Anti-drowsiness earphone and control method thereof
By integrating anti-dozing mode control methods in the headphones, using auditory and tactile stimulation, the problem of users dozing due to fatigue while working or driving is solved, effectively preventing dozing, and improving user safety.
Patent Information
- Application Number
- CN201910713474.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2019-08-02
- Publication Date
- 2025-03-18
- Estimated Expiration
- 2039-08-02
AI Technical Summary
Existing headphones cannot effectively prevent users from dozing off due to fatigue when working or driving, resulting in possible safety accidents.
It provides an anti-sleepy headphone control method, which can start the anti-sleepy mode by obtaining the anti-sleepy mode activation signal, and provides auditory stimulation and tactile stimulation, including playing 14Hz-30Hz beta-wave audio and using electromagnetic needles or cooling stimulation to prevent users from entering sleep.
Effectively prevent users from dozing off while working or wearing headphones, keep users awake, and reduce the risk of safety accidents caused by fatigue.
Smart Images

Figure CN110401893B_ABST
Abstract
Description
[Technical field]
[0002] The present invention relates to the technical field of earphones, and in particular to an anti-drowsiness earphone and a control method thereof. [Background technology]
[0004] Existing headphones can only be used to play music, and some users are accustomed to listening to music while working, such as driving a vehicle, working on an assembly line, etc. When users become tired due to high work intensity, they are prone to sleepiness. At this time, if anti-drowsiness measures are not taken, the working user may suffer a serious accident due to dozing off. [Summary of the invention]
[0006] In order to overcome the problems existing in the prior art, the present invention provides an anti-drowsiness headset and a control method thereof.
[0007] The solution to the technical problem of the present invention is to provide an anti-drowsiness headset control method, which includes the following steps: obtaining an anti-drowsiness mode start signal, starting the anti-drowsiness mode operation, providing auditory stimulation and tactile stimulation to prevent the user from falling asleep;
[0008] The anti-drowsiness mode operation includes starting a controller, wherein the controller is electrically connected to a module corresponding to the auditory stimulation and a module corresponding to the tactile stimulation;
[0009] The tactile stimulation includes electromagnetic needle stimulation and cooling stimulation; wherein the electromagnetic needle stimulation is to stimulate the auricle of the user; the cooling stimulation is to perform low-temperature stimulation on the auricle and / or head of the user; the tactile stimulation can activate any one or a combination of the electromagnetic needle stimulation and the cooling stimulation to prevent the user from falling asleep;
[0010] The auditory stimulation includes providing beta wave audio that helps the human body to get excited, and the frequency is 14Hz-30Hz;
[0011] The anti-drowsiness mode start signal includes a user operation signal and an anti-drowsiness automatic sensing signal; the anti-drowsiness mode includes a preset state value, and the preset state value is a state value determined based on the state of the user when he is awake, or is a subsequent specific operation directly triggered based on the user operation signal; a user trigger signal is obtained, and the user trigger signal is compared with the preset state value. Based on the difference between the user trigger signal and the preset state value, the user trigger signal is divided into multiple specific execution levels, and each execution level corresponds to one or more execution schemes.
[0012] Preferably, the user operation signal includes a voice control signal, a physical button signal or a touch signal; the anti-drowsiness automatic sensing signal includes any one or a combination of brain wave detection signals, gravity sensor detection signals and video detection signals.
[0013] Preferably, the brain wave detection signal includes an α wave detection signal and / or a β wave detection signal; the gravity sensor detection signal is based on the gravity sensor detecting the user's nodding frequency; and the video detection signal is obtained based on the camera detecting the user's blinking frequency.
[0014] Preferably, the anti-drowsiness mode stops the anti-drowsiness mode operation and stops providing auditory stimulation and / or tactile stimulation by acquiring an anti-drowsiness mode stop signal; the anti-drowsiness mode stop signal and the anti-drowsiness mode start signal are the same type of signals.
[0015] Preferably, the electromagnetic needle stimulation comprises electromagnetic needle stimulation at a frequency of 40-60 times / minute; and the cooling stimulation comprises cooling to 15°C-25°C within 5-10 seconds.
