Virtual VR interaction all-in-one machine
By designing fixed components, detection components and replacement components in the VR interactive machine, the collision between user glasses and internal lenses of the machine and scratches caused by lens friction are solved, and the stable clamping of user glasses and automatic transparent plates are realized. Inspection and replacement improve the convenience and safety of use.
Patent Information
- Application Number
- CN202411824695.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-12
- Publication Date
- 2025-02-14
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
During the wear and use of existing VR interactive machines, it is easy to cause users' glasses to collide with the internal lenses of the machine, causing glasses to shake and scratch. The internal lenses are scratched due to friction, which makes it difficult to replace in time, affecting use.
A virtual VR interactive all-in-one machine is designed, using fixed components, detection components and replacement components. Through the cooperation of electromagnets, springs and multi-stage telescopic rods, stable clamping of user glasses and automatic detection and replacement of transparent plates are achieved.
It effectively avoids collision between user glasses and the internal lenses of the machine, prevents glasses from shaking and scratching, and automatically detects and replaces the transparent plate, solves the problem of scratches caused by friction in the internal lenses, and improves the convenience and safety of use.
Smart Images

Figure CN119439512A_ABST
Abstract
Description
Technical Field
[0001] The present invention belongs to the technical field of VR interactive all-in-one machine, and specifically relates to a virtual VR interactive all-in-one machine. Background Art
[0002] VR simulation virtual reality technology is one of the important manifestations of the development of computer technology; with the continuous development of this technology, it is also being widely used as a teaching tool. This project uses VR real-scene operation modules, including 3D simulation real-scene operation training for electrical switch switching, water pump, air group, powder making system, etc., and introduces power plant simulation machine system to fully simulate and optimize the production process and improve the training efficiency of production personnel.
[0003] Chinese patent CN220752659U announces a proposed virtual VR interactive all-in-one machine, including an external shell, a light-blocking rubber ring, an inflation control device, a light-transmitting mirror, and an anti-fall component, wherein the inflation control device is installed on the top of the external shell, the light-blocking rubber ring is arranged on the front of the external shell, the light-transmitting mirror is arranged inside the front of the external shell, the anti-fall component is arranged at the corners of the external shell, and the anti-fall component includes an inflatable protection unit, and a rubber corner pad connection seat is arranged on the top of the inflatable protection unit. The virtual VR interactive all-in-one machine, by adding an inflatable protection unit at the corners of the outside of the virtual VR interactive all-in-one machine, will not increase the weight of the virtual VR interactive all-in-one machine because the inside of the inflatable protection unit is filled with air. When the machine falls, it can effectively buffer the impact and protect the internal parts of the machine.
[0004] For users who wear glasses, when wearing and using the VR all-in-one machine, if the wearing method is incorrect or the user is moving, the inside of the VR interactive all-in-one machine may collide with the user's glasses, causing the user's glasses to shake and shift, affecting the patient's use; in addition, when wearing and using the VR all-in-one machine, the user's glasses lenses may easily rub against the lenses inside the all-in-one machine, resulting in scratches. If the staff inspects and repairs them one by one after each user finishes using the machine, it will be cumbersome and affect its use. Moreover, during long-term use, if the lenses inside the VR all-in-one machine are scratched due to multiple frictions, if the user uses it without knowing it, it will be difficult to replace them during use. If they are not replaced in time, it will affect the user's use.
[0005] Therefore, we proposed a virtual VR interactive all-in-one machine to solve the above problems. Summary of the invention
[0006] In view of the problem in the prior art that the inside of the VR interactive all-in-one machine collides with the user's glasses, causing the user's glasses to shake, and the user's glasses lenses are easily rubbed against the lenses inside the all-in-one machine, resulting in scratches. If the user uses it without knowing it, it is difficult to replace it during use. The purpose of the present invention is to provide a virtual VR interactive all-in-one machine.
[0007] In order to solve the above problems, the technical solution adopted by the present invention is as follows: a virtual VR interactive all-in-one machine, including a VR interactive all-in-one machine main body, lenses are symmetrically fixedly installed inside the VR interactive all-in-one machine main body, slide grooves are symmetrically opened on the inner side walls of the VR interactive all-in-one machine main body, straps are fixedly connected to the side walls of the VR interactive all-in-one machine main body, headphones are symmetrically installed on the side walls of the VR interactive all-in-one machine main body, a fixing component is installed inside the slide groove, a detection component is installed on the top of the VR interactive all-in-one machine main body, and a replacement component is installed on the bottom of the VR interactive all-in-one machine main body.
