Animal head and neck structure and toy thereof

Through the design of the animal's head and neck structure, the neck is split into several building blocks and adopts a C -shaped buckle structure, which solves the problem that the existing toys are difficult to simulate the action of the animal's neck, realize the flexible disassembly and large -angle motion imitation, and enhance the fun of the toys Simple nature and operation.

CN222384156UActive Publication Date: 2025-01-24SHANGHAI BLOKS TECHNOLOGY GROUP CO LTD +1
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202420702896.7
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-04-07
Publication Date
2025-01-24
Estimated Expiration
2034-04-07

AI Technical Summary

Technical Problem

The toys of existing animal characters are difficult to simulate the movements of animal neck bowing and raising their heads, and the building block toys are poorly moisturized and difficult to build, reducing the fun of the toys.

Method used

A kind of animal head and neck structure is designed. By disassembling the neck into several building blocks, and using three continuous C -shaped buckle structures, the neck's flexible disassembly and the imitation of the head -up movement at a large angle are used.

Benefits of technology

It realizes the flexible disassembly and assembly of the animal head and neck structure and the imitation of the movements of raising and lowering the head at a large angle, which increases the fun of the building block toy, reduces the difficulty of building, and makes it easy for children to operate.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN222384156U_ABST
    Figure CN222384156U_ABST
Patent Text Reader

Abstract

The utility model provides an animal head and neck structure and a toy thereof. Comprising a building block body, a first neck building block, a second neck building block and a building block head, wherein the bottom of the first neck building block is rotatably arranged on the building block body; the bottom of the second neck building block is rotatably arranged at the top of the first neck building block; the bottom of the building block head is rotatably arranged at the top of the second neck building block; the building block head is driven to sequentially drive the second neck building block body and the first neck building block body to rotate around the building block body so as to complete switching between the head raising action and the head lowering action, and through the structural design of the three continuous C-shaped buckles, the effect that the head and the neck are disassembled and assembled in the same direction is achieved; the neck can be compactly designed, meanwhile, large-angle neck head raising and head lowering actions can be simulated, the interestingness is good, the structure is simple, the splicing difficulty is reduced, and operation by children is facilitated.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The utility model relates to the technical field of toys, in particular to an animal head and neck structure and a toy thereof. Background Art

[0002] Currently, more and more toys with animal characters are being designed, such as imitating puppies, kittens, giraffes, horses, cows, etc. However, most of the current toys are only integrated plush toys. Even if some can do some simple movements, they cannot simulate the real movements of animals very well, especially the movements of lowering and raising the head of the animal's neck. In addition, as building block toys, the realistic appearance of animals can be presented by assembling, but the mobility is poor, and the assembly and disassembly can be completed with two or three simple building blocks, which reduces the playability of the toy; or there are too many building blocks, which makes it difficult for children to disassemble and assemble, which reduces the fun of the toy. Therefore, it is urgent to design a new structure to solve the above problems. Utility Model Content

[0003] In view of the defects in the prior art, the purpose of the utility model is to provide an animal head and neck structure and a toy thereof.

[0004] According to the utility model, an animal head and neck structure is provided, comprising a building block body, a first neck building block whose bottom is rotatably arranged on the building block body, a second neck building block whose bottom is rotatably arranged on the top of the first neck building block, and a building block whose bottom is rotatably arranged on the top of the second neck building block;

[0005] Driving the building block can sequentially drive the second neck building block and the first neck building block to rotate around the building block body to complete the switching between the head-up action and the head-down action, wherein the rotatable structure adopts a C-shaped buckle-fit building block shaft structure.

[0006] Preferably, an outer armor building block is further provided, on which a second splicing structure is provided, and the outer armor building block can be spliced ​​onto the second splicing structure via its own outer armor splicing structure.

[0007] Preferably, the outer armor splicing structure and the second splicing structure are structures in which a male head and a female head cooperate with each other.

[0008] Preferably, it further comprises one or more head-shaped building blocks, and the second neck building block is provided with a first splicing structure; the head-shaped building block can be spliced ​​onto the first splicing structure through its own head splicing structure to replace the building block and form another animal.

[0009] Preferably, the head splicing structure and the first splicing structure are structures in which a male head and a female head cooperate with each other.

[0010] Preferably, the diameter of the opening of the C-shaped buckle is smaller than the outer diameter of the building block shaft so that the building block shaft engaged on the C-shaped buckle is not allowed to detach from the C-shaped buckle in a natural state and the building block shaft is allowed to pass through the opening and enter the C-shaped buckle under the force of hand.

[0011] Preferably, there is rotational damping between the C-shaped buckle and the building block axis, and due to the rotational damping, when switching between the head-raising action and the head-lowering action, after the hand force is removed, it can stay and remain in any state between the head-raising action and the head-lowering action.

