Self-service basketball system capable of controlling use of basket

By introducing intelligent control and voice control functions into the self-service basketball system, the problem of basket height fixation is solved, the flexibility and interaction of basketball sports is realized, adapting to the needs of users of different ages and heights, and improving the sports experience and sense of participation is improved .

CN119215389AInactive Publication Date: 2024-12-31QINGDAO FLINT SMART TECH CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202411341800.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-25
Publication Date
2024-12-31
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

In traditional self-service basketball systems, the basket height is fixed and cannot adapt to the needs of people of different ages and heights, affecting the participation and fun of sports.

Method used

A self-service basketball system including intelligent control system, self-service management system, voice control system, social interaction system, feedback system and data analysis comparison system was designed. Users can adjust the height and inclination angle of the basket according to their height and skill level and make appointments independently. Use time and enhance the user experience with voice control and social interaction features.

Benefits of technology

It realizes flexible adjustment of basket height and angle, adapts to the needs of users of different ages and heights, increases the participation and fun of sports, and improves user experience and convenience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119215389A_ABST
    Figure CN119215389A_ABST
Patent Text Reader

Abstract

The invention discloses a self-service basketball system capable of controlling the use of a basket, which comprises a platform recording end and a client, and is characterized in that the client comprises an intelligent regulation and control system, a self-service management system, a voice control system, a social interaction system, a feedback system and a data analysis and comparison system; and the intelligent regulation and control system enables the user to adjust the height and the inclination angle of the basket according to the height and the skill level of the user. The corresponding height or age group is filled through the height selection module or the age group selection module, the automatic calculation module calculates the basket height suitable for a user, the microcontroller controls the automatic lifting module to drive the basket to move to the calculated height, and the height sensor monitors whether the height of the basket is regulated and controlled to reach the standard or not. And the basket can be adjusted and controlled to the desired height through the optional lifting module, so that the basket is suitable for users of different age groups and heights, and the participation degree and the fun of basketball sports can be increased.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to the technical field of self-service basketball systems, and in particular to a self-service basketball system capable of controlling the use of a basket. Background Art

[0002] "Self-service basketball" usually refers to a method or equipment that allows athletes or enthusiasts to train without coaches or assistants. This form of training can improve personal skills while increasing the autonomy and flexibility of practice. The self-service basketball system is a comprehensive training platform. Such a system generally includes a combination of multiple technologies and equipment to achieve real-time data monitoring, feedback and training plan formulation. It is generally composed of automatic shooting machines, smart basketballs, cameras or sensors.

[0003] The height of the basket used in the existing self-service basketball is fixed, but the audience of self-service basketball is not just people of a fixed age group or a single height range. For users of different heights and different age groups, the fixed basket height is not very friendly. For example, for young people with shorter stature, the fixed basket height (usually 3.05 meters) may cause them to feel difficulty when shooting, affecting their confidence and interest in shooting; as teenagers grow up, the fixed height may not be suitable for their growth and development stage, causing them to encounter obstacles in mastering the technology; and shorter adults may feel that shooting and dunking are more difficult under the fixed height basket, affecting their sense of participation and competitive fun; for some elderly people, the fixed height may make them feel uncomfortable when shooting, increase the risk of injury, reduce the enthusiasm for participation, and cannot adapt to the needs of people of different age groups and heights, and the participation and fun of basketball will be affected. Summary of the invention

[0004] The purpose of the present invention is to provide a self-service basketball system that can control the use of a basket, thereby solving the problem that the basket used in traditional self-service basketball has a fixed height and cannot adapt to the needs of people of different ages and heights, and the participation and fun of basketball are affected.

[0005] The present invention solves the above technical problems through the following technical solutions. The present invention includes a platform recording terminal and a client. The client includes an intelligent control system, a self-service management system, a voice control system, a social interaction system, a feedback system, and a data analysis and comparison system.

