Game card processing method and device, computer equipment and storage medium
By marking and querying game cards on the graphical user interface in the game, the problem of players' cumbersome querying card information is solved, and the game experience and query efficiency are improved.
Patent Information
- Application Number
- CN202411795161.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-06
- Publication Date
- 2025-03-07
AI Technical Summary
In the game, when players need to query the game card information used by the other party, the existing technology methods are cumbersome and inefficient, resulting in poor game experience for players.
By displaying the game screen on the graphical user interface, marking it in response to card marking events, providing a marking card entrance, and displaying the card information viewing page after triggering the operation, including card association information.
It simplifies the operation of players in querying game cards, improves the gaming experience, and reduces the time and energy to query card information.
Smart Images

Figure CN119565122A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of computer technology, and in particular to a method, device, computer equipment and storage medium for processing game cards. Background Art
[0002] In some games, game cards are provided to players, which can be used in the game to trigger game effects (such as attacking the enemy). Different game cards can correspond to different effects.
[0003] In the related art, in a game match, the game cards used by the opponent player may be ones that we do not own or have never seen. After the game match, if we want to know the information of the game card, we need to ask other players or search by ourselves, which is cumbersome and inefficient. Summary of the invention
[0004] The embodiments of the present application provide a method, apparatus, computer device, and storage medium for processing game cards, which can simplify the operation of game players querying game cards in the game, thereby improving the player's gaming experience in the card game.
[0005] The present application embodiment provides a method for processing game cards, including:
[0006] Displaying a game screen of a target game on the graphical user interface, wherein the game screen includes at least one game card;
[0007] In response to a marking event for a target game card among the at least one game card, marking the target game card;
[0008] providing access to marked cards via the graphical user interface;
[0009] In response to a trigger operation on the marked card entry, an information viewing page corresponding to the target game card is displayed, the information viewing page including at least card-related information of the target game card.
[0010] Accordingly, the embodiment of the present application further provides a game card processing device, including:
[0011] A first display unit, configured to display a game screen of a target game on the graphical user interface, wherein the game screen includes at least one game card;
[0012] a marking unit, for marking the target game card in the at least one game card in response to a marking event for the target game card;
[0013] providing means for providing access to marked cards through the graphical user interface;
[0014] The second display unit is used to display an information viewing page corresponding to the target game card in response to a trigger operation on the marked card entry, wherein the information viewing page at least includes card association information of the target game card.
[0015] Correspondingly, an embodiment of the present application further provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes any method for processing game cards provided in any embodiment of the present application.
[0016] Correspondingly, an embodiment of the present application further provides a storage medium, which stores a plurality of instructions suitable for loading by a processor to execute the above-mentioned method for processing game cards.
[0017] The embodiment of the present application displays the game screen of the target game on a graphical user interface, the game screen includes at least one game card; in response to a marking event for a target game card in at least one game card, the target game card is marked; a marked card entry is provided through the graphical user interface; in response to a trigger operation for the marked card entry, an information viewing page corresponding to the target game card is displayed, and the information viewing page includes at least the card-related information of the target game card. In this way, the operation of game players to query game cards in the game can be simplified, thereby improving the game experience of players in the card game. BRIEF DESCRIPTION OF THE DRAWINGS
[0018] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0019] Figure 1 A schematic diagram of a scenario of a game card processing system provided in an embodiment of the present application.
[0020] Figure 2 A flowchart of a method for processing game cards provided in an embodiment of the present application.
[0021] Figure 3 A schematic diagram of an application scenario of the game card processing method provided in an embodiment of the present application.
[0022] Figure 4 A schematic diagram of another application scenario of the game card processing method provided in an embodiment of the present application.
[0023] Figure 5A schematic diagram of another application scenario of the game card processing method provided in an embodiment of the present application.
[0024] Figure 6 A schematic diagram of another application scenario of the game card processing method provided in an embodiment of the present application.
[0025] Figure 7 A schematic diagram of another application scenario of the game card processing method provided in an embodiment of the present application.
[0026] Figure 8 A schematic diagram of another application scenario of the game card processing method provided in an embodiment of the present application.
[0027] Fig. 9 A schematic diagram of another application scenario of the game card processing method provided in an embodiment of the present application.
[0028] Fig.10 A schematic diagram of another application scenario of the game card processing method provided in an embodiment of the present application.
[0029] Fig.11 A schematic diagram of another application scenario of the game card processing method provided in an embodiment of the present application.
[0030] Fig.12 A schematic diagram of another application scenario of the game card processing method provided in an embodiment of the present application.
[0031] Fig.13 A schematic diagram of another application scenario of the game card processing method provided in an embodiment of the present application.
[0032] Fig.14 A schematic diagram of another application scenario of the game card processing method provided in an embodiment of the present application.
[0033] Fig.15 A structural block diagram of a game card processing device provided in an embodiment of the present application.
[0034] Fig.16 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0035] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.
[0036] The embodiments of the present application provide a method, device, storage medium and computer equipment for processing game cards. Specifically, the method for using props in the embodiments of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Delivery Network, content distribution network), and big data and artificial intelligence platforms.
[0037] For example, when the game card processing method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, the game application is downloaded and installed through the terminal device and run. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present the graphical user interface and receive operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, respond to operation instructions, and control the display of the graphical user interface on the touch display screen.
