Game information processing method and device, medium and electronic equipment
By introducing height selection controls and marking functions in the game map, the problem that users cannot mark height information in the two-dimensional game map is solved, and the user experience and marking efficiency are improved.
Patent Information
- Application Number
- CN202411614391.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-12
- Publication Date
- 2025-03-07
AI Technical Summary
In the two-dimensional game map, users cannot mark the height information, resulting in poor user gaming experience.
By displaying the height selection control in the graphical user interface, the target height information is determined in response to the user's triggering operation, and a mark containing the height information is generated in the game map.
It realizes the marking of height information in the game map, adds game interaction functions, improves the user's gaming experience, and improves the efficiency of height marking.
Smart Images

Figure CN119565138A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game technology, and in particular to a method for processing game information, a device for processing game information, a computer-readable storage medium, and an electronic device. Background Art
[0002] In the game, users can mark their locations on the game map to complete various tasks more efficiently.
[0003] In the related art, users can only mark two-dimensional plane positions in a two-dimensional game map, but cannot mark height information, resulting in a poor user gaming experience.
[0004] It should be noted that the information disclosed in the above background technology section is only used to enhance the understanding of the background of the present disclosure, and therefore may include information that does not constitute the prior art known to ordinary technicians in the field. Summary of the invention
[0005] The purpose of the present disclosure is to provide a method for processing game information, a device for processing game information, a computer-readable storage medium and an electronic device, thereby at least to a certain extent overcoming the problem that the height of the location cannot be marked in the game map and the user's poor gaming experience.
[0006] Other features and advantages of the present disclosure will become apparent from the following detailed description, or may be learned in part by the practice of the present disclosure.
[0007] According to a first aspect of an embodiment of the present disclosure, a method for processing game information is provided, wherein a graphical user interface is provided through a terminal, and the graphical user interface includes at least a portion of a game scene. The method includes: displaying a game map corresponding to the game scene through the graphical user interface; responding to a first trigger operation for a target position in the game map, and determining target height information to be marked for the target position based on the first trigger operation; and generating a first mark for the target position in the game map, the first mark including the target height information.
[0008] Optionally, the target height information is used to characterize height information of a target area of a target scene object, wherein the target scene object is an object at a target scene position corresponding to the target position in the game scene.
[0009] Optionally, the method further includes: in response to a second trigger operation for the target position, generating a second mark for the target position in the game map, the second mark being used to mark the target position, and the second mark does not include the target height information.
[0010] Optionally, in response to a first trigger operation on a target position in the game map, target height information to be marked for the target position is determined based on the first trigger operation, including: in response to the first trigger operation on the target position, displaying a height selection control in the graphical user interface; in response to a selection operation on the height selection control, determining the target height information.
[0011] Optionally, generating the first mark of the target position in the game map includes: generating the first mark at the target position based on the target height information in response to a determination instruction; and generating the determination instruction in response to the end of the selection operation.
[0012] Optionally, the altitude selection control includes multiple altitude identifiers; and determining the target altitude information in response to a selection operation on the altitude selection control includes: in response to a selection operation on a first altitude identifier among the multiple altitude identifiers, determining first altitude information corresponding to the first altitude identifier as the target altitude information.
[0013] Optionally, the selection operation is a first pressing operation continuous with the first trigger operation; determining the target altitude information in response to the selection operation on the altitude selection control includes: responding to the first pressing operation continuous with the first trigger operation acting on the target position, determining first altitude information in the altitude information corresponding to the altitude selection control according to a current first pressure value of the first pressing operation; and determining the first altitude information as the target altitude information.
[0014] Optionally, the method further includes: in response to the first pressing operation switching from a first pressure value to a second pressure value, determining second altitude information in the altitude information corresponding to the altitude selection control according to the second pressure value; and determining the second altitude information as the target altitude information.
[0015] Optionally, the first trigger operation includes a pressing operation or a long pressing operation, and the second trigger operation includes a clicking operation.
[0016] Optionally, in response to a first trigger operation for the target position, displaying a height selection control in the graphical user interface includes: in response to a first trigger operation for the target position in the game map, obtaining a preset height range corresponding to a target scene object, the target scene object being an object at a target scene position in the game scene corresponding to the target position; generating a height selection control according to the preset height range; and displaying the height selection control in the graphical user interface.
[0017] Optionally, the method further includes: when there is no corresponding preset height range for the object at the target position, displaying first prompt information in the graphical user interface, the first prompt information being used to indicate that there is no spatial height at the position.
[0018] Optionally, the method further includes: in response to a third trigger operation on the first mark, displaying map information inside the target area in the game map.
[0019] Optionally, the method further comprises: generating a third marker in the game map in response to a marking operation on map information inside the target area, wherein the third marker is used to mark a position inside the target area.
[0020] According to a second aspect of an embodiment of the present disclosure, a device for processing game information is provided, which provides a graphical user interface of a game through a terminal device, and the device includes: providing a graphical user interface through a terminal, and the graphical user interface includes at least a part of a game scene, and the device includes: a game map display module, configured to display a game map corresponding to the game scene through the graphical user interface; a target height information determination module, configured to respond to a first trigger operation for a target position in the game map, and determine target height information to be marked for the target position based on the first trigger operation; a first mark generation module, configured to generate a first mark for the target position in the game map, and the first mark includes the target height information.
[0021] According to a third aspect of an embodiment of the present disclosure, a computer-readable storage medium is provided, on which a computer program is stored. When the program is executed by a processor, the method for processing game information as described in the first aspect of the above embodiment is implemented.
[0022] According to a fourth aspect of an embodiment of the present disclosure, there is provided an electronic device, comprising: a processor; and a storage device for storing one or more programs, which, when executed by the one or more processors, enables the one or more processors to implement the method for processing game information as described in the first aspect of the above embodiment.
[0023] According to a fifth aspect of an embodiment of the present disclosure, there is provided a computer program product comprising instructions, which, when executed on a computer, enables the computer to execute the steps of the method for processing game information as described in the first aspect.
[0024] It can be seen from the above technical solutions that the method for processing game information, the device for displaying game information, and the computer-readable storage medium and electronic device for implementing the method for processing game information in the exemplary embodiments of the present disclosure have at least the following advantages and positive effects:
[0025] In the technical solutions provided in some embodiments of the present disclosure, in response to a first trigger operation for a target position in a game map, target height information to be marked for the target position is determined based on the first trigger operation; a first mark for the target position is generated in the game map, and the first mark includes the target height information. Compared with related technologies, on the one hand, the present disclosure can mark the height information in the game map through the user's trigger operation, increase the game interaction function, and enhance the user's gaming experience; on the other hand, the present disclosure can assist users in improving the accuracy of game operations by marking the height information in the game map; on another hand, the present disclosure can determine the target height information according to the first trigger operation, thereby directly marking the height in the game map, improving the efficiency of height marking.