[0006] The intelligent control system enables the user to adjust the height and tilt angle of the basket according to their height and skill level;

[0007] The self-service management system is used for users to freely choose the time to use the basket;

[0008] The voice control system is used to control the intelligent control system, the self-service management system and the social interaction system by voice to complete the corresponding work instructions;

[0009] The social interaction system is used for users to invite friends to play interactive games or train;

[0010] The feedback system is used to monitor and display the total number of shots in real time, and record and analyze the hit rate of the shots;

[0011] The data analysis and comparison system is used to collect and analyze users' training and consumption data.

[0012] Preferably, the intelligent control system includes a height selection module, an age group selection module, an automatic calculation module, a lifting module, an angle selection module and a memory storage module, wherein the height selection module is used for the user to select a corresponding value according to his / her own height, the age group selection module is used for the user to select a corresponding age interval according to his / her own age or the age of his / her companions, the automatic calculation module is used to calculate the height at which the basket should be located according to the value input in the height selection module or the age interval selected in the age group selection module, the lifting module is used to adjust the position of the basket, the angle selection module is used to adjust the inclination angle of the basket, and the memory storage module is used to automatically control the basket to a corresponding height after the user logs in according to the height value or age interval stored in the module;

[0013] The lifting module includes a height sensor, an automatic lifting module, a microcontroller and a self-selectable lifting module. The height sensor is used to monitor the height of the basket from the ground in real time. The automatic lifting module is used to automatically complete the adjustment of the height of the basket according to the height value or age range input by the user. The microcontroller is used to control the lifting of the basket. The self-selectable lifting module is used for the user to automatically select the height of the basket according to the user's own needs. The microcontroller is communicatively connected to the automatic lifting module, and the automatic lifting module and the self-selectable lifting module are both communicatively connected to the height sensor.

[0014] Preferably, the self-service management system includes a reservation module, a billing and settlement module, a timing module, and a training reminder module. The reservation module is used for the user to reserve the use time of a certain basket in advance. The billing and settlement module is used to calculate the corresponding fee according to the time the user uses the basket and pay the usage fee. The timing module is used to record the time the user uses the basket in real time. The training reminder module is used to remind the user in advance that the reservation time is about to arrive. The reservation module includes a time selection module, and the time selection module is used to freely specify a time period.

[0015] Preferably, the voice control system includes a voice recognition control module and a voice reminder broadcast module. The voice recognition control module is used to detect user voice commands and control the implementation of the commands. The voice reminder broadcast module is used to implement voice time and minute broadcasts. The self-service management system, the intelligent control system and the social interaction system are all communicatively connected to the voice control system.

[0016] Preferably, the social interaction system includes a link sharing module, an object selection module, an interaction time selection module, an invitation reminder module and an invitation rejection module. The link sharing module is used to send the interaction request link to other users for sharing, the object selection module is used for the user to select a specific interactor, the interaction time selection module is used to select the interaction time to invite other users, the invitation reminder module is used to receive invitation links sent by other users, and the invitation rejection module is used for the user to reply to the inviter whether to accept the invitation.

[0017] Preferably, the feedback system includes a camera, a sensor, a timer and an LED display screen, the camera is used to monitor and record the user's shooting process in real time, the sensor is used to monitor the user's hit rate and number of shots, the timer is used to calculate the shooting time and count down, the LED display screen is used to display relevant shooting data, the LED display screen includes a scoring module and a time display module, the time display module is used to display the remaining time of the user, the scoring module includes a shot number display module, a goal number display module, a hit rate display module and a winning streak display module, the shot number display module is used to record and display the total number of shots of the user during training or playing, the goal number display module is used to record and display the number of goals scored by the user, the hit rate display module is used to display the hit rate calculated based on the total number of shots and the number of goals scored, and the winning streak display module is used to record the winning rate of the user's consecutive goals.

[0018] Preferably, the data analysis and comparison system includes a training record module, a consumption record module and an interaction record module. The training record module is used to record various results related to shooting during the user's training, the consumption record module is used to record the consumption of the user during each time period of using the basketball basket, and the interaction record module is used to record the number, time and results of interactions between the user and other users.