[0016] The present invention also provides an anti-drowsiness headset, characterized in that: the anti-drowsiness headset comprises a controller and a playback module and a tactile stimulation module connected to the controller, wherein the controller controls either or both of the playback module and the tactile stimulation module, and the controller stores the anti-drowsiness headset control method as described in any one of claims 1 to 7 above to execute corresponding control steps.
[0017] Preferably, the anti-drowsiness earphones further include a storage module connected to the playing module, the storage module stores beta wave audio, and the beta wave audio can be played by starting the playing module, and the frequency band of the beta wave audio is 14-30 Hz.
[0018] Preferably, the tactile stimulation module comprises a semiconductor cooling module and / or an electromagnetic needle module, wherein the semiconductor cooling module is used for cooling stimulation; and the electromagnetic needle module is used for electromagnetic needle stimulation.
[0019] Preferably, the anti-drowsiness headphones further include a gravity sensor and a face recognition sensor connected to the controller, the gravity sensor is used to obtain the frequency, amplitude, angle and number of times of the user's head shaking, and the face recognition sensor is used to obtain the user's facial information and detect whether the user has his eyes closed.
[0020] Compared with the prior art, the anti-drowsiness earphone control method and the anti-drowsiness earphone of the present invention have the following advantages:
[0021] 1. The present invention provides an anti-drowsiness headphone control method, which obtains an anti-drowsiness mode start signal, starts the anti-drowsiness mode operation, provides auditory stimulation and / or tactile stimulation, and prevents the user from falling asleep, thereby keeping the user awake. Compared with other existing stimulation methods, it can keep the user excited continuously, thereby relieving fatigue and providing a new method to avoid safety accidents caused by users dozing off while working or wearing headphones.
[0022] 2. Activate the anti-drowsiness mode through voice control signals, physical button signals or touch signals, and / or activate the anti-drowsiness mode through brain wave detection signals, gravity sensor detection signals and video detection signals, thereby providing auditory stimulation and / or tactile stimulation to the user to prevent the user from falling asleep.
[0023] 3. The controller is connected to the playback module and the tactile stimulation module to control the playback module and the tactile stimulation module to provide auditory and tactile stimulation to the user, thereby eliminating the user's sleepiness and achieving the purpose of preventing drowsiness.
[0024] 4. By setting a playback module, a storage module and a controller in the anti-drowsiness headphones, the user can store beta waves with a frequency of 14-30Hz in the storage module, and then select the beta waves through the controller and broadcast them through the playback module to promote the user's brain excitement, thereby eliminating the user's sleepiness and avoiding safety accidents caused by the user dozing off at work.
[0025] 5. By setting a first cooling semiconductor on the headband, setting a second cooling semiconductor in the earmuff, and electrically connecting the controller to the first cooling semiconductor and the second cooling semiconductor, the first cooling semiconductor and the second cooling semiconductor can be controlled by the controller to operate, thereby cooling the user's head and ears, lowering the temperature of the user's brain cortex, keeping the user awake, and preventing the user from dozing off while working.
[0026] 6. By setting an electromagnetic needle module in the ear cup and electrically connecting the controller to the electromagnetic needle module, the electromagnetic needle module can be controlled by the controller to generate local biocurrent, stimulate the user's auricle acupuncture points, promote brain excitement, enhance concentration, improve brain utilization, and prevent the user from dozing off while working.
[0027] 7. By setting a line in module in the ear shell and electrically connecting the line in module to the controller, an external electronic device can be connected through the line in module 18, and the playing module 13 can play the sound of the electronic device.
[0028] 8. By arranging a noise reduction mark in the ear cup and electrically connecting the noise reduction mark to the controller, the controller controls the noise reduction mark to filter the noise in the environment, thereby ensuring the clarity of the collected sound signal.
Brief Description of the Drawings
[0030] Figure 1 It is a flowchart of the anti-drowsiness earphone control method according to the first embodiment of the present invention.
[0031] Figure 2 4 is a flow chart of step S2 in the anti-drowsiness earphone control method according to the first embodiment of the present invention.