[0026] It is to be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present disclosure. BRIEF DESCRIPTION OF THE DRAWINGS
[0027] The accompanying drawings herein are incorporated into the specification and constitute a part of the specification, illustrate embodiments consistent with the present disclosure, and together with the specification are used to explain the principles of the present disclosure. Obviously, the accompanying drawings described below are only some embodiments of the present disclosure, and for ordinary technicians in this field, other accompanying drawings can be obtained based on these accompanying drawings without creative work.
[0028] Figure 1 A schematic diagram showing an exemplary system architecture to which embodiments of the present disclosure may be applied;
[0029] Figure 2 A flowchart showing a method for processing game information in an exemplary embodiment of the present disclosure is provided;
[0030] Figure 3 A schematic diagram of a process of determining target height information in an exemplary embodiment of the present disclosure is shown;
[0031] Figure 4 A flowchart showing a method for displaying a height selection control in a graphical user interface in an exemplary embodiment of the present disclosure is shown;
[0032] Figure 5 A schematic diagram showing a graphical user interface displaying a height selection control in an exemplary embodiment of the present disclosure;
[0033] Figure 6 A schematic diagram showing a graphical user interface displaying a first mark in an exemplary embodiment of the present disclosure is shown;
[0034] Figure 7 A schematic diagram showing a graphical user interface displaying a second mark in an exemplary embodiment of the present disclosure is shown;
[0035] Figure 8 A schematic diagram showing the composition of a device for processing game information in an exemplary embodiment of the present disclosure;
[0036] Fig. 9 A schematic structural diagram of an electronic device in an exemplary embodiment of the present disclosure is shown. DETAILED DESCRIPTION
[0037] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can be implemented in a variety of forms and should not be construed as being limited to the examples set forth herein; on the contrary, these embodiments are provided so that the present disclosure will be more comprehensive and complete, and the concepts of the example embodiments are fully conveyed to those skilled in the art. The described features, structures, or characteristics may be combined in one or more embodiments in any suitable manner. In the following description, many specific details are provided to provide a full understanding of the embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced while omitting one or more of the specific details, or other methods, components, devices, steps, etc. may be adopted. In other cases, known technical solutions are not shown or described in detail to avoid obscuring various aspects of the present disclosure.
[0038] The terms "a", "an", "the" and "said" are used in this specification to indicate the presence of one or more elements / components / etc.; the terms "including" and "having" are used to express an open-ended inclusion and mean that additional elements / components / etc. may exist in addition to the listed elements / components / etc.; the terms "first" and "second" etc. are used only as labels and are not intended to limit the quantity of their objects.
[0039] In addition, the accompanying drawings are only schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the figures represent the same or similar parts, and their repeated description will be omitted. Some of the block diagrams shown in the accompanying drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities can be implemented in software form, or implemented in one or more hardware modules or integrated circuits, or implemented in different networks and / or processor devices and / or microcontroller devices.
[0040] In the related art, the position marked by the user in the two-dimensional game map only has two-dimensional position information but no height information. The user cannot mark the height information in the two-dimensional game map, resulting in a poor user gaming experience.
[0041] In order to solve the above problems, the present invention provides a method and device for processing game information, which can be applied to Figure 1 In the system architecture of the exemplary application environment shown.
[0042] like Figure 1 As shown, the system architecture 100 may include a terminal device 110 and a server 120. The terminal device 110 may be a terminal device such as a smart phone, a tablet computer, a desktop computer, a laptop computer, a smart wearable device, etc. The server 120 generally refers to a background system that provides services related to the method for processing game information in this exemplary embodiment, and may be a server or a cluster formed by multiple servers. The terminal device 110 and the server 120 may be connected via a wired or wireless communication link to perform data exchange.
[0043] In an exemplary embodiment, the above-mentioned method for processing game information can be executed by the terminal device 110. Accordingly, the device for processing game information can be set in the terminal device 110 to implement the corresponding module functions. For example, a user logs in to a game using the terminal device 110, opens a game map during the game, and the opened game map can be displayed in the graphical user interface of the terminal device 110. The terminal device 110 responds to a first trigger operation for a target position in the displayed game map, and can determine the target height information to be marked for the target position based on the first trigger operation, and generate a first mark containing the target height information for the target position in the game map.
[0044] In an exemplary embodiment, the above-mentioned method for processing game information can be executed by the server 120. Accordingly, the device for processing game information can be set in the server 120 to implement the corresponding module functions. For example, when a user logs in to the game using the terminal device 110, after the server 120 receives the user's instruction to open the game map, it sends a control instruction to the terminal device 110 to control the display of the game map in the graphical user interface of the terminal device; the server 120 responds to the first trigger operation for the target position in the game map, determines the target height information to be marked for the target position based on the first trigger operation, and generates a first mark containing the target height information for the target position in the game map.
[0045] It should be understood that Figure 1The number of terminal devices and servers in the example is only illustrative. Any number of terminal devices and servers may be provided as required. For example, the server 120 may be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
[0046] In one embodiment of the present disclosure, the method for processing game information can be run on a local terminal device or a server. When the method for processing game information is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0047] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game information processing method are completed on the cloud game server. The role of the client device is used for data reception, transmission and presentation of the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the user operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0048] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the user through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the user through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0049] However, it is easy for those skilled in the art to understand that the above application scenarios are only used as examples and are not limited to this in the present exemplary embodiment.
[0050] In a possible implementation, an embodiment of the present invention provides a method for processing game information, providing a graphical user interface through a terminal device, wherein the graphical user interface includes at least part of the game scene. The terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interaction system mentioned above.
[0051] Figure 2 A flowchart showing a method for processing game information in an exemplary embodiment of the present disclosure is shown. A graphical user interface is provided through a terminal device, and the graphical user interface includes at least part of a game scene. Figure 2 , the method comprising:
[0052] Step S210, displaying a game map corresponding to the game scene through the graphical user interface;
[0053] Step S220, responding to a first trigger operation on a target position in the game map, determining target height information to be marked for the target position based on the first trigger operation;
[0054] Step S230, generating a first mark of the target position in the game map, the first mark including target height information.
