Information processing method, device and electronic terminal in game

By providing a graphical user interface and virtual character operating system in multiplayer online tactical competitive games, the problem of low operational convenience between teammates is solved, and more convenient communication of combat solutions is achieved, improving players' gaming experience.

CN114011072BActive Publication Date: 2025-02-18NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
CN202111302050.1
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-11-04
Publication Date
2025-02-18
Estimated Expiration
2041-11-04

AI Technical Summary

Technical Problem

In the existing multiplayer online tactical competitive games, the communication between teammates on combat plans is less convenient, which affects the player's gaming experience.

Method used

By providing a graphical user interface in the game, displaying the identification of the target virtual object, and allowing players to determine the information to be executed by specifying the operation of skill controls and communication controls, and sending the information to virtual characters in the same camp to achieve a more convenient Communicate on combat plans.

Benefits of technology

It improves the convenience of communication between teammates on combat plans, reduces dependence on voice or typing communication, and improves players' gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN114011072B_ABST
    Figure CN114011072B_ABST
Patent Text Reader

Abstract

The present invention provides an information processing method, device and electronic terminal in a game, which relates to the field of game technology and alleviates the technical problem of low convenience of communication operation of combat plans between teammates in the game. The method includes: in response to receiving a communication signal for a target virtual object in a game scene, displaying a first communication control in a first graphical user interface; wherein the first communication control includes an identifier of the target virtual object; in response to a specified operation for a first skill control and the first communication control, determining a first to-be-executed information; wherein the first to-be-executed information includes a skill corresponding to the first skill control to be executed by a first virtual character to the target virtual object; sending the first to-be-executed information to a second terminal device so that the second terminal device prompts the first to-be-executed information; wherein the second virtual character controlled by the second terminal device is a virtual character in the same camp as the first virtual character.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to an information processing method, device and electronic terminal for a game. Background Art

[0002] In multiplayer online tactical competitive games (MOBA) such as Onmyoji Arena and King of Glory, teammates can communicate with each other through typing or voice regarding the game situation. For example, when teammates send out a combat signal, teammates can communicate with each other through typing or voice about the specific combat plan corresponding to the combat signal.

[0003] However, with this existing communication method, the communication operation of combat plans between teammates is not convenient, which affects the player's gaming experience. Summary of the invention

[0004] The purpose of this application is to provide an information processing method, device and electronic terminal in a game to alleviate the technical problem of low convenience in communication and operation of combat plans between teammates in the game.

[0005] In a first aspect, an embodiment of the present application provides an information processing method in a game, wherein a first graphical user interface is provided through a first terminal device, the game scene of the game includes a first virtual character controlled by the first terminal device, and the first graphical user interface includes at least one first skill control corresponding to the first virtual character; the method includes:

[0006] In response to receiving a communication signal for a target virtual object in the game scene, displaying a first communication control in the first graphical user interface; wherein the first communication control includes an identifier of the target virtual object;

[0007] In response to the specified operation on the first skill control and the first communication control, determining first to-be-executed information; wherein the first to-be-executed information includes the skill corresponding to the first skill control to be executed by the first virtual character on the target virtual object;

[0008] The first information to be executed is sent to a second terminal device so that the second terminal device prompts the first information to be executed; wherein the second virtual character controlled by the second terminal device is a virtual character in the same camp as the first virtual character.

[0009] In a possible implementation, the communication signal includes execution content for the target virtual object;

[0010] The first communication control also includes an identifier of the execution content.

[0011] In a possible implementation, the execution content includes any one or more of the following:

[0012] Execute attack, execute defense, execute protection, and execute detection.

[0013] In a possible implementation, the specified operation includes any one or more of the following:

[0014] A sliding operation starting from the area where the first skill control is located and ending at the area where the first communication control is located; a sliding operation starting from the area where the first communication control is located and ending at the area where the first skill control is located; and a click operation on the area where the first skill control is located and the area where the first communication control is located.

[0015] In a possible implementation, it also includes:

[0016] In response to a specified operation on the first skill control and the first communication control, displaying an identifier corresponding to the first to-be-executed information in the first communication control;

[0017] Among them, the identifier corresponding to the first information to be executed includes: the identifier of the first virtual character and / or the identifier of the first skill control.

[0018] In a possible implementation, the prompting manner in which the second terminal device prompts the first to-be-executed information includes any one or more of the following:

[0019] Displaying an identifier corresponding to the first information to be executed in a second communication control in a second graphical user interface provided by the second terminal device; providing a prompt based on the information to be executed in a thumbnail in the second graphical user interface; and the second terminal device issuing a prompt voice based on the information to be executed;

[0020] Among them, the identifier corresponding to the first information to be executed includes: the identifier of the first virtual character and / or the identifier of the first skill control.

[0021] In a possible implementation, it also includes:

[0022] In response to the third to-be-executed information sent by the third terminal device, displaying an identifier corresponding to the third to-be-executed information in the first communication control;

[0023] Among them, the third information to be executed includes the skill corresponding to the third skill control to be executed by the third virtual character controlled by the third terminal device to the target virtual object; the third skill control is the control corresponding to the skill of the third virtual character, and the third virtual character is a virtual character in the same camp as the first virtual character; the identifier corresponding to the third information to be executed includes: the identifier of the third virtual character and / or the identifier of the third skill control.

[0024] In a possible implementation, it also includes:

[0025] In response to an execution completion event for the target to-be-executed information corresponding to the first communication control, a display state of an identifier corresponding to the target to-be-executed information is changed in the first communication control.

[0026] In a possible implementation, the number of the to-be-executed information corresponding to the first communication control is multiple; further comprising:

[0027] In response to a viewing operation on the first communication control, at least a portion of the to-be-executed information corresponding to the viewing operation is displayed in the first communication control; wherein the to-be-executed information corresponding identifier includes: an identifier of a to-be-executed virtual character and / or an identifier of a to-be-executed skill control.

