Weak-touch mahjong tiles and mahjong combination thereof
By designing weak-touch mahjong plaques, using the tiny height difference and recognition unit between the pattern and the front of the mahjong plaque, the problems of long shuffling time and high cost of machine-mahjong equipment are solved, achieving a more efficient gaming experience and lower production costs.
Patent Information
- Application Number
- CN202420496067.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-03-13
- Publication Date
- 2025-03-07
- Estimated Expiration
- 2034-03-13
AI Technical Summary
Due to the long time of shuffling and placing cards, traditional mahjong games have reduced the gaming experience, and the high price and large size of the machine-mah equipment limit the demand for family use and outdoor games.
A weak-touch mahjong plaque is designed, with a height difference of 0.1-0.6mm between the front of the mahjong plaque and the pattern, and a recognition unit is set up on the main body of the mahjong plaque to identify the board information through the concave and convex feeling, simplifying the production process and reducing costs.
It effectively reduces the time of reshuffle, improves the game experience, ensures the fairness of the game, simplifies the production process of mahjong cards, and reduces production costs.
Smart Images

Figure CN222566774U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of mahjong competition, in particular to a weak-touch mahjong tile and a mahjong combination thereof. Background Art
[0002] Mahjong, as a puzzle game, has attracted more and more attention and love from people for its strong fun. In recent years, Mahjong has become more popular abroad and has been sought after by foreign people.
[0003] Usually, people regard the side of a mahjong tile with engraved patterns as the front of the tile, and the side opposite to the front of the tile as the reverse side (or back) of the tile; the patterns of traditional mahjong are usually divided into three types: Wan, Tiao, and Tong, which are composed of words and patterns. The patterns are carved on the front of the tile, and the information on the tile can be judged by touching the marks on the front of the tile.
[0004] Traditional hand-shuffled mahjong requires players to spend a lot of time manually shuffling and arranging the cards, so machine mahjong was invented, which uses machines to automatically shuffle and arrange the cards, which is faster and reduces the waiting time in between; however, both machine mahjong and hand-shuffled mahjong require a certain amount of time to shuffle and arrange the cards, resulting in a significant shortening of the actual game time and a greatly reduced gaming experience; and because machine mahjong is relatively expensive and the equipment is too large and requires a certain amount of space, only a small number of people will prepare a machine mahjong device at home, and most people can only choose to go to a teahouse or mahjong hall. At the same time, because machine mahjong requires power, it can only be limited to indoor use and cannot meet the needs of outdoor mahjong games.
[0005] In response to the above problems, the applicant invented a mahjong tile with a flat front side, which is achieved by inlaying a colorful pattern inside the mahjong tile or printing it on the front side of the mahjong tile. When the mahjong tile is placed in a box with a small opening on the top for game playing, the shuffling time is effectively reduced, and the players are also unable to distinguish the card information by touch, thus ensuring the fairness of the game; however, the manufacturing process of the mahjong tile is relatively complicated, the manufacturing time is long and the manufacturing cost is high; therefore, the applicant further improved the problem of the above-mentioned flat mahjong tile and obtained the technical solution of the present utility model. Utility Model Content
[0006] The utility model aims to provide a weak-touch mahjong tile and a mahjong combination thereof. While realizing the mahjong game without coding the tiles and reducing the shuffling time, the manufacturing process of the mahjong tiles in the utility model is simpler and the cost is lower.
[0007] To achieve the above-mentioned purpose, the utility model adopts the following technical scheme: a weak-touch mahjong tile, comprising a mahjong tile body, wherein the two corresponding side surfaces of the mahjong tile body are respectively the back of the mahjong tile and the front of the mahjong tile with a flower pattern, and there is a height difference between the flower pattern and the front of the mahjong tile, and the height difference is 0.1-0.6mm; a confusing pattern of the same color as the front of the mahjong tile is provided in a blank area on the front of the mahjong tile outside the flower pattern, and the confusing pattern and the flower pattern are located on the same plane.
[0008] Beneficial effects:
[0009] 1. In actual use, the mahjong tiles are placed in a box with a small opening on the top, and the player reaches into the box to touch the tiles during the game; therefore, the solution does not require the player to spend time shuffling and sorting the tiles, which greatly increases the actual game time and improves the player's gaming experience; at the same time, the height difference between the surface of the pattern and the surface of the front of the mahjong tiles in the utility model is 0.1-0.6mm. Within this height difference range, the player can identify the front and back of the mahjong tiles by the concave and convex feeling, but due to the limited sensitivity of human tactile perception, the player cannot distinguish the information on the card surface by the extremely shallow concave and convex marks when touching the cards, thereby ensuring the fairness of the game.
