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Animation playback method, device, device and storage medium

A playback method and animation technology, applied in the computer field, can solve problems such as abnormal animation playback and poor animation playback effect, and achieve the effect of solving abnormal animation playback, good effect and improving game experience.

Active Publication Date: 2022-07-26
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, a single-layer animation state machine is used to manage various animations of game characters. The animations are mutually exclusive, which may easily cause abnormal animation playback, and the animation playback effect is poor.

Method used

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  • Animation playback method, device, device and storage medium
  • Animation playback method, device, device and storage medium
  • Animation playback method, device, device and storage medium

Examples

Experimental program
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Embodiment Construction

[0045] In order to make the objectives, technical solutions and advantages of the present application clearer, the embodiments of the present application will be further described in detail below with reference to the accompanying drawings.

[0046] It should be noted that the terms "first", "second" and the like in the description and claims of the present application are used to distinguish similar objects, and are not necessarily used to describe a specific sequence or sequence. It is to be understood that data so used may be interchanged under appropriate circumstances so that the embodiments of the application described herein can be practiced in sequences other than those illustrated or described herein. The implementations described in the illustrative examples below are not intended to represent all implementations consistent with this application. Rather, they are merely examples of apparatus and methods consistent with some aspects of the present application as recit...

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Abstract

The present application discloses an animation playback method, device, device and storage medium, belonging to the technical field of computers. The method includes: acquiring target operation instructions generated during the game; determining at least two target main layer state machines in at least two main layer state machines based on the target operation instructions; in the animation managed by any target main layer state machine, determining The first animation matching the target operation instruction; the second animation to be played is determined based on at least two first animations determined by the at least two target main layer state machines, and the second animation is played on the game page. Based on the above process, at least two main layer state machines are used to manage animations, and animations managed by different main layer state machines are compatible with each other. On this basis, the second animation to be played can be based on multiple compatible first animations. The result is that animation conflicts can be avoided, and the problem of abnormal animation playback can be solved, and the animation playback effect is better.

Description

technical field [0001] The embodiments of the present application relate to the field of computer technologies, and in particular, to an animation playback method, apparatus, device, and storage medium. Background technique [0002] In the game, the player can control the game character to perform various actions such as running and jumping, and the terminal reflects the different actions of the game character by playing different animations of the game character. For example, the terminal embodies the running action of the game character by playing the running animation of the game character; the terminal embodies the jumping action of the game character by playing the jumping animation of the game character. In order to realize the different actions of the game characters through different animations of the game characters, an animation state machine is usually used to manage various animations of the game characters. [0003] At present, a single-layer animation state ma...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/56A63F13/26
CPCA63F13/56A63F13/26A63F2300/57
Inventor 梁超
Owner TENCENT TECH (SHENZHEN) CO LTD