VR game equipment easy to wear

By designing and using elastic belts, auxiliary installation components and other components in VR gaming equipment, the problem of insecure wearing of existing VR gaming equipment is solved, and a more stable and comfortable wearing experience is achieved.

CN222605380UActive Publication Date: 2025-03-14JIANGSU XUANYUE MUTUAL ENTERTAINMENT NETWORK TECH CO LTD
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Patent Information

Application Number
CN202420726047.5
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-04-10
Publication Date
2025-03-14
Estimated Expiration
2034-04-10

AI Technical Summary

Technical Problem

The existing VR gaming equipment lacks effective auxiliary fastening components, which leads to inadequate wear and affects the user experience.

Method used

An easy-to-wear VR gaming device is designed, using components such as the first elastic belt, auxiliary installation components, soft pads, first side straps, second elastic belts, second side straps and mounting strips. Through the combination and synergy of these components, the stable wear of the VR gaming device body is achieved.

Benefits of technology

Through the installed elastic belt and auxiliary installation components, the VR gaming equipment body can be effectively supported and reinforced, prevented from falling off, improve the tightness and stability of the wear, and improve the user experience.

✦ Generated by Eureka AI based on patent content.

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    Figure CN222605380U_ABST
Patent Text Reader

Abstract

The utility model discloses a VR game device easy to wear, and relates to the field of VR game devices, the VR game device comprises a VR game device body, the front of the VR game device body is fixedly connected with a first elastic band, the front of the first elastic band is fixedly connected with a mounting block, the top of the VR game device body is provided with an auxiliary mounting assembly, and the auxiliary mounting assembly is fixedly connected with the mounting block. The bottom of the auxiliary mounting assembly is movably connected with a soft cushion, the left side and the right side of the top of the VR game equipment body are symmetrically and fixedly connected with first side binding belts, the tops of the first side binding belts are fixedly connected with second elastic belts, and the tops of the second elastic belts are fixedly connected with second side binding belts. And a mounting strip is mounted in an inner cavity of the second side bandage on the left side. According to the VR game equipment easy to wear, the equipment is convenient to wear, good in adaptability and convenient to adjust, and a good stabilizing effect can be achieved when the VR game equipment easy to wear is used.
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Description

Technical Field

[0001] The utility model relates to the field of VR game equipment, and in particular to an easy-to-wear VR game equipment. Background Art

[0002] VR stands for virtual reality technology, which includes computers, electronic information, and simulation technology. Its basic implementation method is based on computer technology, utilizing and integrating the latest developments in three-dimensional graphics technology, multimedia technology, simulation technology, display technology, servo technology, and other high-tech technologies. With the help of computers and other equipment, it creates a realistic three-dimensional virtual world with multiple sensory experiences such as vision, touch, and smell, thereby giving people in the virtual world an immersive feeling.

[0003] When using VR game devices to play games, users need to exercise, which may cause the VR game devices to fall off. Existing VR game devices lack better auxiliary fastening components, resulting in insufficient firmness when worn, which affects the user experience.

[0004] Therefore, it is necessary to propose an easy-to-wear VR gaming device to solve the above problems. Utility Model Content

[0005] The main purpose of the utility model is to provide an easy-to-wear VR gaming device that can effectively solve the problems in the background technology.

[0006] In order to achieve the above purpose, the technical solution adopted by the utility model is:

[0007] A wearable VR game device comprises a VR game device body, a first elastic band is fixedly connected to the front of the VR game device body, a mounting block is fixedly connected to the front of the first elastic band, an auxiliary mounting component is arranged on the top of the VR game device body, and a soft cushion is movably connected to the bottom of the auxiliary mounting component;

[0008] The first side straps are symmetrically fixedly connected to the left and right sides of the top of the VR game device body, the top of the first side strap is fixedly connected to the second elastic strap, the top of the second elastic strap is fixedly connected to the second side strap, and a mounting strip is installed in the inner cavity of the second side strap on the left side.

[0009] Preferably, a bearing seat is rotatably connected to the center of the mounting block, a threaded rod is fixedly connected to the center of the top of the bearing seat, a turning handle is fixedly connected to the bottom of the bearing seat, and a threaded groove is opened in the center of the top of the auxiliary mounting assembly, and the sizes of the threaded groove and the threaded rod are matched.

[0010] Preferably, movable grooves are symmetrically provided on the front and back sides of the auxiliary mounting assembly, a first spring is fixedly connected to the top of the inner cavity of the movable groove, and connecting rods are symmetrically fixedly connected to the middle of the front and back sides of the cushion.

[0011] Preferably, the tops of the two connecting rods on opposite sides are symmetrically and movably connected in the inner cavities of the two movable grooves, and the bottoms of the two first springs are symmetrically and fixedly connected to the tops of the two connecting rods on opposite sides.

[0012] Preferably, the left side of the second side strap on the right side is fixedly connected to the right side of the auxiliary mounting assembly, the right side of the mounting strip is fixedly connected to the left side of the auxiliary mounting assembly, and a card slot is provided on the front side of the second side strap on the left side, and there are six card slots.

