Portable electronic device

Through the portable electronic device, the user's physical activity information is monitored and converted into virtual currency in real time, and combined with social and simulated environments, the problem of insufficient motivation for users is solved, the enthusiasm for exercise and fitness level is improved, and the user experience is provided with excellent results.

CN119151530APending Publication Date: 2024-12-17HUANDA COMPUTER (SHANGHAI) CO LTD
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Patent Information

Application Number
CN202310713346.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-06-15
Publication Date
2024-12-17

AI Technical Summary

Technical Problem

Many people have difficulty maintaining continuous motivation for exercise, and existing sports activities services and systems ignore individual interests, resulting in insufficient motivation and low participation.

Method used

Design a portable electronic device, integrating motion monitoring module, virtual currency conversion module and execution module, collect and convert user's physical activity information into virtual currency, store it in an encrypted wallet, and provide incentives through social modules and simulated environments. mechanism to enhance users' enthusiasm for participating in sports.

Benefits of technology

It realizes real-time rewards for users during exercise, improves their enthusiasm for exercise and healthy living habits, motivates users to participate in various sports activities, and enhances user experience and challenges through social models, improving fitness levels.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to the technical field of smart fitness, and discloses a portable electronic device which is applied to an exercise reward system, the exercise reward system comprises an exercise monitoring module, a virtual currency conversion module and an execution module, the exercise monitoring module is used for collecting physical activity information of a user, and the virtual currency conversion module is used for converting the physical activity information of the user into virtual currency; the virtual currency conversion module is used for converting the physical activity information into virtual currency based on a conversion rate, the portable electronic device comprises a GPS module which is in communication connection with the motion monitoring module, the GPS module transmits the physical activity information to the motion monitoring module in real time, and the virtual currency conversion module is used for converting the physical activity information into virtual currency based on a conversion rate. After the motion monitoring module collects the physical activity information, the physical activity information is sent to the virtual currency conversion module; and the encrypted wallet is used for storing virtual currency. Through the mode, the defects existing in the background technology are overcome, and the user can be well promoted to actively participate in the activity.
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Description

Technical Field

[0001] The present invention relates to the technical field of smart fitness, and in particular to a portable electronic device. Background Art

[0002] Although most people understand the importance of physical fitness, many people have difficulty finding the motivation needed to maintain a regular exercise routine. Some people have a particular difficulty maintaining an exercise regimen that involves sustained, repetitive motions, including running, walking, and bicycling. Experienced athletes and coaches have found that feedback provides many people with the motivation to maintain a regular exercise routine.

[0003] However, when a person can directly experience the results provided by the exercise program, the person is generally motivated to keep exercising. Additionally, individuals may view exercise as a job or daily chore, and thereby separate it from the enjoyment of their daily lives. This clear distinction between athletic activity and other activities reduces the amount of motivation that an individual may have about exercising. Athletic activity services and systems that are directed toward encouraging individuals to participate in athletic activities may also be about focusing on one or more specific activities, but ignore the interests of the individual. This may also reduce the user's interest in participating in athletic activities or using athletic activity services and systems.

[0004] Therefore, a method is needed to encourage users to actively participate in health activities. Summary of the invention

[0005] The purpose of the present invention is to provide a portable electronic device to solve the deficiencies in the background technology and to promote users to actively participate in activities.

[0006] To achieve the above object, the present invention provides the following technical solutions: A portable electronic device is used in a sports reward system. The sports reward system includes a sports monitoring module, a virtual currency conversion module and an execution module. The sports monitoring module is used to collect physical activity information of a user, and the virtual currency conversion module is used to convert the physical activity information into a virtual currency based on a conversion rate. The portable electronic device includes: a GPS module, which is communicatively connected to the sports monitoring module, and the GPS module transmits the physical activity information to the sports monitoring module in real time. When the sports monitoring module collects the physical activity information, the physical activity information is sent to the virtual currency conversion module; an encrypted wallet, which is used to store a virtual currency. When the virtual currency conversion module converts the physical activity information into the virtual currency, the execution module transmits the virtual currency to the encrypted wallet.