[0010] 2. Compared with making the front of the mahjong tiles completely flat, the utility model makes a slight height difference between the pattern and the front of the mahjong tiles when making mahjong tiles, which can be achieved by engraving or printing. While ensuring that the information on the tiles cannot be touched and identified, the processing steps are simplified in terms of technology, the difficulty of the process and the production cost are reduced, and the economy of the product is increased.
[0011] Furthermore, each component of the pattern is composed of dots, lines, or a combination of the two, and the width of the dots or lines is 0.2-0.5 mm.
[0012] The above arrangement decomposes the overall pattern into several scattered lines or dots. When a player touches the card surface, what he perceives when his fingertips touch the pattern are many tiny contours. Since the width of the dots or lines is 0.2-0.5mm, and the sensitivity of human tactile perception and pattern resolution are limited, the human fingertips can effectively distinguish the existence of the pattern when touching it, but it is difficult to distinguish the specific pattern and shape information of the pattern, and it is impossible to recognize the card surface information.
[0013] Furthermore, the pattern is composed of a plurality of micro units, and each micro unit is composed of lines of uniform thickness.
[0014] The above setting combines the pattern through several micro units, and each micro unit is composed of lines of uniform thickness and line width of 0.2-0.5mm. Due to the limited sensitivity of human tactile perception and pattern resolution, and the pattern is decomposed into several scattered lines, the human fingertips can effectively distinguish the existence of the pattern when touching the pattern, but it is difficult to distinguish the specific pattern and shape information of the pattern, and it is impossible to recognize the card information.
[0015] Furthermore, the mahjong tile body is provided with an identification unit.
[0016] By additionally setting an identification unit on the mahjong tile body, it is ensured that the player can more accurately distinguish the front and back of the mahjong tile when drawing the tile, thereby preventing the card information from being leaked to other players.
[0017] Furthermore, the recognition unit has a different roughness from the other side of the mahjong tile, and the recognition unit is a frosted surface.
[0018] Players can distinguish the front and back of mahjong tiles by feeling the different roughness of the front and back sides.
[0019] Furthermore, the identification unit is a concave structure, a convex structure or a combination of the two.
[0020] The identification unit is provided with a structure with concave-convex features so that players can quickly determine the front and back of mahjong tiles by touching the concave-convex features. The identification unit with a structure with concave-convex features can make the appearance of mahjong tiles diverse and meet the preferences of different players.
[0021] Furthermore, the height difference between the identification unit and the front side of the mahjong tile or the back side of the mahjong tile is greater than the height difference between the pattern and the front side of the mahjong tile.
[0022] The above arrangement makes the concave-convex features of the recognition unit more obvious, so that players can recognize the front and back sides of mahjong tiles more quickly and accurately during the game.
[0023] Furthermore, the identification unit is located on the back side of the mahjong tile or the front side of the mahjong tile.
[0024] The beneficial effect of placing the recognition unit on the back of the mahjong tile is that it not only allows the player to quickly distinguish the front and back of the mahjong tile, but also avoids interfering with the pattern on the front of the mahjong tile. The beneficial effect of placing the recognition unit on the front of the mahjong tile is that the player can more quickly distinguish the front and back of the mahjong tile. At the same time, the recognition unit and the pattern are located on the same surface, which increases the difficulty for the player to touch the card and effectively prevents the player from cheating by recognizing the card information.
[0025] The utility model also provides another technical solution: a mahjong combination, comprising a mahjong box and mahjong tiles, wherein the mahjong tiles comprise a box body and a box cover, and a card-touching opening for taking out the mahjong tiles is provided on the top of the box cover.
