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Cloud configuration-based android game multi-channel packaging method and system

A channel, Android technology, applied in the computer field, can solve problems such as increasing development tasks and game release progress, difficulty keeping up with the pace of the market, chaotic code management, etc., to achieve the effect of rapid release and online

Inactive Publication Date: 2018-04-06
深圳云步互娱网络科技有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, due to the complexity of existing channel providers, game developers need to adapt to each channel SDK, and multi-channel adaptation when game applications are released, as well as code management confusion caused by mutual exclusion between channels, will greatly increase Additional development tasks and game release schedules make it difficult to keep pace with the market

Method used

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  • Cloud configuration-based android game multi-channel packaging method and system
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  • Cloud configuration-based android game multi-channel packaging method and system

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Embodiment Construction

[0049] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts fall within the protection scope of the present invention.

[0050] It should be understood that the SDK is a collection of development tools used by software engineers to create application software for specific software packages, software frameworks, hardware platforms, operating systems, and the like. In the field of mobile terminals, developers (including game developers) can develop corresponding mobile terminal programs based on the SDK provided by the channel provider, and upload them to the channels belonging to the channel provi...

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Abstract

Embodiments of the invention disclose a cloud configuration-based android game multi-channel packaging method and system. The method comprises the steps of obtaining a main package uploaded by a developer at a cloud end, wherein the main package is an installation package of a game application developed by the developer, the main package integrates a preset SDK, and the preset SDK is associated with the cloud end; obtaining a channel to be released by the main package through the cloud end, and applying for channel parameters of the channel to the channel, wherein the channel parameters include SDK parameters of the channel; according to the channel parameters of the channel, configuring the main package by the cloud end; and sending the main package to a PC end through the cloud end, thereby enabling the PC end to package and output a formal package according to the main package, wherein the formal package is used to be released on the channel. Compared with the prior art, the methodhas the advantages that the main package can be configured at the cloud end; and the preset SDK is integrated in the main package, so that the problem of code management disorder caused by multi-channel adaptation and channel mutual exclusion in a conventional packaging mode is solved, and quick release and operation of a mobile phone game are realized.

Description

technical field [0001] The invention relates to the field of computers, in particular to a multi-channel packaging method and system for Android games based on cloud configuration. Background technique [0002] With the rapid development of the mobile Internet today, mobile games have become a major way of life for people's leisure and entertainment. Various mobile phone manufacturers and Internet channels have also realized this, and have launched their own game SDKs, namely Software Development Kits (Software Development Kits). Development Kit). [0003] Usually, after the game developer completes the development of a game application, it needs to promote and release the installation package of the game application, but for small developers, their promotion ability is limited. Therefore, it needs to be connected to different channel providers for promotion, that is, to publish and go online on the channels of the channel provider. [0004] However, due to the complexity ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F8/60G06F8/61
CPCG06F8/60G06F8/61
Inventor 刘碧林王小光
Owner 深圳云步互娱网络科技有限公司
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