[0055] exist Figure 2 In the technical solution provided by the illustrated embodiment, in response to a first trigger operation for a target position in a game map, target height information to be marked for the target position is determined based on the first trigger operation; a first mark for the target position is generated in the game map, and the first mark includes the target height information. Compared with the related art, on the one hand, the present disclosure can mark the height information in the game map through the user's trigger operation, increase the game interaction function, and enhance the user's gaming experience; on the other hand, the present disclosure can assist users in improving the accuracy of game operations by marking the height information in the game map; on another hand, the present disclosure can determine the target height information according to the first trigger operation, thereby directly marking the height in the game map, improving the efficiency of height marking.
[0056] The specific implementation method of "step S210, displaying the game map corresponding to the game scene through the graphical user interface" is described in detail below.
[0057] In an exemplary embodiment, a game map corresponding to the game scene may be displayed in a map display area of a graphical user interface.
[0058] For example, a game map can be displayed in a graphical user interface at all times, such as the game map. Figure 1When the user needs to edit the game map, the user can trigger the map editing mode of the game map or the first map control to put the game map in an editing state, thereby performing editing operations on the game map, such as generating a first mark or a second mark in the game map.
[0059] Of course, during the game, the graphical user interface can also only display the game screen and the map opening control. When the user triggers the map opening control, the game map can be opened and displayed in the graphical user interface of the terminal device. The opened game map is automatically in an editing state, and the user can edit the opened game map.
[0060] Of course, during the game, the game map can also be opened according to other specific trigger operations, that is, without configuring any map opening controls in the graphical user interface, the game map can be opened through a pre-agreed specific gesture or trigger operation. For example, it is pre-agreed that the game map can be opened by double-clicking any position on the screen of the terminal device. In response to a double-click operation on any position of the graphical user interface, the game map can be opened, and the opened game map is displayed in the graphical user interface, and the opened game map is automatically in an editing state.
[0061] Of course, other methods may also be used to display a game map in the graphical user interface of the terminal device and make the displayed game map editable, and this exemplary embodiment does not specifically limit this.
[0062] In an exemplary embodiment, the game map in the present disclosure may include a two-dimensional game map or a three-dimensional game map, which is not particularly limited in this exemplary embodiment.
[0063] The specific implementation of "step S220, responding to a first trigger operation on a target position in a game map, and determining target height information to be marked for the target position based on the first trigger operation" is described in detail below.
[0064] In an exemplary embodiment, the target height information is used to characterize the height information of the target area of the target scene object, wherein the target scene object is an object at the target scene position corresponding to the target position in the game scene. Specifically, the height information mentioned in the embodiment of the present application may correspond to hierarchical information. For example, if the target scene object at the target scene position is a scene object such as a multi-story building or a multi-story cave, the height information here may refer to the hierarchy, that is, "determining the target height information to be marked for the target position based on the first trigger operation" mentioned here may refer to "determining the target hierarchy to be marked for the target position based on the first trigger operation", and the first mark may include hierarchy information.
[0065] For example, the target position in the game map is position A1, the target scene position mapped to A1 in the game scene is B1, and the object at B1 is a mountain C1, then C1 is the target scene object, and the target height information is used to represent the height information of the target scene position B1 of the mountain C1 in the game scene.
[0066] Below, reference Figure 3 The specific implementation of step S220 is described. For example, Figure 3 A flow chart showing a method for determining target height information in an exemplary embodiment of the present disclosure is shown. Figure 3 , the method may include steps S310 to S320.
[0067] In step S310 , in response to a first trigger operation for the target position, a height selection control is displayed in the graphical user interface.
[0068] For example, Figure 4 A flowchart showing a method for displaying a height selection control in a graphical user interface in an exemplary embodiment of the present disclosure is shown;
[0069] In step S410, in response to a first trigger operation on a target position in the game map, a preset height range corresponding to a target scene object is obtained.
[0070] In an exemplary embodiment, as mentioned above, the target scene object is an object at a target scene position corresponding to the target position in the game scene, such as the mountain C1 mentioned above.
[0071] For example, the game scene can be divided into different game scene areas according to different game scene objects that can be highly marked. The same game scene area has the same geographical height range. For example, a river has the same geographical height range. The river can be divided into a game scene area. For another example, a game scene area occupied by a tree can be divided into a game scene area, and a game scene area occupied by a building can also be divided into a game scene area. After dividing different game scene areas, the two-dimensional coordinate range corresponding to each game scene area can be determined, and the corresponding game scene area is represented by the two-dimensional coordinate range. For example, for a circular game scene area, the circular scene area can be represented by the center coordinates and the radius length. For a rectangular game scene area, the rectangular scene area can be represented by the two-dimensional coordinate range corresponding to the vertex coordinates of the four corners of the rectangle and the center point coordinates.
[0072] The same game scene area has the same geographical height range in the game scene, so an area identifier can be configured for each game scene area, and then the area identifier and the two-dimensional coordinate range and height range corresponding to the game scene area can be pre-associated.
[0073] Based on this, a specific implementation of step S410 may include: in response to a first trigger operation for a target position in a game map, determining a target scene position mapped to the target position in the game scene, matching the target scene position with a pre-stored two-dimensional coordinate range of each game scene area, determining the game scene area corresponding to the successfully matched two-dimensional coordinate range as the target game scene area, and then obtaining a preset height range associated with the area identifier of the target scene area, thereby obtaining a preset height range corresponding to the target scene object. Wherein, when the coordinate point indicated by the two-dimensional coordinates of the target scene position belongs to a coordinate point within the two-dimensional coordinate range of a certain game scene area, the game scene area is determined to be the target scene area.
[0074] For example, the minimum height of mountain C1 is 0 meters and the maximum height is 500 meters, then the identifier of mountain C1 can be associated with its corresponding two-dimensional coordinate range and the preset height range "0 meters to 500 meters". For example, the user triggers a certain coordinate point D1 in the game map, maps the coordinate point in the game map to the game scene area to obtain the coordinate point D2, and D2 belongs to the coordinate point in the game scene area corresponding to the target scene object mountain C1, then the preset height range "0 meters to 500 meters" pre-associated with mountain C1 can be obtained.
[0075] In an exemplary embodiment, the preset height range may include a preset floor range. For example, a game scene area corresponding to a certain building may have a corresponding height range of the floor range of the building.
[0076] That is to say, the height range associated with the game scene area may include a continuous height interval range, such as the above-mentioned 0 to 500 meters, and may also include a quantified floor range, such as the 1st to 5th floor. For a certain game scene area, only a continuous height interval range may be associated, or only a quantified floor range may be associated, or both may be associated. For example, for a game scene area corresponding to a 20-meter-high 5-story building, the associated preset height range may be 0 to 20 meters, or 1 to 5 floors, or 0 to 20 meters and 1 to 5 floors.