[0012] Preferably, a rotation groove is formed below the building block axis, and the rotation groove provides a rotation space for the rotation of the C-shaped buckle.

[0013] Preferably, the rotation groove provides a limit blocking structure for the rotation of the C-shaped buckle.

[0014] Preferably, the angular rotation range between the building block and the second neck building block is ≤50°; the angular rotation range between the second neck building block and the first neck building block is ≤45°; and the angular rotation range between the first neck building block and the building block body is ≤60°.

[0015] Preferably, the angular rotation range between the building block and the second neck building block is ≤40°; the angular rotation range between the second neck building block and the first neck building block is ≤35°; and the angular rotation range between the first neck building block and the building block body is ≤50°.

[0016] Preferably, when viewed from the side, the axes of the block axes of the block body, the first neck block and the second neck block are not in a straight line.

[0017] Preferably, the C-shaped buckle is a structure integrally formed with the first neck building block, the second neck building block or the building block.

[0018] Preferably, both sides of the building block axis are provided with wall panels, and the rotation groove is formed between the two wall panels, so that the C-shaped buckle is blocked by the wall panels and hidden in the rotation groove during the rotation of the building block axis.

[0019] A toy provided by the utility model comprises the animal head and neck structure.

[0020] Compared with the prior art, the utility model has the following beneficial effects:

[0021] The utility model achieves the effect of assembling and disassembling the head and neck in the same direction by splitting the neck into several building blocks and designing three continuous C-shaped buckle structures. It can also imitate the movements of raising and lowering the neck at a large angle while realizing a compact design of the neck. The realistic imitation of the movements of lowering and raising the head can be realized by manually moving the building blocks, which increases the fun of the building block toy. The utility model has a simple structure, reduces the difficulty of assembling, and is easy for children to operate. BRIEF DESCRIPTION OF THE DRAWINGS

[0022] Other features, objects and advantages of the present invention will become more apparent by reading the detailed description of non-limiting embodiments with reference to the following drawings:

[0023] Figure 1 is a schematic diagram of the structure of the head and neck of an animal, wherein the animal is a horse;

[0024] Figure 2 A schematic diagram of the angular rotation range between the various building blocks in the animal head and neck structure;

[0025] Figure 3 It is a schematic diagram of the structure of the outer side of the second neck building block, the building block, and the outer armor building block;

[0026] Figure 4 It is a schematic diagram of the structure of the inner side of the second neck building block, the building block, and the outer armor building block;

[0027] Figure 5 It is a schematic diagram of the cross-sectional structure of the head and neck structure of an animal when it is in the action of raising its head;

[0028] Figure 6 This is a schematic diagram of the cross-sectional structure of the animal's head and neck structure when it is in a head-down posture.

[0029] The figure shows:

[0030] Building Blocks 1

[0031] Block Axis 11

[0032] Rotating slot 111

[0033] Siding 12

[0034] First neck block 2

[0035] C-shaped buckle 21

[0036] Second neck block 3

[0037] Block 4

[0038] Armor Blocks 5 DETAILED DESCRIPTION

[0039] The utility model is described in detail below in conjunction with specific embodiments. The following embodiments will help those skilled in the art to further understand the utility model, but do not limit the utility model in any form. It should be pointed out that for those of ordinary skill in the art, several changes and improvements can be made without departing from the concept of the utility model. These all belong to the protection scope of the utility model.

[0040] Embodiment 1:

[0041] The utility model provides an animal head and neck structure, such as Figure 1 As shown, it includes a building block body 1, a first neck building block 2, a second neck building block 3 and a building block 4, the building block body 1 is a part of the animal's body, the first neck building block 2 and the second neck building block 3 together constitute the animal's neck, the building block 4 forms the animal's head, the bottom of the first neck building block 2 is rotatably configured on the building block body 1, the bottom of the second neck building block 3 is rotatably configured on the top of the first neck building block 2, and the bottom of the building block 4 is rotatably configured on the top of the second neck building block 3. When the building block 4 is driven to rotate downward or upward, it can sequentially drive the second neck building block 3 and the first neck building block 2 to rotate around the building block body 1, thereby completing the switching between the head-up action and the head-down action.

