Live interactive method, device, electronic device and computer medium for game props
By sending control invitation information for game props to target users in the live broadcast room, users can try game props on the user side, solving the problem that buyers have difficulty in fully understanding game props and improving users' sense of participation and retention rate.
Patent Information
- Application Number
- CN202211013774.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-08-23
- Publication Date
- 2025-03-04
- Estimated Expiration
- 2042-08-23
AI Technical Summary
In live streaming, it is difficult for buyers to fully understand the detailed content of game props, and the seller's display may be too one-sided, resulting in poor results after purchase.
By sending the control invitation information of game props to the target user in the live broadcast room, the user can try the game props on the user side, operate through virtual operation controls, and send the operation information back to the game side for response.
The user-side game prop trial function has been realized, the user-side interaction has been enhanced, the user-hosting interaction has been expanded, the live broadcast room has been improved, and the user's sense of participation and retention rate has been helped to understand game props more comprehensively.
Smart Images

Figure CN115382205B_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of live broadcast interaction technology, and in particular, to a live broadcast interaction method of game props, a live broadcast interaction device of game props, an electronic device and a computer-readable medium. Background Art
[0002] As livestreaming sales become more and more popular, in addition to physical goods, anchors can also trade game props in the livestreaming room through livestreaming explanations. The anchors try out the game props they want to sell through livestreaming, explain while trying out the game props, and provide purchase links. Buyers learn about the details of the game props by watching the livestreaming and decide whether to buy them.
[0003] For this kind of live broadcast selling of game props, buyers can only learn the details of the game props by watching the live broadcast, and the information they receive is relatively one-sided, making it difficult for buyers to understand the parts they are more interested in. Moreover, since sellers are more familiar with their own products, they may only show the perfect side of the game props during the one-sided explanation, and buyers may not achieve the same effect after purchasing.
[0004] In view of this, there is an urgent need in the art for a live interactive method for game props that can implement a trial play function of the game props on the user side.
[0005] It should be noted that the information disclosed in the above background technology section is only used to enhance the understanding of the background of the present disclosure, and therefore may include information that does not constitute the prior art known to ordinary technicians in the field. Summary of the invention
[0006] The purpose of the present disclosure is to provide a live interactive method for game props, a live interactive device for game props, an electronic device and a computer-readable medium, thereby realizing the game prop trial function of the user end at least to a certain extent.
[0007] According to a first aspect of the present disclosure, a live broadcast interaction method of a game prop is provided, which is applied to a live broadcast terminal and includes:
[0008] Obtaining game props data from the game end, and displaying the game props to be traded in the commodity list of the live broadcast room according to the game props data;
[0009] Sending a control invitation message of the game prop to a target user in the live broadcast room;
[0010] In response to the target user's acceptance instruction for the manipulation invitation information, the target user's user terminal information is sent to the game terminal, so that the game terminal sends the rendering data of the virtual operation control corresponding to the game prop to the target user's user terminal according to the user terminal information;
[0011] The user operation information of the target user acting on the virtual operation control generated according to the rendering data of the virtual operation control is obtained from the user terminal, and the user operation information is sent to the game terminal, so that the game terminal controls the game props to respond according to the user operation information.
[0012] In an exemplary embodiment of the present disclosure, the sending of the manipulation invitation information of the game props to the target user in the live broadcast room includes:
[0013] Determine the purchase intention index of all users in the live broadcast room for the game props, and determine the target users corresponding to the game props according to the purchase intention index;
[0014] Sending control invitation information of the game prop to the target user corresponding to the game prop.
[0015] In an exemplary embodiment of the present disclosure, determining the purchase intention index of all users in the live broadcast room for the game props includes:
[0016] Displaying the willingness index statistical control corresponding to the game props in the live broadcast room;
[0017] In response to a click operation performed by a user on the willingness index statistical control, obtaining the number of clicks performed by the user on the willingness index statistical control;
[0018] The user's purchase intention index for the game props is determined according to the number of clicks on the intention index statistical control by the user and the online time of the user.
[0019] In an exemplary embodiment of the present disclosure, the willingness index statistical control corresponding to the game props is displayed in the live broadcast room, including:
[0020] The willingness index statistical control corresponding to the game props is displayed on the live broadcast explanation interface of the game props.
[0021] In an exemplary embodiment of the present disclosure, the willingness index statistical control corresponding to the game props is displayed in the live broadcast room, including:
[0022] A willingness index statistical control corresponding to the game prop is displayed in the target area associated with the game prop in the commodity list.
[0023] According to a second aspect of the present disclosure, a live interactive method of game props is provided, which is applied to a game terminal and includes:
[0024] Sending the game props data to the live broadcast end, so that the live broadcast end displays the game props to be traded according to the game props data;
[0025] Acquire the user terminal information of the target user from the live broadcast terminal, and send the rendering data of the virtual operation control corresponding to the game prop to the user terminal of the target user according to the user terminal information;
[0026] Receive user operation information sent by the live broadcast end, which is the target user's action on the virtual operation control generated according to the rendering data of the virtual operation control, and control the game props to respond according to the user operation information.
