Virtual object operation method for mobile game
By analyzing user historical operation data and mobile terminal operation data, determining the game scene of the rendering control model, and performing real-time rendering control control, the problem of delay in operation response of virtual objects is solved, and the operation efficiency and reliability in mobile games are improved.
Patent Information
- Application Number
- CN202411339331.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-25
- Publication Date
- 2024-12-27
- Estimated Expiration
- 2044-09-25
AI Technical Summary
In the prior art, when operating virtual objects in mobile games, the large amount of sensor data and touch screen data leads to delayed responses, making it difficult to meet the operating efficiency requirements.
By analyzing user's historical operation data and mobile terminal operation data, we determine the game scene of the rendering control model, and perform real-time rendering control of the body shape and attachment of the virtual object based on the current operation data and the matching rendering control model, avoiding full-dimensional data analysis, resulting in inefficient.
It improves the rendering control processing efficiency and reliability of virtual objects, reduces the impact of the construction of rendering control model on the use of mobile terminals, and improves the efficiency of human-computer interaction.
Smart Images

Figure CN119185943A_ABST
Abstract
Description
Technical Field
[0001] The invention belongs to the technical field of mobile phone games, and in particular relates to a virtual object operation method for mobile phone games. Background Art
[0002] With the rapid development of smart phones, more and more mobile games operate virtual objects in mobile games by responding to users' touch screen operations. Therefore, how to improve the sensitivity and accuracy of controlling virtual objects in mobile games has become a technical problem that needs to be solved urgently.
[0003] In order to solve the above technical problems, the existing technical solutions often control virtual objects by analyzing the sensor data of multiple mobile phone inherent sensors such as gyroscopes and gravity sensors and touch screen data, but ignore the following problems:
[0004] When controlling virtual objects, since the amount of sensor data and touch screen data that need to be analyzed is large, if full-dimensional data analysis and processing are performed on operation data of different dimensions during each operation, it may cause the operation response delay of the virtual object to be difficult to meet the requirements.
[0005] In view of the above technical problems, the present invention provides a virtual object operation method for mobile phone games. Summary of the invention
[0006] To achieve the purpose of the present invention, the present invention adopts the following technical solutions:
[0007] According to one aspect of the present invention, a virtual object operation method for a mobile phone game is provided.
[0008] A method for operating a virtual object in a mobile phone game, characterized by comprising:
[0009] S1 determines the historical operation data of the user in different game scenes based on the analysis result of the user's identity information, and determines the game scene that needs to perform a rendering control model of a virtual object according to the analysis result of the historical operation data and the operation data of the mobile terminal, and uses it as a matching game scene;
[0010] S2 generates a plurality of historical operation data groups according to the analysis results of the historical operation data in different matching game scenarios, and determines matching rendering control models of different groups according to the analysis results of the historical operation data of different historical operation data groups;
[0011] S3: when the virtual object is in the matching game scene, the operation data of the virtual object is obtained in real time, and when it is determined based on the operation data of different dimensions at the current moment and the change situation at the previous moment that the change state of the operation data does not meet the requirements, the next step is entered;
[0012] S4 performs rendering control processing on the body shape and body attachments of the virtual object according to the matching results of the operation data of different dimensions at the current moment and the matching rendering control models of different groups.
[0013] The beneficial effects of the present invention are:
[0014] 1. Determine the game scene that needs to perform the rendering control model of the virtual object based on the analysis results of the historical operation data and the operation data of the mobile terminal. Not only does it simply take into account the differences in the construction requirements of the rendering control models of different game scenes due to the amount of historical operation data and the similarity of the historical operation data, but it also further combines the operation data of the mobile terminal to avoid the influence of the large number of rendering control models on the use reliability of the mobile terminal, and also lays the foundation for further improving the efficiency of the rendering control processing of virtual objects.
[0015] 2. Rendering control processing of the body shape and body attachments of the virtual object is performed based on the matching results of the operation data of different dimensions at the current moment and the matching rendering control models of different groups, thereby avoiding the technical problem of low efficiency of rendering control caused by analyzing the original operation data of different dimensions. By matching the matching results of the rendering control model, the rendering control solution can be output faster, thereby improving the efficiency and reliability of human-computer interaction processing.
