Anti-falling gamepad

By designing the structure of the moving slot, protective tape and reset components on the game controller, the problem of inconvenience in finger insertion and anti-falling structure affecting comfort is solved, and the finger snaps in and out of the way is quickly achieved, improving the comfort of the handle.

CN222173050UActive Publication Date: 2024-12-17NANTONG DAILY INTERACTIVE ENTERTAINMENT TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202420479696.X
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-03-13
Publication Date
2024-12-17
Estimated Expiration
2034-03-13

AI Technical Summary

Technical Problem

The existing game controller is inconvenient to operate when the fingers snap into the clamp ring, and the anti-fall structure will affect the comfort of the controller when not in use.

Method used

An anti-fall structure including a moving groove, a protective belt and a reset assembly is designed. The moving block is driven by a connecting rope and a rotating wheel. When the finger is inserted, the reset assembly is moved to quickly snap in and prevent it from falling off. When not in use, the reset assembly is set. Push the guard belt to reset so that it fits with the handle and reduces interference.

Benefits of technology

It realizes easy to snap in and quickly disengage the fingers, preventing them from falling off, and avoiding interference from protective tape when not in use, improving the comfort of the handle.

✦ Generated by Eureka AI based on patent content.

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  • Figure CN222173050U_ABST
    Figure CN222173050U_ABST
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Abstract

The utility model provides an anti-falling gamepad which comprises a body, a moving groove is formed in the body, a moving block is slidably connected to the interior of the moving groove, a connecting rope is fixedly connected to one side of the moving block, a rotating wheel is fixedly connected to the interior of the moving groove, and a protective belt is arranged at the bottom of the body. According to the anti-falling gamepad, when fingers are inserted between the two protective belts and the body, the two connecting ropes are driven to be connected with the two moving blocks to move towards one side in the two moving grooves, and meanwhile the multiple sets of reset assemblies are driven to move and extrude; and when the protective belt does not need to be used, the reset assembly pushes the end, connected with the protective belt, of the moving block to reset, so that the protective belt is attached to one side of the body, use of the body is not affected, and the comfort degree of the body in use is increased.
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Description

Technical Field

[0001] The utility model relates to the field of game handles, in particular to an anti-falling game handle. Background Art

[0002] A game controller is a common component of an electronic game console. By operating its buttons, etc., you can control the virtual characters in the game. The standard configuration of a game controller was established and implemented by Nintendo, and it includes three control buttons: a cross key, ABXY keys, and a select and pause key.

[0003] The patent application with publication number CN219743868U proposed in the current technology pulls the guide rod, places the index finger or middle finger between the clamping rings, and then releases the guide rod. Under the action of spring three, the guide rod and the slide seat are driven to reset, and the fingers are clamped by two clamping rings. In this way, the hand slips and causes the hand and the handle to fall off, thereby achieving the effect of preventing them from falling off. In addition, the provision of a fixed seat, a rotating rod and a slide seat can not only increase comfort, but also prevent the clamping ring from excessively clamping the fingers.

[0004] Nowadays, some games are played by using game controllers. The guide rod is pulled, the index finger or middle finger is placed between the retaining rings, and the guide rod is released. Under the action of spring three, the guide rod and the slide seat are reset, and the fingers are clamped by two retaining rings. In this way, the hand slips and the hand and the handle fall off, thereby achieving an anti-falling effect. As a result, the guide rod needs to be pulled when the fingers are clamped between the retaining rings, and after one finger is inserted, it is inconvenient for the other finger to pull the other guide rod when inserting, which makes it inconvenient to use. At the same time, when it is not needed, the guide rod, retaining ring, etc. will affect the use of the handle, thereby reducing the comfort during use.

[0005] Therefore, it is necessary to provide an anti-falling game handle to solve the above-mentioned technical problems. Utility Model Content

[0006] The utility model provides an anti-dropping game handle, which solves the problem that it is inconvenient to insert fingers and the anti-dropping structure will affect the use of the handle when the anti-dropping structure is not needed.