[0008] Furthermore, the fixing component includes a transparent plate, which is embedded and slidably connected to the inside of the VR interactive all-in-one machine body, and each inner side wall of the slide groove is symmetrically fixedly connected to a first spring, and the two first springs located on the same side are commonly fixedly connected to a clamping plate.
[0009] Furthermore, each side wall of the clamping plate is an arc-shaped structure, the arc-shaped side wall of the clamping plate is fixedly connected with a sponge, each inner side wall of the slide groove is fixedly connected with a first electromagnet, and each side wall of the clamping plate is fixedly connected with a first permanent magnet.
[0010] Furthermore, the detection component includes a first arc-shaped hole and a second arc-shaped hole, and the first arc-shaped hole and the second arc-shaped hole are both opened at the top of the VR interactive all-in-one machine body and are located on both sides of the transparent plate. The top of the VR interactive all-in-one machine body is respectively fixedly connected with a first installation box and a second installation box, and the second installation box is in contact with the side wall of the first installation box.
[0011] Furthermore, the first installation box is located directly above the first arc-shaped hole, the second installation box is located directly above the second arc-shaped hole, the top wall of the first installation box is symmetrically fixedly connected with second springs, the two second springs are commonly fixedly connected with a lifting plate, the lifting plate is slidably connected to the first arc-shaped hole, and the side wall of the lifting plate is fixedly connected with a laser emitter.
[0012] Furthermore, a second electromagnet is fixedly connected to the inner top wall of the first installation box, a second permanent magnet is fixedly connected to the top of the lifting plate, a micro electric push rod is symmetrically fixedly connected to the inner top wall of the second installation box, the movable ends of the two micro electric push rods are commonly fixedly connected to a laser receiving plate, and the laser receiving plate is slidably connected to the second arc hole.
[0013] Furthermore, the replacement component includes a through hole, which is opened at the bottom of the VR interactive all-in-one machine body, and the transparent plate is slidably connected to the through hole. A third installation box is fixedly connected to the bottom of the VR interactive all-in-one machine body, and a partition is fixedly connected to the inner wall of the third installation box, and a connection hole is opened at the top of the partition.
[0014] Furthermore, the inner bottom wall of the third installation box is symmetrically fixedly connected with a multi-stage telescopic rod, the movable end of each of the multi-stage telescopic rods is passed through the through hole and fixedly connected with a tray, each of the trays is in contact with the bottom end of the transparent plate, and the inner bottom wall of the third installation box is symmetrically fixedly connected with a third spring, and one end of each of the third springs is fixedly connected to a limiting plate.
[0015] Furthermore, the limit plate is a U-shaped structure, the top of the limit plate is slidably connected to the partition, the bottom wall of the third installation box is fixedly connected to the third electromagnet, the bottom end of the limit plate is fixedly connected to the third permanent magnet, the top of the limit plate is a wedge-shaped structure, and a plurality of spare transparent plates are slidably connected inside the third installation box.
[0016] Furthermore, the inner side wall of the third installation box is symmetrically fixedly connected with a fourth spring, and the two fourth springs are commonly fixedly connected with a push plate, and the push plate is in contact with the adjacent side walls of the spare transparent plate, and the movable end side walls of the two multi-stage telescopic rods are in contact with the adjacent side walls of the spare transparent plate.