[0027] In an exemplary embodiment of the present disclosure, controlling the game prop to respond according to the user operation information includes:
[0028] Control the game props to perform corresponding game operations according to the user operation information;
[0029] A game logic calculation is performed based on the game operation data corresponding to the game operation to obtain a game result.
[0030] According to a third aspect of the present disclosure, a live interactive method of game props is provided, which is applied to a user terminal and includes:
[0031] Receiving game props control invitation information sent by the live broadcast end, obtaining a video stream corresponding to a game screen from the live broadcast end, and displaying the game screen according to the video stream corresponding to the game screen;
[0032] Generate the virtual operation control according to the rendering data of the virtual operation control corresponding to the game prop sent by the game terminal, and display the virtual operation control on the game screen;
[0033] The user operation information of the target user acting on the virtual operation control is obtained, and the user operation information is sent to the live broadcast end, so that the live broadcast end sends the user operation information to the game end for response.
[0034] According to a fourth aspect of the present disclosure, a live broadcast interaction device for game props is provided, which is applied to a live broadcast terminal and includes:
[0035] The prop data acquisition module is used to obtain game prop data from the game terminal, and display the game props to be traded in the commodity list of the live broadcast room according to the game prop data;
[0036] A control information sending module, used to send the control invitation information of the game props to the target user in the live broadcast room;
[0037] A user information sending module, configured to respond to the target user's acceptance instruction for the manipulation invitation information, and send the target user's user terminal information to the game terminal, so that the game terminal sends the rendering data of the virtual operation control corresponding to the game prop to the target user's user terminal according to the user terminal information;
[0038] A user operation sending module is used to obtain user operation information of the target user acting on the virtual operation control generated according to the rendering data of the virtual operation control from the user terminal, and send the user operation information to the game terminal, so that the game terminal controls the game props to respond according to the user operation information.
[0039] According to a fifth aspect of the present disclosure, a live interactive device for game props is provided, which is applied to a game terminal and includes:
[0040] A prop data sending module, used for sending the game prop data to the live broadcast end, so that the live broadcast end can display the game props to be traded according to the game prop data;
[0041] An operation control sending module, used for obtaining the user terminal information of the target user from the live broadcast terminal, and sending the rendering data of the virtual operation control corresponding to the game prop to the user terminal of the target user according to the user terminal information;
[0042] The user operation response module is used to receive the user operation information sent by the live broadcast end, which is the target user's action on the virtual operation control generated according to the rendering data of the virtual operation control, and control the game props to respond according to the user operation information.
[0043] According to a sixth aspect of the present disclosure, a live interactive device for game props is provided, which is applied to a user terminal and includes:
[0044] A control information receiving module, used to receive the control invitation information of the game props sent by the live broadcast end, and obtain the video stream corresponding to the game screen from the live broadcast end, and display the game screen according to the video stream corresponding to the game screen;
[0045] An operation control display module, used to generate the virtual operation control according to the rendering data of the virtual operation control corresponding to the game prop sent by the game terminal, and display the virtual operation control on the game screen;
[0046] The user operation acquisition module is used to obtain the user operation information of the target user acting on the virtual operation control, and send the user operation information to the live broadcast end, so that the live broadcast end sends the user operation information to the game end for response.
[0047] According to a seventh aspect of the present disclosure, there is provided an electronic device, comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute any one of the above-described methods for live interactive game props by executing the executable instructions.
[0048] According to an eighth aspect of the present disclosure, there is provided a computer-readable medium having a computer program stored thereon, wherein the computer program, when executed by a processor, implements any one of the above-mentioned methods for live interactive gaming props.
[0049] The exemplary embodiments of the present disclosure may have the following beneficial effects:
[0050] In the live interactive method of game props in the example implementation mode of the present disclosure, by sending the manipulation invitation information of the game props to the target user in the live broadcast room, and then after the target user accepts the manipulation invitation information, the rendering data of the virtual operation control corresponding to the game props is sent to the user end of the target user through the game end, and the user operation information of the target user acting on the virtual operation control is obtained from the user end and then forwarded to the game end, so as to control the game props to respond. The live interactive method of game props in the example implementation mode of the present disclosure, by using the game side to send the rendering data of the virtual operation control corresponding to the current game props to the user end, so that the virtual operation control can be displayed on the user end, and the user's touch screen operation on the terminal is transmitted to the game end in real time, so that the game end controls the game props to respond according to the user operation information, thereby realizing the trial play function of the game props on the user end. For the live broadcast end, it can not only increase the connection between the product and the user, but also increase the interaction between the user and the anchor, expand the richness of the live broadcast room, make the user more involved, and improve the retention rate of the live broadcast room. For users, they can personally try out game props through the virtual operation controls provided by the game end, and conveniently experience the real effect of using the game props in the game. For various types of game props such as wearable and role-playing props, the effects in multiple angles and scenarios can be viewed through combat or dragging, which is conducive to users' more comprehensive understanding of game props.