[0007] Preferably, the conversion rate includes a sports type conversion rate and a social type conversion rate, and the virtual currency conversion module converts the physical activity information into a first type of virtual currency among the virtual currencies based on the sports type conversion rate.

[0008] Preferably, the sports reward system includes a social information receiving module, the social information receiving module is used to receive social activity information of the portable electronic device, and the conversion module converts the social activity information into a second type of virtual currency in the virtual currency based on the social type conversion rate.

[0009] Preferably, it also includes a social module, which is used for the user to perform a social activity and generate the social activity information.

[0010] Preferably, the encrypted wallet includes an identity verification unit and a virtual currency storage unit, the identity verification unit is used to represent a virtual identity, and the virtual currency storage unit is used to store the virtual currency.

[0011] Preferably, the sports reward system includes a simulation environment providing module for providing a virtual activity environment to the portable electronic device, and in the virtual activity environment, simulated activity information is generated according to the behavior of the user.

[0012] Preferably, it also includes a display module and a sensor module, the display module is used to display the virtual activity environment to the user, the sensor module is communicatively connected to the motion monitoring module, the sensor module is used to collect the simulated activity information, and after the sensor module collects the simulated activity information, the simulated activity information is transmitted to the motion monitoring module.

[0013] Compared with the prior art, the beneficial effects of the present invention are: it can obtain the physical activity information of the user when using the mobile device, and convert it into virtual currency according to a conversion rate and store it in the user's encrypted wallet, so that the user can gain something while exercising, improve the enthusiasm for exercise, help the user to establish healthy living habits, and also encourage and motivate the user to participate in sports activities and improve their physical fitness. The form of virtual currency can further motivate the user to actively participate in various sports activities. In addition, the users can further communicate with each other and challenge each other through the social mode in this system to achieve various fitness levels, and the user experience is excellent. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] Figure 1 is a schematic diagram of a first embodiment of a portable electronic device of the present invention; Figure 2is a schematic diagram of a second embodiment of the portable electronic device of the present invention; Figure 3 FIG. 4 is a schematic diagram of a third embodiment of the portable electronic device of the present invention. DETAILED DESCRIPTION

[0015] In order to make the technical problems, technical solutions and beneficial effects to be solved by the present invention more clearly understood, the present invention is further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present invention and are not intended to limit the present invention.

[0016] It should be noted that when an element is referred to as being "fixed to" or "disposed on" another element, it can be directly on the other element or indirectly on the other element. When an element is referred to as being "connected to" another element, it can be directly connected to the other element or indirectly connected to the other element.

[0017] It should be understood that the orientation or position relationship indicated by terms such as "length", "width", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside" and "outside" are based on the orientation or position relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operate in a specific orientation, and therefore cannot be understood as a limitation on the present invention.

[0018] In addition, the terms "first" and "second" are used for descriptive purposes only and should not be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features. Therefore, the features defined as "first" and "second" may explicitly or implicitly include one or more of the features. In the description of the present invention, the meaning of "plurality" is two or more, unless otherwise clearly and specifically defined.