[0028] In a possible implementation, the step of determining first to-be-executed information in response to a specified operation on the first skill control and the first communication control includes:

[0029] In response to a specified operation on the first communication control and the plurality of the first skill controls, determining first to-be-executed information;

[0030] Among them, the first to-be-executed information includes multiple skills corresponding to the first skill controls that the first virtual character is to execute on the target virtual object.

[0031] In a possible implementation, the target virtual object includes any one or more of the following:

[0032] The virtual buildings, virtual characters, and virtual scenery in the game scene.

[0033] In a possible implementation, the communication signal includes any one or more of the following:

[0034] Attack signals, defense signals, protection signals and detection signals.

[0035] In a second aspect, an information processing device in a game is provided, wherein a first graphical user interface is provided through a first terminal device, wherein a game scene of the game includes a first virtual character controlled by the first terminal device, and the first graphical user interface includes at least one first skill control corresponding to the first virtual character; the device includes:

[0036] A display module, configured to display a first communication control in the first graphical user interface in response to receiving a communication signal for a target virtual object in the game scene; wherein the first communication control includes an identifier of the target virtual object;

[0037] A determination module, configured to determine first to-be-executed information in response to a specified operation on the first skill control and the first communication control; wherein the first to-be-executed information includes a skill corresponding to the first skill control to be executed by the first virtual character on the target virtual object;

[0038] The sending module is used to send the first information to be executed to the second terminal device so that the second terminal device prompts the first information to be executed; wherein the second virtual character controlled by the second terminal device is a virtual character in the same camp as the first virtual character.

[0039] In a third aspect, an embodiment of the present application provides an electronic terminal, including a memory and a processor, wherein the memory stores a computer program that can be executed on the processor, and when the processor executes the computer program, the steps of the method described in the first aspect are implemented.

[0040] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, wherein the computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to execute the method described in the first aspect above.

[0041] The embodiments of the present application bring the following beneficial effects:

[0042] The present application provides an information processing method, device and electronic terminal in a game, which can respond to the reception of a communication signal for a target virtual object in a game scene, display a first communication control containing the identifier of the target virtual object in a first graphical user interface, and then respond to the specified operation of the first skill control and the first communication control, determine the first information to be executed, which contains the skill corresponding to the first skill control to be executed by the first virtual character to the target virtual object, and then send the first information to be executed to the second terminal device corresponding to the virtual character in the same camp as the first virtual character, so that the second terminal device prompts the first information to be executed. In this scheme, after receiving a communication signal sent by a teammate to fight against the target object, the player can send the combat plan information of his own character to each teammate by specifying the skill control and the communication control corresponding to the signal, that is, execute the skill corresponding to the skill control to the target object, thereby realizing that the team members can communicate the specific plan of which character uses which skill to fight through a more convenient operation method, without the need for inconvenient communication methods such as voice or typing, so that the operation of communicating the combat plan between teammates is more convenient and quick, alleviating the technical problem of low convenience of communication operation of the combat plan between teammates in the game. BRIEF DESCRIPTION OF THE DRAWINGS

[0043] In order to more clearly illustrate the specific implementation methods of the present application or the technical solutions in the prior art, the drawings required for use in the specific implementation methods or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some implementation methods of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0044] Figure 1 A schematic diagram of an application scenario provided for an embodiment of the present application;

[0045] Figure 2 A schematic diagram of the structure of an electronic terminal provided in an embodiment of the present application is shown;

[0046] Figure 3 A flowchart of an information processing method in a game provided by an embodiment of the present application;

[0047] Figure 4 A schematic diagram of an electronic terminal displaying a graphical user interface provided in an embodiment of the present application;

[0048] Figure 5 A schematic diagram of an electronic terminal displaying another graphical user interface provided in an embodiment of the present application;

[0049] Figure 6 A schematic diagram of an electronic terminal displaying another graphical user interface provided in an embodiment of the present application;

[0050] Figure 7 A schematic diagram of an electronic terminal displaying another graphical user interface provided in an embodiment of the present application;

[0051] Figure 8 A schematic diagram of an electronic terminal displaying another graphical user interface provided in an embodiment of the present application;

[0052] Fig. 9 A schematic diagram of an electronic terminal displaying another graphical user interface provided in an embodiment of the present application;

[0053] Fig.10 A schematic diagram of an electronic terminal displaying another graphical user interface provided in an embodiment of the present application;

[0054] Fig.11 A schematic diagram of an electronic terminal displaying another graphical user interface provided in an embodiment of the present application;

[0055] Fig.12 A schematic diagram of an electronic terminal displaying another graphical user interface provided in an embodiment of the present application;

[0056] Fig.13 This is a structural intention of an information processing device in a game provided by an embodiment of the present application. DETAILED DESCRIPTION

[0057] In order to make the purpose, technical solution and advantages of the embodiments of the present application clearer, the technical solution of the present application will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present application.

[0058] The terms "including" and "having" and any variations thereof mentioned in the embodiments of the present application are intended to cover non-exclusive inclusions. For example, a process, method, system, product or device including a series of steps or units is not limited to the listed steps or units, but may optionally include other steps or units that are not listed, or may optionally include other steps or units that are inherent to these processes, methods, products or devices.

[0059] In multiplayer online tactical competitive games such as Battle Onmyoji and Honor of Kings, teammates can communicate with each other through typing or voice regarding the game situation. For example, when teammates send out a combat signal, teammates can communicate with each other about the specific combat plan through typing or voice. However, with this existing communication method, the communication operation of specific combat plans between teammates is not very convenient, which affects the game experience of players.

[0060] Based on this, the embodiments of the present application provide an information processing method, device and electronic terminal in a game, through which the technical problem of low convenience in communication and operation of combat plans between teammates in the game can be alleviated.

[0061] In one embodiment of the present application, the information processing method in the game can be run on a local terminal device or a server. When the information processing method in the game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0062] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the information processing method in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0063] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed and run through a conventional touch device. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0064] In one possible implementation, an embodiment of the present application provides an information processing method in a game, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interaction system mentioned above.

