If the target object is not on the list, "Not on the list" is displayed at the corresponding ranking, and the current accumulated experience value and the prompt "X value is still missing from the list" are displayed at the experience value. If the target object is on the list, the rank of the target object is displayed according to the actual rank, and the current accumulated experience value and the prompt "X value is still missing from the top 1" are displayed at the experience value. If the target object is on the list and is the first, the actual rank and the current accumulated experience value are directly displayed.
[0133] Through this embodiment, whether the target object is included in the target ranking list, as well as the target object's ranking in the ranking list and the gap with the previous one are displayed in the target ranking list, which can improve the richness of the information displayed in the resource ranking interface, increase the enthusiasm of the target object to participate in the event tasks, and thus improve the retention rate of users in the later stage of the season.
[0134] As an optional example, after displaying the target ranking list through the resource ranking interface, the method further includes:
[0135] S71, when the target object enters the top N positions in the target ranking list, in response to the third trigger operation performed on the target reward icon in the resource ranking interface, the reward information of the third target reward is displayed in the resource ranking interface, wherein the target reward icon is used to button the reward issued to the top N users in the target ranking list, and the third target reward is a certificate for entering the target game competition venue in the target game event, and N is a positive integer less than M.
[0136] When the target object enters the top N of the target ranking list, the third target reward may be issued to the target object. The target reward icon may be an icon corresponding to the third target reward, may be displayed when the target object enters the top N of the target ranking list, or may be displayed in the resource ranking interface all the time.
[0137] When the target object enters the top N of the target ranking list, in response to the third trigger operation performed on the target reward icon in the resource ranking interface, the reward information of the third target reward can be displayed in the resource ranking interface. The third trigger operation here can be an operation such as clicking. The third target reward is a voucher (such as a ticket) for entering the target game competition venue in the target game event, and the corresponding target reward icon can be an icon corresponding to the voucher (such as Fig.11 ticket icon shown).
[0138] Through this embodiment, the target reward icon is displayed in the resource ranking interface, and the display of the reward information of the third target reward is triggered by the triggering operation of the target reward icon, which can improve the convenience of users in obtaining reward information.
[0139] As an optional example, after displaying the target main interface of the target application, the method further includes:
[0140] S81, in response to the fourth trigger operation performed on the reward record icon in the target main interface, enter the record display interface, and display a group of reward records corresponding to the target object through the record display interface, wherein the reward record icon is used to trigger the display of the record display interface, and each reward record in a group of reward records is used to record a historical reward obtained by the target object.
[0141] For the rewards obtained by the target object, a set of reward records corresponding to the target object can be displayed on a record display interface different from the target main interface. A reward record icon can be displayed in the target main interface, and the record display interface can be triggered by performing the fourth trigger operation on the reward record icon in the target main interface.
[0142] In response to the fourth trigger operation performed on the reward record icon in the target main interface, the record display interface can be entered, and a group of reward records corresponding to the target object can be displayed through the record display interface. Here, each reward record in the group of reward records can be used to record a historical reward obtained by the target object, and each reward record can be an entry in the record display interface.
[0143] like Fig.13 As shown, each reward record may record the name of the reward, the reward redemption time, and the reward collection status.
[0144] Optionally, after displaying a group of reward records corresponding to the target object through the record display interface, the method further includes:
[0145] In a case where a set of reward records includes a target reward record for recording a target physical item acquired by a target object, in response to a fifth trigger operation performed on an address input button in the target reward record, an address input box is displayed in the target reward record, wherein the address input box is used to input a collection address of the target physical item;
[0146] Get the target receiving address of the target physical item entered in the address input box, and display the target receiving address in the target reward record.
[0147] Considering that the physical props need to be delivered to the target object offline, in this embodiment, the address where the target object collects the physical props can be displayed when the reward corresponding to the physical props in a group of reward records is collected, and the address is editable. That is, in the case where a group of reward records contains a target reward record corresponding to the target physical props obtained by the target object, in response to the fifth trigger operation performed on the address input button in the target reward record, an address input box can be displayed in the target reward record for the target object to enter the collection address of the target physical props. At the same time, based on the target collection address of the target physical props entered in the address input box, the target collection address can be displayed in the target reward record.
[0148] It should be noted that the aforementioned third target reward can also be used as a physical prop and displayed as a physical prop in a set of reward records, which can support the target object to fill in and edit the address for receiving the third target reward.
[0149] For example, Fig.13 As shown, for rewards with unfilled addresses, you can fill in the address in the corresponding reward record by clicking "Fill in". For rewards with filled addresses, you can modify or delete the address in the corresponding reward record by clicking "Edit".
[0150] Through this embodiment, while displaying the reward record of the target object in the record display interface, it supports the target object to fill in and modify the reward collection address in the record display interface, which can reduce the user's frequency of switching interfaces and improve the efficiency of address filling.
