Method for frame-granularity real-time downloading and play of streaming media server
A streaming media server, granular technology, applied in the direction of image communication, selective content distribution, electrical components, etc., can solve the problems of wasting bandwidth, slow response speed, etc., and achieve the effect of easy expansion and enhanced concurrency
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[0016] The present invention will be described in further detail below in conjunction with the accompanying drawings.
[0017] Such as figure 1 Shown, the streaming media server of the present invention is the method for downloading and playing in real time with frame granularity, comprising the following steps:
[0018] S1. Stream the media content according to the same playback time, cut it into continuous slices, assign an ID to each slice, and establish slice index information for each slice, and the slice index information includes at least frame length and frame interval Time, frame type, frame offset within the slice, total number of frames, valid frames. Content index information is established for the media content, and the content index information includes media content IDs and all slice IDs.
[0019] S2. The streaming media server establishes a mapping for media content and content index information, and establishes a mapping for slices and slice index informatio...
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