[0065] For example, Figure 1 As shown, Figure 1Schematic diagram of an application scenario provided by an embodiment of the present application. The application scenario may include a touch terminal (e.g., a mobile phone 102) and a server 101, and the touch terminal may communicate with the server 101 via a wired network or a wireless network. The touch terminal is used to run a virtual desktop, through which the virtual desktop can interact with the server 101 to control the virtual character in the server 101.

[0066] The touch terminal of this embodiment is described by taking a mobile phone 102 as an example. The mobile phone 102 includes components such as a radio frequency (RF) circuit 210, a memory 220, a touch screen 230, and a processor 240. Those skilled in the art can understand that Figure 2 The mobile phone structure shown in the figure does not constitute a limitation on the mobile phone, and may include more or fewer components than shown in the figure, or combine some components, or separate some components, or arrange the components differently. Those skilled in the art will understand that the touch screen 230 belongs to the user interface (UI), and the mobile phone 102 may include more or fewer user interfaces than shown in the figure.

[0067] The RF circuit 210 can also communicate with the network and other devices through wireless communication. The wireless communication can use any communication standard or protocol, including but not limited to Global System of Mobilecommunication (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), etc.

[0068] The memory 220 can be used to store software programs and modules. The processor 240 executes various functional applications and data processing of the mobile phone 102 by running the software programs and modules stored in the memory 220. The memory 220 can mainly include a program storage area and a data storage area, wherein the program storage area can store an operating system, an application required for at least one function, etc.; the data storage area can store data created according to the use of the mobile phone 102, etc. In addition, the memory 220 can include a high-speed random access memory, and can also include a non-volatile memory, such as at least one disk storage device, a flash memory device, or other volatile solid-state storage devices.

[0069] The touch screen 230 may be used to display a graphical user interface and receive user operations on the graphical user interface. Specifically, the touch screen 230 may include a display panel and a touch panel. The display panel may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel may collect user contact or non-contact operations on or near it (e.g., Figure 3 As shown, the user uses any suitable object or accessory such as a finger 301, a stylus, etc. to operate on or near the touch panel), and generates a pre-set operation instruction. In addition, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation and posture, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into information that the processor can process, and then sends it to the processor 240, and can receive the command sent by the processor 240 and execute it. In addition, the touch panel can be implemented by various types such as resistive, capacitive, infrared and surface acoustic waves, and any technology developed in the future can be used to implement the touch panel. Further, the touch panel can cover the display panel, and the user can operate on or near the touch panel covered on the display panel according to the graphical user interface displayed on the display panel. After the touch panel detects the operation on or near it, it is transmitted to the processor 240 to determine the user input, and then the processor 240 provides corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel can be implemented as two independent components or integrated.

[0070] Processor 240 is the control center of mobile phone 102. It uses various interfaces and lines to connect various parts of the entire mobile phone. It executes various functions of mobile phone 102 and processes data by running or executing software programs and / or modules stored in memory 220, and calling data stored in memory 220, thereby monitoring the mobile phone as a whole.

[0071] The embodiments of the present application are further described below in conjunction with the accompanying drawings.

[0072] Figure 4 A flowchart of an information processing method in a game provided by an embodiment of the present application. The method can be applied to a first terminal (e.g. Figure 2The mobile phone 102 shown in the figure provides a first graphical user interface through a first terminal device, the game scene of the game includes a first virtual character controlled by the first terminal device, and the first graphical user interface includes at least one first skill control corresponding to the first virtual character. Figure 4 As shown, the method includes:

[0073] Step S410 , in response to receiving a communication signal for a target virtual object in a game scene, displaying a first communication control in a first graphical user interface.

[0074] The first communication control includes an identifier of the target virtual object. Figure 5 As shown, when player A is controlling the first virtual character 501 to play the game through the first terminal device, if an offensive communication signal 502 is received from teammate B against enemy C (target virtual object), a first communication control 503 can be displayed in the first graphical user interface, and the first communication control 503 includes the enemy C's logo 504 (the logo of the virtual object).

[0075] It should be noted that the first communication control can be displayed in the form of a floating pop-up window at any position of the first graphical user interface. The identifier of the target virtual object includes but is not limited to: an avatar of the virtual target object, a game name of the virtual target object, and a special identifier corresponding to the virtual target object.

[0076] In an optional implementation, the communication control in the embodiment of the present application may be a relatively large area on the graphical user interface, or a relatively small area on the graphical user interface. The communication control may be square, rectangular, frame-shaped, or may be other shapes (e.g., circular, etc.). The content presented by the graphical user interface may include all of the communication controls, or may be a portion of a content hotspot. For example, when the communication control is enlarged and displayed in the graphical user interface, the local content of the content hotspot is displayed on the graphical user interface of the terminal device. The communication control may be displayed in the upper left, upper right, or other positions in the graphical user interface, and this exemplary embodiment is not limited thereto.

[0077] Step S420: Determine first information to be executed in response to a specified operation on the first skill control and the first communication control.

[0078] The first to-be-executed information includes a skill corresponding to a first skill control to be executed by the first virtual character on a target virtual object.

[0079] In one possible implementation, Figure 6As shown, player A can first click on the first skill control 602 of the first virtual character 601, and then drag the first skill corresponding to the first skill control 602 to the first communication control 603 through a sliding operation (specified operation), that is, slide the finger from the first skill control 602 to the first communication control 603, so as to determine the first to-be-executed information 604. The first to-be-executed information 604 includes the skill corresponding to the first skill control 602 to be executed by the first virtual character 601 on the enemy C, and the first to-be-executed information 604 can be displayed through the skill identifier corresponding to the first skill control 602.

[0080] It should be noted that the skills corresponding to the skill controls may include not only the unique skills of the first virtual character, but also general skills, such as flash, treatment, and teleportation. Players cannot perform designated operations on the skill controls corresponding to the skills that are in skill cooldown. In addition, players can also perform designated operations on the purchase equipment controls.

[0081] Step S430: sending the first information to be executed to the second terminal device, so that the second terminal device prompts the first information to be executed.