[0151] As an optional example, after displaying the target main interface of the target application, the method further includes:
[0152] S91, in response to a third selection operation performed on a target event task in a group of event tasks displayed in the task display area, if the target event task is an event task belonging to a target application, jumping to a task execution interface matching the target event task;
[0153] S92, when the target event task is an event task of an associated application of the target application, and the associated application has been installed on the terminal device corresponding to the target object, jump to the associated application and display a task execution interface matching the target event task in the associated application.
[0154] In this embodiment, the target object obtains the corresponding amount of virtual resources by participating in the event task. Figure 6 As shown, you can participate in the event task by clicking the "Go" button corresponding to each event task. In response to the third selection operation performed on the target event task in the set of event tasks displayed in the task display area, you can jump to the task execution interface matched with the target event task to execute the target event task.
[0155] It should be noted that a group of competition tasks in this embodiment may be competition tasks configured separately for multiple platforms, and the multiple platforms may include a platform corresponding to the target game and other platforms on which the target game competition can be watched.
[0156] If the target event task is a task belonging to the target application, you can directly jump to the task execution interface that matches the target event task. If the target event task is a task belonging to an associated application of the target application, you need to jump to the associated application first, and then enter the task execution interface that matches the target event task in the associated application.
[0157] Therefore, when the target event task is an event task of an associated application of the target application and the associated application has been installed on the terminal device corresponding to the target object, you can jump to the associated application and display the task execution interface matching the target event task in the associated application.
[0158] Optionally, when the first event task is an event task of an associated application of the target application and the associated application is not installed on the terminal device corresponding to the target object, a second prompt message can be displayed through the target main interface to prompt the target object to install the associated application before participating in the target event task.
[0159] For example, Fig.14As shown, APP (Application) 1 is the target application, and APP2, APP3, APP4, etc. are associated applications of the target application. For the event tasks completed in APP1, it can be judged whether the target object has completed the event task, while the tasks of other APPs are only supported by display jump in APP1. Therefore, in the case of triggering Task 2 of APP2, it can be determined whether APP2 is installed on the terminal device first. When APP2 is installed, font prompts such as "You are about to leave APP1 and go to APP2. Are you sure to go" are displayed on the interface. When APP2 is not installed, font prompts such as "You have not installed APP2, please install it and try again" are displayed on the interface.
[0160] Through this embodiment, the game task selected by the target object can be a game task corresponding to one of the multiple application programs, which can improve the diversity of the game tasks.
[0161] As an optional example, after displaying the target main interface of the target application, the method further includes:
[0162] S101, in response to the sixth trigger operation performed on the target collection button in the task display area, the resource amount of virtual resources of the target object displayed in the target main interface is updated using the resource amount of virtual resources corresponding to the to-be-collected event tasks in a group of event tasks, wherein the to-be-collected event tasks are event tasks that have been completed and the corresponding virtual resources have not been collected.
[0163] For the tasks of the events you have participated in, you can Figure 6 The "Receive" button in the entry where the event task is shown is used to receive the amount of virtual resources for the event task. The amount of virtual resources can also be received through the "One-click Receive" button in the area where a group of event tasks are located.
[0164] In this embodiment, in response to the sixth trigger operation performed on the target collection button in the task display area, the resource amount of the virtual resources of the target object displayed in the target main interface can be updated using the resource amount of the virtual resources corresponding to the uncollected event tasks in a group of event tasks. The uncollected event tasks here are event tasks that have been completed and the corresponding virtual resources have not been collected, which can be multiple event tasks. The resource amount of the virtual resources of the target object displayed in the target main interface can be the accumulated resource amount of the aforementioned virtual resources, or the remaining resource amount of the aforementioned virtual resources.
[0165] It should be noted that when there is no event task to be collected, the sixth trigger operation cannot be performed. The target collection button can be the aforementioned "one-click collection" button. The sixth trigger operation can be an operation such as clicking the "one-click collection" button.
[0166] Optionally, the amount of virtual resources that can be claimed within a task cycle may have an upper limit, that is, when the amount of virtual resources of the target object displayed in the updated target main interface reaches a certain threshold, the amount of virtual resources obtained by participating in the event task will not be updated to the amount of virtual resources of the target object displayed in the target main interface.
[0167] In addition, a "question mark" icon can be displayed in the target main interface, such as Fig.15 As shown, through the triggering operation of the "question mark" icon by the target object, the rules of the interactive activities for the target game event in this embodiment can be popped up in the target main interface, and the rule title and content support configuration. The "share" icon can also be displayed in the target main interface, such as Fig.16 As shown, by triggering the "Share" icon by the target object, a season poster corresponding to a group of participant icons on the current target interface can be displayed in the target main interface, and can support saving and sharing to other applications on the terminal device.
[0168] Through this embodiment, virtual resources can be collected for multiple event tasks that have been completed but for which corresponding virtual resources have not been collected, through the target collection button, so that the efficiency of collecting virtual resources can be improved.
[0169] As an optional example, after displaying the target main interface of the target application, the method further includes:
[0170] S111, obtaining second event information matching the target object, wherein the second event information is used to indicate an updated set of event tasks, and the set of event tasks allows adjustment within different task cycles of the target game event;
[0171] S112, displaying an updated set of competition tasks in a task display area of the target main interface.
