A character path search method for 3D games
A 3D game and path search technology, which is applied in the field of character path search, can solve the problems of stuck and unpleasant, and achieve the effects of reducing search time, avoiding search and calculation, reducing search time and memory occupation
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[0036] The specific embodiments of the present invention will be described in detail below with reference to the accompanying drawings.
[0037] A character path search method for 3D games, such as Figure 4 Shown, including:
[0038] Step 1: Divide the character path navigation map of the 3D game into several triangles, and record the vertices and sides of each triangle. The vertices connected by two adjacent triangles are set as search nodes.
[0039] Step 2: Use the starting position of the character path as the starting point of the character path search, and the three sides of the triangle where the starting point is located are the initial three feasible search directions of the character path.
[0040] There are three search nodes a, b, and c in the triangle S where the starting point is located. Side ab, side bc and side ca are three feasible search directions.
[0041] Step 3: Use the initial three feasible search directions of the character path to search all overlapping searc...
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