[0077] In step S420, a height selection control is generated according to the preset height range.
[0078] For example, if the game scene area to which a certain location belongs is pre-associated with a height range of 0 to 20 meters, the height range indicated by the height selection control is also 0 to 20 meters. If the game scene area to which a certain location belongs is pre-associated with a height range of -50 to 20 meters, the height range indicated by the height selection control is also -50 to 20 meters. If a height coordinate axis can be displayed in a graphical user interface, the height coordinate axis range is -50 to 20, and the height coordinate axis can be understood as a height selection control. If the game scene area to which a certain location belongs is pre-associated with a preset height range of 1 to 5 floors, the height range indicated by the height selection control is 1 to 5 floors.
[0079] For a game scene area associated with both a continuous height interval range and a quantized floor range, if the target scene position indicated by the first trigger operation belongs to the game scene area, two height selection controls can be generated, and the user can choose which height selection control to use for height marking according to needs. Of course, the corresponding height selection control can also be randomly generated according to any height range type in the continuous height interval range or the quantized floor range, and this exemplary embodiment does not make special limitations on this.
[0080] For example, the preset height range associated with the target scene object corresponding to the target position triggered by the first trigger operation is a floor range, and the floors are 1st to 4th floors. Figure 5 FIG. 1 shows a graphical user interface showing a height selection control in an exemplary embodiment of the present disclosure. Figure 5 As shown, when the user performs the first trigger operation in the game map 52, a height selection control 51 can be generated according to the floor range of the triggered target location, 1st floor to 4th floor.
[0081] In step S430, the height selection control is displayed in a graphical user interface.
[0082] For example, after generating the height selection control corresponding to the target position of the first trigger operation indication, the height selection control can be displayed in the graphical user interface. Figure 5 An altitude selection control 51 is shown.
[0083] In an exemplary embodiment, when there is no corresponding preset height range for the object at the target position, first prompt information is displayed in the graphical user interface, and the first prompt information is used to indicate that there is no spatial height at the position.
[0084] For example, for a game scene area where there is no spatial height, such as an open ground in a game scene, or an area in a game scene that does not need to be marked with a height, it may not need to be associated with a preset height range, or its associated height range is 0. Therefore, in the case where there is no height information associated with a game scene area to which a certain position belongs, or the height information associated with it is 0, a first prompt message can be pushed to the terminal to display the first prompt message in the graphical user interface of the terminal. The first prompt message is used to prompt the user in the terminal that the position it triggers does not have a spatial height and cannot be marked with a height. For example, the first prompt message can be "This position is a ground position and cannot be marked with a height. Please select another position for height marking", etc., so as to avoid the user from repeatedly triggering the position because he does not know that the position cannot be marked with a height, thereby improving the user's gaming experience.
[0085] In an exemplary implementation, the first trigger operation is a pressing operation or a long pressing operation.
[0086] Exemplarily, when the first trigger operation is a pressing operation, the pressing operation can be understood as a hard pressing operation, such as an operation in which the pressing force of the touch medium on the target position reaches a first preset value. The first preset value can be customized according to requirements, and this exemplary embodiment does not specifically limit this. The touch medium may include a user's finger or a stylus of an electronic device, etc., and this exemplary embodiment does not specifically limit this.
[0087] For example, when the first operation is a long press operation, the long press operation can be understood as an operation in which the target position is pressed for a duration greater than a second preset value. In other words, the pressing force can be less than the first preset value, but the action duration is greater than the second preset value.
[0088] For example, in response to the pressing force of the touch medium pressing the target position in the game map reaching a first preset value, the height selection control corresponding to the target position may be displayed in the graphical user interface according to steps S410 to S430. Alternatively, in response to the pressing duration of the touch medium pressing the target position in the game map reaching a second preset value, the height selection control corresponding to the target position may be displayed in the graphical user interface according to steps S410 to S430.
[0089] Of course, the first trigger operation may also include other trigger operations that can call out a height selection control of a target location in a game map in a graphical user interface, and this exemplary embodiment does not specifically limit this.
[0090] As described above, in an exemplary embodiment of the present disclosure, the height selection control is determined according to a preset height range of a target game scene object indicated by a target position triggered by a user, that is, different target positions generate different height selection controls.
[0091] In another exemplary embodiment, the height selection control can also be determined according to the height range of the entire game scene, that is, the height selection control is generated according to the maximum height and the minimum height in the entire game scene. In this way, for each position in the game map, the generated height selection control is the same.
[0092] In step S320, in response to a selection operation on the altitude selection control, target altitude information is determined.
[0093] In an exemplary embodiment, the height selection control includes multiple height identifiers, wherein the multiple height identifiers may include the above-mentioned floors, each floor corresponds to a level identifier, and the level identifier can be understood as the height identifier of the floor, and multiple floors correspond to multiple height identifiers.
[0094] Exemplarily, a specific implementation of step S320 may include: in response to a selection operation on a first height identifier among the multiple height identifiers, determining first height information corresponding to the first height identifier as the target height information.
[0095] In an exemplary embodiment, the selection operation is a first pressing operation continuous with the first triggering operation.
[0096] For example, when the first trigger operation is an operation in which the pressing force of the touch medium on the target position reaches a first preset value, the selection operation may be continuing the first pressing operation on the target position after the pressing force of the first trigger operation reaches the first preset value.
[0097] For example, when a user wants to mark the height of a certain location, he or she can press the location in the displayed game map with a certain force. When the pressing force reaches a first preset value, the height selection control corresponding to the location can be displayed in the graphical user interface. When the user continues to press the location, the first height identifier corresponding to the user's current pressing force can be determined in real time. The first height identifier can be understood as the first height identifier currently selected by the user from multiple height identifiers.
[0098] For example, a prompt display may be provided for the first altitude identifier corresponding to the current pressing force in the altitude selection control, and the prompt display is used to prompt the user that the altitude identifier currently selected is the first altitude identifier indicated by the prompt display, as described above. Figure 5 The second floor is displayed as a prompt, which means that the first altitude mark corresponding to the current pressure is the second floor, and the currently selected altitude is the second floor. Therefore, the current target altitude information is the altitude information of "2nd floor" indicated by the altitude mark of the second floor.
[0099] The prompt display format can be customized according to the needs, such as Figure 5 The arrows point to the second layer, etc., and this exemplary embodiment does not specifically limit this.