[0019] Preferably, the training record module includes a usage time record analysis module, a hit rate record analysis module and a training intensity record analysis module. The usage time record analysis module is used to record the specific year, month and day of each use of the basket, and analyze and compare the monthly usage time and number of times. The hit rate record analysis module is used to record the shooting hit rate during each use of the basket, and judge whether the shooting technique has improved based on the analysis of the hit rate data. The training intensity record analysis module is used to record and analyze the shooting duration to judge the shooting intensity.

[0020] Preferably, the consumption record module includes a settlement amount record module, a settlement method record module and a settlement time record module. The settlement amount record module is used to record the final payment during each use of the basket, the settlement method record module is used to record the source of the amount when settling the payment, and the settlement time record module is used to record the specific time when the user finally settles the payment.

[0021] Preferably, the interaction recording module includes an interaction time recording module, an interaction result recording module and an interaction object recording module. The interaction time recording module is used to record the specific date of interaction between users, the interaction result recording module is used to record the win or loss results after interaction between users, and the interaction object recording module is used to record the user information of two interactions.

[0022] Compared with the prior art, the beneficial effects of the present invention are:

[0023] 1. Users can make an appointment for exercise in advance according to their own free time periods and arrangements, and select the time period for the use of the basketball hoop to reserve it, so as to avoid the situation where there is no basketball hoop available when they arrive at the venue temporarily. In addition, users can set the training reminder time (for example, a reminder thirty minutes in advance) through the training reminder module according to the distance from the self-service basketball court to ensure that users set off in sufficient time to avoid users forgetting or being late and wasting the previous appointment.

[0024] 2. Fill in the corresponding height or age group through the height selection module or the age group selection module. The automatic calculation module will calculate the height of the basket suitable for the user, and control the automatic lifting module through the microcontroller to drive the basket to the calculated height. The height sensor monitors whether the height of the basket is adjusted to meet the standard. The basket can also be adjusted to the desired height through the self-selected lifting module, making the basket suitable for users of different ages and heights, and also increasing the participation and fun of basketball.

[0025] 3. While using the basketball hoop, the voice recognition control module can monitor the commands issued by the user and use the commands to control the height and angle of the basketball hoop, or send interactive invitations to other users or friends. The voice recognition control system can also be used to accept or reject invitations from other users or friends. Various adjustments and commands can be implemented through voice control to enhance user experience and convenience.

[0026] 4. The link sharing module in the social interaction system can be used to send invitation information to the designated counterpart, and a specific interaction time can be agreed upon with the counterpart. The counterpart will receive an invitation reminder after the invitation is sent, and has the right to freely choose to accept or reject the invitation. The added social interaction function can effectively increase the competitiveness and interactivity of the self-service basketball system. BRIEF DESCRIPTION OF THE DRAWINGS

[0027] Figure 1 It is the overall framework diagram of the present invention;

[0028] Figure 2 It is a framework diagram of the intelligent control system in the present invention;

[0029] Figure 3 It is a framework diagram of the self-service management system in the present invention;

[0030] Figure 4 It is a framework diagram of the voice control system in the present invention;

[0031] Figure 5 is a framework diagram of the social interaction system in the present invention;

[0032] Figure 6 It is a framework diagram of the feedback system in the present invention;

[0033] Figure 7 It is a framework diagram of the data analysis and comparison system in the present invention. DETAILED DESCRIPTION

[0034] The above and other technical features and advantages of the present invention are described in more detail below in conjunction with the accompanying drawings.

[0035] The present invention provides a technical solution: a self-service basketball system capable of controlling the use of a basket, such as Figure 1As shown, the platform recording end and the client end are included. The client end includes an intelligent control system, a self-service management system, a voice control system, a social interaction system, a feedback system, and a data analysis and comparison system. The platform recording end and the client end are connected by communication. The platform recording end is logged in by the management of the self-service basketball venue, and records and displays the user information of the client end, as well as the reservation time, the number of visits to the self-service basketball venue, and other data. The client end is logged in by the user, and can be used through a mobile phone or tablet computer. The baskets on the self-service basketball venue have their own digital labels, and the user can choose an empty basket to use;