[0082] The second virtual character controlled by the second terminal device is a virtual character in the same camp as the first virtual character.

[0083] Exemplarily, after player A determines the first information to be executed through a specified operation, the system may send the first information to be executed to a second terminal device controlled by teammate B, so that the second terminal device prompts teammate B with the first information to be executed.

[0084] In an embodiment of the present application, after receiving a communication signal from a teammate to initiate a combat against a target object, the player can send the combat plan information of his own character to each teammate by specifying operations on the skill control and the communication control corresponding to the signal, that is, execute the skill corresponding to the skill control to the target object, thereby enabling team members to communicate with each other about the specific combat plan of which character to use which skill through a more convenient operation method, without the need for inconvenient communication methods such as voice or typing, making the operation of communicating combat plans between teammates more convenient and quick, alleviating the technical problem of low convenience in communication operations on combat plans between teammates in the game.

[0085] The above steps are described in detail below.

[0086] In some embodiments, the communication signal and the communication control may include information related to the execution content, so that teammates know the task content and the target virtual object to be coordinated with each other, thereby achieving more effective communication. As an example, the communication signal includes the execution content for the target virtual object; the first communication control also includes an identifier of the execution content.

[0087] For example, Figure 5 As shown, when player A is controlling a first virtual character 501 to play a game through a first terminal device, a communication signal 502 from teammate B is received, wherein the communication signal 502 includes execution content for enemy C (target virtual object), that is, executing an attack on enemy C. A first communication control 503 is displayed in the first graphical user interface, and the first communication control 503 also includes an execution content identifier 505, and the identifier 505 indicates executing an attack on enemy C.

[0088] By including execution content for the target virtual object in the communication signal and including an identifier of the execution content in the first communication control, teammates can clearly understand the task content and target virtual object of cooperation, thereby achieving better communication effects and enhancing the player's gaming experience.

[0089] In some embodiments, the execution content may include multiple types to enable flexible communication between teammates based on different execution contents. Exemplarily, the execution content includes any one or more of the following:

[0090] Execute attack, execute defense, execute protection, and execute detection.

[0091] As an example, when player A is controlling the first virtual character to play a game through the first terminal device, a communication signal from teammate B is received, wherein the communication signal includes execution content of attacking enemy C (target virtual object). The first communication control will be displayed in the first graphical user interface, and the first communication control also includes an identifier of the execution content, which indicates that the attack is executed on enemy C.

[0092] As another example, when player A is controlling the first virtual character to play a game through the first terminal device, a communication signal is received from teammate B, wherein the communication signal includes execution content of executing defense against a friendly base (target virtual object). The first communication control will be displayed in the first graphical user interface, and the first communication control also includes an identifier of the execution content, which indicates that defense is executed against the friendly base.

[0093] As another example, when player A is controlling the first virtual character to play a game through the first terminal device, a communication signal from teammate B is received, wherein the communication signal includes execution content for executing protection for teammate D (target virtual object). The first communication control will be displayed in the first graphical user interface, and the first communication control also includes an identifier of the execution content, which indicates that protection is executed for teammate D.

[0094] As another example, when player A is controlling a first virtual character through a first terminal device to play a game, a communication signal is received from teammate B, wherein the communication signal includes an execution content of performing a detection on a bush (target virtual object). A first communication control is displayed in a first graphical user interface, and the first communication control also includes an identifier of the execution content, which indicates that the detection is performed on the bush.

[0095] By making the execution content cover multiple categories, the communicable execution content is enriched, and teammates can quickly communicate based on different execution contents, making the communication between teammates more detailed and sufficient, and improving the player's gaming experience.

[0096] In some embodiments, the specified operation may include multiple operations to adapt to the gaming habits of different players. Exemplarily, the specified operation includes any one or more of the following:

[0097] A sliding operation starting from the area where the first skill control is located and ending at the area where the first communication control is located; a sliding operation starting from the area where the first communication control is located and ending at the area where the first skill control is located; and a click operation on the area where the first skill control is located and the area where the first communication control is located.

[0098] As an example, player A can first touch the first skill control of the first virtual character, and then drag the first skill corresponding to the first skill control to the first communication control through a sliding operation (specified operation), that is, slide the finger from the first skill control to the first communication control, thereby determining the first information to be executed, that is, releasing the first skill to the target virtual object.

[0099] As another example, player A can first touch the first communication control, and then slide his finger from the first communication control to the first skill control of the first virtual character through a sliding operation (specified operation), thereby determining the first information to be executed, that is, releasing the first skill to the target virtual object.

[0100] As another example, player A may first click on the first communication control, and then click on the first skill control of the first virtual character, so as to determine the first information to be executed, that is, to release the first skill to the target virtual object. It should be noted that the above-mentioned click operation may include but is not limited to a single click operation, a double click operation, and a long press operation.

[0101] By making the designated operation cover a variety of operation methods, it can adapt to the gaming habits of different players, allowing players to find the operation method that suits them, thereby improving the player's gaming experience.

[0102] In some embodiments, the system can display relevant pending information in the communication control based on the specified operations for the skill control and the communication control, so as to prompt the pending information corresponding to the specified operation, so that the player can clearly understand the effect of the communication operation. Exemplarily, the method can also include the following steps:

[0103] Step a), in response to designated operations on the first skill control and the first communication control, displaying an identifier corresponding to the first to-be-executed information in the first communication control.

[0104] For the above step a), the first identifier corresponding to the information to be executed includes: the identifier of the first virtual character and / or the identifier of the first skill control.

[0105] As an example, Figure 7 As shown, player A first clicks on the first skill control 701 of the first virtual character, and then drags the first skill corresponding to the first skill control 701 to the first communication control 702 through a sliding operation (specified operation), and the first pending information corresponding mark 703 is displayed in the first communication control 702, and the first pending information corresponding mark 703 includes the mark of the first virtual character. The mark of the first virtual character includes but is not limited to: the avatar of the first virtual character, the game name of the first virtual character, and the special mark corresponding to the first virtual character. In this embodiment, the mark of the first virtual character is "A".