[0100] Exemplarily, an exemplary implementation of determining target altitude information may include: responding to a first pressing operation that is continuous with the first trigger operation and acts on the target position, determining first altitude information in the altitude information corresponding to the altitude selection control according to a current first pressure value of the first pressing operation; and determining the first altitude information as the target altitude information.
[0101] For example, the current pressing force of the pressing operation can be detected in real time through the pressure sensor in the terminal device. The pressure sensor may include a strain sensor. The terminal device can detect the pressing force of the user's pressing operation through the strain sensor built into the screen. The strain sensor can measure the deformation of an object. The greater the deformation of the object, the greater the value received by the strain sensor.
[0102] In an exemplary embodiment, a preset mapping relationship between the pressure force range and the height can be pre-configured. Taking the height selection control including multiple height identifiers as an example, that is, the height range is a floor range, the pressure perception also has a range, such as 1 to 10 levels, and then the preset mapping relationship can be determined as: [the number of floors corresponding to the floor range] /
[10] = [the pressure force range corresponding to each floor].
[0103] For example, for a height selection control with two height identifiers, that is, the height selection control includes two floors, when the current first pressure value is between 1 and 5, it corresponds to the height of the first floor, and when the first pressure value ranges from 5.1 to 10, it corresponds to the height of the second floor; for a height selection control with three height identifiers, that is, the height selection control includes three floors, when the first pressure value is between 1 and 3.33, the corresponding height is the first floor, when the current first pressure value is between 3.34 and 6.66, the corresponding height is the second floor, and when the current first pressure value is between 6.67 and 10, the corresponding height is the third floor.
[0104] Exemplarily, the preset mapping relationship between the pressing force and the height corresponding to the position can be determined based on the preset pressure perception range (such as the above-mentioned level 1 to 10) and the preset height range corresponding to the game scene area to which the position belongs. Then, the current pressing force of the pressing operation on the position is matched with the pressing force range in the preset mapping relationship corresponding to the position, and the first pressing force range to which the current first pressure value corresponding to the current pressing force belongs is determined, and the height corresponding to the first pressing force range is searched in the preset mapping relationship, and the height is determined as the first height corresponding to the current first pressure value, thereby obtaining the first height information, and then the first height information is determined as the target height information.
[0105] It should be noted that when displaying the height selection control, the pressing force of the pressing operation needs to reach a first preset value before the corresponding height selection control can be displayed in the graphical user interface. However, once the height selection control is displayed in the graphical user interface, as long as the touch medium does not leave the pressed position, that is, as long as the pressing operation continues to be performed on this position, even if the pressing force of the pressing operation is less than the first preset value, the height selection control will continue to be displayed in the graphical user interface, and will not be cancelled because the pressing force is less than the first preset value.
[0106] In an exemplary embodiment, taking the height range as the floor range and the height selection control being generated based on the floor range as an example, the selection operation may also include a double-click operation on any location in the game map. For example, the first height corresponding to the first double-click operation is the lowest floor in the floor range, and each subsequent double-click operation increases one floor in sequence. When the highest floor is reached, each double-click operation decreases one floor, and so on. The target height information may be determined based on the selection operation.
[0107] In an exemplary embodiment, in response to the first pressing operation switching from the first pressure value to the second pressure value, second altitude information is determined in the altitude information corresponding to the altitude selection control according to the second pressure value; and the second altitude information is determined as the target altitude information.
[0108] For example, the user can adjust the pressing force of the first pressing operation according to the height that the user wants to mark, thereby changing the first pressure value of the first pressing operation. When the pressure value of the first pressing operation switches from the first pressure value to the second pressure value, the second height information corresponding to the second pressure value can be re-determined, and the second height information can be re-determined as the target height information. In other words, the target height information is related to the current pressure value of the user's first pressing operation, and the target height information changes in real time as the current pressure value of the first pressing operation changes.
[0109] The specific implementation of determining the second height information of the second pressure value pair is the same as the specific implementation of determining the first height information corresponding to the current first pressure value described above, and this exemplary embodiment does not specifically limit this.
[0110] For example, the altitude identifier currently selected by the user may be displayed in real time in the altitude selection control. For example, when the first pressing operation switches from the first pressure value to the second pressure value, the altitude identifier displayed in the altitude selection control switches from the first altitude identifier corresponding to the first pressure value to the second altitude identifier corresponding to the second pressure value.
[0111] Next, the specific implementation of "step S230, generating a first mark of the target position in the game map" is described in detail.
[0112] Exemplarily, an implementation of step S230 may include: in response to the determination instruction, generating a first mark at the target position based on current target height information.
[0113] In an exemplary embodiment, the determination instruction is generated in response to the end of the selection operation.
[0114] For example, the end of the selection operation may include the end of the first pressing operation, such as the touch medium leaving the target position. To determine the end of the selection operation, a first mark may be generated at the target position based on the target height information corresponding to the height indicator displayed when the touch medium leaves the target position.
[0115] In an exemplary embodiment, the first marker includes target height information. For example, the target height information can be displayed at the target location in the game map to generate the first marker at the target location. Figure 5 For example, if the current prompt shows the 2nd floor (that is, the current target height information is the 2nd floor), Figure 5 The arrow in the figure indicates layer 2 and layer 2 is highlighted. Figure 6 As shown, the first mark "2 layers" can be generated (ie, displayed) at the target position, such as Figure 6 As shown in 61.
[0116] Taking the touch medium being the user's finger as an example, when the user selects the height that he wants to mark according to the selection operation, that is, when the target height information currently displayed in the height selection control is the height that the user wants to mark, the user can release his hand, so that the height displayed in the height selection control when the user releases his hand can be displayed at the target position in the game map.
[0117] In an exemplary embodiment, the game map in step S210 includes a two-dimensional game map, and the target position in step S220 includes a two-dimensional plane position in the two-dimensional game map.
[0118] For example, a 2D game map displays geographic information on a 2D plane, does not contain a 3D model, and mainly uses lines and symbols to represent geographic elements, such as roads and buildings. The advantage of a 2D map is that it is simple and clear, easy to understand and use, and has low hardware requirements. A 2D plane position is a position that does not contain height information.
[0119] Based on this, in an exemplary embodiment, the method for processing game information in the present disclosure may also include: in response to a second trigger operation for the target position, generating a second mark of the target position in the game map, and the second mark does not include the target height information.
[0120] For example, the second mark is used to indicate the two-dimensional plane position information of the target position, that is, the second mark does not include the target height information of the target position.
[0121] In an exemplary embodiment, the second trigger operation may include a click operation, such as a single-click operation, or when the above-mentioned selection operation is not a double-click operation, the second trigger operation may include a double-click operation, etc.