[0007] In order to solve the above technical problems, the utility model provides an anti-falling game handle, comprising:

[0008] ontology;

[0009] A moving groove, the moving groove is arranged inside the body, a moving block is slidably connected inside the moving groove, a connecting rope is fixedly connected to one side of the moving block, and a rotating wheel is fixedly connected to the inside of the moving groove;

[0010] A protective belt, the protective belt is arranged at the bottom of the body;

[0011] A reset component is arranged inside the body, and the reset component includes a reset groove, a reset block is slidably connected inside the reset groove, and a reset spring is arranged inside the reset block and inside the reset groove.

[0012] Preferably, one end of the connecting rope is fixedly connected to one side of the moving block and the other end is fixedly connected to the bottom of the protective belt.

[0013] Preferably, a plurality of limiting sleeves are fixedly connected to one side of the protective belt.

[0014] Preferably, a fixing groove is provided inside the protective belt, and two fixing blocks are slidably connected inside the fixing groove.

[0015] Preferably, a fixing spring is arranged between the two fixing blocks and inside the fixing groove.

[0016] Preferably, a mounting block is provided at the bottom of the body, and a limiting component is provided inside the mounting block.

[0017] Preferably, the limiting assembly comprises a limiting groove, and the limiting groove is internally slidably connected to a limiting block.

[0018] Compared with the related art, the anti-falling game handle provided by the utility model has the following beneficial effects:

[0019] The utility model provides an anti-falling game handle, which drives two connecting ropes to connect two moving blocks to move to one side inside two moving grooves respectively when a finger is inserted between the two protection belts and the main body, and drives multiple groups of reset components to move and squeeze, so as to facilitate the user's fingers to be quickly inserted to prevent falling off. When the protection belt is not needed, the reset component will push one end of the moving block connected to the protection belt to reset, so that the protection belt is fitted with one side of the main body, thereby not affecting the use of the main body and increasing the comfort of the main body when used. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] Figure 1 A structural schematic diagram of a first embodiment of an anti-falling game handle provided by the utility model;

[0021] Figure 2 for Figure 1 A schematic structural diagram of a cross-section of the body shown;

[0022] Figure 3 for Figure 2 The structural schematic diagram of the mobile slot shown;

[0023] Figure 4 for Figure 2An enlarged schematic diagram of part A is shown;

[0024] Figure 5 for Figure 3 An enlarged schematic diagram of part B is shown;

[0025] Figure 6 A structural schematic diagram of a second embodiment of the anti-falling game handle provided by the utility model;

[0026] Figure 7 for Figure 6 An enlarged schematic diagram of part C is shown.

[0027] Numbers in the figure: 1, main body, 2, moving groove, 21, moving block, 22, connecting rope, 23, rotating wheel, 3, protective belt, 4, reset assembly, 41, reset groove, 42, reset block, 43, reset spring, 5, limit sleeve, 6, fixed groove, 61, fixed block, 62, fixed spring, 7, mounting block, 8, limit assembly, 81, limit groove, 82, limit block. DETAILED DESCRIPTION

[0028] The utility model is further described below in conjunction with the accompanying drawings and implementation modes.

[0029] First embodiment

[0030] Please refer to Figure 1 , Figure 2 , Figure 3 , Figure 4 and Figure 5 ,in, Figure 1 A structural schematic diagram of a first embodiment of an anti-falling game handle provided by the utility model; Figure 2 for Figure 1 A schematic structural diagram of a cross-section of the body shown; Figure 3 for Figure 2 The structural schematic diagram of the mobile slot shown; Figure 4 for Figure 2 An enlarged schematic diagram of part A is shown; Figure 5 for Figure 3 The enlarged schematic diagram of part B is shown. The anti-drop game handle includes:

[0031] Ontology 1;

[0032] A moving groove 2, wherein the moving groove 2 is arranged inside the body 1, a moving block 21 is slidably connected inside the moving groove 2, a connecting rope 22 is fixedly connected to one side of the moving block 21, and a rotating wheel 23 is fixedly connected inside the moving groove 2;

[0033] A protective belt 3, wherein the protective belt 3 is arranged at the bottom of the body 1;

[0034] The reset component 4 is arranged inside the body 1, and the reset component 4 includes a reset groove 41, a reset block 42 is slidably connected inside the reset groove 41, and a reset spring 43 is arranged inside the reset block 42 and inside the reset groove 41.