[0106] As another example, Figure 7 As shown, player A first clicks on the first skill control 701 of the first virtual character, and then drags the first skill corresponding to the first skill control 701 to the first communication control 702 through a sliding operation (specified operation), and the first to-be-executed information corresponding identifier 704 can be displayed in the first communication control 702. The first to-be-executed information corresponding identifier 704 includes the identifier of the first skill control, that is, the skill identifier.

[0107] As another example, Figure 7 As shown, player A first clicks on the first skill control 701 of the first virtual character, and then drags the first skill corresponding to the first skill control 701 to the first communication control 702 through a sliding operation (specified operation), and then displays the first to-be-executed information corresponding mark 705 in the first communication control 702. The first to-be-executed information corresponding mark 705 includes the mark of the first virtual character and the mark of the first skill control.

[0108] By displaying the information to be executed in the communication control, the corresponding identifier of the information to be executed includes the identifier of the first virtual character and / or the identifier of the first skill control, so as to prompt the information to be executed corresponding to the specified operation, so that the player can clearly understand the effect of the communication operation and improve the player's gaming experience.

[0109] In some embodiments, the system can prompt teammates with pending information in a variety of ways, which can be adapted to the gaming habits of different players, so that teammates can notice the pending information, so that teammates can know more specific pending information, such as the skills to be released and the skill releaser, to achieve comprehensive communication between teammates, thereby enhancing the cooperation effect between teammates. Exemplarily, the prompting method of the second terminal device prompting the first pending information includes any one or more of the following:

[0110] Displaying a corresponding identifier of the first information to be executed in a second communication control in a second graphical user interface provided by the second terminal device; providing a prompt based on the information to be executed in a thumbnail in the second graphical user interface; and issuing a prompt voice based on the information to be executed by the second terminal device.

[0111] Among them, the first identifier corresponding to the information to be executed includes: the identifier of the first virtual character and / or the identifier of the first skill control.

[0112] As an example, after player A determines the first information to be executed through a specified operation, the system can send the first information to be executed to the second terminal device controlled by teammate B, and display the corresponding identifier of the first information to be executed in the second communication control in the second graphical user interface provided by the second terminal device, that is, synchronize the display content in the first communication control to the second communication control, so that the second terminal device prompts teammate B with the first information to be executed.

[0113] As another example, after player A determines the first information to be executed through a specified operation, the system can send the first information to be executed to the second terminal device controlled by teammate B, and provide a prompt based on the information to be executed in the thumbnail in the second graphical user interface. For example, an attack skill logo is displayed at the position of enemy C in the game mini-map, so that the second terminal device prompts teammate B with the first information to be executed.

[0114] As another example, after player A determines the first information to be executed through a specified operation, the system can send the first information to be executed to the second terminal device controlled by teammate B, and the second terminal device can issue a prompt voice based on the information to be executed. For example, the second terminal device plays a voice message of "teammate A uses a skill to attack enemy C" so that the second terminal device prompts teammate B with the first information to be executed.

[0115] By covering a variety of prompt methods, it can adapt to the gaming habits of different players, allowing players to choose the prompt method according to their own gaming habits, or use multiple prompt methods at the same time to prevent teammates from ignoring the information to be executed, thereby achieving quick communication.

[0116] In some embodiments, not only the pending information sent by the user can be displayed in the communication control of teammates, but also the pending information sent by each teammate can be displayed in their own communication control, so as to fully realize information sharing and quick communication within the team. As an example, the method can also include the following steps:

[0117] Step b), in response to the third information to be executed sent by the third terminal device, displaying an identifier corresponding to the third information to be executed in the first communication control.

[0118] Among them, the third information to be executed includes a skill corresponding to a third skill control to be executed by a third virtual character controlled by a third terminal device on a target virtual object; the third skill control is a control corresponding to the skill of the third virtual character, and the third virtual character is a virtual character in the same camp as the first virtual character; the identifier corresponding to the third information to be executed includes: the identifier of the third virtual character and / or the identifier of the third skill control.

[0119] For example, Figure 8 As shown, when player A is controlling the first virtual character to play the game through the first terminal device, a communication signal from teammate B (the second virtual character) is received, wherein the communication signal includes the execution content of attacking enemy C (the target virtual object). The first communication control 801 will be displayed in the first graphical user interface, and the first communication control also includes an identifier of the execution content, which indicates that an attack is executed on enemy C. First, player A performs a specified operation on the first skill control and the first communication control 801, determines the first information to be executed 802, and the first information to be executed 802 is displayed in the first communication control 801. Then teammate B performs a specified operation on the second skill control and the second communication control, determines the second information to be executed 803, and the second information to be executed 803 is then displayed in the first communication control 801. After that, teammate D (the third virtual character) performs a specified operation on the third skill control and the third communication control, determines the third information to be executed 804, and the third information to be executed 804 is also displayed in the first communication control 801.

[0120] By allowing any pending information sent by a teammate to be displayed synchronously in the communication control, all teammates can know the skills that each other can use through the communication control, fully realizing information sharing within the team, facilitating the team to formulate strategic plans, and improving the player's gaming experience.

[0121] In some embodiments, when the corresponding target to-be-executed information in the communication control is executed, the system can change the display state of the corresponding mark of the target to-be-executed information to prompt itself and teammates that the target execution information has been executed. Exemplarily, the method can also include the following steps:

[0122] Step c), in response to an execution completion event for the corresponding target to-be-executed information in the first communication control, changing a display state of an identifier corresponding to the target to-be-executed information in the first communication control.

[0123] As an example, Fig. 9 As shown, the first communication control 901 includes three pieces of information to be executed, namely, the first piece of information to be executed 902 provided by player A, the second piece of information to be executed 903 provided by teammate B, and the third piece of information to be executed 904 provided by teammate D. When player A releases the skill 905 included in the first piece of information to be executed 902, that is, the execution of the corresponding target information to be executed in the first communication control is completed, the system can display the first piece of information to be executed 902 in a semi-transparent manner.