[0038] For example, when the processing method of the game card runs on the server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the main body of the game screen presentation are separated, and the storage and operation of the method of using props are completed on the cloud gaming server. The game screen presentation is completed on the client of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0039] See also Figure 1 , Figure 1 A schematic diagram of a scene of a processing system for game cards provided in an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the servers of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the input of the user through touch or sliding operations performed at multiple points on one or more touch-sensitive display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network for a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals 1000 can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, the multiple databases are coupled to different servers, and the information related to the game environment can be continuously stored in the databases when different users play the multi-player game online.
[0040] The embodiment of the present application provides a method for processing game cards, which can be executed by a terminal or a server. The embodiment of the present application takes the method of using props executed by a terminal as an example for explanation. Among them, the terminal includes a touch display screen and a processor, and the touch display screen is used to present a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instructions, and can also control the content of the opposite server by responding to the received operation instructions. For example, the operation instructions generated by the user acting on the graphical user interface include instructions for starting a game application, and the processor is configured to start the game application after receiving the instructions for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user uses a finger to perform a touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, the different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation. For example, the game can be any of the games such as casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game can include a virtual scene of the game drawn on a graphical user interface. In addition, the virtual scene of the game can include one or more virtual objects controlled by a user (or player), such as a virtual character. In addition, the virtual scene of the game can also include one or more obstacles, such as railings, gullies, walls, etc., to limit the movement of virtual objects, such as limiting the movement of one or more objects to a specific area in the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide help to players, provide virtual services, increase scores related to player performance, etc. In addition, the graphical user interface can also present one or more indicators to provide indication information to the player. For example, the game can include a virtual object controlled by a player and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects can be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to achieve a man-machine battle mode. For example, a virtual object has various skills or abilities that game players use to achieve their goals. For example, a virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by the user's touch operation.
[0041] It should be noted that Figure 1 The scene diagram of the game card processing system shown is only an example. The image processing system and scene described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided in the embodiment of the present application. A person of ordinary skill in the art can know that with the evolution of the game card processing system and the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.
[0042] Based on the above problems, the embodiments of the present application provide a first method, device, computer equipment and storage medium for processing game cards, which can simplify the operation of game players to query game cards in the game, thereby improving the game experience of players in the card game. The following are detailed descriptions. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.
[0043] The embodiment of the present application provides a method for processing game cards, which can be executed by a terminal or a server. The embodiment of the present application takes the method for processing game cards executed by a terminal as an example for explanation.
[0044] See also Figure 2 , Figure 2 This is a flowchart of a method for processing game cards provided in an embodiment of the present application. The specific process of the method for processing game cards may be as follows:
[0045] 101. Display a game screen of a target game on a graphical user interface.
[0046] In the embodiment of the present application, a graphical user interface is provided by a terminal device, and after the application of the target game is started by the terminal device, the game screen of the target game can be displayed on the graphical user interface.
[0047] The target game may include at least a card game. A variety of game cards are provided in the card game, and each game card may correspond to a card skill. In the game, the player can use the card skill of the game card by playing the card. Different game cards may correspond to different card skills.
[0048] The game screen may be a game screen of a current game player and an opponent game player in a target game, and the game screen includes at least one game card.
[0049] For example, see Figure 3 , Figure 3 A flowchart of a method for processing game cards provided in an embodiment of the present application. Figure 3In the illustrated graphical user interface, a game screen of a target game is displayed, and the game screen includes multiple game cards, such as card A, card B, and card C. The game screen may also display player information of the current game player and the opponent game player, for example, a player portrait and a player nickname are displayed above the game screen.
[0050] 102. In response to a marking event for a target game card among at least one game card, mark the target game card.
[0051] The marking event is used to indicate that a game card is to be marked. The target game card is the game card that the current game player selects and needs to mark.
[0052] In some embodiments, in order to facilitate game players to view card association information of game cards, the step of “in response to a marking event for a target game card in at least one game card, marking the target game card” may include the following operations:
[0053] In response to a first trigger operation on a target game card, displaying a display page of the target game card;
[0054] In response to a trigger operation on the marking control, the target game card is marked.
[0055] The first trigger operation for the target game card can be used to trigger the display page of the target game card. The first trigger operation can be a touch operation, including but not limited to a click operation, a press operation, a slide operation, etc.
[0056] The display page may display partial information of the target game card and may also provide a marking control, which may be used to mark the target game card.
[0057] For example, see Figure 4 , Figure 4 A flowchart of another method for processing game cards provided in an embodiment of the present application. Figure 4 In the graphical user interface shown on the left, a game screen is displayed, which includes card A, card B and card C. When a click operation on card C by the current game player is detected, it can be determined that the target game card is card C, and a display page for displaying card C is triggered.
[0058] That is to say, Figure 4The graphical user interface on the right shows a display page of card C. The display page shows some information of card C, including: card image, card type "basic card", card effect "continuous: each card you have in hand, combat power +2", etc. The display page can also provide a mark control and a close control, the mark control can be used to mark card C, and the close control can be used to close the display page.
[0059] In some embodiments, in order to prevent the display of the display page from affecting the current game player's viewing of the game screen, the display page can be superimposed on the game screen and the background of the display page is transparent, so that the game player can view the display page while viewing the game screen at the same time.