[0051] It is to be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present disclosure. BRIEF DESCRIPTION OF THE DRAWINGS
[0052] The accompanying drawings herein are incorporated into the specification and constitute a part of the specification, illustrate embodiments consistent with the present disclosure, and together with the specification are used to explain the principles of the present disclosure. Obviously, the accompanying drawings described below are only some embodiments of the present disclosure, and for ordinary technicians in this field, other accompanying drawings can be obtained based on these accompanying drawings without creative work.
[0053] Figure 1 A schematic diagram showing a function of a game character fitting room in a related embodiment of the present disclosure;
[0054] Figure 2 A schematic diagram showing a flow chart of a live broadcast interaction method for game props applied to a live broadcast terminal according to an exemplary embodiment of the present disclosure;
[0055] Figure 3 A schematic diagram of a shopping bag in a live broadcast room according to a specific embodiment of the present disclosure is shown;
[0056] Figure 4 A schematic diagram showing a live broadcast room commodity list according to a specific implementation of the present disclosure is shown;
[0057] Figure 5 A schematic diagram showing a process of sending manipulation invitation information to a target user according to an exemplary embodiment of the present disclosure;
[0058] Figure 6 A schematic diagram showing a process of determining a purchase intention index of a user in a live broadcast room according to an exemplary embodiment of the present disclosure;
[0059] Figure 7 A schematic diagram showing a willingness index statistical control on a live broadcast explanation interface according to a specific implementation of the present disclosure is shown;
[0060] Figure 8 A schematic diagram showing a flow chart of a live interactive method for game props applied to a game terminal according to an exemplary embodiment of the present disclosure;
[0061] Fig. 9 A schematic diagram showing a flow chart of a live interactive method for game props applied to a user terminal according to an exemplary embodiment of the present disclosure;
[0062] Fig.10 A schematic diagram of a game trial interface of a user terminal according to a specific implementation of the present disclosure is shown;
[0063] Fig.11 A block diagram showing a live interactive device for game props according to an exemplary embodiment of the present disclosure;
[0064] Fig.12 A schematic diagram of the structure of a computer system suitable for implementing the electronic device of the embodiment of the present disclosure is shown. DETAILED DESCRIPTION
[0065] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can be implemented in a variety of forms and should not be construed as being limited to the examples set forth herein; on the contrary, these embodiments are provided so that the present disclosure will be more comprehensive and complete, and the concepts of the example embodiments are fully conveyed to those skilled in the art. The described features, structures, or characteristics may be combined in one or more embodiments in any suitable manner. In the following description, many specific details are provided to provide a full understanding of the embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced while omitting one or more of the specific details, or other methods, components, devices, steps, etc. may be adopted. In other cases, known technical solutions are not shown or described in detail to avoid obscuring various aspects of the present disclosure.
[0066] In addition, the accompanying drawings are only schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the figures represent the same or similar parts, and their repeated description will be omitted. Some of the block diagrams shown in the accompanying drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities can be implemented in software form, or implemented in one or more hardware modules or integrated circuits, or implemented in different networks and / or processor devices and / or microcontroller devices.
[0067] In some related embodiments, game props and other commodities can be obtained by Figure 1 The fitting room function shown in the figure provides a low-precision model of a fixed-angle game character for users to try on props such as clothing and mounts. Users can search for the game props they want to buy in the list, click to wear, and view the front and side effects of the game props on the fixed game character. This solution has the following disadvantages:
[0068] 1. Due to technical limitations, the angle of the game characters provided for trying on is fixed, and you can only switch to view the front or side view by clicking, making it difficult to fully understand the effect of the product.
[0069] 2. The provided fitting model is a low-precision model, and the visual effect of fitting is poor, making it difficult to present the same effect as in the game.
[0070] 3. Only wearable game props can be tried out. Other types of game props such as game characters cannot be tried out.
[0071] Based on the above problems, this exemplary embodiment first provides a live interactive method of game props, which is applied to the live broadcast end. Figure 2 As shown, the live interactive method of the game props may include the following steps:
[0072] Step S210. Obtain game prop data from the game terminal, and display the game props to be traded in the product list of the live broadcast room according to the game prop data.
[0073] Step S220. Send game props control invitation information to the target user in the live broadcast room.
[0074] Step S230. In response to the target user's acceptance instruction for the manipulation invitation information, the target user's user terminal information is sent to the game terminal, so that the game terminal sends the rendering data of the virtual operation control corresponding to the game prop to the target user's user terminal according to the user terminal information.