[0122] For example, in the case where the first trigger operation is a long press operation, the pressing force of the first trigger operation and the second trigger operation on the target position can be the same, but the way to distinguish the first trigger operation from the second trigger operation is the action duration, and the action duration of the first trigger operation is longer than that of the second trigger operation. For example, when the pressing force of pressing the target position is less than the second preset value and the action duration is longer than the first preset duration, the current operation is determined to be the first trigger operation, and when the pressing force of pressing the target position is less than the second preset value and the action duration is less than the first preset duration, the current operation is determined to be the second trigger operation. The second preset value is less than the first preset value mentioned above.
[0123] Of course, the second trigger operation may also include other operations, such as sliding and stopping in the game map along an arbitrary trajectory, and the position where the sliding stops is the target position. This exemplary embodiment does not make any special limitations on this.
[0124] For example, a user can open a two-dimensional game map and make the two-dimensional game map editable. When the two-dimensional game map is in the editable state, when the user taps any coordinate position in the two-dimensional game map, a second mark can be generated at the position, and the two-dimensional position information of the position can be marked and displayed by the second mark.
[0125] For example, the form of the second mark can be customized according to the needs, and this exemplary embodiment does not specifically limit this. Figure 7 As shown in 71. Figure 7 Taking the coordinates of the two-dimensional plane position tapped by the user as [100, 100] as an example, a second mark 71 can be displayed at the position with coordinates [100, 100] in the two-dimensional game map, and the second mark 71 does not reflect the vertical height information.
[0126] In an exemplary embodiment of the present disclosure, the user can call out the altitude selection control by performing a first trigger operation on the two-dimensional plane position, and then mark the altitude information in the two-dimensional game map based on the selection operation and the altitude selection control.
[0127] In an exemplary application scenario, the user opens the game map and taps any position in the game map. For example, if the position tapped by the user is the position of coordinates [100,100], a second mark can be generated at the position. The second mark has no height information. If the user wants to mark the height information, if the game scene area to which the position belongs is pre-associated with a height range, the user can call out the height selection control corresponding to the position after pressing the position again. At this time, the user does not let go. As the user's pressing force changes, the height selection arrow can switch between different heights corresponding to different pressing forces. For example, the height selection control is generated based on the floor range. The greater the pressing force, the higher the selected floor, and the smaller the pressing force, the lower the selected floor. In other words, the greater the pressing force, the deeper (lower) the selected floor, and the smaller the pressing force, the shallower (higher) the selected floor. When the user lets go, the floor level selected by the user can be displayed at the position of coordinates [100,100] in the game map. If the user selects the 2nd floor, the words "2nd floor" (i.e., the first mark) can be displayed next to the second mark.
[0128] In an exemplary embodiment, the method for processing game information of the present disclosure may further include: in response to a third trigger operation on the first mark, displaying map information inside the target area in the game map.
[0129] For example, if the target height information included in the first mark is the second floor of a building A in the game map, that is, the second floor is the target area, in response to the third trigger operation on the first mark, the internal map information of the second floor of the building A can be displayed in the game map. The third trigger operation can be customized according to needs, such as a single-click operation, a double-click operation, a press operation, etc., and this exemplary embodiment does not specifically limit this.
[0130] In an exemplary embodiment, the method for processing game information in the present disclosure may further include: generating a third marker in the game map in response to a marking operation on the map information inside the target area, wherein the third marker is used to mark the position inside the target area.
[0131] For example, after the map information inside the target area is displayed in the game map, the user can mark the location inside the target area in the map information inside the target area. For example, the user clicks or presses the second target location in the internal map information of the second floor of the above-mentioned building A, and a third mark for the second target location can be generated in the game map. Among them, the form of the third mark can be customized according to needs, such as the third mark is the two-dimensional coordinate information of the second target location, or the third mark is a special symbol, such as a highlight dot, etc., and this exemplary embodiment does not specifically limit this. In the present disclosure, users can make height marks in the game map, which increases the interactive function of the game. In addition, users can directly make height marks in the two-dimensional game map without converting the two-dimensional game map into a three-dimensional game map, which improves the efficiency of height marking.
[0132] In addition, it should be noted that the above-mentioned figures are only schematic illustrations of the processes included in the method according to an exemplary embodiment of the present invention, and are not intended to be limiting. It is easy to understand that the processes shown in the above-mentioned figures do not indicate or limit the time sequence of these processes. In addition, it is also easy to understand that these processes can be performed synchronously or asynchronously, for example, in multiple modules.
[0133] Furthermore, an exemplary embodiment of the present disclosure also provides a device for processing game information, which provides a graphical user interface through a terminal device, wherein the graphical user interface includes at least part of a game scene. Figure 8As shown, the device 800 for processing game information may include the following program modules: a game map display module 810, configured to display the game map corresponding to the game scene through the graphical user interface; a target height information determination module 820, configured to respond to a first trigger operation for a target position in the game map, and determine the target height information to be marked for the target position based on the first trigger operation; a first mark generation module 830, configured to generate a first mark for the target position in the game map, and the first mark includes the target height information.
[0134] In an exemplary implementation, based on the aforementioned embodiment, the target height information is used to characterize the height information of the target area of the target scene object, wherein the target scene object is an object at a target scene position corresponding to the target position in the game scene.
[0135] In an exemplary embodiment, based on the aforementioned embodiment, the device also includes: a second marker generation module, which can be specifically configured to: generate a second marker of the target position in the game map in response to a second trigger operation for the target position, and the second marker does not include the target height information.
[0136] In an exemplary embodiment, based on the aforementioned embodiments, the target height information determination module 820 may be specifically configured to: display a height selection control in the graphical user interface in response to a first trigger operation for the target position; determine the target height information in response to a selection operation for the height selection control; and generate a first mark at the target position based on the target height information in response to a determination instruction.
[0137] In an exemplary implementation, based on the foregoing embodiment, the determination instruction is generated in response to the end of the selection operation.
[0138] In an exemplary embodiment, based on the aforementioned embodiment, the altitude selection control includes multiple altitude identifiers; determining the target altitude information in response to a selection operation on the altitude selection control includes: in response to a selection operation on a first altitude identifier among the multiple altitude identifiers, determining the first altitude information corresponding to the first altitude identifier as the target altitude information.
[0139] In an exemplary embodiment, based on the aforementioned embodiment, the selection operation is a first pressing operation continuous with the first trigger operation; the target altitude information is determined in response to the selection operation for the altitude selection control, including: responding to the first pressing operation continuous with the first trigger operation acting on the target position, determining the first altitude information in the altitude information corresponding to the altitude selection control according to the current first pressure value of the first pressing operation; and determining the first altitude information as the target altitude information.