[0060] Among them, the trigger operation for the mark control may include a touch operation, such as a click operation, a press operation, a slide operation, and the like.
[0061] For example, see Figure 5 , Figure 5 A flowchart of another method for processing game cards provided in an embodiment of the present application. Figure 5 In the graphical user interface shown on the left, a display page of the target game card is displayed, in which a marking control is provided.
[0062] When a click operation of the current game player on the marking control is detected, card C can be marked.
[0063] Among them, in order to facilitate the current game players to know the marking status of each game card, the marking control of the display page corresponding to the marked game card can be switched to the target style.
[0064] See also Figure 5 In the graphical user interface shown on the right, if the mark control in the display page is in the target style (that is, a prohibition mark is displayed on the mark control), it means that the target game card has been marked.
[0065] In some embodiments, when a game player has many game cards, the player may forget the game cards he already has. When the player checks the game cards in the game screen, the player may be prompted whether the player has the game card, so as to facilitate the game player to effectively mark the game card. The step of "displaying the display page of the target game card in response to the first trigger operation on the target game card" may include the following operations:
[0066] In response to a first trigger operation on a target game card, determining whether the current game player possesses the target game card;
[0067] If the current game player already has the target game card, the first display page of the target game card is displayed;
[0068] If the current game player does not own the target game card, the second display page of the target game card is displayed.
[0069] When the first trigger operation of the current game player on the target game card is detected, it is possible to query whether the target game card exists from the game cards already owned by the current game player.
[0070] If the target game card exists among the game cards already owned by the current game player, it means that the current game player already owns the target game card, and the first display page corresponding to the target game card can be displayed, wherein the first display page can include an owned mark of the target game card.
[0071] For example, see Figure 6 , Figure 6 A flowchart of another method for processing game cards provided in an embodiment of the present application. Figure 6 In the graphical user interface shown, a first display page of a target game card is displayed. The target game card is a game card already owned by the current game player. The first display page displays partial information of the target game card and an owned mark of the target game card, indicating that the target game card is already owned.
[0072] Among them, since the current game player already has the target game card, there is no need to mark the target game card, that is, no marking control may be provided in the first display page.
[0073] If the target game card does not exist among the game cards owned by the current game player, it means that the current game player does not own the target game card, and a second display page corresponding to the target game card can be displayed, wherein the second display page may include a non-owned mark of the target game card.
[0074] For example, see Figure 7 , Figure 7 A flowchart of another method for processing game cards provided in an embodiment of the present application. Figure 7 In the graphical user interface shown, a second display page of a target game card is displayed. The target game card is a game card that the current game player does not own. The second display page displays partial information of the target game card and a non-owned mark of the target game card, indicating that the target game card is not owned.
[0075] Among them, since the current game player does not own the target game card, there is a need to mark the target game card, that is, a marking control can be provided in the second display page.
[0076] In some embodiments, in order to prevent game players from repeatedly marking game cards, the method may further include the following steps:
[0077] If the target game card is a game card that has been marked by the current game player, then the marking control is displayed in the first display style on the display page;
[0078] If the target game card is a game card that is not marked by the current game player, the marking control is displayed in the second display style on the display page.
[0079] The first display style is used to indicate that the game card has been marked. When the marking control is in the first display style, the marking function of the marking control is invalid.
[0080] For example, see Figure 5 , Figure 5 In the graphical user interface shown on the right, a prohibition mark is displayed on the mark control in the display page, which is the first display style of the mark control, indicating that the target game card has been marked. At this time, the marking function of the mark control is invalid.
[0081] The second display style is used to indicate that the game card is not marked. When the marking control is in the second display style, the marking function of the marking control takes effect.
[0082] For example, see Figure 5 , Figure 5 In the graphical user interface shown on the left, no prohibition mark is displayed on the mark control in the display page, which is the second display style of the mark control, indicating that the target game card is not marked. At this time, the marking function of the mark control takes effect.
[0083] In some embodiments, in order to conveniently mark the game cards, the step of “marking the target game card in response to a marking event for the target game card in at least one game card” may include the following operations:
[0084] In response to a second triggering operation on the target game card, the target game card is marked.
[0085] The second trigger operation for the target game card can be directly used to mark the target game card. The second trigger operation can be a touch operation, including but not limited to a click operation, a press operation, a slide operation, etc. The second trigger operation is different from the first trigger operation, for example, the second trigger operation can be a long press operation, and the first trigger operation can be a click operation.
[0086] For example, when a long press operation of the current game player on the target game card is detected, the target game card in the game screen can be directly marked. Among them, the mark mark of the target game card can be displayed in the game screen to prompt the current game player that the target game card has been marked.
[0087] In some embodiments, the game screen may include a card battle area, which may be used to display game cards used by the current game player and the opponent game player.
[0088] For example, see Figure 8 , Figure 8 A flowchart of another method for processing game cards provided in an embodiment of the present application. Figure 8 In the illustrated graphical user interface, a game screen of a target game is displayed, the game screen includes a card battle area, and the card battle area includes multiple game cards, for example, card A, card B, and card C. The game cards in the card battle area are game cards played by the current player and the opponent player during the game.
[0089] The game screen may also include a card display area, which may be used to display the game cards owned by the current game player, for example, may include: card D, card E and card F, to facilitate the current game player's card-playing operations.