[0013] Preferably, a limiting groove is provided at the bottom of the front side of the mounting bar, a second spring is fixedly connected to the back side of the inner cavity of the limiting groove, a limiting block is fixedly connected to the front side of the second spring, the size of the limiting block is larger than the limiting groove, a clamping block is fixedly connected to the front side of the limiting block, the limiting block is movably connected in the inner cavity of the mounting bar, and the clamping block is inserted into the inner cavity of one of the clamping slots.

[0014] Beneficial Effects

[0015] Compared with the prior art, the utility model has the following beneficial effects:

[0016] 1. The wearable VR game device can be tied to the top of the user's head through the first elastic band. The threaded rod can be rotated by rotating the rotating handle. At this time, the first elastic band can be limited by the threaded groove. When the VR game device body is worn, the VR game device body can be supported, so that the VR game device body will not fall off during use.

[0017] 2. The easy-to-wear VR gaming device can always bounce the connecting rod toward the bottom through the first spring. When the VR gaming device is worn, the soft pad can be driven to fit the head in use, thereby achieving a reinforcement effect and further preventing the VR gaming device from falling off.

[0018] 3. The easy-to-wear VR gaming device can adjust the distance between the two second side straps according to the wearing requirements during use by means of multiple card slots. When adjusting, the card block can be stuck in the inner cavity of any card slot, so as to achieve a positioning effect. At the same time, the second elastic band can further improve the tightness of the second side strap and the first side strap when worn. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] Figure 1It is a structural schematic diagram of the front side of the utility model;

[0020] Figure 2 This utility model Figure 1 The enlarged view of point A in the middle;

[0021] Figure 3 It is a structural schematic diagram of the installation strip of the utility model;

[0022] Figure 4 It is a structural schematic diagram of the threaded rod of the utility model.

[0023] In the figure: 1. VR game device body; 2. first elastic band; 3. mounting block; 4. threaded rod; 5. bearing seat; 6. turning handle; 7. auxiliary mounting assembly; 8. threaded groove; 9. movable groove; 10. first spring; 11. connecting rod; 12. cushion; 13. first side strap; 14. second elastic band; 15. second side strap; 16. slot; 17. mounting strip; 18. limit slot; 19. block; 20. second spring. DETAILED DESCRIPTION

[0024] In order to make the technical means, creative features, objectives and effects achieved by the present invention easy to understand, the present invention is further described below in conjunction with specific implementation methods.

[0025] like Figure 1 , Figure 2 , Figure 3 As shown, a wearable VR game device comprises a VR game device body 1, a first elastic band 2 is fixedly connected to the front of the VR game device body 1, a mounting block 3 is fixedly connected to the front of the first elastic band 2, an auxiliary mounting assembly 7 is arranged on the top of the VR game device body 1, a soft cushion 12 is movably connected to the bottom of the auxiliary mounting assembly 7, a bearing seat 5 is rotatably connected to the center of the mounting block 3, a threaded rod 4 is fixedly connected to the center of the top of the bearing seat 5, a turning handle 6 is fixedly connected to the bottom of the bearing seat 5, a threaded groove 8 is opened in the center of the top of the auxiliary mounting assembly 7, and the size of the threaded groove 8 and the threaded rod 4 are matched, active grooves 9 are symmetrically opened on the front and back of the auxiliary mounting assembly 7, a first spring 10 is fixedly connected to the top of the inner cavity of the active groove 9, a connecting rod 11 is symmetrically fixedly connected to the center of the front and back of the soft cushion 12, the tops of the two connecting rods 11 on the opposite sides are symmetrically movably connected in the inner cavities of the two active grooves 9, and the bottoms of the two first springs 10 are symmetrically fixedly connected to the tops of the two connecting rods 11 on the opposite sides.

[0026] The first elastic band 2 can be tied to the top of the user's head, and the threaded rod 4 can be rotated by rotating the rotating handle 6. At this time, the first elastic band 2 can be limited by the threaded groove 8. When the VR game device body 1 is worn, the VR game device body 1 can be supported, so that it will not fall off when used. The first spring 10 can always bounce the connecting rod 11 to the bottom. When the VR game device body 1 is worn, the soft pad 12 can be driven to fit the head in use, so as to have a reinforcement effect and further prevent the VR game device body 1 from falling off.

[0027] like Figure 1-Figure 3 As shown, a wearable VR game device is provided, wherein the left and right sides of the top of the VR game device body 1 are symmetrically fixedly connected with the first side straps 13, the top of the first side straps 13 is fixedly connected with the second elastic strap 14, the top of the second elastic strap 14 is fixedly connected with the second side strap 15, the inner cavity of the left second side strap 15 is installed with a mounting strip 17, the left side of the right second side strap 15 is fixedly connected to the right side of the auxiliary mounting assembly 7, the right side of the mounting strip 17 is fixedly connected to the left side of the auxiliary mounting assembly 7, a card slot 16 is provided on the front of the left second side strap 15, and there are six card slots 16. A limiting groove 18 is provided at the bottom of the front of the mounting strip 17, a second spring 20 is fixedly connected to the back of the inner cavity of the limiting groove 18, a limiting block is fixedly connected to the front of the second spring 20, the size of the limiting block is larger than the limiting groove 18, a card block 19 is fixedly connected to the front of the limiting block, the limiting block is movably connected in the inner cavity of the mounting strip 17, and the card block 19 is inserted into the inner cavity of one of the card slots 16.