[0032] Figure 3 It is a schematic diagram of the three-dimensional structure of the anti-drowsiness earphone according to the second embodiment of the present invention.
[0033] Figure 4 It is a schematic diagram of a partial explosion structure of an anti-drowsiness headset according to a second embodiment of the present invention.
[0034] Figure 5 It is a schematic diagram of the module of the first part of the anti-drowsiness earphone according to the second embodiment of the present invention.
[0035] Figure 6 4 is a schematic diagram of a tactile stimulation module in an anti-drowsiness headset according to a second embodiment of the present invention.
[0036] Figure 7 It is a schematic diagram of the module of the third part of the anti-drowsiness earphone according to the second embodiment of the present invention.
[0037] Explanation of the accompanying reference numerals: 1. Anti-drowsiness headphones; 11. Headband; 12. Ear cup; 121. Ear shell; 122. Earmuff; 111. Rotating arm; 112. Extension arm; 13. Storage module; 14. Controller; 15. Playback module; 16. Tactile stimulation module; 161. Semiconductor cooling module; 162. Electromagnetic needle module; 1611. First cooling semiconductor; 1612. Second cooling semiconductor; 18. Line in module; 20. Noise reduction mark; 21. Battery; 22. Power port; 23. NFC module; 24. Bluetooth module; 25. Gravity sensor; 26. Monitoring module; 27. Call microphone; 28. Face recognition sensor. [Specific implementation method]
[0039] In order to make the purpose, technical solution and advantages of the present invention more clearly understood, the present invention is further described in detail below in conjunction with the accompanying drawings and implementation examples. It should be understood that the specific embodiments described herein are only used to explain the present invention and are not intended to limit the present invention.
[0040] See also Figure 1 The first embodiment of the present invention provides an anti-drowsiness earphone control method, which comprises the following steps:
[0041] Step S1, obtaining an anti-drowsiness mode start signal and starting an anti-drowsiness mode operation;
[0042] Step S2, providing auditory stimulation and / or tactile stimulation to prevent the user from falling asleep;
[0043] Wherein, the anti-drowsiness mode activation signal includes a user operation signal, and the user operation signal includes a voice control signal, a physical key signal or a touch signal; and / or
[0044] The anti-drowsiness mode activation signal includes an anti-drowsiness automatic sensing signal, and the anti-drowsiness automatic sensing signal includes any one or a combination of brain wave detection signals, gravity sensor detection signals and face recognition sensors.
[0045] Specifically, in some embodiments, taking the user operation signal as an example, the method of obtaining the user trigger signal includes obtaining voice control information through the noise reduction mark on the headset, and converting the user's voice control command into a user control signal; it can also be provided by providing corresponding operation signals through physical buttons, touch buttons, etc. set on the anti-drowsiness headset to obtain corresponding user control signals to perform corresponding operations.
[0046] The anti-drowsiness mode start signal may include:
[0047] Based on the brain wave detector, the user's brain wave detection signal can be obtained, wherein the brain wave detection signal includes an alpha wave detection signal and / or a beta wave detection signal. When the brain wave detector detects the user's signal of the above-mentioned specific frequency, it will correspondingly send an anti-drowsiness mode start signal.
[0048] Based on the gravity sensor, the frequency, amplitude, angle and number of times of the user's head shaking while wearing the headset can be obtained. For example, if the user is dozing off, his head will shake irregularly forward or backward with different amplitudes. Therefore, the signal of this shaking can be obtained through the gravity sensor, and based on the analysis of the shaking signal, it can be determined whether the user is in a sleepy state.
[0049] Based on the face recognition sensor, the user's face information can be obtained, and whether the user has closed his eyes can be detected. If the user closes his eyes for more than a preset 1S within a certain period of time, it is considered that the user is in a sleepy state, or if the user's blinking frequency is lower than a preset number of times within a period of time, such as the number of blinks in one minute is less than 10 times, the user is judged to be in a sleepy state. In this specific embodiment, the video detection signal can be based on a video detector provided on the anti-drowsiness headset or can be linked with a camera provided in the car through a wireless connection, so that a more accurate analysis can be obtained based on the intelligent analysis of multiple frames of video images.