[0090] Then the step of “in response to a marking event for a target game card in at least one game card, marking the target game card” may include the following operations:
[0091] In response to a marking operation on a target game card in the card battle area, the target game card is marked.
[0092] For example, when a click operation of the current game player on a target game card in the card battle area is detected, a display page corresponding to the target game card can be displayed, and then the target game card can be marked by clicking a mark control in the display page.
[0093] For example, when a long press operation of a target game card in a card battle area by the current game player is detected, the target game card in the card battle area in the game screen can be directly marked. The mark of the target game card can be displayed in the game screen to prompt the current game player that the target game card has been marked.
[0094] 103. Provide access to marked cards through a graphical user interface.
[0095] The marked card entry can be used to query the card association information of the target game card. The card association information may at least include the card attributes (such as effect, type, etc.) of the target game card and the acquisition method information. The acquisition method information may be used to indicate how to obtain the target game card.
[0096] Among them, the marked card entry can be provided in a graphical user interface in a variety of ways.
[0097] In some embodiments, the step of “providing access to marked cards through a graphical user interface” may include the following operations:
[0098] In response to the game end event, the main page of the target game is displayed.
[0099] Among them, the game end event can be used to indicate the end of a game match, and the game match is a game match between a current game player and an opponent game player.
[0100] Specifically, after the game is over, the main page of the target game can be displayed through the graphical user interface, and the marked card entrance can be provided through the main page.
[0101] For example, see Fig. 9 , Fig. 9 A flowchart of another method for processing game cards provided in an embodiment of the present application. Fig. 9 In the graphical user interface shown, when the game match ends, the main page of the target game can be displayed. The main page provides a marked card entry, which can display the card information (such as card image, card name) of the game card marked by the current game player in the last game match. The current game player can query the information of the marked game card through the marked card entry provided by the main page.
[0102] In some embodiments, if the current game player marks multiple game cards during the game, the marked card entries corresponding to the multiple game cards can be displayed on the main page after the game ends.
[0103] For example, see Fig.10 , Fig.10 A flowchart of another method for processing game cards provided in an embodiment of the present application. Fig.10In the graphical user interface shown, when the game match ends, the main page of the target game can be displayed. The main page provides a marked card entry, which can display the card information (such as card images and card names) of multiple game cards marked by the current game player in the last game match, and each game card corresponds to a marked card entry. The current game player can query the information of each marked game card through the marked card entry corresponding to each game card provided on the main page.
[0104] In some embodiments, the step of “providing access to marked cards through a graphical user interface” may include the following operations:
[0105] In response to the game card view event, a game card page is displayed.
[0106] Among them, the game card viewing event is used to instruct to view the game cards that the current game player already has in the target game. For example, it can be used to view the card pool of the current game player, and the card pool includes the game cards that the current game player already has.
[0107] Among them, the game card page includes the game cards owned by the current game player in the target game, and the game card page provides a marked card entrance.
[0108] For example, see Fig.11 , Fig.11 A flowchart of another method for processing game cards provided in an embodiment of the present application. Fig.11 The graphical user interface shown shows a game card page, which shows a plurality of game cards owned by the current game player, including: card B, card C, card D, card E, card F, card G.
[0109] Among them, the game card page can also provide a marked card entrance, which can display the card information (such as card image, card name) of the game cards marked by the current game player. The current game player can query the information of the marked game cards through the marked card entrance provided on the main page.
[0110] Among them, the marked card entrance can also display a non-owned mark corresponding to the marked game card, indicating that the current game player does not own the game card.
[0111] For another example, the current game player may have marked multiple game cards, and the card display page may provide a marked card entry corresponding to each marked game card, so that the current game player can query the information of each marked game card through the marked card entry corresponding to each game card on the game card page.
[0112] 104. In response to the triggering operation for the marked card entry, display the information viewing page corresponding to the target game card.
[0113] Among them, the trigger operation for marking the card entrance can be a touch operation, including a click operation, a press operation, and a slide operation.
[0114] The information viewing page may at least include card-related information of the target game card.
[0115] For example, see Fig.12 , Fig.12 A flowchart of another method for processing game cards provided in an embodiment of the present application. Fig.12 In the illustrated graphical user interface, an information viewing page is displayed. The information viewing page displays the card-related information of the target game card, which may include: card attribute information: card image, card type "basic card", card effect "continuation: each card you have in hand, combat power +2"; card acquisition method information: acquisition path, etc.
[0116] The information viewing page may also provide a marking control with a second display style (displaying a prohibition mark) and a close control, and the close control may be used to close the information viewing page.
[0117] In some embodiments, in order to facilitate the game player to obtain the marked target game card, the method may further include the following steps:
[0118] In response to a mark cancel event for a target game card, the mark of the target game card is canceled.
[0119] Among them, the mark cancellation event can be used to cancel the mark of the target game card.
[0120] For example, see Fig.12 , Fig.12 In the information viewing page shown, the mark control is in the second display style, indicating that the target game card has been marked. When the current game player triggers the mark control in the second display style, the mark of the target game card can be cancelled. At this time, the display style of the mark control can be switched from the second display style to the first display style.
[0121] When the mark of the target game card is cancelled, the card mark entry of the target game card displayed on the game card page is cancelled.
[0122] In some embodiments, in order to facilitate the current game player to quickly obtain the target game card, the method may further include the following steps:
[0123] In response to an acquisition event for a target game card on the information viewing page, the target game card is transferred to a game account of the current game player.