[0124] As another example, Fig. 9 As shown, the first communication control 901 includes three pieces of information to be executed, namely, the first piece of information to be executed 902 provided by player A, the second piece of information to be executed 903 provided by teammate B, and the third piece of information to be executed 904 provided by teammate D. When player A releases the skill 905 included in the first piece of information to be executed 902, that is, the execution of the corresponding target information to be executed in the first communication control is completed, the system can mark and display the first piece of information to be executed 902.

[0125] As another example, Fig. 9 As shown, the first communication control 901 includes three pieces of information to be executed, namely, the first piece of information to be executed 902 provided by player A, the second piece of information to be executed 903 provided by teammate B, and the third piece of information to be executed 904 provided by teammate D. When player A releases the skill 905 included in the first piece of information to be executed 902, that is, the execution of the corresponding target piece of information to be executed in the first communication control is completed, the system can hide and display the first piece of information to be executed 902.

[0126] By changing the display status of the corresponding identifier of the target to-be-executed information in the first communication control after the corresponding target to-be-executed information in the first communication control is executed, and displaying the target to-be-executed information semi-transparently or marked, teammates can be prompted that the target execution information has been executed; by hiding the target to-be-executed information, not only can teammates be prompted that the target execution information has been executed, but subsequent to-be-executed information can also be displayed in advance, thereby avoiding the executed target execution information occupying space and affecting the display of subsequent to-be-executed information.

[0127] In some embodiments, the number of pending information contained in the communication control is not limited, and the player can view each pending information at will. For example, the communication control may contain multiple pending information, and the player can view all the pending information by viewing the communication control. Exemplarily, the number of pending information corresponding to the first communication control is multiple; the method may also include the following steps:

[0128] Step d), in response to a viewing operation on the first communication control, displaying in the first communication control at least a portion of the to-be-executed information corresponding to the viewing operation; wherein the to-be-executed information corresponding identifier includes: an identifier of a to-be-executed virtual character and / or an identifier of a to-be-executed skill control.

[0129] As an example, Fig.10 As shown, the first communication control includes a plurality of pending information, but the space of the first communication control is limited and can only display three pending information at most. The player can view more pending information by sliding the first communication control to the left.

[0130] As another example, Fig.10 As shown, the first communication control contains a plurality of pending information, but the space of the first communication control is limited and can only display three pending information at most. The player can double-click the first communication control to view more pending information.

[0131] As another example, Fig.10 As shown, the first communication control includes a plurality of pending execution information, but the first communication control has limited space and can only display a maximum of three pending execution information. The player can view more pending execution information by long pressing the first communication control.

[0132] It should be noted that the viewing operation on the first communication control includes but is not limited to the above-mentioned sliding operation, double-clicking operation and long pressing operation.

[0133] By responding to the player's viewing operation on the first communication control and displaying in the first communication control an identifier corresponding to at least part of the to-be-executed information corresponding to the viewing operation, the player can obtain more information, make quick communication between teammates more detailed, and improve the player's gaming experience.

[0134] In some embodiments, the number of skills to be executed in the pending information can be multiple, or the same player can send multiple pending information to the communication control, such as a player is about to use multiple skills to perform combat, so that the content of the pending information communicated by the players is more flexible, a player is not limited to one skill, and the communication between teammates is more sufficient. As an example, the above step S420 may specifically include the following steps:

[0135] Step e) determines first to-be-executed information in response to designated operations on the first communication control and the plurality of first skill controls.

[0136] Regarding the above step e), the first to-be-executed information includes a plurality of skills corresponding to a plurality of first skill controls to be executed by the first virtual character on the target virtual object.

[0137] For example, Fig.11 As shown, player A can perform sliding operations (specified operations) on the first communication control and multiple first skill controls to determine the first information to be executed, which includes multiple skills corresponding to multiple first skill controls that the first virtual character is to execute on the enemy C (target virtual object).

[0138] By allowing the same player to send multiple pending messages to the communication control, communication between teammates can be more complete, making the formulated tactical coordination more flexible and varied, thereby improving the player's gaming experience.

[0139] In some embodiments, the target virtual object may include multiple types, making the combat content more comprehensive and flexible, and also facilitating quick communication between teammates based on different target virtual objects. As an example, the target virtual object includes any one or more of the following:

[0140] Virtual buildings, virtual characters, and virtual scenery in the game scene.

[0141] Exemplarily, virtual buildings may include but are not limited to defense towers, barracks and bases in the game; virtual characters may include but are not limited to friendly characters, local characters and neutral characters in the game; virtual scenery may include but is not limited to grass, rivers and woods in the game.

[0142] By covering a variety of target virtual objects, teammates can quickly communicate based on different target virtual objects and formulate tactical strategies, thereby improving the player's gaming experience.

[0143] In some embodiments, the combat mode of communication between teammates is not limited to attacking only, but can also be a variety of flexible and comprehensive combat modes such as protection and defense. For example, the communication signal can include multiple types to prompt teammates, so that teammates can communicate quickly according to different communication signals.

[0144] As an example, the communication signal includes any one or more of the following:

[0145] Attack signals, defense signals, protection signals and detection signals.

[0146] For example, Fig.12As shown, based on different target virtual objects, the corresponding communication signals are also different. Communication signal 1201 indicates that teammate B requests the team to communicate based on attacking enemy C; communication signal 1202 indicates that teammate B requests the team to communicate based on protecting teammate D; communication signal 1203 indicates that teammate B requests the team to communicate based on defending the base; communication signal 1204 indicates that teammate B requests the team to communicate based on detecting bushes; communication signal 1205 indicates that teammate B requests the team to communicate based on protecting the defense tower; communication signal 1206 indicates that teammate B requests the team to communicate based on attacking wild monsters.

[0147] By covering a variety of communication signals, different prompts can be given to teammates, which facilitates quick communication between teammates based on different communication signals, formulates tactical strategies, and improves the player's gaming experience.