[0172] In this embodiment, the set of game tasks displayed in the target main interface in each task cycle can be different, that is, a set of game tasks can be adjusted in different task cycles of the target game event. Game tasks of different applications can be configured separately for each application in each task cycle.
[0173] Before each task cycle begins, second event information matching the target object may be obtained, and an updated set of event tasks indicated by the second event information may be displayed in the task display area of the target main interface.
[0174] Through this embodiment, a group of game tasks can be updated in each task cycle, which can increase the richness of game tasks and enhance the user's experience of game tasks.
[0175] The information display method based on the event information in the embodiment of the present application is explained below in conjunction with an optional example. In this optional example, the target object is a player, and the resource value of the virtual resource is an experience value.
[0176] This optional example provides an interactive gameplay based on the event content. By integrating the event theme, participating club information, event tasks, and full-platform reward content, a complete event season theme gameplay is formed, which enhances players' understanding of the event content and improves players' sense of participation and retention during the event.
[0177] like Fig.17 As shown, the process of the information display method based on event information in this optional example may include the following steps:
[0178] Step 1: When the player's touch operation is detected at the game entrance (H5 activity entrance or the activity panel on the right side of the live broadcast room), the database is used to determine whether it is the first entry based on the player's account information. If it is the first entry, the first entry guidance animation is displayed. After the animation is played, the homepage of the season journey (i.e., the main interface) is entered. If it is not the first entry, the homepage of the season journey is directly entered. The main interface includes the light-up area, the completed task area, and the task ranking area.
[0179] Step 2, click the team icon to determine the player's current experience value. If it meets the lighting conditions, the lighting effect will be played on the client, and the team logo (logotype, logo, i.e. icon) will be set to the lit state. At the same time, the reward collection logic will be triggered to determine the player's reward (big prize, small prize, or physical reward) based on probability.
[0180] Step 3: When the player clicks the experience ranking button, the experience ranking interface is entered. The top 100 players are read from the database and displayed. At the same time, the dynamic effect video (i.e., the dynamic effect display of the ticket icon) is played in the ranking reward. After the player clicks the ticket icon, the address filling and physical lottery process are entered.
[0181] Step 4, detect that the player clicks the winning record button and enters the winning record page, and checks the player's winning information in the database according to the player's user id (identity document). If the winning information exists, the winning information is displayed; if not, an empty state is prompted.
[0182] Step 5: The player enters the task panel, displays the task information according to the management segment configuration, and analyzes the player's completion status from the player behavior log table. When it is detected that the player clicks the receive button, the corresponding experience value is increased for the player according to the experience value corresponding to the task ID.
[0183] Through this optional example, the entire front-end solution is completed through H5 technology, which can quickly cover the live broadcast platform of the event and can be dynamically updated, greatly improving operational efficiency. At the same time, combined with the event theme vision, it supports the configuration of a season journey gameplay package dedicated to the event theme, allowing players to immerse themselves in the changes of the season and bring a better event participation experience. By combining the event club logo, event club story, player information and other content with the lottery gameplay, players can understand the story and content of the event while getting rewards and happily participating, thereby improving the player's sense of participation and retention during the event.
[0184] It should be noted that, for the aforementioned method embodiments, for the sake of simplicity, they are all expressed as a series of action combinations, but those skilled in the art should be aware that the present application is not limited by the described order of actions, because according to the present application, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also be aware that the embodiments described in the specification are all preferred embodiments, and the actions and modules involved are not necessarily required by the present application.
[0185] According to another aspect of the embodiment of the present application, there is also provided Fig.18 An information display device based on event information is shown, the device comprising:
[0186] A first detection unit 1802, configured to detect a first trigger operation performed by a target object on a program entry of a target application, wherein the target application is an application associated with a target game event, and the first trigger operation is used to trigger entry into the target application;
[0187] The first acquisition unit 1804 is used to acquire first event information matching the target object, wherein the first event information is used to indicate a set of event tasks of the target game event and a display state of each participant icon in a set of participant icons corresponding to the participants of the target game event bound to the target object, the target object allows the display state of each participant icon to be switched using the resource value of the virtual resources obtained by the target object participating in the event tasks of the target game event, and acquires a preset reward matching each participant icon;
[0188] The first execution unit 1806 is used to enter the target application in response to the detected first trigger operation, and display the target main interface of the target application, wherein the target main interface includes a task display area and a group of icon display areas, the task display area is used to display a group of event tasks, and each icon display area in the group of icon display areas is used to display the participant icon corresponding to each icon display area according to the display status of the participant icon corresponding to each icon display area.
[0189] Optionally, the above device further includes:
[0190] A switching unit is used to, after displaying the target main interface of the target application, in response to a first selection operation performed on a first icon display area in a group of icon display areas, switch the display state of the first target participant icon from the first display state to the second display state, and update the remaining resource amount of the virtual resources of the target object, when the target object has been bound to the first participant of the target game event, the display state of the first target participant icon is the first display state, and the remaining resource amount of the virtual resources of the target object is greater than or equal to the resource amount required to switch the display state of the first target participant icon, wherein the first target participant icon is a first participant icon displayed in the first icon display area in a group of first participant icons corresponding to the first participant.