[0017] Compared with the prior art, the present invention has the following beneficial effects: By setting a fixing component, when the user wears the VR interactive all-in-one machine body, the first electromagnet is powered off. At this time, the first electromagnet is powered off and loses its magnetism. Under the elastic action of the first spring, the clamping plate is pushed to reset and move until the sponge on the side wall of the clamping plate contacts the two sides of the user's glasses, and the user's glasses are firmly clamped, so that the user's glasses and the VR interactive all-in-one machine body form a whole, avoiding the problem that the inside of the VR interactive all-in-one machine body and the user's glasses collide, causing the user's glasses to shake, causing the glasses to shift, and affecting normal use. By stably fixing the user's glasses, the use effect is improved; the second electromagnet is energized, and the second electromagnet generates magnetic poles after being energized, wherein the magnetism of the adjacent surfaces of the second electromagnet and the second permanent magnet is the same, thereby pushing the lifting plate downward under the action of magnetic repulsion. When the lifting plate passes through the first arc hole , turn on the laser transmitter, during which the second spring is in a stretched state, wherein the second electromagnet is energized and the micro electric push rod is started, and the movable end of the micro electric push rod drives the laser receiving plate to move down synchronously, wherein the lifting plate and the laser receiving plate always move synchronously, and the lifting plate and the laser receiving plate are respectively located on both sides of the transparent plate, so as to facilitate the detection of the transparent plate; as the lifting plate passes through the first arc hole, and the laser receiving plate passes through the second arc hole, the laser transmitter on the side wall of the lifting plate, the laser emitted will pass through the transparent plate and be received by the laser receiving plate, wherein if there are fewer scratches on the surface of the transparent plate, the surface is relatively smooth, and the laser received by the laser receiving plate is relatively regular at this time, then the transparent plate is in good condition and does not need to be replaced; if there are many scratches on the surface of the transparent plate, the laser received by the laser receiving plate is relatively messy, and in order to avoid affecting the use, the transparent plate needs to be replaced; By setting the replacement component, the multi-stage telescopic rod is started, and the movable end of the multi-stage telescopic rod begins to shrink. Under the action of its own gravity, the transparent plate passes through the through hole and moves downward. As the multi-stage telescopic rod shrinks to the limit, the transparent plate with scratches on the side wall moves to the inside of the third installation box. Under the elastic action of the third spring, the spare transparent plate is pushed to start moving. As the rightmost spare transparent plate moves, the scratched transparent plate is pushed to the right side of the connecting hole, and the adjacent spare transparent plate moves to the top of the connecting hole. Then the multi-stage telescopic rod begins to extend, thereby driving the spare transparent plate on the connecting hole to pass through the through hole and start to move upward until the spare transparent plate moves to the main body of the VR interactive all-in-one machine. At this time, the movable end of the multi-stage telescopic rod remains in an extended state, which is used to support the replaced spare transparent plate on the one hand, and limit the remaining spare transparent plate and the fourth spring in the third installation box on the other hand, so as to facilitate subsequent continued use. Therefore, the transparent plate can be replaced during both detection and user use, thereby improving the use effect of the device. BRIEF DESCRIPTION OF THE DRAWINGS
[0018] Figure 1 is a system block diagram of the present invention; Figure 2It is a schematic diagram of the overall structure of the present invention; Figure 3 is a side view of the present invention; Figure 4 This is a structural diagram of the main body of the VR interactive all-in-one machine in the present invention; Figure 5 This is a top view of the main body of the VR interactive all-in-one machine in the present invention; Figure 6 This is a top view of the main body of the VR interactive all-in-one machine in the present invention; Figure 7 is a cross-sectional view of a fixing assembly in the present invention; Figure 8 for Figure 7 A partial enlarged schematic diagram of part A; Fig. 9 is a cross-sectional view of the detection component in the present invention; Fig.10 for Fig. 9 A partial enlarged schematic diagram of part B; Fig.11 It is a structural schematic diagram of the detection component in the present invention; Fig.12 is a cross-sectional view of a replacement component in the present invention; Fig.13 It is a schematic diagram of the main structure of the replacement component in the present invention; Fig.14 for Fig.13 A partial enlarged schematic diagram of part C in the middle.
[0019] In the figure: 1. VR interactive all-in-one machine body; 11. lens; 12. slide; 13. strap; 14. earphone; 2. fixing component; 21. transparent plate; 22. first spring; 23. clamping plate; 24. sponge; 25. first electromagnet; 26. first permanent magnet; 3. detection component; 31. first arc hole; 32. second arc hole; 33. first installation box; 34. second installation box; 35. second spring; 36. lifting plate; 37. Laser transmitter; 38. second electromagnet; 39. second permanent magnet; 310. micro electric push rod; 311. laser receiving board; 4. replacement components; 41. through hole; 42. third installation box; 43. partition; 44. connecting hole; 45. multi-stage telescopic rod; 46. tray; 47. spare transparent plate; 48. third electromagnet; 49. third permanent magnet; 410. third spring; 411. limit plate; 412. fourth spring; 413. push plate. DETAILED DESCRIPTION The present invention is further described below in conjunction with specific embodiments.