[0016] A further technical solution is that the identity information of the user is determined based on the login identity verification data of the user in the mobile game.
[0017] A further technical solution is that the historical operation data includes operation behavior data in different game scenarios.
[0018] A further technical solution is that the method for determining the matching rendering control model of the group is:
[0019] Determine similarities of operation data of different dimensions between different historical operation times through historical operation data of different historical operation data groups, and determine similarities of operation data between different historical operation times using the similarities;
[0020] The number of similar historical operations is determined based on the similarity of the operation data, and the matching rendering control model of the group is determined according to the rendering control model corresponding to the number of similar historical operations.
[0021] A further technical solution is that, when the virtual object is not in a matching game scene, the analysis result of the server is obtained through the real-time operation data of the user, and the rendering control processing of the body shape and body attachments of the virtual object is performed based on the analysis result of the server.
[0022] A further technical solution is that the method for rendering and controlling the body shape and body attachments of the virtual object is:
[0023] Determine the operation similarity at the current moment according to the matching of the operation amplitudes of the operation data of different dimensions at the current moment with the historical operation data of different groups, and determine the similar rendering control model at the current moment based on the operation similarity;
[0024] Determine the screening deviation operation data by using the deviation between the preset operation amplitude of the operation data of different dimensions corresponding to the similar rendering control model and the operation amplitude of the operation data of different dimensions at the current moment;
[0025] The rendering compensation amount is determined according to the deviation amount of the operation amplitude of the screening deviation operation data, and the rendering compensation amount and the similar rendering control model are used to perform rendering control processing on the body shape and body attachments of the virtual object.
[0026] Other features and advantages will be described in the following description. The objects and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description and drawings.
[0027] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0028] The above and other features and advantages of the present invention will become more apparent by describing in detail exemplary embodiments thereof with reference to the attached drawings.
[0029] Figure 1 is a flow chart of a method for operating a virtual object for a mobile game;
[0030] Figure 2 is a flow chart of a method for determining a game scene requiring a rendering control model of a virtual object;
[0031] Figure 3 It is a flowchart of a method for generating a historical operation data group. DETAILED DESCRIPTION
[0032] In order to enable those skilled in the art to better understand the technical solutions in this specification, the technical solutions in the embodiments of this specification will be clearly and completely described below in conjunction with the drawings in the embodiments of this specification. Obviously, the described embodiments are only part of the embodiments of this specification, not all of the embodiments. Based on the embodiments of this specification, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of this specification.
[0033] Example 1
[0034] To solve the above problems, according to one aspect of the present invention, Figure 1 As shown, a virtual object operation method for a mobile phone game is provided, which is characterized by specifically comprising:
[0035] S1 determines the historical operation data of the user in different game scenes based on the analysis result of the user's identity information, and determines the game scene that needs to perform a rendering control model of a virtual object according to the analysis result of the historical operation data and the operation data of the mobile terminal, and uses it as a matching game scene;
[0036] S2 generates a plurality of historical operation data groups according to the analysis results of the historical operation data in different matching game scenarios, and determines matching rendering control models of different groups according to the analysis results of the historical operation data of different historical operation data groups;
[0037] S3: when the virtual object is in the matching game scene, the operation data of the virtual object is obtained in real time, and when it is determined based on the operation data of different dimensions at the current moment and the change situation at the previous moment that the change state of the operation data does not meet the requirements, the next step is entered;
[0038] S4 performs rendering control processing on the body shape and body attachments of the virtual object according to the matching results of the operation data of different dimensions at the current moment and the matching rendering control models of different groups.
[0039] Furthermore, the identity information of the user is determined based on the login identity verification data of the user in the mobile game.
[0040] It should be noted that the historical operation data includes operation behavior data in different game scenarios.
[0041] In one embodiment, Figure 2 As shown, the method for determining the game scene that requires the rendering control model of the virtual object is:
[0042] Determining an operation load rate of the mobile terminal according to the operation data of the mobile terminal, and determining a limited number of the game scenes based on the operation load rate;
[0043] Determine the historical operation times of different game scenes based on the historical operation data of different game scenes, and determine the construction requirements of different game scenes based on the similarities of the operation data of different dimensions between different historical operation times and the operation times of different historical operation times;
[0044] The game scene that requires a rendering control model for a virtual object is determined based on the limited number of game scenes and the construction requirements of different game scenes.