[0124] Among them, the acquisition event can be used to obtain game cards for the current game player.
[0125] In some embodiments, the step of “transferring the target game card to the game account of the current game player in response to the acquisition event for the target game card on the information viewing page” may include the following operations:
[0126] In response to a trigger operation on an acquisition control, displaying at least one candidate acquisition method corresponding to a target game card;
[0127] In response to a triggering operation on a target acquisition method among at least one candidate acquisition method, displaying an acquisition page corresponding to the target acquisition method;
[0128] In response to the acquisition operation on the acquisition page, the target game card is transferred to the game account of the current game player.
[0129] Among them, the information viewing page can provide an acquisition control, and the acquisition control can be used to trigger an operation to display a method for acquiring a target game card.
[0130] The triggering operation for acquiring the control may be a touch operation, including: a click operation, a press operation, a slide operation, and the like.
[0131] In the embodiment of the present application, a plurality of candidate acquisition methods are provided for each game card in the target game, and the candidate acquisition method refers to a method for a game player to obtain game cards in the target game.
[0132] For example, see Fig.13 , Fig.13 A flowchart of another method for processing game cards provided in an embodiment of the present application. Fig.13 In the graphical user interface shown on the left, the information viewing page provides an acquisition control. When a click operation of the game player on the acquisition control is detected, a plurality of candidate acquisition methods corresponding to the target game card can be triggered and displayed.
[0133] That is to say, Fig.13 The graphical user interface shown on the right displays multiple candidate acquisition methods corresponding to the target game card, which may include: novice gift pack, battle pass reward, token store, etc. The current game player can select a method to obtain the target game card from these candidate acquisition methods.
[0134] For further information, see Fig.14 , Fig.14A flowchart of another method for processing game cards provided in an embodiment of the present application. Fig.14 In the graphical user interface shown on the left, multiple candidate acquisition methods corresponding to the target game card are displayed: novice gift pack, battle pass reward, token store. When the current game player clicks on the "token store", it can be determined that the target acquisition method is to obtain it through the token store, and the acquisition page corresponding to the token store is displayed.
[0135] That is to say, Fig.14 The acquisition page shown on the right may display detailed information on acquiring the target game card through the token store.
[0136] Finally, when the current game player's acquisition operation on the acquisition page for the target game card is detected, the target game card can be transferred to the game account of the current game player. Thus, the former game player can own the target game card.
[0137] An embodiment of the present application discloses a method for processing game cards, the method comprising: displaying a game screen of a target game on a graphical user interface, the game screen including at least one game card; marking the target game card in response to a marking event for a target game card in at least one game card; providing a marked card entry through the graphical user interface; and displaying an information viewing page corresponding to the target game card in response to a trigger operation for the marked card entry, the information viewing page including at least card-related information of the target game card, thereby simplifying the operation of game players querying game cards in the game, thereby improving the player's gaming experience in the card game.
[0138] In order to facilitate better implementation of the game card processing method provided in the embodiment of the present application, the embodiment of the present application also provides a game card processing device based on the above-mentioned game card processing method. The meanings of the terms are the same as those in the above-mentioned game card processing method, and the specific implementation details can refer to the description in the method embodiment.
[0139] See also Fig.15 , Fig.15 This is a structural block diagram of a game card processing device provided in an embodiment of the present application, the device comprising:
[0140] A first display unit 301, used to display a game screen of a target game on the graphical user interface, wherein the game screen includes at least one game card;
[0141] A marking unit 302, configured to mark the target game card in response to a marking event for the target game card in the at least one game card;
[0142] A providing unit 303, configured to provide a marked card entry through the graphical user interface;
[0143] The second display unit 304 is used to display an information viewing page corresponding to the target game card in response to a trigger operation on the marked card entry, wherein the information viewing page at least includes card association information of the target game card.
[0144] In some embodiments, the marking unit 302 may include:
[0145] A first display subunit, for displaying a display page of the target game card in response to a first trigger operation on the target game card, wherein the display page is provided with a mark control;
[0146] The first marking subunit is used to mark the target game card in response to a trigger operation on the marking control.
[0147] In some embodiments, the first display subunit may be specifically used for:
[0148] In response to a first trigger operation on the target game card, determining whether the current game player possesses the target game card;
[0149] If the current game player already owns the target game card, displaying a first display page of the target game card, wherein the first display page includes an owned mark of the target game card;
[0150] If the current game player does not own the target game card, a second display page of the target game card is displayed, wherein the second display page includes a non-owned mark of the target game card.
[0151] In some embodiments, the apparatus may further include:
[0152] A third display unit, configured to display the marking control in a first display style on the display page if the target game card is a game card marked by the current game player, wherein the first display style is used to indicate that the game card has been marked;
[0153] The fourth display unit is used to display the mark control in a second display style on the display page if the target game card is a game card that is not marked by the current game player, wherein the second display style is used to indicate that the game card is not marked.
[0154] In some embodiments, the marking unit 302 may further include:
[0155] The second marking subunit is used to mark the target game card in response to a second triggering operation on the target game card.
[0156] In some embodiments, the providing unit 303 may include:
[0157] The second display subunit is used to display the main page of the target game in response to a game end event, wherein the main page provides the marked card entrance.