[0019] See also Figure 1The present invention provides a portable electronic device 100, which is applied in a sports reward system 200. The sports reward system 200 includes a sports monitoring module 201, a virtual currency conversion module 202 and an execution module 203. The sports monitoring module 201 is used to collect physical activity information of a user, and the virtual currency conversion module 202 is used to convert the physical activity information into a virtual currency based on a conversion rate. Then, the portable electronic device 100 includes a GPS module 101 and an encrypted wallet 102. The GPS module 101 is connected to the sports monitoring module 201 in communication. The GPS module 101 transmits the physical activity information to the sports monitoring module 201 in real time. After the sports monitoring module 201 collects the physical activity information, it sends the physical activity information to the virtual currency conversion module 202. Then, the encrypted wallet 102 is used to store a virtual currency. After the virtual currency conversion module 202 converts the physical activity information into the virtual currency, the execution module 203 transmits the virtual currency to the encrypted wallet 102. As some preferred implementations, the portable electronic device 100 can be a wearable smart device such as a smart watch, smart shoes, and smart headphones. Moreover, the portable electronic device 100 can also be a movable terminal device such as a mobile phone, an iPad, or a tablet computer. Then, the encrypted wallet 102 can be a hardware wallet or a software wallet. However, in order to achieve the highest security performance, a hardware wallet is usually used because the hardware wallet can generate a private key when the network is disconnected, making the user's encrypted assets safer. In this embodiment, the encrypted wallet 102 is generally used to store the user's identity credentials and the virtual currency awarded by the portable electronic device 100. The identity credential can be an NFT (full name Non-Fungible Token, referring to non-homogeneous tokens). Then the virtual currency can select one or more virtual currencies for use, and formulate the exchange rules of these virtual currencies. For example, if a virtual currency named "XXX" is used, the exchange rate between it and RMB can be formulated as 1:0.1, that is, 1 XXX virtual currency can be exchanged for 0.1 yuan of RMB, and so on. Moreover, in the encrypted wallet 102, the user can also display the balance of the encrypted wallet 102 in RMB or virtual currency according to his own usage habits. Finally, there are many ways to open the encrypted wallet 102, such as through facial recognition, fingerprint recognition, password, etc. Among them, in this embodiment, the encrypted wallet 102 includes an identity verification unit and a virtual currency storage unit. The identity verification unit is used to represent the user's identity credentials such as the above-mentioned NFT, and the virtual currency storage unit is used to store the virtual currency.

[0020] In addition, the sports reward system 200 is usually presented in the form of a server. The portable electronic device 100 in this embodiment will communicate with the sports reward system 200 running on the server, and then through the above-mentioned method, the physical activity information of the user when using the portable electronic device 100 is obtained, and it is converted into virtual currency according to a conversion rate and deposited into the user's encrypted wallet 102, so that the user can gain something and be rewarded while exercising, which improves the enthusiasm for exercise, helps users establish healthy living habits, and provides excellent user experience.

[0021] Furthermore, the motion monitoring module 201 is usually used in conjunction with the GPS module 101, and the GPS module 101 transmits the physical activity information to the motion monitoring module 201 in real time, so that the motion monitoring module 201 can monitor the specific conditions of the user's physical activity information in real time. The physical activity information refers to the actions and behaviors that occur when the user uses the portable electronic device 100, such as running, climbing, cycling, or walking. The behaviors that can cause the portable electronic device 100 to change its position are the physical activity information that the motion monitoring module 201 wants to collect. Assume that a user Mike wears a smart headset, which has a built-in GPS module 101, and the smart headset is connected to the motion monitoring module 201 through the GPS module 101. When Mike moves, the GPS module 101 shows that its position has changed, so the system determines that Mike is moving at this time. The motion monitoring module 201 will collect these physical activity information in real time through the GPS module 101. Then, when the motion monitoring module 201 completes the collection, it will send these physical activity information to the virtual currency conversion module 202. The virtual currency conversion module 202 is used to convert the physical activity information into a virtual currency based on a conversion rate. Finally, after the virtual currency conversion module 202 converts the physical activity information into the virtual currency, the execution module 203 transfers the virtual currency to the encrypted wallet 102. In other words, assuming that Mike is running at this time, the position change that occurs can be counted as the total number of steps generated by Mike when running, and then converted into the first type of virtual currency in the virtual currency according to the conversion rate, such as a sports type conversion rate. The standard of the sports type conversion rate can be pre-set, such as one first type of virtual currency can be exchanged for every 100 steps, and the total number of first type virtual currencies accumulated by Mike after running is calculated by analogy and stored in the encrypted wallet 102 through the execution module 203. In addition, as another calculation method, the total time of the process in which Mike's position changes can be counted and the corresponding first type of virtual currency can be exchanged according to the length of time. For example, when the total time of the process in which Mike's position changes at this time is 1 hour, the sports type conversion rate at this time can be set to 10 first type virtual currencies per hour, that is, Mike can be exchanged for 10 first type virtual currencies in total in the above process. Further, the above two methods can be combined, that is, while exchanging the first type of virtual currency for the number of steps taken, the first type of virtual currency can also be exchanged for the total time spent. The specific implementation method can be determined according to the actual situation.