[0036] Intelligent control system: allows users to adjust the height and tilt angle of the basket according to their own height and skill level to adapt to users of different ages or levels, so that users of different ages and abilities can enjoy appropriate basketball training or game experience; Self-service management system: allows users to freely choose the time to use the basket. Users can log in to the client in advance of training or competition to make an appointment for the use of a certain basket, set the right to use the basket first, and use it on site within the appointment time; Voice control system: used for voice control of the intelligent control system, self-service management system and social interaction system to complete corresponding work instructions, such as "adjust the height of the basket to a suitable height of 180c m user", or "help me reserve a basketball hoop for use from 3 to 6 p.m. tomorrow", "receive an interactive invitation from a certain user", etc., through voice control, various adjustments and changes can be made to improve user experience and convenience; Social interaction system: used for users to invite friends to interactive games or training, support competitions and challenges between users, and share achievements and progress through social media to enhance user participation and interactivity; Feedback system: used to monitor and display the total number of shots in real time, and record and analyze the shooting percentage, so that users can clearly know the level of their shooting skills and the remaining time of the basketball hoop; Data analysis and comparison system: used to collect and analyze users' training and consumption data.

[0037] like Figure 2As shown, the intelligent control system includes a height selection module, an age group selection module, an automatic calculation module, a lifting module, an angle selection module and a memory storage module. The height selection module is used for the user to select a corresponding value according to his own height. If several people use the same basket, they can discuss to fill in the average height or the lowest to highest height. The age group selection module is used for the user to select the corresponding age range according to the age of himself or his companions. The automatic calculation module is used to calculate the height of the basket according to the value input in the height selection module or the age range selected in the age group selection module, and transmit the calculated height value to the microcontroller, which controls the basket to automatically rise and fall to the calculated height. The lifting module is used to adjust the position of the basket, and the angle selection module is used to adjust the position of the basket. The selection module is used to adjust the inclination angle of the basket and to set a more challenging shooting position. Different shooting angles will affect the trajectory of the basketball entering the basket. Generally speaking, a higher shooting angle (such as a 45-degree angle) can increase the chance of entering the basket because it can reduce the contact area between the basketball and the basket, making it easier for the ball to enter the basket. By conducting shooting training at different angles (such as bottom corners, wing and mid-range), players can adapt to different shooting situations and improve their overall shooting level. The memory storage module is used to automatically control the basket to the corresponding height after the user logs in according to the height value or age range saved in the module, allowing users to store commonly used height settings. When different users use it, there is no need to fill in the height information or age stage again, and the basket can be quickly adjusted to the height used.

[0038] like Figure 2 As shown, the lifting module includes a height sensor, an automatic lifting module, a microcontroller and a self-selected lifting module. The height sensor is used to monitor the height of the basket from the ground in real time. The height sensor can be a laser height sensor or an ultrasonic height sensor to detect the height of the basket in real time. The automatic lifting module is used to automatically complete the adjustment of the height of the basket according to the height value or age range input by the user. The microcontroller is used to control the lifting of the basket. The self-selected lifting module is used for the user to automatically select the height of the basket according to their own needs. The two adjustment methods are more convenient to freely adjust the height of the basket. The microcontroller is communicated with the automatic lifting module. The automatic lifting module and the self-selected lifting module are both communicated with the height sensor. When adjusting the height of the basket, the height sensor is used to monitor whether the basket is adjusted to the specified position.

[0039] like Figure 3As shown, the self-service management system includes a reservation module, a billing and settlement module, a timing module, and a training reminder module. The reservation module is used for users to reserve the use time of a certain basket in advance to avoid having no seat when using the basket at the last minute. The billing and settlement module is used to calculate the corresponding fee according to the time the user uses the basket and pay the usage fee, and the payment method is diversified, and multiple payment channels can be used for settlement. The timing module is used to record the time the user uses the basket in real time. The training reminder module is used to remind the user in advance that the appointment time is about to arrive, such as voice broadcasting twenty minutes or thirty minutes before the appointment time, to remind the user to avoid being late. The reservation module includes a time selection module, and the time selection module is used to freely specify a time period.