[0148] Fig.13 A schematic diagram of the structure of an information processing device 1300 in a game is provided. The device can be applied to an electronic terminal that can run a game program, and a first graphical user interface is provided through a first terminal device. The game scene of the game includes a first virtual character controlled by the first terminal device, and the first graphical user interface includes at least one first skill control corresponding to the first virtual character. Fig.13 As shown, the information processing device 1300 in the game includes:

[0149] Display module 1301, for displaying a first communication control in a first graphical user interface in response to receiving a communication signal for a target virtual object in a game scene; wherein the first communication control includes an identifier of the target virtual object;

[0150] The determination module 1302 is used to determine the first to-be-executed information in response to the specified operation on the first skill control and the first communication control; wherein the first to-be-executed information includes the skill corresponding to the first skill control to be executed by the first virtual character on the target virtual object;

[0151] The sending module 1303 is used to send the first information to be executed to the second terminal device, so that the second terminal device prompts the first information to be executed; wherein the second virtual character controlled by the second terminal device is a virtual character in the same camp as the first virtual character.

[0152] In some embodiments, the communication signal includes execution content for the target virtual object;

[0153] The first communication control also includes an identifier of the execution content.

[0154] In some embodiments, the execution content includes any one or more of the following:

[0155] Execute attack, execute defense, execute protection, and execute detection.

[0156] In some embodiments, the specified operation includes any one or more of the following:

[0157] A sliding operation starting from the area where the first skill control is located and ending at the area where the first communication control is located; a sliding operation starting from the area where the first communication control is located and ending at the area where the first skill control is located; and a click operation on the area where the first skill control is located and the area where the first communication control is located.

[0158] In some embodiments, the apparatus further comprises:

[0159] A second display module, configured to display a first to-be-executed information corresponding identifier in the first communication control in response to a specified operation on the first skill control and the first communication control;

[0160] Among them, the first identifier corresponding to the information to be executed includes: the identifier of the first virtual character and / or the identifier of the first skill control.

[0161] In some embodiments, the second terminal device prompts the first to-be-executed information in a manner that includes any one or more of the following:

[0162] Displaying a corresponding identifier of the first information to be executed in a second communication control in a second graphical user interface provided by the second terminal device; providing a prompt based on the information to be executed in a thumbnail in the second graphical user interface; and the second terminal device issuing a prompt voice based on the information to be executed;

[0163] Among them, the first identifier corresponding to the information to be executed includes: the identifier of the first virtual character and / or the identifier of the first skill control.

[0164] In some embodiments, the apparatus further comprises:

[0165] A third display module, configured to display a corresponding identifier of the third to-be-executed information in the first communication control in response to the third to-be-executed information sent by the third terminal device;

[0166] Among them, the third information to be executed includes a skill corresponding to a third skill control to be executed by a third virtual character controlled by a third terminal device on a target virtual object; the third skill control is a control corresponding to the skill of the third virtual character, and the third virtual character is a virtual character in the same camp as the first virtual character; the identifier corresponding to the third information to be executed includes: the identifier of the third virtual character and / or the identifier of the third skill control.

[0167] In some embodiments, the apparatus further comprises:

[0168] The changing module is used to change the display state of the mark corresponding to the target to-be-executed information in the first communication control in response to the execution completion event of the corresponding target to-be-executed information in the first communication control.

[0169] In some embodiments, the number of the corresponding to-be-executed information in the first communication control is multiple; the device further includes:

[0170] The fourth display module is used to respond to the viewing operation on the first communication control and display the corresponding identification of at least part of the information to be executed corresponding to the viewing operation in the first communication control; wherein the corresponding identification of the information to be executed includes: the identification of the virtual character to be executed and / or the identification of the skill control to be executed.

[0171] In some embodiments, the determination module 1302 is specifically configured to:

[0172] In response to a specified operation on a first communication control and a plurality of first skill controls, determining first to-be-executed information;

[0173] Among them, the first to-be-executed information includes multiple skills corresponding to multiple first skill controls to be executed by the first virtual character on the target virtual object.

[0174] In some embodiments, the target virtual object includes any one or more of the following:

[0175] Virtual buildings, virtual characters, and virtual scenery in the game scene.

[0176] In some embodiments, the communication signal includes any one or more of the following:

[0177] Attack signals, defense signals, protection signals and detection signals.

[0178] The information processing device in the game provided by the embodiment of the present application has the same technical features as the information processing method in the game provided by the above embodiment, so it can also solve the same technical problems and achieve the same technical effects.

[0179] Corresponding to the information processing method in the above-mentioned game, an embodiment of the present application also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to execute the steps of the information processing method in the above-mentioned game.

[0180] The information processing device in the game provided in the embodiment of the present application can be specific hardware on the device or software or firmware installed on the device. The implementation principle and technical effects of the device provided in the embodiment of the present application are the same as those of the aforementioned method embodiment. For the sake of brief description, the parts not mentioned in the device embodiment can refer to the corresponding contents in the aforementioned method embodiment. Those skilled in the art can clearly understand that for the convenience and simplicity of description, the specific working processes of the systems, devices and units described above can all refer to the corresponding processes in the aforementioned method embodiment, and will not be repeated here.

[0181] In the embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interfaces, and the indirect coupling or communication connection of the devices or units can be electrical, mechanical or other forms.

[0182] For another example, the flowchart and block diagram in the accompanying drawings show the possible architecture, function and operation of the device, method and computer program product according to multiple embodiments of the present application. In this regard, each box in the flowchart or block diagram can represent a module, a program segment or a part of the code, and the module, the program segment or a part of the code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in a different order from the order marked in the accompanying drawings. For example, two consecutive boxes can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram and / or the flowchart, and the combination of the boxes in the block diagram and / or the flowchart can be implemented with a dedicated hardware-based system that performs a specified function or action, or can be implemented with a combination of dedicated hardware and computer instructions.

[0183] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0184] In addition, each functional unit in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.

[0185] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application can be essentially or partly embodied in the form of a software product that contributes to the prior art. The computer software product is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the information processing method in the game described in each embodiment of the present application. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0186] It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description and are not to be understood as indicating or implying relative importance.