[0050] Specifically, the brain wave detection signal includes an α wave detection signal and / or a β wave detection signal; the gravity sensor detection signal is based on the gravity sensor detecting the user's nodding frequency; and the video detection signal is obtained based on the camera detecting the user's blinking frequency.
[0051] The auditory stimulation includes providing beta wave audio that helps the human body to get excited, and the frequency of the audio is 14Hz-30Hz.
[0052] The tactile stimulation includes electromagnetic needle stimulation and cooling stimulation. Specifically, the electromagnetic needle stimulation is to stimulate the auricle of the user; the electromagnetic needle stimulation includes electromagnetic needle stimulation at a frequency of 40-60 times / minute;
[0053] The cooling stimulation is to provide low temperature stimulation to the auricle and / or head of the user, and the cooling stimulation includes cooling to 15°C-25°C within 5-10 seconds.
[0054] In order to reduce the energy consumption of the anti-drowsiness earphone, the control method of the anti-drowsiness earphone further comprises:
[0055] An anti-drowsiness mode stop signal is obtained, the anti-drowsiness mode operation is stopped, and the provision of auditory stimulation and / or tactile stimulation is stopped.
[0056] Among them, the anti-drowsiness mode stop signal and the anti-drowsiness mode start signal can be the same type of signals, which can also include user operation signals, that is, the user can control the anti-drowsiness headphones through voice control signals, physical button signals or touch signals.
[0057] In other embodiments, the anti-drowsiness mode stop signal may be an automatic sensing signal, that is, if the corresponding drowsiness signal is not detected within a preset time, that is, if the alpha wave detection signal and / or beta wave brain wave signal is not detected, or if the user is not in a drowsy state based on the head shaking signal analysis, or if the user's eyes are closed for less than a preset time or the blinking frequency is higher than a preset number of times within a period of time, then it is determined that the user is currently awake.
[0058] Furthermore, if Figure 2 As shown in , in some embodiments, the above step S2 is further expanded, and the judgment after obtaining the corresponding user trigger signal specifically includes the following steps:
[0059] Step S21, setting a preset state value; wherein the preset state value may be a state value determined based on the state when the user is in an awake state, or may be a state value directly triggering a subsequent specific operation based on a user operation signal.
[0060] Step S22, comparing the user trigger signal with the preset state value, and dividing the user trigger signal into multiple specific execution levels based on the difference between the user trigger signal and the preset state value, each execution level may correspond to one or more execution schemes, and correspondingly may also match any one or more of the start-up playback module, the cooling module or the electromagnetic needle module;
[0061] For example, when user A feels tired, he presses the button of the anti-drowsiness headset to start the anti-drowsiness working mode. At this time, the corresponding mode of playing exciting beta wave audio can be started according to the working mode set by the user. After starting the exciting beta wave audio mode, user A still feels a little tired. At this time, user A issues a voice wake-up word "turn on the cooling mode". After the anti-drowsiness headset obtains the corresponding voice instruction, it starts the cooling module to cool down the user's auricle and head. At this time, the corresponding gravity sensor still detects the shaking signal related to the user being in a drowsy state, then the gravity sensor provides a user status signal to the controller. After receiving the corresponding user status signal, the controller can trigger the electromagnetic needle module to provide electromagnetic needle stimulation to the user to help the user stay awake. In order to ensure that the user is in an awake state, the user status signal will be obtained regularly during the process of the user wearing the anti-drowsiness headset, so as to give the user corresponding stimulation.
[0062] It should be noted that the above examples are only examples, and in other embodiments of the present invention, different execution levels may match different execution actions, which may also be determined and selected based on user preferences.
[0063] In order to better control the anti-drowsiness earphones so that users can have a better usage experience, the control method of the anti-drowsiness earphones also includes: detecting that the anti-drowsiness earphones are in a wearing state, and starting any one or more of the playing module, cooling module or electromagnetic needle module of the anti-drowsiness earphones.
[0064] Based on the above-mentioned limitations, a variety of usage experiences can be provided for the control of the anti-drowsiness headphones to meet the personalized needs of users.
