Production method of large-scale group moving on curved surface during movie and animation production
A technology of animation production and production method, applied in animation production, image data processing, instruments, etc., can solve problems such as single motion mode, no complete plane, and a large number of repeated steps, so as to achieve simple production process, various motion modes, and meet the needs of motion effect of effect
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Publication Date
- 2013-07-03
- Estimated Expiration
- Not applicable · inactive patent
Smart Images
Figure 1
Abstract
Description
technical field
[0001] The invention relates to a production method of film and television animation, in particular to a production method of large-scale groups moving on a curved surface in the production of film and television animation. Background technique
[0002] In the process of film and television production, the solution for large-scale character group animation has always been complex and high-end, such as the ghost army in Lord of the Rings, they are realized through massive software simulation. Massive software is a kind of software that is too high-end, complex and closed. In ordinary film and television production, this software is rarely encountered. If massive software is not used, but a large number of real people are used to complete the shooting, the cost of shooting is too high, and it is difficult to direct a large number of real people.
[0003] As far as the current situation is concerned, the invention patent applied by Shanghai Shijinshi Animation ...
Examples
Embodiment Construction
[0026] The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments.
[0027] see figure 1 A method for producing large-scale group movement on a curved surface in film and television animation production, comprising the following steps:
[0028] Step 1, create any surface or import terrain model obj model, iges model, etc.
[0029] Step 2, divide the surface in step 1 into several small surfaces.
[0030] Step 3, create a particle emitter on the surface to generate several particles, each particle represents an individual in the group.
[0031] Step 4, the small curved surface in the step 2 is the emission area of the particles, and the particles appear in this area according to the set parameters. Based on the surface created in step 1, the values assigned to the RGB channels of the surface are all 0, so as to facilitate the drawing of any RGB channel in the future. Add a paint node, and adjust the RGB v...