[0022] Further, see Figure 2In this embodiment, in order to enrich the activities for users to accumulate virtual currency, a game method specifically used for social interaction between users is also provided. Users can speak freely in the game method, publish their life status from time to time, and browse information sent by different users and their respective life information. The main implementation method is to open a social information receiving module 204 in the sports reward system 200. The social information receiving module 204 is used to receive social activity information of the portable electronic device 100. The conversion module converts the social activity information into the second type of virtual currency in the virtual currency based on a social type conversion rate. In addition, in order to facilitate social activities for users, the portable electronic device 100 also includes a social module 103. In the social module 103, users can speak freely, publish their life status from time to time, and browse information sent by different users and their respective life information. The above information is the social activity information. For example, when the user Mike uses the portable electronic device 100 to conduct social activities such as chatting or updating personal status, the social activity information generated by Mike will be captured by the social information receiving module 204 of the sports reward system 200, and then converted into the corresponding second type of virtual currency according to the social type conversion rate and stored in Mike's encrypted wallet 102. Among them, a preferred implementation of the social type conversion rate is: first, social information can be divided into chatting and updating personal status, or even other information related to social status changes. For the sake of clarity, the following only describes the two cases of chatting and updating personal status, but is not limited to the above two cases. When the information collected by the social information receiving module 204 involves chatting, the second type of virtual currency can be exchanged according to the chat time. For example, chatting for 1 hour can be converted into 0.1 second type of virtual currency, so the social type conversion rate is 1 hour for 0.1 second type of virtual currency; if the information collected by the social information receiving module 204 involves updating personal status, the second type of virtual currency can be exchanged according to the number of updates. For example, when Mike updates his personal status once, it can be exchanged for 0.01 second type of virtual currency, so the social type conversion rate is 1 status update for 0.01 second type of virtual currency. Of course, the above social type conversion rate is only one of the settings, and the specific conversion ratio system developer can set according to the actual usage.

[0023] Furthermore, different types of virtual currencies can be formed according to different conversion rates. For example, the physical activity information is converted into a first type of virtual currency in the virtual currency based on the sports type conversion rate, or the social activity information is converted into a second type of virtual currency in the virtual currency based on the social type conversion rate, wherein the first type of virtual currency and the second type of virtual currency are different. For example, the first type of virtual currency may be a virtual currency named XXX, and the second type of virtual currency may be a virtual currency named YYY. The values ​​represented by the two are inconsistent, so the conversion rate at this time also needs to be adjusted to meet the rationality of the conversion.

[0024] In addition, the sports tracking device 2 also includes a points reward module. Different from the above-mentioned method of obtaining virtual currency through actual activities, when the user implements the above-mentioned activities, the system will also reward the user with certain points. These points can be exchanged for virtual badges. These virtual badges are symbols of user identity. The cooler the virtual badge, the more points it requires, thereby distinguishing between users with more points and those with less points, thereby mobilizing the user's enthusiasm for exercise.

