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VR (virtual reality) glasses

A technology for VR glasses and glasses, applied in the field of VR glasses, can solve the problems of traditional glasses falling on the ground and other problems, and achieve the effect of avoiding the phenomenon of falling and ensuring the stability.

Active Publication Date: 2016-08-24
苏州端云创新科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of this, in order to solve the above technical problems, the present invention provides a kind of VR glasses, which solves the problem that the traditional glasses are dropped to the ground and damaged due to the VR glasses pulling the traditional glasses when the VR glasses are taken off.

Method used

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Embodiment Construction

[0014] In order to facilitate the understanding of those skilled in the art, the present invention will be further described in detail below with reference to the drawings and embodiments.

[0015] Please refer to Figure 1-2 , the embodiment of the present invention includes:

[0016] A kind of VR glasses, which can be worn on the surface of the traditional myopia glasses or presbyopic glasses without taking off the traditional myopia glasses or presbyopic glasses, including a frame 1 and two screens arranged on the frame 1 , two lenses 2, the spectacle frame 1 is provided with a sponge mask 3 to improve the wearing comfort of the spectacle frame 1, the sponge mask 3 is provided with a slot 4 for accommodating traditional myopia glasses or presbyopic glasses, and the traditional myopia glasses or presbyopic glasses include lenses , a mirror ring with lenses, a bridge of the nose connecting the two mirror rings, temples connected with the mirror rings, a non-slip sleeve set a...

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Abstract

The invention discloses a pair of VR (virtual reality) glasses. The glasses comprise a glasses frame, two screens and two lenses, wherein the two screens and the two lenses are arranged on the glasses frame; an electric push rod used for preventing the falling of a conventional shortsighted glasses or presbyopic glasses when the VR glasses are picked off is arranged on the glasses frame, and comprises a case, a driving motor and a push rod; the case is fixedly connected with the glasses frame; the driving motor is arranged in the case; the push rod is connected with the driving motor; the push rod is in a cylindrical shape; a concave pit is dug in a gap position of the two lenses on the glasses frame; the case is fixed in the concave pit position; a dismountable end sleeve is arranged on the end part of the push rod in a sleeving way, and comprises a round sleeve sleeving the end part of the push rod and a transverse rod used for extruding the nose of the conventional shortsighted glasses or presbyopic glasses; the transverse rod is fixedly connected with the round sleeve; the round sleeve is provided with a cylindrical inner cavity; the end part of the push rod is nested in the inner cavity; the transverse rod is in a cylindrical shape; the axial line of the transverse rod is vertical to the axial line of the cylindrical inner cavity. The VR glasses provided by the invention solves the problem that when the VR glasses are picked off, the VR glasses push the conventional glasses, so that the conventional glasses fall onto the ground and are damaged.

Description

technical field [0001] The invention relates to the field of virtual reality, in particular to a kind of VR glasses. Background technique [0002] VR (Virtual Reality, or VR for short), was proposed by Jaron Lanier, the founder of the American VPL company, in the early 1980s. Its specific connotation is: the comprehensive utilization of computer graphics system and various interface devices such as reality and control to provide immersive technology in an interactive three-dimensional environment generated on the computer. Among them, the computer-generated and interactive three-dimensional environment is called a virtual environment (Virtual Environment, VE for short). Virtual reality technology is a technology that can create and experience computer simulation systems of virtual worlds. It uses computer to generate a simulated environment, and uses the interactive three-dimensional dynamic scene and the system simulation of entity behavior to immerse users into the envir...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G02B27/01
CPCG02B27/0176G02B2027/0178
Inventor 邹泳峰
Owner 苏州端云创新科技有限公司
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