[0191] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0192] Optionally, the target main interface further includes a competition icon display area of the target game competition, and the competition icon display area displays a target competition icon of the target game competition; the above device also includes:
[0193] A second detection unit is used to detect a drag operation performed on the target event icon from the event icon display area to the first icon display area, wherein the first selection operation is a drag operation; or
[0194] The third detection unit is used to detect a click operation or a double-click operation performed on the first icon display area, wherein the first selection operation is a click operation or a double-click operation.
[0195] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0196] Optionally, the target main interface further includes a match icon display area of the target game match, wherein a target match icon of the target game match is displayed in the match icon display area, and a display state of the target match icon changes with a change in the remaining amount of virtual resources of the target object; the switching unit includes:
[0197] A transmitting module, used for displaying a target virtual light beam emitted from the target event icon to the first target participant icon in the target main interface;
[0198] A switching module is used to switch the display state of the first target participant icon from a first display state to a second display state as the target virtual light beam is emitted, and to adjust the display state of the target event icon at the same time, wherein the adjustment amount of the display state of the target event icon matches the reduction amount of the remaining resource amount of the virtual resources of the target object.
[0199] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0200] Optionally, the above device further includes:
[0201] A first display unit is used to display reward information of a first target reward through the target main interface in response to a first extraction operation performed on the target main interface after switching the display state of the first target participant icon from the first display state to the second display state, wherein the first extraction operation is used to trigger the extraction of a preset reward matching the first target participant icon, and the first target reward is a reward extracted for the target object from a first preset reward set matching the first target participant icon;
[0202] A second display unit is used to display reward information of a second target reward through the target main interface in response to a second extraction operation performed on the target main interface when the display states of a group of first participant icons have all switched to a second display state, wherein the second extraction operation is used to trigger the extraction of a preset reward that matches a group of first participant icons, and the second target reward is a reward extracted for the target object from a second preset reward set that matches a group of first participant icons, and the first preset reward set and the second preset reward set are different reward sets.
[0203] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0204] Optionally, the above device also includes:
[0205] A first jump unit is used for jumping to a participant binding interface in response to a first selection operation performed on the first icon display area, if the target object is not bound to a participant of the target game event, wherein the participant binding interface is used to display the participant information of each participant in a group of participants of the target game event, wherein the participant information of each participant is used to describe each participant;
[0206] A second acquisition unit, configured to acquire target participant information of a second participant in response to a second selection operation performed on a second participant in a group of participants, wherein the target participant information is used to indicate a group of second participant icons corresponding to the second participant;
[0207] The third display unit is used to display the second participant icon corresponding to each icon display area in a group of second participant icons in each icon display area.
[0208] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0209] Optionally, the third display unit includes:
[0210] A first display module is used to display the second target participant icon in the first icon display area according to the second display state, and update the remaining resource amount of the virtual resource of the target object when the remaining resource amount of the virtual resource of the target object is greater than or equal to the resource amount required to switch the display state of the second target participant icon, wherein the second target participant icon is a second participant icon displayed in the first icon display area in a group of second participant icons;
[0211] The second display module is used to display the second participant icons in a group of second participant icons corresponding to other icon display areas in other icon display areas in a group of icon display areas according to the first display state, wherein the other icon display areas are icon display areas in a group of icon display areas except the first icon display area.
[0212] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0213] Optionally, the third display unit includes:
[0214] A third display module is used to display the second participant icon corresponding to each icon display area in each icon display area according to the first display state when the remaining resource amount of the virtual resource of the target object is less than the resource amount required to switch the display state of the second target participant icon;
[0215] The fourth display module is used to display the first prompt information in the target main interface, wherein the first prompt information is used to prompt that the display state switching of the second participant icon displayed in the first icon display area fails due to the remaining resource amount of the virtual resources of the target object.
[0216] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0217] Optionally, the above device further includes:
[0218] an entry unit, configured to enter a resource ranking interface in response to a second trigger operation performed on a resource ranking icon in the target main interface after displaying the target main interface of the target application, wherein the resource ranking icon is used to trigger the display of the resource ranking interface, and the resource ranking interface is used to display a ranking list obtained by sorting the user objects of the target application based on the cumulative amount of virtual resources owned in a task cycle;
[0219] The fourth display unit is used to display the target ranking list through the resource ranking interface, wherein the target ranking list includes the object information of the M usage objects whose cumulative resource amount of virtual resources owned is in the first M positions in the usage object set of the target application during the current task cycle, where M is a positive integer greater than or equal to 1.
[0220] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0221] Optionally, the above device further includes:
[0222] A display unit is used to display reward information of a third target reward in the resource ranking interface in response to a third trigger operation performed on a target reward icon in the resource ranking interface after the target ranking list is displayed through the resource ranking interface and when the target object enters the top N positions of the target ranking list, wherein the target reward icon is used to press the button to issue rewards to the top N users of the target ranking list, and the third target reward is a certificate for entering a venue for a target game competition in a target game event, and N is a positive integer less than M.