[0045] Furthermore, the game scene that needs to be rendered by the virtual object control model is determined based on the limited number of game scenes and the construction requirements of different game scenes, specifically including:
[0046] Taking the limited number of the game scenes as a goal, the game scenes requiring the rendering control model of the virtual objects are determined from large to small according to the construction requirements of different game scenes.
[0047] In another embodiment, the method for determining the game scene that requires the rendering control model of the virtual object is:
[0048] Determine the operation load rate of the mobile terminal according to the operation data of the mobile terminal, and judge whether the operation load rate of the mobile terminal meets the requirement, if yes, proceed to the next step, if no, do not construct the rendering control model of the virtual object for the time being;
[0049] Determine the historical operation times of different game scenes based on the historical operation data of different game scenes, and judge whether the historical operation times of the game scenes are less than the preset operation times. If so, determine that the game scenes do not belong to the game scenes that require the rendering control model of the virtual object. If not, proceed to the next step.
[0050] Determine the number of historical operations with similar operations according to the similarity of operation data of different dimensions between different historical operation times of different game scenes, and judge whether the number of historical operations with similar operations is less than a preset number of similar operations. If so, determine that the game scene does not belong to a game scene that requires a rendering control model for a virtual object. If not, proceed to the next step.
[0051] Obtain the historical operation times of different game scenes, and determine the construction requirements of different game scenes in combination with the similarities of operation data of different dimensions between different historical operation times and the operation times of different historical operation times, and judge whether the construction requirements of the game scenes meet the requirements. If so, proceed to the next step; if not, determine that the game scenes do not belong to the game scenes that require a rendering control model for virtual objects;
[0052] The limited number of the game scenes is determined based on the operating load rate, and the game scenes that require a rendering control model for virtual objects are determined according to the limited number of game scenes and the construction requirements of different game scenes.
[0053] In another embodiment, the method for determining the game scene that requires the rendering control model of the virtual object is:
[0054] Determining an operation load rate of the mobile terminal according to the operation data of the mobile terminal, and determining a limited number of the game scenes based on the operation load rate;
[0055] Determine the data volume of historical operation data of different game scenarios based on the historical operation data of different game scenarios;
[0056] The game scene that requires a rendering control model for a virtual object is determined based on the limited number of game scenes and the amount of historical operation data of different game scenes.
[0057] Specifically, Figure 3 As shown, the method for generating the historical operation data group is:
[0058] Determine different types of historical operation data according to the analysis results of the historical operation data in the matching game scenario, and divide the historical operation data of the same type into initial division groups;
[0059] Determine similarities of operation data of different dimensions between different historical operation times according to the historical operation data of different initial division groups, and determine similarities of operation data between different historical operation times by using the similarities;
[0060] The group division requirements of different initial division groups are determined by the operation data similarities between different historical operation times and the historical operation times, and the group division requirements are used to determine whether the initial division group can be used as the historical operation data group.
[0061] Further, using the group division demand to determine whether the initial division group can be used as a historical operation data group specifically includes:
[0062] When the group division demand of the initial division group is greater than a preset demand threshold, it is determined that the initial division group can be used as the historical operation data group.
[0063] In one embodiment, the method for generating the historical operation data group is:
[0064] Determine different types of historical operation data according to the analysis results of the historical operation data in the matching game scenario, and divide the historical operation data of the same type into initial division groups;
[0065] The data amount of the historical operation data of different initial divided groups is determined according to the historical operation data of different initial divided groups, and the data amount is used to determine whether the initial divided groups can be used as historical operation data groups.