[0065] See also Figure 3-Figure 4 A second embodiment of the present invention provides an anti-drowsiness headset 1 for preventing a user from dozing off while working. The anti-drowsiness headset 1 comprises a headband 11 and two ear cups 12. The two ear cups 12 are respectively arranged on both sides of the headband 11, so that when the user wears the headset, the two ear cups 12 correspond to the user's ears, so that the user can hear the audio played by the headset.
[0066] The ear cup 12 includes an ear shell 121 and an earmuff 122. The earmuff 122 is arranged on the ear shell 121. When worn, the earmuff 122 contacts the user's ears to increase the user's wearing comfort. It can be understood that the earmuff 122 can be made of sponge, leather, silicone, etc., and the earmuff 122 can be arranged on the housing by gluing, sleeve connection, etc.
[0067] Furthermore, the anti-drowsiness headset 1 further includes a rotating arm 111 and an extension arm 112, the extension arm 112 is slidably connected to the headband 11, one end of the rotating arm 111 is rotatably connected to the extension arm 112, and the other end is rotatably connected to the earmuff 122, so that the ear cup 12 is rotated relative to the headband 11, so that when different users wear the headset, the earmuff 122 can fit tightly against the user's ears through the action of the extension arm 112 and the rotating arm 111, thereby enhancing the user experience.
[0068] See also Figure 3-Figure 6 The anti-drowsiness earphone 1 further includes a storage module 13, a controller 14, a playback module 15 and a tactile stimulation module 16. The playback module 15 is arranged in the ear shell 121 for playing audio; the controller 14 controls either or both of the playback module 15 and the tactile stimulation module 16 to prevent the user from dozing off.
[0069] The storage module 13 is electrically connected to the playing module 15 , and the storage module 13 stores β-wave audio. The controller 14 can control the playing module 15 to play the β-wave audio in the storage module 13 .
[0070] The tactile stimulation module 16 includes a semiconductor cooling module 161 and an electromagnetic needle module 162. The semiconductor cooling module 161 is used for cooling stimulation; the electromagnetic needle module 162 is used for electromagnetic needle stimulation to prevent the user from dozing off while working or wearing headphones and causing safety accidents.
[0071] Among them, the audio files stored in the storage module 13 include beta wave audio, songs, recordings, etc., and the frequency band of beta wave audio is 14-30Hz; the semiconductor cooling module 161 is used to cool down to 15℃-25℃ within 5-10 seconds; the electromagnetic needle module 162 is used to perform electromagnetic needle stimulation at a frequency of 40-60 times / minute. By playing beta wave audio, the user can hear the beta wave audio to promote the excitement of his brain; by quickly cooling to 15℃-25℃, the user can be quickly stimulated at low temperature; the electromagnetic needle module 162 can be used to stimulate the user with an electromagnetic needle at a frequency of 40-60 times / minute. Through the above three methods, the user is stimulated to prevent drowsiness to eliminate the user's sleepiness and avoid safety accidents caused by dozing off at work.
[0072] It can be understood that the storage module 13 can be a memory card, a USB flash drive, a mobile hard disk, etc., the controller 14 can be a microcontroller unit MCU (MicroControlUnit), and the playback module 15 can be a speaker, a buzzer, etc. In this embodiment, the controller 14 combines the voice recognition function, and then performs corresponding control operations by recognizing the voice of the user to achieve voice control. For example, when the user makes a voice of "playing β wave audio", the controller 14 starts to recognize the voice of the user, and selects the β wave audio stored in the storage module 13, and plays it through the playback module 15.
[0073] See also Figure 6 , and combined with Figure 3-Figure 5 The semiconductor cooling module 161 further includes a first cooling semiconductor 1611 and two second cooling semiconductors 1612 . The first cooling semiconductor 1611 is disposed on the headband 11 , and the two second cooling semiconductors 1612 are respectively disposed in the two earmuffs 122 .