[0020] To solve the problem that when a user who wears glasses wears and uses a VR all-in-one machine, if the wearing method is incorrect or the user is moving, the VR interactive all-in-one machine body 1 collides with the user's glasses, causing the user's glasses to shake and shift, affecting the patient's use, such as Figure 1 - Figure 8 As shown: A virtual VR interactive all-in-one machine comprises a VR interactive all-in-one machine body 1, wherein lenses 11 are symmetrically fixedly installed inside the VR interactive all-in-one machine body 1, slide grooves 12 are symmetrically opened on the inner side walls of the VR interactive all-in-one machine body 1, straps 13 are fixedly connected to the side walls of the VR interactive all-in-one machine body 1, earphones 14 are symmetrically installed on the side walls of the VR interactive all-in-one machine body 1, and a fixing component 2 is installed inside the slide groove 12. By setting the fixing component 2, when a user wears the VR interactive all-in-one machine body 1, a first electromagnet 25 is powered off. At this time, the first electromagnet 25 is powered off and loses its magnetism, and under the elastic action of a first spring 22, a clamping plate 23 is pushed to reset and move until a sponge 24 on the side wall of the clamping plate 23 contacts both sides of the user's glasses, and the user's glasses are firmly clamped, so that the user's glasses and the VR interactive all-in-one machine body 1 form a whole, so as to avoid collision between the inside of the VR interactive all-in-one machine body 1 and the user's glasses, causing the user's glasses to shake, causing the glasses to shift, and affecting normal use. By stably fixing the user's glasses, the use effect is improved.
[0021] A detection component 3 is installed on the top of the VR interactive all-in-one machine body 1. By setting the detection component 3, the second electromagnet 38 is energized. After the second electromagnet 38 is energized, a magnetic pole is generated, wherein the magnetism of the adjacent surface of the second electromagnet 38 and the second permanent magnet 39 is the same, so that under the action of the magnetic repulsion, the lifting plate 36 is pushed to move downward. When the lifting plate 36 passes through the first arc hole 31, the laser emitter 37 is turned on. During this process, the second spring 35 is in a stretched state, wherein the second electromagnet 38 is energized and the micro electric push rod 310 is started. The active end of the micro electric push rod 310 drives the laser receiving plate 311 to move downward synchronously, wherein the lifting plate 36 and the laser receiving plate 311 always move synchronously, and the lifting plate 3 6 and the laser receiving plate 311 are respectively located on both sides of the transparent plate 21 to facilitate the detection of the transparent plate 21; as the lifting plate 36 passes through the first arc hole 31 and the laser receiving plate 311 passes through the second arc hole 32, the laser emitter 37 on the side wall of the lifting plate 36 emits laser light that passes through the transparent plate 21 and is received by the laser receiving plate 311. If there are fewer scratches on the surface of the transparent plate 21, the surface is relatively smooth. At this time, the laser light received by the laser receiving plate 311 is relatively regular, and the transparent plate 21 is in good condition and does not need to be replaced; if there are more scratches on the surface of the transparent plate 21, the laser light received by the laser receiving plate 311 is relatively messy. In order to avoid affecting the use, the transparent plate 21 needs to be replaced.
[0022] A replacement component 4 is installed at the bottom of the VR interactive all-in-one machine body 1. By setting the replacement component 4, the multi-stage telescopic rod 45 is started, and the movable end of the multi-stage telescopic rod 45 begins to shrink. Under the action of its own gravity, the transparent plate 21 passes through the through hole 41 and moves downward. As the multi-stage telescopic rod 45 shrinks to the limit, the transparent plate 21 with scratches on the side wall moves to the inside of the third installation box 42. Under the elastic action of the third spring 410, the spare transparent plate 47 is pushed to start moving. As the rightmost spare transparent plate 47 moves, the scratched transparent plate 21 is pushed to the right side of the connecting hole 44, and the adjacent spare transparent plate 47 moves to The multi-stage telescopic rod 45 starts to extend, thereby driving the spare transparent plate 47 on the connecting hole 44, which passes through the through hole 41 and starts to move upward until the spare transparent plate 47 moves to the VR interactive all-in-one machine body 1. At this time, the movable end of the multi-stage telescopic rod 45 remains in an extended state, which is used to support the replaced spare transparent plate 47 on the one hand, and to limit the remaining spare transparent plate 47 in the third installation box 42 and the fourth spring 412 on the other hand, so as to facilitate subsequent continued use. Therefore, the transparent plate 21 can be replaced during both detection and user use, thereby improving the use effect of the device.