[0035] Two movable grooves 2 are provided inside the main body 1, and movable blocks 21 are slidably connected inside the two movable grooves 2. One side of the two movable blocks 21 is fixedly connected to a connecting rope 22, and one end of the two connecting ropes 22 is fixedly connected to one end of the two protective belts 3 respectively.

[0036] Two rotating wheels 23 are rotatably connected inside the two moving grooves 2 to guide the connecting rope 22 when it moves to one side and reduce the friction between the connecting rope 22 and the main body 1, thereby extending the service life of the connecting rope 22.

[0037] One end of the two protection belts 3 is respectively fixedly connected to one end of the two connection ropes 22 and the other end is fixedly connected to the bottom of the body 1 . The protection belts 3 are made of rubber material.

[0038] Four reset grooves 41 are provided inside the main body 1, and reset blocks 42 are slidably connected inside the four reset grooves 41 and reset springs 43 are provided inside. One side of the four reset blocks 42 is fixedly connected to the two sides of the two moving blocks 21 respectively, so that after the finger is pulled out from between the protective belt 3 and the main body 1, the reset spring 43 pushes the reset block 42 connected to the moving block 21 to move to one side inside the moving groove 2 for reset.

[0039] One end of the connecting rope 22 is fixedly connected to one side of the moving block 21 and the other end is fixedly connected to the bottom of the protection belt 3 .

[0040] A plurality of limiting sleeves 5 are fixedly connected to one side of the protection belt 3 .

[0041] The plurality of limiting sleeves 5 are made of rubber material, and are used to increase the anti-falling effect after the fingers are inserted into the limiting sleeves 5 .

[0042] The working principle of the anti-falling game handle provided by the utility model is as follows:

[0043] When in use, when inserting a finger between the two protective belts 3 and the body 1, one end of the two protective belts 3 connected to the two connecting ropes 22 connected to the two moving blocks 21 are driven to move to one side inside the two moving grooves 2.

[0044] When the two moving blocks 21 move to one side, they drive the four reset blocks 42 to move to one side in the four reset grooves 41 respectively, and at the same time, they squeeze the four reset springs 43 , and the finger is inserted into a suitable position.

[0045] After use, when the fingers of both hands are pulled out, the four reset springs 43 push the four reset blocks 42 to move to one side inside the four reset grooves 41 respectively, thereby driving the two moving blocks 21 to move to one side inside the two moving grooves 2 to reset respectively, thereby driving one end of the connecting rope 22 connected to one end of the protective belt 3 to move to one side to reset, so that the protective belt 3 fits against one side of the main body 1.

[0046] Compared with the related art, the anti-falling game handle provided by the utility model has the following beneficial effects:

[0047] The utility model provides an anti-falling game handle, which drives two connecting ropes 22 connecting two moving blocks 21 to move to one side inside the two moving grooves 2 respectively when a finger is inserted between the two protection belts 3 and the main body 1, and drives multiple groups of reset components 4 to move and squeeze, so as to facilitate the user's fingers to be quickly inserted to prevent falling off. When the protection belt 3 is not needed, the reset component 4 will push the end of the moving block 21 connected to the protection belt 3 to reset, so that the protection belt 3 is fitted with one side of the main body 1, thereby not affecting the use of the main body 1 and increasing the comfort of the main body 1 when in use.

[0048] Second embodiment

[0049] Please refer to Figure 6 and Figure 7 Based on the anti-drop game handle provided in the first embodiment of the present application, the second embodiment of the present application proposes another anti-drop game handle. The second embodiment is only a preferred embodiment of the first embodiment, and the implementation of the second embodiment will not affect the independent implementation of the first embodiment.

[0050] Specifically, the anti-falling game handle provided in the second embodiment of the present application is different in that, in the anti-falling game handle, a fixing groove 6 is provided inside the protection belt 3 , and two fixing blocks 61 are slidably connected inside the fixing groove 6 .