[0075] Step S240. Obtain user operation information of the target user acting on the virtual operation control generated according to the rendering data of the virtual operation control from the user end, and send the user operation information to the game end, so that the game end controls the game props to respond according to the user operation information.
[0076] In the live interactive method of game props in the example implementation mode of the present disclosure, by sending the manipulation invitation information of the game props to the target user in the live broadcast room, and then after the target user accepts the manipulation invitation information, the rendering data of the virtual operation control corresponding to the game props is sent to the user end of the target user through the game end, and the user operation information of the target user acting on the virtual operation control is obtained from the user end and then forwarded to the game end, so as to control the game props to respond. The live interactive method of game props in the example implementation mode of the present disclosure, by using the game side to send the rendering data of the virtual operation control corresponding to the current game props to the user end, so that the virtual operation control can be displayed on the user end, and the user's touch screen operation on the terminal is transmitted to the game end in real time, so that the game end controls the game props to respond according to the user operation information, thereby realizing the trial play function of the game props on the user end. For the live broadcast end, it can not only increase the connection between the product and the user, but also increase the interaction between the user and the anchor, expand the richness of the live broadcast room, make the user more involved, and improve the retention rate of the live broadcast room. For users, they can personally try out game props through the virtual operation controls provided by the game end, and conveniently experience the real effect of using the game props in the game. For various types of game props such as wearable and role-playing props, the effects in multiple angles and scenarios can be viewed through combat or dragging, which is conducive to users' more comprehensive understanding of game props.
[0077] Next, combine Figures 3 to 7 The above steps of this exemplary embodiment are described in more detail.
[0078] In step S210, game prop data is obtained from the game end, and the game props to be traded are displayed in the product list of the live broadcast room according to the game prop data.
[0079] In this example implementation, the game props to be traded may include game props such as clothing, weapons, equipment, etc., and may also include game characters, etc. After the live broadcast starts, the live broadcast end may obtain the game prop data to be traded from the game end, and then display the game props in the product list of the live broadcast room.
[0080] like Figure 3 FIG. 3 is a schematic diagram of a shopping bag in a live broadcast room in a specific embodiment of the present disclosure. In the live broadcast interface 301, a shopping bag button 302 is provided in the lower right corner of the live broadcast room, and a bubble appears to display the game props currently being demonstrated. After the user clicks on the shopping bag, the shopping bag can be opened. Figure 4 The product list 401 shown may display all the products of this live broadcast, that is, the game props to be traded.
[0081] In step S220, a game prop control invitation message is sent to the target user in the live broadcast room.
[0082] In this example implementation, during the host's explanation of the current game props, or during the host's entire live broadcast, the live broadcast end will determine a target user from all watching users, and then send the target user an invitation message for controlling the current game props, inviting the target user to try out the game props.
[0083] In this example implementation, Figure 5 As shown, sending game props control invitation information to the target user in the live broadcast room may specifically include the following steps:
[0084] Step S510. Determine the purchase intention index for game props of all users in the live broadcast room, and determine the target users corresponding to the game props based on the purchase intention index.
[0085] The live broadcast end obtains relevant user data to determine the purchase intention index of all users in the live broadcast room for game props, and then determines the target users of the current game props based on the user's purchase intention index.
[0086] In this example implementation, Figure 6 As shown in the figure, determining the purchase intention index of all users in the live broadcast room for game props may include the following steps:
[0087] Step S610. Display the willingness index statistical control corresponding to the game props in the live broadcast room.
[0088] In this example implementation, the willingness index statistical control corresponding to the current game props can be displayed on the live explanation interface of the game props. Figure 7As shown, the willingness index statistical control 701 is displayed in the upper right corner of the live broadcast interface. The user clicks on the control to "like" the game props currently being explained, and a "+1" feedback appears after clicking. In addition, the total number of clicks can also be fed back in the coloring area of the control background color. The more clicks, the more background color is filled until the entire control is filled.
[0089] In this example implementation, the intention index statistical control corresponding to the game props can also be displayed in the target area associated with the game props in the commodity list. Figure 4 As shown, the willingness index statistical control can also be displayed in the product list, so that not only can you "like" the game props currently being explained, but you can also "like" other products in the list.
[0090] Step S620: In response to the user's click operation on the willingness index statistical control, the number of clicks on the willingness index statistical control by the user is obtained.
[0091] After the user enters the live broadcast room, he can click multiple times on the corresponding intention index statistical control in the live broadcast room. The number of clicks of the user can reflect the degree of the user's willingness to buy.
[0092] Step S630: Determine the user's purchase intention index for game props based on the number of clicks on the intention index statistical control by the user and the user's online time.