[0066] In another embodiment, the method for generating the historical operation data group is:
[0067] S21 determines different types of historical operation data according to the analysis result of the historical operation data in the matching game scenario, and divides the historical operation data of the same type into initial division groups;
[0068] S22: judging whether the amount of the historical operation data of the initial division group meets the requirement according to the historical operation data of different initial division groups; if so, proceeding to the next step; if not, determining that the initial division group cannot be used as the historical operation data group;
[0069] S23 determines similarities of operation data of different dimensions between different historical operation times through historical operation data of different initial division groups, and determines the similarity of operation data between different historical operation times by using the similarity, determines similar historical operation times based on the similarity of operation data, and judges whether the similar historical operation times of the initial division groups meet the requirements, if yes, proceeds to step S25, if no, proceeds to the next step;
[0070] S24: determining the comprehensive similarity of the data of the initial division group according to the similarity of the operation data between different historical operation times, and judging whether the comprehensive similarity of the data of the initial division group meets the requirement; if so, proceeding to the next step; if not, determining that the initial division group cannot be used as the historical operation data group;
[0071] S25 determines the grouping requirements of different initial groupings based on the similarities of the operation data between different historical operation times and the historical operation times, and determines whether the initial grouping group can be used as the historical operation data group using the grouping requirements.
[0072] Furthermore, the method for determining the matching rendering control model of the group is:
[0073] Determine the matching rendering control model for different groups through the analysis results of historical operation data of different historical operation data groups
[0074] Determine similarities of operation data of different dimensions between different historical operation times through historical operation data of different historical operation data groups, and determine similarities of operation data between different historical operation times using the similarities;
[0075] The number of similar historical operations is determined based on the similarity of the operation data, and the matching rendering control model of the group is determined according to the rendering control model corresponding to the number of similar historical operations.
[0076] It should be noted that when the virtual object is not in a matching game scene, the analysis results of the server are obtained through the real-time operation data of the user, and the rendering control processing of the body shape and body attachments of the virtual object is performed based on the analysis results of the server.
[0077] It can be understood that determining that the change state of the operation data does not meet the requirements specifically includes:
[0078] Determine the operation amplitude of the operation data of different dimensions based on the analysis result of the operation data of different dimensions at the current moment, and determine the probability of mis-touch of the operation data of different dimensions according to the operation amplitude of the operation data of different dimensions and the matching result of the current matching game scene;
[0079] Determine the trusted operation data by using the operation false touch probability, and determine the change amplitude value of the operation data at the current moment according to the change of the trusted operation data of different dimensions at the current moment and the previous moment;
[0080] Whether the change state of the operation data meets the requirement is determined by the change amplitude value of the operation data.
[0081] Furthermore, the value range of the operation data change amplitude value is between 0 and 1, wherein when the operation data change amplitude value is greater than a preset change amplitude threshold, it is determined that the change state of the operation data does not meet the requirements.
[0082] Furthermore, when the change state of the operation data meets the requirements, the rendering control processing of the body shape and body attachments of the virtual object is performed through the rendering processing method of the previous moment.
[0083] In another embodiment, determining that the change state of the operation data does not meet the requirement specifically includes:
[0084] Determine the operation amplitude of the operation data of different dimensions based on the analysis results of the operation data of different dimensions at the current moment, and determine whether there is operation data with no abnormal operation amplitude according to the operation amplitude. If so, proceed to the next step. If not, determine that the change state of the operation data meets the requirements.
[0085] The operation data without abnormal operation amplitude is regarded as normal operation data, and the operation amplitude of the normal operation data of different dimensions is used to determine the operation error touch probability of the normal operation data of different dimensions according to the matching result of the current matching game scene, and it is judged whether there is normal operation data with the operation error touch probability meeting the requirement, if so, proceed to the next step, if not, determine that the change state of the operation data meets the requirement;
[0086] Determine the trusted operation data by using the operation false touch probability, and determine whether there is trusted operation data whose change range is not within the preset range according to the trusted operation data of different dimensions at the current moment and the change at the previous moment, if so, proceed to the next step, if not, determine whether the change state of the operation data meets the requirements;
[0087] The change amplitude value of the operation data at the current moment is determined according to the changes of the trusted operation data of different dimensions at the current moment and the previous moment, and whether the change state of the operation data meets the requirements is determined by the change amplitude value of the operation data.