[0040] like Figure 4 As shown, the voice control system includes a voice recognition control module and a voice reminder broadcast module. The voice recognition control module is used to detect user voice commands and control the implementation of the commands. The voice reminder broadcast module is used to implement voice time and score broadcasts. Reminders before the user's appointment time, broadcasts when a goal is scored, and countdowns to the remaining time are all implemented through the voice reminder broadcast module. The self-service management system, intelligent control system, and social interaction system are all communicated and connected with the voice control system.

[0041] like Figure 5 As shown, the social interaction system includes a link sharing module, an object selection module, an interaction time selection module, an invitation reminder module and an invitation rejection module. The link sharing module is used to send the interaction request link to other users. The object selection module is used for the user to select a specific interactor, and the link information can be sent to the invitee's mobile phone through the social software. The interaction time selection module is used to select the interaction time to invite other users. The invitation reminder module is used to receive invitation links sent by other users so as to reply to the other party's invitation in time. The invitation rejection module is used for the user to reply to the inviter whether to accept the invitation.

[0042] like Figure 6As shown, the feedback system includes a camera, a sensor, a timer and an LED display screen. The camera is used to monitor and record the user's shooting process in real time. The sensor is an infrared sensor, which is installed near the basket. The sensor is used to monitor the user's hit rate and number of shots. The timer is used to calculate the shooting time and count down. The LED display screen is used to display relevant shooting data. The LED display screen includes a scoring module and a time display module. The time display module is used to display the remaining time of the user. The scoring module includes a shooting number display module, a goal number display module, a hit rate display module and a winning streak display module. The shooting number display module is used to record and display the total number of shots of the user during training or playing. The goal number display module is used to record and display the number of goals scored by the user. The hit rate display module is used to display the hit rate calculated based on the total number of shots and the number of goals scored. The winning streak display module is used to record the winning rate of the user's consecutive goals.

[0043] During the user's shooting, the camera will record the entire shooting process of the user. When the basketball flies over the sensor and reaches the basket, it can identify when it has entered the basket. By setting up a sensor net around the basket, the number of goals can be efficiently monitored, and the number of shots and goals can be displayed on the LED display. The hit rate is calculated based on the number of shots and goals, and the hit rate is also displayed on the LED display. In addition, the number of consecutive wins (i.e. the number of consecutive goals) and the remaining time are displayed on the LED display, which allows users to clearly understand their shooting skills and time limits.

[0044] like Figure 7 As shown, the data analysis and comparison system includes a training record module, a consumption record module and an interaction record module. It is convenient to query the consumption record and training record later. The training record module is used to record various shooting results of the user during training, such as training time, hit rate and training intensity. The consumption record module is used to record the consumption of the user during each time period of using the basket, such as the cost after each training, the method and time of settling the cost. The interaction record module is used to record the number, time and results of interactions between the user and other users, such as interaction time, interaction object and results after interaction.

[0045] like Figure 7As shown, the training record module includes a usage time record analysis module, a hit rate record analysis module and a training intensity record analysis module. The usage time record analysis module is used to record the specific year, month and day of each use of the basket, and analyze and compare the monthly usage time and number of times. The hit rate record analysis module is used to record the shooting hit rate during each use of the basket, and judge whether the shooting technique has improved based on the analysis of the hit rate data. The training intensity record analysis module is used to record and analyze the shooting time to judge the shooting intensity. The consumption record module includes a settlement amount record module, a settlement method record module and a settlement time record module. The settlement amount record module is used to record the final payment during each use of the basket. The settlement method record module is used to record the source of the amount when the payment is made. The settlement time record module is used to record the specific time when the user finally settles the payment. The interaction record module includes an interaction time record module, an interaction result record module and an interaction object record module. The interaction time record module is used to record the specific date of interaction between users. The interaction result record module is used to record the winning or losing results after the interaction between users. The interaction object record module is used to record the user information of two interactions.