[0026] Beneficial effects:
[0027] The above arrangement can make mahjong tiles applicable to a new way of playing. Mahjong tiles are placed in a mahjong box. When taking a tile, the player takes the tile out of the mahjong box by touching the card opening. In this way, there is no need to perform a separate shuffling of the tiles, which greatly increases the game time and enhances the game experience. At the same time, the height difference between the surface of the flower pattern and the surface of the front of the mahjong tile in the utility model is 0.1-0.6mm, and the width of the dots or lines constituting the flower pattern is 0.2-0.5mm. Within this height difference and width range, the player can identify the front and back of the mahjong tile by the concave and convex feeling, but due to the human The sensitivity of tactile perception is limited. When players touch the cards, they cannot distinguish the information on the cards through the concave and convex marks on the front, which ensures the fairness of the game. Secondly, an identification unit is provided on the mahjong tile body. The identification unit can further enhance the player's accuracy in identifying the front and back of the mahjong tiles, effectively avoiding the situation where some players are unable to identify the front and back of the mahjong tiles through the small surface height difference between the pattern and the front of the mahjong tiles due to insensitive tactile perception. Players can distinguish the front and back of the mahjong tiles in the box and make the front of the mahjong tiles face themselves, preventing the card information from being exposed to other players.
[0028] Furthermore, an opening and closing device for shielding card information is provided at the card drawing opening.
[0029] The above-mentioned opening and closing device can not only cover the card-drawing opening to prevent players from observing the mahjong tile information inside, but also players can freely take and put mahjong tiles through the opening and closing device. BRIEF DESCRIPTION OF THE DRAWINGS
[0030] Figure 1 This is a schematic diagram of the structure of the first embodiment of the utility model. Figure 1 .
[0031] Figure 2 This is a schematic diagram of the structure of the first embodiment of the utility model. Figure 2 .
[0032] Figure 3 The side view structure of the first embodiment of the utility model Figure 1 .
[0033] Figure 4 The side view structure of the first embodiment of the utility model Figure 2 .
[0034] Figure 5 for Figure 1 Schematic diagram of the structure from the left perspective (the concave structure is a circular hole).
[0035] Figure 6 for Figure 1 Schematic diagram of the structure from the left side perspective (the concave structure is a strip groove).
[0036] Figure 7 This is a schematic diagram of the structure of the second embodiment of the present utility model.
[0037] Figure 8 This is a schematic structural diagram of the fourth embodiment of the present utility model.
[0038] Fig. 9 This is a structural diagram of Embodiment 7 of the present utility model.
[0039] Fig.10 This is a schematic diagram of the structure of a mahjong box according to Embodiment 9 of the present utility model.
[0040] Fig.11 This is a schematic diagram of the structure of a mahjong box according to the tenth embodiment of the present utility model.
[0041] Fig.12 It is a schematic diagram of the mechanical opening and closing structure of the eleventh embodiment of the present utility model. DETAILED DESCRIPTION
[0042] The following is further described in detail through specific implementation methods:
[0043] The figure marks in the drawings of the specification include: mahjong tile body 1, mahjong tile front 2, mahjong tile back 3, pattern 4, identification unit 5, concave structure 51, round hole 511, strip groove 512, T-slot 52, annular groove 53, micro unit 6, mahjong box 7, box body 71, box cover 72, opening and closing device 73, baffle 731, opening and closing unit 732, baffle 733, gravity block 734, rotating shaft 735.
[0044] Embodiment 1
[0045] like Figure 1 , Figure 2 As shown, a weak-touch mahjong tile comprises a mahjong tile body 1, wherein two corresponding sides of the mahjong tile body 1 are respectively a mahjong tile back 3 and a mahjong tile front 2 with a pattern 4, and the pattern 4 is a traditional mahjong tile pattern of ten thousand, stripe, tube, or a pattern of numbers, geometry, fruit, animal, etc.; Figure 3 , Figure 4As shown, there is a height difference between the pattern 4 and the front side 2 of the mahjong tile, and the height difference is 0.1-0.6mm. In this embodiment, the height difference between the pattern 4 and the front side 1 of the mahjong tile is preferably 0.4mm, so that while ensuring that the pattern 4 cannot be identified by touch, the pattern 4 is obviously colored in the subsequent coloring process; the molding method of the height difference between the pattern 4 and the front side 2 of the mahjong tile includes engraving and printing; each component of the pattern 4 is composed of points, lines or a combination of the two, and the width of the points or lines is 0.2-0.5mm. In this embodiment, the width of the points or lines is preferably 0.4mm, so that while ensuring that the pattern 4 cannot be identified by touch, the pattern 4 is obviously colored in the subsequent coloring process, the pattern 4 formed within the above-mentioned height difference range and line width range is decomposed into more tiny contours as a whole, and due to the limited sensitivity and resolution of human tactile perception, it is difficult for players to distinguish mahjong tile information by touching the pattern 4 during the game, thereby ensuring the fairness of the game.