[0093] By counting the number of clicks on the willingness index statistical control by the user and combining the online time of the user, the user's purchase willingness index for the current game prop can be calculated. In addition, the purchase willingness index can also be calculated based only on the number of clicks on the willingness index statistical control by the user, which is not specifically limited in this example implementation.
[0094] Step S520: Sending game prop control invitation information to the target user corresponding to the game prop.
[0095] In this example implementation, the user with the highest purchase intention index may be determined as the target user, or one user may be selected from all users whose purchase intention index reaches a specified value as the target user and given a chance to try the game.
[0096] In this example implementation, by utilizing the counted number of clicks on the intention index statistical control and the online time of the users, users who are willing to purchase the product can be accurately identified, and accurate recommendations or purchase guidance can be made.
[0097] Continue to refer Figure 2As shown, in step S230, in response to the target user's acceptance instruction for the manipulation invitation information, the target user's user terminal information is sent to the game terminal, so that the game terminal sends the rendering data of the virtual operation control corresponding to the game props to the target user's user terminal according to the user terminal information.
[0098] In this example implementation, if the target user accepts the invitation to control the game props sent by the live broadcast end, the live broadcast end can send the user end information of the target user to the game end, and the game end sends the rendering data of the virtual operation control corresponding to the game prop to the user end of the target user based on the user end information, so as to display the virtual operation control on the user end. Among them, the virtual operation control of the game prop refers to the relevant operation control used to control the game character and game props in the game, such as the double wheel operation control in moba (Multiplayer Online Battle Arena) games.
[0099] In step S240, user operation information of the target user acting on the virtual operation control generated according to the rendering data of the virtual operation control is obtained from the user end, and the user operation information is sent to the game end, so that the game end controls the game props to respond according to the user operation information.
[0100] In this example implementation, the live broadcast end obtains user operation information of the target user on the virtual operation control in real time, and sends the user operation information to the game end, so that the game end controls the game props to respond according to the user operation information, thereby achieving the effect of live trial play. At this time, the live broadcast room can also play the user's trial play screen.
[0101] After the trial is over, a purchase link for the game item will pop up on the user side, and the user can directly click to purchase.
[0102] This example implementation also provides a live interactive method for game props, which is applied to the game terminal. Figure 8 As shown, the live interactive method of the game props may specifically include the following steps:
[0103] Step S810. Send the game prop data to the live broadcast end, so that the live broadcast end displays the game props to be traded according to the game prop data.
[0104] After the anchor starts the live broadcast of the game, the game end sends the game props data currently to be traded to the live broadcast end for display.
[0105] Step S820. Obtain the user terminal information of the target user from the live broadcast end, and send the rendering data of the virtual operation control corresponding to the game props to the user terminal of the target user according to the user terminal information.
[0106] After the target user accepts the trial invitation, the live broadcast end will send the target user's user terminal information to the game end. The game end receives the user terminal information and sends the rendering data of the virtual operation controls corresponding to the game props to the target user's user terminal based on the user terminal information.
[0107] Step S830. Receive user operation information sent by the live broadcast end, which is the target user's action on the virtual operation control generated according to the rendering data of the virtual operation control, and control the game props to respond according to the user operation information.
[0108] The game end receives the user operation information of the target user acting on the virtual operation control sent by the live broadcast end in real time, and controls the game props to perform the corresponding game operation according to the user operation information, and then performs game logic calculation based on the game operation data corresponding to the game operation to obtain the game result. For example, the game end can control the game character to use the weapon props to be traded to attack, or control the game character to be traded to move, etc., to realize the user trial play function.
[0109] This example implementation also provides a live interactive method for game props, which is applied to a user terminal. Fig. 9 As shown, the live interactive method of the game props may specifically include the following steps:
[0110] Step S910. Receive the game props control invitation information sent by the live broadcast end, obtain the video stream corresponding to the game screen from the live broadcast end, and display the game screen according to the video stream corresponding to the game screen.
[0111] The user clicks on the willingness index statistical control on the live broadcast interface to obtain the trial play qualification. After the user receives the game props manipulation invitation information sent by the live broadcast end, if the user clicks to accept, the trial play begins.
[0112] Step S920: Generate virtual operation controls according to the rendering data of the virtual operation controls corresponding to the game props sent by the game terminal, and display the virtual operation controls on the game screen.
[0113] The user terminal receives the video stream corresponding to the game screen sent by the live broadcast terminal, and the rendering data of the virtual operation controls corresponding to the game props sent by the game terminal, so as to display the corresponding game interface and virtual operation controls on the user terminal. At this time, the game interface displayed on the user terminal is not a real game interface, but a virtual game interface composed of the game screen and virtual operation controls.
[0114] like Fig.10The figure is a schematic diagram of a game trial interface of a user terminal in a specific embodiment of the present disclosure. After the user accepts the trial, the live screen of the user terminal is locked, and the upper right corner shows "trial in progress". Click to unlock and exit the trial. A guide circle appears at the key operation position on the screen, i.e., a virtual operation control. The system only counts the user operation information at the location of the guide circle, such as click coordinates and number of times.