[0046] When using it, users can reserve the basketball hoop in advance. According to their own free time period and schedule, they can log in to the reservation module in the self-management system through the client, select the time period for using the basketball hoop, and pay a certain amount of deposit. Then, they can arrive at the self-service basketball court within the reservation time and conduct training, competition or exercise in the corresponding basketball hoop of the reservation to avoid the situation where there is no basketball hoop available when they arrive at the venue temporarily. In addition, they can set the training reminder time (for example, a reminder thirty minutes in advance) through the training reminder module according to the distance from the self-service basketball court to ensure that users set off in sufficient time to avoid forgetting or being late.

[0047] Before using the basket, if you need to adjust the height of the basket and you don't know what height is suitable for you, you can enter the height selection module or the age group selection module through the client and fill in the corresponding height or age group. After filling in, the automatic calculation module will calculate the basket height suitable for the user, and control the automatic lifting module through the microcontroller to drive the basket to the calculated height. When the basket moves, the height sensor is used to monitor whether the basket height meets the standard. For angle adjustment, the angle of the basket can be adjusted through the angle selection module. By performing shooting training at different angles, players can adapt to different shooting situations. The memory storage module can save the commonly used heights stored by the user. When the user logs in to his or her client, the corresponding basket can quickly call up the previously adjusted height and adjust the basket to the corresponding height without having to go through the steps of filling in the height and age group.

[0048] While using the basketball hoop, if you want to adjust the height and angle of the basketball hoop again, or change the training intensity or difficulty, you can directly monitor the commands issued by the user through the voice recognition control module, and use the commands to control the height and angle of the basketball hoop, or send interactive invitations to other users or friends. You can also accept or reject invitations from other users or friends through the voice recognition control system. Voice control can quickly implement a variety of adjustments and commands, improving user experience and convenience.

[0049] The link sharing module in the social interaction system can be used to send invitation interaction information to the designated counterpart, and agree on a specific interaction time with the counterpart. The counterpart will receive an invitation reminder after the invitation is sent, and has the right to freely choose to accept or reject the invitation. The added social interaction function can effectively increase the competitiveness and interactivity of the self-service basketball system.

[0050] The above are only preferred embodiments of the present invention, which are only illustrative and not restrictive. Those skilled in the art understand that many changes, modifications, and even equivalences may be made to the present invention within the spirit and scope defined by the claims, but all of them will fall within the scope of protection of the present invention.

Claims

1. A self-service basketball system capable of controlling the use of a basket, characterized in that: It includes a platform recording terminal and a client, and the client includes an intelligent control system, a self-service management system, a voice control system, a social interaction system, a feedback system, and a data analysis and comparison system; The intelligent control system enables the user to adjust the height and tilt angle of the basket according to their height and skill level; The self-service management system is used for users to freely choose the time to use the basket; The voice control system is used to control the intelligent control system, the self-service management system and the social interaction system by voice to complete the corresponding work instructions; The social interaction system is used for users to invite friends to play interactive games or train; The feedback system is used to monitor and display the total number of shots in real time, and record and analyze the hit rate of the shots; The data analysis and comparison system is used to collect and analyze users' training and consumption data.

2. A self-service basketball system capable of controlling the use of a basket as claimed in claim 1, characterized in that: The intelligent control system includes a height selection module, an age group selection module, an automatic calculation module, a lifting module, an angle selection module and a memory storage module. The height selection module is used for the user to select a corresponding value according to his / her own height, the age group selection module is used for the user to select a corresponding age range according to his / her own age or the age of his / her companions, the automatic calculation module is used to calculate the height of the basket according to the value input in the height selection module or the age range selected in the age group selection module, the lifting module is used to adjust the position of the basket, the angle selection module is used to adjust the tilt angle of the basket, and the memory storage module is used to automatically control the basket to the corresponding height after the user logs in according to the height value or age range stored in the module; The lifting module includes a height sensor, an automatic lifting module, a microcontroller and a self-selectable lifting module. The height sensor is used to monitor the height of the basket from the ground in real time. The automatic lifting module is used to automatically complete the adjustment of the height of the basket according to the height value or age range input by the user. The microcontroller is used to control the lifting of the basket. The self-selectable lifting module is used for the user to automatically select the height of the basket according to the user's own needs. The microcontroller is communicatively connected to the automatic lifting module, and the automatic lifting module and the self-selectable lifting module are both communicatively connected to the height sensor.