[0074] The first cooling semiconductor 1611 and the two second cooling semiconductors 1612 are electrically connected to the controller 14 so that the controller 14 controls the operation of the first cooling semiconductor 1611 and the two second cooling semiconductors 1612, thereby cooling the user's head and ears, lowering the temperature of the user's brain cortex, and keeping the user awake.
[0075] See also Figure 7 , and combined with Figure 3-Figure 4 The anti-drowsiness headset 1 further includes a line in module, an electromagnetic needle module 162 , a noise reduction mark 20 , a battery 21 , a power port 22 , an NFC module 23 , a Bluetooth module 24 , a gravity sensor 25 , a face recognition sensor 28 , a call microphone 27 and a monitoring module 26 .
[0076] The line in module 18 is arranged in the ear shell 121 and is electrically connected to the storage module 13. A 3.5mm jack is arranged at a position of the ear shell 121 corresponding to the line in module 18 for inserting an external device, so as to connect an external electronic device through the line in module 18 and enable the playback module 13 to play the sound of the electronic device.
[0077] The electromagnetic needle module 162 is disposed in the earmuff 122, and the controller 14 is electrically connected to the electromagnetic needle module 162 to control the electromagnetic needle module 162 to generate local biocurrent, perform biocurrent electromagnetic needle acupuncture stimulation on the user, stimulate the user's auricle acupoints, promote brain excitement, enhance attention, and improve brain utilization. It can be understood that the electromagnetic needle module 162 can be an electromagnetic patch head, or it can be composed of densely arranged electromagnetic needles and a conductive silicone gasket that can be fixed on the ear cup 12, wherein the electromagnetic needles can contact the user's skin.
[0078] The noise reduction mark 20 is arranged in the ear shell 121. A through hole is provided at the position of the ear shell 121 corresponding to the noise reduction mark 20, so that the sound can be transmitted from the through hole into the ear shell 121, so that the noise reduction mark 20 can collect the sound of the environment. The controller 14 is electrically connected to the noise reduction mark 20 to control the noise reduction mark 20 to filter the noise in the environment and ensure the clarity of the collected sound signal.
[0079] The controller 14 is electrically connected to the gravity sensor 25, and the gravity sensor 25 is used to obtain the frequency, amplitude, angle and number of times of the user's head shaking to detect whether the user is in a drowsy state. Then, the controller 14 triggers the playback module 13 to play beta waves, the electromagnetic needle module 19 to stimulate the user, and the semiconductor cooling module 161 to perform low-temperature stimulation on the user according to the detection result of the gravity sensor 25, any one of the three or a combination of the three to prevent the user from drowsiness;
[0080] The controller 14 is electrically connected to the face recognition sensor 28, and the face recognition sensor 28 is used to obtain the user's face information and detect whether the user has closed his eyes. If the user closes his eyes for more than a preset 1S within a certain period of time, it is considered that the user is in a sleepy state. Then, the controller 14 triggers the playback module 13 to play β waves, the electromagnetic needle module 19 to stimulate the user, and the semiconductor cooling module 161 to perform low-temperature stimulation on the user according to the detection result of the face recognition sensor 28, any one of the three or a combination of the three to prevent the user from dozing off;
[0081] The controller 14 is electrically connected to the call microphone 27 to control the call microphone 27 to monitor and collect the user's voice for the call;
[0082] The monitoring module 26 is disposed in the ear shell 121. A through hole is provided in the ear shell 121 at a position corresponding to the monitoring module 26, so that sound can be transmitted from the through hole into the ear shell 121, so that the monitoring module 26 monitors the sound in the environment. The controller 14 is electrically connected to the monitoring module 26 to control the monitoring module 26 to monitor the sound in the environment, and transmit the monitored sound signal to the playing module 15 for playing.
[0083] The battery 21 is disposed in the ear shell 121 and is used to provide power to the anti-drowsiness earphone 1 . It is understandable that the battery 21 may be a disposable battery 21 or a cyclically rechargeable battery 21 .
[0084] The power port 22 is exposed on the ear shell 121 and is used to be electrically connected to an external power source to provide power to the anti-drowsiness earphone 1. In addition, when a rechargeable battery 21 is installed in the ear shell 121, it can also be electrically connected to an external power source through the power port 22 to charge the battery 21.