[0023] The fixing component 2 includes a transparent plate 21, which is embedded and slidably connected to the inside of the VR interactive all-in-one machine body 1. The inner wall of each slide groove 12 is symmetrically fixedly connected to a first spring 22, and the two first springs 22 on the same side are commonly fixedly connected to a clamping plate 23.
[0024] Each side wall of the clamping plate 23 is an arc-shaped structure, a sponge 24 is fixedly connected to the arc-shaped side wall of the clamping plate 23, a first electromagnet 25 is fixedly connected to the inner side wall of each slide groove 12, and a first permanent magnet 26 is fixedly connected to the side wall of each clamping plate 23.
[0025] In this solution: before the user wears the VR interactive all-in-one machine body 1, the first electromagnet 25 is energized to generate a magnetic pole, wherein the adjacent surfaces of the first electromagnet 25 and the first permanent magnet 26 are magnetically opposite, thereby driving the clamping plate 23 to move into the inside of the slide groove 12 under the action of the magnetic attraction force. At this time, the first spring 22 is in a compressed state. When the two clamping plates 23 move into the inside of the slide groove 12, the user wearing glasses can use it normally, and the clamping plate 23 will not contact the glasses at this time, thereby affecting the wearing; after the user wears the VR interactive all-in-one machine body 1, The first electromagnet 25 is powered off. At this time, the first electromagnet 25 loses its magnetism and, under the elastic action of the first spring 22, pushes the clamping plate 23 to reset until the sponge 24 on the side wall of the clamping plate 23 contacts both sides of the user's glasses, thereby firmly clamping the user's glasses so that the user's glasses and the VR interactive all-in-one machine body 1 form a whole. This avoids the problem that the VR interactive all-in-one machine body 1 and the user's glasses collide with each other, causing the user's glasses to shake and shift, thereby affecting normal use. By stably fixing the user's glasses, the use effect is improved.
[0026] In order to solve the problem that when wearing and using the VR all-in-one machine, the user's glasses will easily rub against the lens 11 in the all-in-one machine, resulting in scratches, if the staff conducts inspections in turn after each user uses it, it is cumbersome and affects the use, such as Figure 5 and Fig. 9 - Fig.11 As shown: The detection component 3 includes a first arc hole 31 and a second arc hole 32. The first arc hole 31 and the second arc hole 32 are both opened at the top of the VR interactive all-in-one machine body 1 and are located on both sides of the transparent plate 21. The top of the VR interactive all-in-one machine body 1 is respectively fixedly connected with a first installation box 33 and a second installation box 34, and the second installation box 34 is in contact with the side wall of the first installation box 33.
[0027] The first installation box 33 is located directly above the first arc-shaped hole 31, and the second installation box 34 is located directly above the second arc-shaped hole 32. The second springs 35 are symmetrically fixedly connected to the top wall of the first installation box 33. The two second springs 35 are commonly fixedly connected to a lifting plate 36. The lifting plate 36 is slidably connected to the first arc-shaped hole 31, and a laser emitter 37 is fixedly connected to the side wall of the lifting plate 36.
[0028] A second electromagnet 38 is fixedly connected to the inner top wall of the first installation box 33, a second permanent magnet 39 is fixedly connected to the top of the lifting plate 36, and a micro electric push rod 310 is symmetrically fixedly connected to the inner top wall of the second installation box 34. The movable ends of the two micro electric push rods 310 are commonly fixedly connected to a laser receiving plate 311, and the laser receiving plate 311 is slidably connected to the second arc hole 32.