3. A self-service basketball system capable of controlling the use of a basket as claimed in claim 1, characterized in that: The self-service management system includes a reservation module, a billing and settlement module, a timing module, and a training reminder module. The reservation module is used for users to make reservations in advance for the use time of a certain basket. The billing and settlement module is used to calculate the corresponding fees based on the time the user uses the basket and pay the usage fee. The timing module is used to record the time the user uses the basket in real time. The training reminder module is used to remind the user in advance that the reservation time is about to arrive. The reservation module includes a time selection module, and the time selection module is used to freely specify a time period.

4. The self-service basketball system capable of controlling the use of a basket as claimed in claim 1, characterized in that: The voice control system includes a voice recognition control module and a voice reminder broadcast module. The voice recognition control module is used to detect user voice commands and control the implementation of the commands. The voice reminder broadcast module is used to implement voice time and minute broadcasts. The self-service management system, the intelligent control system and the social interaction system are all communicatively connected to the voice control system.

5. The self-service basketball system capable of controlling the use of a basket as claimed in claim 1, characterized in that: The social interaction system includes a link sharing module, an object selection module, an interaction time selection module, an invitation reminder module and an invitation rejection module. The link sharing module is used to send the interaction request link to other users for sharing, the object selection module is used for the user to select a specific interactor, the interaction time selection module is used to select the interaction time to invite other users, the invitation reminder module is used to receive invitation links sent by other users, and the invitation rejection module is used for the user to reply to the inviter whether to accept the invitation.

6. The self-service basketball system capable of controlling the use of a basket as claimed in claim 1, characterized in that: The feedback system includes a camera, a sensor, a timer and an LED display screen. The camera is used to monitor and record the user's shooting process in real time. The sensor is used to monitor the user's hit rate and number of shots. The timer is used to calculate the shooting time and count down. The LED display screen is used to display relevant shooting data. The LED display screen includes a scoring module and a time display module. The time display module is used to display the remaining time of the user. The scoring module includes a shooting number display module, a goal number display module, a hit rate display module and a winning streak display module. The shooting number display module is used to record and display the total number of shots of the user during training or playing. The goal number display module is used to record and display the number of goals scored by the user. The hit rate display module is used to display the hit rate calculated based on the total number of shots and the number of goals scored. The winning streak display module is used to record the winning rate of the user's consecutive goals.

7. The self-service basketball system capable of controlling the use of a basket as claimed in claim 1, characterized in that: The data analysis and comparison system includes a training record module, a consumption record module and an interaction record module. The training record module is used to record various results related to shooting during the user's training. The consumption record module is used to record the consumption of the user during each time period of using the basketball hoop. The interaction record module is used to record the number, time and results of interactions between the user and other users.

8. A self-service basketball system capable of controlling the use of a basket as claimed in claim 7, characterized in that: The training record module includes a usage time record analysis module, a hit rate record analysis module and a training intensity record analysis module. The usage time record analysis module is used to record the specific year, month and day of each use of the basket, and analyze and compare the monthly usage time and number of times. The hit rate record analysis module is used to record the shooting hit rate during each use of the basket, and judge whether the shooting technique has improved based on the analysis of the hit rate data. The training intensity record analysis module is used to record and analyze the shooting duration to judge the shooting intensity.

9. The self-service basketball system capable of controlling the use of a basket as claimed in claim 7, characterized in that: The consumption record module includes a settlement amount record module, a settlement method record module and a settlement time record module. The settlement amount record module is used to record the final payment during each use of the basket, the settlement method record module is used to record the source of the amount when the payment is made, and the settlement time record module is used to record the specific time when the user finally settles the payment.

10. The self-service basketball system capable of controlling the use of a basket as claimed in claim 7, characterized in that: The interaction recording module includes an interaction time recording module, an interaction result recording module and an interaction object recording module. The interaction time recording module is used to record the specific date of interaction between users, the interaction result recording module is used to record the win or loss results after interaction between users, and the interaction object recording module is used to record the user information of two interactions.