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Method and device for rendering mountain in three-dimensional virtual scene of application program

A three-dimensional virtual and application technology, applied in the field of games, can solve problems such as the inability to realize the constraints of cave shapes and the rigidity of terrain fusion and connection.

Active Publication Date: 2021-06-08
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
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  • Description
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  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present invention provides a method and device for rendering a mountain in a three-dimensional virtual scene of an application program, so as to at least solve the problem that the virtual mountain topography realized by using a height map in the prior art cannot realize horizontal modeling constraints such as caves. The realized virtual mountain terrain has a technical problem of rigid terrain fusion

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  • Method and device for rendering mountain in three-dimensional virtual scene of application program
  • Method and device for rendering mountain in three-dimensional virtual scene of application program
  • Method and device for rendering mountain in three-dimensional virtual scene of application program

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Embodiment Construction

[0028] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0029] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a method and device for rendering a mountain in a three-dimensional virtual scene of an application program. The method comprises the steps: obtaining a three-dimensional model used for manufacturing a target mountain, wherein the three-dimensional model comprises the outer contour and the inner structure of the target mountain; obtaining a two-dimensional height map used for controlling the terrain height in the three-dimensional virtual scene to form the surrounding terrain, wherein the two-dimensional height map comprises a replacement area corresponding to the position of the target mountain, and at least part of the replacement area is set to be in the target color; controlling the terrain height in the three-dimensional virtual scene according to the two-dimensional height map to form a surrounding terrain, and placing a three-dimensional model at a position corresponding to at least part of the replacement area to form a target mountain fused with the surrounding terrain. The method solves the technical problems that in the prior art, transverse modeling constraints of caves and the like cannot be achieved in the virtual mountain landform achieved through a height map, and landform fusion and connection of the virtual mountain landform achieved through engraving software are stiff.

Description

technical field [0001] The present invention relates to the technical field of games, in particular to a method and device for rendering mountains in a three-dimensional virtual scene of an application program. Background technique [0002] In the prior art, the ways to create virtual mountain topography in the game scene mainly include: uplifting the plot to form a mountain topography by adding a height map, or directly stacking mountain models to realize various mountain topography. [0003] However, the mountains realized by using the mountain software through the height map can only be stretched in the vertical direction, and it is technically impossible to realize the horizontal shape constraints such as caves; the virtual mountain terrain output by the model mesh using the engraving software can be placed with the The combination of the surrounding mountains and the ground is relatively rigid, and a natural fusion cannot be achieved. [0004] For the above problems, n...

Claims

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Application Information

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IPC IPC(8): G06T17/05A63F13/52
CPCG06T17/05A63F13/52A63F2300/66Y02A90/10
Inventor 曾灏
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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