[0051] Two fixing grooves 6 are provided inside the protective belt 3 , and two fixing blocks 61 are slidably connected inside the two fixing grooves 6 and fixed springs 62 are provided inside. One side of the four fixing blocks 61 is fixedly connected to a limiting block 82 .

[0052] A fixing spring 62 is disposed between the two fixing blocks 61 and inside the fixing slot 6 .

[0053] Finger holes are provided inside the two fixing blocks 61 to facilitate the movement of the two fixing blocks 61 .

[0054] A mounting block 7 is disposed at the bottom of the body 1 , and a limiting component 8 is disposed inside the mounting block 7 .

[0055] The bottom of the mounting block 7 is fixedly connected to one end of the connecting rope 22 .

[0056] The limiting assembly 8 comprises a limiting groove 81 , and a limiting block 82 is slidably connected inside the limiting groove 81 .

[0057] Two limit grooves 81 are provided inside the mounting block 7, and the insides of the two limit grooves 81 are both slidably connected with limit blocks 82. One side of the two limit blocks 82 is respectively fixedly connected to one side of the two fixed blocks 61, so as to fix the protective belt 3 and the mounting block 7 after the two limit blocks 82 enter the insides of the two limit grooves 81.

[0058] The two limit blocks 82 are both right triangles.

[0059] The working principle of the anti-falling game handle provided by the utility model is as follows:

[0060] When in use, move the two fixing blocks 61 toward the middle, thereby squeezing the fixing spring 62 while moving toward the middle inside the fixing groove 6. At the same time, when the two fixing blocks 61 move toward the middle, they drive the two limit blocks 82 to move to one side inside the two limit grooves 81 and separate. Then, move one end of the protective belt 3 to one side to drive the two limit blocks 82 to separate from the mounting block 7. After repeating the above steps to disassemble the other end of the protective belt 3, the protective belt 3 can be disassembled and replaced.

[0061] Compared with the related art, the anti-falling game handle provided by the utility model has the following beneficial effects:

[0062] The utility model provides an anti-falling game handle, which is convenient for replacing the protective belt 3 by moving two fixing blocks 61 toward the middle to drive the two limit assemblies 8 to separate and then moving the protective belt 3 to one side to separate from the mounting block 7.

[0063] The above description is only an embodiment of the present invention, and does not limit the patent scope of the present invention. Any equivalent structure or equivalent process transformation made by using the contents of the specification and drawings of the present invention, or directly or indirectly applied in other related technical fields, are also included in the patent protection scope of the present invention.

Claims

1. Anti-drop game handle, characterized in that: include: ontology; A moving groove, the moving groove is arranged inside the body, a moving block is slidably connected inside the moving groove, a connecting rope is fixedly connected to one side of the moving block, and a rotating wheel is fixedly connected to the inside of the moving groove; A protective belt, the protective belt is arranged at the bottom of the body; A reset component is arranged inside the body, and the reset component includes a reset groove, a reset block is slidably connected inside the reset groove, and a reset spring is arranged inside the reset block and inside the reset groove.

2. The anti-falling game handle according to claim 1, characterized in that: One end of the connecting rope is fixedly connected to one side of the moving block and the other end is fixedly connected to the bottom of the protective belt.

3. The anti-falling game handle according to claim 2, characterized in that: A plurality of limiting sleeves are fixedly connected to one side of the protective belt.

4. The anti-falling game handle according to claim 3, characterized in that: A fixing groove is provided inside the protective belt, and two fixing blocks are slidably connected inside the fixing groove.

5. The anti-falling game handle according to claim 4, characterized in that: A fixing spring is arranged between the two fixing blocks and inside the fixing groove.

6. The anti-falling game handle according to claim 1, characterized in that: A mounting block is arranged at the bottom of the body, and a limiting component is arranged inside the mounting block.

7. The anti-falling game handle according to claim 6, characterized in that: The limiting assembly comprises a limiting groove, and the limiting block is slidably connected inside the limiting groove.

Citation Information

Patent Citations

  • Anti-falling structure of VR (virtual reality) gamepad

    CN219743868U