[0088] In one embodiment, the method for controlling the rendering of the body shape and body attachments of the virtual object is:
[0089] Determine the operation similarity at the current moment according to the matching of the operation amplitudes of the operation data of different dimensions at the current moment with the historical operation data of different groups, and determine the similar rendering control model at the current moment based on the operation similarity;
[0090] Determine the screening deviation operation data by using the deviation between the preset operation amplitude of the operation data of different dimensions corresponding to the similar rendering control model and the operation amplitude of the operation data of different dimensions at the current moment;
[0091] The rendering compensation amount is determined according to the deviation amount of the operation amplitude of the screening deviation operation data, and the rendering compensation amount and the similar rendering control model are used to perform rendering control processing on the body shape and body attachments of the virtual object.
[0092] In another embodiment, the method for controlling the rendering of the body shape and body attachments of the virtual object is:
[0093] Determine whether the operation data at the current moment has similar historical operation data according to the matching of the operation amplitude of the operation data of different dimensions at the current moment with the historical operation data of different groups. If so, proceed to the next step. If not, obtain the analysis result of the server through the real-time operation data of the user, and perform rendering control processing of the body shape and body attachments of the virtual object based on the analysis result of the server.
[0094] Determine the operation similarity at the current moment according to the matching of the operation amplitude of the operation data of different dimensions at the current moment with the historical operation data of different groups, and determine whether there is a similar rendering control model at the current moment based on the operation similarity, if so, proceed to the next step, if not, obtain the analysis result of the server through the real-time operation data of the user, and perform rendering control processing of the body shape and body attachments of the virtual object based on the analysis result of the server;
[0095] Determine the screening deviation operation data by using the deviation between the preset operation amplitude of the operation data of different dimensions corresponding to the similar rendering control model and the operation amplitude of the operation data of different dimensions at the current moment;
[0096] The rendering compensation amount is determined according to the deviation amount of the operation amplitude of the screening deviation operation data, and the rendering compensation amount and the similar rendering control model are used to perform rendering control processing on the body shape and body attachments of the virtual object.
[0097] Each embodiment in this specification is described in a progressive manner, and the same or similar parts between the embodiments can be referred to each other, and each embodiment focuses on the differences from other embodiments. In particular, for the device, equipment, and non-volatile computer storage medium embodiments, since they are basically similar to the method embodiments, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.
[0098] The above is a description of a specific embodiment of the specification. Other embodiments are within the scope of the appended claims. In some cases, the actions or steps recorded in the claims can be performed in an order different from that in the embodiments and still achieve the desired results. In addition, the processes depicted in the drawings do not necessarily require the specific order or continuous order shown to achieve the desired results. In some embodiments, multitasking and parallel processing are also possible or may be advantageous.
[0099] The above description is only one or more embodiments of this specification and is not intended to limit this specification. For those skilled in the art, one or more embodiments of this specification may have various changes and variations. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of one or more embodiments of this specification shall be included in the scope of the claims of this specification.
Claims
1. A method for operating a virtual object in a mobile phone game, characterized in that: Specifically include: Determine the historical operation data of the user in different game scenes based on the analysis result of the user's identity information, and determine the game scene that needs to perform a rendering control model of a virtual object according to the analysis result of the historical operation data and the operation data of the mobile terminal, and use it as a matching game scene; Generate multiple historical operation data groups according to the analysis results of historical operation data in different matching game scenarios, and determine matching rendering control models for different groups according to the analysis results of historical operation data of different historical operation data groups; When the virtual object is in a matching game scene, the operation data of the virtual object is obtained in real time, and when it is determined based on the operation data of different dimensions at the current moment and the change situation at the previous moment that the change state of the operation data does not meet the requirements, the next step is entered; The rendering control processing of the body shape and body attachments of the virtual object is performed according to the matching results of the operation data of different dimensions at the current moment and the matching rendering control models of different groups.
2. The method for operating a virtual object in a mobile phone game according to claim 1, wherein: The user's identity information is determined based on the user's login identity verification data in the mobile game.
3. The method for operating a virtual object for a mobile phone game according to claim 1, wherein: The historical operation data includes operation behavior data in different game scenarios.
