Method and device for selecting virtual objects in game, equipment and medium

A virtual object and game technology, applied in the field of game interactive control, can solve the problems of low efficiency and poor experience in selecting target virtual objects

Active Publication Date: 2019-05-21
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of the present disclosure is to provide a method for selecting a virtual object in a game, a device for selecting a virtual object in a game, an electronic device, and a computer-readable storage medium, so as to overcome the problem of operating a virtual object within a set range at least to a certain extent. The problem of low efficiency and poor experience in selecting target virtual objects caused by multiple or even stacking

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  • Method and device for selecting virtual objects in game, equipment and medium
  • Method and device for selecting virtual objects in game, equipment and medium
  • Method and device for selecting virtual objects in game, equipment and medium

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Embodiment Construction

[0059] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The same reference numerals denote the same or similar parts in the drawings, and thus their repeated descriptions will be omitted.

[0060] Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or mo...

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Abstract

The invention relates to a method and device for selecting virtual objects in a game, equipment and a medium, and relates to the technical field of game interaction control. The method can be appliedin the scene where a user in a game scene selects the target virtual object through preset operations. The method includes the steps of responding to the first touch operation acting on a graphical user interface, and determining corresponding touch points of the first touch operation on the graphical user interface; determining the virtual objects with the touch point positions meeting the presetconditions; generating an object selection control on the basis of the virtual objects, wherein the object selection control comprises multiple pieces of object identifications; responding to the second touch operation acting on the object selection control, determining at least one object identification according to the second touch operation, and selecting the virtual objects corresponding to the object identification. By means of the method, the user can rapidly determine the to-be-operated target virtual object in the piled virtual objects.

Description

technical field [0001] The present disclosure relates to the technical field of game interaction control, in particular, to a method for selecting a virtual object in a game, a device for selecting a virtual object in a game, an electronic device, and a storage medium. Background technique [0002] In the game scene, the user needs to accurately select the corresponding virtual object before performing specific operations on it to advance the game. [0003] When there are multiple operable virtual objects within the preset range of the GUI, and these operable virtual objects are stacked, it is difficult for the user to accurately select the target object to be operated. In the prior art, a virtual button that can move the virtual object is usually added to the virtual object, and the target object to be operated is precisely selected by manually separating the target object, so as to perform a specific operation on the target object. refer to figure 1 and figure 2 , in t...

Claims

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Application Information

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IPC IPC(8): A63F13/42
Inventor黄乙迦王超然余嘉欣赵鹏
OwnerNETEASE (HANGZHOU) NETWORK CO LTD