[0115] Step S930. Obtain user operation information of the target user acting on the virtual operation control, and send the user operation information to the live broadcast end, so that the live broadcast end sends the user operation information to the game end for response.
[0116] The user performs trial operations in the designated area corresponding to the virtual operation control. The user end collects and transmits the user's touch screen operations on the live broadcast terminal in real time, including the touch screen method (click, drag, long press, etc.) and area (coordinates), and sends the operation data to the live broadcast end, so that the live broadcast end sends the user operation information to the game end for response.
[0117] In addition to the above method, in this example implementation, when the live broadcast end accepts a game interaction request sent by the user end, a game start request can be sent to the specified user end, and the game data can be returned to the live broadcast end to generate a game screen, thereby achieving the purpose of connecting the user end game screen to the live broadcast room and being seen by other viewers.
[0118] This solution can replace the step of sending virtual operation controls in the above solution to request to open the game terminal and log in with a specific account to achieve the effect of trial play. The user needs to jump out of the current live broadcast room and open the game. This solution can also enable users to truly experience and try out the game, but the steps are more cumbersome, and using other accounts to log in to the user will have other risks such as account theft.
[0119] It should be noted that although the steps of the method in the present disclosure are described in a specific order in the drawings, this does not require or imply that the steps must be performed in this specific order, or that all the steps shown must be performed to achieve the desired results. Additionally or alternatively, some steps may be omitted, multiple steps may be combined into one step, and / or one step may be decomposed into multiple steps, etc.
[0120] Furthermore, the present disclosure also provides a live broadcast interactive device for game props, which is applied to a live broadcast terminal. Fig.11 As shown, the live interactive device for game props may include a prop data acquisition module 1110, a control information sending module 1120, a user information sending module 1130, and a user operation sending module 1140. Among them:
[0121] The prop data acquisition module 1110 can be used to acquire game prop data from the game terminal, and display the game props to be traded in the commodity list of the live broadcast room according to the game prop data;
[0122] The control information sending module 1120 may be used to send game props control invitation information to target users in the live broadcast room;
[0123] The user information sending module 1130 may be used to respond to the target user's acceptance instruction for the manipulation invitation information, and send the target user's user terminal information to the game terminal, so that the game terminal sends the rendering data of the virtual operation control corresponding to the game prop to the target user's user terminal according to the user terminal information;
[0124] The user operation sending module 1140 can be used to obtain user operation information of the target user acting on the virtual operation control generated according to the rendering data of the virtual operation control from the user end, and send the user operation information to the game end so that the game end controls the game props to respond according to the user operation information.
[0125] In some exemplary embodiments of the present disclosure, the manipulation information sending module 1120 may include a willingness index determination unit and a manipulation information sending unit.
[0126] The willingness index determination unit can be used to determine the purchase willingness index of all users in the live broadcast room for the game props, and determine the target user corresponding to the game props according to the purchase willingness index;
[0127] The control information sending unit can be used to send the control invitation information of the game props to the target user corresponding to the game props.
[0128] In some exemplary embodiments of the present disclosure, the willingness index determination unit may include a statistical control display unit, a click count acquisition unit, and a willingness index statistics unit.
[0129] The statistical control display unit can be used to display the willingness index statistical control corresponding to the game props in the live broadcast room;
[0130] The click count acquisition unit may be used to respond to a click operation performed by a user on the willingness index statistical control, and acquire the click count performed by the user on the willingness index statistical control;
[0131] The willingness index statistics unit can be used to determine the user's willingness index for purchasing game props based on the number of clicks the user performs on the willingness index statistics control and the user's online time.
[0132] In some exemplary embodiments of the present disclosure, the statistical control display unit may include a first statistical control display unit, which can be used to display a willingness index statistical control corresponding to the game props on the live broadcast explanation interface of the game props.
[0133] In some exemplary embodiments of the present disclosure, the statistical control display unit may further include a second statistical control display unit, which may be used to display a willingness index statistical control corresponding to a game prop in a target area associated with the game prop in a commodity list.
[0134] Furthermore, the present disclosure also provides a live interactive device for game props, which is applied to a game terminal. The live interactive device for game props may include a prop data sending module, an operation control sending module, and a user operation information response module. Among them:
[0135] The prop data sending module can be used to send the game prop data to the live broadcast end, so that the live broadcast end can display the game props to be traded according to the game prop data;
[0136] The operation control sending module can be used to obtain the user terminal information of the target user from the live broadcast end, and send the rendering data of the virtual operation control corresponding to the game props to the user terminal of the target user according to the user terminal information;
[0137] The user operation response module can be used to receive user operation information sent by the live broadcast end, which is the target user's action on the virtual operation control generated according to the rendering data of the virtual operation control, and control the game props to respond according to the user operation information.