[0042] Specifically, the rotatable structure in the utility model preferably adopts a C-shaped buckle 21 that cooperates with the building block shaft 11. It should be noted that the diameter of the opening of the C-shaped buckle 21 is slightly smaller than the outer diameter of the building block shaft 11, so that the building block shaft 11 buckled on the C-shaped buckle 21 is not allowed to detach from the C-shaped buckle 21 in a natural state. When it is necessary to assemble, the building block shaft 11 is allowed to enter the C-shaped buckle 21 through the opening under the force of the hand, thereby forming a rotating pair to achieve the rotation function. The utility model achieves the effect of disassembling and assembling the head and neck in the same direction through the design of three continuous C-shaped buckles 21, and can imitate the movement of raising and lowering the neck at a large angle while realizing a compact neck design. Specifically, taking a horse as an example, Figure 5 As shown, this is the head-raising action of the animal's head and neck structure, such as Figure 6 As shown, the animal head and neck structure is in a lowering action. During operation, the lowering action and the raising action can be converted into each other by manually moving the building block 4, which increases the fun of the building block toy. The structure is simple, which reduces the difficulty of assembling and is easy for children to operate.

[0043] Furthermore, there is rotational damping between the C-shaped buckle 21 and the building block shaft 11, and due to the rotational damping, when switching between the head-raising action and the head-lowering action, the hand force can be removed and remain in any state between the head-raising action and the head-lowering action, so that the entire building block product has good stability and high simulation, which enhances the fun of the toy.

[0044] In order to increase the aesthetics of the toy, the utility model is further provided with an outer armor building block 5, and a second splicing structure is provided on the building block 4, such as Figure 3 As shown, the outer armor building block 5 can be spliced ​​onto the second splicing structure through its own outer armor splicing structure, thereby achieving the effect of displaying the toy head through the outer armor building block 5. Therefore, by setting the outer armor building block 5 into different shapes, it is possible to meet the needs of different players and increase the fun of the toy. In actual applications, the outer armor splicing structure and the second splicing structure are structures in which a male head and a female head cooperate, which can be flexibly set according to actual application scenarios.

[0045] like Figure 3 As shown, a rotation groove 111 is formed below the building block shaft 11, and the rotation groove 111 provides a rotation space for the rotation of the C-shaped buckle 21, so that the C-shaped buckle has a certain angular rotation range. In order to obtain a responsive posture, the rotation groove 111 provides a limit blocking structure for the rotation of the C-shaped buckle 21. In this embodiment, the limit blocking structure is the inner wall on both sides of the rotation groove 111. In practical applications, in order to achieve the corresponding effect, the angular rotation range between the building block 4 and the second neck building block 3 is ≤50°, preferably ≤40°; Figure 2 As shown, the angular rotation range between the second neck building block 3 and the first neck building block 2 is ≤45°, preferably ≤35°; the angular rotation range between the first neck building block 2 and the building block body 1 is ≤60°, preferably ≤50°. That is to say, in this embodiment, the angular rotation range of the entire head and neck structure can meet the requirement of ≤155°, preferably ≤125°, achieving a large-angle head movement range, and being able to imitate the movements of raising and lowering the heads of various animals with a high degree of simulation.

[0046] In this embodiment, Figure 4 As shown, the C-shaped buckle 21 and the connected main building block are an integrally formed structure, that is, the C-shaped buckle 21 and the first neck building block 2, the second neck building block 3 or the building block 4 are an integrally formed structure. By adopting the integrally formed structure, the stability of the overall structure after the building blocks are assembled is increased.

[0047] like Figure 3 As shown, both sides of the building block shaft 11 have wall panels 12, and a rotation groove 111 is formed between the two wall panels 12, so that the C-shaped buckle 21 is hidden inside the rotation groove 111 during the rotation around the building block shaft 11, that is, the C-shaped buckle 21 is blocked by the wall panels 12, and the C-shaped buckle 21 and the building block shaft 11 cannot be seen from the outside, making the entire toy more concise and increasing the overall aesthetics of the toy.

[0048] It should be noted that, when viewed from the side, the axes of the block axes 11 of the block body 1, the first neck block 2, and the second neck block 3 are not on a straight line. Figure 5 , Figure 6As shown, it can be seen that the axes of the three building block axes 11 are all arranged in a non-linear manner regardless of whether they are in the raised state or the lowered state, which makes the mold opening of the building block parts simpler to a certain extent, achieves cost savings, and reduces the difficulty of processing.

[0049] The utility model also provides a toy, including an animal head and neck structure, which can realize the arbitrary switching of the neck structure's lowering and raising movements, and can stop at any posture between the lowering and raising movements, thereby greatly improving the playability and high-end feel of the toy, and improving the simulation degree of the toy. Among them, the animals mentioned in the utility model can adopt a variety of designs, such as horses, cows, sheep, chickens, tigers, leopards, zebras, camels, etc., which can be flexibly designed according to the actual needs of players, thereby greatly improving the fun of the toy.

