Hemiplegic lower limb active rehabilitation training method, device and equipment based on virtual reality

Through the virtual reality-based active rehabilitation training method for hemiplegia lower limbs, combined with the control of the vibration module and the exoskeleton module, the problem of limited rehabilitation effects in the existing technology is solved, and more efficient rehabilitation effects of motor function is achieved.

CN119473012AActive Publication Date: 2025-02-18BEIHANG UNIV
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Patent Information

Application Number
CN202411606330.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-11-12
Publication Date
2025-02-18
Estimated Expiration
2044-11-12

AI Technical Summary

Technical Problem

The prior art is difficult to effectively activate the motor function of stroke patients through active rehabilitation training methods, especially those with severe hemiplegia, resulting in limited rehabilitation effect.

Method used

The active rehabilitation training method for hemiplegia lower limbs based on virtual reality is adopted, and sensory synergistic stimulation and motor nerve activation are achieved by obtaining the patient's movement information, adaptively adjusting the input information set, and combining the control of the vibration module and the exoskeleton module.

Benefits of technology

It improves the patient's motor function rehabilitation effect, enhances the patient's active participation, ensures the continuity and targetedness of rehabilitation training, and stimulates the patient's rehabilitation potential.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention discloses a hemiplegic lower limb active rehabilitation training method, device and equipment based on virtual reality. According to one specific embodiment, the method comprises the steps that an input information set of a virtual scene is obtained, the input information set is used for virtual-real interaction of rehabilitation training, and the input information set comprises motion information of hands of a patient, motion information of limbs of the patient and position coordinate sampling point information of a fixation point of eyes of the patient; and in response to determining that the adjusted input information set is received, an action corresponding to the adjusted input information set is sent to the user, and the vibration module and the exoskeleton module are controlled to realize sensory co-stimulation, and the user wears a head-mounted audio-visual feedback device. According to the embodiment, various interaction methods are adopted to adapt to various patients and rehabilitation scenes, an active rehabilitation training method is provided for the patients, and real-time interaction feedback is provided for the patients through hardware equipment.
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Citation Information

Patent Citations

  • Multi-person interactive virtual reality rehabilitation training and evaluation system

    CN106420254A

  • Lower limb rehabilitation training method and system based on virtual reality

    CN109419604A

  • Upper limb rehabilitation robot system and robot control method and device

    CN112891137A

  • Brain-computer interface multi-mode rehabilitation training system

    CN114237387A

  • Immersive ankle-foot rehabilitation training method based on upper limb movement signals and electronic equipment

    CN116312947A