[0029] In this solution: since the lens 11 in the VR interactive all-in-one machine body 1 is not easy to disassemble and is relatively cumbersome to replace, and there is a risk of friction during use, by setting a transparent plate 21 at the front end of the lens 11, the transparent plate 21 will not affect the user's use during wearing and use. On the one hand, the transparent plate 21 can protect the lens 11. On the other hand, the transparent plate 21 is cheaper than the prize 11, and is easy to disassemble, which is more convenient to use and improves the practicality of the device; When the VR interactive all-in-one machine body 1 is used up and needs to be inspected, it is only necessary to check whether there are scratches on the transparent plate 21. First, the second electromagnet 38 is energized. After the second electromagnet 38 is energized, a magnetic pole is generated, wherein the magnetism of the adjacent surfaces of the second electromagnet 38 and the second permanent magnet 39 is the same, thereby, under the action of the magnetic repulsion, the lifting plate 36 is pushed to move downward. After the lifting plate 36 passes through the first arc-shaped hole 31, the laser emitter 37 is turned on. During this process, the second spring 35 is in a stretched state. While the second electromagnet 38 is energized, the micro electric push rod 310 is started, and the active end of the micro electric push rod 310 drives the laser receiving plate 311 to move downward synchronously, wherein the lifting plate 36 and the laser receiving plate 311 are always synchronized. The lifting plate 36 and the laser receiving plate 311 are respectively located on both sides of the transparent plate 21, so as to facilitate the detection of the transparent plate 21; as the lifting plate 36 passes through the first arc hole 31, and the laser receiving plate 311 passes through the second arc hole 32, the laser emitter 37 on the side wall of the lifting plate 36 emits laser light that passes through the transparent plate 21 and is received by the laser receiving plate 311. If there are few scratches on the surface of the transparent plate 21, the surface is relatively smooth. At this time, the laser light received by the laser receiving plate 311 is relatively regular, and the transparent plate 21 is in good condition and does not need to be replaced; if there are many scratches on the surface of the transparent plate 21, the laser light received by the laser receiving plate 311 is relatively messy. In order to avoid affecting the use, the transparent plate 21 needs to be replaced; When the lifting plate 36 and the laser receiving plate 311 move to the inner bottom wall of the VR interactive all-in-one machine body 1, the detection is completed, and the current passing through the second electromagnet 38 begins to be gradually reduced, so that the magnetic repulsion between the second electromagnet 38 and the second permanent magnet 39 gradually decreases, and shrinks under the elastic action of the second spring 35, thereby driving the lifting plate 36 to move up and reset. When the second electromagnet 38 reduces the current, the active end of the micro electric push rod 310 begins to shrink, ensuring that the lifting plate 36 and the laser receiving plate 311 always move synchronously, until the lifting plate 36 and the laser receiving plate 311 move to the inside of the first installation box 33 and the second installation box 34 respectively, and the detection is completed.
[0030] In order to solve the problem that during long-term use, if the internal lens 11 of the VR all-in-one machine is scratched due to repeated friction, if the user uses it without knowing it, it is difficult to replace it during use. If it is not replaced in time, it will affect the user's use. Figure 6 and Fig.12 - Fig.14 As shown: The replacement component 4 includes a through hole 41, which is opened at the bottom of the VR interactive all-in-one machine body 1, and the transparent plate 21 is slidably connected to the through hole 41. A third installation box 42 is fixedly connected to the bottom of the VR interactive all-in-one machine body 1, and a partition 43 is fixedly connected to the inner wall of the third installation box 42. A connecting hole 44 is opened at the top of the partition 43.
[0031] The inner bottom wall of the third installation box 42 is symmetrically fixedly connected with a multi-stage telescopic rod 45, and the movable end of each multi-stage telescopic rod 45 passes through the through hole 41 and is fixedly connected with a tray 46, and each tray 46 is in contact with the bottom end of the transparent plate 21. The inner bottom wall of the third installation box 42 is symmetrically fixedly connected with a third spring 410, and one end of each third spring 410 is fixedly connected to a limiting plate 411.
[0032] The limiting plate 411 is a U-shaped structure, the top of the limiting plate 411 is slidably connected to the partition 43, the inner bottom wall of the third installation box 42 is fixedly connected to the third electromagnet 48, the bottom end of the limiting plate 411 is fixedly connected to the third permanent magnet 49, the top of the limiting plate 411 is a wedge-shaped structure, and a plurality of spare transparent plates 47 are slidably connected inside the third installation box 42.