[0046] Preferably, a recognition unit 5 is provided on the mahjong tile body 1. In this embodiment, the recognition unit 5 is arranged on the back 3 of the mahjong tile. The height difference between the recognition unit 5 and the mahjong tile is greater than the height difference between the pattern 4 and the front 2 of the mahjong tile. The distribution of the recognition unit 5 on the back 3 of the mahjong tile includes: distributed along the four sides of the back 3 of the mahjong tile, located in the middle of the back 3 of the mahjong tile, located on one side of the back 3 of the mahjong tile, or covering the entire back 3 of the mahjong tile, etc.; in this embodiment, the recognition unit 5 is located on one side of the transverse axis of the back 3 of the mahjong tile, so that it is convenient for players to quickly and accurately distinguish the front and back of the mahjong tile while distinguishing the upper and lower ends of the mahjong tile, thereby reducing the time for aligning the cards. In this embodiment, one end of the recognition unit 5 is used as the upper end of the mahjong tile; in this embodiment, the recognition unit 5 is a concave structure 51, and the concave structure 51 is a round hole 511, a polygonal hole, a strip groove 512, a square groove, text, etc., such as Figure 5 As shown, the concave structure 51 is a circular hole 511 uniformly opened along the horizontal direction of the mahjong tile body 1. Figure 6 As shown, the concave structure 51 is a strip groove 512 uniformly opened along the horizontal direction of the mahjong tile body 1, and the sizes of the round hole 511, polygonal hole, strip groove 512, square groove, text, etc. are adjusted according to the situation.
[0047] Embodiment 2
[0048] Compared with the first embodiment, the present embodiment is different in that: in the present embodiment, the pattern 4 is composed of a plurality of micro units 6, the outer contour formed by the combination of all the micro units 6 is the outer contour of the pattern 4, each micro unit 6 is composed of lines of uniform thickness, and the pattern composed of the lines of the micro units 6 is in the shape of bars, crosses, triangles, etc. The pattern 4 is decomposed by the micro units 6. When the player's fingertips touch the pattern 4, it is difficult to distinguish the specific pattern and shape information of the pattern 4, and it is impossible to recognize the card information; Figure 7 As shown, the micro unit 6 is in the shape of a cross composed of lines.
[0049] Embodiment 3
[0050] As another option, compared with the first embodiment, the identification unit 5 in this embodiment is a convex structure opposite to the concave structure 51, and the convex structure is a circular convexity, a strip convexity, a square convexity, a text convexity, etc. The identification unit 5 can also be a combination of the concave structure 51 and the convex structure.
[0051] Embodiment 4
[0052] Compared with the first embodiment, the present embodiment Figure 8 As shown, in this embodiment, the identification unit 5 is a T-shaped structure, and the T-shaped structure is a concave T-shaped slot 52. The end where the transverse groove of the T-shaped slot 52 is located is the upper end of the mahjong tile, and the vertical groove of the T-shaped slot 52 extends to the lower end of the mahjong tile.
[0053] Embodiment 5
[0054] As another option, compared with the fourth embodiment, the T-shaped structure in this embodiment is a T-shaped protrusion.
[0055] Embodiment 5
[0056] Compared with the first to fourth embodiments, the present embodiment is different in that the roughness of the identification unit 5 in the present embodiment is different from that of the other surface of the mahjong tile. The identification unit 5 is a frosted surface. In the present embodiment, the back surface 3 of the mahjong tile is set as a frosted surface, and the front surface 2 of the mahjong tile is set as a smooth surface. This makes it easier for players to distinguish the front and back of the mahjong tile more quickly by feeling the different roughness.
[0057] Embodiment 6
[0058] Compared with the first to fifth embodiments, the present embodiment is different in that: in the present embodiment, the identification unit 5 is arranged on the front side 2 of the mahjong tile, and the roughness of the identification unit 5 is different from that of the other side of the mahjong tile. The identification unit 5 is a rough surface, and the back side 3 of the mahjong tile is a smooth surface. In this way, it is ensured that the player can accurately identify the front and back sides of the mahjong tile, and the rough surface is effectively used to increase the difficulty of identifying the pattern 4, thereby preventing the card information from being recognized by touch.