[0158] In some embodiments, the providing unit 303 may include:
[0159] The third display subunit is used to display a game card page in response to a game card viewing event, wherein the game card page includes game cards owned by the current game player in the target game, and the game card page provides the marked card entry.
[0160] In some embodiments, the apparatus may further include:
[0161] A cancelling unit is used to cancel the mark of the target game card in response to a mark cancelling event for the target game card.
[0162] In some embodiments, the apparatus may further include:
[0163] A transfer unit is used to transfer the target game card to the game account of the current game player in response to an acquisition event for the target game card on the information viewing page.
[0164] In some embodiments, the information viewing page provides a get control;
[0165] The transfer unit may include:
[0166] a fourth display subunit, configured to display at least one candidate acquisition method corresponding to the target game card in response to a trigger operation on the acquisition control;
[0167] a fifth display subunit, configured to, in response to a triggering operation on a target acquisition method among the at least one candidate acquisition method, display an acquisition page corresponding to the target acquisition method;
[0168] The transfer subunit is used to transfer the target game card to the game account of the current game player in response to the acquisition operation on the acquisition page.
[0169] In some embodiments, the game screen includes a card battle area, and the card battle area is used to display game cards used by the current game player and the opponent game player;
[0170] The marking unit 302 may include:
[0171] In response to a marking operation on a target game card in the card battle area, the target game card is marked.
[0172] The embodiment of the present application discloses a device for processing game cards, wherein a first display unit 301 displays a game screen of a target game on a graphical user interface, wherein the game screen includes at least one game card; a marking unit 302 marks the target game card in response to a marking event for a target game card in the at least one game card; a providing unit 303 provides a marked card entry through the graphical user interface; a second display unit 304 displays an information viewing page corresponding to the target game card in response to a trigger operation for the marked card entry, wherein the information viewing page includes at least the card association information of the target game card. In this way, the operation of game players querying game cards in the game can be simplified, thereby improving the game experience of players in card games.
[0173] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal. Fig.16 As shown, Fig.16 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored in the memory 502 and executable on the processor. The processor 501 is electrically connected to the memory 502. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0174] The processor 501 is the control center of the computer device 500. It uses various interfaces and lines to connect the various parts of the entire computer device 500, executes various functions of the computer device 500 and processes data by running or loading software programs and / or modules stored in the memory 502, and calling data stored in the memory 502, thereby monitoring the computer device 500 as a whole.
[0175] In the embodiment of the present application, the processor 501 in the computer device 500 will load instructions corresponding to the processes of one or more application programs into the memory 502 according to the following steps, and the processor 501 will run the application programs stored in the memory 502 to implement various functions:
[0176] Displaying a game screen of a target game on a graphical user interface, the game screen including at least one game card;
[0177] In response to a marking event for a target game card among the at least one game card, marking the target game card;
[0178] providing access to marked cards via a graphical user interface;
[0179] In response to a trigger operation for marking a card entry, an information viewing page corresponding to the target game card is displayed, and the information viewing page at least includes card association information of the target game card.
[0180] In some embodiments, in response to a marking event for a target game card in at least one game card, marking the target game card comprises:
[0181] In response to a first trigger operation on a target game card, displaying a display page of the target game card, wherein the display page is provided with a mark control;
[0182] In response to a trigger operation on the marking control, the target game card is marked.
[0183] In some embodiments, in response to a first trigger operation on a target game card, displaying a display page of the target game card includes:
[0184] In response to a first trigger operation on a target game card, determining whether the current game player possesses the target game card;
[0185] If the current game player already owns the target game card, then displaying the first display page of the target game card includes an owned mark of the target game card;
[0186] If the current game player does not own the target game card, a second display page of the target game card is displayed, and the second display page includes a non-owned mark of the target game card.
[0187] In some embodiments, the method further comprises:
[0188] If the target game card is a game card that has been marked by the current game player, then displaying the mark control in a first display style on the display page, wherein the first display style is used to indicate that the game card has been marked;
[0189] If the target game card is a game card that is not marked by the current game player, the mark control is displayed in the second display style on the display page, wherein the second display style is used to indicate that the game card is not marked.
[0190] In some embodiments, in response to a marking event for a target game card in at least one game card, marking the target game card comprises:
[0191] In response to a second triggering operation on the target game card, the target game card is marked.
[0192] In some embodiments, providing access to marked cards via a graphical user interface includes:
[0193] In response to a game over event, a main page of the target game is displayed, the main page providing a marked card entry.
[0194] In some embodiments, providing access to marked cards via a graphical user interface includes:
[0195] In response to the game card viewing event, a game card page is displayed, the game card page including game cards owned by the current game player in the target game, and the game card page provides a marked card entry.
[0196] In some embodiments, the method further comprises:
[0197] In response to a mark cancel event for a target game card, the mark of the target game card is canceled.
[0198] In some embodiments, the method further comprises:
[0199] In response to an acquisition event for a target game card on the information viewing page, the target game card is transferred to a game account of the current game player.
[0200] In some embodiments, the information viewing page is provided with a get control;
[0201] In response to an acquisition event for a target game card on an information viewing page, transferring the target game card to a game account of a current game player includes:
[0202] In response to a trigger operation on an acquisition control, displaying at least one candidate acquisition method corresponding to a target game card;
[0203] In response to a triggering operation on a target acquisition method among at least one candidate acquisition method, displaying an acquisition page corresponding to the target acquisition method;
[0204] In response to the acquisition operation on the acquisition page, the target game card is transferred to the game account of the current game player.