[0025] As another preferred embodiment, see Figure 3The sports reward system 200 includes a simulation environment providing module 205, which is used to provide a virtual activity environment for the portable electronic device 100. In the virtual activity environment, a simulation activity information will be generated according to the behavior of the user. Since the simulation activity information will be captured by the sports monitoring module 201, the simulation activity information will be converted into virtual currency through the virtual currency conversion module 202. In addition, in order to allow the portable electronic device 100 to be applicable to the virtual activity environment, the portable electronic device 100 also includes a display module 104 and a sensor module 105. The display module 104 is used to display the virtual activity environment to the user. The sensor module 105 is in communication with the sports monitoring module 201. The sensor module 105 is used to collect the simulation activity information. After the sensor module 105 collects the simulation activity information, it transmits the simulation activity information to the sports monitoring module 201. Specifically, the portable electronic device 100 mentioned above can be a head-mounted VR display device or a portable VR driving device. Assuming that the portable electronic device 100 is a head-mounted VR display device and is also equipped with auxiliary running shoes, the device will be configured with the above-mentioned GPS module 101, encrypted wallet 102, display module 104 and sensor module 105. The head-mounted VR display device will display the virtual activity environment selected by the user, such as swimming, cycling, mountain climbing, etc., through the display module 104. Then, assuming that the user chooses mountain climbing, in order to facilitate the collection of the user's simulated activity information at this time, the user will be asked to When the user is wearing an auxiliary running shoe with the sensor module 105, the auxiliary running shoe can collect the number of steps of the user when the user is climbing, wherein the number of steps of the user is the simulated activity information. At this time, the motion monitoring module 201 will collect the above-mentioned simulated activity information generated by the auxiliary running shoe with the sensor module 105, and then send it to the virtual currency conversion module 202. The virtual currency conversion module 202 converts it into virtual currency through a conversion rate, wherein the conversion rate here refers to the above-mentioned sports type conversion rate, which will not be repeated here. Finally, the virtual currency is transmitted to the user's encrypted wallet 102 through the execution module 203.

[0026] To sum up, through the above methods, users can be encouraged and motivated to participate in sports activities and improve their physical fitness. They can also be further motivated to actively participate in various sports activities by rewarding virtual currency. In addition, users can also further communicate with each other and challenge each other through the social mode in this system to achieve various fitness levels, and the user experience is excellent.

[0027] According to the disclosure and teaching of the above description, those skilled in the art to which the present invention belongs may also make changes and modifications to the above embodiments. Therefore, the present invention is not limited to the specific embodiments disclosed and described above, and some modifications and changes to the present invention should also fall within the scope of protection of the claims of the present invention. In addition, although some specific terms are used in this specification, these terms are only for the convenience of description and do not constitute any limitation to the present invention.

Claims

1. A portable electronic device, applied to a sports reward system, the sports reward system comprising a sports monitoring module, a virtual currency conversion module and an execution module, the sports monitoring module is used to collect a user's physical activity information, the virtual currency conversion module is used to convert the physical activity information into a virtual currency based on a conversion rate, It is characterized in that The portable electronic device comprises: A GPS module is connected to the motion monitoring module for communicating with the GPS module, wherein the GPS module transmits the physical activity information to the motion monitoring module in real time, and after the motion monitoring module collects the physical activity information, the physical activity information is sent to the virtual currency conversion module; The encrypted wallet is used to store a virtual currency. After the virtual currency conversion module converts the physical activity information into the virtual currency, the execution module transmits the virtual currency to the encrypted wallet.

2. The portable electronic device according to claim 1, It is characterized in that The conversion rate includes a sports type conversion rate and a social type conversion rate, and the virtual currency conversion module converts the physical activity information into a first type of virtual currency among the virtual currencies based on the sports type conversion rate.

3. The portable electronic device according to claim 2, It is characterized in that The sports reward system includes a social information receiving module, which is used to receive social activity information of the portable electronic device. The conversion module converts the social activity information into a second type of virtual currency in the virtual currency based on the social type conversion rate.

4. The portable electronic device according to claim 3, It is characterized in that It also includes a social module, which is used for the user to perform a social activity and generate the social activity information.

5. The portable electronic device according to claim 1, It is characterized in that The encrypted wallet includes an identity verification unit and a virtual currency storage unit, wherein the identity verification unit is used to represent a virtual identity, and the virtual currency storage unit is used to store the virtual currency.

6. The portable electronic device according to claim 1, It is characterized in that The sports reward system includes a simulation environment providing module, which is used to provide a virtual activity environment for the portable electronic device, and in the virtual activity environment, simulated activity information is generated according to the behavior of the user.

7. The portable electronic device according to claim 6, It is characterized in that It also includes a display module and a sensor module, wherein the display module is used to display the virtual activity environment to the user, and the sensor module is communicatively connected to the motion monitoring module, and the sensor module is used to collect the simulated activity information. After the sensor module collects the simulated activity information, the simulated activity information is transmitted to the motion monitoring module.