[0223] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0224] Optionally, the above device further includes:
[0225] The second execution unit is used to enter the record display interface in response to the fourth trigger operation performed on the reward record icon in the target main interface after displaying the target main interface of the target application, and display a group of reward records corresponding to the target object through the record display interface, wherein the reward record icon is used to trigger the display of the record display interface, and each reward record in a group of reward records is used to record a historical reward obtained by the target object.
[0226] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0227] Optionally, the above device further includes:
[0228] a fifth display unit, configured to display an address input box in the target reward record in response to a fifth trigger operation performed on an address input button in the target reward record, after displaying a group of reward records corresponding to the target object through the record display interface, in a case where the group of reward records includes a target reward record corresponding to the target physical item acquired by the target object, wherein the address input box is used to input a collection address of the target physical item;
[0229] The third execution unit is used to obtain the target receiving address of the target physical item input through the address input box, and display the target receiving address in the target reward record.
[0230] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0231] Optionally, the above device further includes:
[0232] A second jump unit is used for, after displaying the target main interface of the target application, in response to a third selection operation performed on a target event task in a group of event tasks displayed in the task display area, jumping to a task execution interface matching the target event task if the target event task is an event task belonging to the target application;
[0233] The third jump unit is used to jump to the associated application and display a task execution interface matching the target event task in the associated application when the target event task is an event task of an associated application of the target application and the associated application has been installed on the terminal device corresponding to the target object.
[0234] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0235] Optionally, the above device further includes:
[0236] An updating unit is used to update the resource quantity of virtual resources of the target object displayed in the target main interface in response to a sixth trigger operation performed on a target collection button in a task display area after displaying the target main interface of the target application, using the resource quantity of virtual resources corresponding to the to-be-collected event tasks in a group of event tasks, wherein the to-be-collected event tasks are event tasks that have been completed and whose corresponding virtual resources have not been collected.
[0237] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0238] Optionally, the above device further includes:
[0239] A third acquisition unit is used to acquire second event information matching the target object after displaying the target main interface of the target application, wherein the second event information is used to indicate an updated set of event tasks, and the set of event tasks allows adjustment within different task cycles of the target game event;
[0240] The sixth display unit is used to display an updated set of competition tasks through the task display area of the target main interface.
[0241] Optional examples of this embodiment can refer to the examples shown in the above-mentioned information display method based on event information, which will not be described in detail in this embodiment.
[0242] Optionally, the above device further includes:
[0243] The fourth execution unit is used to play an entry animation matching the current event cycle and display a guide page matching the current event cycle after displaying the target main interface of the target application, when the target object enters the target application for the first time during the current event cycle of the target game event, wherein the guide page is used to guide entry to the target main interface.
[0244] By applying the above device to the target main interface of the target application, the event information matching the target object is displayed, a group of event tasks of the target game event is displayed through the task display area on the target main interface, and the display status of a group of participant icons of the target game event bound to the target object is displayed through a group of icon display areas on the target main interface. By displaying event information fully combined with the target game event on the target main interface, more event information can be obtained without switching to other interfaces during the event interactive activities, thereby achieving the technical effect of improving the efficiency of obtaining event information.
[0245] It should be noted that the embodiment of the information display device based on the event information here can refer to the embodiment of the information display method based on the event information mentioned above, which will not be described in detail here.
[0246] According to another aspect of the embodiment of the present application, an electronic device for implementing the above-mentioned information display method based on event information is also provided. The electronic device may be Fig.19 The terminal device shown in FIG. This embodiment is described by taking the electronic device as a background device as an example. Fig.19 As shown, the electronic device includes a memory 1902 and a processor 1904. The memory 1902 stores a computer program, and the processor 1904 is configured to execute the steps in any of the above method embodiments through the computer program.
[0247] Optionally, in this embodiment, the electronic device may be located in at least one network device among a plurality of network devices of a computer network.
[0248] Optionally, in this embodiment, the processor may be configured to perform the following steps through a computer program:
[0249] S1, detecting a first trigger operation performed by a target object on a program entry of a target application, wherein the target application is an application associated with a target game event, and the first trigger operation is used to trigger entry into the target application;
[0250] S2, obtaining first event information matching the target object, wherein the first event information is used to indicate a set of event tasks of the target game event and a display state of each participant icon in a set of participant icons corresponding to the participants of the target game event bound to the target object, the target object allows the display state of each participant icon to be switched using the resource value of the virtual resources obtained by the target object participating in the event tasks of the target game event, and obtains a preset reward matching each participant icon;
[0251] S3, in response to the first trigger operation detected, enters the target application and displays the target main interface of the target application, wherein the target main interface includes a task display area and a group of icon display areas, the task display area is used to display a group of event tasks, and each icon display area in the group of icon display areas is used to display the participant icon corresponding to each icon display area according to the display status of the participant icon corresponding to each icon display area.