[0205] In some embodiments, the game screen includes a card battle area, which is used to display game cards used by the current game player and the opponent game player;
[0206] In response to a marking event for a target game card among at least one game card, marking the target game card comprises:
[0207] In response to a marking operation on a target game card in the card battle area, the target game card is marked.
[0208] The embodiment of the present application displays the game screen of the target game on a graphical user interface, the game screen includes at least one game card; in response to a marking event for a target game card in at least one game card, the target game card is marked; a marked card entry is provided through the graphical user interface; in response to a trigger operation for the marked card entry, an information viewing page corresponding to the target game card is displayed, and the information viewing page includes at least the card-related information of the target game card. In this way, the operation of game players to query game cards in the game can be simplified, thereby improving the game experience of players in the card game.
[0209] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0210] Optional, such as Fig.16 As shown, the computer device 500 further includes: a touch screen 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506, and a power supply 507. The processor 501 is electrically connected to the touch screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art can understand that Fig.16 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.
[0211] The touch display screen 503 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of computer equipment, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 501, and can receive the command sent by the processor 501 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 501 to determine the type of touch event, and then the processor 501 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 503 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 503 can also be used as a part of the input unit 506 to realize the input function.
[0212] The radio frequency circuit 504 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer devices through wireless communication, and to send and receive signals between the network device or other computer devices.
[0213] The audio circuit 505 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 505 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 505 and converted into audio data, and then the audio data is output to the processor 501 for processing, and then sent to another computer device through the radio frequency circuit 504, or the audio data is output to the memory 502 for further processing. The audio circuit 505 may also include an earphone jack to provide communication between an external headset and the computer device.
[0214] The input unit 506 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
[0215] The power supply 507 is used to supply power to various components of the computer device 500. Optionally, the power supply 507 can be logically connected to the processor 501 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 507 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0216] although Fig.16 Not shown, the computer device 500 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0217] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0218] As can be seen from the above, the computer device provided in this embodiment displays a game screen of a target game on a graphical user interface, wherein the game screen includes at least one game card; in response to a marking event for a target game card in at least one game card, the target game card is marked; a marked card entry is provided through the graphical user interface; in response to a trigger operation for the marked card entry, an information viewing page corresponding to the target game card is displayed, wherein the information viewing page includes at least card-related information of the target game card.
[0219] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0220] To this end, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any one of the game card processing methods provided in the embodiment of the present application. For example, the computer program can execute the following steps:
[0221] Displaying a game screen of a target game on a graphical user interface, the game screen including at least one game card;
[0222] In response to a marking event for a target game card among the at least one game card, marking the target game card;
[0223] providing access to marked cards via a graphical user interface;
[0224] In response to a trigger operation for marking a card entry, an information viewing page corresponding to the target game card is displayed, and the information viewing page at least includes card association information of the target game card.
[0225] In some embodiments, in response to a marking event for a target game card in at least one game card, marking the target game card comprises:
[0226] In response to a first trigger operation on a target game card, displaying a display page of the target game card, wherein the display page is provided with a mark control;
[0227] In response to a trigger operation on the marking control, the target game card is marked.
[0228] In some embodiments, in response to a first trigger operation on a target game card, displaying a display page of the target game card includes:
[0229] In response to a first trigger operation on a target game card, determining whether the current game player possesses the target game card;
[0230] If the current game player already owns the target game card, then displaying the first display page of the target game card includes an owned mark of the target game card;
[0231] If the current game player does not own the target game card, a second display page of the target game card is displayed, and the second display page includes a non-owned mark of the target game card.
[0232] In some embodiments, the method further comprises:
[0233] If the target game card is a game card that has been marked by the current game player, then displaying the mark control in a first display style on the display page, wherein the first display style is used to indicate that the game card has been marked;
[0234] If the target game card is a game card that is not marked by the current game player, the mark control is displayed in the second display style on the display page, wherein the second display style is used to indicate that the game card is not marked.
[0235] In some embodiments, in response to a marking event for a target game card in at least one game card, marking the target game card comprises:
[0236] In response to a second triggering operation on the target game card, the target game card is marked.
[0237] In some embodiments, providing access to marked cards via a graphical user interface includes:
[0238] In response to a game over event, a main page of the target game is displayed, the main page providing a marked card entry.
[0239] In some embodiments, providing access to marked cards via a graphical user interface includes:
[0240] In response to the game card viewing event, a game card page is displayed, the game card page including game cards owned by the current game player in the target game, and the game card page provides a marked card entry.
[0241] In some embodiments, the method further comprises:
[0242] In response to a mark cancel event for a target game card, the mark of the target game card is canceled.
[0243] In some embodiments, the method further comprises:
[0244] In response to an acquisition event for a target game card on the information viewing page, the target game card is transferred to a game account of the current game player.
[0245] In some embodiments, the information viewing page is provided with a get control;
[0246] In response to an acquisition event for a target game card on an information viewing page, transferring the target game card to a game account of a current game player includes:
[0247] In response to a trigger operation on an acquisition control, displaying at least one candidate acquisition method corresponding to a target game card;
[0248] In response to a triggering operation on a target acquisition method among at least one candidate acquisition method, displaying an acquisition page corresponding to the target acquisition method;
[0249] In response to the acquisition operation on the acquisition page, the target game card is transferred to the game account of the current game player.