[0028] By means of the multiple card slots 16, the distance between the two second side straps 15 can be adjusted according to one's own wearing needs during use. When adjusting, the card block 19 can be stuck in the inner cavity of any card slot 16, so as to achieve a positioning effect. At the same time, by means of the second elastic band 14, the tightness of the second side strap 15 and the first side strap 13 when worn can be further improved.

[0029] It should be noted that the utility model is an easy-to-wear VR game device. When in use, the card block 19 is pressed into the inner cavity of the mounting bar 17, the mounting bar 17 is moved, and the distance between the two second side straps 15 is adjusted according to the wearing requirements. After the adjustment is completed, the second spring 20 will bounce the card block 19 to the front, so that the card block 19 can be stuck in the card slot 16 at the corresponding position, and the VR game device body 1 can be worn at this time;

[0030] After wearing, the first spring 10 will bounce the connecting rod 11 to the bottom, so that the soft cushion 12 can fit the head in use, and the first elastic band 2 will be pulled to the top, driving the mounting block 3 to move to the auxiliary mounting assembly 7, aligning the threaded rod 4 with the threaded groove 8, and turning the handle 6 so that the threaded rod 4 can be threadedly connected with the threaded groove 8. At this time, the first elastic band 2 can support the VR game device body 1.

[0031] The above shows and describes the basic principle and main features of the utility model and the advantages of the utility model. Those skilled in the art should understand that the utility model is not limited by the above embodiments. The above embodiments and descriptions are only for explaining the principle of the utility model. Without departing from the spirit and scope of the utility model, the utility model may have various changes and improvements, which fall within the scope of the utility model to be protected. The scope of protection claimed by the utility model is defined by the attached claims and their equivalents.

Claims

1. A wearable VR game device, comprising a VR game device body (1), characterized in that: A first elastic band (2) is fixedly connected to the front of the VR game device body (1), a mounting block (3) is fixedly connected to the front of the first elastic band (2), an auxiliary mounting component (7) is arranged on the top of the VR game device body (1), and a soft pad (12) is movably connected to the bottom of the auxiliary mounting component (7); The first side straps (13) are symmetrically fixedly connected to the left and right sides of the top of the VR game device body (1), the top of the first side strap (13) is fixedly connected to the second elastic strap (14), the top of the second elastic strap (14) is fixedly connected to the second side strap (15), and a mounting strip (17) is installed in the inner cavity of the second side strap (15) on the left side.

2. The wearable VR gaming device according to claim 1, characterized in that: A bearing seat (5) is rotatably connected in the center of the mounting block (3), a threaded rod (4) is fixedly connected in the center of the top of the bearing seat (5), a rotating handle (6) is fixedly connected in the bottom of the bearing seat (5), and a threaded groove (8) is provided in the center of the top of the auxiliary mounting assembly (7), and the sizes of the threaded groove (8) and the threaded rod (4) are matched.

3. The wearable VR gaming device according to claim 1, characterized in that: The auxiliary installation component (7) is symmetrically provided with movable grooves (9), the top of the inner cavity of the movable groove (9) is fixedly connected to a first spring (10), and the cushion (12) is symmetrically fixedly connected to the middle of the front and back sides thereof.

4. The wearable VR gaming device according to claim 3, characterized in that: The tops of the two connecting rods (11) on the opposite side are symmetrically and movably connected in the inner cavities of the two movable grooves (9), and the bottoms of the two first springs (10) are symmetrically and fixedly connected to the tops of the two connecting rods (11) on the opposite side.

5. The wearable VR gaming device according to claim 1, characterized in that: The left side of the second side strap (15) on the right side is fixedly connected to the right side of the auxiliary mounting assembly (7), the right side of the mounting strip (17) is fixedly connected to the left side of the auxiliary mounting assembly (7), and a card slot (16) is provided on the front side of the second side strap (15) on the left side, and there are six card slots (16).

6. The wearable VR gaming device according to claim 5, characterized in that: A limiting groove (18) is provided at the bottom of the front side of the mounting strip (17); a second spring (20) is fixedly connected to the back side of the inner cavity of the limiting groove (18); a limiting block is fixedly connected to the front side of the second spring (20); the limiting block is larger in size than the limiting groove (18); a clamping block (19) is fixedly connected to the front side of the limiting block; the limiting block is movably connected in the inner cavity of the mounting strip (17); and the clamping block (19) is inserted into the inner cavity of one of the clamping slots (16).