[0033] The inner wall of the third installation box 42 is symmetrically fixedly connected with the fourth spring 412, and the two fourth springs 412 are commonly fixedly connected with a push plate 413, and the push plate 413 is in contact with the adjacent side wall of the spare transparent plate 47, and the movable end side walls of the two multi-stage telescopic rods 45 are in contact with the adjacent side wall of the spare transparent plate 47.
[0034] In this solution: since the lens 11 is protected by providing the transparent plate 21, when friction occurs, only scratches will be generated on the transparent plate 21; therefore, when the transparent plate 21 needs to be replaced after the detection is completed or during the user's use, the multi-stage telescopic rod 45 is started, and the movable end of the multi-stage telescopic rod 45 begins to shrink. Under the action of its own gravity, the transparent plate 21 passes through the through hole 41 and moves downward. When the tray 46 moves down to be flush with the top of the limit plate 411, the third electromagnet 48 is energized, and the magnetic attraction force generated by the opposite magnetic poles between the third electromagnet 48 and the third permanent magnet 49 drives the limit plate 411 to move downward synchronously. At this time, the third spring 410 is in a compressed state until the top of the limit plate 411 is flush with the top of the partition 43, so as to avoid limiting the transparent plate 21. As the multi-stage telescopic rod 45 shrinks to the limit, the transparent plate 21 with scratches on the side wall Move to the inside of the third installation box 42, at this time, the tray 46 is flush with the top of the connecting hole 44, and the limiting of the third spring 410 and the spare transparent plate 47 is released. Under the elastic action of the third spring 410, the spare transparent plate 47 is pushed to start moving. As the rightmost spare transparent plate 47 moves, the scratched transparent plate 21 is pushed to the right side of the connecting hole 44, and the adjacent spare transparent plate 47 is moved to above the connecting hole 44. At this time, the third electromagnet 48 is immediately powered off, and the magnetic attraction between the third electromagnet 48 and the third permanent magnet 49 is lost. Under the elastic action of the third spring 410, the limiting plate 411 is pushed upward, and the wedge-shaped surface at the top of the limiting plate 411 is used to limit the scratched transparent plate 21 to the right side of the connecting hole 44, and the adjacent spare transparent plate 47 is limited to the connecting hole 44, so as to prevent the new spare transparent plate 47 from excessive movement; Then the multi-stage telescopic rod 45 begins to extend, thereby driving the spare transparent plate 47 on the connecting hole 44, which passes through the through hole 41 and begins to move upward until the spare transparent plate 47 moves to the VR interactive all-in-one machine body 1. At this time, the movable end of the multi-stage telescopic rod 45 remains in an extended state, on the one hand, it is used to support the replaced spare transparent plate 47, and on the other hand, it is used to limit the remaining spare transparent plate 47 and the fourth spring 412 in the third installation box 42 for subsequent continued use, wherein the spare transparent plate 47 and the transparent plate 21 both slide against the partition plate 43 and the top of the third installation box 42 to avoid tilting and affecting replacement.
[0035] The contents not described in detail in this specification belong to the prior art known to professional and technical personnel in this field.
[0036] Although the present invention has been described in detail with reference to the aforementioned embodiments, it is still possible for those skilled in the art to modify the technical solutions described in the aforementioned embodiments, or to make equivalent substitutions for some of the technical features therein. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present invention should be included in the protection scope of the present invention.
Claims
1. A virtual VR interactive all-in-one machine, comprising a VR interactive all-in-one machine body (1), characterized in that: The VR interactive all-in-one machine body (1) is symmetrically fixedly installed with lenses (11), the inner side wall of the VR interactive all-in-one machine body (1) is symmetrically provided with slide grooves (12), the side wall of the VR interactive all-in-one machine body (1) is fixedly connected with a strap (13), the side wall of the VR interactive all-in-one machine body (1) is symmetrically installed with headphones (14), a fixing component (2) is installed inside the slide groove (12), a detection component (3) is installed at the top of the VR interactive all-in-one machine body (1), and a replacement component (4) is installed at the bottom of the VR interactive all-in-one machine body (1).
2. A virtual VR interactive all-in-one machine according to claim 1, characterized in that: The fixing assembly (2) comprises a transparent plate (21), the transparent plate (21) being embedded and slidably connected inside the VR interactive all-in-one machine body (1), the inner side wall of each of the slide grooves (12) being symmetrically fixedly connected to a first spring (22), and two of the first springs (22) located on the same side being fixedly connected to a clamping plate (23).