[0085] The NFC module 23 is disposed in the ear shell 121 , and the controller 14 is electrically connected to the NFC module 23 to control the NFC module 23 to wirelessly communicate with external electronic devices, such as transferring files and audio with external electronic devices through the NFC module 23 .
[0086] The Bluetooth module 24 is disposed in the ear cup 12 , and the controller 14 is electrically connected to the Bluetooth module 24 to control the Bluetooth module 24 to perform short-range wireless communication with external electronic devices, such as performing file transfer and audio transmission with external electronic devices through the NFC module 23 .
[0087] The gravity sensor 25 is arranged in the ear shell 121 and is electrically connected to the controller 14. The gravity sensor 25 determines whether the user is dozing off by detecting the gravity signal. When the user is dozing off, the head movement will be large in an instant. At this time, the gravity sensor 25 detects the gravity signal of the earphone and determines that the user is dozing off. Then the controller 14 enters the anti-drowsiness operation mode, that is, controls the playback module 15 to play β wave audio, or controls the electromagnetic needle module 162 to perform electromagnetic needle stimulation on the user, or controls the first cooling semiconductor 1611 and the second cooling semiconductor 1612 to cool the user's head and ears respectively, so as to eliminate the user's sleepiness and keep the user awake.
[0088] Compared with the prior art, the anti-drowsiness earphone control method and the anti-drowsiness earphone of the present invention have the following advantages:
[0089] 1. The present invention provides an anti-drowsiness headphone control method, which obtains an anti-drowsiness mode start signal, starts the anti-drowsiness mode operation, provides auditory stimulation and / or tactile stimulation, and prevents the user from falling asleep, thereby keeping the user awake. Compared with other existing stimulation methods, it can keep the user excited continuously, thereby relieving fatigue and providing a new method to avoid safety accidents caused by users dozing off while working or wearing headphones.
[0090] 2. Activate the anti-drowsiness mode through voice control signals, physical button signals or touch signals, and / or activate the anti-drowsiness mode through brain wave detection signals, gravity sensor detection signals and video detection signals, thereby providing auditory stimulation and / or tactile stimulation to the user to prevent the user from falling asleep.
[0091] 3. The controller is connected to the playback module and the tactile stimulation module to control the playback module and the tactile stimulation module to provide auditory and tactile stimulation to the user, thereby eliminating the user's sleepiness and achieving the purpose of preventing drowsiness.
[0092] 4. By setting a playback module, a storage module and a controller in the anti-drowsiness headphones, the user can store beta waves with a frequency of 14-30Hz in the storage module, and then select the beta waves through the controller and broadcast them through the playback module to promote the user's brain excitement, thereby eliminating the user's sleepiness and avoiding safety accidents caused by the user dozing off at work.
[0093] 5. By setting a first cooling semiconductor on the headband, setting a second cooling semiconductor in the earmuff, and electrically connecting the controller to the first cooling semiconductor and the second cooling semiconductor, the first cooling semiconductor and the second cooling semiconductor can be controlled by the controller to operate, thereby cooling the user's head and ears, lowering the temperature of the user's brain cortex, keeping the user awake, and preventing the user from dozing off while working.
[0094] 6. By setting an electromagnetic needle module in the ear cup and electrically connecting the controller to the electromagnetic needle module, the electromagnetic needle module can be controlled by the controller to generate local biocurrent, stimulate the user's auricle acupuncture points, promote brain excitement, enhance concentration, improve brain utilization, and prevent the user from dozing off while working.
[0095] 7. By setting a line in module in the ear shell and electrically connecting the line in module to the controller, an external electronic device can be connected through the line in module 18, and the playing module 13 can play the sound of the electronic device.
[0096] 8. By arranging a noise reduction mark in the ear cup and electrically connecting the noise reduction mark to the controller, the controller controls the noise reduction mark to filter the noise in the environment, thereby ensuring the clarity of the collected sound signal.
[0097] The above description is only a preferred embodiment of the present invention and is not intended to limit the present invention. Any modifications, equivalent substitutions and improvements made within the principles of the present invention should be included in the protection scope of the present invention.