[0138] In some exemplary embodiments of the present disclosure, the user operation response module may include a game operation execution unit and a game result determination unit.
[0139] The game operation execution unit can be used to control the game props to perform corresponding game operations according to the user operation information;
[0140] The game result determination unit may be used to perform game logic calculations based on game operation data corresponding to the game operations to obtain a game result.
[0141] Furthermore, the present disclosure also provides a live interactive device for game props, which is applied to a user end. The live interactive device for game props may include a control information receiving module, an operation control display module, and a user operation information acquisition module. Among them:
[0142] The control information receiving module can be used to receive the control invitation information of the game props sent by the live broadcast end, and obtain the video stream corresponding to the game screen from the live broadcast end, and display the game screen according to the video stream corresponding to the game screen;
[0143] The operation control display module can be used to generate virtual operation controls according to the rendering data of the virtual operation controls corresponding to the game props sent by the game terminal, and display the virtual operation controls on the game screen;
[0144] The user operation acquisition module can be used to obtain user operation information of the target user acting on the virtual operation control, and send the user operation information to the live broadcast end, so that the live broadcast end sends the user operation information to the game end for response.
[0145] The specific details of each module / unit in the live interactive device of the above-mentioned game props have been described in detail in the corresponding method implementation example part, and will not be repeated here.
[0146] Fig.12 A schematic diagram of the structure of a computer system suitable for implementing an electronic device of an embodiment of the present invention is shown.
[0147] It should be noted that Fig.12 The computer system 1200 of the electronic device shown is only an example and should not bring any limitation to the functions and scope of use of the embodiments of the present invention.
[0148] like Fig.12 As shown, the computer system 1200 includes a central processing unit (CPU) 1201, which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM) 1202 or a program loaded from a storage part 1208 into a random access memory (RAM) 1203. Various programs and data required for system operation are also stored in the RAM 1203. The CPU 1201, the ROM 1202, and the RAM 1203 are connected to each other via a bus 1204. An input / output (I / O) interface 1205 is also connected to the bus 1204.
[0149] The following components are connected to the I / O interface 1205: an input section 1206 including a keyboard, a mouse, etc.; an output section 1207 including a cathode ray tube (CRT), a liquid crystal display (LCD), etc., and a speaker, etc.; a storage section 1208 including a hard disk, etc.; and a communication section 1209 including a network interface card such as a LAN card, a modem, etc. The communication section 1209 performs communication processing via a network such as the Internet. A drive 1210 is also connected to the I / O interface 1205 as needed. A removable medium 1211, such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc., is installed on the drive 1210 as needed, so that a computer program read therefrom is installed into the storage section 1208 as needed.
[0150] In particular, according to an embodiment of the present invention, the process described above with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present invention includes a computer program product, which includes a computer program carried on a computer-readable medium, and the computer program includes a program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network through a communication section 1209, and / or installed from a removable medium 1211. When the computer program is executed by a central processing unit (CPU) 1201, various functions defined in the system of the present application are executed.
[0151] It should be noted that the computer-readable medium shown in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium or any combination of the above two. The computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination of the above. More specific examples of computer-readable storage media may include, but are not limited to: an electrical connection with one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above. In the present disclosure, a computer-readable storage medium may be any tangible medium containing or storing a program that can be used by or in combination with an instruction execution system, device or device. In the present disclosure, a computer-readable signal medium may include a data signal propagated in a baseband or as part of a carrier wave, in which a computer-readable program code is carried. This propagated data signal may take a variety of forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the above. Computer-readable signal media may also be any computer-readable medium other than computer-readable storage media, which may send, propagate or transmit a program for use by or in conjunction with an instruction execution system, apparatus or device. The program code contained on the computer-readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wire, optical cable, RF, etc., or any suitable combination of the above.
[0152] The flow charts and block diagrams in the accompanying drawings illustrate the possible architecture, functions and operations of the systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each box in the flow chart or block diagram can represent a module, a program segment, or a part of a code, and the above-mentioned module, program segment, or a part of a code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in a different order from the order marked in the accompanying drawings. For example, two boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram or flow chart, and the combination of the boxes in the block diagram or flow chart can be implemented with a dedicated hardware-based system that performs a specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.
[0153] As another aspect, the present application also provides a computer-readable medium, which may be included in the electronic device described in the above embodiment; or may exist independently without being assembled into the electronic device. The above computer-readable medium carries one or more programs, and when the above one or more programs are executed by an electronic device, the electronic device implements the method described in the above embodiment.
[0154] It should be noted that, although several modules of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the embodiments of the present disclosure, the features and functions of two or more modules described above can be concretized in one module. Conversely, the features and functions of one module described above can be further divided into multiple modules to be concretized.