[0252] Alternatively, a person skilled in the art may understand that: Fig.19 The structure shown is for illustration only, and the electronic device may also be a target terminal such as a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a PDA, and a mobile Internet device (MID), a PAD, etc. Fig.19 The electronic device and the electronic equipment described above are not limited in structure. Fig.19 More or fewer components (such as network interfaces, etc.) as shown in, or with Fig.19 Different configurations are shown.
[0253] Among them, the memory 1902 can be used to store software programs and modules, such as the program instructions / modules corresponding to the information display method and device based on event information in the embodiment of the present application. The processor 1904 executes various functional applications and data processing by running the software programs and modules stored in the memory 1902, that is, to realize the above-mentioned information display method based on event information. The memory 1902 may include a high-speed random access memory, and may also include a non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, the memory 1902 may further include a memory remotely located relative to the processor 1904, and these remote memories may be connected to the terminal via a network. Examples of the above-mentioned networks include, but are not limited to, the Internet, corporate intranets, local area networks, mobile communication networks, and combinations thereof. Among them, the memory 1902 may be specifically, but not limited to, used to store splash screen pages, startup pages of the first application, and description information of the free installation program. As an example, if Fig.19 As shown, the memory 1902 may include, but is not limited to, the first detection unit 1802, the first acquisition unit 1804, and the first execution unit 1806 in the information display device based on event information. In addition, other module units in the information display device based on event information may also be included but are not limited to, which will not be repeated in this example.
[0254] Optionally, the transmission device 1906 is used to receive or send data via a network. Specific examples of the above-mentioned network may include a wired network and a wireless network. In one example, the transmission device 1906 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers via a network cable so as to communicate with the Internet or a local area network. In one example, the transmission device 1906 is a radio frequency (RF) module, which is used to communicate with the Internet wirelessly.
[0255] In addition, the electronic device further includes: a display 1908 for displaying the direction prompt information of the target sound; and a connection bus 1910 for connecting various module components in the electronic device.
[0256] In other embodiments, the target terminal or server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the multiple nodes in the form of network communication. Among them, a peer-to-peer network may be formed between the nodes, and any form of computing device, such as a server, terminal or other electronic device, may become a node in the blockchain system by joining the peer-to-peer network.
[0257] According to another aspect of the present application, a computer program product or computer program is provided, the computer program product or computer program includes computer instructions, the computer instructions are stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device performs the information display method based on the event information provided in various optional implementations of the above-mentioned server verification processing and other aspects, wherein the computer program is configured to execute the steps of any of the above-mentioned method embodiments when running.
[0258] Optionally, in this embodiment, the computer-readable storage medium may be configured to store a computer program for performing the following steps:
[0259] S1, detecting a first trigger operation performed by a target object on a program entry of a target application, wherein the target application is an application associated with a target game event, and the first trigger operation is used to trigger entry into the target application;
[0260] S2, obtaining first event information matching the target object, wherein the first event information is used to indicate a set of event tasks of the target game event and a display state of each participant icon in a set of participant icons corresponding to the participants of the target game event bound to the target object, the target object allows the display state of each participant icon to be switched using the resource value of the virtual resources obtained by the target object participating in the event tasks of the target game event, and obtains a preset reward matching each participant icon;
[0261] S3, in response to the first trigger operation detected, enters the target application and displays the target main interface of the target application, wherein the target main interface includes a task display area and a group of icon display areas, the task display area is used to display a group of event tasks, and each icon display area in the group of icon display areas is used to display the participant icon corresponding to each icon display area according to the display status of the participant icon corresponding to each icon display area.
[0262] Optionally, in this embodiment, a person of ordinary skill in the art may understand that all or part of the steps in the various methods of the above embodiments may be completed by instructing the hardware related to the target terminal through a program, and the program may be stored in a computer-readable storage medium, and the storage medium may include: a flash drive, a read-only memory (ROM), a random access memory (RAM), a disk or an optical disk, etc.
[0263] The serial numbers of the above-mentioned embodiments of the present application are for description only and do not represent the advantages or disadvantages of the embodiments.
[0264] If the integrated units in the above embodiments are implemented in the form of software functional units and sold or used as independent products, they can be stored in the above computer-readable storage medium. Based on this understanding, the technical solution of the present application, or the part that contributes to the prior art, or all or part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling one or more computer devices (which can be personal computers, servers or network devices, etc.) to execute all or part of the steps of the methods of each embodiment of the present application.
[0265] In the above embodiments of the present application, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, please refer to the relevant description of other embodiments.
[0266] In the several embodiments provided in the present application, it should be understood that the disclosed client can be implemented in other ways. Among them, the device embodiments described above are only schematic, for example, the division of units is only a logical function division, and there may be other division methods in actual implementation, for example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.
[0267] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0268] In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.
[0269] The above are only preferred implementations of the present application. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principles of the present application. These improvements and modifications should also be regarded as the scope of protection of the present application.