[0140] In an exemplary embodiment, based on the aforementioned embodiment, the device also includes: a target altitude information adjustment module, which can be specifically configured to: switch from a first pressure value to a second pressure value in response to the first pressing operation, determine second altitude information in the altitude information corresponding to the altitude selection control according to the second pressure value; and determine the second altitude information as the target altitude information.
[0141] In an exemplary implementation, based on the foregoing embodiment, the first trigger operation includes a pressing operation or a long pressing operation, and the second trigger operation includes a clicking operation.
[0142] In an exemplary embodiment, based on the aforementioned embodiment, displaying a height selection control in the graphical user interface in response to a first trigger operation for the target position includes: obtaining a preset height range corresponding to a target scene object in response to a first trigger operation for the target position in the game map, the target scene object being an object at a target scene position in the game scene corresponding to the target position; generating a height selection control according to the preset height range; and displaying the height selection control in the graphical user interface.
[0143] In an exemplary embodiment, based on the aforementioned embodiment, the device also includes a prompt module, which can be configured to: when there is no corresponding preset height range for the object at the target position, display a first prompt information in the graphical user interface, and the first prompt information is used to indicate that there is no spatial height at the position.
[0144] The specific details of each part of the above-mentioned device have been described in detail in the implementation method of the method part. The undisclosed details can be found in the implementation method of the method part, so they will not be repeated here.
[0145] It should be noted that, although several modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the exemplary embodiments of the present disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided into multiple modules or units to be embodied.
[0146] In addition, although the steps of the method in the present disclosure are described in a specific order in the drawings, this does not require or imply that the steps must be performed in this specific order, or that all the steps shown must be performed to achieve the desired results. Additionally or alternatively, some steps may be omitted, multiple steps may be combined into one step, and / or one step may be decomposed into multiple steps, etc.
[0147] The exemplary embodiments of the present disclosure also provide a computer program product, which includes a computer program, and when the computer program is executed by a processor, the above-mentioned method for processing game information is implemented.
[0148] In one embodiment, the computer program product may be a tangible product containing a computer program, such as a computer-readable storage medium storing a computer program. The readable storage medium may be a storage medium based on electrical, magnetic, optical, electromagnetic, infrared, or other signals, including but not limited to: random access memory (RAM), read-only memory (ROM), magnetic tape, floppy disk, flash memory (Flash), mechanical hard disk (HDD), solid-state drive (SSD), and the like. Exemplarily, the computer program product may be implemented as a non-volatile storage medium storing a computer program, such as a read-only memory, a NAND flash memory, and the like.
[0149] In one embodiment, the computer program product may be an intangible product including a computer program. Exemplarily, the computer program product may be implemented as a virtual digital product, such as a digital file storing an executable file, an installation package, etc. of the computer program.
[0150] The code of the computer program can be written in one or more programming languages. Programming languages such as C language, Java, C++, Python, etc. The program code can be executed entirely on the user computing device, or partially on the user computing device, or as a separate software package, or partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device can be connected to the user computing device through any type of network, such as a local area network (LAN), a wide area network (WAN), etc., or can be connected to an external computing device (e.g., an Internet connection provided by an operator).
[0151] Computer programs can be carried or transmitted through electrical, magnetic, optical, electromagnetic, infrared and other signals. Electronic devices can convert signals carrying computer programs into digital signals to run the computer programs. When a computer program is running on an electronic device, its code is used to enable the electronic device to execute (more specifically, the processor of the electronic device can execute) the method steps of various exemplary embodiments of the present disclosure, such as the above-mentioned method for processing game information, which includes the following steps: displaying a game map corresponding to a game scene through a graphical user interface of a terminal device; responding to a first trigger operation for a target position in the game map, and determining the target height information to be marked for the target position based on the first trigger operation; generating a first mark for the target position in the game map, the first mark containing the target height information.
[0152] By executing the above method steps through a computer program, on the one hand, the altitude information can be marked in the game map through the user's trigger operation and the altitude selection control, thereby increasing the game interaction function and improving the user's gaming experience; on the other hand, by marking the altitude information in the game map, it can assist the user in improving the accuracy of the game operation; on the other hand, the present disclosure can determine the target altitude information according to the first trigger operation, thereby directly marking the altitude in the game map, thereby improving the efficiency of altitude marking.
[0153] The exemplary embodiments of the present disclosure also provide an electronic device, such as the terminal device 110 or the server 120 described above. The electronic device may include a processor and a memory. The memory stores executable instructions of the processor, such as a computer program. The processor executes the method steps of various exemplary embodiments of the present disclosure by executing the executable instructions. In addition, the electronic device may also include a display for displaying a graphical user interface.
[0154] Reference below Fig. 9 , the electronic device is exemplarily described in the form of a general-purpose computing device. It should be understood that Fig. 9The electronic device 900 shown is only an example and should not limit the functions and scope of use of the embodiments of the present disclosure.
[0155] like Fig. 9 As shown, the electronic device 900 may include: a processor 910 , a memory 920 , a bus 930 , an I / O (input / output) interface 940 , a network adapter 950 , and a display 960 .
[0156] The memory 920 may include a volatile memory, such as a RAM 921, a cache unit 922, and may also include a non-volatile memory, such as a ROM 923. The memory 920 may also include one or more program modules 924, such program modules 924 include but are not limited to: an operating system, one or more application programs, other program modules, and program data, each of which or a combination thereof may include the implementation of a network environment. For example, the program module 924 may include each module in the above-mentioned device.
[0157] The processor 910 may include one or more processing units. For example, the processor 910 may include an AP (Application Processor), a modem processor, a GPU (Graphics Processing Unit), an ISP (Image Signal Processor), a controller, an encoder, a decoder, a DSP (Digital Signal Processor), a baseband processor and / or an NPU (Neural-Network Processing Unit), etc.
[0158] The processor 910 can be used to execute executable instructions stored in the memory 920, such as the above-mentioned method for processing game information, which includes the following steps: displaying a game map corresponding to the game scene through a graphical user interface of a terminal device; responding to a first trigger operation for a target position in the game map, and determining target height information to be marked for the target position based on the first trigger operation; generating a first mark for the target position in the game map, the first mark containing the target height information.
[0159] The above method is implemented through a computer program. On the one hand, the height information can be marked in the game map through the user's trigger operation and the height selection control, thereby increasing the game interaction function and improving the user's gaming experience; on the other hand, by marking the height information in the game map, it can assist the user in improving the accuracy of the game operation; on the other hand, the present invention can determine the target height information according to the first trigger operation, thereby directly marking the height in the game map, thereby improving the efficiency of height marking.