[0187] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present application, which are used to illustrate the technical solution of the present application, rather than to limit it. The protection scope of the present application is not limited thereto. Although the present application is described in detail with reference to the aforementioned embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solution recorded in the aforementioned embodiments within the technical scope disclosed in the present application, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solution deviate from the scope of the technical solution of the embodiment of the present application. They should all be included in the protection scope of the present application. Therefore, the protection scope of the present application shall be based on the protection scope of the claims.

Claims

1. A method for processing information in a game, characterized in that: A first graphical user interface is provided through a first terminal device, the game scene of the game includes a first virtual character controlled by the first terminal device, and the first graphical user interface includes at least one first skill control corresponding to the first virtual character; the method includes: In response to receiving a communication signal for a target virtual object in the game scene, displaying a first communication control in the first graphical user interface; wherein the first communication control includes an identifier of the target virtual object; In response to designated operations on the first skill control and the first communication control, first to-be-executed information is determined; wherein the first to-be-executed information includes the skill corresponding to the first skill control to be executed by the first virtual character on the target virtual object; the designated operation includes any one or more of the following: a sliding operation starting from the area where the first skill control is located and ending at the area where the first communication control is located; a sliding operation starting from the area where the first communication control is located and ending at the area where the first skill control is located; a click operation on the area where the first skill control is located and the area where the first communication control is located; The first information to be executed is sent to a second terminal device so that the second terminal device prompts the first information to be executed; wherein the second virtual character controlled by the second terminal device is a virtual character in the same camp as the first virtual character.

2. The method according to claim 1, characterized in that The communication signal includes execution content for the target virtual object; The first communication control also includes an identifier of the execution content.

3. The method according to claim 2, characterized in that The execution content includes any one or more of the following: Execute attack, execute defense, execute protection, and execute detection.

4. The method according to claim 1, characterized in that: Also includes: In response to a specified operation on the first skill control and the first communication control, displaying an identifier corresponding to the first to-be-executed information in the first communication control; Among them, the identifier corresponding to the first information to be executed includes: the identifier of the first virtual character and / or the identifier of the first skill control.

5. The method according to claim 1, characterized in that The prompting method of the second terminal device prompting the first to-be-executed information includes any one or more of the following: Displaying an identifier corresponding to the first information to be executed in a second communication control in a second graphical user interface provided by the second terminal device; and providing a prompt based on the information to be executed in a thumbnail in the second graphical user interface; The second terminal device issues a prompt voice based on the information to be executed; Among them, the identifier corresponding to the first information to be executed includes: the identifier of the first virtual character and / or the identifier of the first skill control.

6. The method according to claim 1, characterized in that Also includes: In response to the third to-be-executed information sent by the third terminal device, displaying an identifier corresponding to the third to-be-executed information in the first communication control; Among them, the third information to be executed includes the skill corresponding to the third skill control to be executed by the third virtual character controlled by the third terminal device to the target virtual object; the third skill control is the control corresponding to the skill of the third virtual character, and the third virtual character is a virtual character in the same camp as the first virtual character; the identifier corresponding to the third information to be executed includes: the identifier of the third virtual character and / or the identifier of the third skill control.

7. The method according to claim 1, characterized in that Also includes: In response to an execution completion event for the target to-be-executed information corresponding to the first communication control, a display state of an identifier corresponding to the target to-be-executed information is changed in the first communication control.

8. The method according to claim 1, characterized in that The number of the to-be-executed information corresponding to the first communication control is multiple; and further comprising: In response to a viewing operation on the first communication control, at least a portion of the to-be-executed information corresponding to the viewing operation is displayed in the first communication control; wherein the to-be-executed information corresponding identifier includes: an identifier of a to-be-executed virtual character and / or an identifier of a to-be-executed skill control.

9. The method according to claim 1, characterized in that: The step of determining first to-be-executed information in response to a specified operation on the first skill control and the first communication control includes: In response to a specified operation on the first communication control and the plurality of the first skill controls, determining first to-be-executed information; Among them, the first to-be-executed information includes multiple skills corresponding to the first skill controls that the first virtual character is to execute on the target virtual object.

10. The method according to claim 1, characterized in that The target virtual object includes any one or more of the following: The virtual buildings, virtual characters, and virtual scenery in the game scene.

11. The method according to claim 1, characterized in that: The communication signal includes any one or more of the following: Attack signals, defense signals, protection signals and detection signals.

12. An information processing device in a game, characterized in that: A first graphical user interface is provided through a first terminal device, the game scene of the game includes a first virtual character controlled by the first terminal device, and the first graphical user interface includes at least one first skill control corresponding to the first virtual character; the apparatus includes: A display module, configured to display a first communication control in the first graphical user interface in response to receiving a communication signal for a target virtual object in the game scene; wherein the first communication control includes an identifier of the target virtual object; A determination module, for determining first to-be-executed information in response to a designated operation on the first skill control and the first communication control; wherein the first to-be-executed information includes the skill corresponding to the first skill control to be executed by the first virtual character on the target virtual object; the designated operation includes any one or more of the following: a sliding operation starting from the area where the first skill control is located and ending at the area where the first communication control is located; a sliding operation starting from the area where the first communication control is located and ending at the area where the first skill control is located; a click operation on the area where the first skill control is located and the area where the first communication control is located; The sending module is used to send the first information to be executed to the second terminal device so that the second terminal device prompts the first information to be executed; wherein the second virtual character controlled by the second terminal device is a virtual character in the same camp as the first virtual character.

13. An electronic terminal, comprising a memory and a processor, wherein the memory stores a computer program that can be run on the processor, characterized in that: When the processor executes the computer program, the steps of the method according to any one of claims 1 to 11 are implemented.

14. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to execute the method according to any one of claims 1 to 11.

Citation Information

Patent Citations

  • Information processing method and terminal and computer storage medium

    CN105214309A

  • In-game information processing method and device and terminal

    CN112346636A