[0250] In some embodiments, the game screen includes a card battle area, which is used to display game cards used by the current game player and the opponent game player;
[0251] In response to a marking event for a target game card among at least one game card, marking the target game card comprises:
[0252] In response to a marking operation on a target game card in the card battle area, the target game card is marked.
[0253] The embodiment of the present application displays the game screen of the target game on a graphical user interface, the game screen includes at least one game card; in response to a marking event for a target game card in at least one game card, the target game card is marked; a marked card entry is provided through the graphical user interface; in response to a trigger operation for the marked card entry, an information viewing page corresponding to the target game card is displayed, and the information viewing page includes at least the card-related information of the target game card. In this way, the operation of game players to query game cards in the game can be simplified, thereby improving the game experience of players in the card game.
[0254] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0255] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0256] Since the computer program stored in the storage medium can execute the steps in any of the game card processing methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any of the game card processing methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.
[0257] The above is a detailed introduction to a method, device, storage medium and computer equipment for processing game cards provided in an embodiment of the present application. Specific examples are used herein to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method and core idea of the present application. At the same time, for technicians in this field, according to the idea of the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.
Claims
1. A method for processing game cards, characterized in that: Providing a graphical user interface through a terminal device, the method comprising: Displaying a game screen of a target game on the graphical user interface, wherein the game screen includes at least one game card; In response to a marking event for a target game card among the at least one game card, marking the target game card; providing access to marked cards via the graphical user interface; In response to a trigger operation on the marked card entry, an information viewing page corresponding to the target game card is displayed, the information viewing page including at least card-related information of the target game card.
2. The method according to claim 1, characterized in that The step of marking the target game card in response to a marking event for the target game card in the at least one game card comprises: In response to a first trigger operation on the target game card, displaying a display page of the target game card, wherein the display page is provided with a mark control; In response to a trigger operation on the marking control, the target game card is marked.
3. The method according to claim 2, characterized in that The step of displaying a display page of the target game card in response to a first trigger operation on the target game card comprises: In response to a first trigger operation on the target game card, determining whether the current game player possesses the target game card; If the current game player already owns the target game card, displaying a first display page of the target game card, wherein the first display page includes an owned mark of the target game card; If the current game player does not own the target game card, a second display page of the target game card is displayed, wherein the second display page includes a non-owned mark of the target game card.
4. The method according to claim 2, characterized in that: The method further comprises: If the target game card is a game card that has been marked by the current game player, the marking control is displayed in a first display style on the display page, wherein the first display style is used to indicate that the game card has been marked; If the target game card is a game card that is not marked by the current game player, the marking control is displayed in a second display style on the display page, wherein the second display style is used to indicate that the game card is not marked.
5. The method according to claim 1, characterized in that: The step of marking the target game card in response to a marking event for the target game card in the at least one game card comprises: In response to a second triggering operation on the target game card, the target game card is marked.
6. The method according to claim 1, characterized in that Providing a marked card entry through the graphical user interface includes: In response to a game end event, a main page of the target game is displayed, wherein the main page provides the marked card entry.
7. The method according to claim 1, characterized in that Providing a marked card entry through the graphical user interface includes: In response to a game card viewing event, a game card page is displayed, the game card page including game cards owned by the current game player in the target game, and the game card page is provided with the marked card entry.
8. The method according to claim 1, characterized in that: The method further comprises: In response to a mark cancel event for the target game card, the mark of the target game card is canceled.
9. The method according to claim 1, characterized in that: The method further comprises: In response to an acquisition event for the target game card on the information viewing page, the target game card is transferred to a game account of the current game player.
10. The method according to claim 9, characterized in that The information viewing page provides an acquisition control; In response to the acquisition event of the target game card on the information viewing page, transferring the target game card to the game account of the current game player includes: In response to a trigger operation on the acquisition control, displaying at least one candidate acquisition method corresponding to the target game card; In response to a triggering operation on a target acquisition method among the at least one candidate acquisition method, displaying an acquisition page corresponding to the target acquisition method; In response to an acquisition operation on the acquisition page, the target game card is transferred to a game account of the current game player.
11. The method according to claim 1, characterized in that The game screen includes a card battle area, and the card battle area is used to display game cards used by the current game player and the opponent game player; The step of marking the target game card in response to a marking event for the target game card in the at least one game card comprises: In response to a marking operation on a target game card in the card battle area, the target game card is marked.
12. A game card processing device, characterized in that: Providing a graphical interface through a terminal device, the device comprises: A first display unit, configured to display a game screen of a target game on the graphical user interface, wherein the game screen includes at least one game card; a marking unit, for marking the target game card in the at least one game card in response to a marking event for the target game card; providing means for providing access to marked cards through the graphical user interface; The second display unit is used to display an information viewing page corresponding to the target game card in response to a trigger operation on the marked card entry, wherein the information viewing page at least includes card association information of the target game card.
13. A computer device comprising a memory, a processor and a computer program stored in the memory and executable on the processor, wherein: When the processor executes the program, the game card processing method according to any one of claims 1 to 11 is implemented.
14. A storage medium, characterized in that: The storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game card processing method according to any one of claims 1 to 11.