Virtual anchor method based on non-humanoid character of three-dimensional animation

A three-dimensional animation and humanoid technology, applied in the field of virtual anchors, can solve the problems of the audience's mechanical monotony, the inability to naturally transition between movements, and monotonous repetition, and achieve the effect of improving interactivity

Pending Publication Date: 2018-12-11
武汉金山世游科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, since the actions pre-designed for the character model can only be a few sets of conventional simple actions, in the process of performing a virtual anchor, there is often only a repeated combination of the above-mentioned sets of simple actions, and there is no natural transition between actions , it is easy to make the audience feel mechanical and monotonous, which reduces the interaction with the audience
Especially when the character model is in a non-human form, although it can have a greater appeal to some young audiences, due to its own non-reality, it makes it easier for the audience to feel monotonous and repetitive

Method used

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  • Virtual anchor method based on non-humanoid character of three-dimensional animation
  • Virtual anchor method based on non-humanoid character of three-dimensional animation
  • Virtual anchor method based on non-humanoid character of three-dimensional animation

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Embodiment Construction

[0040] The idea, specific structure and technical effects of the present invention will be clearly and completely described below in conjunction with the embodiments and accompanying drawings, so as to fully understand the purpose, scheme and effect of the present invention.

[0041] It should be noted that, unless otherwise specified, when a feature is called "fixed" or "connected" to another feature, it can be directly fixed and connected to another feature, or indirectly fixed and connected to another feature. on a feature. In addition, descriptions such as up, down, left, and right used in the present disclosure are only relative to the mutual positional relationship of the components of the present disclosure in the drawings. As used in this disclosure, the singular forms "a", "the", and "the" are intended to include the plural forms as well, unless the context clearly dictates otherwise. Also, unless defined otherwise, all technical and scientific terms used herein have...

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Abstract

The invention relates to a virtual anchor method based on a non-humanoid character of three-dimensional animation, which comprises the following steps: creating a three-dimensional model of the non-humanoid virtual anchor of three-dimensional animation, adding a texture file, and establishing an action model; importing the data file created by non-human virtual anchor in 3D animation into 3D real-time engine; matching a moving capture actor to an impersonal virtual anchor, capturing real actor motion information in real time, and then associating and driving the working model of the impersonalvirtual anchor; superimposing the real-time composite animation of a virtual anchor of a non-humanoid character on the recorded video picture and transmitted live. The invention also relates to a device and a system for a virtual anchor based on a non-humanoid character of three-dimensional animation. The invention has the beneficial effects that the actions of non-human characters in the three-dimensional animation are generated by capturing the actions or even expressions of actors in real time, and the interaction between the virtual anchor and the audience is improved.

Description

technical field [0001] The invention relates to the field of animation production, in particular to a method and system for virtual anchors based on non-humanoid characters in three-dimensional animation. Background technique [0002] With the development of the electronic entertainment industry, the demand for 3D animation in related industries such as promotional advertisements and video anchors is increasing. Among them, in the highly interactive application fields such as promotional advertisements and video anchors, it is often necessary for the virtual anchor to make corresponding actions and / or talk, so as to realize communication and interaction with the audience. [0003] At present, the production of 3D animation still requires a lot of effort from creators. For general 3D animation, in addition to creating relevant animation scenes and designing character models (the character models can be in human form or non-human form), it is also necessary to set the corresp...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/40G06T19/20G06F3/01
CPCG06F3/011G06T13/40G06T19/20
Inventor 周湘君芦振华胡文彬蒋晓光
Owner 武汉金山世游科技有限公司
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