[0059] Embodiment 7
[0060] The difference between this embodiment and the sixth embodiment is that the identification unit 5 is a groove structure, a protrusion structure or a combination of the two surrounding the pattern 4, such as Fig. 9 As shown, in this embodiment, the identification unit 5 is an annular groove 53, and the pattern 4 is located in the area surrounded by the annular groove 53. This ensures that the player can accurately identify the front and back of the mahjong tiles, while effectively utilizing the concave and convex features of the identification unit 5 to increase the difficulty of identifying the pattern 4 and prevent the card information from being recognized by touch.
[0061] Embodiment 8
[0062] In this embodiment, a confusing pattern of the same color as the front side 2 of the mahjong tile is provided in the blank area outside the decorative pattern 4. The confusing pattern is composed of dots or lines, and the width of the dots or lines of the confusing pattern is consistent with the width of the dots or lines of the decorative pattern 4. The confusing pattern and the decorative pattern 4 are located in the same plane, thereby increasing the difficulty for players to identify mahjong tile information.
[0063] Embodiment 9
[0064] A mahjong combination, comprising a mahjong box 7 and mahjong tiles, such as Fig.10 As shown, the mahjong box 7 includes a box body 71 and a box cover 72, the box body 71 and the box cover 72 are fixed by a buckle, and a card-touching opening for taking mahjong tiles is opened on the box cover 72, and the card-touching opening is arranged in the middle of the box cover 72 or a card-touching opening is evenly opened on each side of the box cover 72, and the card-touching opening is circular, square, polygonal, etc., and an opening and closing device 73 is arranged at the card-touching opening. In this embodiment, the card-touching opening is arranged in the middle of the box cover 72, and the card-touching opening is circular. The opening and closing device 73 is a square baffle 731 bonded to the card-touching opening, and the baffle 731 is made of a certain elastic The mahjong box 7 is made of a material such as a sponge board, a foam board, etc., and an X-shaped opening is provided on the baffle 731. The player extends his hand into the mahjong box 7 through the X-shaped opening to touch the cards, so as to ensure that the baffle 731 can both block the card information and facilitate the taking of mahjong tiles; the mahjong box 7 is also provided with a top cover for protecting the mahjong tiles and preventing dust, and the shape of the top cover is the same as the shape of the card-touching opening; in actual application, the table for placing the mahjong box 7 is provided with a groove matching the shape of the mahjong box 7 in the middle, and the mahjong box 7 is placed in the groove, and the upper surface of the mahjong box 7 is flush with the surface of the table.
[0065] Embodiment 10
[0066] like Fig.11 As shown, the present embodiment is different from the ninth embodiment in that: in the present embodiment, a rice-shaped opening is provided on the blocking piece 731, and the player extends his hand into the mahjong box 7 through the rice-shaped opening to touch the cards.
[0067] Embodiment 11
[0068] like Fig.12 As shown, the present embodiment is different from the ninth embodiment and the tenth embodiment in that: the opening and closing device 73 in the present embodiment is a mechanical opening and closing structure, and the shape and size of the mechanical opening and closing structure are adjusted according to the shape of the card-drawing opening. In order to facilitate the specific description of the characteristics of the mechanical opening and closing structure, the card-drawing opening in the present embodiment is set to be square, and the overall appearance shape of the mechanical opening and closing structure matches the shape of the card-drawing opening; the mechanical opening and closing structure includes two symmetrically arranged opening and closing units 732, and the two opening and closing units 732 are composed of a plurality of baffles 733 and gravity blocks 734. The baffles 733 are hollow triangular plate structures, and the gravity blocks 734 are strip-shaped. The baffles 733 are fixedly connected to the upper part of the gravity blocks 734, and the upper parts of the plurality of gravity blocks 734 are hinged at the card-drawing opening through the rotating shaft 735; a gap is left between the baffles 733 of the two opening and closing units 732, so that the player can smoothly pass through the opening and closing device 73 when holding mahjong tiles in his hand.
