The invention discloses a UE scene localization migration and
reconstruction method and
system based on
Gaussian sputtering, and belongs to the technical field of digital scene construction and
virtual reality. Track planning is carried out through a
virtual camera matrix, a high-definition
image sequence is output, camera parameters are extracted synchronously, left and right hand coordinate
system conversion is realized by adopting a coordinate
system mapping algorithm, and the real-time migration and reconstruction of the UE scene are realized. An
initial point cloud is generated in combination with denoising
sharpening processing and the
depth map, and three-dimensional reconstruction convergence is accelerated; constructing an initial model by using a spherical
harmonic function and a
covariance matrix, reducing errors by optimizing renderer iteration, exporting a
point cloud format, and constructing a real-time rendering framework by means of
block sorting and an Alpha mixing technology; and parameters are dynamically adjusted for performance fluctuation,
point cloud density information is fused, light and shadow consistency is ensured, and finally a stable high-fidelity scene model is formed. According to the method, the modeling precision and the rendering efficiency of the
virtual reality scene are remarkably improved, and reliable support is provided for interactive application.