4. The method for operating a virtual object for a mobile phone game according to claim 1, wherein: The method for determining the game scene that requires a rendering control model of a virtual object is: Determining an operation load rate of the mobile terminal according to the operation data of the mobile terminal, and determining a limited number of the game scenes based on the operation load rate; Determine the historical operation times of different game scenes based on the historical operation data of different game scenes, and determine the construction requirements of different game scenes based on the similarities of the operation data of different dimensions between different historical operation times and the operation times of different historical operation times; The game scene that requires a rendering control model for a virtual object is determined based on the limited number of game scenes and the construction requirements of different game scenes.
5. The method for operating a virtual object for a mobile phone game according to claim 4, characterized in that: Determining the game scene that needs to be rendered by the virtual object control model based on the limited number of game scenes and the construction requirements of different game scenes specifically includes: Taking the limited number of the game scenes as a goal, the game scenes requiring the rendering control model of the virtual objects are determined from large to small according to the construction requirements of different game scenes.
6. The method for operating a virtual object in a mobile phone game according to claim 1, wherein: The method for determining the game scene that requires a rendering control model of a virtual object is: Determining an operation load rate of the mobile terminal according to the operation data of the mobile terminal, and determining a limited number of the game scenes based on the operation load rate; Determine the data volume of historical operation data of different game scenarios based on the historical operation data of different game scenarios; The game scene that requires a rendering control model for a virtual object is determined based on the limited number of game scenes and the amount of historical operation data of different game scenes.
7. The method for operating a virtual object for a mobile phone game according to claim 1, wherein: The method for generating the historical operation data group is: S21 determines different types of historical operation data according to the analysis result of the historical operation data in the matching game scenario, and divides the historical operation data of the same type into initial division groups; S22: judging whether the amount of the historical operation data of the initial division group meets the requirement according to the historical operation data of different initial division groups; if so, proceeding to the next step; if not, determining that the initial division group cannot be used as the historical operation data group; S23 determines similarities of operation data of different dimensions between different historical operation times through historical operation data of different initial division groups, and determines the similarity of operation data between different historical operation times by using the similarities, determines similar historical operation times based on the similarity of operation data, and judges whether the similar historical operation times of the initial division groups meet the requirements, if yes, proceeds to step S25, if no, proceeds to the next step; S24: determining the comprehensive similarity of the data of the initial division group according to the similarity of the operation data between different historical operation times, and judging whether the comprehensive similarity of the data of the initial division group meets the requirement; if so, proceeding to the next step; if not, determining that the initial division group cannot be used as the historical operation data group; S25 determines the group division requirements of different initial division groups according to the operation data similarities between different historical operation times and the historical operation times, and determines whether the initial division group can be used as the historical operation data group by using the group division requirements.
8. The method for operating a virtual object in a mobile phone game according to claim 1, wherein: The method for determining the matching rendering control model of the group is: Determine similarities of operation data of different dimensions between different historical operation times through historical operation data of different historical operation data groups, and determine similarities of operation data between different historical operation times using the similarities; The similar historical operation times are determined based on the similarity of the operation data, and the matching rendering control model of the group is determined according to the rendering control model corresponding to the similar historical operation times.
9. The method for operating a virtual object in a mobile phone game according to claim 1, wherein: When the virtual object is not in a matching game scene, the analysis result of the server is obtained through the real-time operation data of the user, and the rendering control processing of the body shape and body attachments of the virtual object is performed based on the analysis result of the server.
10. The method for operating a virtual object in a mobile phone game according to claim 1, wherein: The method for rendering control processing of the body shape and body attachments of the virtual object is: Determine the operation similarity at the current moment according to the matching of the operation amplitudes of the operation data of different dimensions at the current moment with the historical operation data of different groups, and determine the similar rendering control model at the current moment based on the operation similarity; Determine the screening deviation operation data by using the deviation between the preset operation amplitude of the operation data of different dimensions corresponding to the similar rendering control model and the operation amplitude of the operation data of different dimensions at the current moment; The rendering compensation amount is determined according to the deviation amount of the operation amplitude of the screening deviation operation data, and the rendering compensation amount and the similar rendering control model are used to perform rendering control processing on the body shape and body attachments of the virtual object.
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