[0155] Those skilled in the art will readily appreciate other embodiments of the present disclosure after considering the specification and practicing the invention disclosed herein. This application is intended to cover any modifications, uses or adaptations of the present disclosure, which follow the general principles of the present disclosure and include common knowledge or customary technical means in the art that are not disclosed in the present disclosure.
[0156] It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.
Claims
1. A live interactive method for game props, applied to a live broadcast terminal, characterized in that: include: Obtaining game props data from the game end, and displaying the game props to be traded in the commodity list of the live broadcast room according to the game props data; Sending a control invitation message of the game prop to a target user in the live broadcast room; In response to the target user's acceptance instruction for the manipulation invitation information, the target user's user terminal information is sent to the game terminal, so that the game terminal sends the rendering data of the virtual operation control corresponding to the game prop to the target user's user terminal according to the user terminal information; The user operation information of the target user acting on the virtual operation control generated according to the rendering data of the virtual operation control is obtained from the user terminal, and the user operation information is sent to the game terminal, so that the game terminal controls the game props to respond according to the user operation information.
2. The live interactive method of game props according to claim 1, characterized in that: The sending the manipulation invitation information of the game props to the target user in the live broadcast room includes: Determine the purchase intention index of all users in the live broadcast room for the game props, and determine the target users corresponding to the game props according to the purchase intention index; Sending control invitation information of the game prop to the target user corresponding to the game prop.
3. The live interactive method of game props according to claim 2, characterized in that: The determining of the purchase intention index of all users in the live broadcast room for the game props includes: Displaying the willingness index statistical control corresponding to the game props in the live broadcast room; In response to a click operation performed by a user on the willingness index statistical control, obtaining the number of clicks performed by the user on the willingness index statistical control; The user's purchase intention index for the game props is determined according to the number of clicks on the intention index statistical control by the user and the online time of the user.
4. The live interactive method of game props according to claim 3, characterized in that: The willingness index statistical control corresponding to the game props displayed in the live broadcast room includes: The willingness index statistical control corresponding to the game props is displayed on the live broadcast explanation interface of the game props.
5. The live interactive method of game props according to claim 3, characterized in that: The willingness index statistical control corresponding to the game props displayed in the live broadcast room includes: A willingness index statistical control corresponding to the game prop is displayed in the target area associated with the game prop in the commodity list.
6. A live interactive method for game props, applied to a game terminal, characterized in that: include: Sending the game props data to the live broadcast end, so that the live broadcast end displays the game props to be traded according to the game props data; Acquire the user terminal information of the target user from the live broadcast terminal, and send the rendering data of the virtual operation control corresponding to the game prop to the user terminal of the target user according to the user terminal information; Receive user operation information sent by the live broadcast end, which is the target user's action on the virtual operation control generated according to the rendering data of the virtual operation control, and control the game props to respond according to the user operation information.
7. The method according to claim 6, characterized in that The controlling the game prop to respond according to the user operation information includes: Control the game props to perform corresponding game operations according to the user operation information; A game logic calculation is performed based on the game operation data corresponding to the game operation to obtain a game result.
8. A live interactive method for game props, applied to a user terminal, characterized in that: include: Receiving game props control invitation information sent by the live broadcast end, obtaining a video stream corresponding to a game screen from the live broadcast end, and displaying the game screen according to the video stream corresponding to the game screen; Generate the virtual operation control according to the rendering data of the virtual operation control corresponding to the game prop sent by the game terminal, and display the virtual operation control on the game screen; The user operation information of the target user acting on the virtual operation control is obtained, and the user operation information is sent to the live broadcast end, so that the live broadcast end sends the user operation information to the game end for response.
9. A live interactive device for game props, applied to a live broadcast terminal, characterized in that: include: The prop data acquisition module is used to obtain game prop data from the game terminal, and display the game props to be traded in the commodity list of the live broadcast room according to the game prop data; A control information sending module, used to send the control invitation information of the game props to the target user in the live broadcast room; A user information sending module, configured to respond to the target user's acceptance instruction for the manipulation invitation information, and send the target user's user terminal information to the game terminal, so that the game terminal sends the rendering data of the virtual operation control corresponding to the game prop to the target user's user terminal according to the user terminal information; A user operation sending module is used to obtain user operation information of the target user acting on the virtual operation control generated according to the rendering data of the virtual operation control from the user terminal, and send the user operation information to the game terminal, so that the game terminal controls the game props to respond according to the user operation information.
10. An electronic device, characterized in that: include: processor; as well as A memory for storing one or more programs, which, when executed by the processor, enables the processor to implement the live interactive method for game props as described in any one of claims 1 to 8.
11. A computer readable medium having a computer program stored thereon, characterized in that: When the program is executed by the processor, the live broadcast interaction method of the game props as described in any one of claims 1 to 8 is implemented.
Citation Information
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