[0069] When the player draws a card, the player's hand pushes the baffle 733 and the gravity block 734 to rotate around the rotation axis 735 toward the inside of the mahjong box 7. After the player finishes drawing a card, the baffle 733 and the gravity block 734 follow the player's hand to rotate around the rotation axis 735 toward the outside of the mahjong box 7; after the player's hand leaves the mechanical opening and closing structure, since the hinge point of the gravity block 734 is located at the upper end of the gravity block 734, the gravity block 734 drives the baffle 733 to rotate and reset under the action of gravity, and blocks the card-drawing opening again.
[0070] Embodiment 12
[0071] Compared with the eleventh embodiment, the present embodiment is different in that: in order to ensure the stability of the opening and closing and resetting of the mechanical opening and closing structure, a torsion spring is sleeved on the rotating shaft 735 in the present embodiment, one end of the torsion spring is against the hole wall of the card-drawing opening, and the other end is connected to the baffle 733; in the absence of external interference, the baffle 733 of the opening and closing unit 732 is horizontally relative to each other to achieve the shielding of the card-drawing opening. When the player draws cards, the player's hand pushes the baffle 733 and the gravity block 734 to rotate around the rotating shaft 735 toward the inside of the mahjong box 7. At this time, the torsion spring is in a compressed state. After the player finishes drawing cards, the baffle 733 and the gravity block 734 follow the player's hand to rotate around the rotating shaft 735 toward the outside of the mahjong box 7. At this time, the torsion spring is in a stretched state; after the player's hand leaves the mechanical opening and closing structure, the stretched torsion spring retracts and recovers and drives the gravity block 734 and the baffle 733 to rotate and reset, thereby shielding the card-drawing opening again.
[0072] Embodiment 13
[0073] In this embodiment, a handle for picking up and carrying the mahjong box 7 is provided on the box body 71 or the box cover 72 of the mahjong box 7. The handle is hinged on two opposite sides of the box body 71, or the handle is fixed on the top of the box cover 72.
[0074] The above is only an embodiment of the utility model, and the common knowledge such as the known specific technical solutions and / or characteristics in the solution is not described in detail here. It should be pointed out that for those skilled in the art, without departing from the technical solution of the utility model, several deformations and improvements can be made, which should also be regarded as the protection scope of the utility model, and these will not affect the effect of the implementation of the utility model and the practicality of the patent. The scope of protection required by this application shall be based on the content of its claims, and the specific implementation methods and other records in the specification can be used to interpret the content of the claims.
Claims
1. A weak-touch mahjong tile, comprising a mahjong tile body, wherein two corresponding sides of the mahjong tile body are respectively a back side of the mahjong tile and a front side of the mahjong tile with a pattern, wherein: There is a height difference between the flower pattern and the front of the mahjong tile, and the height difference is 0.1-0.6mm; a confusing pattern of the same color as the front of the mahjong tile is provided in a blank area outside the flower pattern on the front of the mahjong tile, and the confusing pattern and the flower pattern are located in the same plane.
2. A weak-touch mahjong tile according to claim 1, characterized in that: Each component of the pattern is composed of dots, lines or a combination of the two, and the width of the dots or lines is 0.2-0.5mm.
3. A weak-touch mahjong tile according to claim 2, characterized in that: The pattern is composed of a plurality of micro units, and each micro unit is composed of lines of uniform thickness.
4. A weak-touch mahjong tile according to claim 3, characterized in that: The mahjong tile body is provided with an identification unit.
5. A weak-touch mahjong tile according to claim 4, characterized in that: The identification unit has a different roughness from the other side of the mahjong tile, and the identification unit is a frosted surface.
6. A weak-touch mahjong tile according to claim 4, characterized in that: The identification unit is a concave structure, a convex structure or a combination of the two.
7. A weak-touch mahjong tile according to claim 6, characterized in that: The height difference between the identification unit and the front side of the mahjong tile or the back side of the mahjong tile is greater than the height difference between the pattern and the front side of the mahjong tile.
8. A weak-touch mahjong tile according to any one of claims 4 to 7, characterized in that: The identification unit is located on the back side of the mahjong tile or the front side of the mahjong tile.
9. A mahjong combination, characterized in that: The invention comprises a mahjong box and the mahjong tiles as claimed in claim 8, wherein the mahjong box comprises a box body and a box cover, and the box cover is provided with a card-touching opening for taking out the mahjong tiles.
10. A mahjong combination according to claim 9, characterized in that: An opening and closing device for shielding card information is provided at the card drawing opening.