Claims
1. A method for controlling an anti-drowsiness headset, characterized in that: The method comprises the following steps: obtaining an anti-drowsiness mode start signal, starting the anti-drowsiness mode operation, and providing auditory stimulation and tactile stimulation to prevent the user from falling asleep; The anti-drowsiness mode operation includes starting a controller, wherein the controller is electrically connected to a module corresponding to the auditory stimulation and a module corresponding to the tactile stimulation; The tactile stimulation includes electromagnetic needle stimulation and cooling stimulation; wherein the electromagnetic needle stimulation is to stimulate the auricle of the user; the cooling stimulation is to perform low-temperature stimulation on the auricle and / or head of the user; the tactile stimulation can activate any one or a combination of the electromagnetic needle stimulation and the cooling stimulation to prevent the user from falling asleep; The auditory stimulation includes providing beta wave audio that helps the human body to get excited, and the frequency is 14Hz-30Hz; The anti-drowsiness mode start signal includes a user operation signal and an anti-drowsiness automatic sensing signal; the anti-drowsiness mode includes a preset state value, and the preset state value is a state value determined based on the state of the user when he is awake, or is a subsequent specific operation directly triggered based on the user operation signal; a user trigger signal is obtained, and the user trigger signal is compared with the preset state value. Based on the difference between the user trigger signal and the preset state value, the user trigger signal is divided into multiple specific execution levels, and each execution level corresponds to one or more execution schemes.
2. The anti-drowsiness earphone control method as claimed in claim 1, characterized in that: The user operation signal includes a voice control signal, a physical key signal or a touch signal; the anti-drowsiness automatic sensing signal includes any one or a combination of brain wave detection signals, gravity sensor detection signals and video detection signals.
3. The anti-drowsiness earphone control method as claimed in claim 2, characterized in that: The brain wave detection signal includes an alpha wave detection signal and / or a beta wave detection signal; the gravity sensor detection signal is based on a gravity sensor detecting a user's nodding frequency; and the video detection signal is obtained based on a camera detecting a user's blinking frequency.
4. The anti-drowsiness earphone control method as claimed in claim 1, characterized in that: The anti-drowsiness mode stops the anti-drowsiness mode operation and stops providing auditory stimulation and / or tactile stimulation by acquiring an anti-drowsiness mode stop signal; the anti-drowsiness mode stop signal and the anti-drowsiness mode start signal are the same type of signals.
5. The anti-drowsiness earphone control method as claimed in claim 1, characterized in that: The electromagnetic needle stimulation includes electromagnetic needle stimulation at a frequency of 40-60 times / minute; the cooling stimulation includes cooling to 15°C-25°C within 5-10 seconds. 6.An anti-drowsiness headset, characterized by: The anti-drowsiness earphones include a controller and a playback module and a tactile stimulation module connected to the controller, wherein the controller controls either or both of the playback module and the tactile stimulation module, and the controller stores the anti-drowsiness earphone control method as described in any one of claims 1 to 5 above to execute corresponding control steps.
7. The anti-drowsiness earphone as claimed in claim 6, characterized in that: The anti-drowsiness earphones further include a storage module connected to the playing module, the storage module stores beta wave audio, and the beta wave audio can be played by starting the playing module, and the frequency band of the beta wave audio is 14-30 Hz.
8. The anti-drowsiness earphone as claimed in claim 6, characterized in that: The tactile stimulation module includes a semiconductor cooling module and / or an electromagnetic needle module. The semiconductor cooling module is used for cooling stimulation; the electromagnetic needle module is used for electromagnetic needle stimulation.
9. The anti-drowsiness earphone as claimed in claim 6, characterized in that: The anti-drowsiness headset further includes a gravity sensor and a face recognition sensor connected to the controller. The gravity sensor is used to obtain the frequency, amplitude, angle and number of times of the user's head shaking. The face recognition sensor is used to obtain the user's facial information and detect whether the user has his eyes closed.
Citation Information
Patent Citations
Prevent sleepy vibrations earphone
CN205584429U
KR20190053643A