Claims
1. A method for displaying information based on event information, characterized in that: include: Detecting a first trigger operation performed by a target object on a program entry of a target application, wherein the target application is an application associated with a target game event, and the first trigger operation is used to trigger entry into the target application; Acquire first event information matching the target object, wherein the first event information is used to indicate a set of event tasks of the target game event and a display state of each participant icon in a set of participant icons corresponding to the participants of the target game event bound to the target object, the target object allows the display state of each participant icon to be switched using the resource value of the virtual resources obtained by the target object participating in the event tasks of the target game event, and acquires a preset reward matching each participant icon; In response to detecting the first trigger operation, enter the target application and display the target main interface of the target application, wherein the target main interface includes a task display area and a group of icon display areas, the task display area is used to display the group of event tasks, and each icon display area in the group of icon display areas is used to display the participant icon corresponding to each icon display area according to the display status of the participant icon corresponding to each icon display area.
2. The method according to claim 1, characterized in that After displaying the target main interface of the target application, the method further includes: In response to a first selection operation performed on a first icon display area in the group of icon display areas, when the target object has been bound to the first participant of the target game event, the display state of the first target participant icon is the first display state, and the remaining amount of virtual resources of the target object is greater than or equal to the amount of resources required to switch the display state of the first target participant icon, the display state of the first target participant icon is switched from the first display state to the second display state, and the remaining amount of virtual resources of the target object is updated, wherein the first target participant icon is a first participant icon displayed in the first icon display area in a group of first participant icons corresponding to the first participant.
3. The method according to claim 2, characterized in that The target main interface also includes a competition icon display area of the target game competition, and the competition icon display area displays a target competition icon of the target game competition; the method further includes: detecting a dragging operation performed on the target event icon from the event icon display area to the first icon display area, wherein the first selection operation is the dragging operation; or A click operation or a double-click operation performed on the first icon display area is detected, wherein the first selection operation is the click operation or the double-click operation.
4. The method according to claim 2, characterized in that: The target main interface also includes a competition icon display area of the target game competition, wherein the competition icon display area displays a target competition icon of the target game competition, and the display state of the target competition icon changes with the change of the remaining resource amount of the virtual resource of the target object; The switching the display state of the first target participant icon from the first display state to the second display state includes: Displaying a target virtual light beam emitted from the target event icon to the first target participant icon in the target main interface; As the target virtual light beam is emitted, the display state of the first target participant icon is switched from the first display state to the second display state, and the display state of the target event icon is adjusted at the same time, wherein the adjustment amount of the display state of the target event icon matches the reduction amount of the remaining resource amount of the virtual resources of the target object.
5. The method according to claim 2, characterized in that: After switching the display state of the first target participant icon from the first display state to the second display state, the method further includes: In response to a first extraction operation performed on the target main interface, reward information of a first target reward is displayed through the target main interface, wherein the first extraction operation is used to trigger extraction of a preset reward matching the first target participant icon, and the first target reward is a reward extracted for the target object from a first preset reward set matching the first target participant icon; When the display status of the group of first participant icons has been switched to the second display status, in response to the second extraction operation performed on the target main interface, the reward information of the second target reward is displayed through the target main interface, wherein the second extraction operation is used to trigger the extraction of a preset reward matching the group of first participant icons, and the second target reward is a reward extracted for the target object from a second preset reward set matching the group of first participant icons, and the first preset reward set and the second preset reward set are different reward sets.
6. The method according to claim 2, characterized in that The method further comprises: In response to the first selection operation performed on the first icon display area, if the target object is not bound to a participant of the target game event, jumping to a participant binding interface, wherein the participant binding interface is used to display participant information of each participant in a group of participants of the target game event, wherein the participant information of each participant is used to describe each participant; In response to a second selection operation performed on a second participant in the group of participants, acquiring target participant information of the second participant, wherein the target participant information is used to indicate a group of second participant icons corresponding to the second participant; The second participant icon corresponding to each icon display area in the group of second participant icons is displayed in each icon display area.
7. The method according to claim 6, characterized in that The step of displaying the second participant icon corresponding to each icon display area in the group of second participant icons in each icon display area comprises: In a case where the remaining amount of the virtual resources of the target object is greater than or equal to the amount of resources required to switch the display state of the second target participant icon, displaying the second target participant icon in the first icon display area according to the second display state, and updating the remaining amount of the virtual resources of the target object, wherein the second target participant icon is a second participant icon in the group of second participant icons displayed in the first icon display area; The second participant icon in the group of second participant icons corresponding to the other icon display area is displayed in the other icon display area in the group of icon display areas according to the first display state, wherein the other icon display area is the icon display area in the group of icon display areas except the first icon display area.
8. The method according to claim 6, characterized in that The step of displaying the second participant icon corresponding to each icon display area in the group of second participant icons in each icon display area comprises: In a case where the remaining amount of the virtual resources of the target object is less than the amount of resources required to switch the display state of the second target participant icon, displaying the second participant icon corresponding to each icon display area in each icon display area according to the first display state; A first prompt message is displayed in the target main interface, wherein the first prompt message is used to prompt that the display state switching of the second participant icon displayed in the first icon display area fails due to the remaining resource amount of the virtual resources of the target object.