3. A virtual VR interactive all-in-one machine according to claim 2, characterized in that: The side wall of each clamping plate (23) is an arc-shaped structure, the arc-shaped side wall of the clamping plate (23) is fixedly connected to a sponge (24), the inner side wall of each slide groove (12) is fixedly connected to a first electromagnet (25), and the side wall of each clamping plate (23) is fixedly connected to a first permanent magnet (26).
4. The virtual VR interactive all-in-one machine according to claim 3, characterized in that: The detection component (3) comprises a first arc-shaped hole (31) and a second arc-shaped hole (32); the first arc-shaped hole (31) and the second arc-shaped hole (32) are both formed at the top of the VR interactive all-in-one machine body (1) and are located on both sides of the transparent plate (21); the top of the VR interactive all-in-one machine body (1) is respectively fixedly connected with a first installation box (33) and a second installation box (34); the second installation box (34) is in contact with a side wall of the first installation box (33).
5. The virtual VR interactive all-in-one machine according to claim 4, characterized in that: The first installation box (33) is located directly above the first arc-shaped hole (31), and the second installation box (34) is located directly above the second arc-shaped hole (32). The top wall of the first installation box (33) is symmetrically fixedly connected with second springs (35), and the two second springs (35) are commonly fixedly connected with a lifting plate (36). The lifting plate (36) is slidably connected to the first arc-shaped hole (31), and the side wall of the lifting plate (36) is fixedly connected with a laser emitter (37).
6. The virtual VR interactive all-in-one machine according to claim 5, characterized in that: A second electromagnet (38) is fixedly connected to the inner top wall of the first installation box (33), a second permanent magnet (39) is fixedly connected to the top of the lifting plate (36), and a micro electric push rod (310) is symmetrically fixedly connected to the inner top wall of the second installation box (34). The movable ends of the two micro electric push rods (310) are fixedly connected to a laser receiving plate (311), and the laser receiving plate (311) is slidably connected to the second arc-shaped hole (32).
7. The virtual VR interactive all-in-one machine according to claim 2, characterized in that: The replacement component (4) comprises a through hole (41), the through hole (41) is opened at the bottom of the VR interactive all-in-one machine body (1), the transparent plate (21) is slidably connected to the through hole (41), the bottom of the VR interactive all-in-one machine body (1) is fixedly connected to a third installation box (42), the inner wall of the third installation box (42) is fixedly connected to a partition (43), and the top of the partition (43) is opened with a connection hole (44).
8. The virtual VR interactive all-in-one machine according to claim 7, characterized in that: The inner bottom wall of the third installation box (42) is symmetrically fixedly connected to a multi-stage telescopic rod (45), and the movable end of each multi-stage telescopic rod (45) passes through the through hole (41) and is fixedly connected to a tray (46), and each tray (46) is in contact with the bottom end of the transparent plate (21). The inner bottom wall of the third installation box (42) is symmetrically fixedly connected to a third spring (410), and one end of each third spring (410) is fixedly connected to a limiting plate (411).
9. The virtual VR interactive all-in-one machine according to claim 8, characterized in that: The limiting plate (411) is a U-shaped structure, the top of the limiting plate (411) is slidably connected to the partition plate (43), the inner bottom wall of the third installation box (42) is fixedly connected to a third electromagnet (48), the bottom end of the limiting plate (411) is fixedly connected to a third permanent magnet (49), the top of the limiting plate (411) is a wedge-shaped structure, and a plurality of spare transparent plates (47) are slidably connected inside the third installation box (42).
10. The virtual VR interactive all-in-one machine according to claim 9, characterized in that: The inner side wall of the third installation box (42) is symmetrically fixedly connected to a fourth spring (412), and the two fourth springs (412) are commonly fixedly connected to a push plate (413), and the push plate (413) is in contact with the side wall of the adjacent spare transparent plate (47), and the movable end side walls of the two multi-stage telescopic rods (45) are in contact with the side wall of the adjacent spare transparent plate (47).
Citation Information
Patent Citations
Virtual VR interaction all-in-one machine
CN220752659U