[0050] Embodiment 2:

[0051] The difference between this embodiment and the first embodiment is that it further comprises one or more head-shaped building blocks, and a first splicing structure is arranged on the second neck building block 3; the head-shaped building block can be spliced ​​on the first splicing structure through its own head splicing structure and then replace the building block 4 to form another animal, wherein the head splicing structure and the first splicing structure are a structure in which a male head and a female head cooperate, and a structure such as a snap-on structure that is easy to disassemble and has good stability after splicing can also be adopted, and the specific design can be flexibly based on the actual application scenario.

[0052] In the description of the present application, it should be understood that the terms "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside", "outside", etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the referred device or element must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be understood as a limitation on the present application.

[0053] The above describes the specific embodiments of the present invention. It should be understood that the present invention is not limited to the above specific embodiments, and those skilled in the art can make various changes or modifications within the scope of the claims, which does not affect the essence of the present invention. In the absence of conflict, the embodiments of the present application and the features in the embodiments can be combined with each other at will.

Claims

1. An animal head and neck structure, characterized in that: It comprises a building block body (1), a first neck building block (2) whose bottom is rotatably arranged on the building block body (1), a second neck building block (3) whose bottom is rotatably arranged on the top of the first neck building block (2), and a building block (4) whose bottom is rotatably arranged on the top of the second neck building block (3); Driving the building block (4) can in turn drive the second neck building block (3) and the first neck building block (2) to rotate around the building block body (1) to complete the switching between the head-raising action and the head-lowering action, wherein the rotatable structure adopts a C-shaped buckle (21) cooperating with the building block shaft (11).

2. The animal head and neck structure according to claim 1, characterized in that: An outer armor building block (5) is also provided, and a second splicing structure is provided on the building block (4), and the outer armor building block (5) can be spliced ​​onto the second splicing structure through the outer armor splicing structure it possesses.

3. The animal head and neck structure according to claim 2, characterized in that: The outer armor splicing structure and the second splicing structure are structures in which a male head and a female head cooperate with each other.

4. The animal head and neck structure according to claim 1, characterized in that: It also includes one or more head-shaped building blocks, and the second neck building block (3) is provided with a first splicing structure; the head-shaped building block can be spliced ​​onto the first splicing structure through its own head splicing structure, thereby replacing the building block (4) and forming another animal.

5. The animal head and neck structure according to claim 4, characterized in that: The head splicing structure and the first splicing structure are structures in which a male head and a female head match each other.

6. The animal head and neck structure according to claim 1, characterized in that: The diameter of the opening of the C-shaped buckle (21) is smaller than the outer diameter of the building block shaft (11), so that the building block shaft (11) engaged on the C-shaped buckle (21) is not allowed to detach from the C-shaped buckle (21) in a natural state, and the building block shaft (11) is allowed to pass through the opening and enter the C-shaped buckle (21) under the force of the hand.

7. The animal head and neck structure according to claim 1, characterized in that: There is rotational damping between the C-shaped buckle (21) and the building block shaft (11), and due to the rotational damping, when switching between the head-raising action and the head-lowering action, after the hand force is removed, the hand can stay and remain in any state between the head-raising action and the head-lowering action.

8. The animal head and neck structure according to claim 1, characterized in that: A rotation groove (111) is formed below the building block shaft (11), and the rotation groove (111) provides a rotation space for the rotation of the C-shaped buckle (21).

9. The animal head and neck structure according to claim 8, characterized in that: The rotation groove (111) provides a limit blocking structure for the rotation of the C-shaped buckle (21).

10. The animal head and neck structure according to claim 1, characterized in that: The angular rotation range between the building block (4) and the second neck building block (3) is ≤50°, the angular rotation range between the second neck building block (3) and the first neck building block (2) is ≤45°, and the angular rotation range between the first neck building block (2) and the building block body (1) is ≤60°.

11. The animal head and neck structure according to claim 1, characterized in that: The angular rotation range between the building block (4) and the second neck building block (3) is ≤40°, the angular rotation range between the second neck building block (3) and the first neck building block (2) is ≤35°, and the angular rotation range between the first neck building block (2) and the building block body (1) is ≤50°.

12. The animal head and neck structure according to claim 1, characterized in that: When viewed from the side, the axes of the building block axes (11) respectively possessed by the building block body (1), the first neck building block (2), and the second neck building block (3) are not in a straight line.

13. The animal head and neck structure according to claim 1, characterized in that: The C-shaped buckle (21) is a structure integrally formed with the first neck building block (2), the second neck building block (3) or the building block (4).

14. The animal head and neck structure according to claim 8, characterized in that: Both sides of the building block shaft (11) are provided with wall panels (12), and the rotation groove (111) is formed between the two wall panels (12), so that the C-shaped buckle (21) is blocked by the wall panels (12) and hidden in the rotation groove (111) during the process of rotating around the building block shaft (11).

15. A toy, characterized in that: The animal head and neck structure comprising any one of claims 1 to 14.