[0160] The bus 930 is used to realize the connection between different components of the electronic device 900, and may include a data bus, an address bus, and a control bus.
[0161] The electronic device 900 can communicate with one or more external devices 1000 (eg, a keyboard, a mouse, an external controller, etc.) through the I / O interface 940 .
[0162] The electronic device 900 can communicate with one or more networks through the network adapter 950. For example, the network adapter 950 can provide mobile communication solutions such as 3G / 4G / 5G, or provide wireless communication solutions such as wireless LAN, Bluetooth, near field communication, etc. The network adapter 950 can communicate with other modules of the electronic device 900 through the bus 930.
[0163] The electronic device 900 may display a graphical user interface through the display 960 , such as a graphical user interface corresponding to a height selection control.
[0164] although Fig. 9 Not shown, other hardware and / or software modules may also be provided in the electronic device 900, including but not limited to: microcode, device drivers, redundant processors, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, etc.
[0165] In addition, the above-mentioned figures are only schematic illustrations of the processes included in the method according to the exemplary embodiments of the present disclosure, and are not intended to be limiting. It is easy to understand that the processes shown in the above-mentioned figures do not indicate or limit the time sequence of these processes. In addition, it is also easy to understand that these processes can be performed synchronously or asynchronously, for example, in multiple modules.
[0166] As can be seen from the above, the technical solution of the present disclosure can be implemented as a method, an apparatus, a system, a computer program product, a storage medium, an electronic device, etc. Those skilled in the art can understand that various aspects of the present disclosure can be specifically implemented in the following forms, namely: a complete hardware implementation, a complete software implementation (including firmware, microcode, etc.), or an implementation combining hardware and software, such as being respectively referred to as a "circuit", "module" or "system".
[0167] It should be understood that the present disclosure is not limited to the specific method steps or structures described above and shown in the accompanying drawings, and various modifications and changes can be made without departing from the scope thereof. Those skilled in the art will easily think of other embodiments based on the specific embodiments provided by the present disclosure. Therefore, the specific embodiments provided by the present disclosure are only exemplary, and the scope and spirit of the present disclosure are indicated by the claims, and any variations, uses or adaptive changes of the present disclosure should be covered, which follow the general principles of the present disclosure and include common knowledge or customary technical means in the technical field that are not disclosed in the present disclosure.
Claims
1. A method for processing game information, characterized in that: Providing a graphical user interface through a terminal, the graphical user interface including at least a portion of a game scene, the method comprising: Displaying a game map corresponding to the game scene through the graphical user interface; In response to a first trigger operation for a target position in the game map, determining target height information to be marked for the target position based on the first trigger operation; A first mark of the target position is generated in the game map, wherein the first mark includes the target height information.
2. The method according to claim 1, characterized in that The target height information is used to characterize height information of a target area of a target scene object, wherein the target scene object is an object at a target scene position corresponding to the target position in the game scene.
3. The method according to claim 1, characterized in that The method further comprises: In response to a second trigger operation for the target position, a second mark of the target position is generated in the game map, the second mark is used to mark the target position, and the second mark does not include the target height information.
4. The method according to claim 1, characterized in that: The step of responding to a first trigger operation on a target position in the game map and determining target height information to be marked for the target position based on the first trigger operation includes: In response to a first triggering operation for the target position, displaying an altitude selection control in the graphical user interface; In response to a selection operation on the altitude selection control, target altitude information is determined.
5. The method according to claim 4, characterized in that The step of generating a first mark of the target location in the game map comprises: In response to the end of the selection operation, generating a determination instruction; In response to the determination instruction, a first mark is generated at the target position of the game map based on the target height information.
6. The method according to claim 4, characterized in that The height selection control includes a plurality of height identifiers; The step of determining target altitude information in response to a selection operation on the altitude selection control comprises: In response to a selection operation on a first height identifier among the plurality of height identifiers, first height information corresponding to the first height identifier is determined as target height information.
7. The method according to claim 4, characterized in that The selection operation is a first pressing operation continuous with the first triggering operation; The step of determining target altitude information in response to a selection operation on the altitude selection control comprises: In response to a first pressing operation that is continuous with the first triggering operation and acts on the target position, determining first altitude information in the altitude information corresponding to the altitude selection control according to a current first pressure value of the first pressing operation; The first height information is determined as target height information.
8. The method according to claim 7, characterized in that The method further comprises: In response to the first pressing operation switching from a first pressure value to a second pressure value, determining second altitude information in the altitude information corresponding to the altitude selection control according to the second pressure value; The second height information is determined as target height information.
9. The method according to claim 3, characterized in that: The first trigger operation includes a pressing operation or a long pressing operation, and the second trigger operation includes a clicking operation.
10. The method according to claim 4, characterized in that The step of displaying a height selection control in the graphical user interface in response to a first trigger operation for the target position comprises: In response to a first trigger operation for a target position in the game map, obtaining a preset height range corresponding to a target scene object, the target scene object being an object at a target scene position in the game scene corresponding to the target position; generating a height selection control according to the preset height range; The height selection control is displayed in a graphical user interface.
11. The method according to claim 10, characterized in that The method further comprises: In the case that there is no corresponding preset height range for the object at the target position, first prompt information is displayed in the graphical user interface, where the first prompt information is used to indicate that there is no spatial height at the position.
12. The method according to claim 2, characterized in that: The method further comprises: In response to a third trigger operation on the first mark, map information inside the target area is displayed in the game map.
13. The method according to claim 12, characterized in that The method further comprises: In response to a marking operation on the map information inside the target area, a third marker is generated in the game map, and the third marker is used to mark the position inside the target area.
14. A device for processing game information, characterized in that: A graphical user interface is provided through a terminal, wherein the graphical user interface includes at least a portion of a game scene, and the device includes: A game map display module, configured to display a game map corresponding to the game scene through the graphical user interface; a target height information determination module, configured to respond to a first trigger operation on a target position in the game map, and determine target height information to be marked for the target position based on the first trigger operation; The first mark generating module is configured to generate a first mark of the target position in the game map, wherein the first mark includes the target height information.
15. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the method for processing game information according to any one of claims 1 to 13 is implemented.
16. An electronic device, characterized in that: include: one or more processors; A storage device for storing one or more programs, which, when executed by the one or more processors, enables the one or more processors to implement the method for processing game information as described in any one of claims 1 to 13.
Citation Information
Cited By
Game information processing method and apparatus, medium, and electronic device
WO2026103743A1