9. The method according to claim 1, characterized in that: After displaying the target main interface of the target application, the method further includes: In response to a second trigger operation performed on a resource ranking icon in the target main interface, entering a resource ranking interface, wherein the resource ranking icon is used to trigger display of the resource ranking interface, and the resource ranking interface is used to display a ranking list obtained by sorting the users of the target application based on the cumulative amount of virtual resources owned in a task cycle; The target ranking list is displayed through the resource ranking interface, wherein the target ranking list includes object information of M usage objects whose cumulative resource amounts of virtual resources owned in the current task cycle are located in the first M positions in the usage object set of the target application, where M is a positive integer greater than or equal to 1.
10. The method according to claim 9, characterized in that After displaying the target ranking list through the resource ranking interface, the method further includes: When the target object enters the top N positions of the target ranking list, in response to a third trigger operation performed on the target reward icon in the resource ranking interface, reward information of the third target reward is displayed in the resource ranking interface, wherein the target reward icon is used to press a button to issue a reward to the top N users of the target ranking list, and the third target reward is a certificate for entering the target game competition venue in the target game event, and N is a positive integer less than M.
11. The method according to claim 1, characterized in that: After displaying the target main interface of the target application, the method further includes: In response to the fourth trigger operation performed on the reward record icon in the target main interface, enter the record display interface, and display a group of reward records corresponding to the target object through the record display interface, wherein the reward record icon is used to trigger the display of the record display interface, and each reward record in the group of reward records is used to record a historical reward obtained by the target object.
12. The method according to claim 11, characterized in that After displaying a group of reward records corresponding to the target object through the record display interface, the method further includes: In a case where the set of reward records includes a target reward record for recording a target physical item acquired by the target object, in response to a fifth trigger operation performed on an address input button in the target reward record, an address input box is displayed in the target reward record, wherein the address input box is used to input a collection address for the target physical item; The target receiving address of the target physical item input through the address input box is obtained, and the target receiving address is displayed in the target reward record.
13. The method according to claim 1, characterized in that After displaying the target main interface of the target application, the method further includes: In response to a third selection operation performed on a target event task in the group of event tasks displayed in the task display area, if the target event task is an event task belonging to the target application, jumping to a task execution interface matching the target event task; When the target event task is an event task of an associated application of the target application, and the associated application has been installed on the terminal device corresponding to the target object, jump to the associated application, and display a task execution interface matching the target event task in the associated application.
14. The method according to claim 1, characterized in that After displaying the target main interface of the target application, the method further includes: In response to the sixth trigger operation performed on the target collection button in the task display area, the resource amount of virtual resources of the target object displayed in the target main interface is updated using the resource amount of virtual resources corresponding to the to-be-collected event tasks in the group of event tasks, wherein the to-be-collected event tasks are event tasks that have been completed and for which the corresponding virtual resources have not been collected.
15. The method according to claim 1, characterized in that After displaying the target main interface of the target application, the method further includes: Acquire second event information matching the target object, wherein the second event information is used to indicate the updated set of event tasks, and the set of event tasks allows adjustment within different task cycles of the target game event; The updated set of competition tasks is displayed through the task display area of the target main interface.
16. The method according to any one of claims 1 to 15, characterized in that After displaying the target main interface of the target application, the method further includes: When the target object enters the target application for the first time during the current event cycle of the target game event, an entry animation matching the current event cycle is played, and a guide page matching the current event cycle is displayed, wherein the guide page is used to guide entry to the target main interface.
17. An information display device based on event information, characterized in that: include: A first detection unit, configured to detect a first trigger operation performed by a target object on a program entry of a target application, wherein the target application is an application associated with a target game event, and the first trigger operation is used to trigger entry into the target application; A first acquisition unit is used to acquire first event information matching the target object, wherein the first event information is used to indicate a set of event tasks of the target game event and a display state of each participant icon in a set of participant icons corresponding to the participants of the target game event bound to the target object, the target object allows the display state of each participant icon to be switched using the resource value of the virtual resources obtained by the target object participating in the event tasks of the target game event, and acquires a preset reward matching each participant icon; A first execution unit is used to enter the target application and display a target main interface of the target application in response to the first trigger operation detected, wherein the target main interface includes a task display area and a group of icon display areas, the task display area is used to display the group of event tasks, and each icon display area in the group of icon display areas is used to display the participant icon corresponding to each icon display area according to the display status of the participant icon corresponding to each icon display area.
18. A computer-readable storage medium, characterized in that: The computer-readable storage medium includes a stored program, wherein the program can be executed by a terminal device or a computer to execute the method described in any one of claims 1 to 16.
19. A computer program product comprising a computer program / instructions, characterized in that When the computer program / instructions are executed by a processor, the steps of the method described in any one of claims 1 to 16 are implemented.
20. An electronic device comprising a memory and a processor, characterized in that: A computer program is stored in the memory, and the processor is configured to execute the method according to any one of claims 1 to 16 through the computer program.